..
meshgen
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
render
Modernize include guards and add missing ones ( #9898 )
2020-05-23 13:23:05 +02:00
CMakeLists.txt
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
activeobjectmgr.cpp
ContentCAO: Fix segfault on quit (attached)
2019-10-09 20:03:31 +02:00
activeobjectmgr.h
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
camera.cpp
Apply camera smoothing to 'air stepheight' ( #10025 )
2020-07-05 23:45:21 +01:00
camera.h
set_fov: Add support for time-based transitions ( #9705 )
2020-05-02 12:52:11 +02:00
client.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
client.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
clientenvironment.cpp
ContentCAO: Update light of all attached entities ( #9975 )
2020-06-01 19:01:47 +02:00
clientenvironment.h
Attachments: Fix attachments to temporary removed objects ( #8989 )
2019-10-02 19:11:27 +02:00
clientevent.h
Cleanup of particle & particlespawner structures and code ( #9893 )
2020-05-22 13:23:25 +02:00
clientlauncher.cpp
Fix broken client if openal cannot be opened ( #9804 )
2020-05-05 08:38:18 +02:00
clientlauncher.h
C++ modernize: Pragma once ( #6264 )
2017-08-17 22:19:39 +02:00
clientmap.cpp
Occlusion: Check for light_propagates and do mapblock bounds checks
2019-08-23 19:17:43 +02:00
clientmap.h
Better F6 profiler ( #8750 )
2019-08-13 19:56:55 +02:00
clientmedia.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
clientmedia.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
clientobject.cpp
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
clientobject.h
Use multiple light positions for CAO lighting
2020-06-11 21:13:26 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Better F6 profiler ( #8750 )
2019-08-13 19:56:55 +02:00
clouds.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_cao.cpp
Fix bone-attached entities ( #10015 )
2020-06-26 00:06:29 +02:00
content_cao.h
ParticleSpawner: Fix crash when attaching to invisible entity
2020-06-19 19:29:47 +02:00
content_cso.cpp
Merge pull request #8776 from osjc/FixGetNode
2019-08-10 19:45:44 +02:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
Fix build error on Ubuntu 16.04
2020-06-10 10:58:13 +02:00
content_mapblock.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
event_manager.h
Client eventmanager refactor ( #7179 )
2018-03-30 18:32:52 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
Overall improvements to log messages ( #9598 )
2020-04-08 20:13:23 +02:00
fontengine.h
Clean up font caching, fix bitmap fonts
2019-11-03 11:45:33 +01:00
game.cpp
Exposing the zoom key to Lua API ( #9903 )
2020-06-13 22:46:20 +02:00
game.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
gameui.cpp
Add chat_font_size setting ( #9736 )
2020-05-24 14:24:13 +02:00
gameui.h
Hide chat when console is open ( #8656 )
2019-08-07 19:15:33 +02:00
guiscalingfilter.cpp
Formspec: draw order and clipping for all elements ( #8740 )
2019-11-07 20:11:01 +01:00
guiscalingfilter.h
Formspec: draw order and clipping for all elements ( #8740 )
2019-11-07 20:11:01 +01:00
hud.cpp
Fix HUD scaling ( #9721 )
2020-06-05 21:42:33 +02:00
hud.h
Fix HUD scaling ( #9721 )
2020-06-05 21:42:33 +02:00
imagefilters.cpp
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions ( #9896 )
2020-06-01 15:22:04 +02:00
imagefilters.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
inputhandler.cpp
Extend pitch fly mode to swimming ( #7943 )
2018-12-31 00:07:30 +00:00
inputhandler.h
Game refactor [4/X]: keycache is now owned by InputHandler
2018-01-20 16:38:38 +01:00
joystick_controller.cpp
Move files to subdirectories ( #6599 )
2017-11-08 23:56:20 +01:00
joystick_controller.h
Fix some gcc 7.3 reported warnings
2018-03-23 22:12:48 +01:00
keycode.cpp
Add comments for translators ( #9510 )
2020-03-20 09:41:07 +01:00
keycode.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
keys.h
Extend pitch fly mode to swimming ( #7943 )
2018-12-31 00:07:30 +00:00
localplayer.cpp
Reset touching_ground when in free_move
2020-06-07 20:45:26 +02:00
localplayer.h
Camera: Fix shooting line offsets ( #9681 )
2020-04-16 18:32:07 +02:00
mapblock_mesh.cpp
Silence GCC warning in mapblock_mesh
2020-05-25 19:10:23 +02:00
mapblock_mesh.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
mesh.cpp
Make shading of CAOs optional ( #10033 )
2020-06-16 20:48:31 +01:00
mesh.h
Recalculate mesh normals for CAOs ( #10000 )
2020-06-07 18:14:00 +02:00
mesh_generator_thread.cpp
Better F6 profiler ( #8750 )
2019-08-13 19:56:55 +02:00
mesh_generator_thread.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
minimap.cpp
Restore intended functionality to minimap markers ( #8819 )
2019-08-19 19:18:11 +02:00
minimap.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
particles.cpp
ParticleSpawner: Fix crash when attaching to invisible entity
2020-06-19 19:29:47 +02:00
particles.h
Implement spawning particles with node texture appearance
2020-05-23 22:52:21 +02:00
renderingengine.cpp
Android: add OpenGL ES 2 support ( #9715 )
2020-04-22 20:03:46 +02:00
renderingengine.h
Provide Xorg/net wm process ID ( #7445 )
2018-06-17 10:41:07 +02:00
shader.cpp
Make shading of CAOs optional ( #10033 )
2020-06-16 20:48:31 +01:00
shader.h
Basic model shading ( #9374 )
2020-02-16 20:37:28 +01:00
sky.cpp
Value copy / allocation optimizations mostly in server, SAO and serialize code
2020-05-27 21:58:40 +02:00
sky.h
Value copy / allocation optimizations mostly in server, SAO and serialize code
2020-05-27 21:58:40 +02:00
sound.cpp
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound_openal.cpp
Fix broken client if openal cannot be opened ( #9804 )
2020-05-05 08:38:18 +02:00
sound_openal.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
tile.cpp
Stop wasting memory on identical textures when texture filtering is disabled
2020-05-20 22:55:51 +02:00
tile.h
Make shading of CAOs optional ( #10033 )
2020-06-16 20:48:31 +01:00
wieldmesh.cpp
Fix broken coloring of wielditems ( #9969 )
2020-06-09 21:38:09 +02:00
wieldmesh.h
Reuse object_shader for "wielditem" and "item" entity drawtypes ( #9537 )
2020-04-19 18:47:13 +02:00