Fix same mistake in `update_weather`
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@ -125,7 +125,7 @@ local function update_weather(players)
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shadows = { intensity = 0.7 * (1 - density) }
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}
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-- check for API overrides and then apply
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local overrides = weather.on_update(player, { clouds, lighting })
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local overrides = weather.on_update(player, { clouds = clouds, lighting = lighting })
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if overrides ~= nil and overrides.clouds ~= nil then
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player:set_clouds(overrides.clouds)
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end
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