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mirror of https://github.com/minetest/minetest_game.git synced 2025-07-06 16:20:22 +02:00

Commit Graph

  • 541b2d79c7 Default: New mese texture. Add missing texture credits paramat 2016-05-22 00:54:57 +01:00
  • 37347d40f4 Default: Bookshelf has 2 openings instead of 4 paramat 2016-05-24 05:29:30 +01:00
  • d61803b65f Fire: move fire node removal out of ABM. Auke Kok 2016-03-12 20:19:37 -08:00
  • e0cb3fce02 Default: Convert saplings to use node timers Auke Kok 2016-03-06 21:39:07 -08:00
  • 70ef7864c1 Farming: Convert plants to use node timers Auke Kok 2016-02-22 22:28:17 -08:00
  • fc902a77de Boats: Lower boat collision box top Auke Kok 2016-05-21 23:15:59 -07:00
  • 3e5f3f28d2 Vessels: Improve code style paramat 2016-05-21 03:49:28 +01:00
  • d8daee7e47 Vessels: Make shelf open on 2 sides not impossible 4 sides paramat 2016-05-21 03:32:50 +01:00
  • 7681682d28 Doors: Fix uninitialized state variable Duane Robertson 2016-05-21 08:45:55 -05:00
  • b9422ed44e Vessels: Smaller/improved textures, remove duplicated 'inv' textures Thomas--S 2016-05-19 20:43:46 +02:00
  • b1e0864cf1 Creative: Reset 'start_i' to 1 when the inventory filter is changed red-001 2016-05-19 19:40:13 +01:00
  • 90f24e312d Default: Remove unnecessary infotexts for chests and signs paramat 2016-05-17 01:34:52 +01:00
  • e7a55734d3 Tnt: Avoid divide-by-zero errors in calc_velocity() 0.4.14 paramat 2016-05-08 22:26:18 +01:00
  • b36b154257 Creative: Fix inventory crash after toggling creative mode in-game tenplus1 2016-05-07 10:12:58 +01:00
  • 3976dc6a5b Creative: Fix '-' glitch in playername tenplus1 2016-05-06 15:14:38 +01:00
  • 8ea031ef77 Creative: Add global variable creative.formspec_add tenplus1 2016-04-21 21:25:51 +01:00
  • 8c3f96d738 Stairs/default: Make sandstone(brick) groups consistent paramat 2016-05-05 00:22:57 +01:00
  • 8d3d558e42 Tnt: Fix bug in dropped item counting Foz 2016-05-02 22:36:29 -04:00
  • de3adb5859 Default: Lower grass_side and snow_side textures paramat 2016-04-30 20:11:08 +01:00
  • acafe5ca86 Add give_initial_items API rubenwardy 2016-01-02 12:28:07 +00:00
  • 12c763a6c7 TNT: Combine adjacent TNT into the explosion Auke Kok 2016-04-27 00:26:18 -07:00
  • 098ea0d10a TNT: Allow mods to override entity physics. Auke Kok 2016-04-27 20:15:52 -07:00
  • f14b411157 TNT: Fix multiple explosions erasing drops Auke Kok 2016-04-26 23:08:00 -07:00
  • 1a6298958e Default: Add function 'node_sound_gravel_defaults()' Foz 2016-04-24 18:10:46 -04:00
  • fafbe2c268 Default: New grass and grass_side textures paramat 2016-04-11 02:11:17 +01:00
  • dc7cbdd5ab Beds: Quicker saves with tidy output tenplus1 2016-03-28 20:14:35 +01:00
  • 5cd4b5a231 TNT: make tnt:boom visual a particle, and larger Auke Kok 2016-04-25 17:51:38 -07:00
  • f62afa02b7 TNT: lower smoke particle count and speed. Auke Kok 2016-04-22 22:24:19 -07:00
  • 7a892c70e6 TNT: self-start boom removal timer. Auke Kok 2016-04-17 21:04:50 -07:00
  • 682d79b82a TNT: make tnt:burning a falling node. Auke Kok 2016-04-17 20:52:45 -07:00
  • 8b384fb257 TNT: randomly vary ejecting velocity Auke Kok 2016-04-16 12:13:13 -07:00
  • d6c33da355 TNT: Damage mobs, knock back players Auke Kok 2016-04-16 12:00:17 -07:00
  • 386dcdef06 TNT: Whitespace cleanup Auke Kok 2016-04-16 10:22:37 -07:00
  • 54b87e955d TNT: Add on_blast to all nodes with an inventory Auke Kok 2016-04-15 19:21:45 -07:00
  • f32a3ff57c Farming: Add quiet sounds to seeds paramat 2016-04-22 16:20:47 +01:00
  • 16fe1efcd8 Flowers: Fix waterlily node's duplication with stack of 1 kilbith 2016-04-21 12:38:44 +02:00
  • fa43bd8a56 Default: New heart texture KevDoy 2016-04-11 23:52:56 -07:00
  • e426f64993 Fire: Higher chance of removing flammable nodes paramat 2016-04-06 19:43:54 +01:00
  • ab7b7c7504 Flowers: Make flower spread a public function to enable override paramat 2016-04-16 22:33:08 +01:00
  • 80664f9f8a Doors: Use LBM instead of ABM to convert doors. Auke Kok 2016-04-15 20:55:56 -07:00
  • 0ca43e42bc Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM paramat 2016-04-16 21:53:03 +01:00
  • 33aa5e77dc Character: Fix boat leg wobble. Auke Kok 2016-04-16 13:42:48 -07:00
  • f8e273da15 Boats: Increase maximum velocity to 5n/s paramat 2016-04-15 10:43:10 +01:00
  • 9ece86cc7a Flowers: Tweak flower and mushroom spreading tenplus1 2016-04-03 16:31:19 +01:00
  • 7d93272caa Change how dirt turns to dirt_with_(something) Auke Kok 2016-03-31 21:58:59 -07:00
  • 64fe69f382 Remove "grass under snow" from default:dirt_with_snow in darkness. Auke Kok 2016-04-03 19:52:27 -07:00
  • a2d4e57716 Call nodeupdate on the entire blast zone Auke Kok 2016-03-31 16:07:15 -07:00
  • 8114c3dbab Limit entity speed to 250m/s. Auke Kok 2016-03-29 23:09:47 -07:00
  • e6cef57661 TNT: Move timer start to on_create() for burning nodes. Auke Kok 2016-03-29 07:39:46 -07:00
  • 0736d30e33 TNT: Fix up nil derefs Auke Kok 2016-03-28 18:20:14 -07:00
  • da5f4a939e Fix API docs after various changes. Auke Kok 2016-03-27 10:51:55 -07:00
  • a84e2669c7 Restructure code to only check def once. red-001 2016-03-23 11:01:59 +00:00
  • ccee025ce3 Calculate blast intensity at all locations. Auke Kok 2016-03-22 22:05:34 -07:00
  • 8c801529df TNT: Limit amount of stacks ejected. Auke Kok 2016-03-22 21:25:44 -07:00
  • 3ddff2fbea TNT: Chain reaction Auke Kok 2016-03-18 23:31:10 -07:00
  • eafd1ebc43 TNT particles: use drops list smartly Auke Kok 2016-03-18 23:07:15 -07:00
  • 3623398b78 TNT: Spacing / codestyle fixes Auke Kok 2016-03-12 22:48:52 -08:00
  • b25889e742 Make TNT faster by using VoxelManip() for removing nodes. red-001 2016-01-31 19:42:07 +00:00
  • 9f4dc1412b Fix TNT mod calculate blast intensity. red-001 2016-01-27 16:33:32 +00:00
  • cfef21f4d9 Add TNT API. red-001 2016-01-01 22:49:32 +00:00
  • 8556dd30e2 TNT: add some depth to the explosion effect Auke Kok 2016-01-24 23:48:38 -08:00
  • 8cd049c224 Make TNT a bit more fun. Auke Kok 2016-01-24 23:27:50 -08:00
  • 12d5ca2f48 Allow the on_blast API to pass an itemstack. Auke Kok 2016-01-25 22:27:15 -08:00
  • 3ecafbcfb4 Remove composed shelf side. Auke Kok 2016-04-12 17:28:30 -07:00
  • 082b36d3e7 Books: Split text per page relatively to number of lines kilbith 2016-04-10 21:29:02 +02:00
  • 7be008936e Flowers: Fix itemstack when waterlily is placed kilbith 2016-04-08 14:29:48 +02:00
  • 6e1a329763 default: Strengthen obsidian glass Remove group 'oddly_breakable_by_hand' tenplus1 2015-06-17 18:07:55 +01:00
  • 47b197e4d5 Flowers: Cleaning of waterlily's placement kilbith 2016-04-07 13:10:18 +02:00
  • be05441e77 Farming: Override dirt_with_dry_grass to enable cultivation paramat 2016-04-06 22:52:53 +01:00
  • aadac1223d Default/mapgen: Denser rainforest, fewer logs paramat 2016-04-05 17:01:15 +01:00
  • 9a6cb2d7c8 Creative: Add myself in credits kilbith 2016-04-03 01:39:28 +02:00
  • f4e77edcc6 Flood snow with either lava or water. Auke Kok 2016-04-02 12:14:18 -07:00
  • e38f69d549 Fix doors disappearing while underwater tenplus1 2016-04-01 11:34:28 +01:00
  • 874b1ae326 Beds: Check for buildable_to for bottom half Auke Kok 2016-03-31 07:21:40 -07:00
  • 1977ae19ae Boats: Optimize, re-UV unwrap. Auke Kok 2016-03-29 21:46:46 -07:00
  • 7bbbcbf7b0 Fire: Use get_item_group instead of get_node_group Rui 2016-03-30 12:32:53 +09:00
  • 4d7dbfc826 Start timer as well when moving items around. Auke Kok 2016-03-27 16:50:55 -07:00
  • 787ccb5747 Add recipe to craft clay block back into lumps tenplus1 2016-03-25 20:18:24 +00:00
  • 12bcfeab4d Shelves: Fix listring functionality + code cleaning Jean-Patrick Guerrero 2016-03-23 19:48:22 +01:00
  • 14334a1d89 Default: Reduce sand footstep and dug sound gains paramat 2016-03-24 03:00:43 +00:00
  • 6749da1070 Books: Ensure backward compatibility for older written books Jean-Patrick Guerrero 2016-03-23 19:31:25 +01:00
  • 7a29d26e3e Fire: Allow placing only above flammable blocks Jean-Patrick Guerrero 2016-03-21 16:16:29 +01:00
  • 7cba7af894 Rename Glass Door (the obisian one) to Obsidian Glass Door Rui 2016-03-22 16:26:36 +09:00
  • a71948c007 Books: Move page buttons at the bottom Jean-Patrick Guerrero 2016-03-21 20:37:35 +01:00
  • c3d2bc383b Wooden Sign: Add group oddly_breakable_by_hand Jean-Patrick Guerrero 2016-03-21 11:25:25 +01:00
  • 7d55320d5c Default: Make some plant nodes non-flammable paramat 2016-03-21 09:23:12 +00:00
  • 0d3bca790c Default: Fix rotation errors for mapgen aspen and sapling jungletree paramat 2016-03-21 08:03:52 +00:00
  • ffba9d978e Doors: Allow schematic placement of wooden doors. Auke Kok 2016-03-20 23:48:16 -07:00
  • 1a5f89e750 Creative: Code cleaning + Fix items moving in virtual inventory Jean-Patrick Guerrero 2016-03-17 00:11:44 +01:00
  • 51891122f2 Changes to Screwdriver to add new drivers. tenplus1 2016-03-03 10:18:41 +00:00
  • 537f94c28e Fire: Speed up fire spread and burn out paramat 2016-03-19 20:49:29 +00:00
  • da0cc7f6f6 Beds: priv/griefing fixes. Auke Kok 2016-03-18 18:55:56 -07:00
  • b57dd0f9b2 Books: Add support for multiple pages Jean-Patrick Guerrero 2016-03-16 22:01:14 +01:00
  • 8fdcfea9f9 Allow for shift+clicking inventory from bones Rui 2016-03-16 20:10:25 +09:00
  • 9de43cdf7d Doors: Allow falling nodes to fall onto doors. Auke Kok 2016-03-14 21:27:32 -07:00
  • a2ecc51fbc Create API for registration of fence gate. Rui914 2016-03-18 16:33:14 +09:00
  • d90a081722 Rename argument to priv check James Stevenson 2016-03-16 14:34:07 -04:00
  • 70248505ae Walls: Don't connect to group:cracky Auke Kok 2016-03-16 07:22:34 -07:00
  • 22e32a01ad Allow digging of protected doors with "protection_bypass" Auke Kok 2016-03-15 22:49:20 -07:00
  • c94349eaef Re-export character.b3d without texture linkage. Auke Kok 2016-03-15 22:18:49 -07:00