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Biome system experiment for Minetest. Work in progress.
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Gael-de-Sailly fdb064c477 Open biomes.csv properly
and add `flowers` in depends.txt
(fixes unknown biome errors)
2016-04-06 11:32:19 +02:00
diagram Added Readme and screenshot 2016-04-05 15:00:37 +02:00
textures Initial commit 2016-04-03 11:19:43 +02:00
biomes.csv Use a CSV file for biome data. 2016-04-05 14:30:18 +02:00
decorations.lua More decorations 2016-04-05 14:26:25 +02:00
depends.txt Open biomes.csv properly 2016-04-06 11:32:19 +02:00
init.lua Open biomes.csv properly 2016-04-06 11:32:19 +02:00
mod.conf Initial commit 2016-04-03 11:19:43 +02:00
README.md Minor typo 2016-04-05 23:12:52 +02:00
screenshot.png Added Readme and screenshot 2016-04-05 15:00:37 +02:00

30 Biomes for Minetest

This mod is still experimental. It provides 30 main biomes and 10 beach/sea biomes for Minetest Game. Compatible with all core mapgens except v6.

Biomes are all registered for now, but they are not all different for now, because there is not enough plants. Obviously there will be more plants in the future.

Screenshot

Diagram

  • Horizontal axis: temperature
  • Vertical axis: humidity

The values are arbitrary units that are generally between 0 and 100 but might exceed these limits. Voronoi diagram

It was taken from GeoGebra, with the file 30-biomes.ggb (GeoGebra diagram).

Data structure

The properties of each biome are stored in biomes.csv. You would find it awfully unreadable if you open it with a text editor. Actually you should open it with a spreadsheet software like Calc or Excel. To modify it, simply modify the cells and save the file with the same format.