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armor-dama
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6
.github/workflows/reference.yml
vendored
@ -11,15 +11,15 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v2
|
||||
- name: Setup Lua
|
||||
uses: leafo/gh-actions-lua@v10.0.0
|
||||
uses: leafo/gh-actions-lua@v8
|
||||
with:
|
||||
luaVersion: 5.4
|
||||
- name: Setup Lua Rocks
|
||||
uses: leafo/gh-actions-luarocks@v4
|
||||
- name: Setup LDoc dependencies
|
||||
run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/ldoc/master/rockspecs/ldoc-1.5.0-1.rockspec
|
||||
run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/LDoc/master/ldoc-scm-3.rockspec
|
||||
- name: Setup LDoc
|
||||
run: git clone --single-branch --branch=custom https://github.com/AntumDeluge/ldoc.git .ldoc/ldoc && chmod +x .ldoc/ldoc/ldoc.lua
|
||||
- name: Generate docs
|
||||
|
1
.gitignore
vendored
@ -4,7 +4,6 @@
|
||||
*bak*
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||||
tags
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||||
*.vim
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||||
armor.conf
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||||
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## Eclipse project files & directories
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.project
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||||
|
@ -1,39 +0,0 @@
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||||
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--- 3D Armor Crafting
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--
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-- @topic crafting
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--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
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--
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-- @craft armor
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-- @usage
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-- Key:
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-- - m: material
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-- - wood: group:wood
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-- - cactus: default:cactus
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-- - steel: default:steel_ingot
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-- - bronze: default:bronze_ingot
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-- - diamond: default:diamond
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-- - gold: default:gold_ingot
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-- - mithril: moreores:mithril_ingot
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-- - crystal: ethereal:crystal_ingot
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-- - nether: nether:nether_ingot
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--
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-- helmet: chestplate: leggings:
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-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
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-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
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||||
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
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||||
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
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||||
-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
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||||
-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
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--
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-- boots: shield:
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-- ┌───┬───┬───┐ ┌───┬───┬───┐
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-- │ │ │ │ │ m │ m │ m │
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||||
-- ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ m │ m │ m │
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||||
-- ├───┼───┼───┤ ├───┼───┼───┤
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||||
-- │ m │ │ m │ │ │ m │ │
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||||
-- └───┴───┴───┘ └───┴───┴───┘
|
@ -31,7 +31,7 @@ rm -rf "${d_export}"
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# generate items, settings, & crafts topics temp files
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echo -e "\ngenerating temp files ..."
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for script in src settings; do
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for script in "src" "settings" "crafts"; do
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script="${d_ldoc}/parse_${script}.py"
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if test ! -f "${script}"; then
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echo "ERROR: script doesn't exist: ${script}"
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@ -57,7 +57,7 @@ if test ${retval} -ne 0; then
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fi
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||||
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echo -e "\ncleaning temp files ..."
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||||
find "${d_ldoc}" -type f -name "*.luadoc" ! -name "crafting.luadoc" -exec rm -vf {} +
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rm -vf "${d_ldoc}/"*.luadoc
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# HACK: ldoc does not seem to like the "shields:" prefix
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echo -e "\ncompensating for LDoc's issue with \"shields:\" prefix ..."
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||||
@ -72,7 +72,7 @@ sed -i \
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printf "\ncopying textures ..."
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mkdir -p "${d_data}"
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texture_count=0
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for d_mod in armor_* shields; do
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for d_mod in "3d_armor" "shields"; do
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printf "\rcopying textures from ${d_mod} ...\n"
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for png in $(find "${d_root}/${d_mod}/textures" -maxdepth 1 -type f -name "*.png"); do
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if test -f "${d_data}/$(basename ${png})"; then
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||||
|
46
.ldoc/parse_crafts.py
Executable file
@ -0,0 +1,46 @@
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#!/usr/bin/env python
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# This script will parse source files for craft recipes.
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import sys, os, codecs, errno
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path = os.path.realpath(__file__)
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script = os.path.basename(path)
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d_root = os.path.dirname(os.path.dirname(path))
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d_ldoc = os.path.join(d_root, ".ldoc")
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craftfile = os.path.realpath(os.path.join(d_root, "3d_armor/armor.lua"))
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if not os.path.isfile(craftfile):
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print("ERROR: craft file does not exist for parsing: {}".format(craftfile))
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sys.exit(errnor.ENOENT)
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buffer = codecs.open(craftfile, "r", "utf-8")
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if not buffer:
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print("ERROR: could not open file for reading: {}".format(craftfile))
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sys.exit(errno.EIO)
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data_in = buffer.read()
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buffer.close()
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craft = ""
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data_in = data_in.replace("\r\n", "\n").replace("\r", "\n")
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for sect in data_in.split("\n---"):
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if "@craft armor" in sect:
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sect = "---{}".format(sect)
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for li in sect.split("\n"):
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if li.startswith("--"):
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craft = "{}\n{}".format(craft, li)
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outfile = os.path.join(d_ldoc, "crafting.luadoc")
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||||
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||||
buffer = codecs.open(outfile, "w", "utf-8")
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if not buffer:
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print("ERROR: could not open file for writing: {}".format(outfile))
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sys.exit(errno.EIO)
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||||
buffer.write("\n--- 3D Armor Crafting\n--\n-- @topic crafting\n\n{}\n".format(craft))
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buffer.close()
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print("crafts exported to\t{}".format(outfile))
|
@ -18,7 +18,6 @@ read_globals = {
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-- deps
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"default",
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"player_api",
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"minetest",
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"unified_inventory",
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"wardrobe",
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||||
|
@ -53,7 +53,6 @@ Change the following default settings by going to Main Menu>>Settings(Tab)>>All
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armor_material_gold = true
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armor_material_mithril = true
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armor_material_crystal = true
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armor_material_nether = true
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### Initialization glitches when a player first joins
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**Increase to prevent glitches**
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||||
@ -254,7 +253,7 @@ The above allows armor to block/prevent new damage types but you also need to as
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## Groups used by 3d_Armor
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3d_armor has many default groups already registered, these are categorized under 4 main headings
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- **Elements:** armor_head, armor_torso, armor_legs, armor_feet
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- **Attributes:** armor_heal, armor_fire, armor_water, armor_feather
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- **Attributes:** armor_heal, armor_fire, armor_water
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- **Physics:** physics_jump, physics_speed, physics_gravity
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- **Durability:** armor_use, flammable
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||||
@ -334,9 +333,6 @@ The below Diamond chestplate has a 12% chance to completely block all damage (ar
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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#### Armor_feather
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***"Armor_feather"*** will slow a player when falling. This only has one level or state, which is armor_feather=1
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### Physics
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The physics attributes supported by 3d_armor are ***physics_jump, physics_speed and physics_gravity***. Although 3d_armor supports the use of this with no other mods it is recommended that the mod [player_monoids](https://forum.minetest.net/viewtopic.php?t=14895) is used to help with intermod compatability.
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||||
|
@ -112,7 +112,7 @@ armor = {
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timer = 0,
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elements = {"head", "torso", "legs", "feet"},
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physics = {"jump", "speed", "gravity"},
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attributes = {"heal", "fire", "water", "feather"},
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attributes = {"heal", "fire", "water"},
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formspec = "image[2.5,0;2,4;armor_preview]"..
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default.gui_bg..
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default.gui_bg_img..
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@ -132,7 +132,6 @@ armor = {
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gold = "default:gold_ingot",
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mithril = "moreores:mithril_ingot",
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crystal = "ethereal:crystal_ingot",
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nether = "nether:nether_ingot",
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},
|
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fire_nodes = {
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{"nether:lava_source", 5, 8},
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@ -177,13 +176,11 @@ armor.config = {
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material_gold = true,
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material_mithril = true,
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material_crystal = true,
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material_nether = true,
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set_elements = "head torso legs feet shield",
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set_multiplier = 1.1,
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water_protect = true,
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fire_protect = minetest.get_modpath("ethereal") ~= nil,
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fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
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feather_fall = true,
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punch_damage = true,
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}
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@ -491,13 +488,10 @@ armor.set_player_armor = function(self, player)
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armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
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else
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-- Preserve immortal group (damage disabled for player)
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local player_groups = player:get_armor_groups()
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local immortal = player_groups.immortal
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local immortal = player:get_armor_groups().immortal
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if immortal and immortal ~= 0 then
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groups.immortal = 1
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end
|
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-- Preserve fall_damage_add_percent group (fall damage modifier)
|
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groups.fall_damage_add_percent = player_groups.fall_damage_add_percent
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player:set_armor_groups(groups)
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end
|
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if use_player_monoids then
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@ -631,9 +625,6 @@ end
|
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armor.damage = function(self, player, index, stack, use)
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local old_stack = ItemStack(stack)
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local worn_armor = armor:get_weared_armor_elements(player)
|
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if not worn_armor then
|
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return
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end
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local armor_worn_cnt = 0
|
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for k,v in pairs(worn_armor) do
|
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armor_worn_cnt = armor_worn_cnt + 1
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@ -684,10 +675,6 @@ armor.equip = function(self, player, itemstack)
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for i=1, armor_inv:get_size("armor") do
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local stack = armor_inv:get_stack("armor", i)
|
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if self:get_element(stack:get_name()) == armor_element then
|
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--prevents equiping an armor that would unequip a cursed armor.
|
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if minetest.get_item_group(stack:get_name(), "cursed") ~= 0 then
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return itemstack
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end
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index = i
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self:unequip(player, armor_element)
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break
|
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@ -940,10 +927,6 @@ armor.get_valid_player = function(self, player, msg)
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minetest.log("warning", ("3d_armor%s: Player reference is nil"):format(msg))
|
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return
|
||||
end
|
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if type(player) ~= "userdata" then
|
||||
-- Fake player, fail silently
|
||||
return
|
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end
|
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local name = player:get_player_name()
|
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if not name then
|
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minetest.log("warning", ("3d_armor%s: Player name is nil"):format(msg))
|
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|
37
3d_armor/armor.conf
Executable file
@ -0,0 +1,37 @@
|
||||
-- Armor Configuration (defaults)
|
||||
|
||||
-- Increase this if you get initialization glitches when a player first joins.
|
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ARMOR_INIT_DELAY = 3
|
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|
||||
-- Number of initialization attempts.
|
||||
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
|
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ARMOR_INIT_TIMES = 3
|
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|
||||
-- Increase this if armor is not getting into bones due to server lag.
|
||||
ARMOR_BONES_DELAY = 3
|
||||
|
||||
-- How often player armor/wield items are updated.
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
|
||||
-- Drop armor when a player dies.
|
||||
-- Uses bones mod if present, otherwise items are dropped around the player.
|
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ARMOR_DROP = true
|
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|
||||
-- Pulverise armor when a player dies, overrides ARMOR_DROP.
|
||||
ARMOR_DESTROY = false
|
||||
|
||||
-- You can use this to increase or decrease overall armor effectiveness,
|
||||
-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
|
||||
-- You can use this to increase or decrease overall armor healing,
|
||||
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
|
||||
-- You can also use this file to execute arbitary lua code
|
||||
-- eg: Dumb the armor down if using Simple Mobs
|
||||
--if minetest.get_modpath("mobs") then
|
||||
-- ARMOR_LEVEL_MULTIPLIER = 1
|
||||
-- ARMOR_HEAL_MULTIPLIER = 0
|
||||
--end
|
||||
|
@ -15,7 +15,6 @@ ARMOR_MATERIALS = {
|
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gold = "default:gold_ingot",
|
||||
mithril = "moreores:mithril_ingot",
|
||||
crystal = "ethereal:crystal_ingot",
|
||||
nether = "nether:nether_ingot",
|
||||
}
|
||||
|
||||
-- Enable fire protection (defaults true if using ethereal mod)
|
||||
|
940
3d_armor/armor.lua
Normal file
@ -0,0 +1,940 @@
|
||||
|
||||
--- Registered armors.
|
||||
--
|
||||
-- @topic armor
|
||||
|
||||
|
||||
-- support for i18n
|
||||
local S = armor.get_translator
|
||||
|
||||
|
||||
--- Admin Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_admin
|
||||
-- @img 3d_armor_inv_helmet_admin.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp armor_water 1
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor("3d_armor:helmet_admin", {
|
||||
description = S("Admin Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
--- Admin Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_admin
|
||||
-- @img 3d_armor_inv_chestplate_admin.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor("3d_armor:chestplate_admin", {
|
||||
description = S("Admin Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_torso=1, armor_heal=100, armor_use=0,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
--- Admin Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_admin
|
||||
-- @img 3d_armor_inv_leggings_admin.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor("3d_armor:leggings_admin", {
|
||||
description = S("Admin Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_legs=1, armor_heal=100, armor_use=0,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
--- Admin Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_admin
|
||||
-- @img 3d_armor_inv_boots_admin.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 100
|
||||
-- @grp armor_use 0
|
||||
-- @grp not_in_creative_inventory 1
|
||||
-- @armorgrp fleshy 100
|
||||
armor:register_armor("3d_armor:boots_admin", {
|
||||
description = S("Admin Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_feet=1, armor_heal=100, armor_use=0,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias("adminboots", "3d_armor:boots_admin")
|
||||
minetest.register_alias("adminhelmet", "3d_armor:helmet_admin")
|
||||
minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin")
|
||||
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")
|
||||
|
||||
|
||||
--- Wood
|
||||
--
|
||||
-- Requires setting `armor_material_wood`.
|
||||
--
|
||||
-- @section wood
|
||||
|
||||
if armor.materials.wood then
|
||||
--- Wood Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_wood
|
||||
-- @img 3d_armor_inv_helmet_wood.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 2000
|
||||
-- @grp flammable 1
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:helmet_wood", {
|
||||
description = S("Wood Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
})
|
||||
--- Wood Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_wood
|
||||
-- @img 3d_armor_inv_chestplate_wood.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 2000
|
||||
-- @grp flammable 1
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:chestplate_wood", {
|
||||
description = S("Wood Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
})
|
||||
--- Wood Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_wood
|
||||
-- @img 3d_armor_inv_leggings_wood.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @grp flammable 1
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:leggings_wood", {
|
||||
description = S("Wood Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
})
|
||||
--- Wood Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_wood
|
||||
-- @img 3d_armor_inv_boots_wood.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 2000
|
||||
-- @grp flammable 1
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 3
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:boots_wood", {
|
||||
description = S("Wood Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
})
|
||||
local wood_armor_fuel = {
|
||||
helmet = 6,
|
||||
chestplate = 8,
|
||||
leggings = 7,
|
||||
boots = 5
|
||||
}
|
||||
for armor, burn in pairs(wood_armor_fuel) do
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "3d_armor:" .. armor .. "_wood",
|
||||
burntime = burn,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Cactus
|
||||
--
|
||||
-- Requires setting `armor_material_cactus`.
|
||||
--
|
||||
-- @section cactus
|
||||
|
||||
if armor.materials.cactus then
|
||||
--- Cactus Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_cactus
|
||||
-- @img 3d_armor_inv_helmet_cactus.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:helmet_cactus", {
|
||||
description = S("Cactus Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_cactus.png",
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=1000},
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
--- Cactus Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_cactus
|
||||
-- @img 3d_armor_inv_chestplate_cactus.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:chestplate_cactus", {
|
||||
description = S("Cactus Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_cactus.png",
|
||||
groups = {armor_torso=1, armor_heal=0, armor_use=1000},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
--- Cactus Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_cactus
|
||||
-- @img 3d_armor_inv_leggings_cactus.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:leggings_cactus", {
|
||||
description = S("Cactus Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_cactus.png",
|
||||
groups = {armor_legs=1, armor_heal=0, armor_use=1000},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
--- Cactus Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_cactus
|
||||
-- @img 3d_armor_inv_boots_cactus.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 1000
|
||||
-- @armorgrp fleshy 5
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 2
|
||||
-- @damagegrp level 1
|
||||
armor:register_armor("3d_armor:boots_cactus", {
|
||||
description = S("Cactus Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_cactus.png",
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=1000},
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
local cactus_armor_fuel = {
|
||||
helmet = 14,
|
||||
chestplate = 16,
|
||||
leggings = 15,
|
||||
boots = 13
|
||||
}
|
||||
for armor, burn in pairs(cactus_armor_fuel) do
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "3d_armor:" .. armor .. "_cactus",
|
||||
burntime = burn,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Steel
|
||||
--
|
||||
-- Requires setting `armor_material_steel`.
|
||||
--
|
||||
-- @section steel
|
||||
|
||||
if armor.materials.steel then
|
||||
--- Steel Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_steel
|
||||
-- @img 3d_armor_inv_helmet_steel.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 800
|
||||
-- @grp physics_speed -0.01
|
||||
-- @grp physica_gravity 0.01
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:helmet_steel", {
|
||||
description = S("Steel Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=800,
|
||||
physics_speed=-0.01, physics_gravity=0.01},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Steel Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_steel
|
||||
-- @img 3d_armor_inv_chestplate_steel.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 800
|
||||
-- @grp physics_speed
|
||||
-- @grp physics_gravity
|
||||
-- @armorgrp fleshy
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:chestplate_steel", {
|
||||
description = S("Steel Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=1, armor_heal=0, armor_use=800,
|
||||
physics_speed=-0.04, physics_gravity=0.04},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Steel Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_steel
|
||||
-- @img 3d_armor_inv_leggings_steel.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 800
|
||||
-- @grp physics_speed -0.03
|
||||
-- @grp physics_gravity 0.03
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:leggings_steel", {
|
||||
description = S("Steel Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=1, armor_heal=0, armor_use=800,
|
||||
physics_speed=-0.03, physics_gravity=0.03},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Steel Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_steel
|
||||
-- @img 3d_armor_inv_boots_steel.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 0
|
||||
-- @grp armor_use 800
|
||||
-- @grp physics_speed -0.01
|
||||
-- @grp physics_gravity 0.01
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 3
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:boots_steel", {
|
||||
description = S("Steel Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=800,
|
||||
physics_speed=-0.01, physics_gravity=0.01},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Bronze
|
||||
--
|
||||
-- Requires setting `armor_material_bronze`.
|
||||
--
|
||||
-- @section bronze
|
||||
|
||||
if armor.materials.bronze then
|
||||
--- Bronze Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_bronze
|
||||
-- @img 3d_armor_inv_helmet_bronze.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.01
|
||||
-- @grp physics_gravity 0.01
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:helmet_bronze", {
|
||||
description = S("Bronze Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.01, physics_gravity=0.01},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Bronze Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_bronze
|
||||
-- @img 3d_armor_inv_chestplate_bronze.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.04
|
||||
-- @grp physics_gravity 0.04
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:chestplate_bronze", {
|
||||
description = S("Bronze Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.04, physics_gravity=0.04},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Bronze Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_bronze
|
||||
-- @img 3d_armor_inv_leggings_bronze.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.03
|
||||
-- @grp physics_gravity 0.03
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:leggings_bronze", {
|
||||
description = S("Bronze Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.03, physics_gravity=0.03},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
--- Bronze Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_bronze
|
||||
-- @img 3d_armor_inv_boots_bronze.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 400
|
||||
-- @grp physics_speed -0.01
|
||||
-- @grp physics_gravity 0.01
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 3
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 1
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:boots_bronze", {
|
||||
description = S("Bronze Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
groups = {armor_feet=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.01, physics_gravity=0.01},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Diamond
|
||||
--
|
||||
-- Requires setting `armor_material_diamond`.
|
||||
--
|
||||
-- @section diamond
|
||||
|
||||
if armor.materials.diamond then
|
||||
--- Diamond Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_diamond
|
||||
-- @img 3d_armor_inv_helmet_diamond.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 200
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp choppy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:helmet_diamond", {
|
||||
description = S("Diamond Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=1, armor_heal=12, armor_use=200},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
--- Diamond Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_diamond
|
||||
-- @img 3d_armor_inv_chestplate_diamond.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 200
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp choppy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:chestplate_diamond", {
|
||||
description = S("Diamond Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=1, armor_heal=12, armor_use=200},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
--- Diamond Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_diamond
|
||||
-- @img 3d_armor_inv_leggings_diamond.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 200
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp choppy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:leggings_diamond", {
|
||||
description = S("Diamond Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=1, armor_heal=12, armor_use=200},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
--- Diamond Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_diamond
|
||||
-- @img 3d_armor_inv_boots_diamond.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 200
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp choppy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:boots_diamond", {
|
||||
description = S("Diamond Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=1, armor_heal=12, armor_use=200},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Gold
|
||||
--
|
||||
-- Requires `armor_material_gold`.
|
||||
--
|
||||
-- @section gold
|
||||
|
||||
if armor.materials.gold then
|
||||
--- Gold Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_gold
|
||||
-- @img 3d_armor_inv_helmet_gold.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 300
|
||||
-- @grp physics_speed -0.02
|
||||
-- @grp physics_gravity 0.02
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 1
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 3
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:helmet_gold", {
|
||||
description = S("Gold Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head=1, armor_heal=6, armor_use=300,
|
||||
physics_speed=-0.02, physics_gravity=0.02},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
--- Gold Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_gold
|
||||
-- @img 3d_armor_inv_chestplate_gold.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 300
|
||||
-- @grp physics_speed -0.05
|
||||
-- @grp physics_gravity 0.05
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 1
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 3
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:chestplate_gold", {
|
||||
description = S("Gold Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso=1, armor_heal=6, armor_use=300,
|
||||
physics_speed=-0.05, physics_gravity=0.05},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
--- Gold Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_gold
|
||||
-- @img 3d_armor_inv_leggings_gold.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 300
|
||||
-- @grp physics_speed -0.04
|
||||
-- @grp physics_gravity 0.04
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 1
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 3
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:leggings_gold", {
|
||||
description = S("Gold Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs=1, armor_heal=6, armor_use=300,
|
||||
physics_speed=-0.04, physics_gravity=0.04},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
--- Gold Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_gold
|
||||
-- @img 3d_armor_inv_boots_gold.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 6
|
||||
-- @grp armor_use 300
|
||||
-- @grp physics_speed -0.02
|
||||
-- @grp physics_gravity 0.02
|
||||
-- @armorgrp fleshy 10
|
||||
-- @damagegrp cracky 1
|
||||
-- @damagegrp snappy 2
|
||||
-- @damagegrp choppy 2
|
||||
-- @damagegrp crumbly 3
|
||||
-- @damagegrp level 2
|
||||
armor:register_armor("3d_armor:boots_gold", {
|
||||
description = S("Gold Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet=1, armor_heal=6, armor_use=300,
|
||||
physics_speed=-0.02, physics_gravity=0.02},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Mithril
|
||||
--
|
||||
-- Requires `armor_material_mithril`.
|
||||
--
|
||||
-- @section mithril
|
||||
|
||||
if armor.materials.mithril then
|
||||
--- Mithril Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_mithril
|
||||
-- @img 3d_armor_inv_helmet_mithril.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:helmet_mithril", {
|
||||
description = S("Mithril Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
groups = {armor_head=1, armor_heal=12, armor_use=100},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Mithril Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_mithril
|
||||
-- @img 3d_armor_inv_chestplate_mithril.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:chestplate_mithril", {
|
||||
description = S("Mithril Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
groups = {armor_torso=1, armor_heal=12, armor_use=100},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Mithril Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_mithril
|
||||
-- @img 3d_armor_inv_leggings_mithril.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:leggings_mithril", {
|
||||
description = S("Mithril Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
groups = {armor_legs=1, armor_heal=12, armor_use=100},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Mithril Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_mithril
|
||||
-- @img 3d_armor_inv_boots_mithril.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:boots_mithril", {
|
||||
description = S("Mithril Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
groups = {armor_feet=1, armor_heal=12, armor_use=100},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Crystal
|
||||
--
|
||||
-- Requires `armor_material_crystal`.
|
||||
--
|
||||
-- @section crystal
|
||||
|
||||
if armor.materials.crystal then
|
||||
--- Crystal Helmet
|
||||
--
|
||||
-- @helmet 3d_armor:helmet_crystal
|
||||
-- @img 3d_armor_inv_helmet_crystal.png
|
||||
-- @grp armor_head 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:helmet_crystal", {
|
||||
description = S("Crystal Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_crystal.png",
|
||||
groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Crystal Chestplate
|
||||
--
|
||||
-- @chestplate 3d_armor:chestplate_crystal
|
||||
-- @img 3d_armor_inv_chestplate_crystal.png
|
||||
-- @grp armor_torso 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:chestplate_crystal", {
|
||||
description = S("Crystal Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_crystal.png",
|
||||
groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Crystal Leggings
|
||||
--
|
||||
-- @leggings 3d_armor:leggings_crystal
|
||||
-- @img 3d_armor_inv_leggings_crystal.png
|
||||
-- @grp armor_legs 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 20
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:leggings_crystal", {
|
||||
description = S("Crystal Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_crystal.png",
|
||||
groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
--- Crystal Boots
|
||||
--
|
||||
-- @boots 3d_armor:boots_crystal
|
||||
-- @img 3d_armor_inv_boots_crystal.png
|
||||
-- @grp armor_feet 1
|
||||
-- @grp armor_heal 12
|
||||
-- @grp armor_use 100
|
||||
-- @grp physics_speed 1
|
||||
-- @grp physics_jump 0.5
|
||||
-- @grp armor_fire 1
|
||||
-- @armorgrp fleshy 15
|
||||
-- @damagegrp cracky 2
|
||||
-- @damagegrp snappy 1
|
||||
-- @damagegrp level 3
|
||||
armor:register_armor("3d_armor:boots_crystal", {
|
||||
description = S("Crystal Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_crystal.png",
|
||||
groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1,
|
||||
physics_jump=0.5, armor_fire=1},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--- Crafting
|
||||
--
|
||||
-- @section craft
|
||||
|
||||
--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
|
||||
--
|
||||
-- @craft armor
|
||||
-- @usage
|
||||
-- Key:
|
||||
-- - m: material
|
||||
-- - wood: group:wood
|
||||
-- - cactus: default:cactus
|
||||
-- - steel: default:steel_ingot
|
||||
-- - bronze: default:bronze_ingot
|
||||
-- - diamond: default:diamond
|
||||
-- - gold: default:gold_ingot
|
||||
-- - mithril: moreores:mithril_ingot
|
||||
-- - crystal: ethereal:crystal_ingot
|
||||
--
|
||||
-- helmet: chestplate: leggings:
|
||||
-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
|
||||
-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
|
||||
-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
|
||||
--
|
||||
-- boots: shield:
|
||||
-- ┌───┬───┬───┐ ┌───┬───┬───┐
|
||||
-- │ │ │ │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ │ m │ │
|
||||
-- └───┴───┴───┘ └───┴───┴───┘
|
||||
|
||||
for k, v in pairs(armor.materials) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:chestplate_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:leggings_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:boots_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
end
|
@ -19,7 +19,6 @@ Helmets:
|
||||
[3d_armor:helmet_gold] X = [default:gold_ingot]
|
||||
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:helmet_nether] X = [ethereal:nether_ingot] **
|
||||
|
||||
Chestplates:
|
||||
|
||||
@ -39,7 +38,6 @@ Chestplates:
|
||||
[3d_armor:chestplate_gold] X = [default:gold_ingot]
|
||||
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:chestplate_nether] X = [ethereal:nether_ingot] **
|
||||
|
||||
Leggings:
|
||||
|
||||
@ -59,7 +57,6 @@ Leggings:
|
||||
[3d_armor:leggings_gold] X = [default:gold_ingot]
|
||||
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:leggings_nether] X = [ethereal:nether_ingot] **
|
||||
|
||||
Boots:
|
||||
|
||||
@ -77,8 +74,6 @@ Boots:
|
||||
[3d_armor:boots_gold] X = [default:gold_ingot]
|
||||
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:boots_nether] X = [ethereal:nether_ingot] **
|
||||
|
||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||
** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
|
||||
** Requires nether mod - https://github.com/minetest-mods/nether.git
|
||||
|
8
3d_armor/depends.txt
Normal file
@ -0,0 +1,8 @@
|
||||
default
|
||||
player_monoids?
|
||||
armor_monoid?
|
||||
pova?
|
||||
fire?
|
||||
ethereal?
|
||||
bakedclay?
|
||||
moreores?
|
1
3d_armor/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds craftable armor that is visible to other players.
|
@ -99,7 +99,14 @@ for _, mod in pairs(skin_mods) do
|
||||
armor.set_skin_mod(mod)
|
||||
end
|
||||
end
|
||||
if not minetest.get_modpath("moreores") then
|
||||
armor.materials.mithril = nil
|
||||
end
|
||||
if not minetest.get_modpath("ethereal") then
|
||||
armor.materials.crystal = nil
|
||||
end
|
||||
|
||||
dofile(modpath.."/armor.lua")
|
||||
|
||||
-- Armor Initialization
|
||||
|
||||
@ -224,11 +231,6 @@ local function init_player_armor(initplayer)
|
||||
if player:get_player_name() ~= name then
|
||||
return 0
|
||||
end
|
||||
--cursed items cannot be unequiped by the player
|
||||
local is_cursed = minetest.get_item_group(stack:get_name(), "cursed") ~= 0
|
||||
if not minetest.is_creative_enabled(player) and is_cursed then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
@ -294,7 +296,7 @@ end
|
||||
|
||||
-- Armor Player Model
|
||||
|
||||
player_api.register_model("3d_armor_character.b3d", {
|
||||
default.player_register_model("3d_armor_character.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {
|
||||
armor.default_skin..".png",
|
||||
@ -308,10 +310,6 @@ player_api.register_model("3d_armor_character.b3d", {
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
-- compatibility w/ the emote mod
|
||||
wave = {x = 192, y = 196, override_local = true},
|
||||
point = {x = 196, y = 196, override_local = true},
|
||||
freeze = {x = 205, y = 205, override_local = true},
|
||||
},
|
||||
})
|
||||
|
||||
@ -360,12 +358,9 @@ if armor.config.drop == true or armor.config.destroy == true then
|
||||
for i=1, armor_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
--soulbound armors remain equipped after death
|
||||
if minetest.get_item_group(stack:get_name(), "soulbound") == 0 then
|
||||
table.insert(drop, stack)
|
||||
armor:run_callbacks("on_unequip", player, i, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
table.insert(drop, stack)
|
||||
armor:run_callbacks("on_unequip", player, i, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
@ -401,8 +396,8 @@ if armor.config.drop == true or armor.config.destroy == true then
|
||||
end)
|
||||
end
|
||||
end)
|
||||
else -- reset un-dropped armor and it's effects
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
-- reset un-dropped armor and it's effects
|
||||
armor:set_player_armor(player)
|
||||
end)
|
||||
end
|
||||
@ -422,48 +417,26 @@ if armor.config.punch_damage == true then
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
if not minetest.is_player(player) then
|
||||
return hp_change
|
||||
end
|
||||
|
||||
if reason.type == "drown" or reason.hunger or hp_change >= 0 then
|
||||
return hp_change
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local properties = player:get_properties()
|
||||
local hp = player:get_hp()
|
||||
if hp + hp_change < properties.hp_max then
|
||||
local heal = armor.def[name].heal
|
||||
if heal >= math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
-- check if armor damage was handled by fire or on_punchplayer
|
||||
local time = last_punch_time[name] or 0
|
||||
if time == 0 or time + 1 < minetest.get_gametime() then
|
||||
armor:punch(player)
|
||||
if player and reason.type ~= "drown" and reason.hunger == nil
|
||||
and hp_change < 0 then
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
local heal = armor.def[name].heal
|
||||
if heal >= math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
-- check if armor damage was handled by fire or on_punchplayer
|
||||
local time = last_punch_time[name] or 0
|
||||
if time == 0 or time + 1 < minetest.get_gametime() then
|
||||
armor:punch(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
|
||||
if armor.config.feather_fall == true then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if armor.def[name].feather > 0 then
|
||||
local vel_y = player:get_velocity().y
|
||||
if vel_y < 0 and vel_y < 3 then
|
||||
vel_y = -(vel_y * 0.05)
|
||||
player:add_velocity({x = 0, y = vel_y, z = 0})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if timer <= armor.config.init_delay then
|
||||
return
|
||||
end
|
||||
@ -473,7 +446,7 @@ minetest.register_globalstep(function(dtime)
|
||||
local remove = init_player_armor(player) == true
|
||||
pending_players[player] = count + 1
|
||||
if remove == false and count > armor.config.init_times then
|
||||
minetest.log("warning", "3d_armor: Failed to initialize player")
|
||||
minetest.log("warning", S("3d_armor: Failed to initialize player"))
|
||||
remove = true
|
||||
end
|
||||
if remove == true then
|
||||
@ -493,14 +466,22 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Fire Protection, added by TenPlus1.
|
||||
if armor.config.fire_protect == true then
|
||||
-- override any hot nodes that do not already deal damage
|
||||
for _, row in pairs(armor.fire_nodes) do
|
||||
if minetest.registered_nodes[row[1]] then
|
||||
local damage = minetest.registered_nodes[row[1]].damage_per_second
|
||||
if not damage or damage == 0 then
|
||||
minetest.override_item(row[1], {damage_per_second = row[3]})
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
print ("[3d_armor] Fire Nodes disabled")
|
||||
end
|
||||
|
||||
-- make torches hurt
|
||||
minetest.override_item("default:torch", {damage_per_second = 1})
|
||||
minetest.override_item("default:torch_wall", {damage_per_second = 1})
|
||||
minetest.override_item("default:torch_ceiling", {damage_per_second = 1})
|
||||
|
||||
-- check player damage for any hot nodes we may be protected against
|
||||
if armor.config.fire_protect == true then
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
|
||||
if reason.type == "node_damage" and reason.node then
|
||||
@ -509,7 +490,9 @@ if armor.config.fire_protect == true then
|
||||
local name = player:get_player_name()
|
||||
for _,igniter in pairs(armor.fire_nodes) do
|
||||
if reason.node == igniter[1] then
|
||||
if armor.def[name].fire >= igniter[2] then
|
||||
if armor.def[name].fire < igniter[2] then
|
||||
armor:punch(player, "fire")
|
||||
else
|
||||
hp_change = 0
|
||||
end
|
||||
end
|
||||
@ -519,3 +502,5 @@ if armor.config.fire_protect == true then
|
||||
return hp_change
|
||||
end, true)
|
||||
end
|
||||
|
||||
minetest.log("action", "[3d_armor] loaded.")
|
||||
|
@ -1,7 +0,0 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Strahlen
|
||||
Level=Stufe
|
||||
Heal=Heilen
|
||||
Fire=Feuer
|
||||
Your @1 is almost broken!=Deine @1 ist fast kaputt!
|
||||
Your @1 got destroyed!=Deine @1 wurde zerstört!
|
@ -1,7 +0,0 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Radiado
|
||||
Level=Nivelo
|
||||
Heal=Sanigi
|
||||
Fire=Fajro
|
||||
Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
|
||||
Your @1 got destroyed!=Via @1 detruiĝis!
|
@ -1,7 +1,58 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Radiación
|
||||
Level=Nivel
|
||||
Heal=Salud
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: La armadura desconectada es nula @1
|
||||
3d_armor: Player name is nil @1=3d_armor: El nombre del jugador es nulo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: La referencia del jugador es nula @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Botas de admin
|
||||
Admin Chestplate=Peto de admin
|
||||
Admin Helmet=Casco de admin
|
||||
Admin Leggings=Grebas de admin
|
||||
Bronze Boots=Botas de bronce
|
||||
Bronze Chestplate=Peto de bronce
|
||||
Bronze Helmet=Casco de bronce
|
||||
Bronze Leggings=Grebas de bronce
|
||||
Cactus Boots=Botas de cactus
|
||||
Cactus Chestplate=Peto de cactus
|
||||
Cactus Helmet=Casco de cactus
|
||||
Cactus Leggings=Grebas de cactus
|
||||
Crystal Boots=Botas de cristal
|
||||
Crystal Chestplate=Peto de cristal
|
||||
Crystal Helmet=Casco de cristal
|
||||
Crystal Leggings=Grebas de cristal
|
||||
Diamond Boots=Botas de diamante
|
||||
Diamond Chestplate=Peto de diamante
|
||||
Diamond Helmet=Casco de diamante
|
||||
Diamond Leggings=Grebas de diamante
|
||||
Gold Boots=Botas de oro
|
||||
Gold Chestplate=Peto de oro
|
||||
Gold Helmet=Casco de oro
|
||||
Gold Leggings=Grebas de oro
|
||||
Mithril Boots=Botas de mitrilo
|
||||
Mithril Chestplate=Peto de mitrilo
|
||||
Mithril Helmet=Casco de mitrilo
|
||||
Mithril Leggings=Grebas de mitrilo
|
||||
Steel Boots=Botas de acero
|
||||
Steel Chestplate=Peto de acero
|
||||
Steel Helmet=Casco de acero
|
||||
Steel Leggings=Grebas de acero
|
||||
Wood Boots=Botas de madera
|
||||
Wood Chestplate=Peto de madera
|
||||
Wood Helmet=Casco de madera
|
||||
Wood Leggings=Grebas de madera
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Fallo en la inicialización del jugador
|
||||
Fire=Fuego
|
||||
Your @1 is almost broken!=¡Tu @1 esta a punto de romperse!
|
||||
Heal=Salud
|
||||
Level=Nivel
|
||||
Radiation=Radiación
|
||||
Your @1 got destroyed!=¡Tu @1 fue destruído!
|
||||
Your @1 is almost broken!=¡Tu @1 esta a punto de romperse!
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodos de fuego desabilitados
|
||||
|
@ -1,7 +1,58 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Radiation
|
||||
Level=Niveau
|
||||
Heal=Soins
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor : Inventaire détaché pour l'armure non trouvé @1
|
||||
3d_armor: Player name is nil @1=3d_armor : Nom du joueur non trouvé @1
|
||||
3d_armor: Player reference is nil @1=3d_armor : Référence au joueur non trouvée @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Bottes d'admin
|
||||
Admin Chestplate=Cuirasse d'admin
|
||||
Admin Helmet=Casque d'admin
|
||||
Admin Leggings=Jambières d'admin
|
||||
Bronze Boots=Bottes en bronze
|
||||
Bronze Chestplate=Cuirasse en bronze
|
||||
Bronze Helmet=Casque en bronze
|
||||
Bronze Leggings=Jambières en bronze
|
||||
Cactus Boots=Bottes en cactus
|
||||
Cactus Chestplate=Cuirasse en cactus
|
||||
Cactus Helmet=Casque en cactus
|
||||
Cactus Leggings=Jambières en cactus
|
||||
Crystal Boots=Bottes en cristal
|
||||
Crystal Chestplate=Cuirasse en cristal
|
||||
Crystal Helmet=Casque en cristal
|
||||
Crystal Leggings=Jambières en cristal
|
||||
Diamond Boots=Bottes en diamant
|
||||
Diamond Chestplate=Cuirasse en diamant
|
||||
Diamond Helmet=Casque en diamant
|
||||
Diamond Leggings=Jambières en diamant
|
||||
Gold Boots=Bottes en or
|
||||
Gold Chestplate=Cuirasse en or
|
||||
Gold Helmet=Casque en or
|
||||
Gold Leggings=Jambières en or
|
||||
Mithril Boots=Bottes en mithril
|
||||
Mithril Chestplate=Cuirasse en mithril
|
||||
Mithril Helmet=Casque en mithril
|
||||
Mithril Leggings=Jambières en mithril
|
||||
Steel Boots=Bottes en acier
|
||||
Steel Chestplate=Cuirasse en acier
|
||||
Steel Helmet=Casque en acier
|
||||
Steel Leggings=Jambières en acier
|
||||
Wood Boots=Bottes en bois
|
||||
Wood Chestplate=Cuirasse en bois
|
||||
Wood Helmet=Casque en bois
|
||||
Wood Leggings=Jambières en bois
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor : Impossible d'initialiser le joueur
|
||||
Fire=Fire
|
||||
Your @1 is almost broken!=Une partie de votre armure est presque détruite : @1 !
|
||||
Heal=Soins
|
||||
Level=Niveau
|
||||
Radiation=Radiation
|
||||
Your @1 got destroyed!=Une partie de votre armure a été détruite : @1 !
|
||||
Your @1 is almost broken!=Une partie de votre armure est presque détruite : @1 !
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nœuds de type feu désactivés
|
||||
|
@ -1,7 +1,85 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Radiazione
|
||||
Level=Livello
|
||||
Heal=Guarigione
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: L'inventario separato dell'armatura è nullo @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Il nome dell'utente è nullo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Il riferimento all'utente è nullo @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Stivali dell'amministratrice/tore
|
||||
Admin Chestplate=Corazza dell'amministratrice/tore
|
||||
Admin Helmet=Elmo dell'amministratrice/tore
|
||||
Admin Leggings=Gambali dell'amministratrice/tore
|
||||
Bronze Boots=Stivali di bronzo
|
||||
Bronze Chestplate=Corazza di bronzo
|
||||
Bronze Helmet=Elmo di bronzo
|
||||
Bronze Leggings=Gambali di bronzo
|
||||
Cactus Boots=Stivali di cactus
|
||||
Cactus Chestplate=Corazza di cactus
|
||||
Cactus Helmet=Elmo di cactus
|
||||
Cactus Leggings=Gambali di cactus
|
||||
Crystal Boots=Stivali di cristallo
|
||||
Crystal Chestplate=Corazza di cristallo
|
||||
Crystal Helmet=Elmo di cristallo
|
||||
Crystal Leggings=Gambali di cristallo
|
||||
Diamond Boots=Stivali di diamante
|
||||
Diamond Chestplate=Corazza di diamante
|
||||
Diamond Helmet=Elmo di diamante
|
||||
Diamond Leggings=Gambali di diamante
|
||||
Gold Boots=Stivali d'oro
|
||||
Gold Chestplate=Corazza d'oro
|
||||
Gold Helmet=Elmo d'oro
|
||||
Gold Leggings=Gambali d'oro
|
||||
Mithril Boots=Stivali di mithril
|
||||
Mithril Chestplate=Corazza di mithril
|
||||
Mithril Helmet=Elmo di mithril
|
||||
Mithril Leggings=Gambali di mithril
|
||||
Steel Boots=Stivali d'acciaio
|
||||
Steel Chestplate=Corazza d'acciaio
|
||||
Steel Helmet=Elmo d'acciaio
|
||||
Steel Leggings=Gambali d'acciaio
|
||||
Wood Boots=Stivali di legno
|
||||
Wood Chestplate=Corazza di legno
|
||||
Wood Helmet=Elmo di legno
|
||||
Wood Leggings=Gambali di legno
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Inizializzazione dell'utente fallita
|
||||
Fire=Fuoco
|
||||
Your @1 is almost broken!=@1 quasi in frantumi!
|
||||
Heal=Guarigione
|
||||
Level=Livello
|
||||
Radiation=Radiazione
|
||||
Your @1 got destroyed!=@1 in frantumi!
|
||||
Your @1 is almost broken!=@1 quasi in frantumi!
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodi fuoco disabilitati
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod caricata ma inutilizzata.
|
||||
Back=Indietro
|
||||
Armor=Armatura
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod caricata ma inutilizzata.
|
||||
Armor stand top=Parte superiore del supporto per armatura
|
||||
Armor stand=Supporto per armatura
|
||||
Armor Stand=Supporto per armatura
|
||||
Locked Armor stand=Supporto per armatura chiuso a chiave
|
||||
Armor Stand (owned by @1)=Supporto per armatura (di proprietà di @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod caricata ma inutilizzata.
|
||||
3d Armor=Armatura 3D
|
||||
Armor not initialized!=Armatura non inizializzata!
|
||||
Admin Shield=Scudo dell'amministratrice/tore
|
||||
Wooden Shield=Scudo di legno
|
||||
Enhanced Wood Shield=Scudo di legno migliorato
|
||||
Cactus Shield=Scudo di cactus
|
||||
Enhanced Cactus Shield=Scudo di cactus migliorato
|
||||
Steel Shield=Scudo d'acciaio
|
||||
Bronze Shield=Scudo di bronzo
|
||||
Diamond Shield=Scudo di diamante
|
||||
Gold Shield=Scudo d'oro
|
||||
Mithril Shield=Scudo di mithril
|
||||
Crystal Shield=Scudo di cristallo
|
||||
|
@ -1,7 +1,85 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Radiasi
|
||||
Level=Tahap
|
||||
Heal=Pulih
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventori perisai terpisah tiada nilai @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Nama pemain tiada nilai @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Rujukan pemain tiada nilai @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=But Pentadbir
|
||||
Admin Chestplate=Perisai Dada Pentadbir
|
||||
Admin Helmet=Helmet Pentadbir
|
||||
Admin Leggings=Perisai Kaki Pentadbir
|
||||
Bronze Boots=But Gangsa
|
||||
Bronze Chestplate=Perisai Dada Gangsa
|
||||
Bronze Helmet=Helmet Gangsa
|
||||
Bronze Leggings=Perisai Kaki Gangsa
|
||||
Cactus Boots=But Kaktus
|
||||
Cactus Chestplate=Perisai Dada Kaktus
|
||||
Cactus Helmet=Helmet Kaktus
|
||||
Cactus Leggings=Perisai Kaki Kaktus
|
||||
Crystal Boots=But Kristal
|
||||
Crystal Chestplate=Perisai Dada Kristal
|
||||
Crystal Helmet=Helmet Kristal
|
||||
Crystal Leggings=Perisai Kaki Kristal
|
||||
Diamond Boots=But Intan
|
||||
Diamond Chestplate=Perisai Dada Intan
|
||||
Diamond Helmet=Helmet Intan
|
||||
Diamond Leggings=Perisai Kaki Intan
|
||||
Gold Boots=But Emas
|
||||
Gold Chestplate=Perisai Dada Emas
|
||||
Gold Helmet=Helmet Emas
|
||||
Gold Leggings=Perisai Kaki Emas
|
||||
Mithril Boots=But Mithril
|
||||
Mithril Chestplate=Perisai Dada Mithril
|
||||
Mithril Helmet=Helmet Mithril
|
||||
Mithril Leggings=Perisai Kaki Mithril
|
||||
Steel Boots=But Keluli
|
||||
Steel Chestplate=Perisai Dada Keluli
|
||||
Steel Helmet=Helmet Keluli
|
||||
Steel Leggings=Perisai Kaki Keluli
|
||||
Wood Boots=But Kayu
|
||||
Wood Chestplate=Perisai Dada Kayu
|
||||
Wood Helmet=Helmet Kayu
|
||||
Wood Leggings=Perisai Kaki Kayu
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Gagal mengasalkan pemain
|
||||
Fire=Api
|
||||
Your @1 is almost broken!=
|
||||
Heal=Pulih
|
||||
Level=Tahap
|
||||
Radiation=Radiasi
|
||||
Your @1 got destroyed!=@1 anda telah musnah!
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nod-nod Api dilumpuhkan
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mods dimuatkan tetapi tidak digunakan.
|
||||
Back=Kembali
|
||||
Armor=Perisai
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan.
|
||||
Armor stand top=Bhg atas dirian perisai
|
||||
Armor stand=Dirian perisai
|
||||
Armor Stand=Dirian Perisai
|
||||
Locked Armor stand=Dirian perisai Berkunci
|
||||
Armor Stand (owned by @1)=Dirian Perisai (milik @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mods dimuatkan tetapi tidak digunakan.
|
||||
3d Armor=Perisai 3d
|
||||
Armor not initialized!=Perisai tidak diasalkan!
|
||||
Admin Shield=Perisai Pegang Pentadbir
|
||||
Wooden Shield=Perisai Pegang Kayu
|
||||
Enhanced Wood Shield=Perisai Pegang Kayu Kukuh
|
||||
Cactus Shield=Perisai Pegang Kaktus
|
||||
Enhanced Cactus Shield=Perisai Pegang Kaktus Kukuh
|
||||
Steel Shield=Perisai Pegang Keluli
|
||||
Bronze Shield=Perisai Pegang Gangsa
|
||||
Diamond Shield=Perisai Pegang Intan
|
||||
Gold Shield=Perisai Pegang Emas
|
||||
Mithril Shield=Perisai Pegang Mithril
|
||||
Crystal Shield=Perisai Pegang Kristal
|
||||
|
@ -1,7 +1,85 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Radiação
|
||||
Level=Nível
|
||||
Heal=Saúde
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Botas de Administrador
|
||||
Admin Chestplate=Peitoral de Administrador
|
||||
Admin Helmet=Capacete de Administrador
|
||||
Admin Leggings=Calças de Administrador
|
||||
Bronze Boots=Botas de Bronze
|
||||
Bronze Chestplate=Peitoral de Bronze
|
||||
Bronze Helmet=Capacete de Bronze
|
||||
Bronze Leggings=Calças de Bronze
|
||||
Cactus Boots=Botas de Madeira
|
||||
Cactus Chestplate=Peitoral de Cacto
|
||||
Cactus Helmet=Capacete de Cacto
|
||||
Cactus Leggings=Calças de Cacto
|
||||
Crystal Boots=Botas de Cristal
|
||||
Crystal Chestplate=Peitoral de Cristal
|
||||
Crystal Helmet=Capacete de Cristal
|
||||
Crystal Leggings=Calças de Cristal
|
||||
Diamond Boots=Botas de Diamante
|
||||
Diamond Chestplate=Peitoral de Diamante
|
||||
Diamond Helmet=Capacete de Diamante
|
||||
Diamond Leggings=Calças de Diamante
|
||||
Gold Boots=Botas de Ouro
|
||||
Gold Chestplate=Peitoral de Ouro
|
||||
Gold Helmet=Capacete de Ouro
|
||||
Gold Leggings=Calças de Ouro
|
||||
Mithril Boots=Botas de Mithril
|
||||
Mithril Chestplate=Peitoral de Mithril
|
||||
Mithril Helmet=Capacete de Mithril
|
||||
Mithril Leggings=Calças de Mithril
|
||||
Steel Boots=Botas de Aço
|
||||
Steel Chestplate=Peitoral de Aço
|
||||
Steel Helmet=Capacete de Aço
|
||||
Steel Leggings=Calças de Aço
|
||||
Wood Boots=Botas de Madeira
|
||||
Wood Chestplate=Peitoral de Madeira
|
||||
Wood Helmet=Capacete de Madeira
|
||||
Wood Leggings=Calças de Madeira
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador
|
||||
Fire=Fogo
|
||||
Your @1 is almost broken!=
|
||||
Heal=Saúde
|
||||
Level=Nível
|
||||
Radiation=Radiação
|
||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante.
|
||||
Back=Voltar
|
||||
Armor=Armadura
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante.
|
||||
Armor stand top=Topo de estande de armadura
|
||||
Armor stand=Estande de armadura
|
||||
Armor Stand=Estande de Armadura
|
||||
Locked Armor stand=Estande de Armadura Trancada
|
||||
Armor Stand (owned by @1)=Estande de Armadura (pertente a @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante.
|
||||
3d Armor=3d Armor
|
||||
Armor not initialized!=Armadura não inicializada!
|
||||
Admin Shield=Escudo de Administrador
|
||||
Wooden Shield=Escudo de Madeira
|
||||
Enhanced Wood Shield=Escudo de Madeira Melhorado
|
||||
Cactus Shield=Escudo de Cacto
|
||||
Enhanced Cactus Shield=Escudo de Cacto Melhorado
|
||||
Steel Shield=Escudo de Aço
|
||||
Bronze Shield=Escudo de Bronze
|
||||
Diamond Shield=Escudo de Diamante
|
||||
Gold Shield=Escudo de Ouro
|
||||
Mithril Shield=Escudo de Mithril
|
||||
Crystal Shield=Escudo de Cristal
|
||||
|
@ -1,7 +1,85 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Radiação
|
||||
Level=Nível
|
||||
Heal=Saúde
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Botas de Administrador
|
||||
Admin Chestplate=Peitoral de Administrador
|
||||
Admin Helmet=Capacete de Administrador
|
||||
Admin Leggings=Calças de Administrador
|
||||
Bronze Boots=Botas de Bronze
|
||||
Bronze Chestplate=Peitoral de Bronze
|
||||
Bronze Helmet=Capacete de Bronze
|
||||
Bronze Leggings=Calças de Bronze
|
||||
Cactus Boots=Botas de Madeira
|
||||
Cactus Chestplate=Peitoral de Cacto
|
||||
Cactus Helmet=Capacete de Cacto
|
||||
Cactus Leggings=Calças de Cacto
|
||||
Crystal Boots=Botas de Cristal
|
||||
Crystal Chestplate=Peitoral de Cristal
|
||||
Crystal Helmet=Capacete de Cristal
|
||||
Crystal Leggings=Calças de Cristal
|
||||
Diamond Boots=Botas de Diamante
|
||||
Diamond Chestplate=Peitoral de Diamante
|
||||
Diamond Helmet=Capacete de Diamante
|
||||
Diamond Leggings=Calças de Diamante
|
||||
Gold Boots=Botas de Ouro
|
||||
Gold Chestplate=Peitoral de Ouro
|
||||
Gold Helmet=Capacete de Ouro
|
||||
Gold Leggings=Calças de Ouro
|
||||
Mithril Boots=Botas de Mithril
|
||||
Mithril Chestplate=Peitoral de Mithril
|
||||
Mithril Helmet=Capacete de Mithril
|
||||
Mithril Leggings=Calças de Mithril
|
||||
Steel Boots=Botas de Aço
|
||||
Steel Chestplate=Peitoral de Aço
|
||||
Steel Helmet=Capacete de Aço
|
||||
Steel Leggings=Calças de Aço
|
||||
Wood Boots=Botas de Madeira
|
||||
Wood Chestplate=Peitoral de Madeira
|
||||
Wood Helmet=Capacete de Madeira
|
||||
Wood Leggings=Calças de Madeira
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador
|
||||
Fire=Fogo
|
||||
Your @1 is almost broken!=
|
||||
Heal=Saúde
|
||||
Level=Nível
|
||||
Radiation=Radiação
|
||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante.
|
||||
Back=Voltar
|
||||
Armor=Armadura
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante.
|
||||
Armor stand top=Topo de estande de armadura
|
||||
Armor stand=Estande de armadura
|
||||
Armor Stand=Estande de Armadura
|
||||
Locked Armor stand=Estande de Armadura Trancada
|
||||
Armor Stand (owned by @1)=Estande de Armadura (pertente a @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante.
|
||||
3d Armor=3d Armor
|
||||
Armor not initialized!=Armadura não inicializada!
|
||||
Admin Shield=Escudo de Administrador
|
||||
Wooden Shield=Escudo de Madeira
|
||||
Enhanced Wood Shield=Escudo de Madeira Melhorado
|
||||
Cactus Shield=Escudo de Cacto
|
||||
Enhanced Cactus Shield=Escudo de Cacto Melhorado
|
||||
Steel Shield=Escudo de Aço
|
||||
Bronze Shield=Escudo de Bronze
|
||||
Diamond Shield=Escudo de Diamante
|
||||
Gold Shield=Escudo de Ouro
|
||||
Mithril Shield=Escudo de Mithril
|
||||
Crystal Shield=Escudo de Cristal
|
||||
|
@ -1,7 +1,85 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=излучение
|
||||
Level=уровень
|
||||
Heal=исцеление
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Отдельный инвентарь брони является nil @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Имя игрока является nil @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Ссылка игрока является nil @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=ботинки админа
|
||||
Admin Chestplate=бронежилет админа
|
||||
Admin Helmet=шлем админа
|
||||
Admin Leggings=гамаши админа
|
||||
Bronze Boots=бронзовые ботинки
|
||||
Bronze Chestplate=бронзовый бронежилет
|
||||
Bronze Helmet=бронзовый шлем
|
||||
Bronze Leggings=бронзовые гамаши
|
||||
Cactus Boots=кактусовые ботинки
|
||||
Cactus Chestplate=кактусовый бронежилет
|
||||
Cactus Helmet=кактусовый шлем
|
||||
Cactus Leggings=кактусовые гамаши
|
||||
Crystal Boots=кристалловые ботинки
|
||||
Crystal Chestplate=кристалловый бронежилет
|
||||
Crystal Helmet=кристалловый шлем
|
||||
Crystal Leggings=кристалловые гамаши
|
||||
Diamond Boots=алмазные ботинки
|
||||
Diamond Chestplate=алмазный бронежилет
|
||||
Diamond Helmet=алмазный шлем
|
||||
Diamond Leggings=алмазные гамаши
|
||||
Gold Boots=золотые ботинки
|
||||
Gold Chestplate=золотой бронежилет
|
||||
Gold Helmet=золотой шлем
|
||||
Gold Leggings=золотые гамаши
|
||||
Mithril Boots=мифриловые ботинки
|
||||
Mithril Chestplate=мифриловый бронежилет
|
||||
Mithril Helmet=мифриловый шлем
|
||||
Mithril Leggings=мифриловые гамаши
|
||||
Steel Boots=стальные ботинки
|
||||
Steel Chestplate=стальной бронежилет
|
||||
Steel Helmet=стальной шлем
|
||||
Steel Leggings=стальные гамаши
|
||||
Wood Boots=деревянные ботинки
|
||||
Wood Chestplate=деревянный бронежилет
|
||||
Wood Helmet=деревянный шлем
|
||||
Wood Leggings=деревянные гамаши
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: не смог подготовить игрока
|
||||
Fire=огонь
|
||||
Your @1 is almost broken!=
|
||||
Heal=исцеление
|
||||
Level=уровень
|
||||
Radiation=излучение
|
||||
Your @1 got destroyed!=твой(и) @1 был(и) разрушен(ы)!
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] блоки огня отключены
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: мод загружен но не используется.
|
||||
Back=назад
|
||||
Armor=бронь
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: мод загружен но не используется.
|
||||
Armor stand top=стойка для брони (верх)
|
||||
Armor stand=стойка для брони
|
||||
Armor Stand=стойка для брони
|
||||
Locked Armor stand=защищенная стойка для брони
|
||||
Armor Stand (owned by @1)=стойка для брони (принадлежит @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: мод загружен но не используется.
|
||||
3d Armor=3D бронь
|
||||
Armor not initialized!=бронь не подготовлена!
|
||||
Admin Shield=щит админа
|
||||
Wooden Shield=деревянный щит
|
||||
Enhanced Wood Shield=улучшенный деревянный щит
|
||||
Cactus Shield=кактусный щит
|
||||
Enhanced Cactus Shield=улучшенный кактусный щит
|
||||
Steel Shield=стальной щит
|
||||
Bronze Shield=бронзовый щит
|
||||
Diamond Shield=алмазный щит
|
||||
Gold Shield=золотой щит
|
||||
Mithril Shield=мифриловый щит
|
||||
Crystal Shield=кристалловый щит
|
||||
|
@ -1,7 +0,0 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Strålning
|
||||
Level=Nivå
|
||||
Heal=Läkning
|
||||
Fire=Eld
|
||||
Your @1 is almost broken!=Din @1 är nästan förstörd!
|
||||
Your @1 got destroyed!=Din @1 blev förstörd!
|
@ -1,7 +1,58 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=
|
||||
Level=
|
||||
Heal=
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=
|
||||
3d_armor: Player name is nil @1=
|
||||
3d_armor: Player reference is nil @1=
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=
|
||||
Admin Chestplate=
|
||||
Admin Helmet=
|
||||
Admin Leggings=
|
||||
Bronze Boots=
|
||||
Bronze Chestplate=
|
||||
Bronze Helmet=
|
||||
Bronze Leggings=
|
||||
Cactus Boots=
|
||||
Cactus Chestplate=
|
||||
Cactus Helmet=
|
||||
Cactus Leggings=
|
||||
Crystal Boots=
|
||||
Crystal Chestplate=
|
||||
Crystal Helmet=
|
||||
Crystal Leggings=
|
||||
Diamond Boots=
|
||||
Diamond Chestplate=
|
||||
Diamond Helmet=
|
||||
Diamond Leggings=
|
||||
Gold Boots=
|
||||
Gold Chestplate=
|
||||
Gold Helmet=
|
||||
Gold Leggings=
|
||||
Mithril Boots=
|
||||
Mithril Chestplate=
|
||||
Mithril Helmet=
|
||||
Mithril Leggings=
|
||||
Steel Boots=
|
||||
Steel Chestplate=
|
||||
Steel Helmet=
|
||||
Steel Leggings=
|
||||
Wood Boots=
|
||||
Wood Chestplate=
|
||||
Wood Helmet=
|
||||
Wood Leggings=
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=
|
||||
Fire=
|
||||
Your @1 is almost broken!=
|
||||
Heal=
|
||||
Level=
|
||||
Radiation=
|
||||
Your @1 got destroyed!=
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=
|
||||
|
@ -1,4 +1,4 @@
|
||||
name = 3d_armor
|
||||
depends = default, player_api
|
||||
optional_depends = player_monoids, armor_monoid, pova, moreores
|
||||
depends = default
|
||||
optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, moreores
|
||||
description = Adds craftable armor that is visible to other players.
|
||||
|
BIN
3d_armor/textures/3d_armor_boots_admin.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
3d_armor/textures/3d_armor_boots_admin_preview.png
Normal file
After Width: | Height: | Size: 548 B |
BIN
3d_armor/textures/3d_armor_boots_bronze.png
Normal file
After Width: | Height: | Size: 937 B |
BIN
3d_armor/textures/3d_armor_boots_bronze_preview.png
Normal file
After Width: | Height: | Size: 602 B |
BIN
3d_armor/textures/3d_armor_boots_cactus.png
Normal file
After Width: | Height: | Size: 903 B |
BIN
3d_armor/textures/3d_armor_boots_cactus_preview.png
Normal file
After Width: | Height: | Size: 821 B |
BIN
3d_armor/textures/3d_armor_boots_crystal.png
Normal file
After Width: | Height: | Size: 236 B |
BIN
3d_armor/textures/3d_armor_boots_crystal_preview.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
3d_armor/textures/3d_armor_boots_diamond.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
3d_armor/textures/3d_armor_boots_diamond_preview.png
Normal file
After Width: | Height: | Size: 872 B |
BIN
3d_armor/textures/3d_armor_boots_gold.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
3d_armor/textures/3d_armor_boots_gold_preview.png
Normal file
After Width: | Height: | Size: 779 B |
BIN
3d_armor/textures/3d_armor_boots_mithril.png
Normal file
After Width: | Height: | Size: 854 B |
BIN
3d_armor/textures/3d_armor_boots_mithril_preview.png
Normal file
After Width: | Height: | Size: 530 B |
BIN
3d_armor/textures/3d_armor_boots_steel.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
3d_armor/textures/3d_armor_boots_steel_preview.png
Normal file
After Width: | Height: | Size: 783 B |
BIN
3d_armor/textures/3d_armor_boots_wood.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
3d_armor/textures/3d_armor_boots_wood_preview.png
Normal file
After Width: | Height: | Size: 501 B |
BIN
3d_armor/textures/3d_armor_chestplate_admin.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_admin_preview.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_bronze.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_bronze_preview.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_cactus.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_cactus_preview.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_crystal.png
Normal file
After Width: | Height: | Size: 613 B |
BIN
3d_armor/textures/3d_armor_chestplate_crystal_preview.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_diamond.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_diamond_preview.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_gold.png
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_gold_preview.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_mithril.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_mithril_preview.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_steel.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_steel_preview.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_wood.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
3d_armor/textures/3d_armor_chestplate_wood_preview.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
3d_armor/textures/3d_armor_helmet_admin.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
3d_armor/textures/3d_armor_helmet_admin_preview.png
Normal file
After Width: | Height: | Size: 869 B |
BIN
3d_armor/textures/3d_armor_helmet_bronze.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
3d_armor/textures/3d_armor_helmet_bronze_preview.png
Normal file
After Width: | Height: | Size: 796 B |
BIN
3d_armor/textures/3d_armor_helmet_cactus.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
3d_armor/textures/3d_armor_helmet_cactus_preview.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
3d_armor/textures/3d_armor_helmet_crystal.png
Normal file
After Width: | Height: | Size: 494 B |
BIN
3d_armor/textures/3d_armor_helmet_crystal_preview.png
Normal file
After Width: | Height: | Size: 834 B |
BIN
3d_armor/textures/3d_armor_helmet_diamond.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
3d_armor/textures/3d_armor_helmet_diamond_preview.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
3d_armor/textures/3d_armor_helmet_gold.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
3d_armor/textures/3d_armor_helmet_gold_preview.png
Normal file
After Width: | Height: | Size: 586 B |
BIN
3d_armor/textures/3d_armor_helmet_mithril.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
3d_armor/textures/3d_armor_helmet_mithril_preview.png
Normal file
After Width: | Height: | Size: 732 B |
BIN
3d_armor/textures/3d_armor_helmet_steel.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
3d_armor/textures/3d_armor_helmet_steel_preview.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
3d_armor/textures/3d_armor_helmet_wood.png
Normal file
After Width: | Height: | Size: 932 B |
BIN
3d_armor/textures/3d_armor_helmet_wood_preview.png
Normal file
After Width: | Height: | Size: 471 B |
BIN
3d_armor/textures/3d_armor_inv_boots_admin.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
3d_armor/textures/3d_armor_inv_boots_bronze.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
3d_armor/textures/3d_armor_inv_boots_cactus.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
3d_armor/textures/3d_armor_inv_boots_crystal.png
Normal file
After Width: | Height: | Size: 129 B |
BIN
3d_armor/textures/3d_armor_inv_boots_diamond.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
3d_armor/textures/3d_armor_inv_boots_gold.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
3d_armor/textures/3d_armor_inv_boots_mithril.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
3d_armor/textures/3d_armor_inv_boots_steel.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
3d_armor/textures/3d_armor_inv_boots_wood.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
3d_armor/textures/3d_armor_inv_chestplate_admin.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
3d_armor/textures/3d_armor_inv_chestplate_bronze.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
3d_armor/textures/3d_armor_inv_chestplate_cactus.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
3d_armor/textures/3d_armor_inv_chestplate_crystal.png
Normal file
After Width: | Height: | Size: 142 B |
BIN
3d_armor/textures/3d_armor_inv_chestplate_diamond.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
3d_armor/textures/3d_armor_inv_chestplate_gold.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
3d_armor/textures/3d_armor_inv_chestplate_mithril.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
3d_armor/textures/3d_armor_inv_chestplate_steel.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
3d_armor/textures/3d_armor_inv_chestplate_wood.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
3d_armor/textures/3d_armor_inv_helmet_admin.png
Normal file
After Width: | Height: | Size: 2.4 KiB |