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mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-06-29 23:00:55 +02:00

53 Commits

Author SHA1 Message Date
3ae2529c9f Add physics_speed to mithril armor 2025-04-21 16:35:52 +02:00
a6779e7911 Merge remote-tracking branch 'upstream/master' 2025-03-19 18:57:29 +01:00
mal
a586aeee0c Update mod.conf (#157)
* Update mod.conf

description changed from wood to nether

* Update mod.conf

Fixed typo from my previous PR.
2025-03-04 15:59:08 +01:00
082e866274 Update player_api model registration
Ensures correct eye position and collision box.
Values taken from the player_api 'character.b3d' model.
2024-12-27 21:43:08 +01:00
c224a73df7 Add Polish translation (#151) 2024-12-14 18:22:09 +01:00
280165fada tweak feather falling (#150)
changed y_velocity check for player so thart feather falling only works when actually falling and not standing around.
2024-12-12 14:00:26 +01:00
357cc3aada Merge remote-tracking branch 'upstream/master' 2024-09-15 07:59:24 +02:00
ab1bec3be8 Added spanish translations to shields and stands, added "Shared Armor Stand" to template. (#147)
* Create shields.es.tr

Spanish translation for shields.

* Create 3d_armor_stand.es.tr

Spanish translation to armor stands.

* Update template.txt

Added "Shared Armor Stand" to template.
2024-06-25 06:37:04 +02:00
22955b413a Fix "player still online" check of armor.unequip (#146) 2024-05-01 07:24:49 +02:00
1fcbf64d53 Replace 3d_armor_trans.png w/ engine provided blank.png (#143) 2024-04-04 07:25:05 +02:00
fb86c02e43 russian translation fixes (#142) 2024-03-25 20:01:28 +01:00
20917da061 Fix armor radiation values were not not summed up (#139) 2024-03-22 22:35:43 +01:00
7bd77a7b80 Call custom on_punched functions w/ hitter = nil too (#141) 2024-03-19 12:54:42 +01:00
25369e5165 Don't assume hitter ~= nil in on_punchplayer callback (#138)
* Don't assume `hitter ~= nil` in on_punchplayer callback

* Use early return
2024-03-17 09:11:03 +01:00
7fc313f911 armorstand nodes are not ground content (#134) 2024-02-29 07:39:44 +01:00
4bac73fc9e Make all admin armor to protect from drowning (#131) 2024-01-17 10:33:37 +01:00
f430395b64 resolve player object in async function again (different globalstep)
fixes #132
2024-01-15 10:15:49 +01:00
467709c935 Use player_api functions instead of default (#129) 2023-12-26 18:34:43 +01:00
e0b6112320 Tweak Esperanto translation (#128) 2023-12-19 07:13:04 +01:00
6b2f83e8e3 Merge remote-tracking branch 'upstream/master' 2023-12-13 20:49:05 +01:00
f3e66701aa add a protected shared armor stand (#127) 2023-11-28 07:08:29 +01:00
babb15262d Merge remote-tracking branch 'upstream/master' 2023-11-22 23:00:52 +01:00
7a0c456638 Fix broken translations (#124)
* Fix broken translation
2023-11-22 07:29:44 +01:00
9a687fbb51 Remove individual mod LICENSE.txt (#122)
and add full license texts for LGPL2.1 and CC-BY-SA 3.0
2023-10-29 19:13:53 +01:00
1e2760a6cf Fix ldoc ci (#121) 2023-10-29 19:09:00 +01:00
1da9d94e7c Enhance the admin boots (double speed) (#120) 2023-10-28 11:42:48 +02:00
3660e50312 init-cleanup (#115)
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2023-10-26 10:39:55 +02:00
c894ba4b0c Add initial_properties to armor stand entity (#116)
* Add `initial_properties` to armor stand entity

* Keep pos param

* fix

* fix crash
2023-10-22 19:21:52 +02:00
aef125a0ca fix small typo (#111) 2023-08-20 19:36:32 +02:00
7d251784e7 German translation update (#110) 2023-08-13 14:57:32 +02:00
6eb492b09c add nil check in armor.damage (#109) 2023-08-04 16:35:02 +02:00
19b8ea4028 Merge commit '053c30b' 2023-06-04 23:00:43 +02:00
1869d4b0c3 Merge remote-tracking branch 'upstream/master' 2022-05-27 18:25:27 +02:00
c95eb77a4e Merge remote-tracking branch 'upstream/master' 2022-03-05 11:19:05 +01:00
6757013da2 Merge remote-tracking branch 'upstream/master' 2021-11-26 21:30:41 +01:00
5845d3682d Merge remote-tracking branch 'upstream/master' 2021-08-01 18:50:16 +02:00
e8f938bd2c Merge remote-tracking branch 'upstream/master' 2021-07-16 23:31:01 +02:00
3bc7ed06e2 Merge remote-tracking branch 'upstream/master' 2021-07-05 21:54:46 +02:00
2d280a5a1e Merge remote-tracking branch 'upstream/master' 2021-06-26 19:09:48 +02:00
9417629f51 Merge remote-tracking branch 'upstream/master' 2021-06-20 17:01:50 +02:00
8eaf8edb4c Merge remote-tracking branch 'upstream/master' 2021-04-17 13:35:15 +02:00
bcdd82980b Merge remote-tracking branch 'upstream/master' 2021-03-25 21:37:40 +01:00
3ca25f7ec4 Merge remote-tracking branch 'upstream/master' 2021-03-12 12:08:30 +01:00
52f4c52271 Merge branch 'github' 2021-03-06 17:12:37 +01:00
2ebefb332f Add use_texture_alpha to avoid warnings from 3d_armor_stand 2021-03-06 17:04:41 +01:00
bda0db7c04 Merge remote-tracking branch 'upstream/master' 2021-03-06 16:49:10 +01:00
2b535ee887 Change bouton inventaire en version legacy 2020-06-14 23:18:59 +02:00
afee335dc2 Merge branch 'master' of yunohost:mtcontrib/minetest-3d_armor into dev 2019-10-12 14:35:06 +02:00
5da2f3060a Ajoute les textures MFF 2019-02-10 00:47:13 +01:00
1ff3bb0041 Ajout de messages de chargement des mods dans le journal "action"
- [3d_armor_ui] et [shields] sont concernés
2018-12-24 02:03:21 +01:00
41b8c3e343 [3d_armor_stand] Ajout message de chargement du mod dans le journal 2018-12-24 02:00:14 +01:00
941bfc27f9 Ajout message de chargement du mod dans le journal "action" 2018-12-24 01:57:58 +01:00
f991b676f4 Activation du HEAL_MULTIPLIER et affichage de stats supplémentaires
- Stats speed+jump+gravity affichées dans Unified Inventory
2018-12-04 22:51:53 +01:00
226 changed files with 1206 additions and 608 deletions

1
.gitignore vendored
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@ -4,7 +4,6 @@
*bak*
tags
*.vim
armor.conf
## Eclipse project files & directories
.project

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@ -48,7 +48,7 @@ done
echo
# generate new doc files
"${cmd_ldoc}" --UNSAFE_NO_SANDBOX -c "${f_config}" -d "${d_export}" "${d_root}"; retval=$?
"${cmd_ldoc}" --unsafe_no_sandbox -c "${f_config}" -d "${d_export}" "${d_root}"; retval=$?
# check exit status
if test ${retval} -ne 0; then

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

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@ -6,7 +6,7 @@
|-[Armor Configuration](#armor-configuration) |||- - [3d_Armor Item Storage](#3d_armor-item-storage)
|- - [disable_specific_materials](#to-disable-individual-armor-materials) |||- - [Armor Registration](#armor-registration)
|- - [armor_init_delay](#initialization-glitches-when-a-player-first-joins) |||- - [Registering Armor Groups](#registering-armor-groups)
|- - [armor_init_times](#number-of-initialization-attempts) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
|- - [armor_bones_delay](#armor-not-in-bones-due-to-server-lag) |||- - - [Elements](#elements)
|- - [armor_update_time](#how-often-player-armor-items-are-updated) |||- - - [Attributes](#attributes)
|- - [armor_drop](#drop-armor-when-a-player-dies) |||- - - [Physics](#physics)
@ -19,7 +19,7 @@
|- - [armor_fire_protect](#enable-fire-protection) |||- - - [armor:remove_all](#armor-remove_all)
|- - [armor_punch_damage](#enable-punch-damage-effects) |||- - - [armor:equip](#armor-equip)
|- - [armor_migrate_old_inventory](#migration-of-old-armor-inventories) |||- - - [armor:unequip](#armor-unequip)
|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - - [armor:update_skin](#armor-update_skin)
| |||- - - [armor:update_skin](#armor-update_skin)
|-[Credits](#credits) |||- - [Callbacks](#Callbacks)
| |||- - - [Item callbacks](#item-callbacks)
| |||- - - [Global callbacks](#global-callbacks)
@ -60,11 +60,6 @@ Change the following default settings by going to Main Menu>>Settings(Tab)>>All
armor_init_delay = 2
### Number of initialization attempts
**Increase to prevent glitches - Use in conjunction with armor_init_delay if initialization problems persist.**
armor_init_times = 10
### Armor not in bones due to server lag
**Increase to help resolve**

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@ -162,7 +162,6 @@ armor = {
armor.config = {
init_delay = 2,
init_times = 10,
bones_delay = 1,
update_time = 1,
drop = minetest.get_modpath("bones") ~= nil,
@ -353,7 +352,7 @@ armor.update_player_visuals = function(self, player)
end
local name = player:get_player_name()
if self.textures[name] then
default.player_set_textures(player, {
player_api.set_textures(player, {
self.textures[name].skin,
self.textures[name].armor,
self.textures[name].wielditem,
@ -374,7 +373,7 @@ armor.set_player_armor = function(self, player)
local state = 0
local count = 0
local preview = armor:get_preview(name)
local texture = "3d_armor_trans.png"
local texture = "blank.png"
local physics = {}
local attributes = {}
local levels = {}
@ -416,7 +415,7 @@ armor.set_player_armor = function(self, player)
end
-- DEPRECATED, use armor_groups instead
if def.groups["armor_radiation"] and levels["radiation"] then
levels["radiation"] = def.groups["armor_radiation"]
levels["radiation"] = levels["radiation"] + def.groups["armor_radiation"]
end
end
local item = stack:get_name()
@ -720,11 +719,14 @@ armor.unequip = function(self, player, armor_element)
if self:get_element(stack:get_name()) == armor_element then
armor_inv:set_stack("armor", i, "")
minetest.after(0, function()
local inv = player:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
minetest.add_item(player:get_pos(), stack)
local pplayer = minetest.get_player_by_name(name)
if pplayer then -- player is still online
local inv = pplayer:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
minetest.add_item(pplayer:get_pos(), stack)
end
end
end)
self:run_callbacks("on_unequip", player, i, stack)
@ -809,9 +811,6 @@ end
-- @tparam[opt] bool listring Use `listring` formspec element (default: `false`).
-- @treturn string Formspec formatted string.
armor.get_armor_formspec = function(self, name, listring)
if armor.def[name].init_time == 0 then
return "label[0,0;Armor not initialized!]"
end
local formspec = armor.formspec..
"list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
if listring == true then

37
3d_armor/armor.conf Executable file
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@ -0,0 +1,37 @@
-- Armor Configuration (defaults)
-- Increase this if you get initialization glitches when a player first joins.
ARMOR_INIT_DELAY = 3
-- Number of initialization attempts.
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
ARMOR_INIT_TIMES = 3
-- Increase this if armor is not getting into bones due to server lag.
ARMOR_BONES_DELAY = 3
-- How often player armor/wield items are updated.
ARMOR_UPDATE_TIME = 1
-- Drop armor when a player dies.
-- Uses bones mod if present, otherwise items are dropped around the player.
ARMOR_DROP = true
-- Pulverise armor when a player dies, overrides ARMOR_DROP.
ARMOR_DESTROY = false
-- You can use this to increase or decrease overall armor effectiveness,
-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
ARMOR_LEVEL_MULTIPLIER = 1
-- You can use this to increase or decrease overall armor healing,
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
ARMOR_HEAL_MULTIPLIER = 1
-- You can also use this file to execute arbitary lua code
-- eg: Dumb the armor down if using Simple Mobs
--if minetest.get_modpath("mobs") then
-- ARMOR_LEVEL_MULTIPLIER = 1
-- ARMOR_HEAL_MULTIPLIER = 0
--end

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@ -35,10 +35,6 @@ ARMOR_FIRE_NODES = {
-- Increase this if you get initialization glitches when a player first joins.
ARMOR_INIT_DELAY = 1
-- Number of initialization attempts.
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
ARMOR_INIT_TIMES = 1
-- Increase this if armor is not getting into bones due to server lag.
ARMOR_BONES_DELAY = 1

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@ -2,7 +2,6 @@ local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local worldpath = minetest.get_worldpath()
local last_punch_time = {}
local pending_players = {}
local timer = 0
dofile(modpath.."/api.lua")
@ -181,11 +180,7 @@ local function validate_armor_inventory(player)
end
local function init_player_armor(initplayer)
local name = initplayer:get_player_name()
local pos = initplayer:get_pos()
if not name or not pos then
return false
end
local name = assert(initplayer:get_player_name())
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
on_put = function(inv, listname, index, stack, player)
validate_armor_inventory(player)
@ -256,7 +251,6 @@ local function init_player_armor(initplayer)
end
end
armor.def[name] = {
init_time = minetest.get_gametime(),
level = 0,
state = 0,
count = 0,
@ -274,8 +268,8 @@ local function init_player_armor(initplayer)
local skin = armor:get_player_skin(name)
armor.textures[name] = {
skin = skin,
armor = "3d_armor_trans.png",
wielditem = "3d_armor_trans.png",
armor = "blank.png",
wielditem = "blank.png",
preview = armor.default_skin.."_preview.png",
}
local texture_path = minetest.get_modpath("player_textures")
@ -289,7 +283,6 @@ local function init_player_armor(initplayer)
end
end
armor:set_player_armor(initplayer)
return true
end
-- Armor Player Model
@ -298,21 +291,26 @@ player_api.register_model("3d_armor_character.b3d", {
animation_speed = 30,
textures = {
armor.default_skin..".png",
"3d_armor_trans.png",
"3d_armor_trans.png",
"blank.png",
"blank.png",
},
animations = {
stand = {x=0, y=79},
lay = {x=162, y=166},
lay = {x=162, y=166, eye_height = 0.3, override_local = true,
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
walk = {x=168, y=187},
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160},
sit = {x=81, y=160, eye_height = 0.8, override_local = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
-- compatibility w/ the emote mod
wave = {x = 192, y = 196, override_local = true},
point = {x = 196, y = 196, override_local = true},
freeze = {x = 205, y = 205, override_local = true},
},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
-- stepheight: use default
eye_height = 1.47,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
@ -329,16 +327,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end)
minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d")
local player_name = player:get_player_name()
minetest.after(0, function()
-- TODO: Added in 7566ecc - What's the prupose?
local pplayer = minetest.get_player_by_name(player_name)
if pplayer and init_player_armor(pplayer) == false then
pending_players[pplayer] = 0
end
end)
player_api.set_model(player, "3d_armor_character.b3d")
init_player_armor(player)
end)
minetest.register_on_leaveplayer(function(player)
@ -347,7 +337,6 @@ minetest.register_on_leaveplayer(function(player)
armor.def[name] = nil
armor.textures[name] = nil
end
pending_players[player] = nil
end)
if armor.config.drop == true or armor.config.destroy == true then
@ -411,10 +400,14 @@ if armor.config.punch_damage == true then
minetest.register_on_punchplayer(function(player, hitter,
time_from_last_punch, tool_capabilities)
local name = player:get_player_name()
local hit_ip = hitter:is_player()
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
return
elseif name then
if hitter then
local hit_ip = hitter:is_player()
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
return
end
end
if name then
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
last_punch_time[name] = minetest.get_gametime()
end
@ -456,7 +449,7 @@ minetest.register_globalstep(function(dtime)
local name = player:get_player_name()
if armor.def[name].feather > 0 then
local vel_y = player:get_velocity().y
if vel_y < 0 and vel_y < 3 then
if vel_y < -0.5 then
vel_y = -(vel_y * 0.05)
player:add_velocity({x = 0, y = vel_y, z = 0})
end
@ -469,18 +462,6 @@ minetest.register_globalstep(function(dtime)
end
timer = 0
for player, count in pairs(pending_players) do
local remove = init_player_armor(player) == true
pending_players[player] = count + 1
if remove == false and count > armor.config.init_times then
minetest.log("warning", "3d_armor: Failed to initialize player")
remove = true
end
if remove == true then
pending_players[player] = nil
end
end
-- water breathing protection, added by TenPlus1
if armor.config.water_protect == true then
for _,player in pairs(minetest.get_connected_players()) do
@ -519,3 +500,5 @@ if armor.config.fire_protect == true then
return hp_change
end, true)
end
minetest.log("action", "[3d_armor] loaded.")

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@ -1,7 +1,7 @@
# textdomain: 3d_armor
Radiation=Strahlen
Radiation=Strahlung
Level=Stufe
Heal=Heilen
Heal=Heilung
Fire=Feuer
Your @1 is almost broken!=Deine @1 ist fast kaputt!
Your @1 got destroyed!=Deine @1 wurde zerstört!
Your @1 is almost broken!=@1 ist fast kaputt!
Your @1 got destroyed!=@1 wurde zerstört!

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@ -1,7 +1,7 @@
# textdomain: 3d_armor
Radiation=Radiado
Level=Nivelo
Heal=Sanigi
Heal=Blokŝanco
Fire=Fajro
Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
Your @1 got destroyed!=Via @1 detruiĝis!

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@ -0,0 +1,7 @@
# textdomain: 3d_armor
Radiation=Promieniowanie
Level=Poziom
Heal=Uzdrawianie
Fire=Ogień
Your @1 is almost broken!=Twój @1 jest prawie zepsuty!
Your @1 got destroyed!=Twój @1 został zniszczony!

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@ -2,3 +2,4 @@ name = 3d_armor
depends = default, player_api
optional_depends = player_monoids, armor_monoid, pova, moreores
description = Adds craftable armor that is visible to other players.
min_minetest_version = 5.0

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@ -1,18 +0,0 @@
[mod] 3d Armor integration to inventory plus [3d_armor_ip]
==========================================================
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

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@ -0,0 +1,3 @@
# textdomain: 3d_armor_ip
Back=Zurück
Armor=Rüstung

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@ -1,3 +1,3 @@
# textdomain: 3d_armor_ip
Back=Dorso
Armor=Kiraso
Armor=Armaĵo

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@ -1,18 +0,0 @@
[mod] 3d Armor sfinv integration [3d_armor_sfinv]
=================================================
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

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@ -0,0 +1,2 @@
# textdomain: 3d_armor_sfinv
Armor=Rüstung

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@ -1,2 +1,2 @@
# textdomain: 3d_armor_sfinv
Armor=Kiraso
Armor=Armaĵoj

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@ -1,43 +0,0 @@
[mod] 3d Armor Stand [3d_armor_stand]
=====================================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Lecense Models
--------------
Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0
UV model mapping by tobyplowy(aka toby109tt)
License Textures
----------------
3d_armor_stand.png
3d_armor_stand_locked.png
Copyright (C) 2017-2019 tobyplowy - CC BY-SA 3.0
3d_armor_stand_feet.png
3d_armor_stand_head.png
3d_armor_stand_legs.png
3d_armor_stand_torso.png
Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0

View File

@ -62,7 +62,7 @@ local function update_entity(pos)
object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
end
if object then
local texture = "3d_armor_trans.png"
local texture = "blank.png"
local textures = {}
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -144,8 +144,9 @@ minetest.register_node("3d_armor_stand:top", {
buildable_to = false,
drop = "",
groups = {not_in_creative_inventory = 1},
is_ground_content = false,
on_blast = function() end,
tiles = {"3d_armor_trans.png"},
tiles = {"blank.png"},
})
minetest.register_node("3d_armor_stand:armor_stand", {
@ -165,6 +166,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
},
},
groups = {choppy=2, oddly_breakable_by_hand=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@ -234,6 +236,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
},
},
groups = {choppy=2, oddly_breakable_by_hand=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@ -299,27 +302,107 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
end,
})
minetest.register_node("3d_armor_stand:shared_armor_stand", {
description = S("Shared Armor Stand"),
drawtype = "mesh",
mesh = "3d_armor_stand.obj",
tiles = {"3d_armor_stand_shared.png"},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
selection_box = {
type = "fixed",
fixed = {
{-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25},
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
},
groups = {choppy=2, oddly_breakable_by_hand=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", armor_stand_formspec)
meta:set_string("infotext", S("Shared Armor Stand"))
local inv = meta:get_inventory()
for _, element in pairs(elements) do
inv:set_size("armor_"..element, 1)
end
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for _, element in pairs(elements) do
if not inv:is_empty("armor_"..element) then
return false
end
end
return true
end,
after_place_node = function(pos, placer)
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Shared Armor Stand"))
add_hidden_node(pos, placer)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local def = stack:get_definition() or {}
local groups = def.groups or {}
if groups[listname] then
return 1
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not minetest.is_player(player) or minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_move = function(pos)
return 0
end,
on_metadata_inventory_put = function(pos)
update_entity(pos)
end,
on_metadata_inventory_take = function(pos)
update_entity(pos)
end,
after_destruct = function(pos)
update_entity(pos)
remove_hidden_node(pos)
end,
on_blast = function(pos)
-- Not affected by TNT
end,
})
minetest.register_entity("3d_armor_stand:armor_entity", {
physical = true,
visual = "mesh",
mesh = "3d_armor_entity.obj",
visual_size = {x=1, y=1},
collisionbox = {0,0,0,0,0,0},
textures = {"3d_armor_trans.png"},
pos = nil,
timer = 0,
initial_properties = {
physical = true,
visual = "mesh",
mesh = "3d_armor_entity.obj",
visual_size = {x=1, y=1},
collisionbox = {0,0,0,0,0,0},
textures = {"blank.png"},
},
_pos = nil,
on_activate = function(self)
local pos = self.object:get_pos()
if pos then
self.pos = vector.round(pos)
self._pos = vector.round(pos)
update_entity(pos)
end
end,
on_blast = function(self, damage)
local drops = {}
local node = minetest.get_node(self.pos)
local node = minetest.get_node(self._pos)
if node.name == "3d_armor_stand:armor_stand" then
drop_armor(self.pos)
drop_armor(self._pos)
self.object:remove()
end
return false, false, drops
@ -327,7 +410,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
})
minetest.register_abm({
nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:armor_stand"},
nodenames = {"3d_armor_stand:locked_armor_stand", "3d_armor_stand:shared_armor_stand", "3d_armor_stand:armor_stand"},
interval = 15,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
@ -353,3 +436,12 @@ minetest.register_craft({
{"3d_armor_stand:armor_stand", "default:steel_ingot"},
}
})
minetest.register_craft({
output = "3d_armor_stand:shared_armor_stand",
recipe = {
{"3d_armor_stand:armor_stand", "default:copper_ingot"},
}
})
minetest.log("action", "[3d_armor_stand] loaded.")

View File

@ -0,0 +1,5 @@
# textdomain: 3d_armor_stand
Armor Stand Top=Rüstungsständeroberseite
Armor Stand=Rüstungsständer
Locked Armor Stand=Abgeschlossener Rüstungsständer
Armor Stand (owned by @1)=Rüstungsständer (Eigentum von @1)

View File

@ -1,5 +1,5 @@
# textdomain: 3d_armor_stand
Armor Stand Top=Kirasstando Supro
Armor Stand=Kirasstando
Locked Armor Stand=Ŝlosita Kirasstando
Armor Stand (owned by @1)=Kirasstando (posedata de @1)
Armor Stand Top=Armaĵtenila Supro
Armor Stand=Armaĵtenilo
Locked Armor Stand=Ŝlosita Armaĵtenilo
Armor Stand (owned by @1)=Ŝlosita Armaĵtenilo (posedata de @1)

View File

@ -0,0 +1,6 @@
# textdomain: 3d_armor_stand
Armor Stand Top=
Armor Stand=Soporte de armadura
Locked Armor Stand=Soporte de armadura privado
Shared Armor Stand=Soporte de armadura compartido
Armor Stand (owned by @1)=Soporte de armadura (de @1)

View File

@ -0,0 +1,5 @@
# textdomain: 3d_armor_stand
Armor Stand Top=верх стойки для брони
Armor Stand=стойка для брони
Locked Armor Stand=стойка для брони с замком
Armor Stand (owned by @1)=стойка для бони (владелец @1)

View File

@ -2,4 +2,5 @@
Armor Stand Top=
Armor Stand=
Locked Armor Stand=
Shared Armor Stand=
Armor Stand (owned by @1)=

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@ -1,18 +0,0 @@
[mod] 3d Armor integration to unified inventory [3d_armor_ui]
=============================================================
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

View File

@ -33,9 +33,6 @@ unified_inventory.register_page("armor", {
local gridy = 0.6
local name = player:get_player_name()
if armor.def[name].init_time == 0 then
return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"}
end
local formspec = perplayer_formspec.standard_inv_bg..
perplayer_formspec.standard_inv..
ui.make_inv_img_grid(gridx, gridy, 2, 3)..
@ -46,6 +43,9 @@ unified_inventory.register_page("armor", {
"image[3.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
"label[6.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]"..
"label[6.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]"..
"label[6.0,"..(fy + 2.0)..";"..F(S("Speed"))..": "..armor.def[name].speed.."]"..
"label[6.0,"..(fy + 2.5)..";"..F(S("Jump"))..": "..armor.def[name].jump.."]"..
"label[6.0,"..(fy + 3.0)..";"..F(S("Gravity"))..": "..armor.def[name].gravity.."]"..
"listring[current_player;main]"..
"listring[detached:"..name.."_armor;armor]"
if armor.config.fire_protect then
@ -59,3 +59,5 @@ unified_inventory.register_page("armor", {
return {formspec=formspec}
end,
})
minetest.log("action", "[3d_armor_ui] loaded.")

View File

@ -0,0 +1,8 @@
# textdomain: 3d_armor_ui
3D Armor=3D-Rüstung
Armor not initialized!=Rüstung ist nicht initialisiert!
Armor=Rüstung
Level=Stufe
Heal=Heilung
Fire=Feuer
Radiation=Strahlung

View File

@ -1,7 +1,7 @@
# textdomain: 3d_armor_ui
3D Armor=3D Kiraso
Armor not initialized!=Kiraso ne pravigita!
Armor=Kiraso
3D Armor=3D Armaĵoj
Armor not initialized!=Armaĵoj ne pretigitaj!
Armor=Armaĵo
Level=Nivelo
Heal=Sanigi
Fire=Fajro

View File

@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Admin Helmet
--
@ -41,7 +41,7 @@ armor:register_armor(":3d_armor:chestplate_admin", {
description = S("Admin Chestplate"),
inventory_image = "3d_armor_inv_chestplate_admin.png",
armor_groups = {fleshy=100},
groups = {armor_torso=1, armor_heal=100, armor_use=0,
groups = {armor_torso=1, armor_heal=100, armor_use=0, armor_water=1,
not_in_creative_inventory=1},
on_drop = function(itemstack, dropper, pos)
return
@ -61,7 +61,7 @@ armor:register_armor(":3d_armor:leggings_admin", {
description = S("Admin Leggings"),
inventory_image = "3d_armor_inv_leggings_admin.png",
armor_groups = {fleshy=100},
groups = {armor_legs=1, armor_heal=100, armor_use=0,
groups = {armor_legs=1, armor_heal=100, armor_use=0, armor_water=1,
not_in_creative_inventory=1},
on_drop = function(itemstack, dropper, pos)
return
@ -81,8 +81,8 @@ armor:register_armor(":3d_armor:boots_admin", {
description = S("Admin Boots"),
inventory_image = "3d_armor_inv_boots_admin.png",
armor_groups = {fleshy=100},
groups = {armor_feet=1, armor_heal=100, armor_use=0,
not_in_creative_inventory=1},
groups = {armor_feet=1, armor_heal=100, armor_use=0, physics_speed=1,
armor_water=1, not_in_creative_inventory=1},
on_drop = function(itemstack, dropper, pos)
return
end,
@ -91,4 +91,4 @@ armor:register_armor(":3d_armor:boots_admin", {
minetest.register_alias("adminboots", "3d_armor:boots_admin")
minetest.register_alias("adminhelmet", "3d_armor:helmet_admin")
minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin")
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")

View File

@ -1,5 +1,5 @@
# textdomain: armor_admin
Admin Helmet=Administra Kasko
Admin Chestplate=Administra Brustkiraso
Admin Chestplate=Administra Kiraso
Admin Leggings=Administra Pantalono
Admin Boots=Administra Botoj
Admin Boots=Administraj Botoj

View File

@ -1,5 +1,5 @@
# textdomain: armor_admin
Admin Helmet=шлем админа
Admin Chestplate=бронежилет админа
Admin Leggings=гамаши админа
Admin Chestplate=нагрудник админа
Admin Leggings=штаны админа
Admin Boots=ботинки админа

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,8 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Bronze
--
-- Requires setting `armor_material_bronze`.
@ -178,4 +177,4 @@ if armor.materials.bronze then
{m, "", m},
},
})
end
end

View File

@ -1,5 +1,5 @@
# textdomain: armor_bronze
Bronze Helmet=Bronza Kasko
Bronze Chestplate=Bronza Brustkiraso
Bronze Chestplate=Bronza Kiraso
Bronze Leggings=Bronza Pantalono
Bronze Boots=Bronza Botoj
Bronze Boots=Bronzaj Botoj

View File

@ -1,5 +1,5 @@
# textdomain: armor_bronze
Bronze Helmet=бронзовый шлем
Bronze Chestplate=бронзовый бронежилет
Bronze Leggings=бронзовые гамаши
Bronze Chestplate=бронзовый нагрудник
Bronze Leggings=бронзовые штаны
Bronze Boots=бронзовые ботинки

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Cactus
--
@ -180,4 +180,4 @@ if armor.materials.cactus then
{m, "", m},
},
})
end
end

View File

@ -1,5 +1,5 @@
# textdomain: armor_cactus
Cactus Helmet=Kakta Kasko
Cactus Chestplate=Kakta Brustkiraso
Cactus Chestplate=Kakta Kiraso
Cactus Leggings=Kakta Pantalono
Cactus Boots=Kakta Botoj
Cactus Boots=Kaktaj Botoj

View File

@ -1,5 +1,5 @@
# textdomain: armor_cactus
Cactus Helmet=кактусовый шлем
Cactus Chestplate=кактусовый бронежилет
Cactus Leggings=кактусовые гамаши
Cactus Chestplate=кактусовый нагрудник
Cactus Leggings=кактусовые штаны
Cactus Boots=кактусовые ботинки

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,8 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Crystal
--
@ -167,4 +166,4 @@ if armor.materials.crystal then
{m, "", m},
},
})
end
end

View File

@ -1,5 +1,5 @@
# textdomain: armor_crystal
Crystal Helmet=Kristala Kasko
Crystal Chestplate=Kristala Brustkiraso
Crystal Chestplate=Kristala Kiraso
Crystal Leggings=Kristala Pantalono
Crystal Boots=Kristala Botoj
Crystal Boots=Kristalaj Botoj

View File

@ -1,5 +1,5 @@
# textdomain: armor_crystal
Crystal Helmet=кристалловый шлем
Crystal Chestplate=кристалловый бронежилет
Crystal Leggings=кристалловые гамаши
Crystal Chestplate=кристалловый нагрудник
Crystal Leggings=кристалловые штаны
Crystal Boots=кристалловые ботинки

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Diamond
--
@ -163,4 +163,4 @@ if armor.materials.diamond then
{m, "", m},
},
})
end
end

View File

@ -1,5 +1,5 @@
# textdomain: armor_diamond
Diamond Helmet=Diamanta Kasko
Diamond Chestplate=Diamanta Brustkiraso
Diamond Chestplate=Diamanta Kiraso
Diamond Leggings=Diamanta Pantalono
Diamond Boots=Diamanta Botoj
Diamond Boots=Diamantaj Botoj

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