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73 Commits
player-api
...
master
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6
.github/workflows/reference.yml
vendored
@ -11,15 +11,15 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
- name: Setup Lua
|
||||
uses: leafo/gh-actions-lua@v8
|
||||
uses: leafo/gh-actions-lua@v10.0.0
|
||||
with:
|
||||
luaVersion: 5.4
|
||||
- name: Setup Lua Rocks
|
||||
uses: leafo/gh-actions-luarocks@v4
|
||||
- name: Setup LDoc dependencies
|
||||
run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/LDoc/master/ldoc-scm-3.rockspec
|
||||
run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/ldoc/master/rockspecs/ldoc-1.5.0-1.rockspec
|
||||
- name: Setup LDoc
|
||||
run: git clone --single-branch --branch=custom https://github.com/AntumDeluge/ldoc.git .ldoc/ldoc && chmod +x .ldoc/ldoc/ldoc.lua
|
||||
- name: Generate docs
|
||||
|
1
.gitignore
vendored
@ -4,7 +4,6 @@
|
||||
*bak*
|
||||
tags
|
||||
*.vim
|
||||
armor.conf
|
||||
|
||||
## Eclipse project files & directories
|
||||
.project
|
||||
|
39
.ldoc/crafting.luadoc
Normal file
@ -0,0 +1,39 @@
|
||||
|
||||
--- 3D Armor Crafting
|
||||
--
|
||||
-- @topic crafting
|
||||
|
||||
|
||||
--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
|
||||
--
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||||
-- @craft armor
|
||||
-- @usage
|
||||
-- Key:
|
||||
-- - m: material
|
||||
-- - wood: group:wood
|
||||
-- - cactus: default:cactus
|
||||
-- - steel: default:steel_ingot
|
||||
-- - bronze: default:bronze_ingot
|
||||
-- - diamond: default:diamond
|
||||
-- - gold: default:gold_ingot
|
||||
-- - mithril: moreores:mithril_ingot
|
||||
-- - crystal: ethereal:crystal_ingot
|
||||
-- - nether: nether:nether_ingot
|
||||
--
|
||||
-- helmet: chestplate: leggings:
|
||||
-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
|
||||
-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
|
||||
-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
|
||||
--
|
||||
-- boots: shield:
|
||||
-- ┌───┬───┬───┐ ┌───┬───┬───┐
|
||||
-- │ │ │ │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ m │ m │ m │
|
||||
-- ├───┼───┼───┤ ├───┼───┼───┤
|
||||
-- │ m │ │ m │ │ │ m │ │
|
||||
-- └───┴───┴───┘ └───┴───┴───┘
|
@ -31,7 +31,7 @@ rm -rf "${d_export}"
|
||||
|
||||
# generate items, settings, & crafts topics temp files
|
||||
echo -e "\ngenerating temp files ..."
|
||||
for script in "src" "settings" "crafts"; do
|
||||
for script in src settings; do
|
||||
script="${d_ldoc}/parse_${script}.py"
|
||||
if test ! -f "${script}"; then
|
||||
echo "ERROR: script doesn't exist: ${script}"
|
||||
@ -48,7 +48,7 @@ done
|
||||
echo
|
||||
|
||||
# generate new doc files
|
||||
"${cmd_ldoc}" --UNSAFE_NO_SANDBOX -c "${f_config}" -d "${d_export}" "${d_root}"; retval=$?
|
||||
"${cmd_ldoc}" --unsafe_no_sandbox -c "${f_config}" -d "${d_export}" "${d_root}"; retval=$?
|
||||
|
||||
# check exit status
|
||||
if test ${retval} -ne 0; then
|
||||
@ -57,7 +57,7 @@ if test ${retval} -ne 0; then
|
||||
fi
|
||||
|
||||
echo -e "\ncleaning temp files ..."
|
||||
rm -vf "${d_ldoc}/"*.luadoc
|
||||
find "${d_ldoc}" -type f -name "*.luadoc" ! -name "crafting.luadoc" -exec rm -vf {} +
|
||||
|
||||
# HACK: ldoc does not seem to like the "shields:" prefix
|
||||
echo -e "\ncompensating for LDoc's issue with \"shields:\" prefix ..."
|
||||
@ -72,7 +72,7 @@ sed -i \
|
||||
printf "\ncopying textures ..."
|
||||
mkdir -p "${d_data}"
|
||||
texture_count=0
|
||||
for d_mod in "3d_armor" "shields"; do
|
||||
for d_mod in armor_* shields; do
|
||||
printf "\rcopying textures from ${d_mod} ...\n"
|
||||
for png in $(find "${d_root}/${d_mod}/textures" -maxdepth 1 -type f -name "*.png"); do
|
||||
if test -f "${d_data}/$(basename ${png})"; then
|
||||
|
@ -1,46 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
# This script will parse source files for craft recipes.
|
||||
|
||||
import sys, os, codecs, errno
|
||||
|
||||
|
||||
path = os.path.realpath(__file__)
|
||||
script = os.path.basename(path)
|
||||
d_root = os.path.dirname(os.path.dirname(path))
|
||||
d_ldoc = os.path.join(d_root, ".ldoc")
|
||||
|
||||
craftfile = os.path.realpath(os.path.join(d_root, "3d_armor/armor.lua"))
|
||||
if not os.path.isfile(craftfile):
|
||||
print("ERROR: craft file does not exist for parsing: {}".format(craftfile))
|
||||
sys.exit(errnor.ENOENT)
|
||||
|
||||
buffer = codecs.open(craftfile, "r", "utf-8")
|
||||
if not buffer:
|
||||
print("ERROR: could not open file for reading: {}".format(craftfile))
|
||||
sys.exit(errno.EIO)
|
||||
|
||||
data_in = buffer.read()
|
||||
buffer.close()
|
||||
|
||||
craft = ""
|
||||
|
||||
data_in = data_in.replace("\r\n", "\n").replace("\r", "\n")
|
||||
for sect in data_in.split("\n---"):
|
||||
if "@craft armor" in sect:
|
||||
sect = "---{}".format(sect)
|
||||
for li in sect.split("\n"):
|
||||
if li.startswith("--"):
|
||||
craft = "{}\n{}".format(craft, li)
|
||||
|
||||
outfile = os.path.join(d_ldoc, "crafting.luadoc")
|
||||
|
||||
buffer = codecs.open(outfile, "w", "utf-8")
|
||||
if not buffer:
|
||||
print("ERROR: could not open file for writing: {}".format(outfile))
|
||||
sys.exit(errno.EIO)
|
||||
|
||||
buffer.write("\n--- 3D Armor Crafting\n--\n-- @topic crafting\n\n{}\n".format(craft))
|
||||
buffer.close()
|
||||
|
||||
print("crafts exported to\t{}".format(outfile))
|
@ -1,26 +0,0 @@
|
||||
[mod] 3d Armor [3d_armor]
|
||||
=========================
|
||||
|
||||
License Source Code
|
||||
-------------------
|
||||
|
||||
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License Textures
|
||||
----------------
|
||||
|
||||
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
@ -6,7 +6,7 @@
|
||||
|-[Armor Configuration](#armor-configuration) |||- - [3d_Armor Item Storage](#3d_armor-item-storage)
|
||||
|- - [disable_specific_materials](#to-disable-individual-armor-materials) |||- - [Armor Registration](#armor-registration)
|
||||
|- - [armor_init_delay](#initialization-glitches-when-a-player-first-joins) |||- - [Registering Armor Groups](#registering-armor-groups)
|
||||
|- - [armor_init_times](#number-of-initialization-attempts) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
|
||||
|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
|
||||
|- - [armor_bones_delay](#armor-not-in-bones-due-to-server-lag) |||- - - [Elements](#elements)
|
||||
|- - [armor_update_time](#how-often-player-armor-items-are-updated) |||- - - [Attributes](#attributes)
|
||||
|- - [armor_drop](#drop-armor-when-a-player-dies) |||- - - [Physics](#physics)
|
||||
@ -19,7 +19,7 @@
|
||||
|- - [armor_fire_protect](#enable-fire-protection) |||- - - [armor:remove_all](#armor-remove_all)
|
||||
|- - [armor_punch_damage](#enable-punch-damage-effects) |||- - - [armor:equip](#armor-equip)
|
||||
|- - [armor_migrate_old_inventory](#migration-of-old-armor-inventories) |||- - - [armor:unequip](#armor-unequip)
|
||||
|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - - [armor:update_skin](#armor-update_skin)
|
||||
| |||- - - [armor:update_skin](#armor-update_skin)
|
||||
|-[Credits](#credits) |||- - [Callbacks](#Callbacks)
|
||||
| |||- - - [Item callbacks](#item-callbacks)
|
||||
| |||- - - [Global callbacks](#global-callbacks)
|
||||
@ -60,11 +60,6 @@ Change the following default settings by going to Main Menu>>Settings(Tab)>>All
|
||||
|
||||
armor_init_delay = 2
|
||||
|
||||
### Number of initialization attempts
|
||||
**Increase to prevent glitches - Use in conjunction with armor_init_delay if initialization problems persist.**
|
||||
|
||||
armor_init_times = 10
|
||||
|
||||
### Armor not in bones due to server lag
|
||||
**Increase to help resolve**
|
||||
|
||||
@ -254,7 +249,7 @@ The above allows armor to block/prevent new damage types but you also need to as
|
||||
## Groups used by 3d_Armor
|
||||
3d_armor has many default groups already registered, these are categorized under 4 main headings
|
||||
- **Elements:** armor_head, armor_torso, armor_legs, armor_feet
|
||||
- **Attributes:** armor_heal, armor_fire, armor_water
|
||||
- **Attributes:** armor_heal, armor_fire, armor_water, armor_feather
|
||||
- **Physics:** physics_jump, physics_speed, physics_gravity
|
||||
- **Durability:** armor_use, flammable
|
||||
|
||||
@ -334,6 +329,9 @@ The below Diamond chestplate has a 12% chance to completely block all damage (ar
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
|
||||
#### Armor_feather
|
||||
***"Armor_feather"*** will slow a player when falling. This only has one level or state, which is armor_feather=1
|
||||
|
||||
### Physics
|
||||
The physics attributes supported by 3d_armor are ***physics_jump, physics_speed and physics_gravity***. Although 3d_armor supports the use of this with no other mods it is recommended that the mod [player_monoids](https://forum.minetest.net/viewtopic.php?t=14895) is used to help with intermod compatability.
|
||||
|
||||
|
@ -112,7 +112,7 @@ armor = {
|
||||
timer = 0,
|
||||
elements = {"head", "torso", "legs", "feet"},
|
||||
physics = {"jump", "speed", "gravity"},
|
||||
attributes = {"heal", "fire", "water"},
|
||||
attributes = {"heal", "fire", "water", "feather"},
|
||||
formspec = "image[2.5,0;2,4;armor_preview]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
@ -162,7 +162,6 @@ armor = {
|
||||
|
||||
armor.config = {
|
||||
init_delay = 2,
|
||||
init_times = 10,
|
||||
bones_delay = 1,
|
||||
update_time = 1,
|
||||
drop = minetest.get_modpath("bones") ~= nil,
|
||||
@ -183,6 +182,7 @@ armor.config = {
|
||||
water_protect = true,
|
||||
fire_protect = minetest.get_modpath("ethereal") ~= nil,
|
||||
fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
|
||||
feather_fall = true,
|
||||
punch_damage = true,
|
||||
}
|
||||
|
||||
@ -352,7 +352,7 @@ armor.update_player_visuals = function(self, player)
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if self.textures[name] then
|
||||
default.player_set_textures(player, {
|
||||
player_api.set_textures(player, {
|
||||
self.textures[name].skin,
|
||||
self.textures[name].armor,
|
||||
self.textures[name].wielditem,
|
||||
@ -373,7 +373,7 @@ armor.set_player_armor = function(self, player)
|
||||
local state = 0
|
||||
local count = 0
|
||||
local preview = armor:get_preview(name)
|
||||
local texture = "3d_armor_trans.png"
|
||||
local texture = "blank.png"
|
||||
local physics = {}
|
||||
local attributes = {}
|
||||
local levels = {}
|
||||
@ -415,7 +415,7 @@ armor.set_player_armor = function(self, player)
|
||||
end
|
||||
-- DEPRECATED, use armor_groups instead
|
||||
if def.groups["armor_radiation"] and levels["radiation"] then
|
||||
levels["radiation"] = def.groups["armor_radiation"]
|
||||
levels["radiation"] = levels["radiation"] + def.groups["armor_radiation"]
|
||||
end
|
||||
end
|
||||
local item = stack:get_name()
|
||||
@ -490,10 +490,13 @@ armor.set_player_armor = function(self, player)
|
||||
armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
|
||||
else
|
||||
-- Preserve immortal group (damage disabled for player)
|
||||
local immortal = player:get_armor_groups().immortal
|
||||
local player_groups = player:get_armor_groups()
|
||||
local immortal = player_groups.immortal
|
||||
if immortal and immortal ~= 0 then
|
||||
groups.immortal = 1
|
||||
end
|
||||
-- Preserve fall_damage_add_percent group (fall damage modifier)
|
||||
groups.fall_damage_add_percent = player_groups.fall_damage_add_percent
|
||||
player:set_armor_groups(groups)
|
||||
end
|
||||
if use_player_monoids then
|
||||
@ -627,6 +630,9 @@ end
|
||||
armor.damage = function(self, player, index, stack, use)
|
||||
local old_stack = ItemStack(stack)
|
||||
local worn_armor = armor:get_weared_armor_elements(player)
|
||||
if not worn_armor then
|
||||
return
|
||||
end
|
||||
local armor_worn_cnt = 0
|
||||
for k,v in pairs(worn_armor) do
|
||||
armor_worn_cnt = armor_worn_cnt + 1
|
||||
@ -677,6 +683,10 @@ armor.equip = function(self, player, itemstack)
|
||||
for i=1, armor_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if self:get_element(stack:get_name()) == armor_element then
|
||||
--prevents equiping an armor that would unequip a cursed armor.
|
||||
if minetest.get_item_group(stack:get_name(), "cursed") ~= 0 then
|
||||
return itemstack
|
||||
end
|
||||
index = i
|
||||
self:unequip(player, armor_element)
|
||||
break
|
||||
@ -709,11 +719,14 @@ armor.unequip = function(self, player, armor_element)
|
||||
if self:get_element(stack:get_name()) == armor_element then
|
||||
armor_inv:set_stack("armor", i, "")
|
||||
minetest.after(0, function()
|
||||
local inv = player:get_inventory()
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
minetest.add_item(player:get_pos(), stack)
|
||||
local pplayer = minetest.get_player_by_name(name)
|
||||
if pplayer then -- player is still online
|
||||
local inv = pplayer:get_inventory()
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
minetest.add_item(pplayer:get_pos(), stack)
|
||||
end
|
||||
end
|
||||
end)
|
||||
self:run_callbacks("on_unequip", player, i, stack)
|
||||
@ -798,9 +811,6 @@ end
|
||||
-- @tparam[opt] bool listring Use `listring` formspec element (default: `false`).
|
||||
-- @treturn string Formspec formatted string.
|
||||
armor.get_armor_formspec = function(self, name, listring)
|
||||
if armor.def[name].init_time == 0 then
|
||||
return "label[0,0;Armor not initialized!]"
|
||||
end
|
||||
local formspec = armor.formspec..
|
||||
"list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
|
||||
if listring == true then
|
||||
@ -929,6 +939,10 @@ armor.get_valid_player = function(self, player, msg)
|
||||
minetest.log("warning", ("3d_armor%s: Player reference is nil"):format(msg))
|
||||
return
|
||||
end
|
||||
if type(player) ~= "userdata" then
|
||||
-- Fake player, fail silently
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if not name then
|
||||
minetest.log("warning", ("3d_armor%s: Player name is nil"):format(msg))
|
||||
|
37
3d_armor/armor.conf
Executable file
@ -0,0 +1,37 @@
|
||||
-- Armor Configuration (defaults)
|
||||
|
||||
-- Increase this if you get initialization glitches when a player first joins.
|
||||
ARMOR_INIT_DELAY = 3
|
||||
|
||||
-- Number of initialization attempts.
|
||||
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
|
||||
ARMOR_INIT_TIMES = 3
|
||||
|
||||
-- Increase this if armor is not getting into bones due to server lag.
|
||||
ARMOR_BONES_DELAY = 3
|
||||
|
||||
-- How often player armor/wield items are updated.
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
|
||||
-- Drop armor when a player dies.
|
||||
-- Uses bones mod if present, otherwise items are dropped around the player.
|
||||
ARMOR_DROP = true
|
||||
|
||||
-- Pulverise armor when a player dies, overrides ARMOR_DROP.
|
||||
ARMOR_DESTROY = false
|
||||
|
||||
-- You can use this to increase or decrease overall armor effectiveness,
|
||||
-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
|
||||
-- You can use this to increase or decrease overall armor healing,
|
||||
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
|
||||
-- You can also use this file to execute arbitary lua code
|
||||
-- eg: Dumb the armor down if using Simple Mobs
|
||||
--if minetest.get_modpath("mobs") then
|
||||
-- ARMOR_LEVEL_MULTIPLIER = 1
|
||||
-- ARMOR_HEAL_MULTIPLIER = 0
|
||||
--end
|
||||
|
@ -35,10 +35,6 @@ ARMOR_FIRE_NODES = {
|
||||
-- Increase this if you get initialization glitches when a player first joins.
|
||||
ARMOR_INIT_DELAY = 1
|
||||
|
||||
-- Number of initialization attempts.
|
||||
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
|
||||
ARMOR_INIT_TIMES = 1
|
||||
|
||||
-- Increase this if armor is not getting into bones due to server lag.
|
||||
ARMOR_BONES_DELAY = 1
|
||||
|
||||
|
1027
3d_armor/armor.lua
@ -1,9 +0,0 @@
|
||||
default
|
||||
player_monoids?
|
||||
armor_monoid?
|
||||
pova?
|
||||
fire?
|
||||
ethereal?
|
||||
bakedclay?
|
||||
moreores?
|
||||
nether?
|
@ -1 +0,0 @@
|
||||
Adds craftable armor that is visible to other players.
|
@ -2,7 +2,6 @@ local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local worldpath = minetest.get_worldpath()
|
||||
local last_punch_time = {}
|
||||
local pending_players = {}
|
||||
local timer = 0
|
||||
|
||||
dofile(modpath.."/api.lua")
|
||||
@ -99,17 +98,7 @@ for _, mod in pairs(skin_mods) do
|
||||
armor.set_skin_mod(mod)
|
||||
end
|
||||
end
|
||||
if not minetest.get_modpath("moreores") then
|
||||
armor.materials.mithril = nil
|
||||
end
|
||||
if not minetest.get_modpath("ethereal") then
|
||||
armor.materials.crystal = nil
|
||||
end
|
||||
if not minetest.get_modpath("nether") then
|
||||
armor.materials.nether = nil
|
||||
end
|
||||
|
||||
dofile(modpath.."/armor.lua")
|
||||
|
||||
-- Armor Initialization
|
||||
|
||||
@ -191,11 +180,7 @@ local function validate_armor_inventory(player)
|
||||
end
|
||||
|
||||
local function init_player_armor(initplayer)
|
||||
local name = initplayer:get_player_name()
|
||||
local pos = initplayer:get_pos()
|
||||
if not name or not pos then
|
||||
return false
|
||||
end
|
||||
local name = assert(initplayer:get_player_name())
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
validate_armor_inventory(player)
|
||||
@ -234,6 +219,11 @@ local function init_player_armor(initplayer)
|
||||
if player:get_player_name() ~= name then
|
||||
return 0
|
||||
end
|
||||
--cursed items cannot be unequiped by the player
|
||||
local is_cursed = minetest.get_item_group(stack:get_name(), "cursed") ~= 0
|
||||
if not minetest.is_creative_enabled(player) and is_cursed then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
@ -261,7 +251,6 @@ local function init_player_armor(initplayer)
|
||||
end
|
||||
end
|
||||
armor.def[name] = {
|
||||
init_time = minetest.get_gametime(),
|
||||
level = 0,
|
||||
state = 0,
|
||||
count = 0,
|
||||
@ -279,8 +268,8 @@ local function init_player_armor(initplayer)
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name] = {
|
||||
skin = skin,
|
||||
armor = "3d_armor_trans.png",
|
||||
wielditem = "3d_armor_trans.png",
|
||||
armor = "blank.png",
|
||||
wielditem = "blank.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
}
|
||||
local texture_path = minetest.get_modpath("player_textures")
|
||||
@ -294,7 +283,6 @@ local function init_player_armor(initplayer)
|
||||
end
|
||||
end
|
||||
armor:set_player_armor(initplayer)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Armor Player Model
|
||||
@ -303,17 +291,26 @@ player_api.register_model("3d_armor_character.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {
|
||||
armor.default_skin..".png",
|
||||
"3d_armor_trans.png",
|
||||
"3d_armor_trans.png",
|
||||
"blank.png",
|
||||
"blank.png",
|
||||
},
|
||||
animations = {
|
||||
stand = {x=0, y=79},
|
||||
lay = {x=162, y=166},
|
||||
lay = {x=162, y=166, eye_height = 0.3, override_local = true,
|
||||
collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
|
||||
walk = {x=168, y=187},
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
sit = {x=81, y=160, eye_height = 0.8, override_local = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
|
||||
-- compatibility w/ the emote mod
|
||||
wave = {x = 192, y = 196, override_local = true},
|
||||
point = {x = 196, y = 196, override_local = true},
|
||||
freeze = {x = 205, y = 205, override_local = true},
|
||||
},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||
-- stepheight: use default
|
||||
eye_height = 1.47,
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
@ -330,16 +327,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_set_model(player, "3d_armor_character.b3d")
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
minetest.after(0, function()
|
||||
-- TODO: Added in 7566ecc - What's the prupose?
|
||||
local pplayer = minetest.get_player_by_name(player_name)
|
||||
if pplayer and init_player_armor(pplayer) == false then
|
||||
pending_players[pplayer] = 0
|
||||
end
|
||||
end)
|
||||
player_api.set_model(player, "3d_armor_character.b3d")
|
||||
init_player_armor(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
@ -348,7 +337,6 @@ minetest.register_on_leaveplayer(function(player)
|
||||
armor.def[name] = nil
|
||||
armor.textures[name] = nil
|
||||
end
|
||||
pending_players[player] = nil
|
||||
end)
|
||||
|
||||
if armor.config.drop == true or armor.config.destroy == true then
|
||||
@ -361,9 +349,12 @@ if armor.config.drop == true or armor.config.destroy == true then
|
||||
for i=1, armor_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(drop, stack)
|
||||
armor:run_callbacks("on_unequip", player, i, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
--soulbound armors remain equipped after death
|
||||
if minetest.get_item_group(stack:get_name(), "soulbound") == 0 then
|
||||
table.insert(drop, stack)
|
||||
armor:run_callbacks("on_unequip", player, i, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
@ -399,8 +390,8 @@ if armor.config.drop == true or armor.config.destroy == true then
|
||||
end)
|
||||
end
|
||||
end)
|
||||
else -- reset un-dropped armor and it's effects
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
-- reset un-dropped armor and it's effects
|
||||
armor:set_player_armor(player)
|
||||
end)
|
||||
end
|
||||
@ -409,10 +400,14 @@ if armor.config.punch_damage == true then
|
||||
minetest.register_on_punchplayer(function(player, hitter,
|
||||
time_from_last_punch, tool_capabilities)
|
||||
local name = player:get_player_name()
|
||||
local hit_ip = hitter:is_player()
|
||||
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
|
||||
return
|
||||
elseif name then
|
||||
if hitter then
|
||||
local hit_ip = hitter:is_player()
|
||||
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if name then
|
||||
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
|
||||
last_punch_time[name] = minetest.get_gametime()
|
||||
end
|
||||
@ -420,43 +415,53 @@ if armor.config.punch_damage == true then
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
if player and reason.type ~= "drown" and reason.hunger == nil
|
||||
and hp_change < 0 then
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
local heal = armor.def[name].heal
|
||||
if heal >= math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
-- check if armor damage was handled by fire or on_punchplayer
|
||||
local time = last_punch_time[name] or 0
|
||||
if time == 0 or time + 1 < minetest.get_gametime() then
|
||||
armor:punch(player)
|
||||
end
|
||||
if not minetest.is_player(player) then
|
||||
return hp_change
|
||||
end
|
||||
|
||||
if reason.type == "drown" or reason.hunger or hp_change >= 0 then
|
||||
return hp_change
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local properties = player:get_properties()
|
||||
local hp = player:get_hp()
|
||||
if hp + hp_change < properties.hp_max then
|
||||
local heal = armor.def[name].heal
|
||||
if heal >= math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
-- check if armor damage was handled by fire or on_punchplayer
|
||||
local time = last_punch_time[name] or 0
|
||||
if time == 0 or time + 1 < minetest.get_gametime() then
|
||||
armor:punch(player)
|
||||
end
|
||||
end
|
||||
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
|
||||
if armor.config.feather_fall == true then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if armor.def[name].feather > 0 then
|
||||
local vel_y = player:get_velocity().y
|
||||
if vel_y < -0.5 then
|
||||
vel_y = -(vel_y * 0.05)
|
||||
player:add_velocity({x = 0, y = vel_y, z = 0})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if timer <= armor.config.init_delay then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for player, count in pairs(pending_players) do
|
||||
local remove = init_player_armor(player) == true
|
||||
pending_players[player] = count + 1
|
||||
if remove == false and count > armor.config.init_times then
|
||||
minetest.log("warning", S("3d_armor: Failed to initialize player"))
|
||||
remove = true
|
||||
end
|
||||
if remove == true then
|
||||
pending_players[player] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- water breathing protection, added by TenPlus1
|
||||
if armor.config.water_protect == true then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
@ -469,22 +474,14 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Fire Protection, added by TenPlus1.
|
||||
if armor.config.fire_protect == true then
|
||||
-- override any hot nodes that do not already deal damage
|
||||
for _, row in pairs(armor.fire_nodes) do
|
||||
if minetest.registered_nodes[row[1]] then
|
||||
local damage = minetest.registered_nodes[row[1]].damage_per_second
|
||||
if not damage or damage == 0 then
|
||||
minetest.override_item(row[1], {damage_per_second = row[3]})
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
print ("[3d_armor] Fire Nodes disabled")
|
||||
end
|
||||
|
||||
if armor.config.fire_protect == true then
|
||||
-- make torches hurt
|
||||
minetest.override_item("default:torch", {damage_per_second = 1})
|
||||
minetest.override_item("default:torch_wall", {damage_per_second = 1})
|
||||
minetest.override_item("default:torch_ceiling", {damage_per_second = 1})
|
||||
|
||||
-- check player damage for any hot nodes we may be protected against
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
|
||||
if reason.type == "node_damage" and reason.node then
|
||||
@ -493,9 +490,7 @@ if armor.config.fire_protect == true then
|
||||
local name = player:get_player_name()
|
||||
for _,igniter in pairs(armor.fire_nodes) do
|
||||
if reason.node == igniter[1] then
|
||||
if armor.def[name].fire < igniter[2] then
|
||||
armor:punch(player, "fire")
|
||||
else
|
||||
if armor.def[name].fire >= igniter[2] then
|
||||
hp_change = 0
|
||||
end
|
||||
end
|
||||
@ -505,3 +500,5 @@ if armor.config.fire_protect == true then
|
||||
return hp_change
|
||||
end, true)
|
||||
end
|
||||
|
||||
minetest.log("action", "[3d_armor] loaded.")
|
||||
|
@ -1,62 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor : Abgetrennter Rüstungsbestand ist nicht gesetzt: @1
|
||||
3d_armor: Player name is nil @1=3d_armor : Spielername ist nicht gesetzt: @1
|
||||
3d_armor: Player reference is nil @1=3d_armor : Spielerreferenz ist nicht gesetzt: @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Adminstiefel
|
||||
Admin Chestplate=Adminbrustplatte
|
||||
Admin Helmet=Adminhelm
|
||||
Admin Leggings=Adminhose
|
||||
Bronze Boots=Bronzestiefel
|
||||
Bronze Chestplate=Bronzebrustplatte
|
||||
Bronze Helmet=Bronzehelm
|
||||
Bronze Leggings=Bronzehose
|
||||
Cactus Boots=Kaktusstiefel
|
||||
Cactus Chestplate=Kaktusbrustplatte
|
||||
Cactus Helmet=Kaktushelm
|
||||
Cactus Leggings=Kaktushose
|
||||
Crystal Boots=Kristallstiefel
|
||||
Crystal Chestplate=Kristallbrustplatte
|
||||
Crystal Helmet=Kristallhelm
|
||||
Crystal Leggings=Kristallhose
|
||||
Nether Boots=Netherstiefel
|
||||
Nether Chestplate=Netherbrustplatte
|
||||
Nether Helmet=Netherhelm
|
||||
Nether Leggings=Netherhose
|
||||
Diamond Boots=Diamantstiefel
|
||||
Diamond Chestplate=Diamantbrustplatte
|
||||
Diamond Helmet=Diamanthelm
|
||||
Diamond Leggings=Diamanthose
|
||||
Gold Boots=Goldstiefel
|
||||
Gold Chestplate=Goldbrustplatte
|
||||
Gold Helmet=Goldhelm
|
||||
Gold Leggings=Goldhose
|
||||
Mithril Boots=Mithrilstiefel
|
||||
Mithril Chestplate=Mithrilbrustplatte
|
||||
Mithril Helmet=Mithrilhelm
|
||||
Mithril Leggings=Mithrilhose
|
||||
Steel Boots=Stahlstiefel
|
||||
Steel Chestplate=Stahlbrustplatte
|
||||
Steel Helmet=Stahlhelm
|
||||
Steel Leggings=Stahlhose
|
||||
Wood Boots=Holzstiefel
|
||||
Wood Chestplate=Holzbrustplatte
|
||||
Wood Helmet=Holzhelm
|
||||
Wood Leggings=Holzhose
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor : Initialisierung des Spielers fehlgeschlagen
|
||||
Fire=Feuer
|
||||
Heal=Heilen
|
||||
Radiation=Strahlung
|
||||
Level=Stufe
|
||||
Radiation=Strahlen
|
||||
Your @1 got destroyed!=Deine @1 wurde zerstört!
|
||||
Your @1 is almost broken!=Deine @1 ist fast kaputt!
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Feuer-Knoten deaktiviert
|
||||
Heal=Heilung
|
||||
Fire=Feuer
|
||||
Your @1 is almost broken!=@1 ist fast kaputt!
|
||||
Your @1 got destroyed!=@1 wurde zerstört!
|
||||
|
7
3d_armor/locale/3d_armor.eo.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Radiado
|
||||
Level=Nivelo
|
||||
Heal=Blokŝanco
|
||||
Fire=Fajro
|
||||
Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
|
||||
Your @1 got destroyed!=Via @1 detruiĝis!
|
@ -1,62 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: La armadura desconectada es nula @1
|
||||
3d_armor: Player name is nil @1=3d_armor: El nombre del jugador es nulo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: La referencia del jugador es nula @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Botas de admin
|
||||
Admin Chestplate=Peto de admin
|
||||
Admin Helmet=Casco de admin
|
||||
Admin Leggings=Grebas de admin
|
||||
Bronze Boots=Botas de bronce
|
||||
Bronze Chestplate=Peto de bronce
|
||||
Bronze Helmet=Casco de bronce
|
||||
Bronze Leggings=Grebas de bronce
|
||||
Cactus Boots=Botas de cactus
|
||||
Cactus Chestplate=Peto de cactus
|
||||
Cactus Helmet=Casco de cactus
|
||||
Cactus Leggings=Grebas de cactus
|
||||
Crystal Boots=Botas de cristal
|
||||
Crystal Chestplate=Peto de cristal
|
||||
Crystal Helmet=Casco de cristal
|
||||
Crystal Leggings=Grebas de cristal
|
||||
Nether Boots=Botas de nether
|
||||
Nether Chestplate=Peto de nether
|
||||
Nether Helmet=Casco de nether
|
||||
Nether Leggings=Grebas de nether
|
||||
Diamond Boots=Botas de diamante
|
||||
Diamond Chestplate=Peto de diamante
|
||||
Diamond Helmet=Casco de diamante
|
||||
Diamond Leggings=Grebas de diamante
|
||||
Gold Boots=Botas de oro
|
||||
Gold Chestplate=Peto de oro
|
||||
Gold Helmet=Casco de oro
|
||||
Gold Leggings=Grebas de oro
|
||||
Mithril Boots=Botas de mitrilo
|
||||
Mithril Chestplate=Peto de mitrilo
|
||||
Mithril Helmet=Casco de mitrilo
|
||||
Mithril Leggings=Grebas de mitrilo
|
||||
Steel Boots=Botas de acero
|
||||
Steel Chestplate=Peto de acero
|
||||
Steel Helmet=Casco de acero
|
||||
Steel Leggings=Grebas de acero
|
||||
Wood Boots=Botas de madera
|
||||
Wood Chestplate=Peto de madera
|
||||
Wood Helmet=Casco de madera
|
||||
Wood Leggings=Grebas de madera
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Fallo en la inicialización del jugador
|
||||
Fire=Fuego
|
||||
Heal=Salud
|
||||
Level=Nivel
|
||||
Radiation=Radiación
|
||||
Your @1 got destroyed!=¡Tu @1 fue destruído!
|
||||
Level=Nivel
|
||||
Heal=Salud
|
||||
Fire=Fuego
|
||||
Your @1 is almost broken!=¡Tu @1 esta a punto de romperse!
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodos de fuego desabilitados
|
||||
Your @1 got destroyed!=¡Tu @1 fue destruído!
|
||||
|
@ -1,62 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor : Inventaire détaché pour l'armure non trouvé @1
|
||||
3d_armor: Player name is nil @1=3d_armor : Nom du joueur non trouvé @1
|
||||
3d_armor: Player reference is nil @1=3d_armor : Référence au joueur non trouvée @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Bottes d'admin
|
||||
Admin Chestplate=Cuirasse d'admin
|
||||
Admin Helmet=Casque d'admin
|
||||
Admin Leggings=Jambières d'admin
|
||||
Bronze Boots=Bottes en bronze
|
||||
Bronze Chestplate=Cuirasse en bronze
|
||||
Bronze Helmet=Casque en bronze
|
||||
Bronze Leggings=Jambières en bronze
|
||||
Cactus Boots=Bottes en cactus
|
||||
Cactus Chestplate=Cuirasse en cactus
|
||||
Cactus Helmet=Casque en cactus
|
||||
Cactus Leggings=Jambières en cactus
|
||||
Crystal Boots=Bottes en cristal
|
||||
Crystal Chestplate=Cuirasse en cristal
|
||||
Crystal Helmet=Casque en cristal
|
||||
Crystal Leggings=Jambières en cristal
|
||||
Nether Boots=Bottes en nether
|
||||
Nether Chestplate=Cuirasse en nether
|
||||
Nether Helmet=Casque en nether
|
||||
Nether Leggings=Jambières en nether
|
||||
Diamond Boots=Bottes en diamant
|
||||
Diamond Chestplate=Cuirasse en diamant
|
||||
Diamond Helmet=Casque en diamant
|
||||
Diamond Leggings=Jambières en diamant
|
||||
Gold Boots=Bottes en or
|
||||
Gold Chestplate=Cuirasse en or
|
||||
Gold Helmet=Casque en or
|
||||
Gold Leggings=Jambières en or
|
||||
Mithril Boots=Bottes en mithril
|
||||
Mithril Chestplate=Cuirasse en mithril
|
||||
Mithril Helmet=Casque en mithril
|
||||
Mithril Leggings=Jambières en mithril
|
||||
Steel Boots=Bottes en acier
|
||||
Steel Chestplate=Cuirasse en acier
|
||||
Steel Helmet=Casque en acier
|
||||
Steel Leggings=Jambières en acier
|
||||
Wood Boots=Bottes en bois
|
||||
Wood Chestplate=Cuirasse en bois
|
||||
Wood Helmet=Casque en bois
|
||||
Wood Leggings=Jambières en bois
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor : Impossible d'initialiser le joueur
|
||||
Fire=Fire
|
||||
Heal=Soins
|
||||
Level=Niveau
|
||||
Radiation=Radiation
|
||||
Your @1 got destroyed!=Une partie de votre armure a été détruite : @1 !
|
||||
Level=Niveau
|
||||
Heal=Soins
|
||||
Fire=Fire
|
||||
Your @1 is almost broken!=Une partie de votre armure est presque détruite : @1 !
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nœuds de type feu désactivés
|
||||
Your @1 got destroyed!=Une partie de votre armure a été détruite : @1 !
|
||||
|
@ -1,90 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: L'inventario separato dell'armatura è nullo @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Il nome dell'utente è nullo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Il riferimento all'utente è nullo @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Stivali dell'amministratrice/tore
|
||||
Admin Chestplate=Corazza dell'amministratrice/tore
|
||||
Admin Helmet=Elmo dell'amministratrice/tore
|
||||
Admin Leggings=Gambali dell'amministratrice/tore
|
||||
Bronze Boots=Stivali di bronzo
|
||||
Bronze Chestplate=Corazza di bronzo
|
||||
Bronze Helmet=Elmo di bronzo
|
||||
Bronze Leggings=Gambali di bronzo
|
||||
Cactus Boots=Stivali di cactus
|
||||
Cactus Chestplate=Corazza di cactus
|
||||
Cactus Helmet=Elmo di cactus
|
||||
Cactus Leggings=Gambali di cactus
|
||||
Crystal Boots=Stivali di cristallo
|
||||
Crystal Chestplate=Corazza di cristallo
|
||||
Crystal Helmet=Elmo di cristallo
|
||||
Crystal Leggings=Gambali di cristallo
|
||||
Nether Boots=Stivali di nether
|
||||
Nether Chestplate=Corazza di nether
|
||||
Nether Helmet=Elmo di nether
|
||||
Nether Leggings=Gambali di nether
|
||||
Diamond Boots=Stivali di diamante
|
||||
Diamond Chestplate=Corazza di diamante
|
||||
Diamond Helmet=Elmo di diamante
|
||||
Diamond Leggings=Gambali di diamante
|
||||
Gold Boots=Stivali d'oro
|
||||
Gold Chestplate=Corazza d'oro
|
||||
Gold Helmet=Elmo d'oro
|
||||
Gold Leggings=Gambali d'oro
|
||||
Mithril Boots=Stivali di mithril
|
||||
Mithril Chestplate=Corazza di mithril
|
||||
Mithril Helmet=Elmo di mithril
|
||||
Mithril Leggings=Gambali di mithril
|
||||
Steel Boots=Stivali d'acciaio
|
||||
Steel Chestplate=Corazza d'acciaio
|
||||
Steel Helmet=Elmo d'acciaio
|
||||
Steel Leggings=Gambali d'acciaio
|
||||
Wood Boots=Stivali di legno
|
||||
Wood Chestplate=Corazza di legno
|
||||
Wood Helmet=Elmo di legno
|
||||
Wood Leggings=Gambali di legno
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Inizializzazione dell'utente fallita
|
||||
Fire=Fuoco
|
||||
Heal=Guarigione
|
||||
Level=Livello
|
||||
Radiation=Radiazione
|
||||
Your @1 got destroyed!=@1 in frantumi!
|
||||
Level=Livello
|
||||
Heal=Guarigione
|
||||
Fire=Fuoco
|
||||
Your @1 is almost broken!=@1 quasi in frantumi!
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodi fuoco disabilitati
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod caricata ma inutilizzata.
|
||||
Back=Indietro
|
||||
Armor=Armatura
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod caricata ma inutilizzata.
|
||||
Armor stand top=Parte superiore del supporto per armatura
|
||||
Armor stand=Supporto per armatura
|
||||
Armor Stand=Supporto per armatura
|
||||
Locked Armor stand=Supporto per armatura chiuso a chiave
|
||||
Armor Stand (owned by @1)=Supporto per armatura (di proprietà di @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod caricata ma inutilizzata.
|
||||
3d Armor=Armatura 3D
|
||||
Armor not initialized!=Armatura non inizializzata!
|
||||
Admin Shield=Scudo dell'amministratrice/tore
|
||||
Wooden Shield=Scudo di legno
|
||||
Enhanced Wood Shield=Scudo di legno migliorato
|
||||
Cactus Shield=Scudo di cactus
|
||||
Enhanced Cactus Shield=Scudo di cactus migliorato
|
||||
Steel Shield=Scudo d'acciaio
|
||||
Bronze Shield=Scudo di bronzo
|
||||
Diamond Shield=Scudo di diamante
|
||||
Gold Shield=Scudo d'oro
|
||||
Mithril Shield=Scudo di mithril
|
||||
Crystal Shield=Scudo di cristallo
|
||||
Nether Shield=Scudo di nether
|
||||
Your @1 got destroyed!=@1 in frantumi!
|
||||
|
@ -1,90 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventori perisai terpisah tiada nilai @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Nama pemain tiada nilai @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Rujukan pemain tiada nilai @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=But Pentadbir
|
||||
Admin Chestplate=Perisai Dada Pentadbir
|
||||
Admin Helmet=Helmet Pentadbir
|
||||
Admin Leggings=Perisai Kaki Pentadbir
|
||||
Bronze Boots=But Gangsa
|
||||
Bronze Chestplate=Perisai Dada Gangsa
|
||||
Bronze Helmet=Helmet Gangsa
|
||||
Bronze Leggings=Perisai Kaki Gangsa
|
||||
Cactus Boots=But Kaktus
|
||||
Cactus Chestplate=Perisai Dada Kaktus
|
||||
Cactus Helmet=Helmet Kaktus
|
||||
Cactus Leggings=Perisai Kaki Kaktus
|
||||
Crystal Boots=But Kristal
|
||||
Crystal Chestplate=Perisai Dada Kristal
|
||||
Crystal Helmet=Helmet Kristal
|
||||
Crystal Leggings=Perisai Kaki Kristal
|
||||
Nether Boots=But Nether
|
||||
Nether Chestplate=Perisai Dada Nether
|
||||
Nether Helmet=Helmet Nether
|
||||
Nether Leggings=Perisai Kaki Nether
|
||||
Diamond Boots=But Intan
|
||||
Diamond Chestplate=Perisai Dada Intan
|
||||
Diamond Helmet=Helmet Intan
|
||||
Diamond Leggings=Perisai Kaki Intan
|
||||
Gold Boots=But Emas
|
||||
Gold Chestplate=Perisai Dada Emas
|
||||
Gold Helmet=Helmet Emas
|
||||
Gold Leggings=Perisai Kaki Emas
|
||||
Mithril Boots=But Mithril
|
||||
Mithril Chestplate=Perisai Dada Mithril
|
||||
Mithril Helmet=Helmet Mithril
|
||||
Mithril Leggings=Perisai Kaki Mithril
|
||||
Steel Boots=But Keluli
|
||||
Steel Chestplate=Perisai Dada Keluli
|
||||
Steel Helmet=Helmet Keluli
|
||||
Steel Leggings=Perisai Kaki Keluli
|
||||
Wood Boots=But Kayu
|
||||
Wood Chestplate=Perisai Dada Kayu
|
||||
Wood Helmet=Helmet Kayu
|
||||
Wood Leggings=Perisai Kaki Kayu
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Gagal mengasalkan pemain
|
||||
Fire=Api
|
||||
Heal=Pulih
|
||||
Level=Tahap
|
||||
Radiation=Radiasi
|
||||
Your @1 got destroyed!=@1 anda telah musnah!
|
||||
Level=Tahap
|
||||
Heal=Pulih
|
||||
Fire=Api
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nod-nod Api dilumpuhkan
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mods dimuatkan tetapi tidak digunakan.
|
||||
Back=Kembali
|
||||
Armor=Perisai
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan.
|
||||
Armor stand top=Bhg atas dirian perisai
|
||||
Armor stand=Dirian perisai
|
||||
Armor Stand=Dirian Perisai
|
||||
Locked Armor stand=Dirian perisai Berkunci
|
||||
Armor Stand (owned by @1)=Dirian Perisai (milik @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mods dimuatkan tetapi tidak digunakan.
|
||||
3d Armor=Perisai 3d
|
||||
Armor not initialized!=Perisai tidak diasalkan!
|
||||
Admin Shield=Perisai Pegang Pentadbir
|
||||
Wooden Shield=Perisai Pegang Kayu
|
||||
Enhanced Wood Shield=Perisai Pegang Kayu Kukuh
|
||||
Cactus Shield=Perisai Pegang Kaktus
|
||||
Enhanced Cactus Shield=Perisai Pegang Kaktus Kukuh
|
||||
Steel Shield=Perisai Pegang Keluli
|
||||
Bronze Shield=Perisai Pegang Gangsa
|
||||
Diamond Shield=Perisai Pegang Intan
|
||||
Gold Shield=Perisai Pegang Emas
|
||||
Mithril Shield=Perisai Pegang Mithril
|
||||
Crystal Shield=Perisai Pegang Kristal
|
||||
Nether Shield=Perisai Pegang Nether
|
||||
Your @1 got destroyed!=@1 anda telah musnah!
|
||||
|
7
3d_armor/locale/3d_armor.pl.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Promieniowanie
|
||||
Level=Poziom
|
||||
Heal=Uzdrawianie
|
||||
Fire=Ogień
|
||||
Your @1 is almost broken!=Twój @1 jest prawie zepsuty!
|
||||
Your @1 got destroyed!=Twój @1 został zniszczony!
|
@ -1,90 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Botas de Administrador
|
||||
Admin Chestplate=Peitoral de Administrador
|
||||
Admin Helmet=Capacete de Administrador
|
||||
Admin Leggings=Calças de Administrador
|
||||
Bronze Boots=Botas de Bronze
|
||||
Bronze Chestplate=Peitoral de Bronze
|
||||
Bronze Helmet=Capacete de Bronze
|
||||
Bronze Leggings=Calças de Bronze
|
||||
Cactus Boots=Botas de Madeira
|
||||
Cactus Chestplate=Peitoral de Cacto
|
||||
Cactus Helmet=Capacete de Cacto
|
||||
Cactus Leggings=Calças de Cacto
|
||||
Crystal Boots=Botas de Cristal
|
||||
Crystal Chestplate=Peitoral de Cristal
|
||||
Crystal Helmet=Capacete de Cristal
|
||||
Crystal Leggings=Calças de Cristal
|
||||
Nether Boots=Botas de Nether
|
||||
Nether Chestplate=Peitoral de Nether
|
||||
Nether Helmet=Capacete de Nether
|
||||
Nether Leggings=Calças de Nether
|
||||
Diamond Boots=Botas de Diamante
|
||||
Diamond Chestplate=Peitoral de Diamante
|
||||
Diamond Helmet=Capacete de Diamante
|
||||
Diamond Leggings=Calças de Diamante
|
||||
Gold Boots=Botas de Ouro
|
||||
Gold Chestplate=Peitoral de Ouro
|
||||
Gold Helmet=Capacete de Ouro
|
||||
Gold Leggings=Calças de Ouro
|
||||
Mithril Boots=Botas de Mithril
|
||||
Mithril Chestplate=Peitoral de Mithril
|
||||
Mithril Helmet=Capacete de Mithril
|
||||
Mithril Leggings=Calças de Mithril
|
||||
Steel Boots=Botas de Aço
|
||||
Steel Chestplate=Peitoral de Aço
|
||||
Steel Helmet=Capacete de Aço
|
||||
Steel Leggings=Calças de Aço
|
||||
Wood Boots=Botas de Madeira
|
||||
Wood Chestplate=Peitoral de Madeira
|
||||
Wood Helmet=Capacete de Madeira
|
||||
Wood Leggings=Calças de Madeira
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador
|
||||
Fire=Fogo
|
||||
Heal=Saúde
|
||||
Level=Nível
|
||||
Radiation=Radiação
|
||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||
Level=Nível
|
||||
Heal=Saúde
|
||||
Fire=Fogo
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante.
|
||||
Back=Voltar
|
||||
Armor=Armadura
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante.
|
||||
Armor stand top=Topo de estande de armadura
|
||||
Armor stand=Estande de armadura
|
||||
Armor Stand=Estande de Armadura
|
||||
Locked Armor stand=Estande de Armadura Trancada
|
||||
Armor Stand (owned by @1)=Estande de Armadura (pertente a @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante.
|
||||
3d Armor=3d Armor
|
||||
Armor not initialized!=Armadura não inicializada!
|
||||
Admin Shield=Escudo de Administrador
|
||||
Wooden Shield=Escudo de Madeira
|
||||
Enhanced Wood Shield=Escudo de Madeira Melhorado
|
||||
Cactus Shield=Escudo de Cacto
|
||||
Enhanced Cactus Shield=Escudo de Cacto Melhorado
|
||||
Steel Shield=Escudo de Aço
|
||||
Bronze Shield=Escudo de Bronze
|
||||
Diamond Shield=Escudo de Diamante
|
||||
Gold Shield=Escudo de Ouro
|
||||
Mithril Shield=Escudo de Mithril
|
||||
Crystal Shield=Escudo de Cristal
|
||||
Nether Shield=Escudo de Nether
|
||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||
|
@ -1,90 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Inventario avulso de armadura é nulo @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Nome de jogador é nulo @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Referência Jogador é nula @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=Botas de Administrador
|
||||
Admin Chestplate=Peitoral de Administrador
|
||||
Admin Helmet=Capacete de Administrador
|
||||
Admin Leggings=Calças de Administrador
|
||||
Bronze Boots=Botas de Bronze
|
||||
Bronze Chestplate=Peitoral de Bronze
|
||||
Bronze Helmet=Capacete de Bronze
|
||||
Bronze Leggings=Calças de Bronze
|
||||
Cactus Boots=Botas de Madeira
|
||||
Cactus Chestplate=Peitoral de Cacto
|
||||
Cactus Helmet=Capacete de Cacto
|
||||
Cactus Leggings=Calças de Cacto
|
||||
Crystal Boots=Botas de Cristal
|
||||
Crystal Chestplate=Peitoral de Cristal
|
||||
Crystal Helmet=Capacete de Cristal
|
||||
Crystal Leggings=Calças de Cristal
|
||||
Nether Boots=Botas de Nether
|
||||
Nether Chestplate=Peitoral de Nether
|
||||
Nether Helmet=Capacete de Nether
|
||||
Nether Leggings=Calças de Nether
|
||||
Diamond Boots=Botas de Diamante
|
||||
Diamond Chestplate=Peitoral de Diamante
|
||||
Diamond Helmet=Capacete de Diamante
|
||||
Diamond Leggings=Calças de Diamante
|
||||
Gold Boots=Botas de Ouro
|
||||
Gold Chestplate=Peitoral de Ouro
|
||||
Gold Helmet=Capacete de Ouro
|
||||
Gold Leggings=Calças de Ouro
|
||||
Mithril Boots=Botas de Mithril
|
||||
Mithril Chestplate=Peitoral de Mithril
|
||||
Mithril Helmet=Capacete de Mithril
|
||||
Mithril Leggings=Calças de Mithril
|
||||
Steel Boots=Botas de Aço
|
||||
Steel Chestplate=Peitoral de Aço
|
||||
Steel Helmet=Capacete de Aço
|
||||
Steel Leggings=Calças de Aço
|
||||
Wood Boots=Botas de Madeira
|
||||
Wood Chestplate=Peitoral de Madeira
|
||||
Wood Helmet=Capacete de Madeira
|
||||
Wood Leggings=Calças de Madeira
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: Falha ao inicializar jogador
|
||||
Fire=Fogo
|
||||
Heal=Saúde
|
||||
Level=Nível
|
||||
Radiation=Radiação
|
||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||
Level=Nível
|
||||
Heal=Saúde
|
||||
Fire=Fogo
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] Nodes de gofo desabilitados
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: Mod carregado mas inoperante.
|
||||
Back=Voltar
|
||||
Armor=Armadura
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: Mod carregado mas inoperante.
|
||||
Armor stand top=Topo de estande de armadura
|
||||
Armor stand=Estande de armadura
|
||||
Armor Stand=Estande de Armadura
|
||||
Locked Armor stand=Estande de Armadura Trancada
|
||||
Armor Stand (owned by @1)=Estande de Armadura (pertente a @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: Mod carregado mas inoperante.
|
||||
3d Armor=3d Armor
|
||||
Armor not initialized!=Armadura não inicializada!
|
||||
Admin Shield=Escudo de Administrador
|
||||
Wooden Shield=Escudo de Madeira
|
||||
Enhanced Wood Shield=Escudo de Madeira Melhorado
|
||||
Cactus Shield=Escudo de Cacto
|
||||
Enhanced Cactus Shield=Escudo de Cacto Melhorado
|
||||
Steel Shield=Escudo de Aço
|
||||
Bronze Shield=Escudo de Bronze
|
||||
Diamond Shield=Escudo de Diamante
|
||||
Gold Shield=Escudo de Ouro
|
||||
Mithril Shield=Escudo de Mithril
|
||||
Crystal Shield=Escudo de Cristal
|
||||
Nether Shield=Escudo de Nether
|
||||
Your @1 got destroyed!=@1 foi destruído(a)!
|
||||
|
@ -1,85 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=3d_armor: Отдельный инвентарь брони является nil @1
|
||||
3d_armor: Player name is nil @1=3d_armor: Имя игрока является nil @1
|
||||
3d_armor: Player reference is nil @1=3d_armor: Ссылка игрока является nil @1
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=ботинки админа
|
||||
Admin Chestplate=бронежилет админа
|
||||
Admin Helmet=шлем админа
|
||||
Admin Leggings=гамаши админа
|
||||
Bronze Boots=бронзовые ботинки
|
||||
Bronze Chestplate=бронзовый бронежилет
|
||||
Bronze Helmet=бронзовый шлем
|
||||
Bronze Leggings=бронзовые гамаши
|
||||
Cactus Boots=кактусовые ботинки
|
||||
Cactus Chestplate=кактусовый бронежилет
|
||||
Cactus Helmet=кактусовый шлем
|
||||
Cactus Leggings=кактусовые гамаши
|
||||
Crystal Boots=кристалловые ботинки
|
||||
Crystal Chestplate=кристалловый бронежилет
|
||||
Crystal Helmet=кристалловый шлем
|
||||
Crystal Leggings=кристалловые гамаши
|
||||
Diamond Boots=алмазные ботинки
|
||||
Diamond Chestplate=алмазный бронежилет
|
||||
Diamond Helmet=алмазный шлем
|
||||
Diamond Leggings=алмазные гамаши
|
||||
Gold Boots=золотые ботинки
|
||||
Gold Chestplate=золотой бронежилет
|
||||
Gold Helmet=золотой шлем
|
||||
Gold Leggings=золотые гамаши
|
||||
Mithril Boots=мифриловые ботинки
|
||||
Mithril Chestplate=мифриловый бронежилет
|
||||
Mithril Helmet=мифриловый шлем
|
||||
Mithril Leggings=мифриловые гамаши
|
||||
Steel Boots=стальные ботинки
|
||||
Steel Chestplate=стальной бронежилет
|
||||
Steel Helmet=стальной шлем
|
||||
Steel Leggings=стальные гамаши
|
||||
Wood Boots=деревянные ботинки
|
||||
Wood Chestplate=деревянный бронежилет
|
||||
Wood Helmet=деревянный шлем
|
||||
Wood Leggings=деревянные гамаши
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=3d_armor: не смог подготовить игрока
|
||||
Fire=огонь
|
||||
Heal=исцеление
|
||||
Level=уровень
|
||||
Radiation=излучение
|
||||
Your @1 got destroyed!=твой(и) @1 был(и) разрушен(ы)!
|
||||
Level=уровень
|
||||
Heal=исцеление
|
||||
Fire=огонь
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=[3d_armor] блоки огня отключены
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
3d_armor_ip: Mod loaded but unused.=3d_armor_ip: мод загружен но не используется.
|
||||
Back=назад
|
||||
Armor=бронь
|
||||
3d_armor_sfinv: Mod loaded but unused.=3d_armor_sfinv: мод загружен но не используется.
|
||||
Armor stand top=стойка для брони (верх)
|
||||
Armor stand=стойка для брони
|
||||
Armor Stand=стойка для брони
|
||||
Locked Armor stand=защищенная стойка для брони
|
||||
Armor Stand (owned by @1)=стойка для брони (принадлежит @1)
|
||||
3d_armor_ui: Mod loaded but unused.=3d_armor_ui: мод загружен но не используется.
|
||||
3d Armor=3D бронь
|
||||
Armor not initialized!=бронь не подготовлена!
|
||||
Admin Shield=щит админа
|
||||
Wooden Shield=деревянный щит
|
||||
Enhanced Wood Shield=улучшенный деревянный щит
|
||||
Cactus Shield=кактусный щит
|
||||
Enhanced Cactus Shield=улучшенный кактусный щит
|
||||
Steel Shield=стальной щит
|
||||
Bronze Shield=бронзовый щит
|
||||
Diamond Shield=алмазный щит
|
||||
Gold Shield=золотой щит
|
||||
Mithril Shield=мифриловый щит
|
||||
Crystal Shield=кристалловый щит
|
||||
Your @1 got destroyed!=твой(и) @1 был(и) разрушен(ы)!
|
||||
|
7
3d_armor/locale/3d_armor.sv.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
Radiation=Strålning
|
||||
Level=Nivå
|
||||
Heal=Läkning
|
||||
Fire=Eld
|
||||
Your @1 is almost broken!=Din @1 är nästan förstörd!
|
||||
Your @1 got destroyed!=Din @1 blev förstörd!
|
@ -1,62 +1,7 @@
|
||||
# textdomain: 3d_armor
|
||||
|
||||
|
||||
### api.lua ###
|
||||
|
||||
3d_armor: Detached armor inventory is nil @1=
|
||||
3d_armor: Player name is nil @1=
|
||||
3d_armor: Player reference is nil @1=
|
||||
|
||||
### armor.lua ###
|
||||
|
||||
Admin Boots=
|
||||
Admin Chestplate=
|
||||
Admin Helmet=
|
||||
Admin Leggings=
|
||||
Bronze Boots=
|
||||
Bronze Chestplate=
|
||||
Bronze Helmet=
|
||||
Bronze Leggings=
|
||||
Cactus Boots=
|
||||
Cactus Chestplate=
|
||||
Cactus Helmet=
|
||||
Cactus Leggings=
|
||||
Crystal Boots=
|
||||
Crystal Chestplate=
|
||||
Crystal Helmet=
|
||||
Crystal Leggings=
|
||||
Nether Boots=
|
||||
Nether Chestplate=
|
||||
Nether Helmet=
|
||||
Nether Leggings=
|
||||
Diamond Boots=
|
||||
Diamond Chestplate=
|
||||
Diamond Helmet=
|
||||
Diamond Leggings=
|
||||
Gold Boots=
|
||||
Gold Chestplate=
|
||||
Gold Helmet=
|
||||
Gold Leggings=
|
||||
Mithril Boots=
|
||||
Mithril Chestplate=
|
||||
Mithril Helmet=
|
||||
Mithril Leggings=
|
||||
Steel Boots=
|
||||
Steel Chestplate=
|
||||
Steel Helmet=
|
||||
Steel Leggings=
|
||||
Wood Boots=
|
||||
Wood Chestplate=
|
||||
Wood Helmet=
|
||||
Wood Leggings=
|
||||
|
||||
### init.lua ###
|
||||
|
||||
3d_armor: Failed to initialize player=
|
||||
Fire=
|
||||
Heal=
|
||||
Level=
|
||||
Radiation=
|
||||
Your @1 got destroyed!=
|
||||
Level=
|
||||
Heal=
|
||||
Fire=
|
||||
Your @1 is almost broken!=
|
||||
[3d_armor] Fire Nodes disabled=
|
||||
Your @1 got destroyed!=
|
||||
|
@ -1,4 +1,5 @@
|
||||
name = 3d_armor
|
||||
depends = default, player_api
|
||||
optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, moreores, nether
|
||||
optional_depends = player_monoids, armor_monoid, pova, moreores
|
||||
description = Adds craftable armor that is visible to other players.
|
||||
min_minetest_version = 5.0
|
||||
|
Before Width: | Height: | Size: 258 B |
Before Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 253 B |
Before Width: | Height: | Size: 241 B |
Before Width: | Height: | Size: 252 B |
Before Width: | Height: | Size: 239 B |
Before Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 258 B |
Before Width: | Height: | Size: 265 B |
Before Width: | Height: | Size: 270 B |
Before Width: | Height: | Size: 245 B |
Before Width: | Height: | Size: 226 B |
Before Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 272 B |
Before Width: | Height: | Size: 233 B |
Before Width: | Height: | Size: 232 B |
Before Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 233 B |
Before Width: | Height: | Size: 409 B |
Before Width: | Height: | Size: 285 B |
Before Width: | Height: | Size: 396 B |
Before Width: | Height: | Size: 282 B |
Before Width: | Height: | Size: 393 B |
Before Width: | Height: | Size: 286 B |
Before Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 289 B |
Before Width: | Height: | Size: 429 B |
Before Width: | Height: | Size: 290 B |
Before Width: | Height: | Size: 402 B |
Before Width: | Height: | Size: 281 B |
Before Width: | Height: | Size: 416 B |
Before Width: | Height: | Size: 286 B |
Before Width: | Height: | Size: 385 B |
Before Width: | Height: | Size: 274 B |
Before Width: | Height: | Size: 324 B |
Before Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 348 B |
Before Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 337 B |
Before Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 325 B |
Before Width: | Height: | Size: 203 B |
Before Width: | Height: | Size: 350 B |
Before Width: | Height: | Size: 257 B |
Before Width: | Height: | Size: 353 B |
Before Width: | Height: | Size: 269 B |
Before Width: | Height: | Size: 353 B |
Before Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 253 B |
Before Width: | Height: | Size: 354 B |
Before Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 327 B |
Before Width: | Height: | Size: 237 B |
Before Width: | Height: | Size: 216 B |
Before Width: | Height: | Size: 207 B |
Before Width: | Height: | Size: 194 B |
Before Width: | Height: | Size: 217 B |
Before Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 256 B |
Before Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 246 B |
Before Width: | Height: | Size: 258 B |
Before Width: | Height: | Size: 264 B |
Before Width: | Height: | Size: 256 B |
Before Width: | Height: | Size: 246 B |
Before Width: | Height: | Size: 252 B |
Before Width: | Height: | Size: 244 B |
Before Width: | Height: | Size: 188 B |