Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2023-11-22 23:00:52 +01:00
commit babb15262d
45 changed files with 947 additions and 527 deletions

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@ -11,15 +11,15 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v3
- name: Setup Lua
uses: leafo/gh-actions-lua@v8
uses: leafo/gh-actions-lua@v10.0.0
with:
luaVersion: 5.4
- name: Setup Lua Rocks
uses: leafo/gh-actions-luarocks@v4
- name: Setup LDoc dependencies
run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/LDoc/master/ldoc-scm-3.rockspec
run: luarocks install --only-deps https://raw.githubusercontent.com/lunarmodules/ldoc/master/rockspecs/ldoc-1.5.0-1.rockspec
- name: Setup LDoc
run: git clone --single-branch --branch=custom https://github.com/AntumDeluge/ldoc.git .ldoc/ldoc && chmod +x .ldoc/ldoc/ldoc.lua
- name: Generate docs

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@ -48,7 +48,7 @@ done
echo
# generate new doc files
"${cmd_ldoc}" --UNSAFE_NO_SANDBOX -c "${f_config}" -d "${d_export}" "${d_root}"; retval=$?
"${cmd_ldoc}" --unsafe_no_sandbox -c "${f_config}" -d "${d_export}" "${d_root}"; retval=$?
# check exit status
if test ${retval} -ne 0; then

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

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@ -6,7 +6,7 @@
|-[Armor Configuration](#armor-configuration) |||- - [3d_Armor Item Storage](#3d_armor-item-storage)
|- - [disable_specific_materials](#to-disable-individual-armor-materials) |||- - [Armor Registration](#armor-registration)
|- - [armor_init_delay](#initialization-glitches-when-a-player-first-joins) |||- - [Registering Armor Groups](#registering-armor-groups)
|- - [armor_init_times](#number-of-initialization-attempts) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - [Groups used by 3d_Armor](#groups-used-by-3d_armor)
|- - [armor_bones_delay](#armor-not-in-bones-due-to-server-lag) |||- - - [Elements](#elements)
|- - [armor_update_time](#how-often-player-armor-items-are-updated) |||- - - [Attributes](#attributes)
|- - [armor_drop](#drop-armor-when-a-player-dies) |||- - - [Physics](#physics)
@ -19,7 +19,7 @@
|- - [armor_fire_protect](#enable-fire-protection) |||- - - [armor:remove_all](#armor-remove_all)
|- - [armor_punch_damage](#enable-punch-damage-effects) |||- - - [armor:equip](#armor-equip)
|- - [armor_migrate_old_inventory](#migration-of-old-armor-inventories) |||- - - [armor:unequip](#armor-unequip)
|- - [wieldview_update_time](#how-often-player-wield-items-are-updated) |||- - - [armor:update_skin](#armor-update_skin)
| |||- - - [armor:update_skin](#armor-update_skin)
|-[Credits](#credits) |||- - [Callbacks](#Callbacks)
| |||- - - [Item callbacks](#item-callbacks)
| |||- - - [Global callbacks](#global-callbacks)
@ -60,11 +60,6 @@ Change the following default settings by going to Main Menu>>Settings(Tab)>>All
armor_init_delay = 2
### Number of initialization attempts
**Increase to prevent glitches - Use in conjunction with armor_init_delay if initialization problems persist.**
armor_init_times = 10
### Armor not in bones due to server lag
**Increase to help resolve**

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@ -162,7 +162,6 @@ armor = {
armor.config = {
init_delay = 2,
init_times = 10,
bones_delay = 1,
update_time = 1,
drop = minetest.get_modpath("bones") ~= nil,
@ -631,6 +630,9 @@ end
armor.damage = function(self, player, index, stack, use)
local old_stack = ItemStack(stack)
local worn_armor = armor:get_weared_armor_elements(player)
if not worn_armor then
return
end
local armor_worn_cnt = 0
for k,v in pairs(worn_armor) do
armor_worn_cnt = armor_worn_cnt + 1
@ -681,6 +683,10 @@ armor.equip = function(self, player, itemstack)
for i=1, armor_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i)
if self:get_element(stack:get_name()) == armor_element then
--prevents equiping an armor that would unequip a cursed armor.
if minetest.get_item_group(stack:get_name(), "cursed") ~= 0 then
return itemstack
end
index = i
self:unequip(player, armor_element)
break
@ -802,9 +808,6 @@ end
-- @tparam[opt] bool listring Use `listring` formspec element (default: `false`).
-- @treturn string Formspec formatted string.
armor.get_armor_formspec = function(self, name, listring)
if armor.def[name].init_time == 0 then
return "label[0,0;Armor not initialized!]"
end
local formspec = armor.formspec..
"list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
if listring == true then

View File

@ -35,10 +35,6 @@ ARMOR_FIRE_NODES = {
-- Increase this if you get initialization glitches when a player first joins.
ARMOR_INIT_DELAY = 1
-- Number of initialization attempts.
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
ARMOR_INIT_TIMES = 1
-- Increase this if armor is not getting into bones due to server lag.
ARMOR_BONES_DELAY = 1

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@ -2,7 +2,6 @@ local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local worldpath = minetest.get_worldpath()
local last_punch_time = {}
local pending_players = {}
local timer = 0
dofile(modpath.."/api.lua")
@ -181,11 +180,7 @@ local function validate_armor_inventory(player)
end
local function init_player_armor(initplayer)
local name = initplayer:get_player_name()
local pos = initplayer:get_pos()
if not name or not pos then
return false
end
local name = assert(initplayer:get_player_name())
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
on_put = function(inv, listname, index, stack, player)
validate_armor_inventory(player)
@ -224,6 +219,11 @@ local function init_player_armor(initplayer)
if player:get_player_name() ~= name then
return 0
end
--cursed items cannot be unequiped by the player
local is_cursed = minetest.get_item_group(stack:get_name(), "cursed") ~= 0
if not minetest.is_creative_enabled(player) and is_cursed then
return 0
end
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
@ -251,7 +251,6 @@ local function init_player_armor(initplayer)
end
end
armor.def[name] = {
init_time = minetest.get_gametime(),
level = 0,
state = 0,
count = 0,
@ -284,7 +283,6 @@ local function init_player_armor(initplayer)
end
end
armor:set_player_armor(initplayer)
return true
end
-- Armor Player Model
@ -325,15 +323,7 @@ end)
minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d")
local player_name = player:get_player_name()
minetest.after(0, function()
-- TODO: Added in 7566ecc - What's the prupose?
local pplayer = minetest.get_player_by_name(player_name)
if pplayer and init_player_armor(pplayer) == false then
pending_players[pplayer] = 0
end
end)
init_player_armor(player)
end)
minetest.register_on_leaveplayer(function(player)
@ -342,7 +332,6 @@ minetest.register_on_leaveplayer(function(player)
armor.def[name] = nil
armor.textures[name] = nil
end
pending_players[player] = nil
end)
if armor.config.drop == true or armor.config.destroy == true then
@ -355,9 +344,12 @@ if armor.config.drop == true or armor.config.destroy == true then
for i=1, armor_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
table.insert(drop, stack)
armor:run_callbacks("on_unequip", player, i, stack)
armor_inv:set_stack("armor", i, nil)
--soulbound armors remain equipped after death
if minetest.get_item_group(stack:get_name(), "soulbound") == 0 then
table.insert(drop, stack)
armor:run_callbacks("on_unequip", player, i, stack)
armor_inv:set_stack("armor", i, nil)
end
end
end
armor:save_armor_inventory(player)
@ -393,8 +385,8 @@ if armor.config.drop == true or armor.config.destroy == true then
end)
end
end)
else -- reset un-dropped armor and it's effects
minetest.register_on_respawnplayer(function(player)
-- reset un-dropped armor and it's effects
armor:set_player_armor(player)
end)
end
@ -461,18 +453,6 @@ minetest.register_globalstep(function(dtime)
end
timer = 0
for player, count in pairs(pending_players) do
local remove = init_player_armor(player) == true
pending_players[player] = count + 1
if remove == false and count > armor.config.init_times then
minetest.log("warning", "3d_armor: Failed to initialize player")
remove = true
end
if remove == true then
pending_players[player] = nil
end
end
-- water breathing protection, added by TenPlus1
if armor.config.water_protect == true then
for _,player in pairs(minetest.get_connected_players()) do

View File

@ -1,7 +1,7 @@
# textdomain: 3d_armor
Radiation=Strahlen
Radiation=Strahlung
Level=Stufe
Heal=Heilen
Heal=Heilung
Fire=Feuer
Your @1 is almost broken!=Deine @1 ist fast kaputt!
Your @1 got destroyed!=Deine @1 wurde zerstört!
Your @1 is almost broken!=@1 ist fast kaputt!
Your @1 got destroyed!=@1 wurde zerstört!

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@ -2,3 +2,4 @@ name = 3d_armor
depends = default, player_api
optional_depends = player_monoids, armor_monoid, pova, moreores
description = Adds craftable armor that is visible to other players.
min_minetest_version = 5.0

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@ -1,18 +0,0 @@
[mod] 3d Armor integration to inventory plus [3d_armor_ip]
==========================================================
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

View File

@ -0,0 +1,3 @@
# textdomain: 3d_armor_ip
Back=Zurück
Armor=Rüstung

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@ -1,18 +0,0 @@
[mod] 3d Armor sfinv integration [3d_armor_sfinv]
=================================================
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

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@ -0,0 +1,2 @@
# textdomain: 3d_armor_sfinv
Armor=Rüstung

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@ -1,43 +0,0 @@
[mod] 3d Armor Stand [3d_armor_stand]
=====================================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Lecense Models
--------------
Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0
UV model mapping by tobyplowy(aka toby109tt)
License Textures
----------------
3d_armor_stand.png
3d_armor_stand_locked.png
Copyright (C) 2017-2019 tobyplowy - CC BY-SA 3.0
3d_armor_stand_feet.png
3d_armor_stand_head.png
3d_armor_stand_legs.png
3d_armor_stand_torso.png
Copyright (C) 2016-2019 Stuart Jones - CC BY-SA 3.0

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@ -300,26 +300,27 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
})
minetest.register_entity("3d_armor_stand:armor_entity", {
physical = true,
visual = "mesh",
mesh = "3d_armor_entity.obj",
visual_size = {x=1, y=1},
collisionbox = {0,0,0,0,0,0},
textures = {"3d_armor_trans.png"},
pos = nil,
timer = 0,
initial_properties = {
physical = true,
visual = "mesh",
mesh = "3d_armor_entity.obj",
visual_size = {x=1, y=1},
collisionbox = {0,0,0,0,0,0},
textures = {"3d_armor_trans.png"},
},
_pos = nil,
on_activate = function(self)
local pos = self.object:get_pos()
if pos then
self.pos = vector.round(pos)
self._pos = vector.round(pos)
update_entity(pos)
end
end,
on_blast = function(self, damage)
local drops = {}
local node = minetest.get_node(self.pos)
local node = minetest.get_node(self._pos)
if node.name == "3d_armor_stand:armor_stand" then
drop_armor(self.pos)
drop_armor(self._pos)
self.object:remove()
end
return false, false, drops

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@ -0,0 +1,5 @@
# textdomain: 3d_armor_stand
Armor Stand Top=Rüstungsständeroberseite
Armor Stand=Rüstungsständer
Locked Armor Stand=Abgeschlossener Rüstungsständer
Armor Stand (owned by @1)=Rüstungsständer (Eigentum von @1)

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@ -1,18 +0,0 @@
[mod] 3d Armor integration to unified inventory [3d_armor_ui]
=============================================================
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

View File

@ -33,9 +33,6 @@ unified_inventory.register_page("armor", {
local gridy = 0.6
local name = player:get_player_name()
if armor.def[name].init_time == 0 then
return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"}
end
local formspec = perplayer_formspec.standard_inv_bg..
perplayer_formspec.standard_inv..
ui.make_inv_img_grid(gridx, gridy, 2, 3)..

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@ -0,0 +1,8 @@
# textdomain: 3d_armor_ui
3D Armor=3D-Rüstung
Armor not initialized!=Rüstung ist nicht initialisiert!
Armor=Rüstung
Level=Stufe
Heal=Heilung
Fire=Feuer
Radiation=Strahlung

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Admin Helmet
--
@ -81,7 +81,7 @@ armor:register_armor(":3d_armor:boots_admin", {
description = S("Admin Boots"),
inventory_image = "3d_armor_inv_boots_admin.png",
armor_groups = {fleshy=100},
groups = {armor_feet=1, armor_heal=100, armor_use=0,
groups = {armor_feet=1, armor_heal=100, armor_use=0, physics_speed=1,
not_in_creative_inventory=1},
on_drop = function(itemstack, dropper, pos)
return
@ -91,4 +91,4 @@ armor:register_armor(":3d_armor:boots_admin", {
minetest.register_alias("adminboots", "3d_armor:boots_admin")
minetest.register_alias("adminhelmet", "3d_armor:helmet_admin")
minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin")
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,8 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Bronze
--
-- Requires setting `armor_material_bronze`.
@ -178,4 +177,4 @@ if armor.materials.bronze then
{m, "", m},
},
})
end
end

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Cactus
--
@ -180,4 +180,4 @@ if armor.materials.cactus then
{m, "", m},
},
})
end
end

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,8 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Crystal
--
@ -167,4 +166,4 @@ if armor.materials.crystal then
{m, "", m},
},
})
end
end

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Diamond
--
@ -163,4 +163,4 @@ if armor.materials.diamond then
{m, "", m},
},
})
end
end

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@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Gold
@ -180,4 +180,4 @@ if armor.materials.gold then
{m, "", m},
},
})
end
end

View File

@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Mithril
--
@ -159,4 +159,4 @@ if armor.materials.mithril then
{m, "", m},
},
})
end
end

View File

@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Nether
@ -165,4 +165,4 @@ if armor.materials.nether then
},
})
end
end

View File

@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Steel
--
@ -178,4 +178,4 @@ if armor.materials.steel then
{m, "", m},
},
})
end
end

View File

@ -1,26 +0,0 @@
[mod] 3d Armor [3d_armor]
=========================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

View File

@ -5,7 +5,7 @@
-- support for i18n
local S = armor.get_translator
local S = minetest.get_translator(minetest.get_current_modname())
--- Wood
--
@ -183,4 +183,4 @@ if armor.materials.wood then
{m, "", m},
},
})
end
end

359
cc-by-sa-3.0.txt Normal file
View File

@ -0,0 +1,359 @@
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503
lgpl-2.1.md Normal file
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@ -0,0 +1,503 @@
# GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
## Preamble
The licenses for most software are designed to take away your freedom
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## TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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END OF TERMS AND CONDITIONS
## How to Apply These Terms to Your New Libraries
If you develop a new library, and you want it to be of the greatest
possible use to the public, we recommend making it free software that
everyone can redistribute and change. You can do so by permitting
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one line to give the library's name and an idea of what it does.
Copyright (C) year name of author
This library is free software; you can redistribute it and/or
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by James Random Hacker.
signature of Ty Coon, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

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@ -13,10 +13,6 @@ armor_material_nether (Enable nether armor) bool true
# Increase this if you get initialization glitches when a player first joins.
armor_init_delay (Initialization delay) int 2
# Number of initialization attempts.
# Use in conjunction with armor_init_delay if initialization problems persist.
armor_init_times (Initialization attempts) int 10
# Increase this if armor is not getting into bones due to server lag.
armor_bones_delay (Delay for bones) int 1

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@ -1,26 +0,0 @@
[mod] Shields [shields]
=======================
License Source Code
-------------------
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License Textures
----------------
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0

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@ -1,9 +1,9 @@
# textdomain: shields
Admin Shield=Adminschild
Wooden Shield=Holzschild
Enhanced Wood Shield=verbessert Holzschild
Enhanced Wood Shield=Verstärkter Holzschild
Cactus Shield=Kaktusschild
Enhanced Cactus Shield=verbessert Kaktusschild
Enhanced Cactus Shield=Verstärkter Kaktusschild
Steel Shield=Stahlschild
Bronze Shield=Bronzeschild
Diamond Shield=Diamantschild

View File

@ -1,18 +0,0 @@
[mod] visible wielded items [wieldview]
=======================================
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.