1
0
mirror of https://github.com/minetest-mods/3d_armor.git synced 2025-06-28 22:36:39 +02:00

44 Commits

Author SHA1 Message Date
119ea9aee2 Version MFF 2019-05-12 19:20:27 +02:00
cc25d6be13 Merge pull request #66 from diogo-gomes/develop
Add table of contents to README.md
2016-08-21 17:52:03 +01:00
f557c4d69e Add table of contents to README.md 2016-07-25 14:48:52 +01:00
456c84e93e Merge pull request #65 from everamzah/fixbones
Try harder to add armor to bones
2016-07-22 17:51:06 +01:00
0157ebd683 Try harder to add armor to bones
Previously, if bones were on a slab, or some non-buildable_to but walkable
node, then the armor would fail to find the bones node (which is Y+1,
typically) and the armor would disappear.  This is an attempt to address that.
2016-07-22 10:46:05 -04:00
ac414d3df3 Remove admin shield from creative inventory 2016-05-27 19:51:39 +01:00
3cf6887abd Fix undeclared global error in hazmat_suit 2016-05-18 19:42:37 +01:00
b14db3c43c Add missing placer param to locked armor stand, fixes #59 2016-05-11 22:19:13 +01:00
8f8c6c6bfa Merge pull request #56 from Thomas--S/patch-2
Fix typo
2016-05-11 19:46:48 +01:00
54ec4b3cef Fix typo 2016-05-11 19:25:59 +02:00
32e87ee543 More armor stand fixes 2016-05-04 18:27:21 +01:00
d322a0f110 Modify helmet textures, fixes #49 2016-05-01 20:25:46 +01:00
9cc2f3db02 Radiation protection support added 2016-05-01 17:09:07 +01:00
ddd7f3786c Fix disappearing armor stand entities, again... 2016-05-01 16:11:27 +01:00
5c5359de4f Restore armor stand entities when knocked-back by TNT 2016-04-27 18:48:06 +01:00
1aa2b769d7 Rebase armor player model, fixes #54 2016-04-24 21:13:45 +01:00
5421ce46da Make armor stands 'blast-proof', fixes #55 2016-04-22 18:53:25 +01:00
72cffbae17 Restore moved armor stand objects to original position when possible 2016-04-20 20:26:01 +01:00
170ee39aed Auto remove stray armor stand entities 2016-04-20 18:54:34 +01:00
59bbc55b73 Fix armor stand entity duplication bug 2016-04-16 15:36:48 +01:00
1dd904f5be Merge pull request #50 from Thomas--S/patch-1
Add a locked armor stand
2016-04-13 17:41:37 +01:00
9de8cc12bb Fix disappearing entities when placing stands next to each other 2016-04-10 22:17:45 +01:00
4e8cf05436 Add a locked armor stand
This change adds a locked armor stand, so that player can use them savely on multiplayer worlds.
2016-04-10 20:11:53 +02:00
b6a44057a6 Fix some tabulation 2016-04-09 01:19:32 +01:00
ae33659168 Make cactus leggings inventory image more consistent 2016-04-08 21:35:56 +01:00
fb29ce9150 Add a chest-like visible armor stand, closes #48 2016-04-08 20:17:28 +01:00
7408ebcd81 Add support for mod managers 2016-03-25 19:52:00 +00:00
36737441d4 Merge pull request #45 from tenplus1/patch-7
Added insta-kill ability for tools/commands
2016-02-14 19:49:09 +00:00
5a112547e6 Added insta-kill ability for tools/commands
Some armor was too powerful that killing yourself to respawn wouldn't work or instant kill tools for admin didn't have effect, so I've added a check so that if the player is dealt with more than -100 damage points it instantly kills them but doesn't damage armor.  Also added /kill command.
2016-02-08 19:05:32 +00:00
0d5cf6d58a Merge pull request #44 from proller/patch-1
Dont rewrite inventory in creative mode
2016-02-08 03:54:28 +08:00
f17a104ab1 Dont rewrite inventory in creative mode
happens on first press I if no unified inventory installed
2016-02-07 18:46:37 +03:00
f83e7e9984 Merge pull request #43 from tenplus1/patch-6
admin helmet lets you breathe underwater
2016-01-28 01:35:46 +08:00
be1d353ec0 Merge pull request #42 from tenplus1/patch-5
Add ability to breath underwater
2016-01-28 01:34:45 +08:00
241aa663f1 admin helmet lets you breathe underwater
added armor_water=1 group to admin helmet so players can breathe underwater.
2016-01-25 14:48:23 +00:00
921e1ace24 Add ability to breath underwater
Added functionality for armor to have armor_water=1 in groups so that player can breathe underwater.
2016-01-25 14:47:05 +00:00
0ec2dbfb36 Update default fire protection nodes, closes #41 2015-12-19 19:25:43 +00:00
7fc991765c Utilize player_on_hpchange callback 2015-12-09 21:03:45 +00:00
991d2955e0 Simplify previous commit 2015-12-04 20:37:24 +00:00
64ec3dcf93 Allow armor textures to be specified by the tool definition 2015-12-04 18:42:42 +00:00
e1caf0ab0c Bump version to 0.4.5 2015-11-15 22:56:53 +00:00
a44d1a2530 Add 'listring' support for inventory mods, closes #38 2015-11-15 21:50:27 +00:00
16bc6232ca Add support for unified inventory 'ui_full' privilege 2015-11-15 19:18:21 +00:00
6efe3bf116 Merge pull request #40 from CraigyDavi/prevent-admin-drops
Prevent admin armor from being dropped
2015-10-30 01:46:19 +08:00
67867e78ec Prevent admin armor from being dropped 2015-10-29 14:19:59 +00:00
208 changed files with 1301 additions and 327 deletions

View File

@ -1,33 +1,45 @@
minetest.register_alias("adminboots","3d_armor:boots_admin")
minetest.register_alias("adminhelmet","3d_armor:helmet_admin")
minetest.register_alias("adminchestplate","3d_armor:chestplate_admin")
minetest.register_alias("adminlegginss","3d_armor:leggings_admin")
minetest.register_alias("adminleggings","3d_armor:leggings_admin")
minetest.register_tool("3d_armor:helmet_admin", {
description = "Admin Helmet",
inventory_image = "3d_armor_inv_helmet_admin.png",
groups = {armor_head=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
groups = {armor_head=1000, armor_heal=1000, armor_use=0, armor_water=1,},
wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
})
minetest.register_tool("3d_armor:chestplate_admin", {
description = "Admin Chestplate",
inventory_image = "3d_armor_inv_chestplate_admin.png",
groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
groups = {armor_torso=1000, armor_heal=1000, armor_use=0},
wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
})
minetest.register_tool("3d_armor:leggings_admin", {
description = "Admin Leggings",
inventory_image = "3d_armor_inv_leggings_admin.png",
groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
groups = {armor_legs=1000, armor_heal=1000, armor_use=0},
wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
})
minetest.register_tool("3d_armor:boots_admin", {
description = "Admin Boots",
inventory_image = "3d_armor_inv_boots_admin.png",
groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
groups = {armor_feet=1000, armor_heal=1000, armor_use=0},
wear = 0,
on_drop = function(itemstack, dropper, pos)
return
end,
})

View File

@ -9,7 +9,7 @@ ARMOR_MATERIALS = {
bronze = "default:bronze_ingot",
diamond = "default:diamond",
gold = "default:gold_ingot",
mithril = "moreores:mithril_ingot",
mithril = "default:mithril_ingot",
crystal = "ethereal:crystal_ingot",
}
@ -18,12 +18,13 @@ ARMOR_FIRE_PROTECT = false
-- Fire protection nodes, (name, protection level, damage)
ARMOR_FIRE_NODES = {
{"default:lava_source", 5, 4},
{"default:lava_flowing", 5, 4},
{"fire:basic_flame", 3, 4},
{"ethereal:crystal_spike", 2, 1},
{"bakedclay:safe_fire", 2, 1},
{"default:torch", 1, 1},
{"default:lava_source", 5, 4},
{"default:lava_flowing", 5, 4},
{"fire:basic_flame", 3, 4},
{"fire:permanent_flame", 3, 4},
{"ethereal:crystal_spike", 2, 1},
{"ethereal:fire_flower", 2, 1},
{"default:torch", 1, 1},
}
-- Increase this if you get initialization glitches when a player first joins.

View File

@ -1,3 +1,10 @@
local armors_no_shields = { ["3d_armor:helmet_hardenedleather"] = true,["3d_armor:chestplate_hardenedleather"] = true,
["3d_armor:leggings_hardenedleather"] = true,["3d_armor:boots_hardenedleather"] = true,
["3d_armor:helmet_reinforcedleather"] = true,["3d_armor:chestplate_reinforcedleather"] = true,
["3d_armor:leggings_reinforcedleather"] = true,["3d_armor:boots_reinforcedleather"] = true,
} -- modif MFF (crabman/24/06/2015)
ARMOR_INIT_DELAY = 1
ARMOR_INIT_TIMES = 1
ARMOR_BONES_DELAY = 1
@ -6,6 +13,7 @@ ARMOR_DROP = minetest.get_modpath("bones") ~= nil
ARMOR_DESTROY = false
ARMOR_LEVEL_MULTIPLIER = 1
ARMOR_HEAL_MULTIPLIER = 1
ARMOR_RADIATION_MULTIPLIER = 1
ARMOR_MATERIALS = {
wood = "group:wood",
cactus = "default:cactus",
@ -13,16 +21,25 @@ ARMOR_MATERIALS = {
bronze = "default:bronze_ingot",
diamond = "default:diamond",
gold = "default:gold_ingot",
mithril = "moreores:mithril_ingot",
mithril = "default:mithril_ingot",
crystal = "ethereal:crystal_ingot",
-- Hunter armors (A déc-ommenter quand activation de l'armure au total)
hardenedleather = "3d_armor:hardenedleather",
reinforcedleather = "3d_armor:reinforcedleather",
-- Warrior armors
blackmithril = "3d_armor:blackmithril_ingot"
-- Wizard armors
--armor = "xxx",
--armor = "xxx",
}
ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
ARMOR_FIRE_NODES = {
{"default:lava_source", 5, 4},
{"default:lava_flowing", 5, 4},
{"default:lava_source", 5, 8},
{"default:lava_flowing", 5, 8},
{"fire:basic_flame", 3, 4},
{"fire:permanent_flame", 3, 4},
{"ethereal:crystal_spike", 2, 1},
{"bakedclay:safe_fire", 2, 1},
{"ethereal:fire_flower", 2, 1},
{"default:torch", 1, 1},
}
@ -43,35 +60,23 @@ if input then
input:close()
input = nil
end
if not minetest.get_modpath("moreores") then
ARMOR_MATERIALS.mithril = nil
end
if not minetest.get_modpath("ethereal") then
ARMOR_MATERIALS.crystal = nil
end
-- override hot nodes so they do not hurt player anywhere but mod
if ARMOR_FIRE_PROTECT == true then
for _, row in ipairs(ARMOR_FIRE_NODES) do
if minetest.registered_nodes[row[1]] then
minetest.override_item(row[1], {damage_per_second = 0})
end
end
end
local time = 0
armor = {
player_hp = {},
timer = 0,
elements = {"head", "torso", "legs", "feet"},
physics = {"jump","speed","gravity"},
formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]"
.."list[current_player;main;0,4.5;8,4;]"
.."list[current_player;craft;4,1;3,3;]"
.."list[current_player;craftpreview;7,2;1,1;]",
.."list[current_player;craftpreview;7,2;1,1;]"
.."listring[current_player;main]"
.."listring[current_player;craft]",
textures = {},
default_skin = "character",
version = "0.4.4",
version = "0.4.5",
}
if minetest.get_modpath("inventory_plus") then
@ -81,6 +86,7 @@ if minetest.get_modpath("inventory_plus") then
.."label[5,1;Level: armor_level]"
.."label[5,1.5;Heal: armor_heal]"
.."label[5,2;Fire: armor_fire]"
.."label[5,2.5;Radiation: armor_radiation]"
.."list[current_player;main;0,4.5;8,4;]"
if minetest.get_modpath("crafting") then
inventory_plus.get_formspec = function(player, page)
@ -91,26 +97,26 @@ elseif minetest.get_modpath("unified_inventory") then
unified_inventory.register_button("armor", {
type = "image",
image = "inventory_plus_armor.png",
tooltip = "Armor inventory",
show_with = false, --Modif MFF (Crabman 30/06/2015)
})
unified_inventory.register_page("armor", {
get_formspec = function(player)
get_formspec = function(player, perplayer_formspec)
local fy = perplayer_formspec.formspec_y
local name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;3d_armor_ui_form.png]"
local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"
.."label[0,0;Armor]"
.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
.."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]"
.."label[5,1;Level: "..armor.def[name].level.."]"
.."label[5,1.5;Heal: "..armor.def[name].heal.."]"
.."label[5,2;Fire: "..armor.def[name].fire.."]"
if minetest.setting_getbool("unified_inventory_lite") then
formspec = "background[0.06,0.49;7.92,7.52;3d_armor_ui_form.png]"
.."label[0,0;Armor]"
.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
.."image[2.5,0.25;2,4;"..armor.textures[name].preview.."]"
.."label[5,0.5;Level: "..armor.def[name].level.."]"
.."label[5,1;Heal: "..armor.def[name].heal.."]"
.."label[5,1.5;Fire: "..armor.def[name].fire.."]"
end
.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
.."label[5.0,"..(fy + 0.4)..";Heal: "..armor.def[name].heal.."]"
.."label[5.0,"..(fy + 0.8)..";Fire: "..armor.def[name].fire.."]"
.."label[5.0,"..(fy + 1.2)..";Radiation: "..armor.def[name].radiation.."]"
.."label[5.0,"..(fy + 1.6)..";Speed: "..armor.def[name].speed.."]"
.."label[5.0,"..(fy + 2)..";Jump: "..armor.def[name].jump.."]"
.."label[5.0,"..(fy + 2.4)..";Gravity: "..armor.def[name].gravity.."]"
.."listring[current_player;main]"
.."listring[detached:"..name.."_armor;armor]"
return {formspec=formspec}
end,
})
@ -156,13 +162,15 @@ armor.set_player_armor = function(self, player)
local armor_level = 0
local armor_heal = 0
local armor_fire = 0
local armor_water = 0
local armor_radiation = 0
local state = 0
local items = 0
local elements = {}
local textures = {}
local physics_o = {speed=1,gravity=1,jump=1}
local material = {type=nil, count=1}
local preview = armor:get_preview(name) or "character_preview.png"
local preview = ""
for _,v in ipairs(self.elements) do
elements[v] = false
end
@ -176,15 +184,26 @@ armor.set_player_armor = function(self, player)
local level = def.groups["armor_"..k]
if level then
local texture = item:gsub("%:", "_")
if texture:find("enchanted") then --MFF xdecor enchanting preview fix
texture = texture:gsub("_enchanted", "")
texture = texture:gsub("_strong", "")
texture = texture:gsub("_speed", "")
end
table.insert(textures, texture..".png")
preview = preview.."^"..texture.."_preview.png"
if preview == "" then
preview = texture .. "_preview.png"
elseif stack:get_name():find("shield") then -- //MFF(Mg|09/05/15)
preview = preview.. "^" .. texture.."_preview.png"
else
preview = texture .. "_preview.png^" .. preview
end
armor_level = armor_level + level
state = state + stack:get_wear()
items = items + 1
local heal = def.groups["armor_heal"] or 0
armor_heal = armor_heal + heal
local fire = def.groups["armor_fire"] or 0
armor_fire = armor_fire + fire
armor_heal = armor_heal + (def.groups["armor_heal"] or 0)
armor_fire = armor_fire + (def.groups["armor_fire"] or 0)
armor_water = armor_water + (def.groups["armor_water"] or 0)
armor_radiation = armor_radiation + (def.groups["armor_radiation"] or 0)
for kk,vv in ipairs(self.physics) do
local o_value = def.groups["physics_"..vv]
if o_value then
@ -205,6 +224,10 @@ armor.set_player_armor = function(self, player)
end
end
end
if preview ~= "" then
preview = "^" .. preview
end
preview = armor:get_preview(name) .. preview -- //MFF(Mg|09/05/15)
if minetest.get_modpath("shields") then
armor_level = armor_level * 0.9
end
@ -213,6 +236,7 @@ armor.set_player_armor = function(self, player)
end
armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
armor_radiation = armor_radiation * ARMOR_RADIATION_MULTIPLIER
if #textures > 0 then
armor_texture = table.concat(textures, "^")
end
@ -220,9 +244,12 @@ armor.set_player_armor = function(self, player)
if armor_level > 0 then
armor_groups.level = math.floor(armor_level / 20)
armor_groups.fleshy = 100 - armor_level
armor_groups.radiation = 100 - armor_radiation
end
player:set_armor_groups(armor_groups)
player:set_physics_override(physics_o)
--player:set_physics_override(physics_o)
player_physics.set_stats(player, "3d_armor", {speed=physics_o.speed-1, jump=physics_o.jump-1, gravity=physics_o.gravity-1})
pclasses.api.util.on_update(name)
self.textures[name].armor = armor_texture
self.textures[name].preview = preview
self.def[name].state = state
@ -233,70 +260,14 @@ armor.set_player_armor = function(self, player)
self.def[name].speed = physics_o.speed
self.def[name].gravity = physics_o.gravity
self.def[name].fire = armor_fire
self.def[name].water = armor_water
self.def[name].radiation = armor_radiation
self:update_player_visuals(player)
end
armor.update_armor = function(self, player)
local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]")
if not name then
return
end
local hp = player:get_hp() or 0
if ARMOR_FIRE_PROTECT == true then
pos.y = pos.y + 1.4 -- head level
local node_head = minetest.get_node(pos).name
pos.y = pos.y - 1.2 -- feet level
local node_feet = minetest.get_node(pos).name
-- is player inside a hot node?
for _, row in ipairs(ARMOR_FIRE_NODES) do
-- check for fire protection, if not enough then get hurt
if row[1] == node_head or row[1] == node_feet then
if hp > 0 and armor.def[name].fire < row[2] then
hp = hp - row[3] * ARMOR_UPDATE_TIME
player:set_hp(hp)
break
end
end
end
end
if hp <= 0 or hp == self.player_hp[name] then
return
end
if self.player_hp[name] > hp then
local heal_max = 0
local state = 0
local items = 0
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local use = stack:get_definition().groups["armor_use"] or 0
local heal = stack:get_definition().groups["armor_heal"] or 0
local item = stack:get_name()
stack:add_wear(use)
armor_inv:set_stack("armor", i, stack)
player_inv:set_stack("armor", i, stack)
state = state + stack:get_wear()
items = items + 1
if stack:get_count() == 0 then
local desc = minetest.registered_items[item].description
if desc then
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
end
self:set_player_armor(player)
armor:update_inventory(player)
end
heal_max = heal_max + heal
end
end
self.def[name].state = state
self.def[name].count = items
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
if heal_max > math.random(100) then
player:set_hp(self.player_hp[name])
return
end
end
self.player_hp[name] = hp
-- Legacy support: Called when armor levels are changed
-- Other mods can hook on to this function, see hud mod for example
end
armor.get_player_skin = function(self, name)
@ -314,7 +285,10 @@ end
armor.get_preview = function(self, name)
if skin_mod == "skins" then
return armor:get_player_skin(name).."_preview.png"
elseif skin_mod == "u_skins"then
return string.gsub(armor.textures[name].skin, ".png", "_preview.png")
end
return "character_preview.png"
end
armor.get_armor_formspec = function(self, name)
@ -331,6 +305,10 @@ armor.get_armor_formspec = function(self, name)
formspec = formspec:gsub("armor_level", armor.def[name].level)
formspec = formspec:gsub("armor_heal", armor.def[name].heal)
formspec = formspec:gsub("armor_fire", armor.def[name].fire)
formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
formspec = formspec:gsub("armor_speed", armor.def[name].speed)
formspec = formspec:gsub("armor_jump", armor.def[name].jump)
formspec = formspec:gsub("armor_gravity", armor.def[name].gravity)
return formspec
end
@ -346,6 +324,8 @@ armor.update_inventory = function(self, player)
else
local formspec = armor:get_armor_formspec(name)
if inv_mod == "inventory_plus" then
formspec = formspec.."listring[current_player;main]"
.."listring[detached:"..name.."_armor;armor]"
local page = player:get_inventory_formspec()
if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec)
@ -442,13 +422,63 @@ minetest.register_on_joinplayer(function(player)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
local plaver_inv = player:get_inventory()
local old_stack = inv:get_stack(from_list, from_index)
local stack = inv:get_stack(to_list, to_index)
player_inv:set_stack(to_list, to_index, stack)
player_inv:set_stack(from_list, from_index, nil)
player_inv:set_stack(from_list, from_index, old_stack)
armor:set_player_armor(player)
armor:update_inventory(player)
end,
allow_put = function(inv, listname, index, stack, player)
--DEBUT modif MFF (crabman/24/06/2015)
local name = stack:get_name()
local player_inv = player:get_inventory()
local size = player_inv:get_size(listname)
if not ( (name:split(":")[1] == "3d_armor" and stack:get_definition().groups["armor_heal"]) or name:split(":")[1] == "shields") then
return 0
end
-- if player class != item class
if not pclasses.api.util.can_have_item(player:get_player_name(), name) then
return 0
end
--MFF (crabman/27/11/2015) no same item type. *helmet*
local ptype = name:split(":")[2]:split("_")[1]
if ptype == "enchanted" then
ptype = name:split(":")[2]:split("_")[2]
end
for i=1, size do
local stack = player_inv:get_stack(listname, i)
if stack:get_count() > 0 then
if stack:get_name():find(ptype) then
return 0
end
end
end
if name:find("shield") then
for i=1, size do
local stack = player_inv:get_stack(listname, i)
if stack:get_count() > 0 then
if armors_no_shields[stack:get_name()] ~= nil then
return 0
end
end
end
else
if armors_no_shields[name] ~= nil then
for i=1, size do
local stack = player_inv:get_stack(listname, i)
if stack:get_count() > 0 then
if stack:get_name():find("shields:") then
return 0
end
end
end
end
end
--FIN modif MFF (crabman/24/06/2015)
return 1
end,
allow_take = function(inv, listname, index, stack, player)
@ -467,16 +497,6 @@ minetest.register_on_joinplayer(function(player)
local stack = player_inv:get_stack("armor", i)
armor_inv:set_stack("armor", i, stack)
end
-- Legacy support, import player's armor from old inventory format
for _,v in pairs(armor.elements) do
local list = "armor_"..v
armor_inv:add_item("armor", player_inv:get_stack(list, 1))
player_inv:set_stack(list, 1, nil)
end
-- TODO Remove this on the next version upate
armor.player_hp[name] = 0
armor.def[name] = {
state = 0,
count = 0,
@ -486,6 +506,8 @@ minetest.register_on_joinplayer(function(player)
speed = 1,
gravity = 1,
fire = 0,
water = 0,
radiation = 0,
}
armor.textures[name] = {
skin = armor.default_skin..".png",
@ -501,7 +523,7 @@ minetest.register_on_joinplayer(function(player)
elseif skin_mod == "simple_skins" then
local skin = skins.skins[name]
if skin then
armor.textures[name].skin = skin..".png"
armor.textures[name].skin = skin..".png"
end
elseif skin_mod == "u_skins" then
local skin = u_skins.u_skins[name]
@ -531,7 +553,7 @@ minetest.register_on_joinplayer(function(player)
end, player)
end
end)
--[[
if ARMOR_DROP == true or ARMOR_DESTROY == true then
armor.drop_armor = function(pos, stack)
local obj = minetest.add_item(pos, stack)
@ -547,7 +569,9 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
local drop = {}
for i=1, player_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
-- Modification for MFF
if stack:get_count() > 0 and (not pclasses.data.reserved_items[armor_inv:get_stack("armor", i):get_name()] or
not pclasses.api.util.can_have_item(name, armor_inv:get_stack("armor", i):get_name())) then
table.insert(drop, stack)
armor_inv:set_stack("armor", i, nil)
player_inv:set_stack("armor", i, nil)
@ -565,17 +589,16 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
if ARMOR_DESTROY == false then
minetest.after(ARMOR_BONES_DELAY, function()
local node = minetest.get_node(vector.round(pos))
if node then
if node.name == "bones:bones" then
local meta = minetest.get_meta(vector.round(pos))
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
for _,stack in ipairs(drop) do
if name == owner and inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
armor.drop_armor(pos, stack)
end
-- Modification for MFF
if node and node.name == "bones:bones" then
local meta = minetest.get_meta(vector.round(pos))
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
for _,stack in ipairs(drop) do
if name == owner and inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
armor.drop_armor(pos, stack)
end
end
else
@ -587,14 +610,112 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
end
end)
end
--]]
minetest.register_globalstep(function(dtime)
time = time + dtime
if time > ARMOR_UPDATE_TIME then
for _,player in ipairs(minetest.get_connected_players()) do
armor:update_armor(player)
minetest.register_on_player_hpchange(function(player, hp_change)
local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
if name and hp_change < 0 then
-- used for insta kill tools/commands like /kill (doesnt damage armor)
if hp_change < -100 then
return hp_change
end
time = 0
end
end)
local heal_max = 0
local state = 0
local items = 0
for i=1, 6 do
local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then
local use = stack:get_definition().groups["armor_use"] or 0
local heal = stack:get_definition().groups["armor_heal"] or 0
local item = stack:get_name()
stack:add_wear(use)
armor_inv:set_stack("armor", i, stack)
player_inv:set_stack("armor", i, stack)
state = state + stack:get_wear()
items = items + 1
if stack:get_count() == 0 then
local desc = minetest.registered_items[item].description
if desc then
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
end
armor:set_player_armor(player)
armor:update_inventory(player)
end
heal_max = heal_max + heal
end
end
armor.def[name].state = state
armor.def[name].count = items
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
if heal_max > math.random(100) then
hp_change = 0
end
armor:update_armor(player)
end
return hp_change
end, true)
-- Fire Protection and water breating, added by TenPlus1
if ARMOR_FIRE_PROTECT == true then
-- override hot nodes so they do not hurt player anywhere but mod
for _, row in pairs(ARMOR_FIRE_NODES) do
if minetest.registered_nodes[row[1]] then
minetest.override_item(row[1], {damage_per_second = 0})
end
end
else
minetest.log("info", "[3d_armor] Fire Nodes disabled")
end
function armor_step()
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:getpos()
local hp = player:get_hp()
-- water breathing
if name and armor.def[name].water > 0 then
if player:get_breath() < 10 then
player:set_breath(10)
end
end
-- fire protection
if ARMOR_FIRE_PROTECT == true
and name and pos and hp then
pos.y = pos.y + 1.4 -- head level
local node_head = minetest.get_node(pos).name
pos.y = pos.y - 1.2 -- feet level
local node_feet = minetest.get_node(pos).name
-- is player inside a hot node?
for _, row in pairs(ARMOR_FIRE_NODES) do
-- check fire protection, if not enough then get hurt
if row[1] == node_head or row[1] == node_feet then
if hp > 0 and armor.def[name].fire < row[2] then
hp = hp - row[3] * ARMOR_UPDATE_TIME
player:set_hp(hp)
break
end
end
end
end
end
minetest.after(ARMOR_UPDATE_TIME, armor_step)
end
-- Launch once started
minetest.after(0, armor_step)
-- kill player when command issued
minetest.register_chatcommand("kill", {
params = "<name>",
description = "Kills player instantly",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
player:set_hp(-1001)
end
end,
})

View File

@ -17,8 +17,8 @@ Helmets:
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
[3d_armor:helmet_diamond] X = [default:diamond]
[3d_armor:helmet_gold] X = [default:gold_ingot]
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] **
[3d_armor:helmet_mithril] X = [default:mithril_ingot]
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] *
Chestplates:
@ -36,8 +36,8 @@ Chestplates:
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
[3d_armor:chestplate_diamond] X = [default:diamond]
[3d_armor:chestplate_gold] X = [default:gold_ingot]
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] **
[3d_armor:chestplate_mithril] X = [default:mithril_ingot]
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] *
Leggings:
@ -55,8 +55,8 @@ Leggings:
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
[3d_armor:leggings_diamond] X = [default:diamond]
[3d_armor:leggings_gold] X = [default:gold_ingot]
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] **
[3d_armor:leggings_mithril] X = [default:mithril_ingot]
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] *
Boots:
@ -72,8 +72,7 @@ Boots:
[3d_armor:boots_bronze] X = [default:bronze_ingot
[3d_armor:boots_diamond] X = [default:diamond]
[3d_armor:boots_gold] X = [default:gold_ingot]
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] **
[3d_armor:boots_mithril] X = [default:mithril_ingot]
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] *
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
* Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal

View File

@ -1,4 +1,5 @@
default
player_physics
inventory_plus?
unified_inventory?
fire?

1
3d_armor/description.txt Normal file
View File

@ -0,0 +1 @@
Adds craftable armor that is visible to other players.

View File

@ -6,40 +6,40 @@ if ARMOR_MATERIALS.wood then
minetest.register_tool("3d_armor:helmet_wood", {
description = "Wood Helmet",
inventory_image = "3d_armor_inv_helmet_wood.png",
groups = {armor_head=5, armor_heal=0, armor_use=2000},
groups = {armor_head=1, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_wood", {
description = "Wood Chestplate",
inventory_image = "3d_armor_inv_chestplate_wood.png",
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
groups = {armor_torso=3, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_wood", {
description = "Wood Leggings",
inventory_image = "3d_armor_inv_leggings_wood.png",
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
groups = {armor_legs=3, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:boots_wood", {
description = "Wood Boots",
inventory_image = "3d_armor_inv_boots_wood.png",
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
groups = {armor_feet=1, armor_heal=0, armor_use=2000},
wear = 0,
})
end
if ARMOR_MATERIALS.cactus then
minetest.register_tool("3d_armor:helmet_cactus", {
description = "Cactuc Helmet",
description = "Cactus Helmet",
inventory_image = "3d_armor_inv_helmet_cactus.png",
groups = {armor_head=5, armor_heal=0, armor_use=1000},
groups = {armor_head=3, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_cactus", {
description = "Cactus Chestplate",
inventory_image = "3d_armor_inv_chestplate_cactus.png",
groups = {armor_torso=10, armor_heal=0, armor_use=1000},
groups = {armor_torso=5, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_cactus", {
@ -51,7 +51,7 @@ if ARMOR_MATERIALS.cactus then
minetest.register_tool("3d_armor:boots_cactus", {
description = "Cactus Boots",
inventory_image = "3d_armor_inv_boots_cactus.png",
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
groups = {armor_feet=3, armor_heal=0, armor_use=1000},
wear = 0,
})
end
@ -60,25 +60,25 @@ if ARMOR_MATERIALS.steel then
minetest.register_tool("3d_armor:helmet_steel", {
description = "Steel Helmet",
inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=10, armor_heal=0, armor_use=500},
groups = {armor_head=4, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_steel", {
description = "Steel Chestplate",
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=15, armor_heal=0, armor_use=500},
groups = {armor_torso=8, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_steel", {
description = "Steel Leggings",
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=15, armor_heal=0, armor_use=500},
groups = {armor_legs=8, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:boots_steel", {
description = "Steel Boots",
inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=10, armor_heal=0, armor_use=500},
groups = {armor_feet=4, armor_heal=0, armor_use=500},
wear = 0,
})
end
@ -87,25 +87,25 @@ if ARMOR_MATERIALS.bronze then
minetest.register_tool("3d_armor:helmet_bronze", {
description = "Bronze Helmet",
inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=10, armor_heal=6, armor_use=250},
groups = {armor_head=5, armor_heal=0, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_bronze", {
description = "Bronze Chestplate",
inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=15, armor_heal=6, armor_use=250},
groups = {armor_torso=9, armor_heal=0, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_bronze", {
description = "Bronze Leggings",
inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=15, armor_heal=6, armor_use=250},
groups = {armor_legs=9, armor_heal=0, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:boots_bronze", {
description = "Bronze Boots",
inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=10, armor_heal=6, armor_use=250},
groups = {armor_feet=5, armor_heal=0, armor_use=250},
wear = 0,
})
end
@ -114,25 +114,25 @@ if ARMOR_MATERIALS.diamond then
minetest.register_tool("3d_armor:helmet_diamond", {
description = "Diamond Helmet",
inventory_image = "3d_armor_inv_helmet_diamond.png",
groups = {armor_head=15, armor_heal=12, armor_use=100},
groups = {armor_head=7, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_diamond", {
description = "Diamond Chestplate",
inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=20, armor_heal=12, armor_use=100},
groups = {armor_torso=13, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_diamond", {
description = "Diamond Leggings",
inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=20, armor_heal=12, armor_use=100},
groups = {armor_legs=13, armor_heal=0, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:boots_diamond", {
description = "Diamond Boots",
inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=15, armor_heal=12, armor_use=100},
groups = {armor_feet=7, armor_heal=0, armor_use=100},
wear = 0,
})
end
@ -141,52 +141,52 @@ if ARMOR_MATERIALS.gold then
minetest.register_tool("3d_armor:helmet_gold", {
description = "Gold Helmet",
inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=10, armor_heal=6, armor_use=250},
groups = {armor_head=5, armor_heal=0, armor_use=200},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_gold", {
description = "Gold Chestplate",
inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=15, armor_heal=6, armor_use=250},
groups = {armor_torso=11, armor_heal=0, armor_use=200},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_gold", {
description = "Gold Leggings",
inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=15, armor_heal=6, armor_use=250},
groups = {armor_legs=11, armor_heal=0, armor_use=200},
wear = 0,
})
minetest.register_tool("3d_armor:boots_gold", {
description = "Gold Boots",
inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=10, armor_heal=6, armor_use=250},
groups = {armor_feet=5, armor_heal=0, armor_use=200},
wear = 0,
})
end
if ARMOR_MATERIALS.mithril then
minetest.register_tool("3d_armor:helmet_mithril", {
description = "Mithril Helmet",
description = "Mithril Helmet (Warrior)",
inventory_image = "3d_armor_inv_helmet_mithril.png",
groups = {armor_head=15, armor_heal=12, armor_use=50},
groups = {armor_head=9, armor_heal=0, armor_use=50},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_mithril", {
description = "Mithril Chestplate",
description = "Mithril Chestplate (Warrior)",
inventory_image = "3d_armor_inv_chestplate_mithril.png",
groups = {armor_torso=20, armor_heal=12, armor_use=50},
groups = {armor_torso=15, armor_heal=0, armor_use=50},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_mithril", {
description = "Mithril Leggings",
description = "Mithril Leggings (Warrior)",
inventory_image = "3d_armor_inv_leggings_mithril.png",
groups = {armor_legs=20, armor_heal=12, armor_use=50},
groups = {armor_legs=15, armor_heal=0, armor_use=50},
wear = 0,
})
minetest.register_tool("3d_armor:boots_mithril", {
description = "Mithril Boots",
description = "Mithril Boots (Warrior)",
inventory_image = "3d_armor_inv_boots_mithril.png",
groups = {armor_feet=15, armor_heal=12, armor_use=50},
groups = {armor_feet=9, armor_heal=0, armor_use=50},
wear = 0,
})
end
@ -195,25 +195,25 @@ if ARMOR_MATERIALS.crystal then
minetest.register_tool("3d_armor:helmet_crystal", {
description = "Crystal Helmet",
inventory_image = "3d_armor_inv_helmet_crystal.png",
groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1},
groups = {armor_head=15, armor_heal=0, armor_use=50, armor_fire=1},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_crystal", {
description = "Crystal Chestplate",
inventory_image = "3d_armor_inv_chestplate_crystal.png",
groups = {armor_torso=20, armor_heal=12, armor_use=50, armor_fire=1},
groups = {armor_torso=20, armor_heal=0, armor_use=50, armor_fire=1},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_crystal", {
description = "Crystal Leggings",
inventory_image = "3d_armor_inv_leggings_crystal.png",
groups = {armor_legs=20, armor_heal=12, armor_use=50, armor_fire=1},
groups = {armor_legs=20, armor_heal=0, armor_use=50, armor_fire=1},
wear = 0,
})
minetest.register_tool("3d_armor:boots_crystal", {
description = "Crystal Boots",
inventory_image = "3d_armor_inv_boots_crystal.png",
groups = {armor_feet=15, armor_heal=12, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1},
groups = {armor_feet=15, armor_heal=0, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1},
wear = 0,
})
end

Binary file not shown.

Before

Width:  |  Height:  |  Size: 291 B

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 548 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 321 B

After

Width:  |  Height:  |  Size: 937 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 602 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 308 B

After

Width:  |  Height:  |  Size: 903 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 821 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 494 B

After

Width:  |  Height:  |  Size: 236 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 295 B

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 872 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 287 B

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 779 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 216 B

After

Width:  |  Height:  |  Size: 854 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 530 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 316 B

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 783 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 274 B

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 501 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 782 B

After

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 556 B

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 712 B

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 613 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 475 B

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 430 B

After

Width:  |  Height:  |  Size: 6.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 669 B

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 537 B

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 2.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 453 B

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 725 B

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 883 B

After

Width:  |  Height:  |  Size: 869 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 602 B

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 891 B

After

Width:  |  Height:  |  Size: 796 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 545 B

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 883 B

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 494 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

After

Width:  |  Height:  |  Size: 834 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 524 B

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 902 B

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 489 B

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 893 B

After

Width:  |  Height:  |  Size: 586 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 798 B

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 853 B

After

Width:  |  Height:  |  Size: 732 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 556 B

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 887 B

After

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 485 B

After

Width:  |  Height:  |  Size: 932 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 878 B

After

Width:  |  Height:  |  Size: 471 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 129 B

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 129 B

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 129 B

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 200 B

After

Width:  |  Height:  |  Size: 129 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 129 B

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 129 B

After

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 129 B

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 129 B

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 129 B

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 142 B

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 142 B

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 142 B

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 236 B

After

Width:  |  Height:  |  Size: 142 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 142 B

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 142 B

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 142 B

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 142 B

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 142 B

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 219 B

After

Width:  |  Height:  |  Size: 138 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 155 B

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 140 B

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 233 B

After

Width:  |  Height:  |  Size: 154 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 155 B

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 155 B

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 155 B

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 155 B

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 155 B

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 351 B

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 335 B

After

Width:  |  Height:  |  Size: 2.6 KiB

Some files were not shown because too many files have changed in this diff Show More