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version-0.
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master
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119ea9aee2 | |||
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456c84e93e | |||
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fb29ce9150 | |||
7408ebcd81 | |||
36737441d4 | |||
5a112547e6 | |||
0d5cf6d58a | |||
f17a104ab1 | |||
f83e7e9984 | |||
be1d353ec0 | |||
241aa663f1 | |||
921e1ace24 | |||
0ec2dbfb36 | |||
7fc991765c | |||
991d2955e0 | |||
64ec3dcf93 | |||
e1caf0ab0c | |||
a44d1a2530 | |||
16bc6232ca | |||
6efe3bf116 | |||
67867e78ec |
@ -1,33 +1,45 @@
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minetest.register_alias("adminboots","3d_armor:boots_admin")
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minetest.register_alias("adminhelmet","3d_armor:helmet_admin")
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minetest.register_alias("adminchestplate","3d_armor:chestplate_admin")
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minetest.register_alias("adminlegginss","3d_armor:leggings_admin")
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minetest.register_alias("adminleggings","3d_armor:leggings_admin")
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minetest.register_tool("3d_armor:helmet_admin", {
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description = "Admin Helmet",
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inventory_image = "3d_armor_inv_helmet_admin.png",
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groups = {armor_head=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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groups = {armor_head=1000, armor_heal=1000, armor_use=0, armor_water=1,},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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minetest.register_tool("3d_armor:chestplate_admin", {
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description = "Admin Chestplate",
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inventory_image = "3d_armor_inv_chestplate_admin.png",
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groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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groups = {armor_torso=1000, armor_heal=1000, armor_use=0},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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minetest.register_tool("3d_armor:leggings_admin", {
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description = "Admin Leggings",
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inventory_image = "3d_armor_inv_leggings_admin.png",
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groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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groups = {armor_legs=1000, armor_heal=1000, armor_use=0},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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minetest.register_tool("3d_armor:boots_admin", {
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description = "Admin Boots",
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inventory_image = "3d_armor_inv_boots_admin.png",
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groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
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groups = {armor_feet=1000, armor_heal=1000, armor_use=0},
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wear = 0,
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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@ -9,7 +9,7 @@ ARMOR_MATERIALS = {
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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mithril = "moreores:mithril_ingot",
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mithril = "default:mithril_ingot",
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crystal = "ethereal:crystal_ingot",
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}
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@ -18,12 +18,13 @@ ARMOR_FIRE_PROTECT = false
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-- Fire protection nodes, (name, protection level, damage)
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ARMOR_FIRE_NODES = {
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{"default:lava_source", 5, 4},
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{"default:lava_flowing", 5, 4},
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{"fire:basic_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"bakedclay:safe_fire", 2, 1},
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{"default:torch", 1, 1},
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{"default:lava_source", 5, 4},
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{"default:lava_flowing", 5, 4},
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{"fire:basic_flame", 3, 4},
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{"fire:permanent_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"default:torch", 1, 1},
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}
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-- Increase this if you get initialization glitches when a player first joins.
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@ -1,3 +1,10 @@
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local armors_no_shields = { ["3d_armor:helmet_hardenedleather"] = true,["3d_armor:chestplate_hardenedleather"] = true,
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["3d_armor:leggings_hardenedleather"] = true,["3d_armor:boots_hardenedleather"] = true,
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["3d_armor:helmet_reinforcedleather"] = true,["3d_armor:chestplate_reinforcedleather"] = true,
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["3d_armor:leggings_reinforcedleather"] = true,["3d_armor:boots_reinforcedleather"] = true,
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} -- modif MFF (crabman/24/06/2015)
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ARMOR_INIT_DELAY = 1
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ARMOR_INIT_TIMES = 1
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ARMOR_BONES_DELAY = 1
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@ -6,6 +13,7 @@ ARMOR_DROP = minetest.get_modpath("bones") ~= nil
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ARMOR_DESTROY = false
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ARMOR_LEVEL_MULTIPLIER = 1
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ARMOR_HEAL_MULTIPLIER = 1
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ARMOR_RADIATION_MULTIPLIER = 1
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ARMOR_MATERIALS = {
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wood = "group:wood",
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cactus = "default:cactus",
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@ -13,16 +21,25 @@ ARMOR_MATERIALS = {
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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mithril = "moreores:mithril_ingot",
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mithril = "default:mithril_ingot",
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crystal = "ethereal:crystal_ingot",
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-- Hunter armors (A déc-ommenter quand activation de l'armure au total)
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hardenedleather = "3d_armor:hardenedleather",
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reinforcedleather = "3d_armor:reinforcedleather",
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-- Warrior armors
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blackmithril = "3d_armor:blackmithril_ingot"
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-- Wizard armors
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--armor = "xxx",
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--armor = "xxx",
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}
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ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
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ARMOR_FIRE_NODES = {
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{"default:lava_source", 5, 4},
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{"default:lava_flowing", 5, 4},
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{"default:lava_source", 5, 8},
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{"default:lava_flowing", 5, 8},
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{"fire:basic_flame", 3, 4},
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{"fire:permanent_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"bakedclay:safe_fire", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"default:torch", 1, 1},
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}
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@ -43,35 +60,23 @@ if input then
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input:close()
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input = nil
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end
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if not minetest.get_modpath("moreores") then
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ARMOR_MATERIALS.mithril = nil
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end
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if not minetest.get_modpath("ethereal") then
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ARMOR_MATERIALS.crystal = nil
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end
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-- override hot nodes so they do not hurt player anywhere but mod
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if ARMOR_FIRE_PROTECT == true then
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for _, row in ipairs(ARMOR_FIRE_NODES) do
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if minetest.registered_nodes[row[1]] then
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minetest.override_item(row[1], {damage_per_second = 0})
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end
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end
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end
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local time = 0
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armor = {
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player_hp = {},
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timer = 0,
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elements = {"head", "torso", "legs", "feet"},
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physics = {"jump","speed","gravity"},
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formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]"
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.."list[current_player;main;0,4.5;8,4;]"
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.."list[current_player;craft;4,1;3,3;]"
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.."list[current_player;craftpreview;7,2;1,1;]",
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.."list[current_player;craftpreview;7,2;1,1;]"
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.."listring[current_player;main]"
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.."listring[current_player;craft]",
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textures = {},
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default_skin = "character",
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version = "0.4.4",
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version = "0.4.5",
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}
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if minetest.get_modpath("inventory_plus") then
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@ -81,6 +86,7 @@ if minetest.get_modpath("inventory_plus") then
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.."label[5,1;Level: armor_level]"
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.."label[5,1.5;Heal: armor_heal]"
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.."label[5,2;Fire: armor_fire]"
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.."label[5,2.5;Radiation: armor_radiation]"
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.."list[current_player;main;0,4.5;8,4;]"
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if minetest.get_modpath("crafting") then
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inventory_plus.get_formspec = function(player, page)
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@ -91,26 +97,26 @@ elseif minetest.get_modpath("unified_inventory") then
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unified_inventory.register_button("armor", {
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type = "image",
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image = "inventory_plus_armor.png",
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tooltip = "Armor inventory",
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show_with = false, --Modif MFF (Crabman 30/06/2015)
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})
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unified_inventory.register_page("armor", {
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get_formspec = function(player)
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get_formspec = function(player, perplayer_formspec)
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local fy = perplayer_formspec.formspec_y
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local name = player:get_player_name()
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local formspec = "background[0.06,0.99;7.92,7.52;3d_armor_ui_form.png]"
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"
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.."label[0,0;Armor]"
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.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
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.."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]"
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.."label[5,1;Level: "..armor.def[name].level.."]"
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.."label[5,1.5;Heal: "..armor.def[name].heal.."]"
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.."label[5,2;Fire: "..armor.def[name].fire.."]"
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if minetest.setting_getbool("unified_inventory_lite") then
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formspec = "background[0.06,0.49;7.92,7.52;3d_armor_ui_form.png]"
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.."label[0,0;Armor]"
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.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
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.."image[2.5,0.25;2,4;"..armor.textures[name].preview.."]"
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.."label[5,0.5;Level: "..armor.def[name].level.."]"
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.."label[5,1;Heal: "..armor.def[name].heal.."]"
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.."label[5,1.5;Fire: "..armor.def[name].fire.."]"
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end
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.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
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.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
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.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
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.."label[5.0,"..(fy + 0.4)..";Heal: "..armor.def[name].heal.."]"
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.."label[5.0,"..(fy + 0.8)..";Fire: "..armor.def[name].fire.."]"
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.."label[5.0,"..(fy + 1.2)..";Radiation: "..armor.def[name].radiation.."]"
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.."label[5.0,"..(fy + 1.6)..";Speed: "..armor.def[name].speed.."]"
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.."label[5.0,"..(fy + 2)..";Jump: "..armor.def[name].jump.."]"
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.."label[5.0,"..(fy + 2.4)..";Gravity: "..armor.def[name].gravity.."]"
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.."listring[current_player;main]"
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.."listring[detached:"..name.."_armor;armor]"
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return {formspec=formspec}
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end,
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})
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@ -156,13 +162,15 @@ armor.set_player_armor = function(self, player)
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local armor_level = 0
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local armor_heal = 0
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local armor_fire = 0
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local armor_water = 0
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local armor_radiation = 0
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local state = 0
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local items = 0
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local elements = {}
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local textures = {}
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local physics_o = {speed=1,gravity=1,jump=1}
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local material = {type=nil, count=1}
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local preview = armor:get_preview(name) or "character_preview.png"
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local preview = ""
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for _,v in ipairs(self.elements) do
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elements[v] = false
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end
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@ -176,15 +184,26 @@ armor.set_player_armor = function(self, player)
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local level = def.groups["armor_"..k]
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if level then
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local texture = item:gsub("%:", "_")
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if texture:find("enchanted") then --MFF xdecor enchanting preview fix
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texture = texture:gsub("_enchanted", "")
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texture = texture:gsub("_strong", "")
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texture = texture:gsub("_speed", "")
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end
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table.insert(textures, texture..".png")
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preview = preview.."^"..texture.."_preview.png"
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if preview == "" then
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preview = texture .. "_preview.png"
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elseif stack:get_name():find("shield") then -- //MFF(Mg|09/05/15)
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preview = preview.. "^" .. texture.."_preview.png"
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else
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preview = texture .. "_preview.png^" .. preview
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end
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armor_level = armor_level + level
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state = state + stack:get_wear()
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items = items + 1
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local heal = def.groups["armor_heal"] or 0
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armor_heal = armor_heal + heal
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local fire = def.groups["armor_fire"] or 0
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armor_fire = armor_fire + fire
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armor_heal = armor_heal + (def.groups["armor_heal"] or 0)
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armor_fire = armor_fire + (def.groups["armor_fire"] or 0)
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armor_water = armor_water + (def.groups["armor_water"] or 0)
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armor_radiation = armor_radiation + (def.groups["armor_radiation"] or 0)
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for kk,vv in ipairs(self.physics) do
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local o_value = def.groups["physics_"..vv]
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if o_value then
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@ -205,6 +224,10 @@ armor.set_player_armor = function(self, player)
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end
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end
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end
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if preview ~= "" then
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preview = "^" .. preview
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end
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preview = armor:get_preview(name) .. preview -- //MFF(Mg|09/05/15)
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if minetest.get_modpath("shields") then
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armor_level = armor_level * 0.9
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end
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@ -213,6 +236,7 @@ armor.set_player_armor = function(self, player)
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end
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armor_level = armor_level * ARMOR_LEVEL_MULTIPLIER
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armor_heal = armor_heal * ARMOR_HEAL_MULTIPLIER
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armor_radiation = armor_radiation * ARMOR_RADIATION_MULTIPLIER
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if #textures > 0 then
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armor_texture = table.concat(textures, "^")
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end
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@ -220,9 +244,12 @@ armor.set_player_armor = function(self, player)
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if armor_level > 0 then
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armor_groups.level = math.floor(armor_level / 20)
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armor_groups.fleshy = 100 - armor_level
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armor_groups.radiation = 100 - armor_radiation
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end
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player:set_armor_groups(armor_groups)
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player:set_physics_override(physics_o)
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--player:set_physics_override(physics_o)
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player_physics.set_stats(player, "3d_armor", {speed=physics_o.speed-1, jump=physics_o.jump-1, gravity=physics_o.gravity-1})
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pclasses.api.util.on_update(name)
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self.textures[name].armor = armor_texture
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self.textures[name].preview = preview
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self.def[name].state = state
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@ -233,70 +260,14 @@ armor.set_player_armor = function(self, player)
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self.def[name].speed = physics_o.speed
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self.def[name].gravity = physics_o.gravity
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self.def[name].fire = armor_fire
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self.def[name].water = armor_water
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self.def[name].radiation = armor_radiation
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self:update_player_visuals(player)
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end
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armor.update_armor = function(self, player)
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local name, player_inv, armor_inv, pos = armor:get_valid_player(player, "[update_armor]")
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if not name then
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return
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end
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local hp = player:get_hp() or 0
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if ARMOR_FIRE_PROTECT == true then
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pos.y = pos.y + 1.4 -- head level
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local node_head = minetest.get_node(pos).name
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pos.y = pos.y - 1.2 -- feet level
|
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local node_feet = minetest.get_node(pos).name
|
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-- is player inside a hot node?
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for _, row in ipairs(ARMOR_FIRE_NODES) do
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-- check for fire protection, if not enough then get hurt
|
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if row[1] == node_head or row[1] == node_feet then
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if hp > 0 and armor.def[name].fire < row[2] then
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hp = hp - row[3] * ARMOR_UPDATE_TIME
|
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player:set_hp(hp)
|
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break
|
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end
|
||||
end
|
||||
end
|
||||
end
|
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if hp <= 0 or hp == self.player_hp[name] then
|
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return
|
||||
end
|
||||
if self.player_hp[name] > hp then
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local heal = stack:get_definition().groups["armor_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
player_inv:set_stack("armor", i, stack)
|
||||
state = state + stack:get_wear()
|
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items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
self:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
self.def[name].state = state
|
||||
self.def[name].count = items
|
||||
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
|
||||
if heal_max > math.random(100) then
|
||||
player:set_hp(self.player_hp[name])
|
||||
return
|
||||
end
|
||||
end
|
||||
self.player_hp[name] = hp
|
||||
-- Legacy support: Called when armor levels are changed
|
||||
-- Other mods can hook on to this function, see hud mod for example
|
||||
end
|
||||
|
||||
armor.get_player_skin = function(self, name)
|
||||
@ -314,7 +285,10 @@ end
|
||||
armor.get_preview = function(self, name)
|
||||
if skin_mod == "skins" then
|
||||
return armor:get_player_skin(name).."_preview.png"
|
||||
elseif skin_mod == "u_skins"then
|
||||
return string.gsub(armor.textures[name].skin, ".png", "_preview.png")
|
||||
end
|
||||
return "character_preview.png"
|
||||
end
|
||||
|
||||
armor.get_armor_formspec = function(self, name)
|
||||
@ -331,6 +305,10 @@ armor.get_armor_formspec = function(self, name)
|
||||
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
||||
formspec = formspec:gsub("armor_heal", armor.def[name].heal)
|
||||
formspec = formspec:gsub("armor_fire", armor.def[name].fire)
|
||||
formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
|
||||
formspec = formspec:gsub("armor_speed", armor.def[name].speed)
|
||||
formspec = formspec:gsub("armor_jump", armor.def[name].jump)
|
||||
formspec = formspec:gsub("armor_gravity", armor.def[name].gravity)
|
||||
return formspec
|
||||
end
|
||||
|
||||
@ -346,6 +324,8 @@ armor.update_inventory = function(self, player)
|
||||
else
|
||||
local formspec = armor:get_armor_formspec(name)
|
||||
if inv_mod == "inventory_plus" then
|
||||
formspec = formspec.."listring[current_player;main]"
|
||||
.."listring[detached:"..name.."_armor;armor]"
|
||||
local page = player:get_inventory_formspec()
|
||||
if page:find("detached:"..name.."_armor") then
|
||||
inventory_plus.set_inventory_formspec(player, formspec)
|
||||
@ -442,13 +422,63 @@ minetest.register_on_joinplayer(function(player)
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
local plaver_inv = player:get_inventory()
|
||||
local old_stack = inv:get_stack(from_list, from_index)
|
||||
local stack = inv:get_stack(to_list, to_index)
|
||||
player_inv:set_stack(to_list, to_index, stack)
|
||||
player_inv:set_stack(from_list, from_index, nil)
|
||||
player_inv:set_stack(from_list, from_index, old_stack)
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
--DEBUT modif MFF (crabman/24/06/2015)
|
||||
local name = stack:get_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local size = player_inv:get_size(listname)
|
||||
if not ( (name:split(":")[1] == "3d_armor" and stack:get_definition().groups["armor_heal"]) or name:split(":")[1] == "shields") then
|
||||
return 0
|
||||
end
|
||||
|
||||
-- if player class != item class
|
||||
if not pclasses.api.util.can_have_item(player:get_player_name(), name) then
|
||||
return 0
|
||||
end
|
||||
|
||||
--MFF (crabman/27/11/2015) no same item type. *helmet*
|
||||
local ptype = name:split(":")[2]:split("_")[1]
|
||||
if ptype == "enchanted" then
|
||||
ptype = name:split(":")[2]:split("_")[2]
|
||||
end
|
||||
for i=1, size do
|
||||
local stack = player_inv:get_stack(listname, i)
|
||||
if stack:get_count() > 0 then
|
||||
if stack:get_name():find(ptype) then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if name:find("shield") then
|
||||
for i=1, size do
|
||||
local stack = player_inv:get_stack(listname, i)
|
||||
if stack:get_count() > 0 then
|
||||
if armors_no_shields[stack:get_name()] ~= nil then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if armors_no_shields[name] ~= nil then
|
||||
for i=1, size do
|
||||
local stack = player_inv:get_stack(listname, i)
|
||||
if stack:get_count() > 0 then
|
||||
if stack:get_name():find("shields:") then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--FIN modif MFF (crabman/24/06/2015)
|
||||
return 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
@ -467,16 +497,6 @@ minetest.register_on_joinplayer(function(player)
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
end
|
||||
|
||||
-- Legacy support, import player's armor from old inventory format
|
||||
for _,v in pairs(armor.elements) do
|
||||
local list = "armor_"..v
|
||||
armor_inv:add_item("armor", player_inv:get_stack(list, 1))
|
||||
player_inv:set_stack(list, 1, nil)
|
||||
end
|
||||
-- TODO Remove this on the next version upate
|
||||
|
||||
armor.player_hp[name] = 0
|
||||
armor.def[name] = {
|
||||
state = 0,
|
||||
count = 0,
|
||||
@ -486,6 +506,8 @@ minetest.register_on_joinplayer(function(player)
|
||||
speed = 1,
|
||||
gravity = 1,
|
||||
fire = 0,
|
||||
water = 0,
|
||||
radiation = 0,
|
||||
}
|
||||
armor.textures[name] = {
|
||||
skin = armor.default_skin..".png",
|
||||
@ -501,7 +523,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
elseif skin_mod == "simple_skins" then
|
||||
local skin = skins.skins[name]
|
||||
if skin then
|
||||
armor.textures[name].skin = skin..".png"
|
||||
armor.textures[name].skin = skin..".png"
|
||||
end
|
||||
elseif skin_mod == "u_skins" then
|
||||
local skin = u_skins.u_skins[name]
|
||||
@ -531,7 +553,7 @@ minetest.register_on_joinplayer(function(player)
|
||||
end, player)
|
||||
end
|
||||
end)
|
||||
|
||||
--[[
|
||||
if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
armor.drop_armor = function(pos, stack)
|
||||
local obj = minetest.add_item(pos, stack)
|
||||
@ -547,7 +569,9 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
local drop = {}
|
||||
for i=1, player_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
-- Modification for MFF
|
||||
if stack:get_count() > 0 and (not pclasses.data.reserved_items[armor_inv:get_stack("armor", i):get_name()] or
|
||||
not pclasses.api.util.can_have_item(name, armor_inv:get_stack("armor", i):get_name())) then
|
||||
table.insert(drop, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
player_inv:set_stack("armor", i, nil)
|
||||
@ -565,17 +589,16 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
if ARMOR_DESTROY == false then
|
||||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
local node = minetest.get_node(vector.round(pos))
|
||||
if node then
|
||||
if node.name == "bones:bones" then
|
||||
local meta = minetest.get_meta(vector.round(pos))
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if name == owner and inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
-- Modification for MFF
|
||||
if node and node.name == "bones:bones" then
|
||||
local meta = minetest.get_meta(vector.round(pos))
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if name == owner and inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
end
|
||||
else
|
||||
@ -587,14 +610,112 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
||||
end
|
||||
end)
|
||||
end
|
||||
--]]
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
time = time + dtime
|
||||
if time > ARMOR_UPDATE_TIME then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
armor:update_armor(player)
|
||||
minetest.register_on_player_hpchange(function(player, hp_change)
|
||||
local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
|
||||
if name and hp_change < 0 then
|
||||
|
||||
-- used for insta kill tools/commands like /kill (doesnt damage armor)
|
||||
if hp_change < -100 then
|
||||
return hp_change
|
||||
end
|
||||
time = 0
|
||||
end
|
||||
end)
|
||||
|
||||
local heal_max = 0
|
||||
local state = 0
|
||||
local items = 0
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local use = stack:get_definition().groups["armor_use"] or 0
|
||||
local heal = stack:get_definition().groups["armor_heal"] or 0
|
||||
local item = stack:get_name()
|
||||
stack:add_wear(use)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
player_inv:set_stack("armor", i, stack)
|
||||
state = state + stack:get_wear()
|
||||
items = items + 1
|
||||
if stack:get_count() == 0 then
|
||||
local desc = minetest.registered_items[item].description
|
||||
if desc then
|
||||
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||||
end
|
||||
armor:set_player_armor(player)
|
||||
armor:update_inventory(player)
|
||||
end
|
||||
heal_max = heal_max + heal
|
||||
end
|
||||
end
|
||||
armor.def[name].state = state
|
||||
armor.def[name].count = items
|
||||
heal_max = heal_max * ARMOR_HEAL_MULTIPLIER
|
||||
if heal_max > math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
armor:update_armor(player)
|
||||
end
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
-- Fire Protection and water breating, added by TenPlus1
|
||||
|
||||
if ARMOR_FIRE_PROTECT == true then
|
||||
-- override hot nodes so they do not hurt player anywhere but mod
|
||||
for _, row in pairs(ARMOR_FIRE_NODES) do
|
||||
if minetest.registered_nodes[row[1]] then
|
||||
minetest.override_item(row[1], {damage_per_second = 0})
|
||||
end
|
||||
end
|
||||
else
|
||||
minetest.log("info", "[3d_armor] Fire Nodes disabled")
|
||||
end
|
||||
|
||||
function armor_step()
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
local hp = player:get_hp()
|
||||
-- water breathing
|
||||
if name and armor.def[name].water > 0 then
|
||||
if player:get_breath() < 10 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
end
|
||||
-- fire protection
|
||||
if ARMOR_FIRE_PROTECT == true
|
||||
and name and pos and hp then
|
||||
pos.y = pos.y + 1.4 -- head level
|
||||
local node_head = minetest.get_node(pos).name
|
||||
pos.y = pos.y - 1.2 -- feet level
|
||||
local node_feet = minetest.get_node(pos).name
|
||||
-- is player inside a hot node?
|
||||
for _, row in pairs(ARMOR_FIRE_NODES) do
|
||||
-- check fire protection, if not enough then get hurt
|
||||
if row[1] == node_head or row[1] == node_feet then
|
||||
if hp > 0 and armor.def[name].fire < row[2] then
|
||||
hp = hp - row[3] * ARMOR_UPDATE_TIME
|
||||
player:set_hp(hp)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.after(ARMOR_UPDATE_TIME, armor_step)
|
||||
end
|
||||
|
||||
-- Launch once started
|
||||
minetest.after(0, armor_step)
|
||||
|
||||
|
||||
-- kill player when command issued
|
||||
minetest.register_chatcommand("kill", {
|
||||
params = "<name>",
|
||||
description = "Kills player instantly",
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
player:set_hp(-1001)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -17,8 +17,8 @@ Helmets:
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||
[3d_armor:helmet_gold] X = [default:gold_ingot]
|
||||
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:helmet_mithril] X = [default:mithril_ingot]
|
||||
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] *
|
||||
|
||||
Chestplates:
|
||||
|
||||
@ -36,8 +36,8 @@ Chestplates:
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||
[3d_armor:chestplate_gold] X = [default:gold_ingot]
|
||||
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:chestplate_mithril] X = [default:mithril_ingot]
|
||||
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] *
|
||||
|
||||
Leggings:
|
||||
|
||||
@ -55,8 +55,8 @@ Leggings:
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||
[3d_armor:leggings_gold] X = [default:gold_ingot]
|
||||
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:leggings_mithril] X = [default:mithril_ingot]
|
||||
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] *
|
||||
|
||||
Boots:
|
||||
|
||||
@ -72,8 +72,7 @@ Boots:
|
||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||
[3d_armor:boots_diamond] X = [default:diamond]
|
||||
[3d_armor:boots_gold] X = [default:gold_ingot]
|
||||
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] **
|
||||
[3d_armor:boots_mithril] X = [default:mithril_ingot]
|
||||
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] *
|
||||
|
||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||
** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
|
||||
* Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
|
||||
|
@ -1,4 +1,5 @@
|
||||
default
|
||||
player_physics
|
||||
inventory_plus?
|
||||
unified_inventory?
|
||||
fire?
|
||||
|
1
3d_armor/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds craftable armor that is visible to other players.
|
@ -6,40 +6,40 @@ if ARMOR_MATERIALS.wood then
|
||||
minetest.register_tool("3d_armor:helmet_wood", {
|
||||
description = "Wood Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_wood", {
|
||||
description = "Wood Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_torso=3, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_wood", {
|
||||
description = "Wood Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
groups = {armor_legs=5, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_legs=3, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_wood", {
|
||||
description = "Wood Boots",
|
||||
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.cactus then
|
||||
minetest.register_tool("3d_armor:helmet_cactus", {
|
||||
description = "Cactuc Helmet",
|
||||
description = "Cactus Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_cactus.png",
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=1000},
|
||||
groups = {armor_head=3, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_cactus", {
|
||||
description = "Cactus Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_cactus.png",
|
||||
groups = {armor_torso=10, armor_heal=0, armor_use=1000},
|
||||
groups = {armor_torso=5, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_cactus", {
|
||||
@ -51,7 +51,7 @@ if ARMOR_MATERIALS.cactus then
|
||||
minetest.register_tool("3d_armor:boots_cactus", {
|
||||
description = "Cactus Boots",
|
||||
inventory_image = "3d_armor_inv_boots_cactus.png",
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
|
||||
groups = {armor_feet=3, armor_heal=0, armor_use=1000},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
@ -60,25 +60,25 @@ if ARMOR_MATERIALS.steel then
|
||||
minetest.register_tool("3d_armor:helmet_steel", {
|
||||
description = "Steel Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=10, armor_heal=0, armor_use=500},
|
||||
groups = {armor_head=4, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_steel", {
|
||||
description = "Steel Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=500},
|
||||
groups = {armor_torso=8, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_steel", {
|
||||
description = "Steel Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=15, armor_heal=0, armor_use=500},
|
||||
groups = {armor_legs=8, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_steel", {
|
||||
description = "Steel Boots",
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=10, armor_heal=0, armor_use=500},
|
||||
groups = {armor_feet=4, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
@ -87,25 +87,25 @@ if ARMOR_MATERIALS.bronze then
|
||||
minetest.register_tool("3d_armor:helmet_bronze", {
|
||||
description = "Bronze Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_bronze", {
|
||||
description = "Bronze Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||
groups = {armor_torso=9, armor_heal=0, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_bronze", {
|
||||
description = "Bronze Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||
groups = {armor_legs=9, armor_heal=0, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_bronze", {
|
||||
description = "Bronze Boots",
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
@ -114,25 +114,25 @@ if ARMOR_MATERIALS.diamond then
|
||||
minetest.register_tool("3d_armor:helmet_diamond", {
|
||||
description = "Diamond Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=100},
|
||||
groups = {armor_head=7, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_diamond", {
|
||||
description = "Diamond Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=100},
|
||||
groups = {armor_torso=13, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_diamond", {
|
||||
description = "Diamond Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=100},
|
||||
groups = {armor_legs=13, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_diamond", {
|
||||
description = "Diamond Boots",
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=100},
|
||||
groups = {armor_feet=7, armor_heal=0, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
@ -141,52 +141,52 @@ if ARMOR_MATERIALS.gold then
|
||||
minetest.register_tool("3d_armor:helmet_gold", {
|
||||
description = "Gold Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head=10, armor_heal=6, armor_use=250},
|
||||
groups = {armor_head=5, armor_heal=0, armor_use=200},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_gold", {
|
||||
description = "Gold Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso=15, armor_heal=6, armor_use=250},
|
||||
groups = {armor_torso=11, armor_heal=0, armor_use=200},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_gold", {
|
||||
description = "Gold Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs=15, armor_heal=6, armor_use=250},
|
||||
groups = {armor_legs=11, armor_heal=0, armor_use=200},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_gold", {
|
||||
description = "Gold Boots",
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet=10, armor_heal=6, armor_use=250},
|
||||
groups = {armor_feet=5, armor_heal=0, armor_use=200},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
if ARMOR_MATERIALS.mithril then
|
||||
minetest.register_tool("3d_armor:helmet_mithril", {
|
||||
description = "Mithril Helmet",
|
||||
description = "Mithril Helmet (Warrior)",
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50},
|
||||
groups = {armor_head=9, armor_heal=0, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_mithril", {
|
||||
description = "Mithril Chestplate",
|
||||
description = "Mithril Chestplate (Warrior)",
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=50},
|
||||
groups = {armor_torso=15, armor_heal=0, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_mithril", {
|
||||
description = "Mithril Leggings",
|
||||
description = "Mithril Leggings (Warrior)",
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=50},
|
||||
groups = {armor_legs=15, armor_heal=0, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_mithril", {
|
||||
description = "Mithril Boots",
|
||||
description = "Mithril Boots (Warrior)",
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=50},
|
||||
groups = {armor_feet=9, armor_heal=0, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
@ -195,25 +195,25 @@ if ARMOR_MATERIALS.crystal then
|
||||
minetest.register_tool("3d_armor:helmet_crystal", {
|
||||
description = "Crystal Helmet",
|
||||
inventory_image = "3d_armor_inv_helmet_crystal.png",
|
||||
groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
groups = {armor_head=15, armor_heal=0, armor_use=50, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:chestplate_crystal", {
|
||||
description = "Crystal Chestplate",
|
||||
inventory_image = "3d_armor_inv_chestplate_crystal.png",
|
||||
groups = {armor_torso=20, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
groups = {armor_torso=20, armor_heal=0, armor_use=50, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:leggings_crystal", {
|
||||
description = "Crystal Leggings",
|
||||
inventory_image = "3d_armor_inv_leggings_crystal.png",
|
||||
groups = {armor_legs=20, armor_heal=12, armor_use=50, armor_fire=1},
|
||||
groups = {armor_legs=20, armor_heal=0, armor_use=50, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_tool("3d_armor:boots_crystal", {
|
||||
description = "Crystal Boots",
|
||||
inventory_image = "3d_armor_inv_boots_crystal.png",
|
||||
groups = {armor_feet=15, armor_heal=12, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1},
|
||||
groups = {armor_feet=15, armor_heal=0, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 548 B |
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 937 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 602 B |
Before Width: | Height: | Size: 308 B After Width: | Height: | Size: 903 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 821 B |
Before Width: | Height: | Size: 494 B After Width: | Height: | Size: 236 B |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 295 B After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 872 B |
Before Width: | Height: | Size: 287 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 779 B |
Before Width: | Height: | Size: 216 B After Width: | Height: | Size: 854 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 530 B |
Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 783 B |
Before Width: | Height: | Size: 274 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 501 B |
Before Width: | Height: | Size: 782 B After Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 712 B After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 613 B |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 475 B After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 430 B After Width: | Height: | Size: 6.6 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 669 B After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 453 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 725 B After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 883 B After Width: | Height: | Size: 869 B |
Before Width: | Height: | Size: 602 B After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 891 B After Width: | Height: | Size: 796 B |
Before Width: | Height: | Size: 545 B After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 883 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 834 B |
Before Width: | Height: | Size: 524 B After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 902 B After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 489 B After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 893 B After Width: | Height: | Size: 586 B |
Before Width: | Height: | Size: 798 B After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 853 B After Width: | Height: | Size: 732 B |
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 887 B After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 485 B After Width: | Height: | Size: 932 B |
Before Width: | Height: | Size: 878 B After Width: | Height: | Size: 471 B |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 200 B After Width: | Height: | Size: 129 B |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 129 B After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 236 B After Width: | Height: | Size: 142 B |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 142 B After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 219 B After Width: | Height: | Size: 138 B |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 140 B After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 154 B |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 155 B After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 351 B After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 335 B After Width: | Height: | Size: 2.6 KiB |