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106 lines
3.7 KiB
Markdown
106 lines
3.7 KiB
Markdown
Modpack - 3d Armor
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==================
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### Table of Contents
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- [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor)
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- [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview)
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- [[mod] Shields [shields]](#mod-shields-shields)
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- [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand)
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[mod] Visible Player Armor [3d_armor]
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-------------------------------------
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to attack.
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Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
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percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
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when wearing a full matching set (helmet, chestplate, leggings and boots of the same material).
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Overview of all items, API and settings: **[3d_armor reference](https://minetest-mods.github.io/3d_armor/reference/)**
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**Dependencies:**
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* Luanti/Minetest: 5.4.0 or newer
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* Mods `default` and `player_api`
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* Provided by [minetest_game](https://github.com/luanti-org/minetest_game)
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and many derivatives
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**Features:** (optional)
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* Fire protection (added by TenPlus1):
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* Depends on the mod `ethereal` and the (provided) `armor_crystal` mod.
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* Each piece of armor increases fire protection by 1 (one).
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* level 1: protects against torches
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* level 2: protects against crystal spikes
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* level 3: protects against fire
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* level 5: protects against lava
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* Inventory mod compatibility:
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* `3d_armor_sfinv` for `sfinv` (minetest_game and derivatives)
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* `3d_armor_ip` for `inventory_plus`
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* `3d_armor_ui` for `unified_inventory`
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* Compatible with `smart_inventory` without any mod dependency.
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* Supported skin mods:
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* `skins` by Zeg9
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* `player_textures` by PilzAdam
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* `simple_skins` by TenPlus1
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* Supported by `skinsdb`
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* Supported physics mods:
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* `player_monoids`
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* `armor_monoid`
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* `pova`
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Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory.
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see armor.conf.example for all available options.
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**Types of armor:**
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The specific "armors as modpack" refactorization allows anyone to enable/disable any armors they want as mods rather than obscure settings of the past. (See [#78](https://github.com/minetest-mods/3d_armor/commit/9444afd7222a71fc17d40c9793506812d715dcc3) for further explanation.)
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- armor_admin
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- armor_bronze
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- armor_cactus
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- armor_crystal
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- armor_diamond
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- armor_gold
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- armor_mithril
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- armor_nether
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- armor_steel
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- armor_wood
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All these mods depend on 3d_armor.
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[mod] Visible Wielded Items [wieldview]
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---------------------------------------
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Depends: 3d_armor
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Makes hand wielded items visible to other players.
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[mod] Shields [shields]
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-----------------------
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Depends: 3d_armor
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Originally a part of 3d_armor, shields have been re-included as an optional extra.
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If you do not want shields then simply remove the shields folder from the modpack.
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[mod] 3d Armor Stand [3d_armor_stand]
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-------------------------------------
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Depends: 3d_armor
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Adds a chest-like armor stand for armor storage and display.
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