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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-14 06:30:18 +01:00
Some fixes to tests
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372847e774
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@ -71,6 +71,9 @@ do
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end
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-- Reset area contents and state
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area.clear = function()
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if off and vector.equals(off, vec(0, 0, 0)) then
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return
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end
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local vmanip = minetest.get_voxel_manip(areamin, areamax)
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local vpos1, vpos2 = vmanip:get_emerged_area()
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local vcount = (vpos2.x - vpos1.x + 1) * (vpos2.y - vpos1.y + 1) * (vpos2.z - vpos1.z + 1)
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@ -88,9 +91,9 @@ do
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area.get = function(sizex, sizey, sizez)
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local size
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if sizey == nil and sizez == nil then
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size = vector.new(sizex, sizex, sizex)
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size = vec(sizex, sizex, sizex)
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else
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size = vector.new(sizex, sizey, sizez)
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size = vec(sizex, sizey, sizez)
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end
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local pos1 = vector.add(areamin, off)
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local pos2 = vector.subtract(vector.add(pos1, size), 1)
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@ -241,8 +244,8 @@ end
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register_test("Internal self-test")
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register_test("is area loaded?", function()
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local pos1, _ = area.get(1)
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assert(get_node(pos1).name == "air")
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end, {dry=true})
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assert(get_node(pos1).name == air)
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end)
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register_test("area.split", function()
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for i = 2, 6 do
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@ -255,7 +258,7 @@ register_test("area.split", function()
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assert((half1.z - pos1.z) == (pos2.z - half2.z)) -- divided equally
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end
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end
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end, {dry=true})
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end)
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register_test("check.filled", function()
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local pos1, pos2 = area.get(1, 2, 1)
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@ -338,7 +341,7 @@ register_test("worldedit.copy", function()
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check.filled(pos1, vecw(axis, b + 1, pos2), testnode1)
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check.filled(vecw(axis, b + 2, pos1), pos2, testnode1)
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check.filled(vecw(axis, b + 4, pos1), vector.add(pos2, vecw(axis, n)), testnode2)
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check.filled2(m, "air")
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check.filled2(m, air)
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end)
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register_test("worldedit.copy2", function()
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@ -353,8 +356,8 @@ register_test("worldedit.copy2", function()
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check.pattern(pos1, pos2, pattern)
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check.pattern(pos1_, pos2_, pattern)
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check.filled2(m1, "air")
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check.filled2(m2, "air")
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check.filled2(m1, air)
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check.filled2(m2, air)
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end)
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register_test("worldedit.move (overlap)", function()
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@ -366,9 +369,9 @@ register_test("worldedit.move (overlap)", function()
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place_pattern(pos1, pos2, pattern)
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worldedit.move(pos1, pos2, axis, n)
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check.filled(pos1, vecw(axis, pos1[axis] + n - 1, pos2), "air")
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check.filled(pos1, vecw(axis, pos1[axis] + n - 1, pos2), air)
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check.pattern(vecw(axis, pos1[axis] + n, pos1), vecw(axis, pos2[axis] + n, pos2), pattern)
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check.filled2(m, "air")
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check.filled2(m, air)
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end)
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register_test("worldedit.move", function()
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@ -380,9 +383,9 @@ register_test("worldedit.move", function()
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place_pattern(pos1, pos2, pattern)
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worldedit.move(pos1, pos2, axis, n)
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check.filled(pos1, pos2, "air")
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check.filled(pos1, pos2, air)
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check.pattern(vecw(axis, pos1[axis] + n, pos1), vecw(axis, pos2[axis] + n, pos2), pattern)
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check.filled2(m, "air")
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check.filled2(m, air)
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end)
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-- TODO: the rest (also testing param2 + metadata)
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@ -454,7 +457,7 @@ do
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{
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name = "v3", ver = 3,
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gen = function(pat)
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assert(pat[2] == "air")
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assert(pat[2] == air)
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return table.concat({
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"0 0 0 " .. pat[1] .. " 0 0",
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"0 1 0 " .. pat[3] .. " 0 0",
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@ -527,7 +530,7 @@ do
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local pos1, pos2 = area.get(2)
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local m = area.margin(1)
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local pat = {testnode3, "air", testnode2}
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local pat = {testnode3, air, testnode2}
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local value = e.gen(pat)
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assert(type(value) == "string")
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@ -537,7 +540,7 @@ do
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assert(count ~= nil and count > 0)
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check.pattern(pos1, pos2, pat)
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check.filled2(m, "air")
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check.filled2(m, air)
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end)
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end
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end
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@ -597,7 +600,7 @@ worldedit.run_tests = function()
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for x = 0, math.floor(wanted.x/16) do
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for y = 0, math.floor(wanted.y/16) do
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for z = 0, math.floor(wanted.z/16) do
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assert(minetest.forceload_block(vector.new(x*16, y*16, z*16), true, -1))
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assert(minetest.forceload_block(vec(x*16, y*16, z*16), true, -1))
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end
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end
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end
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@ -609,9 +612,7 @@ worldedit.run_tests = function()
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local s = "---- " .. test.name .. " "
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print(s .. string.rep("-", 60 - #s))
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else
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if not test.dry then
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area.clear()
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end
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area.clear()
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local ok, err = pcall(test.func)
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print(string.format("%-60s %s", test.name, ok and "pass" or "FAIL"))
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if not ok then
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