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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-12-24 01:30:40 +01:00

Add German in-game translation (incomplete)

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sfan5 2023-10-30 17:23:18 +01:00
parent 17df0bbf71
commit b84aa8508a

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# textdomain: worldedit_commands
##
# Übersetzungshinweise:
# node = Block
# command = Befehl
# region = Gebiet
# position 1/2 = Position 1/2
# schematic = ???
# Der Anwender wird gesiezt.
# Diese Datei auf Rechtschreibfehler prüfen (unter Linux):
# sed -re 's|^.*[^@]=(.*)$|\1|g' worldedit_commands/locale/worldedit_commands.de.tr | sed 's|WorldEdit|Beispiel|g' | LANG=de_DE.UTF-8 hunspell -L
##
Outset the selected region.=
Invalid direction: @1=Ungültige Richtung: @1
Invalid number of arguments=Ungültige Anzahl der Argumente
Region outset by @1 nodes=
Inset the selected region.=
Region inset by @1 nodes=
Shifts the selection area without moving its contents=
Invalid if looking straight up or down=
Region shifted by @1 nodes=
Expands the selection in the selected absolute or relative axis=
Region expanded by @1 nodes=
Contracts the selection in the selected absolute or relative axis=
Region contracted by @1 nodes=
Select a cube with side length <size> around position 1 and run <command> on region=
invalid usage: //@1 cannot be used with cubeapply=
Missing privileges: @1=Fehlende Privilegien: @1
Can use WorldEdit commands=Kann WorldEdit-Befehle benutzen
no region selected=Keine Gebiet ausgewählt
no position 1 selected=Keine Position 1 ausgewählt
invalid usage=Ungültige Verwendung
Could not open file "@1"=Konnte die Datei „@1“ nicht öffnen
Invalid file format!=Ungültiges Dateiformat!
Schematic was created with a newer version of WorldEdit.=
Get information about the WorldEdit mod=Informationen über den WorldEdit-Mod erhalten.
WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2=WorldEdit @1 ist auf diesem Server verfügbar. Nutzen Sie //help, um eine Liste der Befehle zu erhalten, oder finden Sie weitere Informationen unter @2
Get help for WorldEdit commands=Hilfe für WorldEdit-Befehle erhalten
You are not allowed to use any WorldEdit commands.=Ihnen ist nicht erlaubt WorldEdit-Befehle zu nutzen.
Available commands: @1@nUse '//help <cmd>' to get more information, or '//help all' to list everything.=Verfügbare Befehle: @1@n„//help <Befehl>“ benutzen, um mehr Informationen zu erhalten, oder „//help all“, um alles aufzulisten.
Available commands:@n=Verfügbare Befehle:@n
Command not available: =Befehl nicht verfügbar:
Enable or disable node inspection=
inspector: inspection enabled for @1, currently facing the @2 axis=
inspector: inspection disabled=
inspector: @1 at @2 (param1@=@3, param2@=@4, received light@=@5) punched facing the @6 axis=
Reset the region so that it is empty=Gebiet zurücksetzen, sodass es leer ist
region reset=Gebiet zurückgesetzt
Show markers at the region positions=Markierungen bei den Gebietsposition anzeigen
region marked=Gebiet markiert
Hide markers if currently shown=Markierungen verstecken falls derzeit sichtbar
region unmarked=Gebiet nicht mehr markiert
Set WorldEdit region position @1 to the player's location=Position @1 des WorldEdit-Gebiets auf die Position des Spieler setzen
position @1 set to @2=Position @1 auf @2 gesetzt
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=
unknown subcommand: @1=Unbekannter Unterbefehl: @1
select positions by punching two nodes=Wählen Sie die Position durch Hauen zweier Blöcke
select position @1 by punching a node=Wählen Sie Position @1 durch Hauen eines Blocks
position @1: @2=Position @1: @2
position @1 not set=Position @1 ist nicht gesetzt
Set a WorldEdit region position to the position at (<x>, <y>, <z>)=
Display the volume of the current WorldEdit region=Volumen des aktuellen WorldEdit-Gebiets anzeigen
current region has a volume of @1 nodes (@2*@3*@4)=Das aktuelle Gebiet hat ein Volumen von @1 Blöcken (@2*@3*@4)
Remove all MapBlocks (16x16x16) containing the selected area from the map=
Area deleted.=
There was an error during deletion of the area.=
Set the current WorldEdit region to <node>=
invalid node name: @1=Ungültiger Block-Name: @1
@1 nodes set=@1 Blöcke gesetzt
Set param2 of all nodes in the current WorldEdit region to <param2>=
Param2 is out of range (must be between 0 and 255 inclusive!)=
@1 nodes altered=@1 Blöcke verändert
Fill the current WorldEdit region with a random mix of <node1>, ...=
invalid search node name: @1=Ungültiger Block-Name für die Suche: @1
invalid replace node name: @1=Ungültiger Block-Name für das Ersetzen: @1
Replace all instances of <search node> with <replace node> in the current WorldEdit region=
@1 nodes replaced=@1 Blöcke ersetzt
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=
Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
@1 nodes added=@1 Blöcke hinzugefügt
Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=
Copy the current WorldEdit region along the given axis by <amount> nodes=
@1 nodes copied=@1 Blöcke kopiert
Move the current WorldEdit region along the given axis by <amount> nodes=
@1 nodes moved=@1 Blöcke verschoben
Stack the current WorldEdit region along the given axis <count> times=
@1 nodes stacked=@1 Blöcke gestapelt
Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>=
invalid count: @1=Ungültige Anzahl: @1
invalid increments: @1=
Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin=
invalid scaling factors: @1=Ungültige Skalierungsfaktoren: @1
@1 nodes stretched=@1 Blöcke gestreckt
Transpose the current WorldEdit region along the given axes=
invalid usage: axes must be different=Ungültige Verwendung: Achsen müssen verschieden sein
@1 nodes transposed=
Flip the current WorldEdit region along the given axis=
@1 nodes flipped=
Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=
invalid usage: angle must be multiple of 90=
@1 nodes rotated=@1 Blöcke gedreht
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=
@1 nodes oriented=
Fix the lighting in the current WorldEdit region=
@1 nodes updated=@1 Blöcke verändert
Remove any fluid node within the current WorldEdit region=Alle flüssigen Blöcke in dem WorldEdit-Gebiet entfernen
Remove any plant, tree or foliage-like nodes in the selected region=
@1 nodes removed=@1 Blöcke entfernt
Hide all nodes in the current WorldEdit region non-destructively=
@1 nodes hidden=
Suppress all <node> in the current WorldEdit region non-destructively=
@1 nodes suppressed=
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively=
@1 nodes highlighted=
Restores nodes hidden with WorldEdit in the current WorldEdit region=
@1 nodes restored=
Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=
Save the current WorldEdit region to "(world folder)/schems/<file>.we"=
Disallowed file name: @1=Nicht erlaubter Dateiname: @1
Could not save file to "@1"=Konnte die Datei nicht unter "@1" speichern
@1 nodes saved=@1 Blöcke gespeichert
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region=
Schematic empty, nothing allocated=
@1 nodes allocated=
Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the current WorldEdit region as the origin=
Loading failed!=Laden fehlgeschlagen!
@1 nodes loaded=@1 Blöcke geladen
Executes <code> as a Lua chunk in the global namespace=
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=
Failed to create Minetest schematic=
Saved Minetest schematic to @1=
Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin=
failed to place Minetest schematic=
placed Minetest schematic @1 at @2=
Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=
select Minetest schematic probability values by punching nodes=
finished Minetest schematic probability selection=
currently set node probabilities:=
invalid node probability given, not saved=
Clears all objects within the WorldEdit region=Löscht alle Objekte innerhalb des WorldEdit-Gebiets
@1 objects cleared=@1 Objekte gelöscht
WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel=WARNUNG: Dieser Vorgang könnte bis zu @1 Blöcke betreffen; //y zum Fortfahren oder //n zum Abbrechen
Confirm a pending operation=Einen ausstehenden Vorgang bestätigen
no operation pending=Kein Vorgang ausstehend
Abort a pending operation=Einen ausstehenden Vorgang abbrechen
WorldEdit Wand tool@nLeft-click to set 1st position, right-click to set 2nd=WorldEdit Zauberstab@nSetzen der 1. Position mit Linksklick, der 2. mit Rechtsklick