Daniel Sosa
f49663902c
Major progress and simplification in /expand function
2016-07-03 21:44:02 -05:00
Daniel Sosa
d475682d8f
Add common functions to move and update the markers
2016-07-03 21:44:02 -05:00
Daniel Sosa
9e087ff995
Add outset, inset, shift and initial draft of expand
2016-07-03 21:44:02 -05:00
tenplus1
b23e92921c
fix gui bug with back button ( #116 )
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Fixed the Worldedit GUI problem where BACK button wouldn't return back to inventory plus menu.
2016-06-20 18:05:47 +02:00
sfan5
61ab240cea
Add //drain
2016-03-23 22:09:55 +01:00
sfan5
b06e004d80
Merge pull request #108 from kilbith/master
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Fix unability to browse inv. items on creative inventory
2016-02-22 15:54:25 +01:00
Jean-Patrick Guerrero
6dddc93ed7
Fix unability to browse inv. items on creative inventory
2016-02-22 12:29:06 +01:00
sfan5
b99a51f468
Merge pull request #107 from kilbith/master
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Re-adapt WorldEdit's GUI button position to new creative inventory
2016-02-22 10:33:04 +01:00
Jean-Patrick Guerrero
91c5053e67
Re-adapt WorldEdit's GUI button position to creative inventory
2016-02-22 10:29:53 +01:00
ShadowNinja
f2f714c19e
Fix crash when loading version 3 schematics
2016-01-23 16:57:27 -05:00
Joseph Pickard
47712844a3
Added a WorldEdit wand item that can be used to select areas with worldedit.
2016-01-22 22:24:17 +01:00
sfan5
2bd4d6fa8f
Merge pull request #101 from kilbith/master
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Adapt WorldEdit GUI button to the new creative inventory
2016-01-17 15:29:06 +01:00
kilbith
e9e8de385c
Adapt WorldEdit GUI button to the new creative inventory
2016-01-17 15:26:47 +01:00
Sebastien Ponce
2e2fcfdfa2
Fixed Issue #83 : upsidedown pyramid not working well
2016-01-05 14:11:04 +01:00
sfan5
e0a2661700
Fix //stack2 not working ( closes #94 )
2016-01-05 13:57:48 +01:00
Rui
7a19c5303b
Fix undeclared global variable
2016-01-05 13:33:12 +01:00
sfan5
35b68c481b
Fixed dropdown menus in the WorldEdit GUI ( closes #78 , thanks to @sponce)
2016-01-05 13:14:47 +01:00
sfan5
51158eca9f
Fix Save/Load from WorldEdit GUI, fixes #90
2016-01-05 12:42:01 +01:00
sfan5
3aa315f134
Fix Orient in WorldEdit GUI
2016-01-05 12:24:06 +01:00
Anthony Zhang
3d30588a68
Clarify //deleteblocks
2015-12-18 17:33:29 -05:00
Anthony Zhang
48f9c6c23f
Fix #93 (thanks @za267!)
2015-11-01 16:50:36 -05:00
Sebastien Ponce
5f9efb1205
Added hollow pyramids
2015-09-13 22:08:04 +02:00
Anthony Zhang
fc037e9c82
Fix formspec typo causing crashing upon using /orient
in the GUI.
2015-06-18 18:14:45 -04:00
ShadowNinja
90d6b3d237
Allow more characters in file names
2015-06-01 17:08:43 -04:00
ShadowNinja
4bd5d56909
Localize mkdir helper
2015-06-01 16:53:03 -04:00
ShadowNinja
163dffccb3
Fix leaking {safe,check}_region
2015-05-16 19:52:48 -04:00
ShadowNinja
6b2fe397e6
Use minetest.mkdir when available
2015-05-16 19:46:33 -04:00
ShadowNinja
5c115e282c
Fix existence check trying to open files for writing
2015-05-16 19:27:27 -04:00
sfan5
ab47385f7b
Fix crash (worldedit/manipulations.lua:526: attempt to call global 'set_node' (a nil value))
2015-05-04 18:48:27 +02:00
Anthony Zhang
78915d4a54
Merge pull request #76 from est31/fixserialisation
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Load first node too with LuaJIT
2015-03-11 22:08:32 -04:00
est31
09de34aabf
Load first node too with LuaJIT
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Before, the first node would have had the version number prepended (e.g. "5:"), and therefore wouldn't be loaded.
2015-03-12 02:40:19 +01:00
Anthony Zhang
c1bd4986b0
Merge pull request #74 from est31/deleteblocks
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Add //deleteblocks command
2015-02-21 00:42:05 -05:00
est31
bea38a116a
Add //deleteblocks command
2015-02-20 22:30:34 +01:00
Anthony Zhang
4336e7ca14
Merge pull request #73 from est31/hidebutton
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Make inventory++ hide button for players without worldedit priv
2015-02-16 19:58:59 -05:00
est31
eca54f0851
Make inventory++ hide button for players without worldedit priv
2015-02-16 23:05:18 +01:00
Anthony Zhang
b0fbcf197f
Merge pull request #72 from HybridDog/globalfix
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fix an error message
2015-02-14 23:25:20 -05:00
HybridDog
b468e24a20
fix an error message
2015-02-14 23:10:21 +01:00
ShadowNinja
bb8456b711
Cleanup and fixup
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Non-stylistic changes:
* Add LuaDoc/LDoc support.
* Fix `clear_objects` area size calculation.
* Fix `clear_objects` removing player objects.
* Fix shadowing of marker entity name with player name.
* Make visualization functions use `swap_node`.
* Make hidden nodes unwalkable.
* Prevent `hide` from hiding air.
* Make deprecated functions log to deprecated stream when called.
* Fixed `replaceinverse` not using normalized node names.
* Added .gitignore.
* Bump version to 1.1.
Stylistic changes:
* Change `x = function` to `function x`.
* Change comment format.
* Make missing VoxelManip error less obnoxious.
* Move `sort_pos` into `common.lua`, which is a required module.
* Remove local copies of `minetest`.
* Remove `worldedit = worldedit or {}` from modules.
* Replace replaceinverse with an inverse argument to `replace`.
* Added `error()`s on on invalid axes.
* Change `wip` to `TODO`.
* Rename `clearobjects` to `clear_objects`.
* Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
* Add helpers to reduce code duplication.
* Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
ShadowNinja
1f277147ca
Fix Lua function
2014-12-30 00:11:49 -05:00
Anthony Zhang
04fdf92aca
Fix crash when loading schematic in a LuaJIT build in recent Minetest versions (thanks LazyJ & VanessaE!).
2014-12-29 18:26:37 -05:00
Anthony Zhang
7f580611f5
Fix some warnings.
2014-12-29 18:16:36 -05:00
Anthony Zhang
4799068551
Merge pull request #68 from KodexKy/stack2_fix
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Fix stack2 param
2014-12-29 17:51:51 -05:00
KodexKy
5b03c83f6b
Fix stack2 param
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Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5
e4d007199f
Fix bug with loading old .we file formats, thanks to @Sokomine
2014-12-13 21:13:11 +01:00
sfan5
fb49cc4bcc
Revert "Use "we-" prefix for commands"
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This is currently being discussed, see #62 .
This reverts commit 1024eace6f
.
2014-10-25 07:53:20 +02:00
Anthony Zhang
eb88bf6ade
Merge pull request #61 from ShadowNinja/cleanup-serialization
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Clean up serialization
2014-10-24 22:03:31 -04:00
Anthony Zhang
02c36c16d5
Merge pull request #62 from ShadowNinja/command-prefix
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Use "we-" prefix for commands
2014-10-24 17:04:00 -04:00
ShadowNinja
796aa3870d
Clean up serialization
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* Adds a header to serialized data (to make version checking sane).
* Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
* Optimizes `worldedit.deserialize` by only deserializing the data once.
* Makes some fields optional.
* Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja
1024eace6f
Use "we-" prefix for commands
2014-10-24 16:09:51 -04:00
Uberi
70c24c9501
Fix #57 (thanks Zeno-!).
2014-08-15 19:23:23 -04:00