kilbith
e9e8de385c
Adapt WorldEdit GUI button to the new creative inventory
2016-01-17 15:26:47 +01:00
Sebastien Ponce
2e2fcfdfa2
Fixed Issue #83 : upsidedown pyramid not working well
2016-01-05 14:11:04 +01:00
sfan5
e0a2661700
Fix //stack2 not working ( closes #94 )
2016-01-05 13:57:48 +01:00
Rui
7a19c5303b
Fix undeclared global variable
2016-01-05 13:33:12 +01:00
sfan5
35b68c481b
Fixed dropdown menus in the WorldEdit GUI ( closes #78 , thanks to @sponce)
2016-01-05 13:14:47 +01:00
sfan5
51158eca9f
Fix Save/Load from WorldEdit GUI, fixes #90
2016-01-05 12:42:01 +01:00
sfan5
3aa315f134
Fix Orient in WorldEdit GUI
2016-01-05 12:24:06 +01:00
Anthony Zhang
3d30588a68
Clarify //deleteblocks
2015-12-18 17:33:29 -05:00
Anthony Zhang
48f9c6c23f
Fix #93 (thanks @za267!)
2015-11-01 16:50:36 -05:00
Sebastien Ponce
5f9efb1205
Added hollow pyramids
2015-09-13 22:08:04 +02:00
Anthony Zhang
fc037e9c82
Fix formspec typo causing crashing upon using /orient
in the GUI.
2015-06-18 18:14:45 -04:00
ShadowNinja
90d6b3d237
Allow more characters in file names
2015-06-01 17:08:43 -04:00
ShadowNinja
4bd5d56909
Localize mkdir helper
2015-06-01 16:53:03 -04:00
ShadowNinja
163dffccb3
Fix leaking {safe,check}_region
2015-05-16 19:52:48 -04:00
ShadowNinja
6b2fe397e6
Use minetest.mkdir when available
2015-05-16 19:46:33 -04:00
ShadowNinja
5c115e282c
Fix existence check trying to open files for writing
2015-05-16 19:27:27 -04:00
sfan5
ab47385f7b
Fix crash (worldedit/manipulations.lua:526: attempt to call global 'set_node' (a nil value))
2015-05-04 18:48:27 +02:00
Anthony Zhang
78915d4a54
Merge pull request #76 from est31/fixserialisation
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Load first node too with LuaJIT
2015-03-11 22:08:32 -04:00
est31
09de34aabf
Load first node too with LuaJIT
...
Before, the first node would have had the version number prepended (e.g. "5:"), and therefore wouldn't be loaded.
2015-03-12 02:40:19 +01:00
Anthony Zhang
c1bd4986b0
Merge pull request #74 from est31/deleteblocks
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Add //deleteblocks command
2015-02-21 00:42:05 -05:00
est31
bea38a116a
Add //deleteblocks command
2015-02-20 22:30:34 +01:00
Anthony Zhang
4336e7ca14
Merge pull request #73 from est31/hidebutton
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Make inventory++ hide button for players without worldedit priv
2015-02-16 19:58:59 -05:00
est31
eca54f0851
Make inventory++ hide button for players without worldedit priv
2015-02-16 23:05:18 +01:00
Anthony Zhang
b0fbcf197f
Merge pull request #72 from HybridDog/globalfix
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fix an error message
2015-02-14 23:25:20 -05:00
HybridDog
b468e24a20
fix an error message
2015-02-14 23:10:21 +01:00
ShadowNinja
bb8456b711
Cleanup and fixup
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Non-stylistic changes:
* Add LuaDoc/LDoc support.
* Fix `clear_objects` area size calculation.
* Fix `clear_objects` removing player objects.
* Fix shadowing of marker entity name with player name.
* Make visualization functions use `swap_node`.
* Make hidden nodes unwalkable.
* Prevent `hide` from hiding air.
* Make deprecated functions log to deprecated stream when called.
* Fixed `replaceinverse` not using normalized node names.
* Added .gitignore.
* Bump version to 1.1.
Stylistic changes:
* Change `x = function` to `function x`.
* Change comment format.
* Make missing VoxelManip error less obnoxious.
* Move `sort_pos` into `common.lua`, which is a required module.
* Remove local copies of `minetest`.
* Remove `worldedit = worldedit or {}` from modules.
* Replace replaceinverse with an inverse argument to `replace`.
* Added `error()`s on on invalid axes.
* Change `wip` to `TODO`.
* Rename `clearobjects` to `clear_objects`.
* Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
* Add helpers to reduce code duplication.
* Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
ShadowNinja
1f277147ca
Fix Lua function
2014-12-30 00:11:49 -05:00
Anthony Zhang
04fdf92aca
Fix crash when loading schematic in a LuaJIT build in recent Minetest versions (thanks LazyJ & VanessaE!).
2014-12-29 18:26:37 -05:00
Anthony Zhang
7f580611f5
Fix some warnings.
2014-12-29 18:16:36 -05:00
Anthony Zhang
4799068551
Merge pull request #68 from KodexKy/stack2_fix
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Fix stack2 param
2014-12-29 17:51:51 -05:00
KodexKy
5b03c83f6b
Fix stack2 param
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Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5
e4d007199f
Fix bug with loading old .we file formats, thanks to @Sokomine
2014-12-13 21:13:11 +01:00
sfan5
fb49cc4bcc
Revert "Use "we-" prefix for commands"
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This is currently being discussed, see #62 .
This reverts commit 1024eace6f
.
2014-10-25 07:53:20 +02:00
Anthony Zhang
eb88bf6ade
Merge pull request #61 from ShadowNinja/cleanup-serialization
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Clean up serialization
2014-10-24 22:03:31 -04:00
Anthony Zhang
02c36c16d5
Merge pull request #62 from ShadowNinja/command-prefix
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Use "we-" prefix for commands
2014-10-24 17:04:00 -04:00
ShadowNinja
796aa3870d
Clean up serialization
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* Adds a header to serialized data (to make version checking sane).
* Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
* Optimizes `worldedit.deserialize` by only deserializing the data once.
* Makes some fields optional.
* Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja
1024eace6f
Use "we-" prefix for commands
2014-10-24 16:09:51 -04:00
Uberi
70c24c9501
Fix #57 (thanks Zeno-!).
2014-08-15 19:23:23 -04:00
Uberi
18efe50e1e
Fix typo (thanks donat-b!).
2014-08-05 18:34:43 -04:00
Anthony Zhang
44c9576f8a
Merge pull request #53 from ShadowNinja/fix-lua-runtime-error
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Fix runtime error checking with lua* commands
2014-07-24 11:19:13 -04:00
ShadowNinja
e383e8ce00
Fix runtime error checking with lua* commands
2014-07-23 18:21:21 -04:00
Uberi
82ef580fae
Add sort_pos
to make code module independent.
2014-07-22 18:42:15 -04:00
Uberi
38fbc0a046
Fix //mix and improve normalize_nodename.
2014-07-18 16:09:57 -04:00
Uberi
4b178bf709
Rename the randomized //set to //mix, style update, document changes.
2014-07-18 15:51:09 -04:00
Uberi
d8aa7e72a7
Oops, fix //set.
2014-07-14 00:11:33 -04:00
Uberi
58d7a7134e
Coding style updates.
2014-07-12 16:35:59 -04:00
Anthony Zhang
420655bd94
Merge pull request #51 from cyisfor/master
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I think that's the optimization you mentioned?
2014-07-12 16:31:27 -04:00
sfan5
ea84eee0e5
Fix typo in README
2014-07-12 07:42:38 +02:00
Uberi
9ec1a799d8
Fix worldedit_gui not working in Minetest 0.4.10.
2014-07-10 20:17:12 -04:00
Cy
f5b67c5bc2
CPS-ifying stack
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Continuation Passing Style lets me use minetest.after, so the server
gets a chance to not hang in between every stack iteration. Could even
set minetest.after(1000,nextone) if you want to see it extend once every
second.
2014-07-09 23:50:41 -07:00