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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-18 23:50:29 +02:00

11 Commits

Author SHA1 Message Date
341014f94a More complete German translation 2023-11-24 14:24:18 +01:00
b84aa8508a Add German in-game translation (incomplete) 2023-10-30 17:24:37 +01:00
17df0bbf71 Fix an issue with translations and update template 2023-10-30 16:53:12 +01:00
36b14413e0 Optimize textures
done with: oxipng -Z --strip all
2023-10-28 11:37:05 +02:00
1fc6d93112 Move worldedit_wand.png to correct place 2023-10-28 11:34:42 +02:00
ccfb6b4d61 Translate worldedit_commands (#229) 2023-10-23 20:52:04 +02:00
8f60e6f729 Fix clear_objects not working 2023-10-08 18:21:15 +02:00
8f86a2120c Include minimum MT version in modpack.conf 2023-08-06 16:31:36 +02:00
b4202ea779 Trim trailing content when obtaining dedicated_server_step
This change trims anything starting with the first space from dedicated_server_step, including single-line comments following the configured value specifically, before using it for calculations. It fixes compatibility-breaking crashes with some mods/games, which change the mentioned value by adding a comment after it. Such a comment is, as far as I know, syntactically valid, and is accepted by the engine it seems.
2023-08-06 14:05:34 +02:00
689ff90a78 Remove unused variables and assignments 2023-06-19 18:24:31 +02:00
bf55f52197 Give CI workflows consistent names 2023-06-11 16:09:06 +02:00
22 changed files with 695 additions and 221 deletions

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@ -1,12 +1,12 @@
name: "Check"
on: [push, pull_request]
name: Check
jobs:
lint:
name: "Luacheck"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install

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@ -1,11 +1,11 @@
name: test
name: "Test"
on: [push, pull_request]
jobs:
test:
name: "Unittests"
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Run tests
run: MINETEST_VER=latest ./.util/run_tests.sh

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@ -4,5 +4,4 @@ read_globals = {"minetest", "vector", "VoxelArea", "ItemStack",
}
globals = {"worldedit"}
-- Ignore these errors until someone decides to fix them
ignore = {"211", "212", "213", "311", "411", "412", "421", "422",
"431", "432", "631"}
ignore = {"212", "213", "411", "412", "421", "422", "431", "432", "631"}

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@ -1,2 +1,3 @@
name = Minetest-WorldEdit
description = WorldEdit is an in-game world editor. Use it to repair griefing, or just create awesome buildings in seconds.
min_minetest_version = 5.0

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@ -101,7 +101,7 @@ end
local function deferred_execution(next_one, finished)
-- Allocate 100% of server step for execution (might lag a little)
local allocated_usecs =
tonumber(minetest.settings:get("dedicated_server_step")) * 1000000
tonumber(minetest.settings:get("dedicated_server_step"):split(" ")[1]) * 1000000
local function f()
local deadline = minetest.get_us_time() + allocated_usecs
repeat
@ -217,8 +217,6 @@ function worldedit.copy2(pos1, pos2, off, meta_backwards)
dst_manip:set_param2_data(dst_data)
mh.finish(dst_manip)
src_data = nil
dst_data = nil
-- Copy metadata
local get_meta = minetest.get_meta
@ -651,7 +649,7 @@ function worldedit.clear_objects(pos1, pos2)
-- Offset positions to include full nodes (positions are in the center of nodes)
pos1 = vector.add(pos1, -0.5)
pos2 = vector.add(pos1, 0.5)
pos2 = vector.add(pos2, 0.5)
local count = 0
if minetest.get_objects_in_area then
@ -678,7 +676,8 @@ function worldedit.clear_objects(pos1, pos2)
(center.x - pos1.x) ^ 2 +
(center.y - pos1.y) ^ 2 +
(center.z - pos1.z) ^ 2)
for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
local objects = minetest.get_objects_inside_radius(center, radius)
for _, obj in pairs(objects) do
if should_delete(obj) then
local pos = obj:get_pos()
if pos.x >= pos1.x and pos.x <= pos2.x and

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@ -160,7 +160,7 @@ end
--- Loads the schematic in `value` into a node list in the latest format.
-- @return A node list in the latest format, or nil on failure.
local function load_schematic(value)
local version, header, content = worldedit.read_header(value)
local version, _, content = worldedit.read_header(value)
local nodes = {}
if version == 1 or version == 2 then -- Original flat table format
local tables = minetest.deserialize(content, true)
@ -250,7 +250,6 @@ function worldedit.deserialize(origin_pos, value)
worldedit.keep_loaded(pos1, pos2)
local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
local count = 0
local add_node, get_meta = minetest.add_node, minetest.get_meta
for i, entry in ipairs(nodes) do
entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z

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@ -1,6 +1,8 @@
local S = minetest.get_translator("worldedit_commands")
worldedit.register_command("outset", {
params = "[h/v] <amount>",
description = "Outset the selected region.",
description = S("Outset the selected region."),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
@ -11,7 +13,7 @@ worldedit.register_command("outset", {
local hv_test = dir:find("[^hv]+")
if hv_test ~= nil then
return false, "Invalid direction."
return false, S("Invalid direction: @1", dir)
end
return true, dir, tonumber(amount)
@ -28,18 +30,18 @@ worldedit.register_command("outset", {
assert(worldedit.cuboid_linear_expand(name, 'y', 1, amount))
assert(worldedit.cuboid_linear_expand(name, 'y', -1, amount))
else
return false, "Invalid number of arguments"
return false, S("Invalid number of arguments")
end
worldedit.marker_update(name)
return true, "Region outset by " .. amount .. " blocks"
return true, S("Region outset by @1 nodes", amount)
end,
})
worldedit.register_command("inset", {
params = "[h/v] <amount>",
description = "Inset the selected region.",
description = S("Inset the selected region."),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
@ -48,7 +50,7 @@ worldedit.register_command("inset", {
return false
end
if dir:find("[^hv]") ~= nil then
return false, "Invalid direction."
return false, S("Invalid direction: @1", dir)
end
return true, dir, tonumber(amount)
@ -65,18 +67,18 @@ worldedit.register_command("inset", {
assert(worldedit.cuboid_linear_expand(name, 'y', 1, -amount))
assert(worldedit.cuboid_linear_expand(name, 'y', -1, -amount))
else
return false, "Invalid number of arguments"
return false, S("Invalid number of arguments")
end
worldedit.marker_update(name)
return true, "Region inset by " .. amount .. " blocks"
return true, S("Region inset by @1 nodes", amount)
end,
})
worldedit.register_command("shift", {
params = "x/y/z/?/up/down/left/right/front/back [+/-]<amount>",
description = "Shifts the selection area without moving its contents",
description = S("Shifts the selection area without moving its contents"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
@ -98,20 +100,20 @@ worldedit.register_command("shift", {
end
if axis == nil or dir == nil then
return false, "Invalid if looking straight up or down"
return false, S("Invalid if looking straight up or down")
end
assert(worldedit.cuboid_shift(name, axis, amount * dir))
worldedit.marker_update(name)
return true, "Region shifted by " .. amount .. " nodes"
return true, S("Region shifted by @1 nodes", amount)
end,
})
worldedit.register_command("expand", {
params = "[+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]",
description = "Expands the selection in the selected absolute or relative axis",
description = S("Expands the selection in the selected absolute or relative axis"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
@ -135,7 +137,7 @@ worldedit.register_command("expand", {
axis, dir = worldedit.translate_direction(name, direction)
if axis == nil or dir == nil then
return false, "Invalid if looking straight up or down"
return false, S("Invalid if looking straight up or down")
end
else
if direction == "?" then
@ -153,14 +155,14 @@ worldedit.register_command("expand", {
worldedit.cuboid_linear_expand(name, axis, dir, amount)
worldedit.cuboid_linear_expand(name, axis, -dir, rev_amount)
worldedit.marker_update(name)
return true, "Region expanded by " .. (amount + rev_amount) .. " nodes"
return true, S("Region expanded by @1 nodes", amount + rev_amount)
end,
})
worldedit.register_command("contract", {
params = "[+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]",
description = "Contracts the selection in the selected absolute or relative axis",
description = S("Contracts the selection in the selected absolute or relative axis"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
@ -184,7 +186,7 @@ worldedit.register_command("contract", {
axis, dir = worldedit.translate_direction(name, direction)
if axis == nil or dir == nil then
return false, "Invalid if looking straight up or down"
return false, S("Invalid if looking straight up or down")
end
else
if direction == "?" then
@ -202,13 +204,13 @@ worldedit.register_command("contract", {
worldedit.cuboid_linear_expand(name, axis, dir, -amount)
worldedit.cuboid_linear_expand(name, axis, -dir, -rev_amount)
worldedit.marker_update(name)
return true, "Region contracted by " .. (amount + rev_amount) .. " nodes"
return true, S("Region contracted by @1 nodes", amount + rev_amount)
end,
})
worldedit.register_command("cubeapply", {
params = "<size>/(<sizex> <sizey> <sizez>) <command> [parameters]",
description = "Select a cube with side length <size> around position 1 and run <command> on region",
description = S("Select a cube with side length <size> around position 1 and run <command> on region"),
privs = {worldedit=true},
require_pos = 1,
parse = function(param)
@ -230,7 +232,7 @@ worldedit.register_command("cubeapply", {
end
local cmddef = worldedit.registered_commands[cmd]
if cmddef == nil or cmddef.require_pos ~= 2 then
return false, "invalid usage: //" .. cmd .. " cannot be used with cubeapply"
return false, S("invalid usage: //@1 cannot be used with cubeapply", cmd)
end
-- run parsing of target command
local parsed = {cmddef.parse(args)}
@ -247,8 +249,7 @@ worldedit.register_command("cubeapply", {
local cmddef = assert(worldedit.registered_commands[cmd])
local success, missing_privs = minetest.check_player_privs(name, cmddef.privs)
if not success then
worldedit.player_notify(name, "Missing privileges: " ..
table.concat(missing_privs, ", "))
worldedit.player_notify(name, S("Missing privileges: @1", table.concat(missing_privs, ", ")))
return
end

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@ -0,0 +1,145 @@
# textdomain: worldedit_commands
Outset the selected region.=
Invalid direction: @1=
Invalid number of arguments=
Region outset by @1 nodes=
Inset the selected region.=
Region inset by @1 nodes=
Shifts the selection area without moving its contents=
Invalid if looking straight up or down=
Region shifted by @1 nodes=
Expands the selection in the selected absolute or relative axis=
Region expanded by @1 nodes=
Contracts the selection in the selected absolute or relative axis=
Region contracted by @1 nodes=
Select a cube with side length <size> around position 1 and run <command> on region=
invalid usage: //@1 cannot be used with cubeapply=
Missing privileges: @1=
Can use WorldEdit commands=
no region selected=
no position 1 selected=
invalid usage=
Could not open file "@1"=
Invalid file format!=
Schematic was created with a newer version of WorldEdit.=
Get information about the WorldEdit mod=
WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2=
Get help for WorldEdit commands=
You are not allowed to use any WorldEdit commands.=
Available commands: @1@nUse '//help <cmd>' to get more information, or '//help all' to list everything.=
Available commands:@n=
Command not available: =
Enable or disable node inspection=
inspector: inspection enabled for @1, currently facing the @2 axis=
inspector: inspection disabled=
inspector: @1 at @2 (param1@=@3, param2@=@4, received light@=@5) punched facing the @6 axis=
Reset the region so that it is empty=
region reset=
Show markers at the region positions=
region marked=
Hide markers if currently shown=
region unmarked=
Set WorldEdit region position @1 to the player's location=
position @1 set to @2=
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=
unknown subcommand: @1=
select positions by punching two nodes=
select position @1 by punching a node=
position @1: @2=
position @1 not set=
Set a WorldEdit region position to the position at (<x>, <y>, <z>)=
Display the volume of the current WorldEdit region=
current region has a volume of @1 nodes (@2*@3*@4)=
Remove all MapBlocks (16x16x16) containing the selected area from the map=
Area deleted.=
There was an error during deletion of the area.=
Set the current WorldEdit region to <node>=
invalid node name: @1=
@1 nodes set=
Set param2 of all nodes in the current WorldEdit region to <param2>=
Param2 is out of range (must be between 0 and 255 inclusive!)=
@1 nodes altered=
Fill the current WorldEdit region with a random mix of <node1>, ...=
invalid search node name: @1=
invalid replace node name: @1=
Replace all instances of <search node> with <replace node> in the current WorldEdit region=
@1 nodes replaced=
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=
Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
@1 nodes added=
Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=
Copy the current WorldEdit region along the given axis by <amount> nodes=
@1 nodes copied=
Move the current WorldEdit region along the given axis by <amount> nodes=
@1 nodes moved=
Stack the current WorldEdit region along the given axis <count> times=
@1 nodes stacked=
Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>=
invalid count: @1=
invalid increments: @1=
Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin=
invalid scaling factors: @1=
@1 nodes stretched=
Transpose the current WorldEdit region along the given axes=
invalid usage: axes must be different=
@1 nodes transposed=
Flip the current WorldEdit region along the given axis=
@1 nodes flipped=
Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=
invalid usage: angle must be multiple of 90=
@1 nodes rotated=
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=
@1 nodes oriented=
Fix the lighting in the current WorldEdit region=
@1 nodes updated=
Remove any fluid node within the current WorldEdit region=
Remove any plant, tree or foliage-like nodes in the selected region=
@1 nodes removed=
Hide all nodes in the current WorldEdit region non-destructively=
@1 nodes hidden=
Suppress all <node> in the current WorldEdit region non-destructively=
@1 nodes suppressed=
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively=
@1 nodes highlighted=
Restores nodes hidden with WorldEdit in the current WorldEdit region=
@1 nodes restored=
Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=
Save the current WorldEdit region to "(world folder)/schems/<file>.we"=
Disallowed file name: @1=
Could not save file to "@1"=
@1 nodes saved=
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region=
Schematic empty, nothing allocated=
@1 nodes allocated=
Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the current WorldEdit region as the origin=
Loading failed!=
@1 nodes loaded=
Executes <code> as a Lua chunk in the global namespace=
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=
Failed to create Minetest schematic=
Saved Minetest schematic to @1=
Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin=
failed to place Minetest schematic=
placed Minetest schematic @1 at @2=
Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=
select Minetest schematic probability values by punching nodes=
finished Minetest schematic probability selection=
currently set node probabilities:=
invalid node probability given, not saved=
Clears all objects within the WorldEdit region=
@1 objects cleared=
WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel=
Confirm a pending operation=
no operation pending=
Abort a pending operation=
WorldEdit Wand tool@nLeft-click to set 1st position, right-click to set 2nd=

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@ -0,0 +1,156 @@
# textdomain: worldedit_commands
##
# Übersetzungshinweise:
# node = Block
# command = Befehl
# region = Gebiet
# position 1/2 = Position 1/2
# schematic = Schematic
# Der Anwender wird gesiezt.
# Diese Datei auf Rechtschreibfehler prüfen (unter Linux):
# sed -rne 's|^.*[^@]=(.*)$|\1|gp' worldedit_commands/locale/worldedit_commands.de.tr | sed -re 's/\b(WorldEdit|Schematic|Minetest)\b/Beispiel/g' | LANG=de_DE.UTF-8 hunspell -L
##
Outset the selected region.=Ausgewähltes Gebiet vergrößern.
Invalid direction: @1=Ungültige Richtung: @1
Invalid number of arguments=Ungültige Anzahl der Argumente
Region outset by @1 nodes=Gebiet um @1 Blöcke vergrößert
Inset the selected region.=Ausgewähltes Gebiet verkleinern.
Region inset by @1 nodes=Gebiet um @1 Blöcke verkleinert
Shifts the selection area without moving its contents=Verschiebt das ausgewählte Gebiet ohne dessen Inhalt
Invalid if looking straight up or down=Nicht zulässig bei gerade Blickrichtung nach unten oder oben
Region shifted by @1 nodes=Gebiet um @1 Blöcke verschoben
Expands the selection in the selected absolute or relative axis=Erweitert das Gebiet in Richtung einer absoluten oder relativen Achse
Region expanded by @1 nodes=Gebiet um @1 Blöcke erweitert
Contracts the selection in the selected absolute or relative axis=Schrumpft das Gebiet in Richtung einer absoluten oder relativen Achse
Region contracted by @1 nodes=Gebiet um @1 Blöcke geschrumpft
Select a cube with side length <size> around position 1 and run <command> on region=Wähle einen Würfel mit Seitenlänge <size> um Position 1 und führe <command> auf diesem Gebiet aus
invalid usage: //@1 cannot be used with cubeapply=Ungültige Verwendung: //@1 kann nicht mit cubeapply verwendet werden
Missing privileges: @1=Fehlende Privilegien: @1
Can use WorldEdit commands=Kann WorldEdit-Befehle benutzen
no region selected=Kein Gebiet ausgewählt
no position 1 selected=Keine Position 1 ausgewählt
invalid usage=Ungültige Verwendung
Could not open file "@1"=Konnte die Datei „@1“ nicht öffnen
Invalid file format!=Ungültiges Dateiformat!
Schematic was created with a newer version of WorldEdit.=Schematic wurde mit einer neueren Version von WorldEdit erstellt.
Get information about the WorldEdit mod=Informationen über den WorldEdit-Mod erhalten.
WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2=WorldEdit @1 ist auf diesem Server verfügbar. Nutzen Sie //help, um eine Liste der Befehle zu erhalten, oder finden Sie weitere Informationen unter @2
Get help for WorldEdit commands=Hilfe für WorldEdit-Befehle erhalten
You are not allowed to use any WorldEdit commands.=Ihnen ist nicht erlaubt WorldEdit-Befehle zu nutzen.
Available commands: @1@nUse '//help <cmd>' to get more information, or '//help all' to list everything.=Verfügbare Befehle: @1@n„//help <Befehl>“ benutzen, um mehr Informationen zu erhalten, oder „//help all“, um alles aufzulisten.
Available commands:@n=Verfügbare Befehle:@n
Command not available: =Befehl nicht verfügbar:
Enable or disable node inspection=Inspizieren von Blöcken ein- oder ausschalten
inspector: inspection enabled for @1, currently facing the @2 axis=Inspektur: für @1 aktiviert, aktuell der @2-Achse zugewandt
inspector: inspection disabled=Inspektur: deaktiviert
inspector: @1 at @2 (param1@=@3, param2@=@4, received light@=@5) punched facing the @6 axis=Inspektur: @1 bei @2 (param1@=@3, param2@=@4, einfallendes Licht@=@5), der @6-Achse zugewandt, gehauen
Reset the region so that it is empty=Gebiet zurücksetzen, sodass es leer ist
region reset=Gebiet zurückgesetzt
Show markers at the region positions=Markierungen bei den Gebietsposition anzeigen
region marked=Gebiet markiert
Hide markers if currently shown=Markierungen verstecken falls derzeit sichtbar
region unmarked=Gebiet nicht mehr markiert
Set WorldEdit region position @1 to the player's location=Position @1 des WorldEdit-Gebiets auf die Position des Spieler setzen
position @1 set to @2=Position @1 auf @2 gesetzt
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=
unknown subcommand: @1=Unbekannter Unterbefehl: @1
select positions by punching two nodes=Wählen Sie die Position durch Hauen zweier Blöcke
select position @1 by punching a node=Wählen Sie Position @1 durch Hauen eines Blocks
position @1: @2=Position @1: @2
position @1 not set=Position @1 ist nicht gesetzt
Set a WorldEdit region position to the position at (<x>, <y>, <z>)=Position des WorldEdit-Gebiets auf (<x>, <y>, <z>) setzen
Display the volume of the current WorldEdit region=Volumen des aktuellen WorldEdit-Gebiets anzeigen
current region has a volume of @1 nodes (@2*@3*@4)=Das aktuelle Gebiet hat ein Volumen von @1 Blöcken (@2*@3*@4)
Remove all MapBlocks (16x16x16) containing the selected area from the map=Alle Kartenblöcke (16x16x16) entfernen, die das Gebiet enthalten.
Area deleted.=Gebiet gelöscht.
There was an error during deletion of the area.=Während des Löschens des Gebiets trat ein Fehler aus.
Set the current WorldEdit region to <node>=Das aktuelle WorldEdit-Gebiet mit <node> füllen
invalid node name: @1=Ungültiger Blockname: @1
@1 nodes set=@1 Blöcke gesetzt
Set param2 of all nodes in the current WorldEdit region to <param2>=Den param2 aller Blocke im aktuellen WorldEdit-Gebiet auf <param2> setzen
Param2 is out of range (must be between 0 and 255 inclusive!)=Param2 muss zwischen 0 und 255 (inklusiv) sein
@1 nodes altered=@1 Blöcke verändert
Fill the current WorldEdit region with a random mix of <node1>, ...=Das aktuelle WorldEdit-Gebiet mit einer zufälligen Mischung aus <node1>, ... füllen
invalid search node name: @1=Ungültiger Blockname für die Suche: @1
invalid replace node name: @1=Ungültiger Blockname für das Ersetzen: @1
Replace all instances of <search node> with <replace node> in the current WorldEdit region=Alle Vorkommen von <search node> im aktuellen WorldEdit-Gebiet mit <replace node> ersetzen
@1 nodes replaced=@1 Blöcke ersetzt
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=Alle Blöcke außer <search node> im aktuellen WorldEdit-Gebiet mit <replace node> ersetzen.
Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
@1 nodes added=@1 Blöcke hinzugefügt
Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=
Copy the current WorldEdit region along the given axis by <amount> nodes=Das aktuelle WorldEdit-Gebiet entlang der gegebenen Achse um <amount> Blöcke kopieren
@1 nodes copied=@1 Blöcke kopiert
Move the current WorldEdit region along the given axis by <amount> nodes=Das aktuelle WorldEdit-Gebiet entlang der gegebenen Achse um <amount> Blöcke verschieben
@1 nodes moved=@1 Blöcke verschoben
Stack the current WorldEdit region along the given axis <count> times=Das aktuelle WorldEdit-Gebiet entlang der gegebenen Achse <count>-mal stapeln
@1 nodes stacked=@1 Blöcke gestapelt
Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>=Das aktuelle WorldEdit-Gebiet <count>-mal um <x>, <y>, <z> versetzt stapeln
invalid count: @1=Ungültige Anzahl: @1
invalid increments: @1=Ungültige Schrittweite: @1
Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin=
invalid scaling factors: @1=Ungültige Skalierungsfaktoren: @1
@1 nodes stretched=@1 Blöcke gestreckt
Transpose the current WorldEdit region along the given axes=
invalid usage: axes must be different=Ungültige Verwendung: Achsen müssen verschieden sein
@1 nodes transposed=
Flip the current WorldEdit region along the given axis=
@1 nodes flipped=
Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=
invalid usage: angle must be multiple of 90=Ungültige Verwendung: Winkel muss ein Vielfaches von 90 sein
@1 nodes rotated=@1 Blöcke gedreht
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=
@1 nodes oriented=
Fix the lighting in the current WorldEdit region=Belichtung im aktuellen WorldEdit-Gebiet korrigieren
@1 nodes updated=@1 Blöcke verändert
Remove any fluid node within the current WorldEdit region=Alle flüssigen Blöcke im WorldEdit-Gebiet entfernen
Remove any plant, tree or foliage-like nodes in the selected region=Alle Pflanzen, Baum oder Laub-ähnliche Blöcke im WorldEdit-Gebiet entfernen
@1 nodes removed=@1 Blöcke entfernt
Hide all nodes in the current WorldEdit region non-destructively=Alle Blöcke im WorldEdit-Gebiet zerstörungsfrei verstecken
@1 nodes hidden=@1 Blöcke versteckt
Suppress all <node> in the current WorldEdit region non-destructively=
@1 nodes suppressed=
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively=Alle <node> Blöcke im WorldEdit-Gebiet hervorheben, indem alle anderen zerstörungsfrei versteckt werden
@1 nodes highlighted=@1 Blöcke hervorgehoben
Restores nodes hidden with WorldEdit in the current WorldEdit region=Versteckte Blöcke im WorldEdit-Gebiet wiederherstellen.
@1 nodes restored=@1 Blöcke wiederhergestellt
Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=Warnung: Das Schematic hat überschüssigen freien Platz und WIRD nach dem Laden falsch ausgerichtet sein. Um dies zu vermeiden, verkleinern Sie das Gebiet sodass es die zu speichernden Blöcke exakt umfasst.
Save the current WorldEdit region to "(world folder)/schems/<file>.we"=Das aktuelle WorldEdit-Gebiet in "(Weltordner)/schems/<file>.we" speichern
Disallowed file name: @1=Nicht erlaubter Dateiname: @1
Could not save file to "@1"=Konnte die Datei nicht unter "@1" speichern
@1 nodes saved=@1 Blöcke gespeichert
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region=Das aktuelle WorldEdit-Gebiet anhand der Blöcke in "(Weltordner)/schems/<file>.we" setzen
Schematic empty, nothing allocated=Schematic leer, nichts reserviert
@1 nodes allocated=@1 Blöcke reserviert
Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the current WorldEdit region as the origin=Blöcke aus "(Weltordner)/schems/<file>[.we[m]]" mit Position 1 als Ausgangspunkt laden
Loading failed!=Laden fehlgeschlagen!
@1 nodes loaded=@1 Blöcke geladen
Executes <code> as a Lua chunk in the global namespace=
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=Das aktuelle WorldEdit-Gebiet als Minetest-Schematic in "(Weltordner)/schems/<filename>.mts" speichern
Failed to create Minetest schematic=Konnte Minetest-Schematic nicht erstellen
Saved Minetest schematic to @1=Minetest-Schematic in @1 gespeichert
Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin=Blöcke aus "(Weltordner)/schems/<file>.mts" mit Position 1 als Ausgangspunkt laden
failed to place Minetest schematic=Konnte Minetest-Schematic nicht platzieren
placed Minetest schematic @1 at @2=Minetest-Schematic @1 bei @2 platziert
Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=
select Minetest schematic probability values by punching nodes=
finished Minetest schematic probability selection=
currently set node probabilities:=
invalid node probability given, not saved=
Clears all objects within the WorldEdit region=Löscht alle Objekte innerhalb des WorldEdit-Gebiets
@1 objects cleared=@1 Objekte gelöscht
WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel=WARNUNG: Dieser Vorgang könnte bis zu @1 Blöcke betreffen; //y zum Fortfahren oder //n zum Abbrechen
Confirm a pending operation=Einen ausstehenden Vorgang bestätigen
no operation pending=Kein Vorgang ausstehend
Abort a pending operation=Einen ausstehenden Vorgang abbrechen
WorldEdit Wand tool@nLeft-click to set 1st position, right-click to set 2nd=WorldEdit Zauberstab@nSetzen der 1. Position mit Linksklick, der 2. mit Rechtsklick

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# textdomain: worldedit_commands
### init.lua ###
Can use WorldEdit commands=Возможность редактировать мир с помощью команд WorldEdit
no region selected=не выделен регион
no position 1 selected=не установлена позиция региона 1
invalid usage=не верное использование команды
Could not open file "@1"=Не удаётся открыть файл "@1"
Invalid file format!=Не верный формат файла!
Schematic was created with a newer version of WorldEdit.=Схема была создана с использованием более новой версии WorldEdit.
Get information about the WorldEdit mod=Вывести информацию о WorldEdit
WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2=WorldEdit @1 доступен на этом сервере. Наберите команду //help чтобы увидеть список команд, больше информации по ссылке @2
Get help for WorldEdit commands=Вывести информацию об использовании команд WorldEdit
You are not allowed to use any WorldEdit commands.=У вас нет привилегий, чтобы использовать команды WorldEdit.
Available commands: @1@nUse '//help <cmd>' to get more information, or '//help all' to list everything.=Доступные команды: @1@nИспользуйте '//help <cmd>' для получения информации по команде или '//help all' для вывода подсказок по всем командам.
Available commands:@n=Доступные команды:@n
Command not available: =Команда не найдена:
Enable or disable node inspection=Включить/отключить инспекцию блоков
inspector: inspection enabled for @1, currently facing the @2 axis=inspector: инспекция включена для @1, текущий взор в направлении оси @2
inspector: inspection disabled=inspector: инспекция отключена
inspector: @1 at @2 (param1@=@3, param2@=@4, received light@=@5) punched facing the @6 axis=inspector: @1 в @2 (param1@=@3, param2@=@4, received light@=@5) ударен по поверхности @6
Reset the region so that it is empty=Сбросить выделение области
region reset=регион сброшен
Show markers at the region positions=Отобразить маркеры выделенной области
region marked=маркеры отображены
Hide markers if currently shown=Скрыть маркеры выделенной области
region unmarked=маркеры скрыты
Set WorldEdit region position @1 to the player's location=Установить маркер @1 для WorldEdit-региона в месте нахождения игрока
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=Выделить WorldEdit-регион или установить маркеры для WorldEdit-региона, либо отобразить уже выбранную область
unknown subcommand: @1=неизвестная подкоманда: @1
select positions by punching two nodes=выберите позиции, ударив по блокам
select position @1 by punching a node=выберите позицию @1, ударив по блоку
position @1: @2=позиция @1: @2
position @1 not set=позиция @1 не установлена
Set a WorldEdit region position to the position at (<x>, <y>, <z>)=Установить маркер для WorldEdit в позиции (<x>, <y>, <z>)
position @1 set to @2=позиция @1 установлена в @2
Display the volume of the current WorldEdit region=Вывести информацию об объёме текущей выделенной области WorldEdit (кол-во нод, размеры)
current region has a volume of @1 nodes (@2*@3*@4)=текущий регион имеет объем @1 нод (@2*@3*@4)
Remove all MapBlocks (16x16x16) containing the selected area from the map=Удалить MapBlocks (16x16x16), содержащие выбранную область
Area deleted.=Область удалена.
There was an error during deletion of the area.=Что-то пошло не так при удалении области.
Set the current WorldEdit region to <node>=Заполнить выбранный WorldEdit-регион указанным типом блоков
invalid node name: @1=неверное название блока: @1
@1 nodes set=@1 блок(а/ов) установленно
Set param2 of all nodes in the current WorldEdit region to <param2>=Проставить param2 для всех блоков в текущем WorldEdit-регионе
Param2 is out of range (must be between 0 and 255 inclusive!)=Значение param2 должно быть от 0 до 255 (включительно!)
@1 nodes altered=изменено @1 блок(а/ов)
Fill the current WorldEdit region with a random mix of <node1>, ...=Заполнить выбранный WorldEdit-регион смесью указанных типов блоков
invalid search node name: @1=неверное название блока-поиска: @1
invalid replace node name: @1=неверное название блока-замены: @1
Replace all instances of <search node> with <replace node> in the current WorldEdit region=Заменить все блоки <search node> на <replace node> в выбранной WorldEdit-области
@1 nodes replaced=заменено @1 нод(а/ы)
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=Заменить все блоки, кроме <search node>, на <replace node> в выбранной WorldEdit-области
Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=Установить полый куб с центром нижней грани в позиции 1 и указанными размерами, состоящий из блоков <node>.
@1 nodes added=добавлен(о) @1 блок(а/ов)
Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=Установить куб с центром нижней грани в позиции 1 и указанными размерами, состоящий из блоков <node>.
Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=Установить полую сферу с центром в WorldEdit-позиции 1 радиусом <radius>, состоящую из блоков <node>
Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=Установить сферу с центром в WorldEdit-позиции 1 радиусом <radius>, состоящую из блоков <node>
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=Установить полый купол с центром в WorldEdit-позиции 1 радиусом <radius>, состоящий из блоков <node>
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=Установить купол с центром в WorldEdit-позиции 1 радиусом <radius>, состоящий из блоков <node>
Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=Установить полый цилиндр вдоль указанной оси, с центром в позиции 1, высотой/длинной <length>, с радиусом основания <radius> (и радиусом вершины [radius 2]), состоящий из блоков <node>
Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=Установить цилиндр вдоль указанной оси, с центром в позиции 1, высотой/длинной <length>, с радиусом основания <radius> (и радиусом вершины [radius 2]), состоящий из блоков <node>
Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=Установить полую пирамиду вдоль указанной оси, с центром в WorldEdit-позиции 1 высотой <height>, состоящую из блоков <node>
Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=Установить пирамиду вдоль указанной оси, с центром в WorldEdit-позиции 1 высотой <height>, состоящую из блоков <node>
Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=Установить спираль с центром в WorldEdit-позиции 1 шириной <length>, высотой <height> и с расстоянием между витками <space>, состоящую из блоков <node>
Copy the current WorldEdit region along the given axis by <amount> nodes=Копировать текущий WorldEdit-регион со смещением вдоль указанной оси (x/y/z) на <amount> блоков
@1 nodes copied=скопировано @1 нод(а/ы)
Move the current WorldEdit region along the given axis by <amount> nodes=Переместить текущий WorldEdit-регион вдоль указанной оси (x/y/z) на <amount> блоков
@1 nodes moved=перемещено @1 нод(а/ы)
Stack the current WorldEdit region along the given axis <count> times=Размножить текущий WorldEdit-регион вдоль указанной оси <count> раз
@1 nodes stacked=размножено @1 нод(а/ы)
Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>=Размножить текущий WorldEdit-регион <count> раз с шагом <x>, <y>, <z> по соответствующим осям
invalid count: @1=неверное количество: @1
invalid increments: @1=неверные приращения(шаг)
Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin=Масштабировать текущий WorldEdit-регион с коэффициентами <stretchx>, <stretchy>, <stretchz> вдоль осей X, Y и Z, используя WorldEdit-позицию 1 в качестве точки отсчёта
invalid scaling factors: @1=неверные коэффициенты масштабирования: @1
@1 nodes stretched=масштабировано @1 нод(а/ы)
Transpose the current WorldEdit region along the given axes=Транспонировать текущий WorldEdit-регион по заданным осям.
invalid usage: axes must be different=недопустимое использование: оси должны быть разными
@1 nodes transposed=транспонировано @1 нод(а/ы)
Flip the current WorldEdit region along the given axis=Перевернуть/Отразить текущий WorldEdit-регион вдоль указанной оси
@1 nodes flipped=отражено @1 нод(а/ы)
Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=Повернуть текущий WorldEdit-регион вокруг оси <axis> на угол <angle> (шаг - 90 градусов)
invalid usage: angle must be multiple of 90=недопустимое использование: угол должен быть кратен 90
@1 nodes rotated=повёрнуто @1 нод(а/ы)
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=Повернуть блоки в текущем WorldEdit-регионе вокруг оси Y на угол <angle> (шаг - 90 градусов)
@1 nodes oriented=повёрнуто @1 нод(а/ы)
Fix the lighting in the current WorldEdit region=Исправить освещение в текущем WorldEdit-регионе
@1 nodes updated=обновлено @1 нод(а/ы)
Remove any fluid node within the current WorldEdit region=Удалить любые жидкости в текущем WorldEdit-регионе
Remove any plant, tree or foliage-like nodes in the selected region=Удалить любые растения, деревья или листье-подобные ноды в текущем WorldEdit-регионе
@1 nodes removed=удалено @1 нод(а/ы)
Hide all nodes in the current WorldEdit region non-destructively=Скрыть узлы текущего WorldEdit-региона, не удаляя их
@1 nodes hidden=скрыто @1 нод(а/ы)
Suppress all <node> in the current WorldEdit region non-destructively=Скрыть все блоки <node> в текущем WorldEdit-регионе, не удаляя их
@1 nodes suppressed=скрыто @1 нод(а/ы)
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively=Скрыть все блоки, кроме <node>, в текущем WorldEdit-регионе, не удаляя их
@1 nodes highlighted="подсвечено" @1 нод(а/ы)
Restores nodes hidden with WorldEdit in the current WorldEdit region=Восстановить скрытые WorldEdit'ом узлы в текущем WorldEdit-регионе
@1 nodes restored=восстановлено @1 нод(а/ы)
Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=Предупреждение: Схема содержит слишком много свободного места и будет смещена при размещении или загрузке. Чтобы избежать этого, уменьшите область так, чтобы она охватывала именно те узлы, которые необходимо сохранить.
Save the current WorldEdit region to "(world folder)/schems/<file>.we"=Сохранить текущий WorldEdit-регион в файл "(world folder)/schems/<file>.we"
Disallowed file name: @1=Недопустимое имя файла: @1
Could not save file to "@1"=Не удалось сохранить файл в "@1"
@1 nodes saved=сохранено @1 нод(а/ы)
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region=Выделить область, определённую узлами из "(world folder)/schems/<file>.we", как текущий WorldEdit-регион
Schematic empty, nothing allocated=Схема пуста, ничего не выделено
@1 nodes allocated=выделено @1 нод(а/ы)
Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the current WorldEdit region as the origin=Загрузить регион из "(world folder)/schems/<file>[.we[m]]" с WorldEdit-позицией 1 в качестве точки отсчёта
Loading failed!=Не удалось загрузить!
@1 nodes loaded=загружено @1 нод(а/ы)
Executes <code> as a Lua chunk in the global namespace=Выполнить <code> как Lua-код в глобальном пространстве имён
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=Выполнить <code> как Lua-код в глобальном пространстве имён, с доступом к переменным позиций для каждого блока в текущем WordEdit-регионе
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=Сохранить текущий WorldEdit-регион с использованием сжатия в формат Minetest Schematic в файл "(world folder)/schems/<filename>.mts"
Failed to create Minetest schematic=Не удалось создать Minetest-схему
Saved Minetest schematic to @1=Minetest-схема сохранена в @1
Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin=Загрузить блоки из "(world folder)/schems/<file>.mts" с WorldEdit-позицией 1 в качестве точки отсчёта
failed to place Minetest schematic=не удалось загрузить Minetest-схему
placed Minetest schematic @1 at @2=Minetest-схема @1 загружена в @2
Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=Начать запись вероятностей для Minetest Schematic, ударяя по блокам, закончить запись вероятностей или вывести уже записанные вероятности
select Minetest schematic probability values by punching nodes=выберите значения вероятностей для Minetest-схемы, ударя по нодам
finished Minetest schematic probability selection=выбор вероятностей для Minetest-схемы завершен
currently set node probabilities:=заданные вероятности нод на данный момент:
invalid node probability given, not saved=недопустимая вероятность ноды, не сохранена
Clears all objects within the WorldEdit region=Очистить все объекты в текущем WorldEdit-регионе
@1 objects cleared=очищено @1 объектов
### safe.lua ###
WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel=ПРЕДУПРЕЖДЕНИЕ: эта операция может затронуть до @1 нод; введите //y для продолжения или //n для отмены
Confirm a pending operation=Подтвердить отложенную операцию
no operation pending=нет ожидающей операции
Abort a pending operation=Отклонить отложенную операцию
### cuboid.lua ###
Outset the selected region.=Расширить выделение региона.
Invalid direction: @1=Недопустимое направление: @1
Invalid number of arguments=Недопустимое количество аргументов
Region outset by @1 nodes=Регион расширен на @1 нод(у/ы)
Inset the selected region.=Сузить выделение региона.
Region inset by @1 nodes=Регион сужен на @1 нод(у/ы)
Shifts the selection area without moving its contents=Сдвинуть выделение региона без перемещения его содержимого
Invalid if looking straight up or down=Недопустимо, если смотреть прямо вверх или вниз
Region shifted by @1 nodes=Регион сдвинут на @1 нод(у/ы)
Expands the selection in the selected absolute or relative axis=Увеличить выделение региона по выбранной абсолютной или относительной оси
Region expanded by @1 nodes=Регион увеличен на @1 нод(у/ы)
Contracts the selection in the selected absolute or relative axis=Уменьшить выделение региона по выбранной абсолютной или относительной оси
Region contracted by @1 nodes=Регион уменьшен на @1 нод(у/ы)
Select a cube with side length <size> around position 1 and run <command> on region=Выделить куб с длиной стороны <size> вокруг позиции 1 и запустите <команду> в области
invalid usage: //@1 cannot be used with cubeapply=недопустимое использование: //@1 не может быть применено в cubeapply
Missing privileges: @1=Отсутствуют привилегии: @1
### wand.lua ###
WorldEdit Wand tool@nLeft-click to set 1st position, right-click to set 2nd=Инструмент WorldEdit Wand@nЛевая кнопка мыши, чтобы установить 1-ю позицию, правая кнопка мыши, чтобы установить 2-ю

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@ -6,7 +6,7 @@ local init_sentinel = "new" .. tostring(math.random(99999))
--marks worldedit region position 1
worldedit.mark_pos1 = function(name, region_too)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local pos1 = worldedit.pos1[name]
if worldedit.marker1[name] ~= nil then --marker already exists
worldedit.marker1[name]:remove() --remove marker
@ -30,7 +30,7 @@ end
--marks worldedit region position 2
worldedit.mark_pos2 = function(name, region_too)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local pos2 = worldedit.pos2[name]
if worldedit.marker2[name] ~= nil then --marker already exists
worldedit.marker2[name]:remove() --remove marker

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@ -1,3 +1,5 @@
local S = minetest.get_translator("worldedit_commands")
local safe_region_callback = {}
--`count` is the number of nodes that would possibly be modified
@ -9,7 +11,7 @@ local function safe_region(name, count, callback)
--save callback to call later
safe_region_callback[name] = callback
worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
worldedit.player_notify(name, S("WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel", count))
end
local function reset_pending(name)
@ -18,11 +20,11 @@ end
minetest.register_chatcommand("/y", {
params = "",
description = "Confirm a pending operation",
description = S("Confirm a pending operation"),
func = function(name)
local callback = safe_region_callback[name]
if not callback then
worldedit.player_notify(name, "no operation pending")
worldedit.player_notify(name, S("no operation pending"))
return
end
@ -33,10 +35,10 @@ minetest.register_chatcommand("/y", {
minetest.register_chatcommand("/n", {
params = "",
description = "Abort a pending operation",
description = S("Abort a pending operation"),
func = function(name)
if not safe_region_callback[name] then
worldedit.player_notify(name, "no operation pending")
worldedit.player_notify(name, S("no operation pending"))
return
end

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@ -1,3 +1,5 @@
local S = minetest.get_translator("worldedit_commands")
local function above_or_under(placer, pointed_thing)
if placer:get_player_control().sneak then
return pointed_thing.above
@ -9,7 +11,7 @@ end
local punched_air_time = {}
minetest.register_tool(":worldedit:wand", {
description = "WorldEdit Wand tool\nLeft-click to set 1st position, right-click to set 2nd",
description = S("WorldEdit Wand tool\nLeft-click to set 1st position, right-click to set 2nd"),
inventory_image = "worldedit_wand.png",
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be selected as well

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