only count river water flowing for sound

This commit is contained in:
TenPlus1 2017-09-20 20:13:43 +01:00
parent 75318194f4
commit 12feefc206
2 changed files with 3 additions and 3 deletions

View File

@ -1,5 +1,5 @@
--= Ambience lite by TenPlus1 (23rd August 2017)
--= Ambience lite by TenPlus1 (20th September 2017)
local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
local SOUNDVOLUME = 1.0
@ -189,7 +189,7 @@ local get_ambience = function(player)
"fire:basic_flame", "fire:permanent_flame",
"default:lava_flowing", "default:lava_source", "default:jungletree",
"default:water_flowing", "default:water_source", "default:ice",
"default:river_water_flowing", "default:river_water_source",
"default:river_water_flowing",
"default:desert_sand", "default:desert_stone", "default:snowblock"
})
@ -200,7 +200,7 @@ local get_ambience = function(player)
num_desert = (cn["default:desert_sand"] or 0) + (cn["default:desert_stone"] or 0)
num_snow = (cn["default:snowblock"] or 0)
num_jungletree = (cn["default:jungletree"] or 0)
num_river = (cn["default:river_water_source"] or 0) + (cn["default:river_water_flowing"] or 0)
num_river = (cn["default:river_water_flowing"] or 0)
num_ice = (cn["default:ice"] or 0)
--[[
print (

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