1
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mirror of https://gitlab.com/rubenwardy/awards.git synced 2025-06-28 14:16:12 +02:00

9 Commits

Author SHA1 Message Date
8c0bb00b1a Improve documentation 2018-06-14 00:20:30 +01:00
237525b518 Add support for groups in triggers 2018-06-13 22:52:55 +01:00
21e1ce6675 Fix convert_data crash when craft data is missing
Crash occurs when no data for "craft" is available in the old data, fixed with a additional check.
2018-05-31 15:06:56 +01:00
0ae58ad0c3 Fix locked awards not taking difficulty into account 2018-04-17 22:37:09 +01:00
7d462c6aa5 Add difficulty multiplers to default mod awards 2018-04-17 22:29:13 +01:00
f0052386c8 Add award difficulty multipler 2018-04-17 22:25:53 +01:00
08f654cf94 Remove debug prints
Fixes #57
2018-04-17 22:10:40 +01:00
3fc12eb689 Update README.md 2018-04-06 22:12:56 +01:00
98fca7914b Add on_unlock() documentation 2018-04-06 22:11:08 +01:00
5 changed files with 342 additions and 124 deletions

346
README.md
View File

@ -7,96 +7,223 @@ With thanks to Wuzzy, kaeza, and MrIbby.
Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
# API
## Registering Awards
# Introduction
## Awards and Triggers
An award is a single unlockable unit, registered like so:
```lua
awards.register_award("mymod:myaward", {
description = "The title of the award",
awards.register_award("mymod:award", {
description = "My Example Award",
})
```
-- Optional:
Awards are unlocked either using `awards.unlock()` or by a trigger being
fullfilled. A trigger is a condition which unlocks an award. Triggers are
registered at the same time as an award is registered:
requires = { "amod:an_award" }, -- don't show this award or allow it to be unlocked
-- until required awards are unlocked
sound = {}, -- SimpleSoundSpec or false to play no sound
-- if not provided, uses default sound
image = "icon_image.png", -- uses default icon otherwise
background = "background_image.png", -- uses default background otherwise
trigger = { -- is only unlocked by direct calls to awards.unlock() otherwise
type = "trigger_type",
-- see specific docs on the trigger to see what else goes here
```lua
awards.register_award("mymod:award", {
description = "My Example Award",
trigger = {
type = "dig",
node = "default:stone",
target = 10,
},
})
```
## Registering Trigger Types
The above trigger type is an example of a counted_key trigger:
rather than a single counter there's a counter per key - in this
case the key is the value of the `node` field. If you leave out
the key in a `counted_key` trigger, then the total will be used
instead. For example, here is an award which unlocks after you've
placed 10 nodes of any type:
```lua
local trigger = awards.register_trigger(name, {
type = "", -- type of trigger, defaults to custom
progress = "%2/%2"
auto_description = { "Mine: @2", "Mine: @1×@2" },
on_register = function(self, def) end,
-- "counted_key" only, when no key is given (ie: a total)
auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
-- "counted_key" only, get key for particular award - return nil for a total
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end,
awards.register_award("mymod:award", {
description = "Place 10 nodes!",
trigger = {
type = "place",
target = 10,
},
})
```
Types:
You can also register an *Unlock Function*, which can return the name of an
award to unlock it:
* "custom" requires you handle the calling of awards.unlock() yourself. You also
need to implement on_register() yourself.
* "counted" stores a single counter for each player which is incremented by calling
trigger:notify(player). Good for homogenous actions like number of chat messages,
```lua
awards.register_award("mymod:award", {
title = "Lava Miner",
description = "Mine any block while being very close to lava.",
})
awards.register_on_dig(function(player, data)
local pos = player:get_pos()
if pos and (minetest.find_node_near(pos, 1, "default:lava_source") or
minetest.find_node_near(pos, 1, "default:lava_flowing")) then
return "mymod:award"
end
return nil
end)
```
The above is a bad example as you don't actually need the stats data given.
It would be better to register a `dignode` callback and call `awards.unlock()`
if the condition is met.
## Trigger Types
The trigger type is used to determine which event will cause the trigger will be
fulfilled. The awards mod comes with a number of predefined types, documented
in [Builtin Trigger Types](#builtin-trigger-types).
Trigger types are registered like so:
```lua
awards.register_trigger("chat", {
type = "counted",
progress = "@1/@2 chat messages",
auto_description = { "Send a chat message", "Chat @1 times" },
})
minetest.register_on_chat_message(function(name, message)
local player = minetest.get_player_by_name(name)
if not player or string.find(message, "/") then
return
end
awards.notify_chat(player)
end)
```
A trigger type has a type as well, which determines how the data is stored and
also how the trigger is fulfilled.
**Trigger Type Types:**
* **custom** requires you handle the calling of awards.unlock() yourself. You also
need to implement on_register() yourself. You'll also probably want to implement
`on_register()` to catch awards registered with your trigger type.
* **counted** stores a single counter for each player which is incremented by calling
`trigger:notify(player)`. Good for homogenous actions like number of chat messages,
joins, and the like.
* "counted_key" stores a table of counters each indexed by a key. There is also
* **counted_key** stores a table of counters each indexed by a key. There is also
a total field (`__total`) which stores the sum of all counters. A counter is
incremented by calling trigger:notify(player, key). This is good for things like
incremented by calling `trigger:notify(player, key)`. This is good for things like
placing nodes or crafting items, where the key will be the item or node name.
If `key` is an item, then you should also add `key_is_item = true` to the
trigger type definition.
As said, you could use a custom trigger if none of the other ones match your needs.
Here's an example.
```lua
awards.register_trigger("foo", {
type = "counted",
progress = "@1/@2 foos",
auto_description = { "Do a foo", "Foo @1 times" },
})
minetest.register_on_foo(function()
for _, trigger in pairs(awards.on.foo) do
-- trigger is either a trigger tables or
-- or an unlock function.
-- some complex logic
if condition then
awards.unlock(trigger)
end
end
end)
```
## Award Difficulty
Difficulty is used to determine how awards are sorted in awards lists.
If the award trigger is counted, ie: the trigger requires a `target` property,
then the difficulty multipler is timesd by `target` to get the overall difficulty.
If the award isn't a counted type then the difficulty multiplier is used as the
overal difficulty. Award difficulty affects how awards are sorted in a list -
more difficult awards are further down the list.
In real terms, `difficulty` is a relative difficulty to do one unit of the trigger
if its counted, otherwise it's the relative difficulty of completely doing the
award (if not-counted). For the `dig` trigger type, 1 unit would be 1 node dug.
## Helper Functions
Actual code used to calculate award difficulty:
```lua
local difficulty = def.difficulty or 1
if def.trigger and def.trigger.target then
difficulty = difficulty * def.trigger.target
end
```
# API
* awards.register_award(name, def), the def table has the following fields:
* `description` - the title of the award. Required.
* `difficulty` - see [Award Difficulty](#award-difficulty).
* `requires` - list of awards that need to be unlocked before this one
is visible.
* `sound` - `SimpleSoundSpec` table to play on unlock.
`false` to disable unlock sound.
* `image` - the icon image, use default otherwise.
* `background` - the background image, use default otherwise.
* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
* `on_unlock(name, def)` - callback on unlock.
* awards.register_trigger(name, def), the def table has the following fields:
* `type` - see [Trigger Types](#trigger-types).
* `progress` - used to format progress, defaults to "%1/%2".
* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given.
* `on_register(award_def)` - called when an award registers with this type.
* "counted_key" only:
* `auto_description_total` - Used if the trigger is for the total.
* `get_key(self, def)` - get key for particular award, return nil for a total.
* `key_is_item` - true if the key is an item name. On notify(),
any watched groups will also be notified as `group:groupname` keys.
* awards.register_on_unlock(func(name, def))
* name is the player name
* def is the award def.
* return true to cancel HUD
* awards.unlock(name, award)
* gives an award to a player
* name is the player name
# Included in the Mod
The API, above, allows you to register awards
and triggers (things that look for events and unlock awards, they need
to be registered in order to get details from award_def.trigger).
However, all awards and triggers are separate from the API.
They can be found in init.lua and triggers.lua
## Triggers
## Builtin Trigger Types
Callbacks (register a function to be run)
"dig", "place", "craft", "death", "chat", "join" or "eat"
* dig type: Dig a node.
* node: the dug node type. If nil, all dug nodes are counted
* place type: Place a node.
* node: the placed node type. If nil, all placed nodes are counted
* eat type: Eat an item.
* item: the eaten item type. If nil, all eaten items are counted
* craft type: Craft something.
* item: the crafted item type. If nil, all crafted items are counted
* death type: Die.
@ -104,72 +231,81 @@ Callbacks (register a function to be run)
or nil for total deaths.
* chat type: Write a chat message.
* join type: Join the server.
* (for all types) target - how many times to dig/place/craft/etc.
* See Triggers
* eat type: Eat an item.
* item: the eaten item type. If nil, all eaten items are counted
(for all types) target - how many times to dig/place/craft/etc.
Each type has a register function like so:
* awards.register_on_TRIGGERTYPE(func(player, data))
* data is the player stats data
* return award name or null
### dig
trigger = {
type = "dig",
node = "default:dirt",
target = 50,
}
```lua
trigger = {
type = "dig",
node = "default:dirt", -- item, alias, or group
target = 50,
}
```
### place
trigger = {
type = "place",
node = "default:dirt",
target = 50,
}
```lua
trigger = {
type = "place",
node = "default:dirt", -- item, alias, or group
target = 50,
}
```
### craft
```lua
trigger = {
type = "craft",
node = "default:dirt", -- item, alias, or group
target = 50,
}
```
### death
trigger = {
type = "death",
reason = "fall",
target = 5,
}
```lua
trigger = {
type = "death",
reason = "fall",
target = 5,
}
```
### chat
trigger = {
type = "chat",
target = 100,
}
```lua
trigger = {
type = "chat",
target = 100,
}
```
### join
trigger = {
type = "join",
target = 100,
}
```lua
trigger = {
type = "join",
target = 100,
}
```
### eat
trigger = {
type = "eat",
item = "default:apple",
target = 100,
}
## Callbacks relating to triggers
* awards.register_on_dig(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_place(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_eat(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_death(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_chat(func(player, data))
* data is player data (see below)
* return award name or null
* awards.register_on_join(func(player, data)
* data is player data (see below)
* return award name or null
```lua
trigger = {
type = "eat",
item = "default:apple",
target = 100,
}
```

47
api.lua
View File

@ -51,12 +51,14 @@ local function convert_data()
local ret = {}
local count = 0
for modname, items in pairs(data[from]) do
for itemname, value in pairs(items) do
itemname = modname .. ":" .. itemname
local key = minetest.registered_aliases[itemname] or itemname
ret[key] = value
count = count + value
if data[from] then
for modname, items in pairs(data[from]) do
for itemname, value in pairs(items) do
itemname = modname .. ":" .. itemname
local key = minetest.registered_aliases[itemname] or itemname
ret[key] = value
count = count + value
end
end
end
@ -67,8 +69,6 @@ local function convert_data()
awards.players[name] = data
end
print(dump(awards.players))
end
function awards.load()
@ -162,7 +162,6 @@ function awards.register_trigger(tname, tdef)
assert(player and player.is_player and player:is_player())
local name = player:get_player_name()
local data = awards.player(name)
print(dump(data))
-- Increment counter
local currentVal = (data[tname] or 0) + 1
@ -179,8 +178,14 @@ function awards.register_trigger(tname, tdef)
awards["notify_" .. tname] = tdef.notify
elseif tdef.type == "counted_key" then
if tdef.key_is_item then
tdef.watched_groups = {}
end
-- On award register
local old_reg = tdef.on_register
function tdef:on_register(def)
-- Register trigger
local tmp = {
award = def.name,
key = tdef:get_key(def),
@ -188,6 +193,12 @@ function awards.register_trigger(tname, tdef)
}
tdef.register(tmp)
-- If group, add it to watch list
if tdef.key_is_item and tmp.key and tmp.key:sub(1, 6) == "group:" then
tdef.watched_groups[tmp.key:sub(7, #tmp.key)] = true
end
-- Called to get progress values and labels
function def.getProgress(_, data)
local done
data[tname] = data[tname] or {}
@ -202,6 +213,7 @@ function awards.register_trigger(tname, tdef)
}
end
-- Build description if none is specificed by the award
function def.getDefaultDescription(_)
local n = def.trigger.target
if tmp.key then
@ -214,6 +226,7 @@ function awards.register_trigger(tname, tdef)
end
end
-- Call on_register in trigger type definition
if old_reg then
return old_reg(tdef, def)
end
@ -222,16 +235,28 @@ function awards.register_trigger(tname, tdef)
function tdef.notify(player, key, n)
n = n or 1
if tdef.key_is_item and key:sub(1, 6) ~= "group:" then
local itemdef = minetest.registered_items[key]
if itemdef then
for groupname, _ in pairs(itemdef.groups or {}) do
if tdef.watched_groups[groupname] then
tdef.notify(player, "group:" .. groupname, n)
end
end
end
end
assert(player and player.is_player and player:is_player() and key)
local name = player:get_player_name()
local data = awards.player(name)
print(dump(data))
-- Increment counter
data[tname] = data[tname] or {}
local currentVal = (data[tname][key] or 0) + n
data[tname][key] = currentVal
data[tname].__total = (data[tname].__total or 0) + n
if key:sub(1, 6) ~= "group:" then
data[tname].__total = (data[tname].__total or 0) + n
end
tdef:run_callbacks(player, data, function(entry)
local current

View File

@ -87,6 +87,7 @@ if minetest.get_modpath("default") then
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "awards_novicebuilder.png^awards_level1.png",
difficulty = 0.01,
trigger = {
type = "place",
node = "default:torch",
@ -97,8 +98,9 @@ if minetest.get_modpath("default") then
-- Light ALL the things!
awards.register_award("award_well_lit",{
title = S("Well Lit"),
description = S("Place 1,000 torches."),
icon = "awards_novicebuilder.png^awards_level2.png",
description = S("Place 1,000 torches."),
difficulty = 0.01,
trigger = {
type = "place",
node = "default:torch",
@ -110,6 +112,7 @@ if minetest.get_modpath("default") then
title = S("Really Well Lit"),
description = S("Craft 10 mese lamps."),
icon = "default_meselamp.png",
difficulty = 0.2,
trigger = {
type = "craft",
item = "default:meselamp",
@ -121,6 +124,7 @@ if minetest.get_modpath("default") then
title = S("Outpost"),
description = S("Craft 200 stone bricks."),
icon = "default_stone_brick.png^awards_level1.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
@ -132,6 +136,7 @@ if minetest.get_modpath("default") then
title = S("Watchtower"),
description = S("Craft 800 stone bricks."),
icon = "default_stone_brick.png^awards_level2.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
@ -143,6 +148,7 @@ if minetest.get_modpath("default") then
title = S("Fortress"),
description = S("Craft 3,200 stone bricks."),
icon = "default_stone_brick.png^awards_level3.png",
difficulty = 0.08,
trigger = {
type = "craft",
item = "default:stonebrick",
@ -154,6 +160,7 @@ if minetest.get_modpath("default") then
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "default_desert_stone_brick.png",
difficulty = 0.09,
trigger = {
type = "craft",
item = "default:desert_stonebrick",
@ -165,6 +172,7 @@ if minetest.get_modpath("default") then
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "default_sandstone_brick.png",
difficulty = 0.09,
trigger = {
type = "craft",
item = "default:sandstonebrick",
@ -176,6 +184,7 @@ if minetest.get_modpath("default") then
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "default_bookshelf.png",
difficulty = 0.2,
trigger = {
type = "craft",
item = "default:bookshelf",
@ -188,6 +197,7 @@ if minetest.get_modpath("default") then
description = S("Mine your first obsidian."),
icon = "default_obsidian.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
node = "default:obsidian",
@ -201,6 +211,7 @@ if minetest.get_modpath("default") then
description = S("Mine 50 obsidian."),
icon = "default_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
node = "default:obsidian",
@ -214,6 +225,7 @@ if minetest.get_modpath("default") then
description = S("Mine any block while being very close to lava."),
background = "awards_bg_mining.png",
icon = "default_lava.png",
difficulty = 1,
})
awards.register_on_dig(function(player,data)
local pos = player:get_pos()
@ -229,6 +241,7 @@ if minetest.get_modpath("default") then
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "carts_rail_straight.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:rail",
@ -240,6 +253,7 @@ if minetest.get_modpath("default") then
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "default_tree.png^awards_level1.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -252,6 +266,7 @@ if minetest.get_modpath("default") then
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "default_tree.png^awards_level2.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -264,6 +279,7 @@ if minetest.get_modpath("default") then
title = S("Semi-pro Lumberjack"),
description = S("Dig 216 tree blocks."),
icon = "default_tree.png^awards_level3.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -276,6 +292,7 @@ if minetest.get_modpath("default") then
title = S("Professional Lumberjack"),
description = S("Dig 1,296 tree blocks."),
icon = "default_tree.png^awards_level4.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:tree",
@ -288,6 +305,7 @@ if minetest.get_modpath("default") then
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png^awards_level1.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:jungletree",
@ -300,6 +318,7 @@ if minetest.get_modpath("default") then
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png^awards_level2.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:jungletree",
@ -313,6 +332,7 @@ if minetest.get_modpath("default") then
description = S("Mine your first mese ore."),
icon = "default_stone.png^default_mineral_mese.png",
background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_mese",
@ -327,6 +347,7 @@ if minetest.get_modpath("default") then
description = S("Mine a mese block."),
icon = "default_mese_block.png",
background = "awards_bg_mining.png",
difficulty = 1.1,
trigger = {
type = "dig",
node = "default:mese",
@ -340,6 +361,7 @@ if minetest.get_modpath("default") then
description = S("Dig 1,000 copper ores."),
icon = "default_stone.png^default_mineral_copper.png",
background = "awards_bg_mining.png",
difficulty = 0.2,
trigger = {
type = "dig",
node = "default:stone_with_copper",
@ -353,6 +375,7 @@ if minetest.get_modpath("default") then
description = S("Dig 100 stone blocks."),
icon = "awards_miniminer.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
@ -366,6 +389,7 @@ if minetest.get_modpath("default") then
description = S("Dig 1,000 stone blocks."),
icon = "awards_miniminer.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
@ -379,6 +403,7 @@ if minetest.get_modpath("default") then
description = S("Dig 10,000 stone blocks."),
icon = "awards_miniminer.png^awards_level3.png",
background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:stone",
@ -392,6 +417,7 @@ if minetest.get_modpath("default") then
description = S("Dig 1,000 sand."),
icon = "default_sand.png",
background = "awards_bg_mining.png",
difficulty = 0.05,
trigger = {
type = "dig",
node = "default:sand",
@ -403,6 +429,7 @@ if minetest.get_modpath("default") then
title = S("Crafter of Sticks"),
description = S("Craft 100 sticks."),
icon = "default_stick.png",
difficulty = 0.01,
trigger = {
type = "craft",
item = "default:stick",
@ -414,6 +441,7 @@ if minetest.get_modpath("default") then
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "default_junglegrass.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:junglegrass",
@ -425,6 +453,7 @@ if minetest.get_modpath("default") then
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "default_grass_3.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:grass_1",
@ -436,6 +465,7 @@ if minetest.get_modpath("default") then
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "default_dry_grass_3.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:dry_grass_3",
@ -447,6 +477,7 @@ if minetest.get_modpath("default") then
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "default_cactus_side.png",
difficulty = 0.03,
trigger = {
type = "dig",
node = "default:cactus",
@ -458,6 +489,7 @@ if minetest.get_modpath("default") then
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "default_dry_shrub.png",
difficulty = 0.009,
trigger = {
type = "dig",
node = "default:dry_shrub",
@ -469,6 +501,7 @@ if minetest.get_modpath("default") then
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "default_ice.png",
difficulty = 0.02,
trigger = {
type = "dig",
node = "default:ice",
@ -481,6 +514,7 @@ if minetest.get_modpath("default") then
title = S("Very Simple Snow Man"),
description = S("Place two snow blocks."),
icon = "default_snow.png",
difficulty = 0.02,
trigger = {
type = "place",
node = "default:snowblock",
@ -493,6 +527,7 @@ if minetest.get_modpath("default") then
description = S("Mine your first gold ore."),
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:stone_with_gold",
@ -505,6 +540,7 @@ if minetest.get_modpath("default") then
description = S("Mine 45 gold ores."),
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:stone_with_gold",
@ -516,6 +552,7 @@ if minetest.get_modpath("default") then
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_diamond",
@ -528,6 +565,7 @@ if minetest.get_modpath("default") then
description = S("Mine 18 diamond ores."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
node = "default:stone_with_diamond",
@ -539,6 +577,7 @@ if minetest.get_modpath("default") then
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "default_diamond_block.png",
difficulty = 1.1,
trigger = {
type = "craft",
item = "default:diamondblock",
@ -550,6 +589,7 @@ if minetest.get_modpath("default") then
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "default_mossycobble.png",
difficulty = 0.9,
trigger = {
type = "dig",
node = "default:mossycobble",
@ -561,6 +601,7 @@ if minetest.get_modpath("default") then
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:furnace",
@ -572,6 +613,7 @@ if minetest.get_modpath("default") then
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:chest",
@ -583,6 +625,7 @@ if minetest.get_modpath("default") then
title = S("Bankier"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
difficulty = 0.08,
trigger = {
type = "craft",
item= "default:chest_locked",
@ -594,6 +637,7 @@ if minetest.get_modpath("default") then
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
difficulty = 0.03,
trigger = {
type = "craft",
item= "default:brick",
@ -605,6 +649,7 @@ if minetest.get_modpath("default") then
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
difficulty = 0.4,
trigger = {
type = "craft",
item= "default:obsidianbrick",
@ -616,6 +661,7 @@ if minetest.get_modpath("default") then
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:stone",
@ -627,6 +673,7 @@ if minetest.get_modpath("default") then
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
difficulty = 0.1,
trigger = {
type = "place",
node = "default:ladder_wood",
@ -638,6 +685,7 @@ if minetest.get_modpath("default") then
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
difficulty = 1,
trigger = {
type = "place",
node = "default:ladder_steel",
@ -649,6 +697,7 @@ if minetest.get_modpath("default") then
title = S("Yummy!"),
description = S("Eat 80 apples."),
icon = "default_apple.png",
difficulty = 0.1,
trigger = {
type = "eat",
item = "default:apple",

10
gui.lua
View File

@ -13,9 +13,13 @@ local function order_awards(name)
if def then
hash_is_unlocked[awardname] = true
local score = -100000
local difficulty = def.difficulty or 1
if def.trigger and def.trigger.target then
score = score + def.trigger.target
difficulty = difficulty * def.trigger.target
end
score = score + difficulty
retval[#retval + 1] = {
name = awardname,
def = def,
@ -30,12 +34,12 @@ local function order_awards(name)
for _, def in pairs(awards.registered_awards) do
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
local started = false
local score
local score = def.difficulty or 1
if def.secret then
score = 1000000
elseif def.trigger and def.trigger.target and def.getProgress then
local progress = def:getProgress(data).perc
score = (1 - progress) * def.trigger.target
score = score * (1 - progress) * def.trigger.target
if progress < 0.001 then
score = score + 100
else

View File

@ -64,7 +64,8 @@ awards.register_trigger("dig", {
auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end
end,
key_is_item = true,
})
minetest.register_on_dignode(function(pos, node, player)
if not player or not pos or not node then
@ -84,7 +85,8 @@ awards.register_trigger("place", {
auto_description_total = { "Place @1 block.", "Place @1 blocks." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end
end,
key_is_item = true,
})
minetest.register_on_placenode(function(pos, node, player)
if not player or not pos or not node then
@ -104,7 +106,8 @@ awards.register_trigger("craft", {
auto_description_total = { "Craft @1 item", "Craft @1 items." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end
end,
key_is_item = true,
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player or itemstack:is_empty() then
@ -124,7 +127,8 @@ awards.register_trigger("eat", {
auto_description_total = { "Eat @1 item", "Eat @1 items." },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end
end,
key_is_item = true,
})
minetest.register_on_item_eat(function(_, _, itemstack, player, _)
if not player or itemstack:is_empty() then