Vanessa Dannenberg
eabc053c05
If a block has to be re-checked, renew its timestamp
2021-04-07 09:12:57 -04:00
Vanessa Dannenberg
dd650da443
Allow old blocks to time-out after a while
...
(default 5 minutes).
Rationale: if a block is old enough, there's a very high probability
that the engine's done screwing around with its neighbors, so it's safe
to process.
2021-04-07 07:41:48 -04:00
Vanessa Dannenberg
0a34e3c7af
rename debug variable and option for consistency
...
make global so it can be changed while running
2021-04-07 07:41:32 -04:00
Vanessa Dannenberg
07c2b1d9d4
move all settings at the top of the code
...
(some were scattered here and there)
2021-04-07 07:13:53 -04:00
Vanessa Dannenberg
1dc0febd8c
print a message when the queue goes idle.
2021-04-07 05:26:31 -04:00
Vanessa Dannenberg
50f921a85a
implement variable log levels
...
so that one need not see all the spammy stuff
if the only things of interest are e.g. warnings
2021-04-07 05:16:11 -04:00
Vanessa Dannenberg
6009f261c2
make sure that any block about to be scanned is definitely loaded (in
...
case the engine has unloaded the block because the player wandered off
for too long)
2021-04-07 04:55:57 -04:00
Vanessa Dannenberg
531577afcf
rather than copy the re-check log back into the block log when it comes
...
time to run through it, just use it in-place, copying its entries back
to the main block log if they have to be skipped again (essentially
using the re-check list and the end of the block log as a double buffer)
2021-04-07 01:44:31 -04:00
Vanessa Dannenberg
e346fd599f
rather than rearranging the block log to deal with blocks that can't be
...
populated yet, move those blocks to a separate list, and replay that
list whenever new mapblocks come in. That way the main block list can
run dry and allow the block populate routines to go idle.
Thanks to Warr1024 for the idea!
2021-04-06 16:09:50 -04:00
Vanessa Dannenberg
212024a9b4
tiny optimization
2021-04-06 13:38:43 -04:00
Vanessa Dannenberg
1d2593f022
if the block list is empty, don't try to start another batch of actions.
2021-04-06 13:08:43 -04:00
Vanessa Dannenberg
3bc8737e2d
make sure the target mapblock and all 8 of its corner neighbors have
...
been generated before populating the block (else move the target block
the end of the queue)
Thanks to Warr1024 for this idea!
2021-04-06 12:47:05 -04:00
Vanessa Dannenberg
0ea4cb3848
don't bother checking dtime during globalstep
...
it's enough to rely in the run ratio.
2021-04-06 10:00:16 -04:00
Vanessa Dannenberg
bef0a0d87e
oops, forgot to allow for no-air-check blocks
2021-04-06 04:19:57 -04:00
Vanessa Dannenberg
89ca62e492
added a bunch of debugging info
2021-04-06 03:20:14 -04:00
Vanessa Dannenberg
a325c2ccd8
rewrote block queue handlers to reduce code duplication
...
and improve lag management
minetest.conf settings added:
biome_lib_dtime_limit:
Maximum lag allowed, in seconds. Default 0.5s. Larger values allow for
more lag, but make map updates run a bit faster.
biome_lib_queue_run_ratio:
If positive, this is the approximate number of globalstep ticks to skip
between map updates. If negative, it becomes the positive number of map
updates to run per globalstep tick before lag is checked. No minimum
value, maximum +100. Default: -100 (that is, 100 updates per globalstep
tick, with none intentionally skipped). Use positive numbers for slow
machines or biome_lib-using mods that tend to cause lag, and negative
values for fast machines and mods.
2021-04-06 03:20:12 -04:00
Vanessa Dannenberg
8ecb401309
fix a couple of missing = signs
2021-04-05 12:44:21 -04:00
Vanessa Dannenberg
9ed4858518
take the integer of that last division I added
...
always round up. otherwise it'll break the `for` loop
if a mod supplies a value not divisible by 25 :-)
2021-04-01 09:02:41 -04:00
Vanessa Dannenberg
26dbbb5a67
since we split to mapblocks now,
...
biome.max_count as received from mods has to be scaled appropriately
as mods expect this value to be relative to the usual
chunk size of 80x80 = 6400 nodes' horizontal area.
2021-04-01 08:32:45 -04:00
Vanessa Dannenberg
ec0a0f0c3b
add some debugging messages
2021-04-01 07:18:28 -04:00
Vanessa Dannenberg
e92361675f
remove the old-plantslib-api compat thing
2021-04-01 06:24:09 -04:00
Vanessa Dannenberg
7f1fec6ae0
add compatibility for games other than minetest_game
2021-04-01 05:47:22 -04:00
Vanessa Dannenberg
f569bb1fbd
fix outdated "plantlife" message
...
and some redundancy
2021-04-01 05:03:29 -04:00
Vanessa Dannenberg
f2a807b814
make debug mode a proper minetest.conf setting
2021-04-01 05:02:07 -04:00
Vanessa Dannenberg
9b7705c380
move the "registered N actions on M surfaces" message to debug
2021-04-01 04:59:57 -04:00
Vanessa Dannenberg
c9f6235815
Add a function to print active/pending block counts to debug
2021-04-01 04:50:03 -04:00
Vanessa Dannenberg
ddd88613e0
trim some blank lines
2021-04-01 04:34:07 -04:00
Vanessa Dannenberg
27cd07cb36
Fix overlap in the split-to-blocks feature
2021-04-01 04:33:53 -04:00
Vanessa Dannenberg
ac8738d837
use mod.conf instead of depends.txt
2021-03-29 19:56:09 -04:00
Vanessa Dannenberg
0005af6022
fix my name
2021-03-29 19:53:26 -04:00
Vanessa Dannenberg
228296411e
split generated map chunks into mapblock-sized pieces as they're logged
...
to reduce lag/latency at a tiny cost of overall throughput.
2021-03-29 05:19:52 -04:00
Vanessa Dannenberg
353ca0cbd4
optimize some blocklist/actionlist checks
2021-03-28 23:10:31 -04:00
Vanessa Dannenberg
d65c72d48b
don't need the old non-air-above find nodes call anymore
...
only very old minetest engine lacks the air-above api call
2021-03-25 19:27:38 -04:00
VanessaE
10a1089767
add minimum minetest version key for contentdb
2020-06-03 13:00:01 -04:00
Vanessa Dannenberg
5a910875af
fix deprecated function call
2020-04-15 16:59:40 -04:00
Vanessa Dannenberg
a96f015ce9
properly-limit abm-based growth to just the proper surfaces
...
(if no surface list is given, just grow on anything)
2019-05-22 20:02:30 -04:00
Vanessa Dannenberg
d72e15f1d0
get rid of old junglegrass -> dry shrub "corner case"
2019-05-22 19:28:13 -04:00
SmallJoker
29899f2d36
Fix call to nil (function) vector.copy
...
Either vector.new or table.copy
NOT LIKE THIS
2019-01-07 19:37:16 +01:00
SmallJoker
0837ff7fd2
Sync with world temperature if available
2019-01-02 23:08:07 +01:00
SmallJoker
ff9ce531d6
Cleanup ABM callback
2019-01-02 22:29:59 +01:00
SmallJoker
fa304f9d18
Fixes
2019-01-02 22:06:07 +01:00
SmallJoker
b7d69a8487
Split code and tidy up
...
Split to growth.lua and search_functions.lua
New function populate_single_surface for a single position check
Use 'return' to reduce indent levels
2019-01-02 20:35:39 +01:00
Vanessa Dannenberg
f056d6d76e
add descriptive names to ABM calls
...
can be specified by label= in the biome table
else biome_lib will try to make up something useful
fix #1
2018-12-01 10:51:18 -05:00
Vanessa Dannenberg
6935e73994
Merge branch 'intllib_update' into 'master'
...
Replace deprecated call to 'intllib.Getter'
See merge request VanessaE/biome_lib!1
2018-11-25 23:54:02 +00:00
Jordan Irwin
ad12e97281
Replace deprecated call to 'intllib.Getter'
2018-11-25 23:54:02 +00:00
Vanessa Dannenberg
3a6c8abb70
license fixups: use LGPL 3.0 for code,
...
CC-by-SA 4.0 for media and everything else
2018-11-08 18:48:38 -05:00
Vanessa Dannenberg
83a3383de0
cache {name="air"} table into a global
...
use it everywhere as needed
2018-10-25 10:07:13 -04:00
Vanessa Dannenberg
244dcb4822
Speed improvements
...
replace all set_node() and remove_node() calls with swap_node()
also move a get_node() check to later in its list of tests
to do the "cheap" stuff first
2018-10-25 09:45:51 -04:00
Vanessa Ezekowitz
8fd0789ad2
add "random return" CPU limiter to active queue playback
...
set `biome_lib_queue_run_ratio = <1 to 100>` to use
default 100 (basically, a percentage of max runtime).
2017-11-06 19:53:38 -05:00
Vanessa Ezekowitz
e6bfd4c31b
Merge pull request #8 from inpos/master
...
Russian locale
2017-08-12 16:23:36 -04:00