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			2018-11-09
			...
			2021-04-14
		
	
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					ad12e97281 | 
							
								
								
									
										46
									
								
								API.txt
									
									
									
									
									
								
							
							
						
						
									
										46
									
								
								API.txt
									
									
									
									
									
								
							@@ -72,6 +72,7 @@ biome = {
 | 
			
		||||
	---- most likely want to use at least some of these to limit how and
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		||||
	---- where your objects are spawned.
 | 
			
		||||
 | 
			
		||||
	label = string,		-- set this to identify the ABM for Minetest's profiler
 | 
			
		||||
	avoid_nodes = {table},	-- same meaning as savoid, above
 | 
			
		||||
	avoid_radius = num,	-- same as sradius
 | 
			
		||||
	seed_diff = num,	-- The Perlin seed difference value passed to the
 | 
			
		||||
@@ -238,7 +239,7 @@ biome = {
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		||||
	---- Everything else is optional, but you'll definitely want to use
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		||||
	---- some of these other fields to limit where and under what
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		||||
	---- conditions the objects are spawned.
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		||||
	
 | 
			
		||||
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	below_nodes = {table}, -- List of nodes that must be below the target
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						-- node.  Useful in snow biomes to keep objects from
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						-- spawning in snow that's on the wrong surface for
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		||||
@@ -342,14 +343,18 @@ into something else over time.  This function has no return value, and accepts
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		||||
a biome definition table as the only parameter.  These are defined like so:
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		||||
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		||||
options = {
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	grow_plant = "string", -- Name of the node to be grown into something
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						-- else.  This value is passed to the ABM as the
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		||||
						-- "nodenames" parameter, so it is the plants
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						-- themselves that are the ABM trigger, rather than
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		||||
	label = string,		-- set this to identify the ABM for Minetest's
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						-- profiler.  If not set, biome_lib will set it to 
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						-- "biome_lib grow_plants(): " appended with the node
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						-- in grow_plant (or the first item if it's a table)
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	grow_plant = "string" or {table}, -- Name(s) of the node(s) to be grown
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						-- into something else.  This value is passed to the
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		||||
						-- ABM as the "nodenames" parameter, so the plants
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						-- themselves are the ABM trigger, rather than
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		||||
						-- the ground they spawned on.  A plant will only grow
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						-- if the node above it is air.  Can also be a table,
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						-- but note that all nodes referenced therein will be
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		||||
						-- grown into the same object.
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						-- if the node above it is air.  If you use a table,
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						-- note that all nodes referenced therein will be
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		||||
						-- grown into the same final object.
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	grow_delay = num,	-- Passed as the ABM "interval" parameter, as with
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						-- spawning.
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	grow_chance = num,	-- Passed as the ABM "chance" parameter.
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		||||
@@ -441,12 +446,22 @@ question is already loaded, or false if not.
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		||||
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		||||
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		||||
=====
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		||||
dbg(string)
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		||||
dbg(string, level)
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		||||
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		||||
This is a simple debug output function which takes one string parameter.  It
 | 
			
		||||
just checks if DEBUG is true and outputs the phrase "[Plantlife] " followed by
 | 
			
		||||
the supplied string, via the print() function, if so.
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		||||
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		||||
'level' is a number that, if supplied, dictates the lowest 'biome_lib_debug'
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		||||
can be set to in minetest.conf for this message to be displayed.  Both the
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		||||
default log level and the default message level are 0, thus always showing the
 | 
			
		||||
supplied message.
 | 
			
		||||
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		||||
Although it's not set in stone, a good practice is to use a level of 0 (or
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		||||
just omit the value) for anything that generally important enough that it
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		||||
ought always be shown, 1 for errors, 2 for warnings, 3 for info, 4 for verbose
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		||||
spammy stuff.
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		||||
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		||||
=====
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		||||
biome_lib:generate_tree(pos, treemodel)
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		||||
biome_lib:grow_tree(pos, treemodel)
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		||||
@@ -583,3 +598,16 @@ And this particular one is mapped slightly differently from the others:
 | 
			
		||||
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		||||
(Note the +150 and +50 offsets)
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		||||
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		||||
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		||||
==================
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		||||
Default game nodes
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		||||
==================
 | 
			
		||||
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		||||
Although this project was intended to be used with minetest_game, it can be
 | 
			
		||||
configured to work with something else instead.  All you need to do is provide
 | 
			
		||||
the names of the nodes in your game you want biome_lib's internals to use.
 | 
			
		||||
 | 
			
		||||
See settingtypes.txt for a list.  Any item listed there can be changed either
 | 
			
		||||
by adding it to your minetest.conf, or by using the "all settings" menu in
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		||||
Minetest, whatever's appropriate for your particular setup.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ Both mapgen-based spawning and ABM-based spawning is supported. Growing code is
 | 
			
		||||
 | 
			
		||||
It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.
 | 
			
		||||
 | 
			
		||||
**Dependencies**: default from minetest_game
 | 
			
		||||
**Dependencies:** nothing, but if you don't use `minetest_game`, you'll need to supply some settings (see API.txt).
 | 
			
		||||
 | 
			
		||||
**Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack), 
 | 
			
		||||
[More Trees](https://github.com/minetest-mods/moretrees)
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
default
 | 
			
		||||
intllib?
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										90
									
								
								growth.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										90
									
								
								growth.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,90 @@
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		||||
local time_scale = ...
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		||||
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		||||
-- The growing ABM
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		||||
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		||||
function biome_lib.check_surface(name, nodes)
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		||||
	if not nodes then return true end
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		||||
	if type(nodes) == "string" then return nodes == name end
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		||||
	if nodes.set and nodes[name] then
 | 
			
		||||
		return true
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		||||
	else
 | 
			
		||||
		for _, n in ipairs(nodes) do
 | 
			
		||||
			if name == n then return true end
 | 
			
		||||
		end
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		||||
	end
 | 
			
		||||
	return false
 | 
			
		||||
end
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		||||
 | 
			
		||||
function biome_lib:grow_plants(opts)
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		||||
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		||||
	local options = opts
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		||||
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		||||
	options.height_limit = options.height_limit or 5
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		||||
	options.ground_nodes = options.ground_nodes or biome_lib.default_ground_nodes
 | 
			
		||||
	options.grow_nodes = options.grow_nodes or biome_lib.default_grow_nodes
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		||||
	options.seed_diff = options.seed_diff or 0
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		||||
 | 
			
		||||
	local n
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		||||
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		||||
	if type(options.grow_plant) == "table" then
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		||||
		n = "multi: "..options.grow_plant[1]..", ..."
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		||||
	else
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		||||
		n = options.grow_plant
 | 
			
		||||
	end
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		||||
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		||||
	options.label = options.label or "biome_lib grow_plants(): "..n
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		||||
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		||||
	if options.grow_delay*time_scale >= 1 then
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		||||
		options.interval = options.grow_delay*time_scale
 | 
			
		||||
	else
 | 
			
		||||
		options.interval = 1
 | 
			
		||||
	end
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		||||
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		||||
	minetest.register_abm({
 | 
			
		||||
		nodenames = { options.grow_plant },
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		||||
		interval = options.interval,
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		||||
		chance = options.grow_chance,
 | 
			
		||||
		label = options.label,
 | 
			
		||||
		action = function(pos, node, active_object_count, active_object_count_wider)
 | 
			
		||||
			local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
 | 
			
		||||
			local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
 | 
			
		||||
			local n_top = minetest.get_node(p_top)
 | 
			
		||||
			local n_bot = minetest.get_node(p_bot)
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		||||
			local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z})
 | 
			
		||||
			local walldir = nil
 | 
			
		||||
			if options.need_wall and options.verticals_list then
 | 
			
		||||
				walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
 | 
			
		||||
			end
 | 
			
		||||
			if biome_lib.default_grow_through_nodes[n_top.name]
 | 
			
		||||
			  and (not options.need_wall or (options.need_wall and walldir)) then
 | 
			
		||||
				if options.grow_vertically and walldir then
 | 
			
		||||
					if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then
 | 
			
		||||
						minetest.swap_node(p_top, { name = options.grow_plant, param2 = walldir})
 | 
			
		||||
					end
 | 
			
		||||
 | 
			
		||||
				elseif biome_lib.check_surface(n_bot.name, options.grow_nodes) then
 | 
			
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					if not options.grow_result and not options.grow_function then
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		||||
						minetest.swap_node(pos, biome_lib.air)
 | 
			
		||||
 | 
			
		||||
					else
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		||||
						biome_lib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- spawn_tree() on generate is routed through here so that other mods can hook
 | 
			
		||||
-- into it.
 | 
			
		||||
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		||||
function biome_lib:generate_tree(pos, nodes_or_function_or_model)
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		||||
	minetest.spawn_tree(pos, nodes_or_function_or_model)
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		||||
end
 | 
			
		||||
 | 
			
		||||
-- and this one's for the call used in the growing code
 | 
			
		||||
 | 
			
		||||
function biome_lib:grow_tree(pos, nodes_or_function_or_model)
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		||||
	minetest.spawn_tree(pos, nodes_or_function_or_model)
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										2
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								mod.conf
									
									
									
									
									
								
							@@ -1 +1,3 @@
 | 
			
		||||
name = biome_lib
 | 
			
		||||
min_minetest_version = 5.2.0
 | 
			
		||||
optional_depends = default, intllib
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										75
									
								
								search_functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										75
									
								
								search_functions.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,75 @@
 | 
			
		||||
 | 
			
		||||
-- function to decide if a node has a wall that's in verticals_list{}
 | 
			
		||||
-- returns wall direction of valid node, or nil if invalid.
 | 
			
		||||
 | 
			
		||||
function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
 | 
			
		||||
	local verts = dump(verticals)
 | 
			
		||||
	if randomflag then
 | 
			
		||||
		local walltab = {}
 | 
			
		||||
		
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z   }).name) then walltab[#walltab + 1] = 3 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z   }).name) then walltab[#walltab + 1] = 2 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end
 | 
			
		||||
 | 
			
		||||
		if #walltab > 0 then return walltab[math.random(1, #walltab)] end
 | 
			
		||||
 | 
			
		||||
	else
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z   }).name) then return 3 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z   }).name) then return 2 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z-1 }).name) then return 5 end
 | 
			
		||||
		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z+1 }).name) then return 4 end
 | 
			
		||||
	end
 | 
			
		||||
	return nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Function to search downward from the given position, looking for the first
 | 
			
		||||
-- node that matches the ground table.  Returns the new position, or nil if
 | 
			
		||||
-- height limit is exceeded before finding it.
 | 
			
		||||
 | 
			
		||||
function biome_lib:search_downward(pos, heightlimit, ground)
 | 
			
		||||
	for i = 0, heightlimit do
 | 
			
		||||
		if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
 | 
			
		||||
			return {x=pos.x, y=pos.y-i, z = pos.z}
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return false
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function biome_lib:find_open_side(pos)
 | 
			
		||||
	if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
 | 
			
		||||
	end
 | 
			
		||||
	if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
 | 
			
		||||
		return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
 | 
			
		||||
	end
 | 
			
		||||
	return nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- "Record" the map chunks being generated by the core mapgen,
 | 
			
		||||
-- split into individual mapblocks to reduce lag
 | 
			
		||||
 | 
			
		||||
minetest.register_on_generated(function(minp, maxp, blockseed)
 | 
			
		||||
	local timestamp = minetest.get_us_time()
 | 
			
		||||
	for x = 0, 4 do
 | 
			
		||||
		local minx = minp.x + x*16
 | 
			
		||||
		for y = 0, 4 do
 | 
			
		||||
			local miny = minp.y + y*16
 | 
			
		||||
			for z = 0, 4 do
 | 
			
		||||
				local minz = minp.z + z*16
 | 
			
		||||
 | 
			
		||||
				local bmin = {x=minx, y=miny, z=minz}
 | 
			
		||||
				local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
 | 
			
		||||
				biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp }
 | 
			
		||||
				biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp }
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	biome_lib.run_block_recheck_list = true
 | 
			
		||||
end)
 | 
			
		||||
							
								
								
									
										48
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,48 @@
 | 
			
		||||
# Comma-separated list of things that a spawned node is allowed to grow
 | 
			
		||||
# through.  Air is always added to whatever else you specify here.
 | 
			
		||||
biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow
 | 
			
		||||
 | 
			
		||||
# Comma-separated list of nodes that should be treated as water or water-like
 | 
			
		||||
# for the sake of looking for neighboring wet ground.
 | 
			
		||||
biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing
 | 
			
		||||
 | 
			
		||||
# Comma-separated list of nodes that should be considered "wet" if one of
 | 
			
		||||
# the configured "water-like" sources is nearby.
 | 
			
		||||
biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand
 | 
			
		||||
 | 
			
		||||
# Comma-separated list of nodes that something must be sitting on to be
 | 
			
		||||
# able to actively change from one thing to another (such as a sapling
 | 
			
		||||
# growing into a tree), to be used if the mod that added that growable
 | 
			
		||||
# thing didn't provide its own list of suitable surfaces.
 | 
			
		||||
biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass
 | 
			
		||||
 | 
			
		||||
# Comma-separated list of nodes to use as the "root" of something that can
 | 
			
		||||
# gradually climb up a wall (such as ivy), to be used if the mod that added
 | 
			
		||||
# the climing thing didn't provide its own list.
 | 
			
		||||
biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass
 | 
			
		||||
 | 
			
		||||
# biome_lib divides its workload into "actions", as dictated by the sum
 | 
			
		||||
# total of all mods that use it, and this sets how much of that work is done
 | 
			
		||||
# per globalstep tick.  If positive, a single action is executed on that
 | 
			
		||||
# percentage of ticks, on average. If negative, it becomes positive, and
 | 
			
		||||
# that many actions are executed on every single tick, skipping none.
 | 
			
		||||
# More negative means more throughput, at the expense of lag.  On fast PC's,
 | 
			
		||||
# a setting of between -500 and -2000 might be good.
 | 
			
		||||
biome_lib_queue_run_ratio (Queue run ratio) int -100
 | 
			
		||||
 | 
			
		||||
# Minetest's map generator allows neighboring areas to overflow into one
 | 
			
		||||
# another, to create smooth terrain, but it often hands the map blocks that
 | 
			
		||||
# comprise those areas to Lua (and hence, to biome_lib) before that overflow
 | 
			
		||||
# function happens, which causes the mapgen to overwrite whatever Lua does
 | 
			
		||||
# to them.  This setting (in seconds) makes biome_lib wait before adding its
 | 
			
		||||
# normal output to those map blocks, to give the engine plenty of time to
 | 
			
		||||
# run that overflow feature first.
 | 
			
		||||
biome_lib_block_timeout (Deferred block timeout) int 300
 | 
			
		||||
 | 
			
		||||
# This does just what it sounds like - it shows all debug output that's sent
 | 
			
		||||
# with a level equal to or greater than this value.  A setting of 0 shows only
 | 
			
		||||
# the bare necessities, such as the startup and shutdown messages, 1 adds
 | 
			
		||||
# internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other
 | 
			
		||||
# basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most
 | 
			
		||||
# useful setting.
 | 
			
		||||
biome_lib_debug_log_level (Debug log level) int 0
 | 
			
		||||
		Reference in New Issue
	
	Block a user