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68 Commits

Author SHA1 Message Date
David Leal 95845dfb08
Use organization's LuaCheck workflow 2024-02-13 14:30:15 -06:00
Niklp 3d217950b3 fix incorrect mod URLs 2022-07-09 13:23:23 +03:00
sys4-fr 20c89d0ee6
Delete description.txt, update mod.conf (#9)
Co-authored-by: sys4 <bricassa@sys4.fr>
2022-07-06 20:05:17 +02:00
Luke aka SwissalpS 396ca881df
typo in debug output 2022-01-20 06:34:51 +01:00
Jordan Leppert 932485a6fe
register_on_generate: tries and rarity_fertility (#8)
* Can specify the number of tries when generating
* Added rarity_fertility which means rarity can be affected by fertility level.
Rarity can now be a fraction.
A rarity of 100 (with rarity_fertility of 0) means the object will never appear, and a rarity of 0 means it will always appear.
2021-12-24 09:30:36 +01:00
Jordan Leppert bd92dc1b0b
Fixing humidity/temperature data (#5)
* Fixing humidity/temperature data returned from get_biome_data() to fix the range (and sign) of the original data
* Removing unused variables
Co-authored-by: OgelGames <olliverdc28@gmail.com>
2021-12-11 19:45:04 +01:00
Buckaroo Banzai a3ce221eed
Add luacheck and github workflow (#4)
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
Co-authored-by: OgelGames <olliverdc28@gmail.com>
2021-12-10 13:45:31 +11:00
nixnoxus 3a1446e26e
Remove unused `intllib` translations (#6) 2021-12-10 13:16:36 +11:00
Jordan Leppert 823db77217
Enable generating objects on sides or bottom of nodes at mapgen time (#2)
* biome_lib.register_on_generate now supports spawn_on_sides and spawn_on_bottom flags
* biome_lib.register_on_generate now passes node position and face direction to node placement function
* Replacing spaces with tabs
* Fixing API to ensure it behaves same way it used to, when not passing spawn_on_sides or spawn_on_bottom flags.
2021-12-06 19:22:29 +01:00
sfan5 4e3493a981 use %Y-%m-%d for the date instead of %F
strftime codes don't work in some Windows + LuaJIT setups, see:
https://sourceforge.net/p/mingw-w64/bugs/793/
fc63c938b5
2021-04-23 18:45:40 -04:00
Vanessa Dannenberg e8afe017da Use engine decorations when possible 2021-04-23 17:03:29 -04:00
Vanessa Dannenberg 76b5046009 Split the actual API code into a separate file from init.lua 2021-04-20 21:05:50 -04:00
Vanessa Dannenberg 5148cca1b7 Using ":" notation to treat functions as methods is now deprecated
in favor of more normal "." notation.

In the process, I have renamed a few functions in favor of
more meaningful names (see API.txt), and provided
"compatibility shims" for old mods where needed, with warnings.
2021-04-20 17:40:03 -04:00
Vanessa Dannenberg c4151a0701 add timestamps to log output 2021-04-20 13:46:21 -04:00
Vanessa Dannenberg bf2ac2ea57 don't nil-out the recheck list, just empty it. 2021-04-16 13:06:24 -04:00
Vanessa Dannenberg 6342a16b0a Reign-in the default on-generated limit from +/- 31k to -16/+48m
since nothing much is normally found outside that range anyway

only enqueue blocks that are within that range, or within
the range specfied by all of the mods that make generate_plant() calls,
whichever covers more volume.
2021-04-16 13:02:54 -04:00
Vanessa Dannenberg c6cd524f62 fix reporting of log sizes during shutdown 2021-04-16 12:06:52 -04:00
Vanessa Dannenberg 2dbacae561 remove mapblocks from the queue early if they have no surfaces to work on
(sadly can't be done for blocks in the deferred queue until
they come out of "idle")
2021-04-16 12:02:13 -04:00
Vanessa Dannenberg f165434a84 change the queue ratio config setting
to avoid breaking old configs
also increase the default amount of work done per tick.
2021-04-16 10:41:38 -04:00
Vanessa Dannenberg d6cba18844 add a mention in the readme about the mod's config settings 2021-04-16 10:39:17 -04:00
Vanessa Dannenberg f003f19998 add a proper settingtypes.txt 2021-04-10 06:01:01 -04:00
Vanessa Dannenberg d06ab90e01 allow re-check-log entries to time out gradually rather than
having to go all at once.  This purges the log sooner than before,
but without damaging the mapgen results.
2021-04-09 13:26:42 -04:00
Vanessa Dannenberg ba46e6c05e Report the mod's progress and ETA
while purging the mapblock log at shutdown
2021-04-09 12:38:09 -04:00
Vanessa Dannenberg ed0b23677d fix typo 2021-04-08 08:09:59 -04:00
Vanessa Dannenberg 3b35fc67c6 Periodically re-trigger the mapblock queue code if it's idle,
to give old, deferrred blocks a chance to time-out.  Needed
because if players aren't currently creating new terrain,
old blocks would never get processed, causing the block log
to only grow rather than eventually run dry (which could result
in very long shutdown times).
2021-04-08 06:33:43 -04:00
Vanessa Dannenberg eabc053c05 If a block has to be re-checked, renew its timestamp 2021-04-07 09:12:57 -04:00
Vanessa Dannenberg dd650da443 Allow old blocks to time-out after a while
(default 5 minutes).

Rationale: if a block is old enough, there's a very high probability
that the engine's done screwing around with its neighbors, so it's safe
to process.
2021-04-07 07:41:48 -04:00
Vanessa Dannenberg 0a34e3c7af rename debug variable and option for consistency
make global so it can be changed while running
2021-04-07 07:41:32 -04:00
Vanessa Dannenberg 07c2b1d9d4 move all settings at the top of the code
(some were scattered here and there)
2021-04-07 07:13:53 -04:00
Vanessa Dannenberg 1dc0febd8c print a message when the queue goes idle. 2021-04-07 05:26:31 -04:00
Vanessa Dannenberg 50f921a85a implement variable log levels
so that one need not see all the spammy stuff
if the only things of interest are e.g. warnings
2021-04-07 05:16:11 -04:00
Vanessa Dannenberg 6009f261c2 make sure that any block about to be scanned is definitely loaded (in
case the engine has unloaded the block because the player wandered off
for too long)
2021-04-07 04:55:57 -04:00
Vanessa Dannenberg 531577afcf rather than copy the re-check log back into the block log when it comes
time to run through it, just use it in-place, copying its entries back
to the main block log if they have to be skipped again (essentially
using the re-check list and the end of the block log as a double buffer)
2021-04-07 01:44:31 -04:00
Vanessa Dannenberg e346fd599f rather than rearranging the block log to deal with blocks that can't be
populated yet, move those blocks to a separate list, and replay that
list whenever new mapblocks come in.  That way the main block list can
run dry and allow the block populate routines to go idle.

Thanks to Warr1024 for the idea!
2021-04-06 16:09:50 -04:00
Vanessa Dannenberg 212024a9b4 tiny optimization 2021-04-06 13:38:43 -04:00
Vanessa Dannenberg 1d2593f022 if the block list is empty, don't try to start another batch of actions. 2021-04-06 13:08:43 -04:00
Vanessa Dannenberg 3bc8737e2d make sure the target mapblock and all 8 of its corner neighbors have
been generated before populating the block (else move the target block
the end of the queue)

Thanks to Warr1024 for this idea!
2021-04-06 12:47:05 -04:00
Vanessa Dannenberg 0ea4cb3848 don't bother checking dtime during globalstep
it's enough to rely in the run ratio.
2021-04-06 10:00:16 -04:00
Vanessa Dannenberg bef0a0d87e oops, forgot to allow for no-air-check blocks 2021-04-06 04:19:57 -04:00
Vanessa Dannenberg 89ca62e492 added a bunch of debugging info 2021-04-06 03:20:14 -04:00
Vanessa Dannenberg a325c2ccd8 rewrote block queue handlers to reduce code duplication
and improve lag management

minetest.conf settings added:

biome_lib_dtime_limit:

Maximum lag allowed, in seconds.  Default 0.5s.  Larger values allow for
more lag, but make map updates run a bit faster.

biome_lib_queue_run_ratio:

If positive, this is the approximate number of globalstep ticks to skip
between map updates. If negative, it becomes the positive number of map
updates to run per globalstep tick before lag is checked.  No minimum
value, maximum +100.  Default: -100 (that is, 100 updates per globalstep
tick, with none intentionally skipped).  Use positive numbers for slow
machines or biome_lib-using mods that tend to cause lag, and negative
values for fast machines and mods.
2021-04-06 03:20:12 -04:00
Vanessa Dannenberg 8ecb401309 fix a couple of missing = signs 2021-04-05 12:44:21 -04:00
Vanessa Dannenberg 9ed4858518 take the integer of that last division I added
always round up.  otherwise it'll break the `for` loop
if a mod supplies a value not divisible by 25 :-)
2021-04-01 09:02:41 -04:00
Vanessa Dannenberg 26dbbb5a67 since we split to mapblocks now,
biome.max_count as received from mods has to be scaled appropriately
as mods expect this value to be relative to the usual
chunk size of 80x80 = 6400 nodes' horizontal area.
2021-04-01 08:32:45 -04:00
Vanessa Dannenberg ec0a0f0c3b add some debugging messages 2021-04-01 07:18:28 -04:00
Vanessa Dannenberg e92361675f remove the old-plantslib-api compat thing 2021-04-01 06:24:09 -04:00
Vanessa Dannenberg 7f1fec6ae0 add compatibility for games other than minetest_game 2021-04-01 05:47:22 -04:00
Vanessa Dannenberg f569bb1fbd fix outdated "plantlife" message
and some redundancy
2021-04-01 05:03:29 -04:00
Vanessa Dannenberg f2a807b814 make debug mode a proper minetest.conf setting 2021-04-01 05:02:07 -04:00
Vanessa Dannenberg 9b7705c380 move the "registered N actions on M surfaces" message to debug 2021-04-01 04:59:57 -04:00
Vanessa Dannenberg c9f6235815 Add a function to print active/pending block counts to debug 2021-04-01 04:50:03 -04:00
Vanessa Dannenberg ddd88613e0 trim some blank lines 2021-04-01 04:34:07 -04:00
Vanessa Dannenberg 27cd07cb36 Fix overlap in the split-to-blocks feature 2021-04-01 04:33:53 -04:00
Vanessa Dannenberg ac8738d837 use mod.conf instead of depends.txt 2021-03-29 19:56:09 -04:00
Vanessa Dannenberg 0005af6022 fix my name 2021-03-29 19:53:26 -04:00
Vanessa Dannenberg 228296411e split generated map chunks into mapblock-sized pieces as they're logged
to reduce lag/latency at a tiny cost of overall throughput.
2021-03-29 05:19:52 -04:00
Vanessa Dannenberg 353ca0cbd4 optimize some blocklist/actionlist checks 2021-03-28 23:10:31 -04:00
Vanessa Dannenberg d65c72d48b don't need the old non-air-above find nodes call anymore
only very old minetest engine lacks the air-above api call
2021-03-25 19:27:38 -04:00
VanessaE 10a1089767 add minimum minetest version key for contentdb 2020-06-03 13:00:01 -04:00
Vanessa Dannenberg 5a910875af fix deprecated function call 2020-04-15 16:59:40 -04:00
Vanessa Dannenberg a96f015ce9 properly-limit abm-based growth to just the proper surfaces
(if no surface list is given, just grow on anything)
2019-05-22 20:02:30 -04:00
Vanessa Dannenberg d72e15f1d0 get rid of old junglegrass -> dry shrub "corner case" 2019-05-22 19:28:13 -04:00
SmallJoker 29899f2d36 Fix call to nil (function) vector.copy
Either vector.new or table.copy
NOT LIKE THIS
2019-01-07 19:37:16 +01:00
SmallJoker 0837ff7fd2 Sync with world temperature if available 2019-01-02 23:08:07 +01:00
SmallJoker ff9ce531d6 Cleanup ABM callback 2019-01-02 22:29:59 +01:00
SmallJoker fa304f9d18 Fixes 2019-01-02 22:06:07 +01:00
SmallJoker b7d69a8487 Split code and tidy up
Split to growth.lua and search_functions.lua
New function populate_single_surface for a single position check
Use 'return' to reduce indent levels
2019-01-02 20:35:39 +01:00
Vanessa Dannenberg f056d6d76e add descriptive names to ABM calls
can be specified by label= in the biome table
else biome_lib will try to make up something useful
fix #1
2018-12-01 10:51:18 -05:00
19 changed files with 1380 additions and 822 deletions

10
.github/workflows/luacheck.yml vendored Normal file
View File

@ -0,0 +1,10 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@master
- name: Luacheck
uses: lunarmodules/luacheck@master

18
.luacheckrc Normal file
View File

@ -0,0 +1,18 @@
unused_args = false
globals = {
"biome_lib"
}
read_globals = {
-- Stdlib
string = {fields = {"split", "trim"}},
table = {fields = {"copy"}},
-- Minetest
"minetest", "vector",
"dump", "PerlinNoise",
-- mods
"default",
}

208
API.txt
View File

@ -1,34 +1,32 @@
This document describes the Plantlife mod API.
Last revision: 2015-02-16
Last revision: 2021-04-20
=========
Functions
=========
There are three main functions defined by the main "biome_lib" mod:
There are two main functions defined by this mod:
spawn_on_surfaces()
register_generate_plant()
grow_plants()
biome_lib.register_active_spawner()
biome_lib.register_on_generate()
There are also several internal, helper functions that can be called if so
desired, but they are not really intended for use by other mods and may change
at any time. They are briefly described below these main functions, but see
init.lua for details.
Most functions in plants lib are declared locally to avoid namespace
collisions with other mods. They are accessible via the "biome_lib" method,
e.g. biome_lib:spawn_on_surfaces() and so forth.
Most functions in biome_lib are either declared locally or kept within its
own namespace to avoid collisions/conflicts with other mods.
=====
spawn_on_surfaces(biome)
spawn_on_surfaces(sdelay, splant, sradius, schance, ssurface, savoid)
biome_lib.register_active_spawner(biome)
biome_lib.register_active_spawner(sdelay, splant, sradius, schance, ssurface, savoid)
This first function is an ABM-based spawner function originally created as
part of Ironzorg's flowers mod. It has since been largely extended and
expanded. There are two ways to call this function: You can either pass it
expanded. There are two ways to call this function: You can either pass it
several individual string and number parameters to use the legacy interface,
or you can pass a single biome definition as a table, with all of your options
spelled out nicely. This is the preferred method.
@ -72,6 +70,7 @@ biome = {
---- most likely want to use at least some of these to limit how and
---- where your objects are spawned.
label = string, -- set this to identify the ABM for Minetest's profiler
avoid_nodes = {table}, -- same meaning as savoid, above
avoid_radius = num, -- same as sradius
seed_diff = num, -- The Perlin seed difference value passed to the
@ -111,9 +110,9 @@ biome = {
depth_max = num, -- If the object spawns on top of a water source, the
-- water must be at most this deep. Defaults to 1.
min_elevation = num, -- Surface must be at this altitude or higher to
-- spawn at all. Defaults to -31000...
max_elevation = num, -- ...but must be no higher than this altitude.
-- Defaults to +31000.
-- spawn at all. Defaults to -16 meters.
max_elevation = num, -- Surface must be no higher than this altitude.
-- Defaults to +48.
near_nodes = {table}, -- List of nodes that must be somewhere in the
-- vicinity in order for the plant to spawn. Can also
-- be a string with a single node name. If not
@ -136,7 +135,7 @@ biome = {
-- radius. Defaults to 1 but is ignored if near_nodes
-- isn't set. Bear in mind that the total area to be
-- checked is equal to:
-- (near_nodes_size^2)*near_nodes_vertical*2
-- (near_nodes_size^2)*near_nodes_vertical*2
-- For example, if size is 10 and vertical is 4, then
-- the area is (10^2)*8 = 800 nodes in size, so you'll
-- want to make sure you specify a value appropriate
@ -203,7 +202,7 @@ biome = {
}
[*] spawn_plants must be either a table or a string. If it's a table, the
values therein are treated as a list of nodenames to pick from randomly on
values therein are treated as a list of nodenames to pick from randomly on
each application of the ABM code. The more nodes you can pack into this
parameter to avoid making too many calls to this function, the lower the CPU
load will likely be.
@ -219,14 +218,14 @@ checking is disabled. Same holds true for the nneighbors bit above that.
=====
biome_lib:register_generate_plant(biome, nodes_or_function_or_treedef)
biome_lib.register_on_generate(biome, nodes_or_function_or_treedef)
To register an object to be spawned at mapgen time rather than via an ABM,
call this function with two parameters: a table with your object's biome
information, and a string, function, or table describing what to do if the
engine finds a suitable surface node (see below).
The biome table contains quite a number of options, though there are fewer
The biome table contains quite a number of options, though there are fewer
here than are available in the ABM-based spawner, as some stuff doesn't make
sense at map-generation time.
@ -238,7 +237,7 @@ biome = {
---- Everything else is optional, but you'll definitely want to use
---- some of these other fields to limit where and under what
---- conditions the objects are spawned.
below_nodes = {table}, -- List of nodes that must be below the target
-- node. Useful in snow biomes to keep objects from
-- spawning in snow that's on the wrong surface for
@ -251,12 +250,21 @@ biome = {
-- skipped. Avoid using excessively large radii.
rarity = num, -- How rare should this object be in its biome? Larger
-- values make objects more rare, via:
-- math.random(1,100) > this
-- math.random() * 100 > this
rarity_fertility -- The amount that the rarity is reduced by fertility.
= num, -- This makes the rarity field the upper bound for
-- rarity, and (rarity - rarity_fertility) the lower
-- bound. Defaults to 0.
max_count = num, -- The absolute maximum number of your object that
-- should be allowed to spawn in a 5x5x5 mapblock area
-- (80x80x80 nodes). Defaults to 5, but be sure you
-- set this to some reasonable value depending on your
-- object and its size if 5 is insufficient.
tries = num, -- the number of attempts that will be made to spawn
-- an object, defaults to 2. This means if the first
-- attempt fails due to something blocking the object
-- for example, another attempt will be made in
-- another random location.
seed_diff = num, -- Perlin seed-diff value. Defaults to 0, which
-- causes the function to inherit the global value of
-- 329.
@ -269,8 +277,8 @@ biome = {
depth = num, -- How deep/thick of a layer the spawned-on node must
-- be. Typically used for water.
min_elevation = num, -- Minimum elevation in meters/nodes. Defaults to
-- -31000 (unlimited).
max_elevation = num, -- Max elevation. Defaults to +31000 (unlimited).
-- -16 meters.
max_elevation = num, -- Max elevation. Defaults to +48m.
near_nodes = {table}, -- what nodes must be in the general vicinity of the
-- object being spawned.
near_nodes_size = num, -- how wide of a search area to look for the nodes
@ -333,23 +341,26 @@ will be called in the form:
somefunction(pos)
=====
biome_lib:grow_plants(options)
biome_lib.update_plant(options)
The third function, grow_plants() is used to turn the spawned nodes above
into something else over time. This function has no return value, and accepts
a biome definition table as the only parameter. These are defined like so:
This third function is used to turn the spawned nodes above into something
else over time. This function has no return value, and accepts a biome
definition table as the only parameter. These are defined like so:
options = {
grow_plant = "string", -- Name of the node to be grown into something
-- else. This value is passed to the ABM as the
-- "nodenames" parameter, so it is the plants
-- themselves that are the ABM trigger, rather than
label = string, -- set this to identify the ABM for Minetest's
-- profiler. If not set, biome_lib will set it to
-- "biome_lib.update_plant(): " appended with the node
-- in grow_plant (or the first item if it's a table)
grow_plant = "string" or {table}, -- Name(s) of the node(s) to be grown
-- into something else. This value is passed to the
-- ABM as the "nodenames" parameter, so the plants
-- themselves are the ABM trigger, rather than
-- the ground they spawned on. A plant will only grow
-- if the node above it is air. Can also be a table,
-- but note that all nodes referenced therein will be
-- grown into the same object.
-- if the node above it is air. If you use a table,
-- note that all nodes referenced therein will be
-- grown into the same final object.
grow_delay = num, -- Passed as the ABM "interval" parameter, as with
-- spawning.
grow_chance = num, -- Passed as the ABM "chance" parameter.
@ -404,7 +415,7 @@ If this value is set to a simple string, this is treated as the name of the
function to use to grow the plant. In this case, all of the usual growing
code is executeed, but then instead of a plant being simply added to the
world, grow_result is ignored and the named function is executed and passed a
few parmeters in the following general form:
few parmeters in the following general form:
somefunction(pos, perlin1, perlin2)
@ -421,7 +432,7 @@ and grow_result is ignored.
=====
find_adjacent_wall(pos, verticals, randomflag)
biome_lib.find_adjacent_wall(pos, verticals, randomflag)
Of the few helper functions, this one expects a position parameter and a table
with the list of nodes that should be considered as walls. The code will
@ -429,11 +440,11 @@ search around the given position for a neighboring wall, returning the first
one it finds as a facedir value, or nil if there are no adjacent walls.
If randomflag is set to true, the function will just return the facedir of any
random wall it finds adjacent to the target position. Defaults to false if
random wall it finds adjacent to the target position. Defaults to false if
not specified.
=====
is_node_loaded(pos)
biome_lib.is_node_loaded(pos)
This acts as a wrapper for the minetest.get_node_or_nil(node_pos)
function and accepts a single position parameter. Returns true if the node in
@ -441,29 +452,39 @@ question is already loaded, or false if not.
=====
dbg(string)
biome_lib.dbg(string, level)
This is a simple debug output function which takes one string parameter. It
just checks if DEBUG is true and outputs the phrase "[Plantlife] " followed by
the supplied string, via the print() function, if so.
=====
biome_lib:generate_tree(pos, treemodel)
biome_lib:grow_tree(pos, treemodel)
'level' is a number that, if supplied, dictates the lowest 'biome_lib_debug'
can be set to in minetest.conf for this message to be displayed. Both the
default log level and the default message level are 0, thus always showing the
supplied message.
In the case of the growing code and the mapgen-based tree generator code,
Although it's not set in stone, a good practice is to use a level of 0 (or
just omit the value) for anything that generally important enough that it
ought always be shown, 1 for errors, 2 for warnings, 3 for info, 4 for verbose
spammy stuff.
=====
biome_lib.generate_ltree(pos, treemodel)
biome_lib.grow_ltree(pos, treemodel)
In the case of the growing code and the mapgen-based tree generator code,
generating a tree is done via the above two calls, which in turn immediately
call the usual spawn_tree() functions. This rerouting exists as a way for
other mods to hook into biome_lib's tree-growing functions in general,
perhaps to execute something extra whenever a tree is spawned.
biome_lib:generate_tree(pos, treemodel) is called any time a tree is spawned
biome_lib.generate_ltree(pos, treemodel) is called any time a tree is spawned
at map generation time. 'pos' is the position of the block on which the tree
is to be placed. 'treemodel' is the standard L-Systems tree definition table
expected by the spawn_tree() function. Refer to the 'trunk' field in that
table to derive the name of the tree being spawned.
biome_lib:grow_tree(pos, treemodel) does the same sort of thing whenever a
biome_lib.grow_ltree(pos, treemodel) does the same sort of thing whenever a
tree is spawned within the abm-based growing code, for example when growing a
sapling into a tree.
@ -472,22 +493,6 @@ sapling into a tree.
There are other, internal helper functions that are not meant for use by other
mods. Don't rely on them, as they are subject to change without notice.
===============
Global Settings
===============
Set this to true if you want the mod to spam your console with debug info :-)
plantlife_debug = false
To slow down the playback of the queue (e.g. for really slow machines where
the 0.2 second max limiter isn't enough), set:
biome_lib_queue_run_ratio = <some value 1 to 100>
Default is 100 (basically percent of maximum runtime)
======================
Fertile Ground Mapping
======================
@ -499,7 +504,6 @@ Perlin noise used.
The first one is for a "fertile ground" layer, which I tend to refer to as the
generic "stuff can potentially grow here" layer. Its values are hard-coded:
biome_lib.plantlife_seed_diff = 329
perlin_octaves = 3
perlin_persistence = 0.6
perlin_scale = 100
@ -523,7 +527,7 @@ appears to be the standard now. Those values are:
temperature_persistence = 0.5
temperature_scale = 150
The way Perlin values are used by this mod, in keeping with the snow mod's
The way Perlin values are used by this mod, in keeping with the snow mod's
apparent methods, larger values returned by the Perlin function represent
*colder* temperatures. In this mod, the following table gives a rough
approximation of how temperature maps to these values, normalized to
@ -547,7 +551,7 @@ Perlin Approx. Temperature
Included in this table are even 0.25 steps in Perlin values along with some
common temperatures on both the Centigrade and Fahrenheit scales. Note that
unless you're trying to model the Moon or perhaps Mercury in your mods/maps,
unless you're trying to model the Moon or perhaps Mercury in your mods/maps,
you probably won't need to bother with Perlin values of less than -0.56 or so.
@ -583,3 +587,79 @@ And this particular one is mapped slightly differently from the others:
(Note the +150 and +50 offsets)
==================
Default game nodes
==================
Although this project was intended to be used with minetest_game, it can be
configured to work with something else instead. All you need to do is provide
the names of the nodes in your game you want biome_lib's internals to use.
See settingtypes.txt for a list. Any item listed there can be changed either
by adding it to your minetest.conf, or by using the "all settings" menu in
Minetest, whatever's appropriate for your particular setup.
==================
Engine Decorations
==================
If a call to biome_lib.register_on_generate() contains items and biome
definition settings that are suitable, biome_lib will pass that call on to the
engine instead, to use its built-in decorations feature, since it'll be much
faster than Lua.
For this to work, first the item to be added must either be a node, or a
table with a list of nodes that biome_lib would normally pick from randomly.
That is to say, you cannot specify an L-tree or a function here, as the engine
does not support that sort of thing (biome_lib will just switch to its normal
handling if you do).
Second, these biome definition items must not be present:
* below_nodes
* avoid_nodes
* avoid_radius
* neighbors
* ncount
* depth
* near_nodes_size
* near_nodes_vertical
* temp_min
* temp_max
* verticals_list
* delete_above
* delete_above_surround
The plantlife_limit definition item is ignored when checking if a particular
call can be routed to the engine.
The call given to the engine will use the remaining biome definition items in
the following manner:
deco_type = "simple",
flags = "all_floors"
decoration = node or table with node list
place_on = surface
y_min = min_elevation
y_max = max_elevation
spawn_by = near_nodes
num_spawn_by = near_nodes_count
param2 = \_ set to the range specified by the biome definition's
param2_max = / random_facedir table, if present, otherwise omitted
noise_params = {
octaves = biome_lib.fertile_perlin_octaves,
persist = biome_lib.fertile_perlin_persistence * (250/biome_lib.fertile_perlin_scale),
scale = ((100-biome.rarity)/100) * (math.min(biome.max_count, 6400)/6400),
seed = biome.seed_diff,
offset = 0,
spread = {x = 100, y = 100, z = 100},
lacunarity = 2,
flags = "absvalue"
}
If the biome definition's check_air setting is false, "force_placement" is
added to the decoration's flags setting.
If the biome def's spawn_replace_node is set to true, the decoration's
place_offset_y is set to -1 (otherwise it is omitted).

View File

@ -12,10 +12,10 @@ Both mapgen-based spawning and ABM-based spawning is supported. Growing code is
It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.
**Dependencies**: default from minetest_game
**Dependencies:** nothing, but if you don't use `minetest_game`, you'll need to supply some settings (see API.txt).
**Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack),
[More Trees](https://github.com/minetest-mods/moretrees)
**Recommends**: [Plantlife Modpack](https://github.com/mt-mods/plantlife_modpack),
[More Trees](https://github.com/mt-mods/moretrees)
**API**: This mod supplies a small number of very powerful functions. They are, briefly:
@ -25,4 +25,6 @@ It is primarily intended for mapgen v6, but it should work fine when used with m
* biome_lib:find_valid_wall()
* biome_lib:is_node_loaded()
For a complete description of these functions as well as several of the internal variables within the mod, [read the API.txt document](https://raw.githubusercontent.com/minetest-mods/biome_lib/master/API.txt) included in this package.
For a complete description of these functions as well as several of the internal variables within the mod, see `API.txt`.
**Configuration:** This mod has several variables you can set in your `minetest.conf` to change things a bit, from the default nodes it uses, to the debug log level and the block queue behavior. For a list with complete descriptions, see `settingtypes.txt`.

695
api.lua Normal file
View File

@ -0,0 +1,695 @@
biome_lib.block_log = {}
biome_lib.block_recheck_list = {}
biome_lib.run_block_recheck_list = false
biome_lib.actionslist_aircheck = {}
biome_lib.actionslist_no_aircheck = {}
biome_lib.surfaceslist_aircheck = {}
biome_lib.surfaceslist_no_aircheck = {}
biome_lib.registered_decorations = {}
biome_lib.fertile_perlin_octaves = 3
biome_lib.fertile_perlin_persistence = 0.6
biome_lib.fertile_perlin_scale = 100
local time_speed = tonumber(minetest.settings:get("time_speed"))
biome_lib.time_scale = 1
if time_speed and time_speed > 0 then
biome_lib.time_scale = 72 / time_speed
end
biome_lib.air = {name = "air"}
-- the mapgen rarely creates useful surfaces outside this range, but mods can
-- still specify a wider range if needed.
biome_lib.mapgen_elevation_limit = { ["min"] = -16, ["max"] = 48 }
-- Local functions
function biome_lib.dbg(msg, level)
local l = tonumber(level) or 0
if biome_lib.debug_log_level >= l then
print(os.date("%Y-%m-%d %H:%M:%S").." [Biome Lib]: "..msg)
minetest.log("verbose", "[Biome Lib]: "..msg)
end
end
local function get_biome_data(pos, perlin_fertile)
local fertility = perlin_fertile:get_2d({x=pos.x, y=pos.z})
local data = minetest.get_biome_data(pos)
-- Original values this method returned were +1 (lowest) to -1 (highest)
-- so we need to convert the 0-100 range from get_biome_data() to that.
return fertility, 1 - (data.heat / 100 * 2), 1 - (data.humidity / 100 * 2)
end
function biome_lib.is_node_loaded(node_pos)
local n = minetest.get_node_or_nil(node_pos)
if (not n) or (n.name == "ignore") then
return false
end
return true
end
function biome_lib.set_defaults(biome)
biome.seed_diff = biome.seed_diff or 0
biome.min_elevation = biome.min_elevation or biome_lib.mapgen_elevation_limit.min
biome.max_elevation = biome.max_elevation or biome_lib.mapgen_elevation_limit.max
biome.temp_min = biome.temp_min or 1
biome.temp_max = biome.temp_max or -1
biome.humidity_min = biome.humidity_min or 1
biome.humidity_max = biome.humidity_max or -1
biome.plantlife_limit = biome.plantlife_limit or 0.1
biome.near_nodes_vertical = biome.near_nodes_vertical or 1
-- specific to on-generate
biome.neighbors = biome.neighbors or biome.surface
biome.near_nodes_size = biome.near_nodes_size or 0
biome.near_nodes_count = biome.near_nodes_count or 1
biome.rarity = biome.rarity or 50
biome.rarity_fertility = biome.rarity_fertility or 0
biome.max_count = biome.max_count or 125
biome.tries = biome.tries or 2
if biome.check_air ~= false then biome.check_air = true end
-- specific to abm spawner
biome.seed_diff = biome.seed_diff or 0
biome.light_min = biome.light_min or 0
biome.light_max = biome.light_max or 15
biome.depth_max = biome.depth_max or 1
biome.facedir = biome.facedir or 0
return biome
end
local function search_table(t, s)
for i = 1, #t do
if t[i] == s then return true end
end
return false
end
-- register the list of surfaces to spawn stuff on, filtering out all duplicates.
-- separate the items by air-checking or non-air-checking map eval methods
function biome_lib.register_on_generate(biomedef, nodes_or_function_or_model)
-- if calling code passes an undefined node for a surface or
-- as a node to be spawned, don't register an action for it.
if type(nodes_or_function_or_model) == "string"
and string.find(nodes_or_function_or_model, ":")
and not minetest.registered_nodes[nodes_or_function_or_model] then
biome_lib.dbg("Warning: Ignored registration for undefined spawn node: "..
dump(nodes_or_function_or_model), 2)
return
end
if type(nodes_or_function_or_model) == "string"
and not string.find(nodes_or_function_or_model, ":") then
biome_lib.dbg("Warning: Registered function call using deprecated string method: "..
dump(nodes_or_function_or_model), 2)
end
biome_lib.mapgen_elevation_limit.min = math.min(biomedef.min_elevation or 0, biome_lib.mapgen_elevation_limit.min)
biome_lib.mapgen_elevation_limit.max = math.max(biomedef.max_elevation or 0, biome_lib.mapgen_elevation_limit.max)
local decor_def = biome_lib.can_use_decorations(biomedef, nodes_or_function_or_model)
if decor_def then
biome_lib.dbg("Using engine decorations instead of biome_lib functions for node(s): "..
dump(nodes_or_function_or_model), 3)
biome_lib.registered_decorations[#biome_lib.registered_decorations + 1] = nodes_or_function_or_model
minetest.register_decoration(decor_def)
return
elseif biomedef.check_air == false then
biome_lib.dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model), 3)
biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = {biomedef, nodes_or_function_or_model}
local s = biomedef.surface
if type(s) == "string" then
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
end
else
biome_lib.dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s), 2)
end
else
for i = 1, #biomedef.surface do
s = biomedef.surface[i]
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
end
else
biome_lib.dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s), 2)
end
end
end
else
biome_lib.dbg("Register with-air-checking mapgen hook: "..dump(nodes_or_function_or_model), 3)
biome_lib.actionslist_aircheck[#biome_lib.actionslist_aircheck + 1] = { biomedef, nodes_or_function_or_model }
local s = biomedef.surface
if type(s) == "string" then
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(biome_lib.surfaceslist_aircheck, s) then
biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
end
else
biome_lib.dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s), 2)
end
else
for i = 1, #biomedef.surface do
s = biomedef.surface[i]
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(biome_lib.surfaceslist_aircheck, s) then
biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
end
else
biome_lib.dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s), 2)
end
end
end
end
end
-- Function to check whether a position matches the given biome definition
-- Returns true when the surface can be populated
local function populate_single_surface(biome, pos, perlin_fertile_area, checkair)
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
if biome.rarity - biome.rarity_fertility == 100 then
return
end
local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
if math.random() * 100 <= (biome.rarity - ((fertility + 1) / 2 * biome.rarity_fertility)) then
return
end
local pos_biome_ok = pos.y >= biome.min_elevation and pos.y <= biome.max_elevation
and fertility >= biome.plantlife_limit
and temperature <= biome.temp_min and temperature >= biome.temp_max
and humidity <= biome.humidity_min and humidity >= biome.humidity_max
if not pos_biome_ok then
return -- Y position mismatch, outside of biome
end
local biome_surfaces_string = dump(biome.surface)
local surface_ok = false
if not biome.depth then
local dest_node = minetest.get_node(pos)
if string.find(biome_surfaces_string, dest_node.name) then
surface_ok = true
else
if string.find(biome_surfaces_string, "group:") then
for j = 1, #biome.surface do
if string.find(biome.surface[j], "^group:")
and minetest.get_item_group(dest_node.name, biome.surface[j]) then
surface_ok = true
break
end
end
end
end
elseif not string.find(biome_surfaces_string,
minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name) then
surface_ok = true
end
if not surface_ok then
return -- Surface does not match the given node group/name
end
if checkair and minetest.get_node(p_top).name ~= "air" then
return
end
if biome.below_nodes and
not string.find(dump(biome.below_nodes),
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
) then
return -- Node below does not match
end
if biome.ncount and
#minetest.find_nodes_in_area(
{x=pos.x-1, y=pos.y, z=pos.z-1},
{x=pos.x+1, y=pos.y, z=pos.z+1},
biome.neighbors
) <= biome.ncount then
return -- Not enough similar biome nodes around
end
if biome.near_nodes and
#minetest.find_nodes_in_area(
{x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size},
{x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size},
biome.near_nodes
) < biome.near_nodes_count then
return -- Long distance neighbours do not match
end
-- Position fits into given biome
return true
end
function biome_lib.populate_surfaces(b, nodes_or_function_or_model, snodes, checkair)
local items_added = 0
local biome = biome_lib.set_defaults(b)
-- filter stage 1 - find nodes from the supplied surfaces that are within the current biome.
local in_biome_nodes = {}
local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, biome_lib.fertile_perlin_octaves,
biome_lib.fertile_perlin_persistence, biome_lib.fertile_perlin_scale)
for i = 1, #snodes do
local pos = vector.new(snodes[i])
if populate_single_surface(biome, pos, perlin_fertile_area, checkair) then
in_biome_nodes[#in_biome_nodes + 1] = pos
end
end
-- filter stage 2 - find places within that biome area to place the plants.
local num_in_biome_nodes = #in_biome_nodes
if num_in_biome_nodes == 0 then
return 0
end
for i = 1, math.min(math.ceil(biome.max_count/25), num_in_biome_nodes) do
local tries = 0
local spawned = false
while tries < biome.tries and not spawned do
local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)]
local will_place = true
local fdir = nil
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
end
if biome.spawn_on_side then
local onside = biome_lib.find_open_side(pos)
if onside then
pos = onside.newpos
fdir = onside.facedir
else
will_place = false
end
elseif biome.spawn_on_bottom then
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
pos.y = pos.y - 1
else
will_place = false
end
elseif biome.spawn_replace_node then
pos.y = pos.y-1
end
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
if will_place and not (biome.avoid_nodes and biome.avoid_radius
and minetest.find_node_near(p_top, biome.avoid_radius
+ math.random(-1.5,2), biome.avoid_nodes)) then
if biome.delete_above then
minetest.swap_node(p_top, biome_lib.air)
minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z}, biome_lib.air)
end
if biome.delete_above_surround then
minetest.swap_node({x=p_top.x-1, y=p_top.y, z=p_top.z}, biome_lib.air)
minetest.swap_node({x=p_top.x+1, y=p_top.y, z=p_top.z}, biome_lib.air)
minetest.swap_node({x=p_top.x, y=p_top.y, z=p_top.z-1}, biome_lib.air)
minetest.swap_node({x=p_top.x, y=p_top.y, z=p_top.z+1}, biome_lib.air)
minetest.swap_node({x=p_top.x-1, y=p_top.y+1, z=p_top.z}, biome_lib.air)
minetest.swap_node({x=p_top.x+1, y=p_top.y+1, z=p_top.z}, biome_lib.air)
minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z-1}, biome_lib.air)
minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z+1}, biome_lib.air)
end
if biome.spawn_replace_node then
minetest.swap_node(pos, biome_lib.air)
end
local objtype = type(nodes_or_function_or_model)
if objtype == "table" then
if nodes_or_function_or_model.axiom then
biome_lib.generate_ltree(p_top, nodes_or_function_or_model)
biome_lib.dbg("An L-tree was spawned at "..minetest.pos_to_string(p_top), 4)
spawned = true
else
local n=nodes_or_function_or_model[math.random(#nodes_or_function_or_model)]
minetest.swap_node(p_top, { name = n, param2 = fdir })
biome_lib.dbg("Node \""..n.."\" was randomly picked from a list and placed at "..
minetest.pos_to_string(p_top), 4)
spawned = true
end
elseif objtype == "string" and
minetest.registered_nodes[nodes_or_function_or_model] then
minetest.swap_node(p_top, { name = nodes_or_function_or_model, param2 = fdir })
biome_lib.dbg("Node \""..nodes_or_function_or_model.."\" was placed at "..
minetest.pos_to_string(p_top), 4)
spawned = true
elseif objtype == "function" then
nodes_or_function_or_model(pos, fdir)
biome_lib.dbg("A function was run on surface node at "..minetest.pos_to_string(pos), 4)
spawned = true
elseif objtype == "string" and pcall(loadstring(("return %s(...)"):
format(nodes_or_function_or_model)),pos) then
spawned = true
biome_lib.dbg("An obsolete string-specified function was run on surface node at "..
minetest.pos_to_string(p_top), 4)
else
biome_lib.dbg("Warning: Ignored invalid definition for object "..
dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}", 2)
end
else
tries = tries + 1
end
end
if spawned then items_added = items_added + 1 end
end
return items_added
end
-- Primary log read-out/mapgen spawner
local function confirm_block_surroundings(p)
local n=minetest.get_node_or_nil(p)
if not n or n.name == "ignore" then return false end
for x = -32,32,64 do -- step of 64 causes it to only check the 8 corner blocks
for y = -32,32,64 do
for z = -32,32,64 do
n = minetest.get_node_or_nil({x=p.x + x, y=p.y + y, z=p.z + z})
if not n or n.name == "ignore" then return false end
end
end
end
return true
end
function biome_lib.generate_block(shutting_down)
if shutting_down then
if #biome_lib.block_recheck_list > 0 then
for i = 1, #biome_lib.block_recheck_list do
biome_lib.block_log[#biome_lib.block_log + 1] = biome_lib.block_recheck_list[i]
end
biome_lib.block_recheck_list = {}
end
biome_lib.run_block_recheck_list = false
else
if biome_lib.run_block_recheck_list
and not biome_lib.block_recheck_list[1] then
biome_lib.run_block_recheck_list = false
end
end
local blocklog = biome_lib.run_block_recheck_list
and biome_lib.block_recheck_list
or biome_lib.block_log
if not blocklog[1] then return end
local minp = blocklog[1][1]
local maxp = blocklog[1][2]
local airflag = blocklog[1][3]
if not biome_lib.pos_hash then -- we need to read the maplock and get the surfaces list
local now = minetest.get_us_time()
biome_lib.pos_hash = {}
minetest.load_area(minp)
if not confirm_block_surroundings(minp)
and not shutting_down
-- if any neighbors appear not to be loaded and the block hasn't expired yet, defer it
and (blocklog[1][4] + biome_lib.block_timeout) > now then
if biome_lib.run_block_recheck_list then
biome_lib.block_log[#biome_lib.block_log + 1] = table.copy(biome_lib.block_recheck_list[1])
table.remove(biome_lib.block_recheck_list, 1)
else
biome_lib.block_recheck_list[#biome_lib.block_recheck_list + 1] = table.copy(biome_lib.block_log[1])
table.remove(biome_lib.block_log, 1)
end
biome_lib.pos_hash = nil
biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp)..
" had a neighbor not fully emerged, skipped it for now.", 4)
return
else
biome_lib.pos_hash.surface_node_list = airflag
and minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
or minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
if #biome_lib.pos_hash.surface_node_list == 0 then
biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp).." dequeued: no detected surfaces.", 4)
table.remove(blocklog, 1)
biome_lib.pos_hash = nil
return
else
biome_lib.pos_hash.action_index = 1
biome_lib.dbg("Mapblock at "..minetest.pos_to_string(minp)..
" has "..#biome_lib.pos_hash.surface_node_list..
" surface nodes to work on (airflag="..dump(airflag)..")", 4)
end
end
elseif not (airflag and biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index])
and not (not airflag and biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index]) then
-- the block is finished, remove it
if #biome_lib.pos_hash.surface_node_list > 0 then
biome_lib.dbg("Deleted mapblock "..minetest.pos_to_string(minp).." from the block log", 4)
end
table.remove(blocklog, 1)
biome_lib.pos_hash = nil
else
-- below, [1] is biome, [2] is the thing to be added
local added = 0
if airflag then
if biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index] then
added = biome_lib.populate_surfaces(
biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index][1],
biome_lib.actionslist_aircheck[biome_lib.pos_hash.action_index][2],
biome_lib.pos_hash.surface_node_list, true)
biome_lib.pos_hash.action_index = biome_lib.pos_hash.action_index + 1
end
else
if biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index] then
added = biome_lib.populate_surfaces(
biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index][1],
biome_lib.actionslist_no_aircheck[biome_lib.pos_hash.action_index][2],
biome_lib.pos_hash.surface_node_list, false)
biome_lib.pos_hash.action_index = biome_lib.pos_hash.action_index + 1
end
end
if added > 0 then
biome_lib.dbg("biome_lib.populate_surfaces ran on mapblock at "..
minetest.pos_to_string(minp)..". Entry #"..
(biome_lib.pos_hash.action_index-1).." added "..added.." items.", 4)
end
end
end
-- The spawning ABM
function biome_lib.register_active_spawner(sd,sp,sr,sc,ss,sa)
local b = {}
if type(sd) ~= "table" then
b.spawn_delay = sd -- old api expects ABM interval param here.
b.spawn_plants = {sp}
b.avoid_radius = sr
b.spawn_chance = sc
b.spawn_surfaces = {ss}
b.avoid_nodes = sa
else
b = sd
end
if b.spawn_delay*biome_lib.time_scale >= 1 then
b.interval = b.spawn_delay*biome_lib.time_scale
else
b.interval = 1
end
local biome = biome_lib.set_defaults(b)
biome.spawn_plants_count = #(biome.spawn_plants)
local n
if type(biome.spawn_plants) == "table" then
n = "random: "..biome.spawn_plants[1]..", ..."
else
n = biome.spawn_plants
end
biome.label = biome.label or "biome_lib spawn_on_surfaces(): "..n
minetest.register_abm({
nodenames = biome.spawn_surfaces,
interval = biome.interval,
chance = biome.spawn_chance,
neighbors = biome.neighbors,
label = biome.label,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local n_top = minetest.get_node(p_top)
local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, biome_lib.fertile_perlin_octaves,
biome_lib.fertile_perlin_persistence, biome_lib.fertile_perlin_scale)
local fertility, temperature, humidity = get_biome_data(pos, perlin_fertile_area)
local pos_biome_ok = pos.y >= biome.min_elevation and pos.y <= biome.max_elevation
and fertility > biome.plantlife_limit
and temperature <= biome.temp_min and temperature >= biome.temp_max
and humidity <= biome.humidity_min and humidity >= biome.humidity_max
and biome_lib.is_node_loaded(p_top)
if not pos_biome_ok then
return -- Outside of biome
end
local n_light = minetest.get_node_light(p_top, nil)
if n_light < biome.light_min or n_light > biome.light_max then
return -- Too dark or too bright
end
if biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(
p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes) then
return -- Nodes to avoid are nearby
end
if biome.neighbors and biome.ncount and
#minetest.find_nodes_in_area(
{x=pos.x-1, y=pos.y, z=pos.z-1},
{x=pos.x+1, y=pos.y, z=pos.z+1},
biome.neighbors
) <= biome.ncount then
return -- Near neighbour nodes are not present
end
local NEAR_DST = biome.near_nodes_size
if biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size and
#minetest.find_nodes_in_area(
{x=pos.x-NEAR_DST, y=pos.y-biome.near_nodes_vertical, z=pos.z-NEAR_DST},
{x=pos.x+NEAR_DST, y=pos.y+biome.near_nodes_vertical, z=pos.z+NEAR_DST},
biome.near_nodes
) < biome.near_nodes_count then
return -- Far neighbour nodes are not present
end
if (biome.air_count and biome.air_size) and
#minetest.find_nodes_in_area(
{x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size},
{x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size},
"air"
) < biome.air_count then
return -- Not enough air
end
local walldir = biome_lib.find_adjacent_wall(p_top, biome.verticals_list, biome.choose_random_wall)
if biome.alt_wallnode and walldir then
if n_top.name == "air" then
minetest.swap_node(p_top, { name = biome.alt_wallnode, param2 = walldir })
end
return
end
local currentsurface = minetest.get_node(pos).name
if biome_lib.default_water_nodes[currentsurface] and
#minetest.find_nodes_in_area(
{x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z},
vector.new(pos),
biome_lib.default_wet_surfaces
) == 0 then
return -- On water but no ground nearby
end
local rnd = math.random(1, biome.spawn_plants_count)
local plant_to_spawn = biome.spawn_plants[rnd]
local fdir = biome.facedir
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
end
if type(biome.spawn_plants) == "string" then
assert(loadstring(biome.spawn_plants.."(...)"))(pos)
elseif not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
if n_top.name == "air" then
minetest.swap_node(p_top, { name = plant_to_spawn, param2 = fdir })
end
elseif biome.spawn_replace_node then
minetest.swap_node(pos, { name = plant_to_spawn, param2 = fdir })
elseif biome.spawn_on_side then
local onside = biome_lib.find_open_side(pos)
if onside then
minetest.swap_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
end
elseif biome.spawn_on_bottom then
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
minetest.swap_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} )
end
end
end
})
end
-- Function to decide how to replace a plant - either grow it, replace it with
-- a tree, run a function, or die with an error.
function biome_lib.replace_plant(pos, replacement, grow_function, walldir, seeddiff)
local growtype = type(grow_function)
if growtype == "table" then
minetest.swap_node(pos, biome_lib.air)
biome_lib.grow_ltree(pos, grow_function)
return
elseif growtype == "function" then
local perlin_fertile_area = minetest.get_perlin(seeddiff, biome_lib.fertile_perlin_octaves,
biome_lib.fertile_perlin_persistence, biome_lib.fertile_perlin_scale)
local fertility, temperature, _ = get_biome_data(pos, perlin_fertile_area)
grow_function(pos, fertility, temperature, walldir)
return
elseif growtype == "string" then
local perlin_fertile_area = minetest.get_perlin(seeddiff, biome_lib.fertile_perlin_octaves,
biome_lib.fertile_perlin_persistence, biome_lib.fertile_perlin_scale)
local fertility, temperature, _ = get_biome_data(pos, perlin_fertile_area)
assert(loadstring(grow_function.."(...)"))(pos, fertility, temperature, walldir)
return
elseif growtype == "nil" then
minetest.swap_node(pos, { name = replacement, param2 = walldir})
return
elseif growtype ~= "nil" and growtype ~= "string" and growtype ~= "table" then
error("Invalid grow function "..dump(grow_function).." used on object at ("..dump(pos)..")")
end
end
-- Check for infinite stacks
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
biome_lib.expect_infinite_stacks = false
else
biome_lib.expect_infinite_stacks = true
end
-- read a field from a node's definition
function biome_lib.get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
end
return minetest.registered_nodes[nodename][fieldname]
end

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-- Iterate through the mapblock log,
-- populating blocks with new stuff in the process.
minetest.register_globalstep(function(dtime)
if not biome_lib.block_log[1] then return end -- the block log is empty
if math.random(100) > biome_lib.queue_ratio then return end
for s = 1, biome_lib.entries_per_step do
biome_lib.generate_block()
end
end)
-- Periodically wake-up the queue to give old blocks a chance to time-out
-- if the player isn't currently exploring (i.e. they're just playing in one area)
function biome_lib.wake_up_queue()
if #biome_lib.block_recheck_list > 1
and #biome_lib.block_log == 0 then
biome_lib.block_log[#biome_lib.block_log + 1] =
table.copy(biome_lib.block_recheck_list[#biome_lib.block_recheck_list])
biome_lib.block_recheck_list[#biome_lib.block_recheck_list] = nil
biome_lib.run_block_recheck_list = true
biome_lib.dbg("Woke-up the map queue to give old blocks a chance to time-out.", 3)
end
minetest.after(biome_lib.block_queue_wakeup_time, biome_lib.wake_up_queue)
end
biome_lib.wake_up_queue()
-- Play out the entire log all at once on shutdown
-- to prevent unpopulated map areas
local function format_time(t)
if t > 59999999 then
return os.date("!%M minutes and %S seconds", math.ceil(t/1000000))
else
return os.date("!%S seconds", math.ceil(t/1000000))
end
end
function biome_lib.check_remaining_time()
if minetest.get_us_time() > (biome_lib.shutdown_last_timestamp + 10000000) then -- report progress every 10s
biome_lib.shutdown_last_timestamp = minetest.get_us_time()
local entries_remaining = #biome_lib.block_log + #biome_lib.block_recheck_list
local total_purged = biome_lib.starting_count - entries_remaining
local elapsed_time = biome_lib.shutdown_last_timestamp - biome_lib.shutdown_start_time
biome_lib.dbg(string.format("%i entries, approximately %s remaining.",
entries_remaining, format_time(elapsed_time/total_purged * entries_remaining)))
end
end
--Purge the block log at shutdown
minetest.register_on_shutdown(function()
biome_lib.shutdown_start_time = minetest.get_us_time()
biome_lib.shutdown_last_timestamp = minetest.get_us_time()+1
biome_lib.starting_count = #biome_lib.block_log + #biome_lib.block_recheck_list
if biome_lib.starting_count == 0 then
return
end
biome_lib.dbg("Stand by, purging the mapblock log "..
"(there are "..biome_lib.starting_count.." entries) ...", 0)
while #biome_lib.block_log > 0 do
biome_lib.generate_block(true)
biome_lib.check_remaining_time()
end
if #biome_lib.block_recheck_list > 0 then
biome_lib.block_log = table.copy(biome_lib.block_recheck_list)
biome_lib.block_recheck_list = {}
while #biome_lib.block_log > 0 do
biome_lib.generate_block(true)
biome_lib.check_remaining_time()
end
end
biome_lib.dbg("Log purge completed after "..
format_time(minetest.get_us_time() - biome_lib.shutdown_start_time)..".", 0)
end)
-- "Record" the map chunks being generated by the core mapgen,
-- split into individual mapblocks to reduce lag
minetest.register_on_generated(function(minp, maxp, blockseed)
local timestamp = minetest.get_us_time()
for y = 0, 4 do
local miny = minp.y + y*16
if miny >= biome_lib.mapgen_elevation_limit.min
and (miny + 15) <= biome_lib.mapgen_elevation_limit.max then
for x = 0, 4 do
local minx = minp.x + x*16
for z = 0, 4 do
local minz = minp.z + z*16
local bmin = {x=minx, y=miny, z=minz}
local bmax = {x=minx + 15, y=miny + 15, z=minz + 15}
biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp }
biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp }
end
end
else
biome_lib.dbg("Did not enqueue mapblocks at elevation "..miny..
"m, they're out of range of any generate_plant() calls.", 4)
end
end
biome_lib.run_block_recheck_list = true
end)
if biome_lib.debug_log_level >= 3 then
biome_lib.last_count = 0
function biome_lib.show_pending_block_count()
if biome_lib.last_count ~= #biome_lib.block_log then
biome_lib.dbg(string.format("Pending block counts - ready to process: %-8icurrently deferred: %i",
#biome_lib.block_log, #biome_lib.block_recheck_list), 3)
biome_lib.last_count = #biome_lib.block_log
biome_lib.queue_idle_flag = false
elseif not biome_lib.queue_idle_flag then
if #biome_lib.block_recheck_list > 0 then
biome_lib.dbg("Mapblock queue only contains blocks that can't yet be processed.", 3)
biome_lib.dbg("Idling the queue until new blocks arrive or the next wake-up call occurs.", 3)
else
biome_lib.dbg("Mapblock queue has run dry.", 3)
biome_lib.dbg("Idling the queue until new blocks arrive.", 3)
end
biome_lib.queue_idle_flag = true
end
minetest.after(1, biome_lib.show_pending_block_count)
end
biome_lib.show_pending_block_count()
end

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-- compatibility shims for old mods
function biome_lib:register_generate_plant(b, n)
biome_lib.dbg("Warning: biome_lib:register_generate_plant() is deprecated!", 2)
biome_lib.dbg("Use biome_lib.register_on_generate() instead", 2)
biome_lib.dbg("Item: "..dump(n), 2)
biome_lib.register_on_generate(b, n)
end
function biome_lib:spawn_on_surfaces(sd, sp, sr, sc, ss, sa)
biome_lib.dbg("Warning: biome_lib:spawn_on_surfaces() is deprecated!", 2)
biome_lib.dbg("Use biome_lib.register_active_spawner() instead.", 2)
biome_lib.dbg("Item: "..dump(sd.spawn_plants or sp[1] or sp), 2)
biome_lib.register_active_spawner(sd, sp, sr, sc, ss, sa)
end
function biome_lib:replace_object(p, r, f, w, d)
biome_lib.dbg("Warning: biome_lib:replace_object() is deprecated!", 2)
biome_lib.dbg("Use biome_lib.replace_plant() instead.", 2)
biome_lib.dbg("Item: "..dump(r), 2)
biome_lib.replace_plant(p, r, f, w, d)
end
function biome_lib:grow_plants(o)
biome_lib.dbg("Warning: biome_lib:grow_plants() is deprecated!", 2)
biome_lib.dbg("Use biome_lib.update_plant() instead.", 2)
biome_lib.dbg("Item: "..dump(o.grow_nodes), 2)
biome_lib.update_plant(o)
end
function biome_lib.generate_ltree(p, n)
minetest.spawn_tree(p, n)
end
function biome_lib.grow_ltree(p, n)
minetest.spawn_tree(p, n)
end
function biome_lib:generate_tree(p, n)
biome_lib.dbg("Warning: biome_lib:generate_tree() is deprecated!", 2)
biome_lib.dbg("Use biome_lib.generate_ltree() instead.", 2)
biome_lib.dbg("Item: "..dump(n), 2)
biome_lib.generate_ltree(p, n)
end
function biome_lib:grow_tree(p, n)
biome_lib.dbg("Warning: biome_lib:grow_tree() is deprecated!", 2)
biome_lib.dbg("Use biome_lib.grow_ltree() instead.", 2)
biome_lib.dbg("Item: "..dump(n), 2)
biome_lib.grow_ltree(p, n)
end
function biome_lib.can_use_decorations(b, nodes_or_function_or_treedef)
if not b or not nodes_or_function_or_treedef
or b.below_nodes
or b.avoid_nodes
or b.avoid_radius
or b.neighbors
or b.ncount
or b.depth
or b.near_nodes_size
or b.near_nodes_vertical
or b.temp_min
or b.temp_max
or b.verticals_list
or b.delete_above
or b.delete_above_surround
or ( type(nodes_or_function_or_treedef) == "string" and not minetest.registered_nodes[nodes_or_function_or_treedef] )
or ( type(nodes_or_function_or_treedef) == "table" and nodes_or_function_or_treedef.axiom )
or type(nodes_or_function_or_treedef) == "function"
then return false
end
local biome = biome_lib.set_defaults(b)
local decor_def = {
["deco_type"] = "simple",
["flags"] = "all_floors",
["decoration"] = nodes_or_function_or_treedef,
["place_on"] = biome.surface,
["y_min"] = biome.min_elevation,
["y_max"] = biome.max_elevation,
["spawn_by"] = biome.near_nodes,
["num_spawn_by"] = biome.near_nodes and biome.near_nodes_count,
}
local r = (100-biome.rarity)/100
local mc = math.min(biome.max_count, 6400)/6400
decor_def.noise_params = {
octaves = biome_lib.fertile_perlin_octaves,
persist = biome_lib.fertile_perlin_persistence * (100/biome_lib.fertile_perlin_scale),
scale = math.min(r, mc),
seed = biome.seed_diff,
offset = 0,
spread = {x = 100, y = 100, z = 100},
lacunarity = 2,
flags = "absvalue"
}
if not b.check_air then
decor_def.flags = decor_def.flags..",force_placement"
end
if b.spawn_replace_node then
decor_def.place_offset_y = -1
end
if b.random_facedir then
decor_def.param2 = math.min(b.random_facedir[1], b.random_facedir[2])
decor_def.param2_max = math.max(b.random_facedir[1], b.random_facedir[2])
end
return decor_def
end

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default
intllib?

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The biome spawning and management library for Plantlife, Moretrees, Tiny Trees, and other mods that originally depended on plants_lib from the plantlife modpack.

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-- The growing ABM
function biome_lib.check_surface(name, nodes)
if not nodes then return true end
if type(nodes) == "string" then return nodes == name end
if nodes.set and nodes[name] then
return true
else
for _, n in ipairs(nodes) do
if name == n then return true end
end
end
return false
end
function biome_lib.update_plant(opts)
local options = opts
options.height_limit = options.height_limit or 5
options.ground_nodes = options.ground_nodes or biome_lib.default_ground_nodes
options.grow_nodes = options.grow_nodes or biome_lib.default_grow_nodes
options.seed_diff = options.seed_diff or 0
local n
if type(options.grow_plant) == "table" then
n = "multi: "..options.grow_plant[1]..", ..."
else
n = options.grow_plant
end
options.label = options.label or "biome_lib.update_plant(): "..n
if options.grow_delay*biome_lib.time_scale >= 1 then
options.interval = options.grow_delay*biome_lib.time_scale
else
options.interval = 1
end
minetest.register_abm({
nodenames = { options.grow_plant },
interval = options.interval,
chance = options.grow_chance,
label = options.label,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
local n_top = minetest.get_node(p_top)
local n_bot = minetest.get_node(p_bot)
local walldir = nil
if options.need_wall and options.verticals_list then
walldir = biome_lib.find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
end
if biome_lib.default_grow_through_nodes[n_top.name]
and (not options.need_wall or (options.need_wall and walldir)) then
if options.grow_vertically and walldir then
if biome_lib.search_downward(pos, options.height_limit, options.ground_nodes) then
minetest.swap_node(p_top, { name = options.grow_plant, param2 = walldir})
end
elseif biome_lib.check_surface(n_bot.name, options.grow_nodes) then
if not options.grow_result and not options.grow_function then
minetest.swap_node(pos, biome_lib.air)
else
biome_lib.replace_plant(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
end
end
end
end
})
end

798
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-- Biome library mod by Vanessa Ezekowitz
-- Biome library mod by VanessaE
--
-- I got the temperature map idea from "hmmmm", values used for it came from
-- Splizard's snow mod.
--
-- Various settings - most of these probably won't need to be changed
biome_lib = {}
biome_lib.air = {name = "air"}
plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biome_lib[k] end })
biome_lib.blocklist_aircheck = {}
biome_lib.blocklist_no_aircheck = {}
biome_lib.surface_nodes_aircheck = {}
biome_lib.surface_nodes_no_aircheck = {}
biome_lib.surfaceslist_aircheck = {}
biome_lib.surfaceslist_no_aircheck = {}
biome_lib.actioncount_aircheck = {}
biome_lib.actioncount_no_aircheck = {}
biome_lib.actionslist_aircheck = {}
biome_lib.actionslist_no_aircheck = {}
biome_lib.modpath = minetest.get_modpath("biome_lib")
biome_lib.total_no_aircheck_calls = 0
local function tableize(s)
return string.split(string.trim(string.gsub(s, " ", "")))
end
biome_lib.queue_run_ratio = tonumber(minetest.settings:get("biome_lib_queue_run_ratio")) or 100
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.global_exists("intllib") then
if intllib.make_gettext_pair then
S = intllib.make_gettext_pair()
else
S = intllib.Getter()
local c1 = minetest.settings:get("biome_lib_default_grow_through_nodes")
biome_lib.default_grow_through_nodes = {["air"] = true}
if c1 then
for _, i in ipairs(tableize(c1)) do
biome_lib.default_grow_through_nodes[i] = true
end
else
S = function(s) return s end
end
biome_lib.intllib = S
local DEBUG = false --... except if you want to spam the console with debugging info :-)
function biome_lib:dbg(msg)
if DEBUG then
print("[Plantlife] "..msg)
minetest.log("verbose", "[Plantlife] "..msg)
end
biome_lib.default_grow_through_nodes["default:snow"] = true
end
biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
local perlin_octaves = 3
local perlin_persistence = 0.6
local perlin_scale = 100
local temperature_seeddiff = 112
local temperature_octaves = 3
local temperature_persistence = 0.5
local temperature_scale = 150
local humidity_seeddiff = 9130
local humidity_octaves = 3
local humidity_persistence = 0.5
local humidity_scale = 250
local time_scale = 1
local time_speed = tonumber(minetest.settings:get("time_speed"))
if time_speed and time_speed > 0 then
time_scale = 72 / time_speed
end
--PerlinNoise(seed, octaves, persistence, scale)
biome_lib.perlin_temperature = PerlinNoise(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
-- Local functions
function biome_lib:is_node_loaded(node_pos)
local n = minetest.get_node_or_nil(node_pos)
if (not n) or (n.name == "ignore") then
return false
local c2 = minetest.settings:get("biome_lib_default_water_nodes")
biome_lib.default_water_nodes = {}
if c2 then
for _, i in ipairs(tableize(c2)) do
biome_lib.default_water_nodes[i] = true
end
return true
end
function biome_lib:set_defaults(biome)
biome.seed_diff = biome.seed_diff or 0
biome.min_elevation = biome.min_elevation or -31000
biome.max_elevation = biome.max_elevation or 31000
biome.temp_min = biome.temp_min or 1
biome.temp_max = biome.temp_max or -1
biome.humidity_min = biome.humidity_min or 1
biome.humidity_max = biome.humidity_max or -1
biome.plantlife_limit = biome.plantlife_limit or 0.1
biome.near_nodes_vertical = biome.near_nodes_vertical or 1
-- specific to on-generate
biome.neighbors = biome.neighbors or biome.surface
biome.near_nodes_size = biome.near_nodes_size or 0
biome.near_nodes_count = biome.near_nodes_count or 1
biome.rarity = biome.rarity or 50
biome.max_count = biome.max_count or 5
if biome.check_air ~= false then biome.check_air = true end
-- specific to abm spawner
biome.seed_diff = biome.seed_diff or 0
biome.light_min = biome.light_min or 0
biome.light_max = biome.light_max or 15
biome.depth_max = biome.depth_max or 1
biome.facedir = biome.facedir or 0
end
local function search_table(t, s)
for i = 1, #t do
if t[i] == s then return true end
end
return false
end
-- register the list of surfaces to spawn stuff on, filtering out all duplicates.
-- separate the items by air-checking or non-air-checking map eval methods
function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
-- if calling code passes an undefined node for a surface or
-- as a node to be spawned, don't register an action for it.
if type(nodes_or_function_or_model) == "string"
and string.find(nodes_or_function_or_model, ":")
and not minetest.registered_nodes[nodes_or_function_or_model] then
biome_lib:dbg("Warning: Ignored registration for undefined spawn node: "..dump(nodes_or_function_or_model))
return
end
if type(nodes_or_function_or_model) == "string"
and not string.find(nodes_or_function_or_model, ":") then
biome_lib:dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model))
end
if biomedef.check_air == false then
biome_lib:dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model))
biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
local s = biomedef.surface
if type(s) == "string" then
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
end
else
biome_lib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s))
end
else
for i = 1, #biomedef.surface do
local s = biomedef.surface[i]
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
end
else
biome_lib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s))
end
end
end
else
biome_lib:dbg("Register with-air-checking mapgen hook: "..dump(nodes_or_function_or_model))
biome_lib.actionslist_aircheck[#biome_lib.actionslist_aircheck + 1] = { biomedef, nodes_or_function_or_model }
local s = biomedef.surface
if type(s) == "string" then
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(biome_lib.surfaceslist_aircheck, s) then
biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
end
else
biome_lib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s))
end
else
for i = 1, #biomedef.surface do
local s = biomedef.surface[i]
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(biome_lib.surfaceslist_aircheck, s) then
biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
end
else
biome_lib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s))
end
end
end
end
end
function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
biome_lib:set_defaults(biome)
-- filter stage 1 - find nodes from the supplied surfaces that are within the current biome.
local in_biome_nodes = {}
local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
for i = 1, #snodes do
local pos = snodes[i]
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
local noise3 = biome_lib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50})
local biome_surfaces_string = dump(biome.surface)
local surface_ok = false
if not biome.depth then
local dest_node = minetest.get_node(pos)
if string.find(biome_surfaces_string, dest_node.name) then
surface_ok = true
else
if string.find(biome_surfaces_string, "group:") then
for j = 1, #biome.surface do
if string.find(biome.surface[j], "^group:")
and minetest.get_item_group(dest_node.name, biome.surface[j]) then
surface_ok = true
break
end
end
end
end
elseif not string.find(biome_surfaces_string, minetest.get_node({ x = pos.x, y = pos.y-biome.depth-1, z = pos.z }).name) then
surface_ok = true
end
if surface_ok
and pos.y >= biome.min_elevation
and pos.y <= biome.max_elevation
and noise1 > biome.plantlife_limit
and noise2 <= biome.temp_min
and noise2 >= biome.temp_max
and noise3 <= biome.humidity_min
and noise3 >= biome.humidity_max
and (not checkair or minetest.get_node(p_top).name == "air")
and (not biome.ncount or #(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount)
and (not biome.near_nodes or #(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
and math.random(1,100) > biome.rarity
and (not biome.below_nodes or string.find(dump(biome.below_nodes), minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) )
then
in_biome_nodes[#in_biome_nodes + 1] = pos
end
end
-- filter stage 2 - find places within that biome area to place the plants.
local num_in_biome_nodes = #in_biome_nodes
if num_in_biome_nodes > 0 then
for i = 1, math.min(biome.max_count, num_in_biome_nodes) do
local tries = 0
local spawned = false
while tries < 2 and not spawned do
local pos = in_biome_nodes[math.random(1, num_in_biome_nodes)]
if biome.spawn_replace_node then
pos.y = pos.y-1
end
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes)) then
if biome.delete_above then
minetest.swap_node(p_top, biome_lib.air)
minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z}, biome_lib.air)
end
if biome.delete_above_surround then
minetest.swap_node({x=p_top.x-1, y=p_top.y, z=p_top.z}, biome_lib.air)
minetest.swap_node({x=p_top.x+1, y=p_top.y, z=p_top.z}, biome_lib.air)
minetest.swap_node({x=p_top.x, y=p_top.y, z=p_top.z-1}, biome_lib.air)
minetest.swap_node({x=p_top.x, y=p_top.y, z=p_top.z+1}, biome_lib.air)
minetest.swap_node({x=p_top.x-1, y=p_top.y+1, z=p_top.z}, biome_lib.air)
minetest.swap_node({x=p_top.x+1, y=p_top.y+1, z=p_top.z}, biome_lib.air)
minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z-1}, biome_lib.air)
minetest.swap_node({x=p_top.x, y=p_top.y+1, z=p_top.z+1}, biome_lib.air)
end
if biome.spawn_replace_node then
minetest.swap_node(pos, biome_lib.air)
end
local objtype = type(nodes_or_function_or_model)
if objtype == "table" then
if nodes_or_function_or_model.axiom then
biome_lib:generate_tree(p_top, nodes_or_function_or_model)
spawned = true
else
local fdir = nil
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
end
minetest.swap_node(p_top, { name = nodes_or_function_or_model[math.random(#nodes_or_function_or_model)], param2 = fdir })
spawned = true
end
elseif objtype == "string" and
minetest.registered_nodes[nodes_or_function_or_model] then
local fdir = nil
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1], biome.random_facedir[2])
end
minetest.swap_node(p_top, { name = nodes_or_function_or_model, param2 = fdir })
spawned = true
elseif objtype == "function" then
nodes_or_function_or_model(pos)
spawned = true
elseif objtype == "string" and pcall(loadstring(("return %s(...)"):
format(nodes_or_function_or_model)),pos) then
spawned = true
else
biome_lib:dbg("Warning: Ignored invalid definition for object "..dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}")
end
else
tries = tries + 1
end
end
end
end
end
-- Primary mapgen spawner, for mods that can work with air checking enabled on
-- a surface during the initial map read stage.
function biome_lib:generate_block_with_air_checking()
if #biome_lib.blocklist_aircheck > 0 then
local minp = biome_lib.blocklist_aircheck[1][1]
local maxp = biome_lib.blocklist_aircheck[1][2]
-- use the block hash as a unique key into the surface nodes
-- tables, so that we can write the tables thread-safely.
local blockhash = minetest.hash_node_position(minp)
if not biome_lib.surface_nodes_aircheck.blockhash then
if type(minetest.find_nodes_in_area_under_air) == "function" then -- use newer API call
biome_lib.surface_nodes_aircheck.blockhash =
minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
else
local search_area = minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_aircheck)
-- search the generated block for air-bounded surfaces the slow way.
biome_lib.surface_nodes_aircheck.blockhash = {}
for i = 1, #search_area do
local pos = search_area[i]
local p_top = { x=pos.x, y=pos.y+1, z=pos.z }
if minetest.get_node(p_top).name == "air" then
biome_lib.surface_nodes_aircheck.blockhash[#biome_lib.surface_nodes_aircheck.blockhash + 1] = pos
end
end
end
biome_lib.actioncount_aircheck.blockhash = 1
else
if biome_lib.actioncount_aircheck.blockhash <= #biome_lib.actionslist_aircheck then
-- [1] is biome, [2] is node/function/model
biome_lib:populate_surfaces(
biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2],
biome_lib.surface_nodes_aircheck.blockhash, true)
biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
else
if biome_lib.surface_nodes_aircheck.blockhash then
table.remove(biome_lib.blocklist_aircheck, 1)
biome_lib.surface_nodes_aircheck.blockhash = nil
end
end
end
end
end
-- Secondary mapgen spawner, for mods that require disabling of
-- checking for air during the initial map read stage.
function biome_lib:generate_block_no_aircheck()
if #biome_lib.blocklist_no_aircheck > 0 then
local minp = biome_lib.blocklist_no_aircheck[1][1]
local maxp = biome_lib.blocklist_no_aircheck[1][2]
local blockhash = minetest.hash_node_position(minp)
if not biome_lib.surface_nodes_no_aircheck.blockhash then
-- directly read the block to be searched into the chunk cache
biome_lib.surface_nodes_no_aircheck.blockhash =
minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
biome_lib.actioncount_no_aircheck.blockhash = 1
else
if biome_lib.actioncount_no_aircheck.blockhash <= #biome_lib.actionslist_no_aircheck then
biome_lib:populate_surfaces(
biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][1],
biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][2],
biome_lib.surface_nodes_no_aircheck.blockhash, false)
biome_lib.actioncount_no_aircheck.blockhash = biome_lib.actioncount_no_aircheck.blockhash + 1
else
if biome_lib.surface_nodes_no_aircheck.blockhash then
table.remove(biome_lib.blocklist_no_aircheck, 1)
biome_lib.surface_nodes_no_aircheck.blockhash = nil
end
end
end
end
end
-- "Record" the chunks being generated by the core mapgen
minetest.register_on_generated(function(minp, maxp, blockseed)
biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { minp, maxp }
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { minp, maxp }
end)
-- "Play" them back, populating them with new stuff in the process
minetest.register_globalstep(function(dtime)
if dtime < 0.2 -- don't attempt to populate if lag is already too high
and math.random(100) <= biome_lib.queue_run_ratio
and (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0) then
biome_lib.globalstep_start_time = minetest.get_us_time()
biome_lib.globalstep_runtime = 0
while (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0)
and biome_lib.globalstep_runtime < 200000 do -- 0.2 seconds, in uS.
if #biome_lib.blocklist_aircheck > 0 then
biome_lib:generate_block_with_air_checking()
end
if #biome_lib.blocklist_no_aircheck > 0 then
biome_lib:generate_block_no_aircheck()
end
biome_lib.globalstep_runtime = minetest.get_us_time() - biome_lib.globalstep_start_time
end
end
end)
-- Play out the entire log all at once on shutdown
-- to prevent unpopulated map areas
minetest.register_on_shutdown(function()
if #biome_lib.blocklist_aircheck > 0 then
print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
while true do
biome_lib:generate_block_with_air_checking(0.1)
if #biome_lib.blocklist_aircheck == 0 then return end
end
end
end)
minetest.register_on_shutdown(function()
if #biome_lib.blocklist_no_aircheck > 0 then
print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
print("(there are "..#biome_lib.blocklist_no_aircheck.." entries)...")
while true do
biome_lib:generate_block_no_aircheck(0.1)
if #biome_lib.blocklist_no_aircheck == 0 then return end
end
end
end)
-- The spawning ABM
function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
local biome = {}
if type(sd) ~= "table" then
biome.spawn_delay = sd -- old api expects ABM interval param here.
biome.spawn_plants = {sp}
biome.avoid_radius = sr
biome.spawn_chance = sc
biome.spawn_surfaces = {ss}
biome.avoid_nodes = sa
else
biome = sd
end
if biome.spawn_delay*time_scale >= 1 then
biome.interval = biome.spawn_delay*time_scale
else
biome.interval = 1
end
biome_lib:set_defaults(biome)
biome.spawn_plants_count = #(biome.spawn_plants)
minetest.register_abm({
nodenames = biome.spawn_surfaces,
interval = biome.interval,
chance = biome.spawn_chance,
neighbors = biome.neighbors,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local n_top = minetest.get_node(p_top)
local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
local noise1 = perlin_fertile_area:get2d({x=p_top.x, y=p_top.z})
local noise2 = biome_lib.perlin_temperature:get2d({x=p_top.x, y=p_top.z})
local noise3 = biome_lib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50})
if noise1 > biome.plantlife_limit
and noise2 <= biome.temp_min
and noise2 >= biome.temp_max
and noise3 <= biome.humidity_min
and noise3 >= biome.humidity_max
and biome_lib:is_node_loaded(p_top) then
local n_light = minetest.get_node_light(p_top, nil)
if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes))
and n_light >= biome.light_min
and n_light <= biome.light_max
and (not(biome.neighbors and biome.ncount) or #(minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, biome.neighbors)) > biome.ncount )
and (not(biome.near_nodes and biome.near_nodes_count and biome.near_nodes_size) or #(minetest.find_nodes_in_area({x=pos.x-biome.near_nodes_size, y=pos.y-biome.near_nodes_vertical, z=pos.z-biome.near_nodes_size}, {x=pos.x+biome.near_nodes_size, y=pos.y+biome.near_nodes_vertical, z=pos.z+biome.near_nodes_size}, biome.near_nodes)) >= biome.near_nodes_count)
and (not(biome.air_count and biome.air_size) or #(minetest.find_nodes_in_area({x=p_top.x-biome.air_size, y=p_top.y, z=p_top.z-biome.air_size}, {x=p_top.x+biome.air_size, y=p_top.y, z=p_top.z+biome.air_size}, "air")) >= biome.air_count)
and pos.y >= biome.min_elevation
and pos.y <= biome.max_elevation
then
local walldir = biome_lib:find_adjacent_wall(p_top, biome.verticals_list, biome.choose_random_wall)
if biome.alt_wallnode and walldir then
if n_top.name == "air" then
minetest.swap_node(p_top, { name = biome.alt_wallnode, param2 = walldir })
end
else
local currentsurface = minetest.get_node(pos).name
if currentsurface ~= "default:water_source"
or (currentsurface == "default:water_source" and #(minetest.find_nodes_in_area({x=pos.x, y=pos.y-biome.depth_max-1, z=pos.z}, {x=pos.x, y=pos.y, z=pos.z}, {"default:dirt", "default:dirt_with_grass", "default:sand"})) > 0 )
then
local rnd = math.random(1, biome.spawn_plants_count)
local plant_to_spawn = biome.spawn_plants[rnd]
local fdir = biome.facedir
if biome.random_facedir then
fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
end
if type(biome.spawn_plants) == "string" then
assert(loadstring(biome.spawn_plants.."(...)"))(pos)
elseif not biome.spawn_on_side and not biome.spawn_on_bottom and not biome.spawn_replace_node then
if n_top.name == "air" then
minetest.swap_node(p_top, { name = plant_to_spawn, param2 = fdir })
end
elseif biome.spawn_replace_node then
minetest.swap_node(pos, { name = plant_to_spawn, param2 = fdir })
elseif biome.spawn_on_side then
local onside = biome_lib:find_open_side(pos)
if onside then
minetest.swap_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
end
elseif biome.spawn_on_bottom then
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
minetest.swap_node({x=pos.x, y=pos.y-1, z=pos.z}, { name = plant_to_spawn, param2 = fdir} )
end
end
end
end
end
end
end
})
end
-- The growing ABM
function biome_lib:grow_plants(opts)
local options = opts
options.height_limit = options.height_limit or 5
options.ground_nodes = options.ground_nodes or { "default:dirt_with_grass" }
options.grow_nodes = options.grow_nodes or { "default:dirt_with_grass" }
options.seed_diff = options.seed_diff or 0
if options.grow_delay*time_scale >= 1 then
options.interval = options.grow_delay*time_scale
else
options.interval = 1
end
minetest.register_abm({
nodenames = { options.grow_plant },
interval = options.interval,
chance = options.grow_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
local p_bot = {x=pos.x, y=pos.y-1, z=pos.z}
local n_top = minetest.get_node(p_top)
local n_bot = minetest.get_node(p_bot)
local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z})
local walldir = nil
if options.need_wall and options.verticals_list then
walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
end
if (n_top.name == "air" or n_top.name == "default:snow")
and (not options.need_wall or (options.need_wall and walldir)) then
-- corner case for changing short junglegrass
-- to dry shrub in desert
if n_bot.name == options.dry_early_node and options.grow_plant == "junglegrass:short" then
minetest.swap_node(pos, { name = "default:dry_shrub" })
elseif options.grow_vertically and walldir then
if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then
minetest.swap_node(p_top, { name = options.grow_plant, param2 = walldir})
end
elseif not options.grow_result and not options.grow_function then
minetest.swap_node(pos, biome_lib.air)
else
biome_lib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
end
end
end
})
end
-- Function to decide how to replace a plant - either grow it, replace it with
-- a tree, run a function, or die with an error.
function biome_lib:replace_object(pos, replacement, grow_function, walldir, seeddiff)
local growtype = type(grow_function)
if growtype == "table" then
minetest.swap_node(pos, biome_lib.air)
biome_lib:grow_tree(pos, grow_function)
return
elseif growtype == "function" then
local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
grow_function(pos,noise1,noise2,walldir)
return
elseif growtype == "string" then
local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
assert(loadstring(grow_function.."(...)"))(pos,noise1,noise2,walldir)
return
elseif growtype == "nil" then
minetest.swap_node(pos, { name = replacement, param2 = walldir})
return
elseif growtype ~= "nil" and growtype ~= "string" and growtype ~= "table" then
error("Invalid grow function "..dump(grow_function).." used on object at ("..dump(pos)..")")
end
end
-- function to decide if a node has a wall that's in verticals_list{}
-- returns wall direction of valid node, or nil if invalid.
function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
local verts = dump(verticals)
if randomflag then
local walltab = {}
if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 3 end
if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 2 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end
if #walltab > 0 then return walltab[math.random(1, #walltab)] end
else
if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end
end
return nil
end
-- Function to search downward from the given position, looking for the first
-- node that matches the ground table. Returns the new position, or nil if
-- height limit is exceeded before finding it.
function biome_lib:search_downward(pos, heightlimit, ground)
for i = 0, heightlimit do
if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
return {x=pos.x, y=pos.y-i, z = pos.z}
end
end
return false
end
function biome_lib:find_open_side(pos)
if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
end
if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
end
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
end
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
end
return nil
end
-- spawn_tree() on generate is routed through here so that other mods can hook
-- into it.
function biome_lib:generate_tree(pos, nodes_or_function_or_model)
minetest.spawn_tree(pos, nodes_or_function_or_model)
end
-- and this one's for the call used in the growing code
function biome_lib:grow_tree(pos, nodes_or_function_or_model)
minetest.spawn_tree(pos, nodes_or_function_or_model)
end
-- Check for infinite stacks
if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
biome_lib.expect_infinite_stacks = false
else
biome_lib.expect_infinite_stacks = true
biome_lib.default_water_nodes["default:water_source"] = true
biome_lib.default_water_nodes["default:water_flowing"] = true
biome_lib.default_water_nodes["default:river_water_source"] = true
biome_lib.default_water_nodes["default:river_water_flowing"] = true
end
-- read a field from a node's definition
local c3 = minetest.settings:get("biome_lib_default_wet_surfaces")
local c4 = minetest.settings:get("biome_lib_default_ground_nodes")
local c5 = minetest.settings:get("biome_lib_default_grow_nodes")
function biome_lib:get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
biome_lib.default_wet_surfaces = c3 and tableize(c3) or {"default:dirt", "default:dirt_with_grass", "default:sand"}
biome_lib.default_ground_nodes = c4 and tableize(c4) or {"default:dirt_with_grass"}
biome_lib.default_grow_nodes = c5 and tableize(c5) or {"default:dirt_with_grass"}
biome_lib.debug_log_level = tonumber(minetest.settings:get("biome_lib_debug_log_level")) or 0
local rr = tonumber(minetest.settings:get("biome_lib_queue_ratio")) or -200
biome_lib.queue_ratio = 100 - rr
biome_lib.entries_per_step = math.max(-rr, 1)
-- the timer that manages the block timeout is in microseconds, but the timer
-- that manages the queue wakeup call has to be in seconds, and works best if
-- it takes a fraction of the block timeout interval.
local t = tonumber(minetest.settings:get("biome_lib_block_timeout")) or 300
biome_lib.block_timeout = t * 1000000
-- we don't want the wakeup function to trigger TOO often,
-- in case the user's block timeout setting is really low
biome_lib.block_queue_wakeup_time = math.min(t/2, math.max(20, t/10))
-- the actual important stuff starts here ;-)
dofile(biome_lib.modpath .. "/api.lua")
dofile(biome_lib.modpath .. "/search_functions.lua")
dofile(biome_lib.modpath .. "/growth.lua")
dofile(biome_lib.modpath .. "/compat.lua")
minetest.after(0.01, function()
-- report the final registration results and enable the active block queue stuff
local n = #biome_lib.actionslist_aircheck + #biome_lib.actionslist_no_aircheck
biome_lib.dbg("All mapgen registrations completed.", 0)
if n > 0 then
biome_lib.dbg("Total items/actions to handle manually: "..n..
" ("..#biome_lib.actionslist_no_aircheck.." without air checks)", 0)
biome_lib.dbg("Total surface types to handle manually: "
..#biome_lib.surfaceslist_aircheck + #biome_lib.surfaceslist_no_aircheck, 0)
else
biome_lib.dbg("There are no \"handle manually\" items/actions registered,", 0)
biome_lib.dbg("so the mapblock queue will not be used this session.", 0)
end
return minetest.registered_nodes[nodename][fieldname]
end
print("[Biome Lib] Loaded")
biome_lib.dbg("Items sent to the engine's decorations handler: "..#biome_lib.registered_decorations, 0)
biome_lib.dbg("Elevation range: "..biome_lib.mapgen_elevation_limit.min.." to "..
string.format("%+d", biome_lib.mapgen_elevation_limit.max).." meters.", 0)
minetest.after(0, function()
print("[Biome Lib] Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
print("[Biome Lib] across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
if n > 0 then
dofile(biome_lib.modpath .. "/block_queue_checks.lua")
end
end)

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@ -1,5 +0,0 @@
# Translation by Xanthin
someone = jemand
Sorry, %s owns that spot. = Entschuldige, %s gehoert diese Stelle.
[Plantlife Library] Loaded = [Plantlife Library] Geladen

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@ -1,5 +0,0 @@
# Template
someone = quelqu'un
Sorry, %s owns that spot. = Désolé, %s possède cet endroit.
[Plantlife Library] Loaded = [Librairie Plantlife] Chargée.

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@ -1,5 +0,0 @@
# Translation by inpos
someone = кто-то
Sorry, %s owns that spot. = Извините, но %s уже является владельцем этой точки.
[Plantlife Library] Loaded = [Plantlife Library] Загружена

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@ -1,5 +0,0 @@
# Template
someone =
Sorry, %s owns that spot. =
[Plantlife Library] Loaded =

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@ -1,5 +0,0 @@
# Turkish translation by mahmutelmas06
someone = birisi
Sorry, %s owns that spot. = Üzgünüm, buranın sahibi %s.
[Plantlife Library] Loaded = [Plantlife Library] yüklendi

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@ -1 +1,5 @@
name = biome_lib
title = Biome Library
description = The biome spawning and management library for Plantlife, Moretrees, Tiny Trees, and other mods that originally depended on plants_lib from the plantlife modpack.
optional_depends = default
min_minetest_version = 5.2.0

53
search_functions.lua Normal file
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-- function to decide if a node has a wall that's in verticals_list{}
-- returns wall direction of valid node, or nil if invalid.
function biome_lib.find_adjacent_wall(pos, verticals, randomflag)
local verts = dump(verticals)
if randomflag then
local walltab = {}
if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 3 end
if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 2 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end
if #walltab > 0 then return walltab[math.random(1, #walltab)] end
else
if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end
end
return nil
end
-- Function to search downward from the given position, looking for the first
-- node that matches the ground table. Returns the new position, or nil if
-- height limit is exceeded before finding it.
function biome_lib.search_downward(pos, heightlimit, ground)
for i = 0, heightlimit do
if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
return {x=pos.x, y=pos.y-i, z = pos.z}
end
end
return false
end
function biome_lib.find_open_side(pos)
if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
end
if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
end
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
end
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
end
return nil
end

48
settingtypes.txt Normal file
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# Comma-separated list of things that a spawned node is allowed to grow
# through. Air is always added to whatever else you specify here.
biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow
# Comma-separated list of nodes that should be treated as water or water-like
# for the sake of looking for neighboring wet ground.
biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing
# Comma-separated list of nodes that should be considered "wet" if one of
# the configured "water-like" sources is nearby.
biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand
# Comma-separated list of nodes that something must be sitting on to be
# able to actively change from one thing to another (such as a sapling
# growing into a tree), to be used if the mod that added that growable
# thing didn't provide its own list of suitable surfaces.
biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass
# Comma-separated list of nodes to use as the "root" of something that can
# gradually climb up a wall (such as ivy), to be used if the mod that added
# the climing thing didn't provide its own list.
biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass
# biome_lib divides its workload into "actions", as dictated by the sum
# total of all mods that use it, and this sets how much of that work is done
# per globalstep tick. If positive, a single action is executed on that
# percentage of ticks, on average. If negative, it becomes positive, and
# that many actions are executed on every single tick, skipping none.
# More negative means more throughput, at the expense of lag. On fast PC's,
# a setting of between -500 and -2000 might be good.
biome_lib_queue_ratio (Queue run ratio) int -200
# Minetest's map generator allows neighboring areas to overflow into one
# another, to create smooth terrain, but it often hands the map blocks that
# comprise those areas to Lua (and hence, to biome_lib) before that overflow
# function happens, which causes the mapgen to overwrite whatever Lua does
# to them. This setting (in seconds) makes biome_lib wait before adding its
# normal output to those map blocks, to give the engine plenty of time to
# run that overflow feature first.
biome_lib_block_timeout (Deferred block timeout) int 300
# This does just what it sounds like - it shows all debug output that's sent
# with a level equal to or greater than this value. A setting of 0 shows only
# the bare necessities, such as the startup and shutdown messages, 1 adds
# internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other
# basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most
# useful setting.
biome_lib_debug_log_level (Debug log level) int 0