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							| @@ -72,6 +72,7 @@ biome = { | ||||
| 	---- most likely want to use at least some of these to limit how and | ||||
| 	---- where your objects are spawned. | ||||
|  | ||||
| 	label = string,		-- set this to identify the ABM for Minetest's profiler | ||||
| 	avoid_nodes = {table},	-- same meaning as savoid, above | ||||
| 	avoid_radius = num,	-- same as sradius | ||||
| 	seed_diff = num,	-- The Perlin seed difference value passed to the | ||||
| @@ -342,14 +343,18 @@ into something else over time.  This function has no return value, and accepts | ||||
| a biome definition table as the only parameter.  These are defined like so: | ||||
|  | ||||
| options = { | ||||
| 	grow_plant = "string", -- Name of the node to be grown into something | ||||
| 						-- else.  This value is passed to the ABM as the | ||||
| 						-- "nodenames" parameter, so it is the plants | ||||
| 						-- themselves that are the ABM trigger, rather than | ||||
| 	label = string,		-- set this to identify the ABM for Minetest's | ||||
| 						-- profiler.  If not set, biome_lib will set it to  | ||||
| 						-- "biome_lib grow_plants(): " appended with the node | ||||
| 						-- in grow_plant (or the first item if it's a table) | ||||
| 	grow_plant = "string" or {table}, -- Name(s) of the node(s) to be grown | ||||
| 						-- into something else.  This value is passed to the | ||||
| 						-- ABM as the "nodenames" parameter, so the plants | ||||
| 						-- themselves are the ABM trigger, rather than | ||||
| 						-- the ground they spawned on.  A plant will only grow | ||||
| 						-- if the node above it is air.  Can also be a table, | ||||
| 						-- but note that all nodes referenced therein will be | ||||
| 						-- grown into the same object. | ||||
| 						-- if the node above it is air.  If you use a table, | ||||
| 						-- note that all nodes referenced therein will be | ||||
| 						-- grown into the same final object. | ||||
| 	grow_delay = num,	-- Passed as the ABM "interval" parameter, as with | ||||
| 						-- spawning. | ||||
| 	grow_chance = num,	-- Passed as the ABM "chance" parameter. | ||||
| @@ -441,12 +446,22 @@ question is already loaded, or false if not. | ||||
|  | ||||
|  | ||||
| ===== | ||||
| dbg(string) | ||||
| dbg(string, level) | ||||
|  | ||||
| This is a simple debug output function which takes one string parameter.  It | ||||
| just checks if DEBUG is true and outputs the phrase "[Plantlife] " followed by | ||||
| the supplied string, via the print() function, if so. | ||||
|  | ||||
| 'level' is a number that, if supplied, dictates the lowest 'biome_lib_debug' | ||||
| can be set to in minetest.conf for this message to be displayed.  Both the | ||||
| default log level and the default message level are 0, thus always showing the | ||||
| supplied message. | ||||
|  | ||||
| Although it's not set in stone, a good practice is to use a level of 0 (or | ||||
| just omit the value) for anything that generally important enough that it | ||||
| ought always be shown, 1 for errors, 2 for warnings, 3 for info, 4 for verbose | ||||
| spammy stuff. | ||||
|  | ||||
| ===== | ||||
| biome_lib:generate_tree(pos, treemodel) | ||||
| biome_lib:grow_tree(pos, treemodel) | ||||
| @@ -481,6 +496,12 @@ Set this to true if you want the mod to spam your console with debug info :-) | ||||
|  | ||||
| 	plantlife_debug = false | ||||
|  | ||||
| To slow down the playback of the queue (e.g. for really slow machines where | ||||
| the 0.2 second max limiter isn't enough), set: | ||||
|  | ||||
| 	biome_lib_queue_run_ratio = <some value 1 to 100> | ||||
|  | ||||
| Default is 100 (basically percent of maximum runtime) | ||||
|  | ||||
| ====================== | ||||
| Fertile Ground Mapping | ||||
| @@ -577,3 +598,16 @@ And this particular one is mapped slightly differently from the others: | ||||
|  | ||||
| (Note the +150 and +50 offsets) | ||||
|  | ||||
|  | ||||
| ================== | ||||
| Default game nodes | ||||
| ================== | ||||
|  | ||||
| Although this project was intended to be used with minetest_game, it can be | ||||
| configured to work with something else instead.  All you need to do is provide | ||||
| the names of the nodes in your game you want biome_lib's internals to use. | ||||
|  | ||||
| See settingtypes.txt for a list.  Any item listed there can be changed either | ||||
| by adding it to your minetest.conf, or by using the "all settings" menu in | ||||
| Minetest, whatever's appropriate for your particular setup. | ||||
|  | ||||
|   | ||||
							
								
								
									
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|  | ||||
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|      In addition to the conditions in Section 3(a), if You Share | ||||
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|        1. The Adapter's License You apply must be a Creative Commons | ||||
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|        2. You must include the text of, or the URI or hyperlink to, the | ||||
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| Section 4 -- Sui Generis Database Rights. | ||||
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| apply to Your use of the Licensed Material: | ||||
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|  | ||||
|      including for purposes of Section 3(b); and | ||||
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|  | ||||
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| Rights include other Copyright and Similar Rights. | ||||
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| Section 5 -- Disclaimer of Warranties and Limitation of Liability. | ||||
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| Section 8 -- Interpretation. | ||||
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|  | ||||
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| ======================================================================= | ||||
|  | ||||
| Creative Commons is not a party to its public | ||||
| licenses. Notwithstanding, Creative Commons may elect to apply one of | ||||
| its public licenses to material it publishes and in those instances | ||||
| will be considered the “Licensor.” The text of the Creative Commons | ||||
| public licenses is dedicated to the public domain under the CC0 Public | ||||
| Domain Dedication. Except for the limited purpose of indicating that | ||||
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|  | ||||
| Creative Commons may be contacted at creativecommons.org. | ||||
| @@ -12,13 +12,11 @@ Both mapgen-based spawning and ABM-based spawning is supported. Growing code is | ||||
|  | ||||
| It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7. | ||||
|  | ||||
| **Dependencies**: default from minetest_game | ||||
| **Dependencies:** nothing, but if you don't use `minetest_game`, you'll need to supply some settings (see API.txt). | ||||
|  | ||||
| **Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack),  | ||||
| [More Trees](https://github.com/minetest-mods/moretrees) | ||||
|  | ||||
| **License**: WTFPL | ||||
|  | ||||
| **API**: This mod supplies a small number of very powerful functions. They are, briefly: | ||||
|  | ||||
| * biome_lib:register_generate_plant() | ||||
|   | ||||
| @@ -1,3 +0,0 @@ | ||||
| default | ||||
| intllib? | ||||
|  | ||||
							
								
								
									
										90
									
								
								growth.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										90
									
								
								growth.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,90 @@ | ||||
| local time_scale = ... | ||||
|  | ||||
| -- The growing ABM | ||||
|  | ||||
| function biome_lib.check_surface(name, nodes) | ||||
| 	if not nodes then return true end | ||||
| 	if type(nodes) == "string" then return nodes == name end | ||||
| 	if nodes.set and nodes[name] then | ||||
| 		return true | ||||
| 	else | ||||
| 		for _, n in ipairs(nodes) do | ||||
| 			if name == n then return true end | ||||
| 		end | ||||
| 	end | ||||
| 	return false | ||||
| end | ||||
|  | ||||
| function biome_lib:grow_plants(opts) | ||||
|  | ||||
| 	local options = opts | ||||
|  | ||||
| 	options.height_limit = options.height_limit or 5 | ||||
| 	options.ground_nodes = options.ground_nodes or biome_lib.default_ground_nodes | ||||
| 	options.grow_nodes = options.grow_nodes or biome_lib.default_grow_nodes | ||||
| 	options.seed_diff = options.seed_diff or 0 | ||||
|  | ||||
| 	local n | ||||
|  | ||||
| 	if type(options.grow_plant) == "table" then | ||||
| 		n = "multi: "..options.grow_plant[1]..", ..." | ||||
| 	else | ||||
| 		n = options.grow_plant | ||||
| 	end | ||||
|  | ||||
| 	options.label = options.label or "biome_lib grow_plants(): "..n | ||||
|  | ||||
| 	if options.grow_delay*time_scale >= 1 then | ||||
| 		options.interval = options.grow_delay*time_scale | ||||
| 	else | ||||
| 		options.interval = 1 | ||||
| 	end | ||||
|  | ||||
| 	minetest.register_abm({ | ||||
| 		nodenames = { options.grow_plant }, | ||||
| 		interval = options.interval, | ||||
| 		chance = options.grow_chance, | ||||
| 		label = options.label, | ||||
| 		action = function(pos, node, active_object_count, active_object_count_wider) | ||||
| 			local p_top = {x=pos.x, y=pos.y+1, z=pos.z} | ||||
| 			local p_bot = {x=pos.x, y=pos.y-1, z=pos.z} | ||||
| 			local n_top = minetest.get_node(p_top) | ||||
| 			local n_bot = minetest.get_node(p_bot) | ||||
| 			local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z}) | ||||
| 			local walldir = nil | ||||
| 			if options.need_wall and options.verticals_list then | ||||
| 				walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall) | ||||
| 			end | ||||
| 			if biome_lib.default_grow_through_nodes[n_top.name] | ||||
| 			  and (not options.need_wall or (options.need_wall and walldir)) then | ||||
| 				if options.grow_vertically and walldir then | ||||
| 					if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then | ||||
| 						minetest.swap_node(p_top, { name = options.grow_plant, param2 = walldir}) | ||||
| 					end | ||||
|  | ||||
| 				elseif biome_lib.check_surface(n_bot.name, options.grow_nodes) then | ||||
| 					if not options.grow_result and not options.grow_function then | ||||
| 						minetest.swap_node(pos, biome_lib.air) | ||||
|  | ||||
| 					else | ||||
| 						biome_lib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff) | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	}) | ||||
| end | ||||
|  | ||||
|  | ||||
| -- spawn_tree() on generate is routed through here so that other mods can hook | ||||
| -- into it. | ||||
|  | ||||
| function biome_lib:generate_tree(pos, nodes_or_function_or_model) | ||||
| 	minetest.spawn_tree(pos, nodes_or_function_or_model) | ||||
| end | ||||
|  | ||||
| -- and this one's for the call used in the growing code | ||||
|  | ||||
| function biome_lib:grow_tree(pos, nodes_or_function_or_model) | ||||
| 	minetest.spawn_tree(pos, nodes_or_function_or_model) | ||||
| end | ||||
							
								
								
									
										5
									
								
								locale/ru.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								locale/ru.txt
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # Translation by inpos | ||||
|  | ||||
| someone = кто-то  | ||||
| Sorry, %s owns that spot. = Извините, но %s уже является владельцем этой точки. | ||||
| [Plantlife Library] Loaded = [Plantlife Library] Загружена | ||||
							
								
								
									
										2
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								mod.conf
									
									
									
									
									
								
							| @@ -1 +1,3 @@ | ||||
| name = biome_lib | ||||
| min_minetest_version = 5.2.0 | ||||
| optional_depends = default, intllib | ||||
|   | ||||
							
								
								
									
										75
									
								
								search_functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										75
									
								
								search_functions.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,75 @@ | ||||
|  | ||||
| -- function to decide if a node has a wall that's in verticals_list{} | ||||
| -- returns wall direction of valid node, or nil if invalid. | ||||
|  | ||||
| function biome_lib:find_adjacent_wall(pos, verticals, randomflag) | ||||
| 	local verts = dump(verticals) | ||||
| 	if randomflag then | ||||
| 		local walltab = {} | ||||
| 		 | ||||
| 		if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z   }).name) then walltab[#walltab + 1] = 3 end | ||||
| 		if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z   }).name) then walltab[#walltab + 1] = 2 end | ||||
| 		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end | ||||
| 		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end | ||||
|  | ||||
| 		if #walltab > 0 then return walltab[math.random(1, #walltab)] end | ||||
|  | ||||
| 	else | ||||
| 		if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z   }).name) then return 3 end | ||||
| 		if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z   }).name) then return 2 end | ||||
| 		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z-1 }).name) then return 5 end | ||||
| 		if string.find(verts, minetest.get_node({ x=pos.x  , y=pos.y, z=pos.z+1 }).name) then return 4 end | ||||
| 	end | ||||
| 	return nil | ||||
| end | ||||
|  | ||||
| -- Function to search downward from the given position, looking for the first | ||||
| -- node that matches the ground table.  Returns the new position, or nil if | ||||
| -- height limit is exceeded before finding it. | ||||
|  | ||||
| function biome_lib:search_downward(pos, heightlimit, ground) | ||||
| 	for i = 0, heightlimit do | ||||
| 		if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then | ||||
| 			return {x=pos.x, y=pos.y-i, z = pos.z} | ||||
| 		end | ||||
| 	end | ||||
| 	return false | ||||
| end | ||||
|  | ||||
| function biome_lib:find_open_side(pos) | ||||
| 	if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then | ||||
| 		return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2} | ||||
| 	end | ||||
| 	if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then | ||||
| 		return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3} | ||||
| 	end | ||||
| 	if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then | ||||
| 		return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4} | ||||
| 	end | ||||
| 	if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then | ||||
| 		return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5} | ||||
| 	end | ||||
| 	return nil | ||||
| end | ||||
|  | ||||
| -- "Record" the map chunks being generated by the core mapgen, | ||||
| -- split into individual mapblocks to reduce lag | ||||
|  | ||||
| minetest.register_on_generated(function(minp, maxp, blockseed) | ||||
| 	local timestamp = minetest.get_us_time() | ||||
| 	for x = 0, 4 do | ||||
| 		local minx = minp.x + x*16 | ||||
| 		for y = 0, 4 do | ||||
| 			local miny = minp.y + y*16 | ||||
| 			for z = 0, 4 do | ||||
| 				local minz = minp.z + z*16 | ||||
|  | ||||
| 				local bmin = {x=minx, y=miny, z=minz} | ||||
| 				local bmax = {x=minx + 15, y=miny + 15, z=minz + 15} | ||||
| 				biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, true, timestamp } | ||||
| 				biome_lib.block_log[#biome_lib.block_log + 1] = { bmin, bmax, false, timestamp } | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	biome_lib.run_block_recheck_list = true | ||||
| end) | ||||
							
								
								
									
										48
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								settingtypes.txt
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,48 @@ | ||||
| # Comma-separated list of things that a spawned node is allowed to grow | ||||
| # through.  Air is always added to whatever else you specify here. | ||||
| biome_lib_default_grow_through_nodes (List of things a plant can grow through) string default:snow | ||||
|  | ||||
| # Comma-separated list of nodes that should be treated as water or water-like | ||||
| # for the sake of looking for neighboring wet ground. | ||||
| biome_lib_default_water_nodes (List of "water-like" sources) string default:water_source,default:water_flowing,default:river_water_source,default:river_water_flowing | ||||
|  | ||||
| # Comma-separated list of nodes that should be considered "wet" if one of | ||||
| # the configured "water-like" sources is nearby. | ||||
| biome_lib_default_wet_surfaces (List of "wet" nodes) string default:dirt,default:dirt_with_grass,default:sand | ||||
|  | ||||
| # Comma-separated list of nodes that something must be sitting on to be | ||||
| # able to actively change from one thing to another (such as a sapling | ||||
| # growing into a tree), to be used if the mod that added that growable | ||||
| # thing didn't provide its own list of suitable surfaces. | ||||
| biome_lib_default_grow_nodes (List of default surfaces a plant can thrive on) string default:dirt_with_grass | ||||
|  | ||||
| # Comma-separated list of nodes to use as the "root" of something that can | ||||
| # gradually climb up a wall (such as ivy), to be used if the mod that added | ||||
| # the climing thing didn't provide its own list. | ||||
| biome_lib_default_ground_nodes (List of default root nodes) string default:dirt_with_grass | ||||
|  | ||||
| # biome_lib divides its workload into "actions", as dictated by the sum | ||||
| # total of all mods that use it, and this sets how much of that work is done | ||||
| # per globalstep tick.  If positive, a single action is executed on that | ||||
| # percentage of ticks, on average. If negative, it becomes positive, and | ||||
| # that many actions are executed on every single tick, skipping none. | ||||
| # More negative means more throughput, at the expense of lag.  On fast PC's, | ||||
| # a setting of between -500 and -2000 might be good. | ||||
| biome_lib_queue_run_ratio (Queue run ratio) int -100 | ||||
|  | ||||
| # Minetest's map generator allows neighboring areas to overflow into one | ||||
| # another, to create smooth terrain, but it often hands the map blocks that | ||||
| # comprise those areas to Lua (and hence, to biome_lib) before that overflow | ||||
| # function happens, which causes the mapgen to overwrite whatever Lua does | ||||
| # to them.  This setting (in seconds) makes biome_lib wait before adding its | ||||
| # normal output to those map blocks, to give the engine plenty of time to | ||||
| # run that overflow feature first. | ||||
| biome_lib_block_timeout (Deferred block timeout) int 300 | ||||
|  | ||||
| # This does just what it sounds like - it shows all debug output that's sent | ||||
| # with a level equal to or greater than this value.  A setting of 0 shows only | ||||
| # the bare necessities, such as the startup and shutdown messages, 1 adds | ||||
| # internal non-fatal errors to what's shown, 2 adds warnings, 3 adds other | ||||
| # basic info, 4 adds all the verbose debugging spew. 3 is perhaps the most | ||||
| # useful setting. | ||||
| biome_lib_debug_log_level (Debug log level) int 0 | ||||
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