Commit Graph

17 Commits

Author SHA1 Message Date
FaceDeer
2eb5273746 remove deprecated files 2019-12-14 16:02:09 -07:00
FaceDeer
3bd29df3bc add trail mod support 2019-12-14 14:29:56 -07:00
FaceDeer
ad5d64d901 puzzle particle, bones were only spawning on top of structures 2019-12-05 17:24:26 -07:00
FaceDeer
7ee75edeab fancy up the seal's upper surface with inscriptions to make the formspec feel consistent 2019-12-03 21:39:13 -07:00
FaceDeer
43d67e764d switch to compositing to save a few bytes 2019-12-03 21:35:47 -07:00
FaceDeer
9bcd5532fe tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 2019-12-03 21:30:25 -07:00
FaceDeer
04fd11c312 add a clue to the seal formspec 2019-12-03 21:21:01 -07:00
FaceDeer
a33058ede0 fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages 2019-12-03 20:31:26 -07:00
FaceDeer
54bbf456c4 switch to a different key bell 2019-12-02 00:14:57 -07:00
FaceDeer
e0b3b023b0 add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation 2019-12-01 18:30:29 -07:00
FaceDeer
922181bba2 puzzle seals now fully functional. Need to add clues for decoding the keys next. 2019-12-01 17:46:08 -07:00
FaceDeer
91e2da49c8 Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. 2019-11-30 21:59:01 -07:00
FaceDeer
ff44fb87c2 add seal block 2019-11-29 21:37:01 -07:00
FaceDeer
13c75410aa optimize pngs, add is_ground_content to everything 2019-11-10 21:47:10 -07:00
FaceDeer
12919e9a16
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.

* add the wandering "gas wisp" to light up some of the gas-filled caverns

* make wisps rarely spawned by gas explosions

* revamp spindlestems into a sort of mineral detector, add glowing extract bottles

* optimize pngs

* add gas wisps to mapgen

* add spindlestems to cavern level 1, most level 1 warrens are now lit up

* update internal names, adjust mineral detection range

* add cave pearls to some level 2 warrens and tunnels

* switch experimental simplecrafting_lib support to crafting mod

* Pearls don't grow on falling nodes

* put spindlestems with goblin caps, make them always grow red when near those

* bunch of documentation

* add castle coral to replace cave coral, which has been repurposed into column decoration

* documentation for cave coral, update some locale text

* add a recipe for cooking oil into paraffin

* add old bones to the underworld

* MIT license for bones_loot

* also cook black cap gills into paraffin, they're oily

* add salt crystals to the bloodthorn caverns, illuminating the floor

* documentation for salt crystals

* auto-generate minetestmapper colors.

need to update the spindlestem colours manually

* add spindlestem to fungiwood caverns too, and increase warren coverage

* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.

* add a bit of displacement to the underside of the slade layer

* Unique images and names for cooking recipes.

* revamp bones loot

* add softer footsteps for some fungus types

* update mapgen_helper

* update cave coral screenshot

* mention glowing salts in bloodthorn caverns
2019-08-18 22:20:07 -05:00
FaceDeer
833278678e lossless png compression 2019-07-09 23:52:27 -06:00
FaceDeer
882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00