Commit Graph

230 Commits

Author SHA1 Message Date
FaceDeer 7ee75edeab fancy up the seal's upper surface with inscriptions to make the formspec feel consistent 2019-12-03 21:39:13 -07:00
FaceDeer 43d67e764d switch to compositing to save a few bytes 2019-12-03 21:35:47 -07:00
FaceDeer 9bcd5532fe tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 2019-12-03 21:30:25 -07:00
FaceDeer 04fd11c312 add a clue to the seal formspec 2019-12-03 21:21:01 -07:00
FaceDeer a33058ede0 fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages 2019-12-03 20:31:26 -07:00
FaceDeer 54bbf456c4 switch to a different key bell 2019-12-02 00:14:57 -07:00
FaceDeer ccc200661d add flowers to the underworld warrior bones 2019-12-01 18:49:43 -07:00
FaceDeer e0b3b023b0 add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation 2019-12-01 18:30:29 -07:00
FaceDeer 922181bba2 puzzle seals now fully functional. Need to add clues for decoding the keys next. 2019-12-01 17:46:08 -07:00
FaceDeer 91e2da49c8 Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. 2019-11-30 21:59:01 -07:00
FaceDeer ff44fb87c2 add seal block 2019-11-29 21:37:01 -07:00
FaceDeer d352178244 primordial column material, add sealed shafts to underworld 2019-11-29 16:04:50 -07:00
FaceDeer ce5c6f807d fix for overgen crash in level 2 2019-11-11 15:23:41 -07:00
FaceDeer cc30f96d52 remove unintentional airspace from underside of slade 2019-11-11 13:29:26 -07:00
FaceDeer 816f0bf7eb more fixes for overgen support 2019-11-11 13:12:46 -07:00
FaceDeer b29f549d76 fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area 2019-11-11 09:42:56 -07:00
FaceDeer 85ab92f32d use custom is_ground_content method 2019-11-11 01:53:02 -07:00
FaceDeer 13c75410aa optimize pngs, add is_ground_content to everything 2019-11-10 21:47:10 -07:00
FaceDeer cacddcd347 Merge branch 'master' into primordial 2019-08-18 21:30:04 -06:00
FaceDeer 12919e9a16
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.

* add the wandering "gas wisp" to light up some of the gas-filled caverns

* make wisps rarely spawned by gas explosions

* revamp spindlestems into a sort of mineral detector, add glowing extract bottles

* optimize pngs

* add gas wisps to mapgen

* add spindlestems to cavern level 1, most level 1 warrens are now lit up

* update internal names, adjust mineral detection range

* add cave pearls to some level 2 warrens and tunnels

* switch experimental simplecrafting_lib support to crafting mod

* Pearls don't grow on falling nodes

* put spindlestems with goblin caps, make them always grow red when near those

* bunch of documentation

* add castle coral to replace cave coral, which has been repurposed into column decoration

* documentation for cave coral, update some locale text

* add a recipe for cooking oil into paraffin

* add old bones to the underworld

* MIT license for bones_loot

* also cook black cap gills into paraffin, they're oily

* add salt crystals to the bloodthorn caverns, illuminating the floor

* documentation for salt crystals

* auto-generate minetestmapper colors.

need to update the spindlestem colours manually

* add spindlestem to fungiwood caverns too, and increase warren coverage

* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.

* add a bit of displacement to the underside of the slade layer

* Unique images and names for cooking recipes.

* revamp bones loot

* add softer footsteps for some fungus types

* update mapgen_helper

* update cave coral screenshot

* mention glowing salts in bloodthorn caverns
2019-08-18 22:20:07 -05:00
FaceDeer bf5227f055 Make a spectrum of jungle growth 2019-08-16 21:04:33 -06:00
FaceDeer 9db3e47342 rough out the jungle biome 2019-08-15 19:46:57 -06:00
FaceDeer c64f0a6f63 make giant mushrooms edible, make jungle trees growable 2019-08-12 23:00:41 -06:00
FaceDeer 1a86f38f71 add a use for giant mycelium 2019-08-12 20:03:55 -06:00
FaceDeer 63efbf6179 allow mycelium growth to pause when it hits unloaded areas 2019-08-12 17:48:21 -06:00
FaceDeer b2b5231c43 make mycelium grow when players aren't present 2019-08-12 14:09:31 -06:00
FaceDeer eb3377fba0 fix settings for giant mycelium 2019-08-12 09:26:58 -06:00
FaceDeer 99588c160f add giant mycelium to mapgen 2019-08-11 23:36:18 -06:00
FaceDeer f2c1f54215 add giant mycelium fungoidal structure 2019-08-11 19:33:50 -06:00
FaceDeer 62b33c126f update primordial mushroom schematic placement to ensure it fits 2019-08-10 14:32:31 -06:00
FaceDeer 78963d4b89 update mapgen_helper 2019-08-10 14:31:07 -06:00
FaceDeer e6ce07a013 decorate fungal floor a bit 2019-08-10 01:16:23 -06:00
FaceDeer 19a6da4f78 fungal ceiling decorations 2019-08-09 21:51:39 -06:00
FaceDeer 7ebcdd0178 add giant jungle mushroom, rough out actual cavern layer code framework 2019-08-09 20:32:27 -06:00
FaceDeer 3486f534e2 import ClockGen's giant mushroom schematics, make them and giant ferns growable 2019-08-09 00:44:21 -06:00
FaceDeer 86535e82fc update mapgen_helper 2019-08-08 23:16:13 -06:00
FaceDeer 02e699890f bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. 2019-08-07 23:31:01 -06:00
FaceDeer 5e113ec200 turn underwater pillars/stalagmites in the Sunless Sea into cave coral 2019-08-01 23:07:15 -06:00
FaceDeer 161719eb4d update mapgen_helper and subterrane 2019-07-10 00:01:07 -06:00
FaceDeer 833278678e lossless png compression 2019-07-09 23:52:27 -06:00
FaceDeer 8d30f718f7 math.random can produce up to a maxint, updating requested range 2019-07-09 23:51:23 -06:00
FaceDeer bcc1d1d848 update oil sea to use new mine gas 2019-07-01 16:19:35 -06:00
FaceDeer 211afcc8c3 split mine gas out into a separate mod 2019-06-29 19:54:57 -06:00
FaceDeer a474ef31b4 Mention an option for how to disable mapgen lava 2019-02-26 20:46:03 -07:00
FaceDeer 9ad487fa7a add a check guarding against a reported nil crash 2019-02-26 20:21:12 -07:00
FaceDeer 07437c5b41 add mortar and pestle recipe for dwarven sugar 2019-01-12 22:05:06 -07:00
FaceDeer 4d199775da add farming:mortar_pestle recipe for cave wheat 2019-01-12 01:24:42 -07:00
FaceDeer 492d0513fb small wording tweaks 2018-12-31 12:26:40 -07:00
FaceDeer 882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00
FaceDeer 24c955dbd4 fix some debug spam 2018-11-17 21:48:36 -07:00