2018-11-25 22:49:26 +01:00
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-- Hangglider mod for Minetest
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-- Original code by Piezo_ (orderofthefourthwall@gmail.com)
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-- 2018-11-14
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-- Modifications by David G (kestral246@gmail.com)
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-- 2018-11-24
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-- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
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-- Switch to alternate commented line below with correct offset.
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-- Additional tuning of parameters.
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-- Commented out debug hud display code, prefixed with "--debug:".
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-- 2018-11-22
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-- Give visual indication that hangglider is equiped.
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-- Display simple overlay with blurred struts when equiped.
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-- Issue: don't know how to disable overlay in third person view.
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-- Also Unequip hangglider when landing on water.
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-- Attempt to linearize parabolic flight path.
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-- Start gravity stronger, but gradually reduce it as descent velocity increases.
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-- Don't use airstopper when equipped from the ground (descent velocity is low).
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-- Slightly increase flight speed to 1.25.
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-- Unequip/equip cycling mid-flight should not fly farther than continuous flight.
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-- When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards.
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-- Create airbreak flag so all equips mid-flight use faster descent.
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-- Reset airbreak flag only when land (canExist goes false).
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-- Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water,
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-- not sure if there are other such cases.
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-- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
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-- Still in process of tuning all the parameters.
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-- Modifications by Piezo_
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-- 2018-11-25
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-- hud overlay and debug can be enabled/disabled
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-- Added blender-rendered overlay for struts using the actual model.
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-- Reduced airbreak penalty severity
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-- gave glider limited durability.
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2018-11-26 06:43:55 +01:00
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-- Improved gravity adjustment function.
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-- Changed airbreaking process
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-- Removed airbreak penalty, as any 'advantage' seems minimal after new adjustments
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2018-12-10 02:52:41 +01:00
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-- Removed airbreak until minetest devs are smart enough to implement better serverside players.
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-- Simplified liquid check.
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2018-11-25 22:49:26 +01:00
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2018-12-09 22:43:13 +01:00
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-- Modifications by gpcf
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-- 2018-12-09
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-- get shot down while flying over protected areas marked as no-fly-zones (flak, from German Flugabwehrkanone)
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-- set these areas with the /area_flak command
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2018-11-25 22:49:26 +01:00
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local HUD_Overlay = true --show glider struts as overlay on HUD
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local debug = false --show debug info in top-center of hud
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2018-11-30 06:46:05 +01:00
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local moveModelUp = false
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if tonumber(string.sub(minetest.get_version().string, 1, 1)) and tonumber(string.sub(minetest.get_version().string, 1, 1)) > 4 then
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moveModelUp = true
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end
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2018-11-25 22:49:26 +01:00
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hangglider = {} --Make this global, so other mods can tell if hangglider exists.
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2018-11-15 05:26:27 +01:00
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hangglider.use = {}
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2018-11-25 22:49:26 +01:00
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if HUD_Overlay then
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hangglider.id = {} -- hud id for displaying overlay with struts
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end
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if debug then hangglider.debug = {} end -- hud id for debug data
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2018-11-26 06:43:55 +01:00
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--hangglider.airbreak = {} -- true if falling fast when equip
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2018-12-10 01:19:10 +01:00
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--[[
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2018-11-26 06:43:55 +01:00
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minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and stops them.
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2018-11-15 05:26:27 +01:00
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is_visible = false,
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2018-11-26 06:43:55 +01:00
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physical = false,
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2018-11-15 05:26:27 +01:00
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immortal = true,
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attach = nil,
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on_step = function(self, _)
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2018-11-26 06:43:55 +01:00
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local canExist = false
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if self.attach then
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local player = self.attach
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if player:is_player() then
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local pname = player:get_player_name()
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canExist = true
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if player:get_player_velocity().y < 0.5 and player:get_player_velocity().y > -0.5 then
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--Let go when the player actually stops, as that's the whole point.
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if hangglider.use[pname] then
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2018-11-30 06:46:05 +01:00
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if moveModelUp then
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minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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else
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minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end
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2018-11-26 06:43:55 +01:00
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end
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canExist = false
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end
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end
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if not canExist then
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2018-11-30 06:46:05 +01:00
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player:set_detach()
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2018-11-15 05:26:27 +01:00
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end
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2018-11-26 06:43:55 +01:00
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end
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if not canExist then
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2018-11-15 05:26:27 +01:00
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self.object:remove()
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end
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end
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2018-12-10 01:19:10 +01:00
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})]]
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2018-11-15 05:26:27 +01:00
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2018-12-09 22:43:13 +01:00
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if areas then
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hangglider.flak = true
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-- chat command definition essentially copied from areas mod.
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minetest.register_chatcommand("area_flak",{
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params = "<ID>",
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description = "Toggle airspace restrictions for area <ID>",
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func = function(name, param)
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local id = tonumber(param)
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if not id then
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return false, "Invalid usage, see /help area_flak."
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end
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if not areas:isAreaOwner(id, name) then
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return false, "Area "..id.." does not exist"
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.." or is not owned by you."
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end
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local open = not areas.areas[id].flak
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-- Save false as nil to avoid inflating the DB.
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areas.areas[id].flak = open or nil
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areas:save()
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return true, ("Area's airspace %s."):format(open and "closed" or "opened")
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end
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})
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end
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2018-11-30 06:46:05 +01:00
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if minetestd and minetestd.services.gravityctl.enabled then
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minetestd.gravityctl.register_gravity_effect("hangglider",
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function(player)
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return hangglider.use[player:get_player_name()]
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end,
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function(gravity, player)
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local vel = player:get_player_velocity()
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if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
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return ((vel.y + 3)/20)
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end,
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7,
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1000
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)
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end
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2018-12-09 22:43:13 +01:00
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hangglider.can_fly = function (pname, pos)
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-- Checks if the player will get shot down at the position
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if minetest.is_protected(vector.round(pos), pname) then
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if hangglider.flak then
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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if area.flak then
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return false
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end
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end
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end
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end
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return true
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end
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hangglider.shot_sound = function (pos)
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minetest.sound_play("hangglider_flak_shot", {
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pos = pos,
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max_hear_distance = 30,
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gain = 10.0,
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})
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end
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2018-11-30 06:46:05 +01:00
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local step_v
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2018-11-15 05:26:27 +01:00
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minetest.register_entity("hangglider:glider", {
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visual = "mesh",
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visual_size = {x = 12, y = 12},
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mesh = "glider.obj",
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immortal = true,
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static_save = false,
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textures = {"wool_white.png","default_wood.png"},
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2018-12-09 22:43:13 +01:00
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on_step = function(self, dtime)
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2018-11-15 05:26:27 +01:00
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local canExist = false
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if self.object:get_attach() then
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local player = self.object:get_attach("parent")
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if player then
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local pos = player:getpos()
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2018-11-25 22:49:26 +01:00
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local pname = player:get_player_name()
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if hangglider.use[pname] then
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local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
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if mrn_name then
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2018-12-10 02:58:20 +01:00
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if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
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2018-11-15 05:26:27 +01:00
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canExist = true
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2018-11-30 06:46:05 +01:00
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step_v = player:get_player_velocity().y
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2018-12-10 01:19:10 +01:00
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if step_v < 0 and step_v > -3 then
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2018-11-30 06:46:05 +01:00
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player:set_physics_override({speed=math.abs(step_v/2) + 0.75})
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2018-12-10 02:59:23 +01:00
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elseif step_v <= -3 then --Cap our gliding movement speed.
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2018-12-10 01:19:10 +01:00
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player:set_physics_override({speed=2.25})
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2018-11-30 06:46:05 +01:00
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else
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player:set_physics_override({speed=1})
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end
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if not minetestd then
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if debug then player:hud_change(hangglider.debug[pname].id, "text", step_v..', '..player:get_physics_override().gravity..', '..tostring(hangglider.airbreak[pname])) end
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player:set_physics_override({gravity=((step_v + 3)/20)})
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end
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--[[local vel = player:get_player_velocity()
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2018-11-25 22:49:26 +01:00
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if debug then player:hud_change(hangglider.debug[pname].id, "text", vel.y..', '..grav..', '..tostring(hangglider.airbreak[pname])) end
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2018-11-26 06:43:55 +01:00
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player:set_physics_override({gravity = (vel.y + 2.0)/20})
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2018-11-30 06:46:05 +01:00
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]]end
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2018-11-15 05:26:27 +01:00
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end
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end
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2018-12-09 22:43:13 +01:00
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if not hangglider.can_fly(pname,pos) then
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if not self.warned then -- warning shot
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self.warned = 0
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hangglider.shot_sound(pos)
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minetest.chat_send_player(pname, "Protected area! You will be shot down in two seconds by anti-aircraft guns!")
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end
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self.warned = self.warned + dtime
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if self.warned > 2 then -- shoot down
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player:set_hp(1)
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player:get_inventory():remove_item("main", ItemStack("hangglider:hangglider"))
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hangglider.shot_sound(pos)
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canExist = false
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end
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end
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2018-11-15 05:26:27 +01:00
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if not canExist then
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player:set_physics_override({
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jump = 1,
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2018-11-25 22:49:26 +01:00
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speed = 1,
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2018-11-15 05:26:27 +01:00
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})
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2018-11-30 06:46:05 +01:00
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if not minetestd then
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player:set_physics_override({gravity=1})
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end
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2018-11-25 22:49:26 +01:00
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hangglider.use[pname] = false
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if HUD_Overlay then
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player:hud_change(hangglider.id[pname], "text", "blank.png")
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end
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2018-11-26 06:43:55 +01:00
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--hangglider.airbreak[pname] = false
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2018-11-15 05:26:27 +01:00
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end
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end
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end
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if not canExist then
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2018-11-15 06:55:15 +01:00
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self.object:set_detach()
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2018-11-15 05:26:27 +01:00
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self.object:remove()
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end
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end
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})
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minetest.register_on_dieplayer(function(player)
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player:set_physics_override({
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gravity = 1,
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jump = 1,
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})
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hangglider.use[player:get_player_name()] = false
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end)
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minetest.register_on_joinplayer(function(player)
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2018-11-25 22:49:26 +01:00
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local pname = player:get_player_name()
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2018-11-15 05:26:27 +01:00
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player:set_physics_override({
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gravity = 1,
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jump = 1,
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})
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2018-11-25 22:49:26 +01:00
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hangglider.use[pname] = false
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if HUD_Overlay then
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hangglider.id[pname] = player:hud_add({
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hud_elem_type = "image",
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text = "blank.png",
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position = {x=0, y=0},
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scale = {x=-100, y=-100},
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alignment = {x=1, y=1},
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offset = {x=0, y=0}
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}) end
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if debug then
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hangglider.debug[pname] = {id = player:hud_add({hud_elem_type = "text",
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position = {x=0.5, y=0.1},
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text = "-",
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number = 0xFF0000}), -- red text
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-- ht = {50,50,50},
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}
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end
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2018-11-26 06:43:55 +01:00
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--hangglider.airbreak[pname] = false
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2018-11-15 05:26:27 +01:00
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end)
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minetest.register_on_leaveplayer(function(player)
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2018-11-25 22:49:26 +01:00
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local pname = player:get_player_name()
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hangglider.use[pname] = nil
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if HUD_Overlay then hangglider.id[pname] = nil end
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if debug then hangglider.debug[pname] = nil end
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2018-11-26 06:43:55 +01:00
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--hangglider.airbreak[pname] = nil
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2018-11-15 05:26:27 +01:00
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end)
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2018-11-25 22:49:26 +01:00
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minetest.register_tool("hangglider:hangglider", {
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2018-11-15 05:26:27 +01:00
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description = "Glider",
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inventory_image = "glider_item.png",
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2018-11-25 22:49:26 +01:00
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stack_max=1,
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2018-11-30 06:46:05 +01:00
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on_use = function(itemstack, player, pointed_thing)
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if not player then
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2018-11-15 05:26:27 +01:00
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return
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end
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2018-11-30 06:46:05 +01:00
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local pos = player:get_pos()
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local pname = player:get_player_name()
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2018-11-25 22:49:26 +01:00
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if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
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2018-11-15 05:26:27 +01:00
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minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
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2018-11-30 06:46:05 +01:00
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
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2018-11-26 06:43:55 +01:00
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local airbreak = false
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2018-11-30 06:46:05 +01:00
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local vel = player:get_player_velocity().y
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2018-12-10 01:19:10 +01:00
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--[[if vel < -1.5 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
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2018-11-26 06:43:55 +01:00
|
|
|
--hangglider.airbreak[pname] = true
|
|
|
|
airbreak = true
|
2018-11-25 22:49:26 +01:00
|
|
|
local stopper = minetest.add_entity(pos, "hangglider:airstopper")
|
2018-11-30 06:46:05 +01:00
|
|
|
minetest.after(0, function(stopper, player) --"Extreme Measures"
|
|
|
|
stopper:set_pos(player:get_pos())
|
|
|
|
stopper:get_luaentity().attach = player
|
|
|
|
player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
|
|
|
|
end, stopper, player)
|
2018-12-10 01:19:10 +01:00
|
|
|
end]]
|
2018-11-26 06:43:55 +01:00
|
|
|
if not airbreak then
|
2018-11-30 06:46:05 +01:00
|
|
|
if moveModelUp then
|
|
|
|
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
|
|
|
|
else
|
|
|
|
minetest.add_entity(pos, "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
|
|
|
|
end
|
2018-11-25 22:49:26 +01:00
|
|
|
end
|
|
|
|
hangglider.use[pname] = true
|
2018-11-30 06:46:05 +01:00
|
|
|
player:set_physics_override({jump = 0})
|
2018-11-25 22:49:26 +01:00
|
|
|
-- if minetest 0.4.x use this:
|
2018-11-26 06:43:55 +01:00
|
|
|
|
2018-11-25 22:49:26 +01:00
|
|
|
-- if minetest 5.x use this:
|
2018-11-30 06:46:05 +01:00
|
|
|
-- minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
|
2018-11-25 22:49:26 +01:00
|
|
|
itemstack:set_wear(itemstack:get_wear() + 255)
|
|
|
|
return itemstack
|
|
|
|
elseif hangglider.use[pname] then --Unequip
|
2018-11-30 06:46:05 +01:00
|
|
|
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "default_wood.png^[colorize:#0000:255") end
|
2018-11-25 22:49:26 +01:00
|
|
|
hangglider.use[pname] = false
|
2018-11-15 05:26:27 +01:00
|
|
|
end
|
2018-11-25 22:49:26 +01:00
|
|
|
end,
|
|
|
|
sound = {breaks = "default_tool_breaks"},
|
2018-11-15 05:26:27 +01:00
|
|
|
})
|
|
|
|
|
2018-11-27 05:04:53 +01:00
|
|
|
minetest.register_craft({
|
|
|
|
type = "shapeless",
|
|
|
|
output = "hangglider:hangglider",
|
|
|
|
recipe = {"default:paper", "default:paper", "default:paper", "default:paper", "hangglider:hangglider", "default:paper", "default:paper", "default:paper", "default:paper"},
|
|
|
|
})
|
|
|
|
|
2018-11-15 05:26:27 +01:00
|
|
|
minetest.register_craft({
|
|
|
|
output = "hangglider:hangglider",
|
|
|
|
recipe = {
|
|
|
|
{"wool:white", "wool:white", "wool:white"},
|
|
|
|
{"default:stick", "", "default:stick"},
|
|
|
|
{"", "default:stick", ""},
|
|
|
|
}
|
2018-12-09 22:43:13 +01:00
|
|
|
})
|