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move variable
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3
init.lua
3
init.lua
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@ -154,7 +154,6 @@ minetest.register_entity("hangglider:glider", {
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static_save = false,
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textures = {"wool_white.png", "default_wood.png"},
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on_step = function(self, dtime)
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local step_v
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local canExist = false
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if self.object:get_attach() then
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local player = self.object:get_attach("parent")
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@ -166,7 +165,7 @@ minetest.register_entity("hangglider:glider", {
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if mrn_name then
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if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
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canExist = true
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step_v = player:get_velocity().y
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local step_v = player:get_velocity().y
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if step_v < 0 and step_v > -3 then
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apply_physics_override(player, {speed = math.abs(step_v/2) + 0.75})
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elseif step_v <= -3 then -- Cap our gliding movement speed.
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