move variable

This commit is contained in:
OgelGames 2023-08-01 17:58:12 +10:00
parent ec320cbcd3
commit 3aad8cd76b
1 changed files with 1 additions and 2 deletions

View File

@ -154,7 +154,6 @@ minetest.register_entity("hangglider:glider", {
static_save = false,
textures = {"wool_white.png", "default_wood.png"},
on_step = function(self, dtime)
local step_v
local canExist = false
if self.object:get_attach() then
local player = self.object:get_attach("parent")
@ -166,7 +165,7 @@ minetest.register_entity("hangglider:glider", {
if mrn_name then
if not (mrn_name.walkable or mrn_name.liquidtype ~= "none") then
canExist = true
step_v = player:get_velocity().y
local step_v = player:get_velocity().y
if step_v < 0 and step_v > -3 then
apply_physics_override(player, {speed = math.abs(step_v/2) + 0.75})
elseif step_v <= -3 then -- Cap our gliding movement speed.