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mirror of https://github.com/mt-mods/homedecor_modpack.git synced 2024-11-17 23:58:30 +01:00
Commit Graph

10 Commits

Author SHA1 Message Date
ExeVirus
f9ca183f2a # Compression Commit
This commit performs both lossless and lossy compression on every .obj and .png in homedecor. The .png files were all 100% losslessly compressed using ect.exe and optipng.exe (more details below) at maximum settings. The .obj files were lossy-compressed so that comments were removed, trailing 000's were removed and all numbers rounded to 3 decimal places max. Blender exports at 6 decimal places but for minetest, 3 decimal places is the absolute maximum a person with anything under a 256K screen will ever need.

## Results
```
Original entire modpack size: 6343.5 KB
New entire modpack size:      5312.2 KB
Total Reduction:              1031.3 KB  (16.3% less)
```
Please note that actual media size is likely more like 4,500 KB so media reduction is more around 20-25%.

## Details / What actions were actually performed

Used these programs:

https://github.com/ExeVirus/Compress-Obj

https://sourceforge.net/projects/optipng/

https://github.com/fhanau/Efficient-Compression-Tool

Ran this command on every .obj: (fast)

```
luajit.exe compress.lua -f <file> -precision 3
```

Ran these commands on every .png: (slow)
```
ect.exe  -9 -strip --allfilters-b <file>
optipng.exe -o7 -strip all -clobber <file>
```

Note that for future compression, I recommend only using optipng.exe instead of both. ECT can get better results but it takes a LOT longer and only ever saves another 1-2% of the file size. Not worth an extra 10-20 seconds per texture file in my opinion.

## Time spent

Roughly 2 Hours from start to finish + commit + PR
2021-01-23 07:28:20 -05:00
VanessaE
ce3c77564c import model, textures, and some properties from googol's new_campfire mod
to freshen-up the look of "fancy fire"

(no, you still can't cook with this fire :P )
2020-06-03 00:13:01 -04:00
Vanessa Ezekowitz
f59e0448c7 optimize all PNGs 2015-05-11 12:51:03 -04:00
kilbith
0c41221b8d Complete revision of fake_fire 2015-05-03 12:22:49 -04:00
kilbith
4dee35893a Cleaning and tweaking node params 2015-04-29 16:58:33 +02:00
Vanessa Ezekowitz
a97bbbc23e OPTIMIZE _ALL_ THE TEXTURES! \:D/ 2015-01-23 13:53:00 -05:00
Vanessa Ezekowitz
c26d52ebdd PNGCRUSH _ALL_ THE TEXTURES! "\_:D/ 2014-08-04 13:47:16 -04:00
Vanessa Ezekowitz
c9133337a2 use four randomly-chosen smoke textures derived from real smoke,
also widen the particle size range
makes for a much more varied smoke pattern
2014-07-28 19:30:08 -04:00
Vanessa Ezekowitz
8ecba4e7fc improved the flint and steel textures a bit 2014-07-27 13:22:56 -04:00
Vanessa Ezekowitz
6f492914db Added jp's fork of LazyJ's fork of semmet9's fake fire mod
Used and re-licensed with permission of LazyJ and jp:

```
[07-27 10:02] <jp__> Hi Vanessa. I replaced the LazyJ's smokes nodes by few particules : https://forum.minetest.net/viewtopic.php?p=149534#p149534
[07-27 10:03] <jp__> Now I think this mod is mature for integrate Homedecor...

[07-27 10:17] <VanessaE> LazyJ: homedecor is LGPL.  your code is GPL.  by extension so is jp's fork.
[07-27 10:18] <VanessaE> I'd like to include his fork of your mod into homedecor modpack.
[07-27 10:18] <VanessaE> your permission is required :)
[07-27 10:18] <LazyJ> Ok.
[07-27 10:18] <LazyJ> What's the difference between LGPL and GPL? I just go with whatever the original author uses.
[07-27 10:19] <VanessaE> beats the hell out of me exactly except LGPL is supposed to make it easier to use code so-licensed in proprietary projects or something.
[07-27 10:19] <VanessaE> I only use it because minetest_game did and I got some code from there.
[07-27 10:20] <LazyJ> Ok with me to use it.
[07-27 10:21] <LazyJ> Credit to semmett9 too.
```
2014-07-27 12:03:52 -04:00