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180 Commits

Author SHA1 Message Date
3b98245930 Merge remote-tracking branch 'upstream/master' 2022-06-25 16:49:30 +02:00
97d4c65230 remove weird, redundant loop
the removed loop was doing the same thing as the `stairsplus:register_alias_all("moreblocks", "tar", "building_blocks", "Tar")` line below, but causing a crash when using the (not yet pulled) new stairsplus API https://github.com/minetest-mods/moreblocks/pull/191
2022-06-24 18:16:49 +02:00
acf17f2ba4 Replace deprecated functions (#37) 2022-06-18 18:44:02 +10:00
d667e39851 Merge remote-tracking branch 'upstream/master' 2022-05-27 18:34:18 +02:00
5ffdc26673 fix https://github.com/mt-mods/homedecor_modpack/issues/34 2022-05-16 22:41:02 -04:00
70381161fd fix recipes broken by 546cd711
fixes #35
2022-05-14 21:49:02 +10:00
fe1b9a1ef1 remove obsolete and broken shell script 2022-05-03 15:22:48 -04:00
546cd7110f make homedecor game agnostic (#28)
* make materials.lua with hades, minetest game, farlands items

* make textures file for central handling

* make mods game agnostic

* take out the trash

* handle multiple seats in sofas

* add github luacheck workflow and various luacheck fixes

* add fluxionary scope creep

* fix devtest breaking right to a name policy

Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com>
Co-authored-by: SFENCE <sfence.software@gmail.com>
2022-05-03 15:21:14 -04:00
3ba59dc2d5 fix almost all warning spam (#26) 2022-03-29 07:44:05 +02:00
2f0e52f978 add skinsdb hand support for wardrobe skins (#24)
* add skinsdb hand support for wardrobe skins

* add compatibility to previous skinsdb version
2022-03-06 12:20:18 -05:00
680f8e8995 Merge remote-tracking branch 'upstream/master' 2022-03-06 16:31:31 +01:00
694bfe5fe7 namespace plasmascreen and inbox (#22) 2022-02-14 17:54:32 -05:00
769e14fd11 refactor doors code (#21) 2022-02-11 15:44:45 -05:00
16bcc35ba2 remove legacy files 2022-02-10 20:26:41 -05:00
0c2271fa46 fixes warning spam (#20)
* fix fake fire warnings

* fix hd 3d extras warnings

* fix hd climate control warnings

* fix hd clocks warnings

* fix hd cobweb warnings

* fix hd doors/gates warnings

* fix hd exterior warnings

* fix hd fences warnings

* fix hd gastronomy warnings

* fix hd kitchen missing dependency

* fix hd office warnings

* fix hd roofing warnings

* fix hd table warnings

* fix hd trash cans warnings

* fix hd wardrobe warnings

* remove legacy hack
2022-02-07 08:18:17 -05:00
d68e90f017 add hopper support (#18) 2022-02-03 18:40:38 -05:00
a8fceb249d Merge pull request #16 from mt-mods/stairs
drop stairs api support and fix use_texture_alpha for stairs
2021-11-28 00:22:31 -05:00
21ae9f8c17 drop stairs api support and fix use_texture_alpha for stairs 2021-11-27 23:43:59 -05:00
63ad77e242 make beds sleepable https://github.com/mt-mods/homedecor_modpack/issues/13 2021-11-27 20:51:47 -05:00
32a32fa003 fix health expliot https://github.com/mt-mods/homedecor_modpack/issues/14 2021-11-27 20:43:25 -05:00
d9c42344ab fix removing item with inv contents https://github.com/mt-mods/homedecor_modpack/issues/3 2021-11-27 20:32:13 -05:00
f6f6f3a3c3 fix depreciated setyaw call https://github.com/mt-mods/homedecor_modpack/issues/7 2021-11-27 19:56:36 -05:00
3d63271855 Merge remote-tracking branch 'upstream/master' 2021-06-20 17:10:29 +02:00
f1dc68ab21 Merge branch 'master' into 'master'
Fix broken kitchen cabinet recipes

Closes #39

See merge request VanessaE/homedecor_modpack!22
2021-05-18 06:58:39 +00:00
240c735225 fix broken kitchen cabinet recipes 2021-05-18 16:47:44 +10:00
e0bc27c825 Merge remote-tracking branch 'upstream/master' 2021-04-17 13:48:14 +02:00
b6c64c6314 fix broken LBM reference for locked kitchen cabinets 2021-04-15 06:47:47 -04:00
2814f672f0 Merge remote-tracking branch 'upstream/master' 2021-04-04 20:59:35 +02:00
790c03213d fix not-locked drawers not showing up in creative inv
(well not showing up in Unified Inventory anyway :-P )
2021-03-30 21:18:45 -04:00
81e0d4ea7e fix faucets/taps not working on kitchen sinks anymore 2021-03-30 20:55:34 -04:00
9ffe2b7d69 move some alises to their proper places. 2021-03-26 23:29:20 -04:00
0268767ac9 remove unused recipes from furniture mod
some deleted altogether as redundant,
others moved to the proper mods.
2021-03-26 23:27:13 -04:00
950210a6e3 move old 3dforniture-style table into the proper mod 2021-03-26 23:17:21 -04:00
c70fb1a1ed auto-combine tabletops with legs
If the player places table legs, and then places a tabletop while
pointing at the legs (from any side), the table and legs will
automatically be combined into a single node that can then have
something placed on top like usual.

This also gets rid of those redundant "utility" table nodes, since
these have always basically just been a set of legs, and a copy
of the small square wood table.  Now they're merged into the above
feature, and aliased as appropriate.

Tecccccccccchhnically, wood legs should only have been allowed to
combine with wooden tabletops...  then I googled around a bit,
and found a number of glass tables with wooden legs that were
surprisingly similar to the in-game versions.
2021-03-26 23:08:06 -04:00
40cd59aa24 get rid of old table conversion abms 2021-03-26 17:02:25 -04:00
da1f2b1430 use swap_node(), not set_node() 2021-03-26 09:44:02 -04:00
e7995ce981 Add kitchen cabinet with drawers
and redesign the other kitchen cabinet textures
to coordinate with it.
2021-03-26 06:43:05 -04:00
0fdc8557b3 use inventorycube images for wield/inv
because the engine doesn't allow a mod to rotate/flip
the actual rendered item/model.
2021-03-26 05:53:34 -04:00
40cfabb38a Keep the "colored" nodes out of creative inv
(redundant)
2021-03-26 05:40:59 -04:00
44542cb6a9 allow colorization of homedecor kitchen cabinets
uses "fake" wallmounted mode, 32 colors.
2021-03-26 02:15:10 -04:00
2ba84b1e3c Merge remote-tracking branch 'upstream/master' 2021-03-12 12:20:39 +01:00
eeec27f60b adjust ovens' formspecs to match the layout of default furnace 2021-03-04 15:14:52 -05:00
00d935de60 Merge branch 'gitlab' 2021-03-02 23:45:38 +01:00
6700f2b935 Fix use_texture_alpha for homedecor:skylight_frosted 2021-03-02 23:42:06 +01:00
6e973c3830 Merge remote-tracking branch 'upstream/master' 2021-03-02 23:11:41 +01:00
bef62eef1e move workbench/tool cabinet, beer tap and mug, and soda machine to home_workshop_modpack 2021-03-02 06:33:55 -05:00
18ac518389 move computers mod out of homedecor
and into home_workshop_modpack

You can find that modpack here:
https://gitlab.com/VanessaE/home_workshop_modpack
2021-03-02 03:25:02 -05:00
0e4687e236 move the regular printer into computers.lua 2021-03-02 03:15:04 -05:00
0e8a213185 move all of the gaming-specific items into their own file 2021-03-02 03:09:13 -05:00
3b5b6adfda delete some unused images 2021-03-02 03:04:19 -05:00
9cc6f90778 rename computer mod to "computers"
and fix all the image and model filenames that didn't conform before.
aliases are provided for the old nodes
2021-03-02 03:03:12 -05:00
90da464add added a CoreXY-style 3d printer
minor tweaks to the bedflinger to accommodate altered base image
2021-03-01 20:20:11 -05:00
cc0887cfb4 fix crash when sand is dropped on a book 2021-02-25 02:33:33 -05:00
968d706e9b Don't allow engine to add the implicit "Proceed" button
(on lights anyway;
this change makes it possible to theme the formspec)
2021-02-25 02:13:21 -05:00
177a97eab3 Merge remote-tracking branch 'upstream/master' 2021-01-31 13:39:49 +01:00
bc55cde65c Merge branch 'master' into 'master'
Fix digging of locked inventory nodes

Closes #34 and #33

See merge request VanessaE/homedecor_modpack!21
2021-01-30 13:45:35 +00:00
e049380408 fix digging of locked inventory nodes 2021-01-31 00:02:17 +11:00
a832b66977 Merge remote-tracking branch 'upstream/master' 2021-01-29 17:42:33 +01:00
e57c4a55e6 Merge branch 'littlefix' into 'master'
homedecor_exterior locale fix and homedecor_books mod.conf

See merge request VanessaE/homedecor_modpack!20
2021-01-26 12:55:28 +00:00
e73b4affe7 homedecor books can work without unifieddyes 2021-01-26 09:34:23 +00:00
62cdcc5795 ES locale fix 2021-01-26 09:33:32 +00:00
df9e8aea4b Merge remote-tracking branch 'upstream/master' 2021-01-24 12:40:06 +01:00
fd596ea83b Merge branch 'CompressPlasma' into 'master'
# Compress Plasma Animations

See merge request VanessaE/homedecor_modpack!19
2021-01-23 16:36:29 +00:00
9ab3cb361f # Compress Plasma Animations
Reduced the plasma animations from 64x64 to 48x48 each. Updated the aspect ratios in the .lua files referencing them.

Total Reduction:
2021-01-23 10:05:24 -05:00
4b05c86486 Merge branch 'Compression' into 'master'
# Compression Commit

See merge request VanessaE/homedecor_modpack!18
2021-01-23 12:33:53 +00:00
f9ca183f2a # Compression Commit
This commit performs both lossless and lossy compression on every .obj and .png in homedecor. The .png files were all 100% losslessly compressed using ect.exe and optipng.exe (more details below) at maximum settings. The .obj files were lossy-compressed so that comments were removed, trailing 000's were removed and all numbers rounded to 3 decimal places max. Blender exports at 6 decimal places but for minetest, 3 decimal places is the absolute maximum a person with anything under a 256K screen will ever need.

## Results
```
Original entire modpack size: 6343.5 KB
New entire modpack size:      5312.2 KB
Total Reduction:              1031.3 KB  (16.3% less)
```
Please note that actual media size is likely more like 4,500 KB so media reduction is more around 20-25%.

## Details / What actions were actually performed

Used these programs:

https://github.com/ExeVirus/Compress-Obj

https://sourceforge.net/projects/optipng/

https://github.com/fhanau/Efficient-Compression-Tool

Ran this command on every .obj: (fast)

```
luajit.exe compress.lua -f <file> -precision 3
```

Ran these commands on every .png: (slow)
```
ect.exe  -9 -strip --allfilters-b <file>
optipng.exe -o7 -strip all -clobber <file>
```

Note that for future compression, I recommend only using optipng.exe instead of both. ECT can get better results but it takes a LOT longer and only ever saves another 1-2% of the file size. Not worth an extra 10-20 seconds per texture file in my opinion.

## Time spent

Roughly 2 Hours from start to finish + commit + PR
2021-01-23 07:28:20 -05:00
99a01301a8 Merge remote-tracking branch 'upstream/master' 2020-12-03 20:50:27 +01:00
a57723df7d Merge branch 'fix-recipies-groups' into 'master'
Update recipies to contain groups

See merge request VanessaE/homedecor_modpack!17
2020-12-01 23:45:49 +00:00
af808c7586 update recipies to contain groups instead of concrete items: wardrobe, filing_cabinet, desk, table, woodglass, fakegrass 2020-12-02 00:32:16 +01:00
2ef259fa24 Merge remote-tracking branch 'upstream/master' 2020-11-25 21:53:41 +01:00
99d5d96113 Merge branch 'master' into 'master'
add connection to direct top node (0;1;0) in rules_alldir of homedecor_lightning/init.lua

See merge request VanessaE/homedecor_modpack!16
2020-11-19 20:29:59 +00:00
93bf5d76ae reorder rules_alldir in homedecor_lightning/init.lua so it can read by y-axis and then line by line of 2d coordinates
if you express the connections in ascii where N is the Node 1 is connected and 0 is not connected:
```
y+0: 010
     1N1
     010

y+1: 010
     111
     010

y-1: 010
     111
     010
```
This code structure is more easy to read / a very close representation of the sketched layers.
2020-11-19 16:41:12 +00:00
ec06010320 add connection to direct top node (0;1;0) in rules_alldir of homedecor_lightning/init.lua
This allows the rope_light_on_ceiling node to be connected with mesecon in a natural manner.
2020-11-19 16:17:28 +00:00
96a0862833 fixed doorbell recipe
fixes #32
2020-11-18 11:41:19 -05:00
caaa963eaf Merge remote-tracking branch 'upstream/master' 2020-10-14 21:31:35 +02:00
77bb9636bc Merge branch 'showItemDescription' into 'master'
improve info with fallback

See merge request VanessaE/homedecor_modpack!15
2020-10-14 10:22:12 +00:00
77af2295ae add description of item in frame / on pedestal
lets players brag about their tools and is useful
for better overview.
2020-10-14 10:22:12 +00:00
e5866b7928 Merge remote-tracking branch 'upstream/master' 2020-10-12 18:43:38 +02:00
f2cd1fbd49 Merge branch 'master' into 'master'
Display item's description in infotext.

See merge request VanessaE/homedecor_modpack!14
2020-10-12 08:27:09 +00:00
43de5b79ae Display item's description in infotext.
allows players to brag about their tool stats and is useful for better overview.
2020-10-12 06:23:01 +00:00
b6ecc0b95f Merge remote-tracking branch 'upstream/master' 2020-10-09 19:30:42 +02:00
0678ecdafc Merge branch 'update_german_locale' into 'master'
Update german locale

See merge request VanessaE/homedecor_modpack!13
2020-10-09 04:57:41 +00:00
ec1be77d7e Update german locale 2020-10-09 04:57:41 +00:00
320cd1d449 Merge remote-tracking branch 'upstream/master' 2020-09-15 21:39:14 +02:00
1ecde7e278 fix #29 2020-09-15 09:20:08 -04:00
3675e9c266 Merge remote-tracking branch 'upstream/master' 2020-08-19 21:23:52 +02:00
47a029923c opt depend on screwdriver in _common 2020-08-17 09:18:51 -04:00
3567b42c39 Merge remote-tracking branch 'upstream/master' 2020-08-08 10:04:04 +02:00
c2122a634a Merge branch 'locale' into 'master'
MT5 translation

See merge request VanessaE/homedecor_modpack!12
2020-08-06 19:38:13 +00:00
98b281aade Fix minetest warnings from homedecor_lighting
```
Undeclared global variable "mesecon" accessed at ...etest/mods/homedecor_modpack/homedecor_lighting/init.lua:852
Undeclared global variable "mesecon" accessed at ...etest/mods/homedecor_modpack/homedecor_lighting/init.lua:898
```
2020-08-05 16:10:33 +02:00
1090c9139c .luacheckrc on each mod 2020-08-05 16:01:47 +02:00
1c7ceb2e90 MT5 translation for homedecor_common
- Remove intllib support
- Fix luacheck warnings (except for 1 I don't know what to do)
- Removes homedecor_common/mt_game_beds_functions.lua (we can get the
function directly from `beds` mod instead of using an obsolete copie; I
have not re-enabled bed-sleeping, but it should work)
2020-08-05 16:01:47 +02:00
f0ab7a6c78 MT5 translation for plasmascreen 2020-08-05 16:01:47 +02:00
0800810530 MT5 translation for lavalamp 2020-08-05 16:01:47 +02:00
b88d76d07f MT5 translation for itemframes
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
3bc711b9e3 MT5 translation for inbox 2020-08-05 16:01:47 +02:00
4a72054c78 MT5 translation for homedecor_windows_and_treatments 2020-08-05 16:01:47 +02:00
204beaaaac MT5 translation for homedecor_wardrobe
- Add screwdriver to optional_depends
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
f7412c6191 MT5 translation for homedecor_trash_cans 2020-08-05 16:01:47 +02:00
0e52553b8a MT5 translation for homedecor_tables
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
a9809998bf MT5 translation for homedecor_seating
- Add screwdriver to optional_depends
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
ea6e75fa6a MT5 translation for homedecor_roofing
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
661636bb5c MT5 translation for homedecor_pictures_and_paintings 2020-08-05 16:01:47 +02:00
77df83e161 MT5 translation for homedecor_office 2020-08-05 16:01:47 +02:00
92649fad62 MT5 translation for homedecor_misc
- Add screwdriver to optional_depends
- Fix luacheck warnings
- Fix indentation
2020-08-05 16:01:47 +02:00
e3ec030468 MT5 translation for homedecor_lighting
- Add screwdriver to optional_depends
- Fix luacheck warnings (mostly removing unused/legacy stuff)
Note: sm_light used to be a light_source value for lattice small lantern,
but when this was changed, only half of the lines were deleted
(including the declaration). The other half has been preserved because
it was part of an if-arm that "seems" unrelated (but it only seems).
- Improve french translation
2020-08-05 16:01:39 +02:00
4f23eeec3e MT5 translation for homedecor_laundry
- Add french translation
2020-08-05 16:01:39 +02:00
efba9e0648 MT5 translation for homedecor_kitchen
- Add screwdriver in optional_depends
- Fix luacheck warnings
2020-08-05 16:01:39 +02:00
eae0f6cb3c MT5 translation for homedecor_gastronomy
- Add screwdriver in optional_depends
- Fix luacheck warning
- Improve french translation
2020-08-05 16:01:39 +02:00
57d51e4596 MT5 translation for homedecor_furniture_medieval 2020-08-05 16:01:39 +02:00
6f383c66b0 MT5 translation for homedecor_furniture 2020-08-05 16:01:39 +02:00
9d28edc3ff MT5 translation for homedecor_foyer
- Add screwdriver in optional_depends
2020-08-05 16:01:39 +02:00
22e4e0c42b MT5 translation for homedecor_fences
- Update .luacheckrc to allow signs_lib in globals since the current API
doesn't allow to have it read only (added a FIXME, needs a addition to
signs_lib, ping @VanessaE)
2020-08-05 16:01:39 +02:00
1675a93fec MT5 translation for homedecor_exterior
- add screwdriver in optional_depends
- fixes luacheck warnings
- french translation
2020-08-05 16:01:32 +02:00
facee91684 MT5 translaton for homedecor_electronics
- Fix indentation
- Remove duplicated craft
2020-08-05 16:01:32 +02:00
07e42fb2f5 MT5 translation for homedecor_electrical
- fixes luacheck warnings
2020-08-05 16:01:32 +02:00
512ae9ec67 MT5 translation for homedecor_doors_and_gates
- add screwdriver optional_depends
- fix luacheck warnings
- french translation
2020-08-05 16:01:18 +02:00
4d6458b684 MT5 translation for homedecor_cobweb
- luacheck warnings fix
`homedecor_cobweb/init.lua:104:10: setting read-only field rotate_cobweb of global homedecor`
2020-08-05 16:01:18 +02:00
6b18347fb0 MT5 translation for homedecor_clocks
- add screwdriver in optional_depends
- improve french translation
2020-08-05 16:01:18 +02:00
c1d9cc1de2 MT5 translation for homedecor_climate_control
- Add screwdriver in optional_depends
- Add screwdriver in .luacheckrc
2020-08-05 16:01:18 +02:00
fc28c4385a MT5 translaton for homedecor_books
Separate translation of colors because it depends of context for some
languages (eg. french); improved translation of colors in french.
2020-08-05 16:01:10 +02:00
c6e35a4e5c MT5 translation for homedecor_bedroom
- add screwdriver in optional_depends
- Fix luacheck warnings
2020-08-05 15:35:36 +02:00
ea73ff6f6e MT5 translation for homedecor_bathroom
- add screwdriver in optional_depends
- Fixes luacheck warnings
2020-08-05 15:35:36 +02:00
1faa55a89e mod.conf for homedecor_3d_extras 2020-08-05 15:35:36 +02:00
2b7905e12d MT5 translation for fake_fire
- remove homedecor_common from depends since not required anymore
- remove screwdriver line
- luacheck warnings fixes
```
    init.lua:27:8: variable id was previously defined on line 7
    init.lua:47:8: variable id was previously defined on line 27
    init.lua:201:9: unused variable meta
```
2020-08-05 15:35:36 +02:00
55e1714cac MT5 translation for computer mod
- remove homedecor_common from depends since no longer required
- luacheck line length fix
- add screwdriver in optional_depends
2020-08-05 15:35:36 +02:00
9a814da186 MT5 translation for building_blocks mod
- update .luacheckrc because stairs is used
- remove dependency to homedecor_common (not needed anymore)
- improve french translation
2020-08-05 15:35:22 +02:00
bd67ba2499 Merge remote-tracking branch 'upstream/master' 2020-08-04 20:48:58 +02:00
b72c15076e Merge branch 'keys_api' into 'master'
Keys api

See merge request VanessaE/homedecor_modpack!11
2020-08-04 14:36:38 +00:00
18744ee66d Fix lines length related issues in homedecor_common 2020-08-04 16:16:36 +02:00
7f67f4a035 Add on_key_use and on_skeleton_key_use api for locked nodes 2020-08-04 16:00:23 +02:00
8417cddf71 Add mod.conf for homedecor_common 2020-08-04 16:00:00 +02:00
117bcddab9 Merge branch 'undefined' into 'master'
Add Chinese Translation

See merge request VanessaE/homedecor_modpack!10
2020-08-03 06:14:05 +00:00
377fb58c38 Upload New File 2020-07-19 03:11:52 +00:00
5612f4c884 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-16 22:26:41 +02:00
5aecf5f2c7 move some "japanese" files to their proper sub-mods
fixes #24
2020-06-04 12:32:10 -04:00
9be79ec6d0 add minimum minetest version key for contentdb 2020-06-03 13:00:19 -04:00
4c0f068909 use LBM to restore fancy fire particlespawners 2020-06-03 00:20:03 -04:00
ce3c77564c import model, textures, and some properties from googol's new_campfire mod
to freshen-up the look of "fancy fire"

(no, you still can't cook with this fire :P )
2020-06-03 00:13:01 -04:00
43333687bd use basic_materials steel bar instead or wrought iron pole
where it makes sense:

chairs, benches, barbecue, and sport bench will now use the steel bar.

wrought iron doors and fences, banister, spiral staircase, curtainrod,
and window/jail bars will keep the wrought iron pole.
2020-02-28 11:39:35 -05:00
9ec3eab6f4 Merge branch 'master' into 'master'
Add nil checks in tetris step function

Closes #22

See merge request VanessaE/homedecor_modpack!9
2020-02-26 14:13:16 +00:00
9f5cc15e62 add nil checks in tetris step function 2020-02-26 10:43:11 +00:00
7bcfbbca3a Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-02-09 21:38:24 +01:00
ed41161554 Merge branch 'master' into 'master'
Fix door recipes

See merge request VanessaE/homedecor_modpack!8
2019-12-30 07:47:06 +00:00
77933d9dc3 fix recipes for mahogany closet and basic panel doors 2019-12-30 18:17:13 +11:00
e372ccb4d8 Merge branch 'master' of yunohost:mtcontrib/homedecor_modpack into nalc-1.2-dev 2019-12-22 13:26:45 +01:00
c118b43711 use signs_lib's custom pole check callback feature
requires signs_lib from commit dcdee22 or later, if present
2019-09-22 03:23:50 -04:00
f6da0f7329 fix the 'fix' 2019-09-19 20:55:56 -04:00
e84a184946 only try to process a light message if it's a string 2019-09-19 19:24:42 -04:00
0c9d883f28 Merge branch 'patch-1' into 'master'
Fix fg/bg texture setting in register_furnace

See merge request VanessaE/homedecor_modpack!7
2019-09-19 18:06:48 +00:00
97e7a31830 Fix fg/bg texture setting in register_furnace
If a custom fire_bg texture had been provided (not currently done
within the modpack itself), fire_fg would have been set to that instead
of the provided fire_fg or default.
2019-09-19 12:50:01 +00:00
d897e6d97c update to use new signs_lib API -- requires signs_lib commit 4ff54c9a and above 2019-09-11 12:29:32 -04:00
8532dee8ed Merge branch 'cobweb_typo' into 'master'
Fix a typo in homedecor_cobweb/init.lua

See merge request VanessaE/homedecor_modpack!6
2019-08-27 12:38:49 +00:00
356f872327 Fix a typo in homedecor_cobweb/init.lua
This typo made the server crash when placing a centered cobweb
2019-08-27 14:33:21 +02:00
6c07a31857 fix #20 (undeclared globals) 2019-08-21 17:44:58 -04:00
daef49a255 Merge branch 'beer-fix' into 'master'
Use API to replace beer mug

Closes #18

See merge request VanessaE/homedecor_modpack!5
2019-08-21 21:33:30 +00:00
1072598701 use Unified Dyes colorwallmounted mode
so that the spool of filament can be colorized.
2019-08-21 08:30:23 -04:00
60be4a6320 Add 3d printer (Prussa i3/"bedflinger" style) 2019-08-21 07:19:28 -04:00
67f2065408 split printer into separate file 2019-08-21 06:36:19 -04:00
f90834ff06 make "computer" mod depend on basic_materials 2019-08-21 06:34:37 -04:00
c871e0d388 Use API to replace beer mug
Mods overriding minetest.do_item_eat can ensure that an empty glass
is given only if the item was actually used.

Fixes #18.
2019-08-17 22:23:13 -04:00
d17ec1d978 fix recipes for mahogany and white french doors 2019-08-14 14:16:09 -04:00
9dcc6c2b4d use Unified Dyes on_dig where needed - requires Unified Dyes commit 9ff40a7f or later 2019-07-18 02:16:46 -04:00
80352d69e1 prevent crash if receiving a null message string or channel 2019-07-16 06:45:04 -04:00
1d59c2258d depends fixes
make sure player_api and 3d_armor load before wardrobe
2019-06-25 16:06:49 -04:00
11e6b5d92a fix door recipes
(all still pointed to old node names)
2019-06-20 17:15:38 -04:00
7e7b2bcabb use table.copy instead of own clone node 2019-06-18 15:04:08 -04:00
b28f1314da add aliases for rope lights (on/14, off/0)
make right-click handler work properly for plain "on"/"off" items
2019-06-15 06:52:58 -04:00
17ea2040e2 fix groups on "floor" rope lights
if mesecons, put "off" rope lights in creative inv, and drop them as "off" as
well.  else, put "on" in creative inv and drop "on"

allow right-click on rope lights only if no mesecons

also cache minetest.get_modpath("mesecons")
2019-06-15 06:45:41 -04:00
ed9fb6a34d allow player to open/close curtains without a curtainrod
also remove "closed" curtain from creative inv
change recipe to give the "open" one
2019-06-07 05:41:16 -04:00
13862c1a48 missing chandelier alias 2019-06-07 00:50:06 -04:00
e289e79aea add intllib as optdepend in homedecor_common
should fix #17 ?
2019-06-07 00:36:05 -04:00
5c6a994698 Merge branch 'nalc-1.2' of yunohost:nalc/homedecor_modpack into nalc-1.2 2019-05-26 19:11:29 +02:00
1eec6e3615 Merge branch 'master' into nalc-1.2 2019-05-26 19:07:00 +02:00
0753606eb0 Merge branch 'master' into nalc-1.2 2019-05-25 15:36:01 +02:00
778b5493c7 Merge branch 'master' into nalc-1.2 2019-05-09 22:11:30 +02:00
fb0ca9a15c Supprime 2 dossiers non supprimés par le merge précédent 2019-05-04 20:45:50 +02:00
1520d27a73 Merge branch 'master' into nalc-1.2 2019-05-04 19:25:15 +02:00
5d4c64d3b2 Corrige problème de stack des lampes dans inventaire après récolte.
L'auteur du mod a oublié de définir la variable drop des objets
concernés :
- homedecor:glowlight_half,
- homedecor:glowlight_quarter,
- homedecor:glowlight_small_cube,
- homedecor:standing_lamp_off,
- homedecor:desk_lamp.
2019-04-07 14:04:00 +02:00
4eb9ffb088 Ajoute messages de chargement des mods dans le journal "action" 2018-12-25 17:41:16 +01:00
1348 changed files with 89283 additions and 103546 deletions

11
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,11 @@
name: luacheck
on: [push, pull_request]
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- uses: Roang-zero1/factorio-mod-luacheck@master
with:
luacheckrc_url: ""

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@ -1,28 +1,42 @@
unused_args = false
allow_defined_top = true
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"intllib",
"default",
"stairsplus",
"signs_lib",
"beds",
"technic",
"mesecon",
"unifieddyes",
"creative",
"homedecor_i18n",
}
globals = {
"armor",
"homedecor",
"homedecor_lighting",
"homedecor_windows_and_treatments",
"homedecor_roofing",
"homedecor_misc",
"homedecor_exterior",
"homedecor_electrical",
"homedecor_cobweb",
"lavalamp",
"lrfurn",
"signs_lib",
"homedecor_doors_and_gates",
-- mod-deps
"armor"
}
read_globals = {
"minetest", "core",
"vector", "ItemStack",
"dump",
-- Stdlib
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn"}},
-- mod-deps
"default",
"unifieddyes",
"player_api",
"screwdriver",
"hopper",
"mesecon",
"skins",
"stairsplus",
"creative",
"doors",
"i3",
}

8
README
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@ -1,8 +0,0 @@
This is what I consider to be a fairly feature-filled home decor modpack.
See the forum thread at
https://forum.minetest.net/viewtopic.php?f=11&t=2041 for details about
this modpack.
Dependencies: unifieddyes and a Minetest engine build newer than 2017-01-23.
Recommends: signs_lib, windmill, moreblocks, unified_inventory.

31
README.md Normal file
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@ -0,0 +1,31 @@
# Minetest Homedecor Modpack
[![ContentDB](https://content.minetest.net/packages/VanessaE/homedecor_modpack/shields/downloads/)](https://content.minetest.net/packages/VanessaE/homedecor_modpack/)
A fairly feature-filled home decor modpack that is game agnostic.
## About
first class support for:
* Minetest Game
* Farlands Reloaded
* Hades
* Mineclone2, Mineclone5
## Links
* [Github](https://github.com/mt-mods/homedecor_modpack)
* [Contentdb](https://content.minetest.net/packages/VanessaE/homedecor_modpack/)
* [Forums](https://forum.minetest.net/viewtopic.php?f=11&t=2041)
# Setup
required:
* [Unifieddyes](https://github.com/mt-mods/unifieddyes)
* [Basic Materials](https://github.com/mt-mods/basic_materials)
optional:
* [Sound Api](https://github.com/mt-mods/sound_api) - note: needed for sound support

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@ -1,19 +0,0 @@
{
"name": "homedecor_modpack",
"description": "This mod adds a whole bunch of new items to Minetest suitable for decorating inside and outside a home.",
"keywords": [
"building",
"cosmetic",
"homedecor modpack",
"homedecor_modpack"
],
"homepage": "http://daconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html",
"project": "https://github.com/minetest-mods/homedecor_modpack",
"forum": "http://forum.minetest.net/viewtopic.php?f=11&t=2041",
"screenshots": [
"http://daconcepts.com/vanessa/hobbies/minetest/screenshots/homedecor1.png"
],
"authors": [
"VanessaE"
]
}

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@ -1,4 +1,4 @@
local S = homedecor.gettext
local S = minetest.get_translator("building_blocks")
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
minetest.register_alias("building_blocks:slab_tar", "stairs:slab_Tar")
@ -8,16 +8,9 @@ if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
end
if minetest.get_modpath("moreblocks") then
minetest.register_alias_force("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_alias_all("building_blocks", "tar", "building_blocks", "Tar")
stairsplus:register_alias_all("building_blocks", "marble", "building_blocks", "Marble")
for _, i in ipairs(stairsplus.shapes_list) do
local class = i[1]
local cut = i[2]
minetest.unregister_item("moreblocks:"..class.."tar"..cut)
minetest.register_alias("moreblocks:"..class.."tar"..cut, "building_blocks:"..class.."tar"..cut)
end
minetest.unregister_item("moreblocks:tar")
minetest.register_alias("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_alias_all("moreblocks", "tar", "building_blocks", "Tar")
if minetest.get_modpath("gloopblocks") then
@ -40,8 +33,10 @@ if not minetest.get_modpath("technic") then
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
groups = {cracky=1, dig_stone=2},
_sound_def = {
key = "node_sound_stone_defaults",
},
})
minetest.register_craft({
output = "technic:granite 9",

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@ -1,5 +0,0 @@
default
homedecor_common
moreblocks?
gloopblocks?
stairs?

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@ -1,7 +1,9 @@
local S = homedecor.gettext
local modpath = minetest.get_modpath("building_blocks")
dofile(modpath.."/alias.lua")
dofile(modpath.."/node_stairs.lua")
dofile(modpath.."/others.lua")
dofile(modpath.."/recipes.lua")
minetest.log("action", "[building_blocks] loaded.")

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@ -0,0 +1,48 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Adobe
Adobe Slab=Adobestufe
Adobe Stair=Adobetreppe
Brobble Spread=Ziesterboden
Chess board tiling=Schachbrettkacheln
Fake Grass=Falsches Gras
Fake Grass Slab=Falsches-Gras-Stufe
Fake Grass Stair=Falsches-Gras-Treppe
Fireplace=Kamin
Grate=Rost
Grate Slab=Roststufe
Grate Stair=Rosttreppe
Gravel Spread=Kiesboden
Hardwood=Hartholz
Hardwood Slab=Hartholzstufe
Hardwood Stair=Hartholztreppe
Marble=Marmor
Marble Slab=Marmorstufe
Marble Stair=Marmortreppe
Roof block=Dachblock
Roof block Slab=Dachblockstufe
Roof block Stair=Dachblocktreppe
Streak Free Glass=Schlierenfreies Glas
Streak Free Glass Slab=Schlierenfreies-Glas-Stufe
Streak Free Glass Stair=Schlierenfreies-Glas-Treppe
Tar=Teer
Tar Slab=Teerstufe
Tar Stair=Teertreppe
Tarmac Spread=Asphaltboden
Terrycloth towel=Frottiertuch
Wood Framed Glass=Holzrahmenglas
Wood Framed Glass Slab=Holzrahmenglasstufe
Wood Framed Glass Stair=Holzrahmenglastreppe
### others.lua ###
Small bundle of sticks=Kleines Bündel Stöcke
Tar Knife=Teermesser
Tar base=Teerbase

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@ -0,0 +1,48 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Adobe
Adobe Slab=Losa de adobe
Adobe Stair=Escaleras de adobe
Brobble Spread=Mezcla de Ladroquines
Chess board tiling=Azulejos de ajedrez
Fake Grass=Hierba falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Chimenea
Grate=Reja
Grate Slab=Losa de rejas
Grate Stair=Escaleras de rejas
Gravel Spread=Mezcla de gravilla
Hardwood=Madera dura
Hardwood Slab=Losa de madera dura
Hardwood Stair=Escaleras de madera dura
Marble=Mármol
Marble Slab=Losa de mármol
Marble Stair=Escaleras de mármol
Roof block=Bloque de techo
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vídrio sin rayas
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alquitrán
Tar Slab=Losa de alquitrán
Tar Stair=Escaleras de alquitrán
Tarmac Spread=Mezcla de asfalto
Terrycloth towel=Toalla
Wood Framed Glass=Vídrio enmarcado en madera
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Manojo de palitos
Tar Knife=Cuchillo de alquitrán
Tar base=Base de alquitrán

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@ -0,0 +1,48 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Pisé
Adobe Slab=Dalle en pisé
Adobe Stair=Escalier en pisé
Brobble Spread=Tapis rouge
Chess board tiling=Pavage en échiquier
Fake Grass=Herbe synthétique
Fake Grass Slab=Dalle en herbe synthétique
Fake Grass Stair=Escalier en herbe synthétique
Fireplace=Cheminée
Grate=Grille
Grate Slab=Dalle en métal déployé
Grate Stair=Escalier en métal déployé
Gravel Spread=Tapis de gravier
Hardwood=Bois dur (feuillu)
Hardwood Slab=Dalle en bois dur (feuillu)
Hardwood Stair=Escalier en bois dur (feuillu)
Marble=Marbre
Marble Slab=Dalle en marbre
Marble Stair=Marche en marbre
Roof block=Bloc de toit
Roof block Slab=Dalle en bloc de toit
Roof block Stair=Escalier en bloc de toit
Streak Free Glass=Verre anti-rayures
Streak Free Glass Slab=Dalle en verre anti-rayures
Streak Free Glass Stair=Escalier en verre anti-rayures
Tar=Goudron
Tar Slab=Dalle en goudron
Tar Stair=Marche en goudron
Tarmac Spread=Tapis de goudron
Terrycloth towel=Serviette éponge
Wood Framed Glass=Verre encadré de bois
Wood Framed Glass Slab=Dalle en verre encadré de bois
Wood Framed Glass Stair=Escalier en verre encadré de bois
### others.lua ###
Small bundle of sticks=Petit fagot de brindilles
Tar Knife=Couteau à goudron
Tar base=Pâte de goudron

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@ -0,0 +1,48 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Adob
Adobe Slab=Bidur Adob
Adobe Stair=Tangga Adob
Brobble Spread=Sebaran Batu Merah
Chess board tiling=Jubin Papan Catur
Fake Grass=Rumput Tiruan
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Pendiangan
Grate=Jeriji
Grate Slab=Bidur Jeriji
Grate Stair=Tangga Jeriji
Gravel Spread=Sebaran Kelikir
Hardwood=Kayu Keras
Hardwood Slab=Bidur Kayu Keras
Hardwood Stair=Tangga Kayu Keras
Marble=Marmar
Marble Slab=Bidur Marmar
Marble Stair=Tangga Marmar
Roof block=Blok Bumbung
Roof block Slab=
Roof block Stair=
Streak Free Glass=Kaca Bebas Calar
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Tar
Tar Slab=Bidur Tar
Tar Stair=Tangga Tar
Tarmac Spread=Sebaran Tar
Terrycloth towel=Kain Tuala
Wood Framed Glass=Kaca Berbingkai Kayu
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Seberkas Kecil Serpihan Kayu
Tar Knife=Pisau Tar
Tar base=Campuran Tar

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@ -0,0 +1,48 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Argila
Adobe Slab=Placa de argila
Adobe Stair=Escada de Argila
Brobble Spread=Calçado
Chess board tiling=Revestimento de xadrez
Fake Grass=Grama Falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Lareira
Grate=Grelha
Grate Slab=Placa de Grelha
Grate Stair=Escade de Grelha
Gravel Spread=Espalhamento de Cascalho
Hardwood=Madeira
Hardwood Slab=Placa de madeira
Hardwood Stair=Escada de madeira
Marble=Mármore
Marble Slab=Placa de Mármore
Marble Stair=Escada de mármore
Roof block=Bloco de telhado
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vidro Sem Riscos
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alcatrão
Tar Slab=Placa de alcatrão
Tar Stair=Escada de alcatrão
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Wood Framed Glass=Vidro com Bordas de Madeira
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Pequeno amontoado de gravetos
Tar Knife=Faca de Alcatrão
Tar base=Base para alcatrão

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@ -0,0 +1,48 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Argila
Adobe Slab=Placa de argila
Adobe Stair=Escada de Argila
Brobble Spread=Calçado
Chess board tiling=Revestimento de xadrez
Fake Grass=Grama Falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Lareira
Grate=Grelha
Grate Slab=Placa de Grelha
Grate Stair=Escade de Grelha
Gravel Spread=Espalhamento de Cascalho
Hardwood=Madeira
Hardwood Slab=Placa de madeira
Hardwood Stair=Escada de madeira
Marble=Mármore
Marble Slab=Placa de Mármore
Marble Stair=Escada de mármore
Roof block=Bloco de telhado
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vidro Sem Riscos
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alcatrão
Tar Slab=Placa de alcatrão
Tar Stair=Escada de alcatrão
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Wood Framed Glass=Vidro com Bordas de Madeira
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Pequeno amontoado de gravetos
Tar Knife=Faca de Alcatrão
Tar base=Base para alcatrão

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@ -0,0 +1,48 @@
# textdomain: building_blocks
### alias.lua ###
Granite=Гранит
### node_stairs.lua ###
Adobe=Саман
Adobe Slab=Саманная плита
Adobe Stair=Саманная ступенька
Brobble Spread=Настил кирпичного булыжника
Chess board tiling=Шахматная плитка
Fake Grass=Псевдо трава
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Камин
Grate=Каминная решётка
Grate Slab=Решётчатая плита
Grate Stair=Решётчатая ступенька
Gravel Spread=Настил гравия
Hardwood=Твёрдая древесина
Hardwood Slab=Плита из твёрдой древесины
Hardwood Stair=Ступенька из твёрдой древесины
Marble=Мрамор
Marble Slab=Мраморная блита
Marble Stair=Мраморная ступенька
Roof block=Кровельный блок
Roof block Slab=
Roof block Stair=
Streak Free Glass=Стекло без стыков
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Смола
Tar Slab=Плита из смолы
Tar Stair=Ступенька из смолы
Tarmac Spread=Покрытие гудронной смолой
Terrycloth towel=Махровое полотенце
Wood Framed Glass=Деревянное окно
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Небольшая связка палок
Tar Knife=Смоляной нож
Tar base=Смоляная основа

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@ -0,0 +1,48 @@
# textdomain: building_blocks
### alias.lua ###
Granite=花岗岩
### node_stairs.lua ###
Adobe=土砖
Adobe Slab=
Adobe Stair=
Brobble Spread=石砖路面
Chess board tiling=棋盘铺贴
Fake Grass=塑料草
Fake Grass Slab=
Fake Grass Stair=
Fireplace=壁炉
Grate=磨碎
Grate Slab=
Grate Stair=
Gravel Spread=碎石路面
Hardwood=硬木
Hardwood Slab=
Hardwood Stair=
Marble=大理石
Marble Slab=
Marble Stair=
Roof block=天台
Roof block Slab=
Roof block Stair=
Streak Free Glass=无条纹玻璃
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=焦油
Tar Slab=
Tar Stair=
Tarmac Spread=柏油路面
Terrycloth towel=毛巾
Wood Framed Glass=木框玻璃
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=小捆棍子
Tar Knife=焦油刀
Tar base=焦油基

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@ -0,0 +1,48 @@
# textdomain: building_blocks
### alias.lua ###
Granite=
### node_stairs.lua ###
Adobe=
Adobe Slab=
Adobe Stair=
Brobble Spread=
Chess board tiling=
Fake Grass=
Fake Grass Slab=
Fake Grass Stair=
Fireplace=
Grate=
Grate Slab=
Grate Stair=
Gravel Spread=
Hardwood=
Hardwood Slab=
Hardwood Stair=
Marble=
Marble Slab=
Marble Stair=
Roof block=
Roof block Slab=
Roof block Stair=
Streak Free Glass=
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=
Tar Slab=
Tar Stair=
Tarmac Spread=
Terrycloth towel=
Wood Framed Glass=
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=
Tar Knife=
Tar base=

3
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name = building_blocks
depends = homedecor_common
optional_depends = moreblocks, gloopblocks, stairs, default

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@ -1,39 +1,15 @@
local S = homedecor.gettext
local stairs_groups_names = {"cracky","choppy","flammable","crumbly","snappy"}
local S = minetest.get_translator("building_blocks")
local function building_blocks_stairs(nodename, def)
minetest.register_node(nodename, def)
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
if minetest.get_modpath("moreblocks") then
local mod, name = nodename:match("(.*):(.*)")
minetest.register_alias(mod .. ":slab_" .. name, "stairs:slab_" .. name)
minetest.register_alias(mod .. ":stair_" .. name, "stairs:stair_" .. name)
local stairs_groups = {}
for _, groupname in ipairs(stairs_groups_names) do
stairs_groups[groupname] = def.groups[groupname]
end
stairsplus:register_all(mod, name, nodename, def)
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
mod,
name,
nodename,
{
description = def.description,
tiles = def.tiles,
groups = stairs_groups,
sounds = def.sounds,
}
)
else
stairs.register_stair_and_slab(name,nodename,
stairs_groups,
def.tiles,
("%s Stair"):format(def.description),
("%s Slab"):format(def.description),
def.sounds
)
end
minetest.register_alias("stairs:slab_" .. name, mod .. ":slab_" .. name)
minetest.register_alias("stairs:stair_" .. name, mod .. ":stair_" .. name)
minetest.register_alias("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
minetest.register_alias("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
end
end
@ -44,8 +20,11 @@ building_blocks_stairs("building_blocks:grate", {
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_metal_defaults(),
use_texture_alpha = "clip",
groups = {cracky=1, dig_generic=3},
_sound_def = {
key = "node_sound_metal_defaults",
},
})
building_blocks_stairs("building_blocks:smoothglass", {
drawtype = "glasslike",
@ -54,8 +33,11 @@ building_blocks_stairs("building_blocks:smoothglass", {
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
use_texture_alpha = "clip",
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
_sound_def = {
key = "node_sound_glass_defaults",
},
})
building_blocks_stairs("building_blocks:woodglass", {
drawtype = "glasslike",
@ -64,53 +46,70 @@ building_blocks_stairs("building_blocks:woodglass", {
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
use_texture_alpha = "clip",
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
_sound_def = {
key = "node_sound_glass_defaults",
},
})
building_blocks_stairs("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
groups = {crumbly=3, dig_stone=2},
_sound_def = {
key = "node_sound_stone_defaults",
},
})
local grasstex = {"[combine:16x16^[noalpha^[colorize:#006400"}
if minetest.get_modpath("default") then
grasstex = minetest.registered_nodes["default:dirt_with_grass"].tiles
end
building_blocks_stairs("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
tiles = grasstex,
description = S("Fake Grass"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
groups = {crumbly=3, dig_sand=3},
_sound_def = {
key = "node_sound_dirt_defaults",
},
})
building_blocks_stairs("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
description = S("Hardwood"),
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
groups = {choppy=1,flammable=1, dig_tree=1},
_sound_def = {
key = "node_sound_wood_defaults",
},
})
building_blocks_stairs("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
description = S("Roof block"),
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
groups = {snappy=3, dig_generic=4},
_sound_def = {
key = "node_sound_stone_defaults",
},
})
building_blocks_stairs("building_blocks:Tar", {
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
groups = {crumbly=1, tar_block = 1, dig_generic=4},
_sound_def = {
key = "node_sound_stone_defaults",
},
})
building_blocks_stairs("building_blocks:Marble", {
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
groups = {cracky=3, marble = 1, dig_stone=2},
_sound_def = {
key = "node_sound_stone_defaults",
},
})
minetest.register_node("building_blocks:brobble_spread", {
@ -124,34 +123,37 @@ minetest.register_node("building_blocks:brobble_spread", {
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
groups = {crumbly=3, dig_generic=4},
})
if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
local graveltex = "[combine:16x16^[noalpha^[colorize:#3a3b3c"
if minetest.get_modpath("default") then
graveltex = "default_gravel.png"
end
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = S("Gravel Spread"),
tiles = {"default_gravel.png"},
tiles = {graveltex},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
groups = {crumbly=2, dig_generic=4},
_sound_def = {
key = "node_sound_dirt_defaults",
},
})
end
@ -164,13 +166,15 @@ minetest.register_node("building_blocks:Tarmac_spread", {
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
groups = {cracky=3, dig_generic=4},
_sound_def = {
key = "node_sound_dirt_defaults",
},
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
@ -181,12 +185,12 @@ minetest.register_node("building_blocks:terrycloth_towel", {
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
groups = {crumbly=3, dig_generic=4},
})
minetest.register_node("building_blocks:BWtile", {
@ -209,7 +213,7 @@ minetest.register_node("building_blocks:BWtile", {
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
groups = {crumbly=3, dig_generic=4},
})
minetest.register_node("building_blocks:Fireplace", {
@ -222,9 +226,11 @@ minetest.register_node("building_blocks:Fireplace", {
},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
light_source = minetest.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
groups = {cracky=2, dig_generic=4},
_sound_def = {
key = "node_sound_stone_defaults",
},
})

View File

@ -1,4 +1,4 @@
local S = homedecor.gettext
local S = minetest.get_translator("building_blocks")
minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"),

View File

@ -1,4 +1,4 @@
local S = homedecor.gettext
local materials = homedecor.materials
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
@ -22,15 +22,15 @@ end
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{"default:sand"},
{"default:clay"},
{materials.sand},
{materials.clay_lump},
{"group:stick"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{"default:brick", "default:cobble", "default:brick"},
{materials.brick, materials.cobble, materials.brick},
}
})
minetest.register_craft({
@ -43,21 +43,21 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'default:leaves'},
{"default:dirt"},
{'group:leaves'},
{materials.dirt},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
{materials.steel_ingot, "building_blocks:sticks", materials.steel_ingot},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
{materials.steel_ingot, materials.steel_ingot},
{materials.glass_block, materials.glass_block},
}
})
@ -65,25 +65,27 @@ if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopbloc
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{"default:gravel", "default:gravel", "default:gravel"},
{materials.gravel, materials.gravel, materials.gravel},
}
})
end
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
if minetest.get_modpath("default") then
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
end
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
@ -94,9 +96,9 @@ minetest.register_craft({
minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
{materials.clay_lump, "group:tar_block", materials.clay_lump},
{"group:tar_block",materials.clay_lump, "group:tar_block"},
{materials.clay_lump, "group:tar_block",materials.clay_lump},
}
})
minetest.register_craft({
@ -115,15 +117,15 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
{materials.coal_lump, materials.gravel},
{materials.gravel, materials.coal_lump}
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
{materials.gravel, materials.coal_lump},
{materials.coal_lump, materials.gravel}
}
})
minetest.register_craft({
@ -141,15 +143,15 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"default:wood"},
{"default:glass"},
{"group:wood"},
{materials.glass_block},
}
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = "default:glass"
recipe = materials.glass_block
})
minetest.register_craft({
type = "cooking",

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@ -1,38 +0,0 @@
version 0.2.3:
- Added animated router front
- Added all crafts for new items
version 0.2.2:
- Added printer
- Added server
version 0.2.1:
- Added modern tower pc
- Added wifi router
- Added flatscreen LCD and keyboard
Version 0.2.0:
- Added recipes.
- Partly re-written.
- Removed original baby tower (seemed out of place).
- You can now turn devices on and off by right-clicking.
- Mod is now on github.
Version 0.1.4:
- Added Admiral 64 & 128 (Commodore 64 & 128 lookalikes)
Version 0.1.3:
- Added SX Spectre (Sinclair ZX Spectrum lookalike)
- Added Pony SlayStation 2 (Sony PlayStation lookalike)
- Minor fixes to textures.
Version 0.1.2:
- Nodes now use the node box as selection box.
- Added Pony SlayStation (Sony PlayStation lookalike)
- Added Pony Vanio (Sony VAIO lookalike...err...just a generic laptop)
Version 0.1.1:
- Added SheFriend SOO (Amiga 500 lookalike)
Version 0.1.0:
- Initial Version only a baby tower.

View File

@ -1,43 +0,0 @@

Decorative Computers Mod for Minetest
by Diego Martínez <kaeza@users.sf.net>
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
For now just use creative mode or the `/give' or `/giveme' chat commands
to get the items.
These are the items currently defined by this mod:
computer:printer (printer scanner combo)
computer:server (rack server)
computer:tower (modern type)
computer:monitor (LCD with keyboard)
computer:router (wifi type)
computer:babytower
computer:shefriendSOO
computer:slaystation
computer:vanio
computer:spectre
computer:slaystation2
computer:admiral64
computer:admiral128
There's also a `computer:computer' alias to `computer:babytower'.
Thanks to all the people in the forums and the #minetest IRC channel for
their support and suggestions; in no particular order:
OldCoder, Josh, tonyka, VanessaE, davidpace, Jordach, and all the other
sirs/madammes that I forgot to mention (sorry, please remind me if it
was you ;) ).
See also:
http://minetest.net/

View File

@ -1,29 +0,0 @@
TO-DO List:
- New Nodes:
- Computers:
- Mainframe (well me have a rackserver now)
- My Computer :P
- Peripherals:
- Scanner ( well we have a printer/scanner combo now)
- Consoles:
- NES
- SNES
- DC
- Handhelds
- GB/C
- GBA
- Calculator
- Smartphone
- Animated screens
- Implement some kind of games (take code from `tetris' mod?). [It would be
nice if Minetest provided a "canvas" GUI widget :)].
- Get more suggestions :)

View File

@ -1,358 +0,0 @@
local S = homedecor.gettext
-- Amiga 500 lookalike
computer.register("computer:shefriendSOO", {
description = "SheFriendSOO",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 17, 32, 32, 12 }, -- Monitor Screen
{ 3, 3, 29, 26, 26, 3 }, -- Monitor Tube
{ 0, 0, 0, 32, 4, 17 } -- Keyboard
})
})
-- Some generic laptop
minetest.register_node("computer:vanio", {
drawtype = "mesh",
mesh = "computer_laptop.obj",
description = "Pony Vanio",
inventory_image = "computer_laptop_inv.png",
tiles = {"computer_laptop.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 4,
groups = {snappy=3},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.35, 0.35, 0.05, 0.35},
},
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio_off"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node("computer:vanio_off", {
drawtype = "mesh",
mesh = "computer_laptop_closed.obj",
tiles = {"computer_laptop.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, not_in_creative_inventory=1},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.35, 0.35, -0.4, 0.25},
},
drop = "computer:vanio",
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio"
minetest.set_node(pos, node)
return itemstack
end
})
-- Sony PlayStation lookalike
computer.register("computer:slaystation", {
description = "Pony SlayStation",
inventory_image = "computer_ps1_inv.png",
tiles_off = { top=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 11, 32, 6, 21 }, -- Console
{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
{ 5, 0, 4, 5, 2, 5 }, -- Controller 1 Center
{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
{ 22, 0, 4, 5, 2, 5 } -- Controller 2 Center
})
})
-- Sony PlayStation 2 lookalike
computer.register("computer:slaystation2", {
description = "Pony SlayStation 2",
inventory_image = "computer_ps2_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 2, 2, 11, 28, 3, 19 }, -- Console (Upper part)
{ 2, 0, 11, 26, 2, 19 }, -- Console (Lower part)
{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
{ 5, 0, 1, 5, 2, 8 }, -- Controller 1 Center
{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
{ 22, 0, 1, 5, 2, 8 } -- Controller 2 Center
})
})
-- Sinclair ZX Spectrum lookalike
computer.register("computer:specter", {
description = "SX Specter",
inventory_image = "computer_specter_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 3, 0, 0, 26, 4, 17 }, -- Keyboard
{ 18, 0, 18, 12, 6, 14 } -- Tape Player
})
})
-- Nintendo Wii lookalike
computer.register("computer:wee", {
description = "Nientiendo Wee",
inventory_image = "computer_wii_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 11, 0, 3, 10, 6, 26 }, -- Base
{ 12, 6, 4, 8, 22, 24 } -- Top
})
})
-- Apple iPad lookalike
minetest.register_node("computer:piepad", {
description = "Snapple Piepad",
drawtype = "signlike",
tiles = {"computer_piepad_inv.png"},
inventory_image = "computer_piepad_inv.png",
wield_image = "computer_piepad_inv.png",
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 8,
walkable = false,
groups = {oddly_breakable_by_hand=2},
selection_box = {type = "wallmounted"},
sounds = default.node_sound_wood_defaults()
})
-- Commodore 64 lookalike
computer.register("computer:admiral64", {
description = "Admiral64",
inventory_image = "computer_ad64_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 0, 32, 4, 18 } -- Keyboard
})
})
-- Commodore 128 lookalike
computer.register("computer:admiral128", {
description = "Admiral128",
inventory_image = "computer_ad128_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 0, 32, 4, 27 } -- Keyboard
})
})
-- XBox lookalike
computer.register("computer:hueg_box", {
description = "HUEG Box",
tiles_off = { },
node_box = computer.pixelnodebox(16, {
-- X Y Z W H L
{ 0, 0, 7, 16, 6, 9 }, -- Console
{ 2, 0, 1, 11, 3, 6 }, -- Controller
{ 2, 0, 0, 2, 3, 1 },
{ 11, 0, 0, 2, 3, 1 },
})
})
-- Generic Flat Screen LCD (16x9) with keyboard
local mo_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.43, 0.5, 0.2, 0.25 }
}
minetest.register_node("computer:monitor", {
description = S("Monitor and keyboard"),
inventory_image = "computer_monitor_inv.png",
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"computer_black.png", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = {snappy=3},
selection_box = mo_sbox,
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor_on"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node("computer:monitor_on", {
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"monitor_display.png^[transformFX", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 9,
walkable = false,
groups = {snappy=3, not_in_creative_inventory=1},
selection_box = mo_sbox,
drop = "computer:monitor",
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_alias("computer:monitor_bios", "computer:monitor")
minetest.register_alias("computer:monitor_loading", "computer:monitor")
minetest.register_alias("computer:monitor_login", "computer:monitor")
minetest.register_alias("computer:monitor_desktop", "computer:monitor")
--WIFI Router (linksys look-a-like)
minetest.register_node("computer:router", {
description = S("WIFI Router"),
inventory_image = "computer_router_inv.png",
tiles = {"computer_router_t.png","computer_router_bt.png","computer_router_l.png","computer_router_r.png","computer_router_b.png",
{name="computer_router_f_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}},}, --"computer_router_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.0625, 0.25, -0.375, 0.3125},
{-0.1875, -0.4375, 0.3125, -0.125, -0.1875, 0.375},
{0.125, -0.4375, 0.3125, 0.1875, -0.1875, 0.375},
{-0.0625, -0.4375, 0.3125, 0.0625, -0.25, 0.375}
}
}
})
local pct_cbox = {
type = "fixed",
fixed = { -0.1875, -0.5, -0.36, 0.1875, 0.34, 0.46 }
}
--Modern PC Tower
minetest.register_node("computer:tower", {
description = S("Computer Tower"),
inventory_image = "computer_tower_inv.png",
drawtype = "mesh",
mesh = "computer_tower.obj",
tiles = {"computer_tower.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
selection_box = pct_cbox,
collision_box = pct_cbox
})
minetest.register_alias("computer:tower_on", "computer:tower")
-- Printer/scaner combo
minetest.register_node("computer:printer", {
description = S("Printer-Scanner Combo"),
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.125, 0.4375, -0.4375, 0.375},
{-0.4375, -0.5, -0.125, -0.25, -0.0625, 0.375},
{0.25, -0.5, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.0625, 0.4375, -0.0625, 0.375},
{-0.375, -0.4375, 0.25, 0.375, -0.0625, 0.4375},
{-0.25, -0.25, 0.4375, 0.25, 0.0625, 0.5},
{-0.25, -0.481132, -0.3125, 0.25, -0.4375, 0}
},
},
})
--Rack Server
minetest.register_node("computer:server", {
drawtype = "nodebox",
description = S("Rack Server"),
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
'computer_server_l.png',
'computer_server_r.png',
'computer_server_bt.png',
'computer_server_f_off.png'
},
inventory_image = "computer_server_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server_on"
minetest.set_node(pos, node)
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(),
S("Not enough vertical space to place a server!" ))
return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
})
minetest.register_node("computer:server_on", {
drawtype = "nodebox",
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
'computer_server_l.png',
'computer_server_r.png',
'computer_server_bt.png',
'computer_server_f_on.png',
},
inventory_image = "computer_server_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3,not_in_creative_inventory=1},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
sounds = default.node_sound_wood_defaults(),
drop = 'computer:server',
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server"
minetest.set_node(pos, node)
return itemstack
end
})

View File

@ -1,2 +0,0 @@
default
homedecor_common

View File

@ -1,99 +0,0 @@
computer = {}
screwdriver = screwdriver or {}
computer.register = function (name, def)
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_"
local ONSTATE = modname..":"..basename
local OFFSTATE = modname..":"..basename.."_off"
local cdef = table.copy(def)
minetest.register_node(ONSTATE, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
description = cdef.description,
inventory_image = cdef.inventory_image,
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
tiles = {
TEXPFX.."tp.png",
TEXPFX.."bt.png",
TEXPFX.."rt.png",
TEXPFX.."lt.png",
TEXPFX.."bk.png",
TEXPFX.."ft.png"
},
node_box = cdef.node_box,
selection_box = cdef.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if cdef.on_turn_off and cdef.on_turn_off(pos, node, clicker, itemstack) then
return itemstack
end
node.name = OFFSTATE
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node(OFFSTATE, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
tiles = {
(TEXPFX.."tp"..(cdef.tiles_off.top and "_off" or "")..".png"),
(TEXPFX.."bt"..(cdef.tiles_off.bottom and "_off" or "")..".png"),
(TEXPFX.."rt"..(cdef.tiles_off.right and "_off" or "")..".png"),
(TEXPFX.."lt"..(cdef.tiles_off.left and "_off" or "")..".png"),
(TEXPFX.."bk"..(cdef.tiles_off.back and "_off" or "")..".png"),
(TEXPFX.."ft"..(cdef.tiles_off.front and "_off" or "")..".png")
},
node_box = cdef.node_box_off or cdef.node_box,
selection_box = cdef.node_box_off or cdef.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if cdef.on_turn_on and cdef.on_turn_on(pos, node, clicker, itemstack) then
return itemstack
end
node.name = ONSTATE
minetest.set_node(pos, node)
return itemstack
end,
drop = ONSTATE
})
end
computer.register_handheld = function (name, def)
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_inv"
local ONSTATE = modname..":"..basename
minetest.register_craftitem(ONSTATE, {
description = def.description,
inventory_image = TEXPFX..".png",
wield_image = TEXPFX..".png"
})
end
computer.pixelnodebox = function (size, boxes)
local fixed = { }
for _, box in ipairs(boxes) do
local x, y, z, w, h, l = unpack(box)
fixed[#fixed + 1] = {
(x / size) - 0.5,
(y / size) - 0.5,
(z / size) - 0.5,
((x + w) / size) - 0.5,
((y + h) / size) - 0.5,
((z + l) / size) - 0.5
}
end
return {
type = "fixed",
fixed = fixed
}
end
local MODPATH = minetest.get_modpath("computer")
dofile(MODPATH.."/computers.lua")
dofile(MODPATH.."/miscitems.lua")
dofile(MODPATH.."/recipes.lua")
dofile(MODPATH.."/tetris.lua")

View File

@ -1,68 +0,0 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
-- This file defines some items in order to not have to depend on other mods.
local S = homedecor.gettext
if (not minetest.get_modpath("homedecor")) then
minetest.register_craftitem(":basic_materials:plastic_sheet", {
description = S("Plastic sheet"),
inventory_image = "homedecor_plastic_sheeting.png",
})
minetest.register_craftitem(":homedecor:plastic_base", {
description = S("Unprocessed Plastic base"),
wield_image = "homedecor_plastic_base.png",
inventory_image = "homedecor_plastic_base_inv.png",
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 6',
recipe = { "default:junglegrass",
"default:junglegrass",
"default:junglegrass"
}
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 3',
recipe = { "default:dry_shrub",
"default:dry_shrub",
"default:dry_shrub"
},
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 4',
recipe = { "default:leaves",
"default:leaves",
"default:leaves",
"default:leaves",
"default:leaves",
"default:leaves"
}
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:plastic_sheet",
recipe = "homedecor:plastic_base",
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:plastic_base',
burntime = 30,
})
minetest.register_craft({
type = 'fuel',
recipe = 'basic_materials:plastic_sheet',
burntime = 30,
})
end -- not homedecor

View File

@ -1,124 +0,0 @@
# Blender v2.69 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_laptop.mtl
o Cube.001
v -0.340277 0.022636 0.335290
v -0.340277 0.013075 0.362499
v 0.332320 0.022636 0.335292
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v -0.340277 -0.499994 0.182771
v 0.332320 -0.499994 0.182772
v -0.340277 -0.432772 0.182771
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v 0.332320 -0.499994 0.209981
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v -0.340277 -0.432772 -0.159321
v 0.332321 -0.432772 -0.312650
v 0.311999 -0.001054 0.334434
v 0.332321 -0.432772 -0.159320
vt 0.682604 0.005242
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vt 0.310265 0.005245
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vt 0.753340 0.119988
vt 0.810356 0.119988
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vt 0.948453 0.009205
vt 0.878028 0.982221
vt 0.878028 0.831387
vt 0.983700 0.982221
vt 0.862953 0.831387
vt 0.862953 0.982221
vt 0.728292 0.490807
vt 0.728292 0.989869
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vt 0.831643 0.129995
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vt 0.007844 0.032709
vt 0.498289 0.099453
vt 0.498289 0.032646
vt 0.978563 0.023946
usemtl Material.001
s off
f 1/1 2/2 3/3
f 4/4 3/3 5/5
f 6/6 7/7 8/8
f 9/9 6/10 10/11
f 1/1 11/12 2/2
f 12/13 13/14 2/15
f 13/14 12/13 14/16
f 9/9 10/11 15/17
f 16/18 17/19 18/20
f 7/21 19/22 20/23
f 21/24 17/25 3/26
f 16/27 1/28 17/25
f 18/29 21/24 3/26
f 16/27 18/29 11/30
f 19/31 11/32 22/33
f 22/34 8/35 20/36
f 6/37 19/38 7/39
f 10/40 4/4 14/41
f 11/12 9/42 12/43
f 2/2 5/5 3/3
f 13/44 4/4 5/5
f 7/7 20/45 8/8
f 6/10 8/46 10/11
f 11/12 12/43 2/2
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f 12/13 15/17 14/16
f 10/11 14/16 15/17
f 17/19 21/48 18/20
f 19/22 22/49 20/23
f 17/25 1/28 3/26
f 11/30 1/28 16/27
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f 11/32 4/51 22/33
f 4/52 10/53 8/35
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f 9/54 11/55 6/37
f 11/55 19/38 6/37
f 4/4 13/44 14/41
f 9/42 15/56 12/43

View File

@ -1,138 +0,0 @@
# Blender v2.69 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_laptop_closed.mtl
o Cube.001
v 0.332320 -0.432772 0.182772
v -0.340276 -0.499994 -0.312651
v -0.340276 -0.432772 -0.312651
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v 0.332320 -0.499994 0.182772
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usemtl Material.001
s off
f 2/1 3/2 4/3
f 5/4 2/5 6/6
f 9/7 8/8 10/9
f 5/4 6/6 11/10
f 3/11 12/12 13/13
f 12/14 7/15 14/16
f 14/17 4/18 13/19
f 2/20 12/21 3/22
f 6/23 1/24 10/25
f 7/26 5/27 8/28
f 3/2 13/29 4/3
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f 23/48 24/49 25/50
f 26/51 24/52 17/53
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f 22/7 19/58 16/47
f 24/49 26/59 25/50
f 24/52 15/55 17/53
f 20/57 15/55 23/54
f 18/60 25/56 17/53
f 25/56 18/60 20/57
f 21/61 20/62 18/63 22/64

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@ -1,33 +0,0 @@
# Blender v2.72 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_tower.mtl
o Cube.001
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v -0.182508 -0.499998 -0.349946
v 0.182508 -0.499998 -0.349946
v 0.182508 -0.499998 0.450000
v -0.182508 0.335734 0.450000
v 0.182508 0.335734 0.450000
v 0.182508 0.335734 -0.349946
v -0.182508 0.335734 -0.349947
vt 0.999994 0.750017
vt 0.500006 0.749983
vt 0.500002 0.499996
vt 0.999997 0.500009
vt 0.499989 0.999941
vt 0.999986 0.999931
vt 0.500005 0.000003
vt 0.000007 0.500002
vt -0.000003 0.000003
vt 0.250005 0.999991
vt 0.250005 0.499995
vt 0.999993 0.000002
vt 0.000017 0.999997
usemtl Material.001
s off
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f 5/5 6/2 7/1 8/6
f 1/7 5/3 8/8 2/9
f 2/3 8/5 7/10 3/11
f 3/12 7/4 6/3 4/7
f 5/13 1/8 4/11 6/10

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@ -1,143 +0,0 @@
# Blender v2.66 (sub 1) OBJ File: ''
# www.blender.org
mtllib tetris_arcade.mtl
o Cube.001
v -0.450000 1.299500 -0.450000
v -0.450000 1.299500 -0.500000
v 0.450000 1.299500 -0.500000
v 0.450000 1.299500 -0.450000
v -0.450000 1.499500 -0.450000
v -0.450000 1.499500 -0.500000
v 0.450000 1.499500 -0.500000
v 0.450000 1.499500 -0.450000
v 0.450000 -0.495000 -0.500000
v 0.450000 0.305000 -0.500001
v -0.450000 -0.495000 -0.499999
v -0.450000 0.305000 -0.500000
v 0.450000 -0.498500 0.500000
v 0.450000 -0.498500 -0.500000
v 0.500000 -0.498500 -0.500000
v 0.500000 -0.498500 0.500000
v 0.450000 1.498500 0.500000
v 0.450000 1.498500 -0.500000
v 0.500000 1.498500 -0.500000
v 0.500000 1.498500 0.500000
v 0.499998 -0.499998 -0.499998
v 0.499998 -0.499998 0.499998
v -0.499998 -0.499998 0.499998
v -0.499998 -0.499998 -0.499998
v 0.499998 1.499994 -0.499998
v -0.499998 1.499994 -0.499998
v -0.499998 1.499994 0.499998
v 0.499998 1.499994 0.499998
v -0.500000 -0.498500 0.500000
v -0.500000 -0.498500 -0.500000
v -0.450000 -0.498500 -0.500000
v -0.450000 -0.498500 0.500000
v -0.500000 1.498500 0.500000
v -0.500000 1.498500 -0.500000
v -0.450000 1.498500 -0.500000
v -0.450000 1.498500 0.500000
v 0.450000 0.304976 -0.499762
v 0.450000 0.474024 -0.137239
v -0.450000 0.304976 -0.499761
v -0.450000 0.474024 -0.137238
v 0.450000 0.472946 -0.138083
v 0.450000 0.613900 -0.086780
v -0.450000 0.472946 -0.138082
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v 0.450000 0.610884 -0.085130
v 0.450000 1.398731 0.053788
v -0.450000 0.610884 -0.085130
v -0.450000 1.398731 0.053789
v 0.450000 1.395000 0.055138
v 0.450000 1.495000 0.055138
v -0.450000 1.395000 0.055138
v -0.450000 1.495000 0.055138
vt 0.250108 0.745030
vt 0.250224 0.516409
vt 0.494888 0.516008
vt 0.495027 0.744660
vt 0.500090 0.744658
vt 0.250080 0.744698
vt 0.250023 0.693307
vt 0.500163 0.693337
vt 0.244872 0.999900
vt 0.000100 0.999900
vt 0.000100 0.925965
vt 0.244701 0.925965
vt -0.000234 0.985285
vt 0.246386 0.985398
vt 0.246568 0.999900
vt 0.254685 0.396330
vt 0.255312 0.252326
vt 0.489851 0.252497
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vt 0.746604 0.251526
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vt 0.972149 0.748806
vt 0.250110 0.749633
vt 0.000464 0.749633
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vt 0.250023 0.251690
vt 0.742499 0.744632
vt 0.500700 0.744632
vt 0.500700 0.255368
vt 0.742499 0.255368
vt 0.951737 0.252687
vt 0.999900 0.252686
vt 0.999900 0.748679
vt 0.951737 0.748679
vt 1.000029 0.749233
vt 0.744529 0.749104
vt 0.745177 0.251367
vt 1.001019 0.251067
vt 0.255742 0.485017
vt 0.255492 0.401623
vt 0.494936 0.401277
vt 0.495186 0.485021
vt 0.260753 0.515705
vt 0.260629 0.484664
vt 0.494387 0.484878
vt 0.494282 0.515673
vt -0.000037 0.745106
vt 0.000017 0.703328
vt 0.245542 0.703882
vt 0.245632 0.745399
vt 0.250050 0.250050
vt 0.000100 0.250050
vt 0.000100 0.000100
vt 0.250050 0.000100
vt 0.250050 0.749950
vt 0.250050 0.999900
vt 0.000100 0.749950
vt 0.999900 0.250049
vt 0.999900 0.749949
vt 0.749950 0.749950
vt 0.749950 0.250050
usemtl Material.001
s off
f 46/1 45/2 47/3 48/4
usemtl Material.001_tetris_arcade.png
f 6/5 7/6 3/7 2/8
f 8/9 5/10 1/11 4/12
f 1/10 2/13 3/14 4/15
f 10/16 9/17 11/18 12/19
f 17/20 18/21 14/22 13/23
f 18/24 19/25 15/26 14/27
f 19/28 20/29 16/30 15/31
f 33/32 34/33 30/34 29/35
f 34/36 35/37 31/38 30/39
f 35/40 36/41 32/42 31/43
f 38/44 37/45 39/46 40/47
f 42/48 41/49 43/50 44/51
f 50/52 49/53 51/54 52/55
usemtl Material.001_NONE
f 21/56 22/57 23/58 24/59
f 25/60 26/61 27/10 28/62
f 22/63 28/64 27/65 23/66

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@ -1,141 +0,0 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
minetest.register_craft({
output = "computer:shefriendSOO",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "group:wood", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:slaystation",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "group:wood", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:vanio",
recipe = {
{ "basic_materials:plastic_sheet", "", "" },
{ "default:glass", "", "" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:specter",
recipe = {
{ "", "", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:slaystation2",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:admiral64",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "group:wood", "group:wood", "group:wood" }
}
})
minetest.register_craft({
output = "computer:admiral128",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
}
})
minetest.register_craft({
output = "computer:wee",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:copper_ingot", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:piepad",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet" }
}
})
--new stuff
minetest.register_craft({
output = "computer:monitor",
recipe = {
{ "basic_materials:plastic_sheet", "default:glass","" },
{ "basic_materials:plastic_sheet", "default:glass","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal_fragment", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:router",
recipe = {
{ "default:steel_ingot","","" },
{ "default:steel_ingot" ,"basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "default:mese_crystal_fragment","basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:tower",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:coal_lump", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "dye:black", "basic_materials:plastic_sheet", }
}
})
minetest.register_craft({
output = "computer:server",
recipe = {
{ "computer:tower", "computer:tower", "computer:tower", },
{ "computer:tower", "computer:tower", "computer:tower" },
{ "computer:tower", "computer:tower", "computer:tower" }
}
})
minetest.register_craft({
output = "computer:tetris_arcade",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal", "basic_materials:plastic_sheet", },
{ "dye:black", "default:glass", "dye:black" },
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal", "basic_materials:plastic_sheet" }
}
})

View File

@ -1,291 +0,0 @@
local S = homedecor.gettext
local shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
{ { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
{ x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
{ { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
{ x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
{ { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
{ x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
{ { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
{ x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
{ x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
{ { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
{ x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
{ x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
{ { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
{ x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
{ x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
{ x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png",
"computer_blue.png", "computer_green.png", "computer_orange.png", "computer_yellow.png" }
local background = "image[0,0;3.55,6.66;computer_black.png]"
local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[3.6,4.5;0.6,0.6;rotateleft;"..minetest.formspec_escape(S("L")).."]"
.."button[4.2,4.5;0.6,0.6;down;v]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;"..minetest.formspec_escape(S("R")).."]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
local formsize = "size[5.9,5.7]"
local boardx, boardy = 0, 0
local sizex, sizey, size = 0.29, 0.29, 0.31
local comma = ","
local semi = ";"
local close = "]"
local concat = table.concat
local insert = table.insert
local draw_shape = function(id, x, y, rot, posx, posy)
local d = shapes[id][rot]
local scr = {}
local ins = #scr
for i=1,4 do
local tmp = { "image[",
(d.x[i]+x)*sizex+posx, comma,
(d.y[i]+y)*sizey+posy, semi,
size, comma, size, semi,
colors[id], close }
ins = ins + 1
scr[ins] = concat(tmp)
end
return concat(scr)
end
local function step(pos, fields)
local meta = minetest.get_meta(pos)
local t = minetest.deserialize(meta:get_string("tetris"))
local function new_game(p)
local nex = math.random(7)
t = {
board = {},
boardstring = "",
previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
score = 0,
cur = math.random(7),
nex = nex,
x=4, y=0, rot=1
}
local timer = minetest.get_node_timer(p)
timer:set(0.3, 0)
end
local function update_boardstring()
local scr = {}
local ins = #scr
for i, line in pairs(t.board) do
for _, tile in pairs(line) do
local tmp = { "image[",
tile[1]*sizex+boardx, comma,
i*sizey+boardy, semi,
size, comma, size, semi,
colors[tile[2]], close }
ins = ins + 1
scr[ins] = concat(tmp)
end
end
t.boardstring = concat(scr)
end
local function add()
local d = shapes[t.cur][t.rot]
for i=1,4 do
local l = d.y[i] + t.y
if not t.board[l] then t.board[l] = {} end
insert(t.board[l], {d.x[i] + t.x, t.cur})
end
end
local function scroll(l)
for i=l, 1, -1 do
t.board[i] = t.board[i-1] or {}
end
end
local function check_lines()
for i, line in pairs(t.board) do
if #line >= 10 then
scroll(i)
t.score = t.score + 20
end
end
end
local function check_position(x, y, rot)
local d = shapes[t.cur][rot]
for i=1,4 do
local cx, cy = d.x[i]+x, d.y[i]+y
if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
return false
end
for _, tile in pairs(t.board[ cy ] or {}) do
if tile[1] == cx then return false end
end
end
return true
end
local function stuck()
if check_position(t.x, t.y+1, t.rot) then return false end
return true
end
local function tick()
if stuck() then
if t.y <= 0 then
return false end
add()
check_lines()
update_boardstring()
t.cur, t.nex = t.nex, math.random(7)
t.x, t.y, t.rot = 4, 0, 1
t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
else
t.y = t.y + 1
end
return true
end
local function move(dx, dy)
local newx, newy = t.x+dx, t.y+dy
if not check_position(newx, newy, t.rot) then return end
t.x, t.y = newx, newy
end
local function rotate(dr)
local no = #(shapes[t.cur])
local newrot = (t.rot+dr) % no
if newrot<1 then newrot = newrot+no end
if not check_position(t.x, t.y, newrot) then return end
t.rot = newrot
end
local function key()
if fields.left then
move(-1, 0)
end
if fields.rotateleft then
rotate(-1)
end
if fields.down then
t.score = t.score + 1
move(0, 1)
end
if fields.drop then
while not stuck() do
t.score = t.score + 2
move(0, 1)
end
end
if fields.rotateright then
rotate(1)
end
if fields.right then
move(1, 0)
end
end
local run = true
if fields then
if fields.new then
new_game(pos)
else
key(fields)
end
else
run = tick()
end
if t then
local scr = { formsize, background,
t.boardstring, t.previewstring,
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
t.score, close, buttons }
meta:set_string("formspec", concat(scr)
..default.gui_bg..default.gui_bg_img..default.gui_slots)
meta:set_string("tetris", minetest.serialize(t))
end
return run
end
minetest.register_node("computer:tetris_arcade", {
description=S("Tetris Arcade"),
drawtype = "mesh",
mesh = "tetris_arcade.obj",
tiles = {"tetris_arcade.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
on_rotate = screwdriver.rotate_simple,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formsize
.."button[2,2.5;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
..default.gui_bg..default.gui_bg_img..default.gui_slots)
end,
on_timer = function(pos)
return step(pos, nil)
end,
on_receive_fields = function(pos, formanme, fields, sender)
step(pos, fields)
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.is_protected(pos, placer:get_player_name()) or
minetest.is_protected({x=pos.x, y=pos.y+1, z=pos.z}, placer:get_player_name()) then
return itemstack
end
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player(placer:get_player_name(), S("No room for place the Arcade!"))
return itemstack
end
local dir = placer:get_look_dir()
local node = {name="computer:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
minetest.set_node(pos, node)
itemstack:take_item()
return itemstack
end
})

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