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151 Commits

Author SHA1 Message Date
wsor4035 fa3f7f816b
trash unused function: homedecor.sit (#71) 2024-04-28 14:48:03 -04:00
Niklp d400e421ce
Replace `homedecor_blanktile.png` w/ engine provided `blank.png` (#69) 2024-04-02 18:08:49 -04:00
wsor4035 792c23a7fe
handle interact with node check in non mtg games with a fallback (#68) 2024-04-02 06:54:10 -04:00
wsor4035 0d5cab9455
replace hardcoded game agnostic texture support and homedecor.textures to xcompat (#66)
* switch existing to xcompat textures

* replace the rest of the hard coded texture conversions to use homedecor.textures
2024-03-03 15:52:58 -05:00
Luke aka SwissalpS 080551e647
Is ground content (#64)
see https://github.com/pandorabox-io/pandorabox.io/issues/836
2024-02-29 18:49:24 -05:00
wsor4035 280924c02b
add in xcompat for game agnostic handling dry (#63) 2024-02-25 12:04:20 -05:00
luk3yx 52f7c54702 Fix particlespawner removal when digging fancy fire 2023-10-27 10:30:10 +13:00
Niklp 951f77491c
Fix use of deprecated get_look_yaw() (#62) 2023-09-24 21:19:47 +10:00
Niklp 46c71131c5
Fix wrong nodenames caused by last commit (#61) 2023-08-22 18:11:31 -04:00
Niklp 80b4f242e0
Make (almost) all items translatable (#60)
* Make all items translatable

* add more
2023-08-21 18:47:26 -04:00
Niklp ecd67f0eab
Update translations (#59)
* Update translations

* Fix usage of translation api in log message

* Fix %s usage in itemframes.it.tr
2023-08-20 17:54:38 -04:00
Niklp 60d63cda6f
Fix translation errors reported by i18ncheck.py (#58) 2023-08-15 18:28:39 -04:00
Niklp 89703525e6
replace ABMs w/ nodetimers (#56)
* replace ABMs w/ nodetimers

* ux fixes

* disable oven properly
2023-06-10 21:56:54 -04:00
Mihin Dissanayake 2c08c1f97b
Fix lockable items having the same craft as the normal version (#55) 2023-06-01 21:59:14 -04:00
taylorskalyo 6bbaa7491d
fix burnable wood large table top (#54) 2023-05-07 13:48:41 -04:00
taylorskalyo b4297d68a0
Fix uncraftable items (#53)
* fix large square table top recipes (#41)

* fix cabinet with drawers recipes (#41)
2023-05-07 13:33:30 -04:00
Niklp 77f2b0e05b
Fix ugly looking fakegrass (#51) 2023-02-21 21:30:11 +11:00
wsor4035 9c7eb2e502
fix https://github.com/mt-mods/homedecor_modpack/issues/50/ - swap l to 1 in translations 2023-02-20 19:54:33 -05:00
unknown 55bbd478d9 fix all or edge cases for https://github.com/mt-mods/homedecor_modpack/issues/49 not caught by the last commit 2022-11-30 17:48:28 -05:00
unknown 0384943a0a fix https://github.com/mt-mods/homedecor_modpack/issues/49 2022-11-26 21:00:02 -05:00
superfloh247 33710f710b
restart smoke particle effects on reload (#48)
* restart smoke particle effects on reload

* restore table in fake_fire:reload_particles

* Update fake_fire/init.lua

Co-authored-by: OgelGames <olliverdc28@gmail.com>

Co-authored-by: OgelGames <olliverdc28@gmail.com>
2022-11-19 08:34:36 -05:00
unknown 8893d66dc6 fix https://github.com/mt-mods/dreambuilder_game/issues/20 - quote on quote improper dor rotation which turned out to be badly applied model work around 2022-10-20 21:59:11 -04:00
unknown a598fa3067 add not in creative inventory group to bed extended since it is made by placing a bed over top of another 2022-09-02 12:04:03 -04:00
Niklp 6fa1bbeb1c
fix wrong collision box for homedecor skylights (#45) 2022-08-19 14:15:47 -04:00
unknown 0403f47f86 fix https://github.com/mt-mods/homedecor_modpack/issues/44 2022-08-11 23:37:26 -04:00
wsor4035 0f57b2268a
fix some seats (#43) 2022-08-11 21:31:20 -04:00
unknown 806c8c5e78 last craft 2022-08-03 14:25:51 +02:00
unknown 37bc0ed58d add more crafts 2022-08-03 14:25:51 +02:00
unknown 0a605bdb96 fix some crafts 2022-08-03 14:25:51 +02:00
fluxionary 97d4c65230 remove weird, redundant loop
the removed loop was doing the same thing as the `stairsplus:register_alias_all("moreblocks", "tar", "building_blocks", "Tar")` line below, but causing a crash when using the (not yet pulled) new stairsplus API https://github.com/minetest-mods/moreblocks/pull/191
2022-06-24 18:16:49 +02:00
Niklp acf17f2ba4
Replace deprecated functions (#37) 2022-06-18 18:44:02 +10:00
unknown 5ffdc26673 fix https://github.com/mt-mods/homedecor_modpack/issues/34 2022-05-16 22:41:02 -04:00
OgelGames 70381161fd fix recipes broken by 546cd711
fixes #35
2022-05-14 21:49:02 +10:00
wsor4035 fe1b9a1ef1
remove obsolete and broken shell script 2022-05-03 15:22:48 -04:00
wsor4035 546cd7110f
make homedecor game agnostic (#28)
* make materials.lua with hades, minetest game, farlands items

* make textures file for central handling

* make mods game agnostic

* take out the trash

* handle multiple seats in sofas

* add github luacheck workflow and various luacheck fixes

* add fluxionary scope creep

* fix devtest breaking right to a name policy

Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com>
Co-authored-by: SFENCE <sfence.software@gmail.com>
2022-05-03 15:21:14 -04:00
wsor4035 3ba59dc2d5
fix almost all warning spam (#26) 2022-03-29 07:44:05 +02:00
bell07 2f0e52f978
add skinsdb hand support for wardrobe skins (#24)
* add skinsdb hand support for wardrobe skins

* add compatibility to previous skinsdb version
2022-03-06 12:20:18 -05:00
wsor4035 694bfe5fe7
namespace plasmascreen and inbox (#22) 2022-02-14 17:54:32 -05:00
wsor4035 769e14fd11
refactor doors code (#21) 2022-02-11 15:44:45 -05:00
wsor4035 16bcc35ba2
remove legacy files 2022-02-10 20:26:41 -05:00
wsor4035 0c2271fa46
fixes warning spam (#20)
* fix fake fire warnings

* fix hd 3d extras warnings

* fix hd climate control warnings

* fix hd clocks warnings

* fix hd cobweb warnings

* fix hd doors/gates warnings

* fix hd exterior warnings

* fix hd fences warnings

* fix hd gastronomy warnings

* fix hd kitchen missing dependency

* fix hd office warnings

* fix hd roofing warnings

* fix hd table warnings

* fix hd trash cans warnings

* fix hd wardrobe warnings

* remove legacy hack
2022-02-07 08:18:17 -05:00
nixnoxus d68e90f017
add `hopper` support (#18) 2022-02-03 18:40:38 -05:00
wsor4035 a8fceb249d
Merge pull request #16 from mt-mods/stairs
drop stairs api support and fix use_texture_alpha for stairs
2021-11-28 00:22:31 -05:00
unknown 21ae9f8c17 drop stairs api support and fix use_texture_alpha for stairs 2021-11-27 23:43:59 -05:00
unknown 63ad77e242 make beds sleepable https://github.com/mt-mods/homedecor_modpack/issues/13 2021-11-27 20:51:47 -05:00
unknown 32a32fa003 fix health expliot https://github.com/mt-mods/homedecor_modpack/issues/14 2021-11-27 20:43:25 -05:00
unknown d9c42344ab fix removing item with inv contents https://github.com/mt-mods/homedecor_modpack/issues/3 2021-11-27 20:32:13 -05:00
unknown f6f6f3a3c3 fix depreciated setyaw call https://github.com/mt-mods/homedecor_modpack/issues/7 2021-11-27 19:56:36 -05:00
Vanessa Dannenberg f1dc68ab21 Merge branch 'master' into 'master'
Fix broken kitchen cabinet recipes

Closes #39

See merge request VanessaE/homedecor_modpack!22
2021-05-18 06:58:39 +00:00
OgelGames 240c735225 fix broken kitchen cabinet recipes 2021-05-18 16:47:44 +10:00
Vanessa Dannenberg b6c64c6314 fix broken LBM reference for locked kitchen cabinets 2021-04-15 06:47:47 -04:00
Vanessa Dannenberg 790c03213d fix not-locked drawers not showing up in creative inv
(well not showing up in Unified Inventory anyway :-P )
2021-03-30 21:18:45 -04:00
Vanessa Dannenberg 81e0d4ea7e fix faucets/taps not working on kitchen sinks anymore 2021-03-30 20:55:34 -04:00
Vanessa Dannenberg 9ffe2b7d69 move some alises to their proper places. 2021-03-26 23:29:20 -04:00
Vanessa Dannenberg 0268767ac9 remove unused recipes from furniture mod
some deleted altogether as redundant,
others moved to the proper mods.
2021-03-26 23:27:13 -04:00
Vanessa Dannenberg 950210a6e3 move old 3dforniture-style table into the proper mod 2021-03-26 23:17:21 -04:00
Vanessa Dannenberg c70fb1a1ed auto-combine tabletops with legs
If the player places table legs, and then places a tabletop while
pointing at the legs (from any side), the table and legs will
automatically be combined into a single node that can then have
something placed on top like usual.

This also gets rid of those redundant "utility" table nodes, since
these have always basically just been a set of legs, and a copy
of the small square wood table.  Now they're merged into the above
feature, and aliased as appropriate.

Tecccccccccchhnically, wood legs should only have been allowed to
combine with wooden tabletops...  then I googled around a bit,
and found a number of glass tables with wooden legs that were
surprisingly similar to the in-game versions.
2021-03-26 23:08:06 -04:00
Vanessa Dannenberg 40cd59aa24 get rid of old table conversion abms 2021-03-26 17:02:25 -04:00
Vanessa Dannenberg da1f2b1430 use swap_node(), not set_node() 2021-03-26 09:44:02 -04:00
Vanessa Dannenberg e7995ce981 Add kitchen cabinet with drawers
and redesign the other kitchen cabinet textures
to coordinate with it.
2021-03-26 06:43:05 -04:00
Vanessa Dannenberg 0fdc8557b3 use inventorycube images for wield/inv
because the engine doesn't allow a mod to rotate/flip
the actual rendered item/model.
2021-03-26 05:53:34 -04:00
Vanessa Dannenberg 40cfabb38a Keep the "colored" nodes out of creative inv
(redundant)
2021-03-26 05:40:59 -04:00
Vanessa Dannenberg 44542cb6a9 allow colorization of homedecor kitchen cabinets
uses "fake" wallmounted mode, 32 colors.
2021-03-26 02:15:10 -04:00
Vanessa Dannenberg eeec27f60b adjust ovens' formspecs to match the layout of default furnace 2021-03-04 15:14:52 -05:00
Vanessa Dannenberg bef62eef1e move workbench/tool cabinet, beer tap and mug, and soda machine to home_workshop_modpack 2021-03-02 06:33:55 -05:00
Vanessa Dannenberg 18ac518389 move computers mod out of homedecor
and into home_workshop_modpack

You can find that modpack here:
https://gitlab.com/VanessaE/home_workshop_modpack
2021-03-02 03:25:02 -05:00
Vanessa Dannenberg 0e4687e236 move the regular printer into computers.lua 2021-03-02 03:15:04 -05:00
Vanessa Dannenberg 0e8a213185 move all of the gaming-specific items into their own file 2021-03-02 03:09:13 -05:00
Vanessa Dannenberg 3b5b6adfda delete some unused images 2021-03-02 03:04:19 -05:00
Vanessa Dannenberg 9cc6f90778 rename computer mod to "computers"
and fix all the image and model filenames that didn't conform before.
aliases are provided for the old nodes
2021-03-02 03:03:12 -05:00
Vanessa Dannenberg 90da464add added a CoreXY-style 3d printer
minor tweaks to the bedflinger to accommodate altered base image
2021-03-01 20:20:11 -05:00
Vanessa Dannenberg cc0887cfb4 fix crash when sand is dropped on a book 2021-02-25 02:33:33 -05:00
Vanessa Dannenberg 968d706e9b Don't allow engine to add the implicit "Proceed" button
(on lights anyway;
this change makes it possible to theme the formspec)
2021-02-25 02:13:21 -05:00
Vanessa Dannenberg bc55cde65c Merge branch 'master' into 'master'
Fix digging of locked inventory nodes

Closes #34 and #33

See merge request VanessaE/homedecor_modpack!21
2021-01-30 13:45:35 +00:00
OgelGames e049380408 fix digging of locked inventory nodes 2021-01-31 00:02:17 +11:00
Vanessa Dannenberg e57c4a55e6 Merge branch 'littlefix' into 'master'
homedecor_exterior locale fix and homedecor_books mod.conf

See merge request VanessaE/homedecor_modpack!20
2021-01-26 12:55:28 +00:00
Nathaniel Freeman e73b4affe7 homedecor books can work without unifieddyes 2021-01-26 09:34:23 +00:00
Nathaniel Freeman 62cdcc5795 ES locale fix 2021-01-26 09:33:32 +00:00
Vanessa Dannenberg fd596ea83b Merge branch 'CompressPlasma' into 'master'
# Compress Plasma Animations

See merge request VanessaE/homedecor_modpack!19
2021-01-23 16:36:29 +00:00
ExeVirus 9ab3cb361f # Compress Plasma Animations
Reduced the plasma animations from 64x64 to 48x48 each. Updated the aspect ratios in the .lua files referencing them.

Total Reduction:
2021-01-23 10:05:24 -05:00
Vanessa Dannenberg 4b05c86486 Merge branch 'Compression' into 'master'
# Compression Commit

See merge request VanessaE/homedecor_modpack!18
2021-01-23 12:33:53 +00:00
ExeVirus f9ca183f2a # Compression Commit
This commit performs both lossless and lossy compression on every .obj and .png in homedecor. The .png files were all 100% losslessly compressed using ect.exe and optipng.exe (more details below) at maximum settings. The .obj files were lossy-compressed so that comments were removed, trailing 000's were removed and all numbers rounded to 3 decimal places max. Blender exports at 6 decimal places but for minetest, 3 decimal places is the absolute maximum a person with anything under a 256K screen will ever need.

## Results
```
Original entire modpack size: 6343.5 KB
New entire modpack size:      5312.2 KB
Total Reduction:              1031.3 KB  (16.3% less)
```
Please note that actual media size is likely more like 4,500 KB so media reduction is more around 20-25%.

## Details / What actions were actually performed

Used these programs:

https://github.com/ExeVirus/Compress-Obj

https://sourceforge.net/projects/optipng/

https://github.com/fhanau/Efficient-Compression-Tool

Ran this command on every .obj: (fast)

```
luajit.exe compress.lua -f <file> -precision 3
```

Ran these commands on every .png: (slow)
```
ect.exe  -9 -strip --allfilters-b <file>
optipng.exe -o7 -strip all -clobber <file>
```

Note that for future compression, I recommend only using optipng.exe instead of both. ECT can get better results but it takes a LOT longer and only ever saves another 1-2% of the file size. Not worth an extra 10-20 seconds per texture file in my opinion.

## Time spent

Roughly 2 Hours from start to finish + commit + PR
2021-01-23 07:28:20 -05:00
Vanessa Dannenberg a57723df7d Merge branch 'fix-recipies-groups' into 'master'
Update recipies to contain groups

See merge request VanessaE/homedecor_modpack!17
2020-12-01 23:45:49 +00:00
Peter Nerlich af808c7586 update recipies to contain groups instead of concrete items: wardrobe, filing_cabinet, desk, table, woodglass, fakegrass 2020-12-02 00:32:16 +01:00
Vanessa Dannenberg 99d5d96113 Merge branch 'master' into 'master'
add connection to direct top node (0;1;0) in rules_alldir of homedecor_lightning/init.lua

See merge request VanessaE/homedecor_modpack!16
2020-11-19 20:29:59 +00:00
Sebastian Lobinger 93bf5d76ae reorder rules_alldir in homedecor_lightning/init.lua so it can read by y-axis and then line by line of 2d coordinates
if you express the connections in ascii where N is the Node 1 is connected and 0 is not connected:
```
y+0: 010
     1N1
     010

y+1: 010
     111
     010

y-1: 010
     111
     010
```
This code structure is more easy to read / a very close representation of the sketched layers.
2020-11-19 16:41:12 +00:00
Sebastian Lobinger ec06010320 add connection to direct top node (0;1;0) in rules_alldir of homedecor_lightning/init.lua
This allows the rope_light_on_ceiling node to be connected with mesecon in a natural manner.
2020-11-19 16:17:28 +00:00
VanessaE 96a0862833 fixed doorbell recipe
fixes #32
2020-11-18 11:41:19 -05:00
Vanessa Dannenberg 77bb9636bc Merge branch 'showItemDescription' into 'master'
improve info with fallback

See merge request VanessaE/homedecor_modpack!15
2020-10-14 10:22:12 +00:00
SwissalpS 77af2295ae add description of item in frame / on pedestal
lets players brag about their tools and is useful
for better overview.
2020-10-14 10:22:12 +00:00
Vanessa Dannenberg f2cd1fbd49 Merge branch 'master' into 'master'
Display item's description in infotext.

See merge request VanessaE/homedecor_modpack!14
2020-10-12 08:27:09 +00:00
SwissalpS 43de5b79ae Display item's description in infotext.
allows players to brag about their tool stats and is useful for better overview.
2020-10-12 06:23:01 +00:00
Vanessa Dannenberg 0678ecdafc Merge branch 'update_german_locale' into 'master'
Update german locale

See merge request VanessaE/homedecor_modpack!13
2020-10-09 04:57:41 +00:00
Gardon Klimm ec1be77d7e Update german locale 2020-10-09 04:57:41 +00:00
VanessaE 1ecde7e278 fix #29 2020-09-15 09:20:08 -04:00
VanessaE 47a029923c opt depend on screwdriver in _common 2020-08-17 09:18:51 -04:00
Vanessa Dannenberg c2122a634a Merge branch 'locale' into 'master'
MT5 translation

See merge request VanessaE/homedecor_modpack!12
2020-08-06 19:38:13 +00:00
Louis Royer 98b281aade Fix minetest warnings from homedecor_lighting
```
Undeclared global variable "mesecon" accessed at ...etest/mods/homedecor_modpack/homedecor_lighting/init.lua:852
Undeclared global variable "mesecon" accessed at ...etest/mods/homedecor_modpack/homedecor_lighting/init.lua:898
```
2020-08-05 16:10:33 +02:00
Louis Royer 1090c9139c .luacheckrc on each mod 2020-08-05 16:01:47 +02:00
Louis Royer 1c7ceb2e90 MT5 translation for homedecor_common
- Remove intllib support
- Fix luacheck warnings (except for 1 I don't know what to do)
- Removes homedecor_common/mt_game_beds_functions.lua (we can get the
function directly from `beds` mod instead of using an obsolete copie; I
have not re-enabled bed-sleeping, but it should work)
2020-08-05 16:01:47 +02:00
Louis Royer f0ab7a6c78 MT5 translation for plasmascreen 2020-08-05 16:01:47 +02:00
Louis Royer 0800810530 MT5 translation for lavalamp 2020-08-05 16:01:47 +02:00
Louis Royer b88d76d07f MT5 translation for itemframes
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
Louis Royer 3bc711b9e3 MT5 translation for inbox 2020-08-05 16:01:47 +02:00
Louis Royer 4a72054c78 MT5 translation for homedecor_windows_and_treatments 2020-08-05 16:01:47 +02:00
Louis Royer 204beaaaac MT5 translation for homedecor_wardrobe
- Add screwdriver to optional_depends
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
Louis Royer f7412c6191 MT5 translation for homedecor_trash_cans 2020-08-05 16:01:47 +02:00
Louis Royer 0e52553b8a MT5 translation for homedecor_tables
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
Louis Royer a9809998bf MT5 translation for homedecor_seating
- Add screwdriver to optional_depends
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
Louis Royer ea6e75fa6a MT5 translation for homedecor_roofing
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
Louis Royer 661636bb5c MT5 translation for homedecor_pictures_and_paintings 2020-08-05 16:01:47 +02:00
Louis Royer 77df83e161 MT5 translation for homedecor_office 2020-08-05 16:01:47 +02:00
Louis Royer 92649fad62 MT5 translation for homedecor_misc
- Add screwdriver to optional_depends
- Fix luacheck warnings
- Fix indentation
2020-08-05 16:01:47 +02:00
Louis Royer e3ec030468 MT5 translation for homedecor_lighting
- Add screwdriver to optional_depends
- Fix luacheck warnings (mostly removing unused/legacy stuff)
Note: sm_light used to be a light_source value for lattice small lantern,
but when this was changed, only half of the lines were deleted
(including the declaration). The other half has been preserved because
it was part of an if-arm that "seems" unrelated (but it only seems).
- Improve french translation
2020-08-05 16:01:39 +02:00
Louis Royer 4f23eeec3e MT5 translation for homedecor_laundry
- Add french translation
2020-08-05 16:01:39 +02:00
Louis Royer efba9e0648 MT5 translation for homedecor_kitchen
- Add screwdriver in optional_depends
- Fix luacheck warnings
2020-08-05 16:01:39 +02:00
Louis Royer eae0f6cb3c MT5 translation for homedecor_gastronomy
- Add screwdriver in optional_depends
- Fix luacheck warning
- Improve french translation
2020-08-05 16:01:39 +02:00
Louis Royer 57d51e4596 MT5 translation for homedecor_furniture_medieval 2020-08-05 16:01:39 +02:00
Louis Royer 6f383c66b0 MT5 translation for homedecor_furniture 2020-08-05 16:01:39 +02:00
Louis Royer 9d28edc3ff MT5 translation for homedecor_foyer
- Add screwdriver in optional_depends
2020-08-05 16:01:39 +02:00
Louis Royer 22e4e0c42b MT5 translation for homedecor_fences
- Update .luacheckrc to allow signs_lib in globals since the current API
doesn't allow to have it read only (added a FIXME, needs a addition to
signs_lib, ping @VanessaE)
2020-08-05 16:01:39 +02:00
Louis Royer 1675a93fec MT5 translation for homedecor_exterior
- add screwdriver in optional_depends
- fixes luacheck warnings
- french translation
2020-08-05 16:01:32 +02:00
Louis Royer facee91684 MT5 translaton for homedecor_electronics
- Fix indentation
- Remove duplicated craft
2020-08-05 16:01:32 +02:00
Louis Royer 07e42fb2f5 MT5 translation for homedecor_electrical
- fixes luacheck warnings
2020-08-05 16:01:32 +02:00
Louis Royer 512ae9ec67 MT5 translation for homedecor_doors_and_gates
- add screwdriver optional_depends
- fix luacheck warnings
- french translation
2020-08-05 16:01:18 +02:00
Louis Royer 4d6458b684 MT5 translation for homedecor_cobweb
- luacheck warnings fix
`homedecor_cobweb/init.lua:104:10: setting read-only field rotate_cobweb of global homedecor`
2020-08-05 16:01:18 +02:00
Louis Royer 6b18347fb0 MT5 translation for homedecor_clocks
- add screwdriver in optional_depends
- improve french translation
2020-08-05 16:01:18 +02:00
Louis Royer c1d9cc1de2 MT5 translation for homedecor_climate_control
- Add screwdriver in optional_depends
- Add screwdriver in .luacheckrc
2020-08-05 16:01:18 +02:00
Louis Royer fc28c4385a MT5 translaton for homedecor_books
Separate translation of colors because it depends of context for some
languages (eg. french); improved translation of colors in french.
2020-08-05 16:01:10 +02:00
Louis Royer c6e35a4e5c MT5 translation for homedecor_bedroom
- add screwdriver in optional_depends
- Fix luacheck warnings
2020-08-05 15:35:36 +02:00
Louis Royer ea73ff6f6e MT5 translation for homedecor_bathroom
- add screwdriver in optional_depends
- Fixes luacheck warnings
2020-08-05 15:35:36 +02:00
Louis Royer 1faa55a89e mod.conf for homedecor_3d_extras 2020-08-05 15:35:36 +02:00
Louis Royer 2b7905e12d MT5 translation for fake_fire
- remove homedecor_common from depends since not required anymore
- remove screwdriver line
- luacheck warnings fixes
```
    init.lua:27:8: variable id was previously defined on line 7
    init.lua:47:8: variable id was previously defined on line 27
    init.lua:201:9: unused variable meta
```
2020-08-05 15:35:36 +02:00
Louis Royer 55e1714cac MT5 translation for computer mod
- remove homedecor_common from depends since no longer required
- luacheck line length fix
- add screwdriver in optional_depends
2020-08-05 15:35:36 +02:00
Louis Royer 9a814da186 MT5 translation for building_blocks mod
- update .luacheckrc because stairs is used
- remove dependency to homedecor_common (not needed anymore)
- improve french translation
2020-08-05 15:35:22 +02:00
Vanessa Dannenberg b72c15076e Merge branch 'keys_api' into 'master'
Keys api

See merge request VanessaE/homedecor_modpack!11
2020-08-04 14:36:38 +00:00
Louis Royer 18744ee66d Fix lines length related issues in homedecor_common 2020-08-04 16:16:36 +02:00
Louis Royer 7f67f4a035 Add on_key_use and on_skeleton_key_use api for locked nodes 2020-08-04 16:00:23 +02:00
Louis Royer 8417cddf71 Add mod.conf for homedecor_common 2020-08-04 16:00:00 +02:00
Vanessa Dannenberg 117bcddab9 Merge branch 'undefined' into 'master'
Add Chinese Translation

See merge request VanessaE/homedecor_modpack!10
2020-08-03 06:14:05 +00:00
wzy2006 377fb58c38 Upload New File 2020-07-19 03:11:52 +00:00
VanessaE 5aecf5f2c7 move some "japanese" files to their proper sub-mods
fixes #24
2020-06-04 12:32:10 -04:00
VanessaE 9be79ec6d0 add minimum minetest version key for contentdb 2020-06-03 13:00:19 -04:00
VanessaE 4c0f068909 use LBM to restore fancy fire particlespawners 2020-06-03 00:20:03 -04:00
VanessaE ce3c77564c import model, textures, and some properties from googol's new_campfire mod
to freshen-up the look of "fancy fire"

(no, you still can't cook with this fire :P )
2020-06-03 00:13:01 -04:00
Vanessa Dannenberg 43333687bd use basic_materials steel bar instead or wrought iron pole
where it makes sense:

chairs, benches, barbecue, and sport bench will now use the steel bar.

wrought iron doors and fences, banister, spiral staircase, curtainrod,
and window/jail bars will keep the wrought iron pole.
2020-02-28 11:39:35 -05:00
Vanessa Dannenberg 9ec3eab6f4 Merge branch 'master' into 'master'
Add nil checks in tetris step function

Closes #22

See merge request VanessaE/homedecor_modpack!9
2020-02-26 14:13:16 +00:00
OgelGames 9f5cc15e62 add nil checks in tetris step function 2020-02-26 10:43:11 +00:00
Vanessa Dannenberg ed41161554 Merge branch 'master' into 'master'
Fix door recipes

See merge request VanessaE/homedecor_modpack!8
2019-12-30 07:47:06 +00:00
OgelGames 77933d9dc3 fix recipes for mahogany closet and basic panel doors 2019-12-30 18:17:13 +11:00
Vanessa Dannenberg c118b43711 use signs_lib's custom pole check callback feature
requires signs_lib from commit dcdee22 or later, if present
2019-09-22 03:23:50 -04:00
1352 changed files with 87360 additions and 113494 deletions

11
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,11 @@
name: luacheck
on: [push, pull_request]
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- uses: Roang-zero1/factorio-mod-luacheck@master
with:
luacheckrc_url: ""

View File

@ -1,28 +1,43 @@
unused_args = false
allow_defined_top = true
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"intllib",
"default",
"stairsplus",
"signs_lib",
"beds",
"technic",
"mesecon",
"unifieddyes",
"creative",
"homedecor_i18n",
}
globals = {
"armor",
"homedecor",
"homedecor_lighting",
"homedecor_windows_and_treatments",
"homedecor_roofing",
"homedecor_misc",
"homedecor_exterior",
"homedecor_electrical",
"homedecor_cobweb",
"lavalamp",
"lrfurn",
"signs_lib",
"homedecor_doors_and_gates",
-- mod-deps
"armor"
}
read_globals = {
"minetest", "core",
"vector", "ItemStack",
"dump",
-- Stdlib
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn"}},
-- mod-deps
"default",
"unifieddyes",
"player_api",
"screwdriver",
"hopper",
"mesecon",
"skins",
"stairsplus",
"creative",
"doors",
"i3",
"xcompat",
}

8
README
View File

@ -1,8 +0,0 @@
This is what I consider to be a fairly feature-filled home decor modpack.
See the forum thread at
https://forum.minetest.net/viewtopic.php?f=11&t=2041 for details about
this modpack.
Dependencies: unifieddyes and a Minetest engine build newer than 2017-01-23.
Recommends: signs_lib, windmill, moreblocks, unified_inventory.

28
README.md Normal file
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@ -0,0 +1,28 @@
# Minetest Homedecor Modpack
[![ContentDB](https://content.minetest.net/packages/VanessaE/homedecor_modpack/shields/downloads/)](https://content.minetest.net/packages/VanessaE/homedecor_modpack/)
A fairly feature-filled home decor modpack that is game agnostic.
## About
first class support for:
* Minetest Game
* Farlands Reloaded
* Hades
* Mineclone2, Mineclone5
## Links
* [Github](https://github.com/mt-mods/homedecor_modpack)
* [Contentdb](https://content.minetest.net/packages/VanessaE/homedecor_modpack/)
* [Forums](https://forum.minetest.net/viewtopic.php?f=11&t=2041)
# Setup
required:
* [Unifieddyes](https://github.com/mt-mods/unifieddyes)
* [Basic Materials](https://github.com/mt-mods/basic_materials)
* [xcompat](https://github.com/mt-mods/xcompat)

View File

@ -1,19 +0,0 @@
{
"name": "homedecor_modpack",
"description": "This mod adds a whole bunch of new items to Minetest suitable for decorating inside and outside a home.",
"keywords": [
"building",
"cosmetic",
"homedecor modpack",
"homedecor_modpack"
],
"homepage": "http://daconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html",
"project": "https://github.com/minetest-mods/homedecor_modpack",
"forum": "http://forum.minetest.net/viewtopic.php?f=11&t=2041",
"screenshots": [
"http://daconcepts.com/vanessa/hobbies/minetest/screenshots/homedecor1.png"
],
"authors": [
"VanessaE"
]
}

View File

@ -1,4 +1,4 @@
local S = homedecor.gettext
local S = minetest.get_translator("building_blocks")
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
minetest.register_alias("building_blocks:slab_tar", "stairs:slab_Tar")
@ -8,16 +8,9 @@ if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
end
if minetest.get_modpath("moreblocks") then
minetest.register_alias_force("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_alias_all("building_blocks", "tar", "building_blocks", "Tar")
stairsplus:register_alias_all("building_blocks", "marble", "building_blocks", "Marble")
for _, i in ipairs(stairsplus.shapes_list) do
local class = i[1]
local cut = i[2]
minetest.unregister_item("moreblocks:"..class.."tar"..cut)
minetest.register_alias("moreblocks:"..class.."tar"..cut, "building_blocks:"..class.."tar"..cut)
end
minetest.unregister_item("moreblocks:tar")
minetest.register_alias("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_alias_all("moreblocks", "tar", "building_blocks", "Tar")
if minetest.get_modpath("gloopblocks") then
@ -40,8 +33,11 @@ if not minetest.get_modpath("technic") then
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
groups = {cracky=1, dig_stone=2, pickaxey=5},
_mcl_hardness=1.6,
_sound_def = {
key = "node_sound_stone_defaults",
},
})
minetest.register_craft({
output = "technic:granite 9",

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@ -1,5 +0,0 @@
default
homedecor_common
moreblocks?
gloopblocks?
stairs?

View File

@ -1,4 +1,3 @@
local S = homedecor.gettext
local modpath = minetest.get_modpath("building_blocks")
dofile(modpath.."/alias.lua")

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@ -0,0 +1,20 @@
# textdomain: building_blocks
Granite=Granit
Grate=Rost
Streak Free Glass=Schlierenfreies Glas
Wood Framed Glass=Holzrahmenglas
Adobe=Adobe
Fake Grass=Falsches Gras
Hardwood=Hartholz
Roof block=Dachblock
Tar=Teer
Marble=Marmor
Brobble Spread=Ziesterboden
Gravel Spread=Kiesboden
Tarmac Spread=Asphaltboden
Terrycloth towel=Frottiertuch
Chess board tiling=Schachbrettkacheln
Fireplace=Kamin
Small bundle of sticks=Kleines Bündel Stöcke
Tar base=Teerbase
Tar Knife=Teermesser

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@ -0,0 +1,20 @@
# textdomain: building_blocks
Granite=Granito
Grate=Reja
Streak Free Glass=Vídrio sin rayas
Wood Framed Glass=Vídrio enmarcado en madera
Adobe=Adobe
Fake Grass=Hierba falsa
Hardwood=Madera dura
Roof block=Bloque de techo
Tar=Alquitrán
Marble=Mármol
Brobble Spread=Mezcla de Ladroquines
Gravel Spread=Mezcla de gravilla
Tarmac Spread=Mezcla de asfalto
Terrycloth towel=Toalla
Chess board tiling=Azulejos de ajedrez
Fireplace=Chimenea
Small bundle of sticks=Manojo de palitos
Tar base=Base de alquitrán
Tar Knife=Cuchillo de alquitrán

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@ -0,0 +1,20 @@
# textdomain: building_blocks
Granite=Granit
Grate=Grille
Streak Free Glass=Verre anti-rayures
Wood Framed Glass=Verre encadré de bois
Adobe=Pisé
Fake Grass=Herbe synthétique
Hardwood=Bois dur (feuillu)
Roof block=Bloc de toit
Tar=Goudron
Marble=Marbre
Brobble Spread=Tapis rouge
Gravel Spread=Tapis de gravier
Tarmac Spread=Tapis de goudron
Terrycloth towel=Serviette éponge
Chess board tiling=Pavage en échiquier
Fireplace=Cheminée
Small bundle of sticks=Petit fagot de brindilles
Tar base=Pâte de goudron
Tar Knife=Couteau à goudron

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@ -0,0 +1,20 @@
# textdomain: building_blocks
Granite=Granit
Grate=Jeriji
Streak Free Glass=Kaca Bebas Calar
Wood Framed Glass=Kaca Berbingkai Kayu
Adobe=Adob
Fake Grass=Rumput Tiruan
Hardwood=Kayu Keras
Roof block=Blok Bumbung
Tar=Tar
Marble=Marmar
Brobble Spread=Sebaran Batu Merah
Gravel Spread=Sebaran Kelikir
Tarmac Spread=Sebaran Tar
Terrycloth towel=Kain Tuala
Chess board tiling=Jubin Papan Catur
Fireplace=Pendiangan
Small bundle of sticks=Seberkas Kecil Serpihan Kayu
Tar base=Campuran Tar
Tar Knife=Pisau Tar

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@ -0,0 +1,20 @@
# textdomain: building_blocks
Granite=Granito
Grate=Grelha
Streak Free Glass=Vidro Sem Riscos
Wood Framed Glass=Vidro com Bordas de Madeira
Adobe=Argila
Fake Grass=Grama Falsa
Hardwood=Madeira
Roof block=Bloco de telhado
Tar=Alcatrão
Marble=Mármore
Brobble Spread=Calçado
Gravel Spread=Espalhamento de Cascalho
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Chess board tiling=Revestimento de xadrez
Fireplace=Lareira
Small bundle of sticks=Pequeno amontoado de gravetos
Tar base=Base para alcatrão
Tar Knife=Faca de Alcatrão

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@ -0,0 +1,20 @@
# textdomain: building_blocks
Granite=Granito
Grate=Grelha
Streak Free Glass=Vidro Sem Riscos
Wood Framed Glass=Vidro com Bordas de Madeira
Adobe=Argila
Fake Grass=Grama Falsa
Hardwood=Madeira
Roof block=Bloco de telhado
Tar=Alcatrão
Marble=Mármore
Brobble Spread=Calçado
Gravel Spread=Espalhamento de Cascalho
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Chess board tiling=Revestimento de xadrez
Fireplace=Lareira
Small bundle of sticks=Pequeno amontoado de gravetos
Tar base=Base para alcatrão
Tar Knife=Faca de Alcatrão

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@ -0,0 +1,20 @@
# textdomain: building_blocks
Granite=Гранит
Grate=Каминная решётка
Streak Free Glass=Стекло без стыков
Wood Framed Glass=Деревянное окно
Adobe=Саман
Fake Grass=Псевдо трава
Hardwood=Твёрдая древесина
Roof block=Кровельный блок
Tar=Смола
Marble=Мрамор
Brobble Spread=Настил кирпичного булыжника
Gravel Spread=Настил гравия
Tarmac Spread=Покрытие гудронной смолой
Terrycloth towel=Махровое полотенце
Chess board tiling=Шахматная плитка
Fireplace=Камин
Small bundle of sticks=Небольшая связка палок
Tar base=Смоляная основа
Tar Knife=Смоляной нож

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@ -0,0 +1,20 @@
# textdomain: building_blocks
Granite=花岗岩
Grate=磨碎
Streak Free Glass=无条纹玻璃
Wood Framed Glass=木框玻璃
Adobe=土砖
Fake Grass=塑料草
Hardwood=硬木
Roof block=天台
Tar=焦油
Marble=大理石
Brobble Spread=石砖路面
Gravel Spread=碎石路面
Tarmac Spread=柏油路面
Terrycloth towel=毛巾
Chess board tiling=棋盘铺贴
Fireplace=壁炉
Small bundle of sticks=小捆棍子
Tar base=焦油基
Tar Knife=焦油刀

View File

@ -0,0 +1,20 @@
# textdomain: building_blocks
Granite=
Grate=
Streak Free Glass=
Wood Framed Glass=
Adobe=
Fake Grass=
Hardwood=
Roof block=
Tar=
Marble=
Brobble Spread=
Gravel Spread=
Tarmac Spread=
Terrycloth towel=
Chess board tiling=
Fireplace=
Small bundle of sticks=
Tar base=
Tar Knife=

3
building_blocks/mod.conf Normal file
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@ -0,0 +1,3 @@
name = building_blocks
depends = homedecor_common
optional_depends = moreblocks, gloopblocks, stairs, default

View File

@ -1,39 +1,29 @@
local S = homedecor.gettext
local stairs_groups_names = {"cracky","choppy","flammable","crumbly","snappy"}
local S = minetest.get_translator("building_blocks")
local function building_blocks_stairs(nodename, def)
minetest.register_node(nodename, def)
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
local mod, name = nodename:match("(.*):(.*)")
minetest.register_alias(mod .. ":slab_" .. name, "stairs:slab_" .. name)
minetest.register_alias(mod .. ":stair_" .. name, "stairs:stair_" .. name)
local stairs_groups = {}
for _, groupname in ipairs(stairs_groups_names) do
stairs_groups[groupname] = def.groups[groupname]
end
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
mod,
name,
nodename,
{
description = def.description,
tiles = def.tiles,
groups = stairs_groups,
sounds = def.sounds,
}
)
else
stairs.register_stair_and_slab(name,nodename,
stairs_groups,
def.tiles,
("%s Stair"):format(def.description),
("%s Slab"):format(def.description),
def.sounds
)
end
if def.groups and (def.groups.crumbly or def.groups.oddly_breakable_by_hand) then
def.groups["handy"]=1
def._mcl_hardness=0.6
elseif def.groups and (def.groups.snappy or def.groups.choppy) then
def.groups["axey"]=5
def._mcl_hardness=1.6
elseif def.groups and (def.groups.cracky or def.groups.crumbly) then
def.groups["pickaxey"]=5
def._mcl_hardness=1.6
end
def.is_ground_content = def.is_ground_content == true
minetest.register_node(nodename, def)
if minetest.get_modpath("moreblocks") then
local mod, name = nodename:match("(.*):(.*)")
stairsplus:register_all(mod, name, nodename, def)
minetest.register_alias("stairs:slab_" .. name, mod .. ":slab_" .. name)
minetest.register_alias("stairs:stair_" .. name, mod .. ":stair_" .. name)
minetest.register_alias("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
minetest.register_alias("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
end
end
@ -43,9 +33,12 @@ building_blocks_stairs("building_blocks:grate", {
tiles = {"building_blocks_grate.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_metal_defaults(),
is_ground_content = false,
use_texture_alpha = "clip",
groups = {cracky=1, dig_generic=3},
_sound_def = {
key = "node_sound_metal_defaults",
},
})
building_blocks_stairs("building_blocks:smoothglass", {
drawtype = "glasslike",
@ -53,9 +46,12 @@ building_blocks_stairs("building_blocks:smoothglass", {
tiles = {"building_blocks_sglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
is_ground_content = false,
use_texture_alpha = "clip",
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
_sound_def = {
key = "node_sound_glass_defaults",
},
})
building_blocks_stairs("building_blocks:woodglass", {
drawtype = "glasslike",
@ -63,54 +59,72 @@ building_blocks_stairs("building_blocks:woodglass", {
tiles = {"building_blocks_wglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
is_ground_content = false,
use_texture_alpha = "clip",
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
_sound_def = {
key = "node_sound_glass_defaults",
},
})
building_blocks_stairs("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
groups = {crumbly=3, dig_stone=2},
_sound_def = {
key = "node_sound_stone_defaults",
},
})
local grasstex = {
homedecor.textures.grass.top,
homedecor.textures.grass.dirt,
homedecor.textures.grass.side
}
building_blocks_stairs("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
tiles = grasstex,
description = S("Fake Grass"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
is_ground_content = false,
groups = {crumbly=3, dig_sand=3},
_sound_def = {
key = "node_sound_dirt_defaults",
},
})
building_blocks_stairs("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
is_ground_content = false,
description = S("Hardwood"),
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
groups = {choppy=1,flammable=1, dig_tree=1},
_sound_def = {
key = "node_sound_wood_defaults",
},
})
building_blocks_stairs("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
is_ground_content = false,
description = S("Roof block"),
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
groups = {snappy=3, dig_generic=4},
_sound_def = {
key = "node_sound_stone_defaults",
},
})
building_blocks_stairs("building_blocks:Tar", {
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
groups = {crumbly=1, tar_block = 1, dig_generic=4},
_sound_def = {
key = "node_sound_stone_defaults",
},
})
building_blocks_stairs("building_blocks:Marble", {
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky=3, marble = 1, dig_stone=2},
_sound_def = {
key = "node_sound_stone_defaults",
},
})
minetest.register_node("building_blocks:brobble_spread", {
@ -124,34 +138,36 @@ minetest.register_node("building_blocks:brobble_spread", {
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
is_ground_content = false,
groups = {crumbly=3, dig_generic=4, handy=1},
_mcl_hardness=0.6
})
if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
local graveltex = homedecor.textures.gravel
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = S("Gravel Spread"),
tiles = {"default_gravel.png"},
tiles = {graveltex},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
is_ground_content = false,
groups = {crumbly=2, dig_generic=4, handy=1},
_mcl_hardness=0.6,
_sound_def = {
key = "node_sound_dirt_defaults",
},
})
end
@ -164,13 +180,16 @@ minetest.register_node("building_blocks:Tarmac_spread", {
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
is_ground_content = false,
groups = {cracky=3, dig_generic=4, pickaxey=5},
_mcl_hardness=1.6,
_sound_def = {
key = "node_sound_dirt_defaults",
},
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
@ -181,12 +200,13 @@ minetest.register_node("building_blocks:terrycloth_towel", {
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
is_ground_content = false,
groups = {crumbly=3, dig_generic=4, handy=1},
_mcl_hardness=0.6
})
minetest.register_node("building_blocks:BWtile", {
@ -208,8 +228,9 @@ minetest.register_node("building_blocks:BWtile", {
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
is_ground_content = false,
groups = {crumbly=3, dig_generic=4, handy=1},
_mcl_hardness=0.6
})
minetest.register_node("building_blocks:Fireplace", {
@ -222,9 +243,12 @@ minetest.register_node("building_blocks:Fireplace", {
},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
light_source = minetest.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky=2, dig_generic=4, pickaxey=5},
_mcl_hardness=1.6,
_sound_def = {
key = "node_sound_stone_defaults",
},
})

View File

@ -1,4 +1,4 @@
local S = homedecor.gettext
local S = minetest.get_translator("building_blocks")
minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"),

View File

@ -1,4 +1,4 @@
local S = homedecor.gettext
local materials = homedecor.materials
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
@ -22,15 +22,15 @@ end
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{"default:sand"},
{"default:clay"},
{materials.sand},
{materials.clay_lump},
{"group:stick"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{"default:brick", "default:cobble", "default:brick"},
{materials.brick, materials.cobble, materials.brick},
}
})
minetest.register_craft({
@ -43,21 +43,21 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'default:leaves'},
{"default:dirt"},
{'group:leaves'},
{materials.dirt},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
{materials.steel_ingot, "building_blocks:sticks", materials.steel_ingot},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
{materials.steel_ingot, materials.steel_ingot},
{materials.glass_block, materials.glass_block},
}
})
@ -65,25 +65,27 @@ if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopbloc
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{"default:gravel", "default:gravel", "default:gravel"},
{materials.gravel, materials.gravel, materials.gravel},
}
})
end
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
if minetest.get_modpath("default") then
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
end
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
@ -94,9 +96,9 @@ minetest.register_craft({
minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
{materials.clay_lump, "group:tar_block", materials.clay_lump},
{"group:tar_block",materials.clay_lump, "group:tar_block"},
{materials.clay_lump, "group:tar_block",materials.clay_lump},
}
})
minetest.register_craft({
@ -115,15 +117,15 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
{materials.coal_lump, materials.gravel},
{materials.gravel, materials.coal_lump}
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
{materials.gravel, materials.coal_lump},
{materials.coal_lump, materials.gravel}
}
})
minetest.register_craft({
@ -141,15 +143,15 @@ minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"default:wood"},
{"default:glass"},
{"group:wood"},
{materials.glass_block},
}
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = "default:glass"
recipe = materials.glass_block
})
minetest.register_craft({
type = "cooking",

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@ -1,38 +0,0 @@
version 0.2.3:
- Added animated router front
- Added all crafts for new items
version 0.2.2:
- Added printer
- Added server
version 0.2.1:
- Added modern tower pc
- Added wifi router
- Added flatscreen LCD and keyboard
Version 0.2.0:
- Added recipes.
- Partly re-written.
- Removed original baby tower (seemed out of place).
- You can now turn devices on and off by right-clicking.
- Mod is now on github.
Version 0.1.4:
- Added Admiral 64 & 128 (Commodore 64 & 128 lookalikes)
Version 0.1.3:
- Added SX Spectre (Sinclair ZX Spectrum lookalike)
- Added Pony SlayStation 2 (Sony PlayStation lookalike)
- Minor fixes to textures.
Version 0.1.2:
- Nodes now use the node box as selection box.
- Added Pony SlayStation (Sony PlayStation lookalike)
- Added Pony Vanio (Sony VAIO lookalike...err...just a generic laptop)
Version 0.1.1:
- Added SheFriend SOO (Amiga 500 lookalike)
Version 0.1.0:
- Initial Version only a baby tower.

View File

@ -1,43 +0,0 @@

Decorative Computers Mod for Minetest
by Diego Martínez <kaeza@users.sf.net>
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
For now just use creative mode or the `/give' or `/giveme' chat commands
to get the items.
These are the items currently defined by this mod:
computer:printer (printer scanner combo)
computer:server (rack server)
computer:tower (modern type)
computer:monitor (LCD with keyboard)
computer:router (wifi type)
computer:babytower
computer:shefriendSOO
computer:slaystation
computer:vanio
computer:spectre
computer:slaystation2
computer:admiral64
computer:admiral128
There's also a `computer:computer' alias to `computer:babytower'.
Thanks to all the people in the forums and the #minetest IRC channel for
their support and suggestions; in no particular order:
OldCoder, Josh, tonyka, VanessaE, davidpace, Jordach, and all the other
sirs/madammes that I forgot to mention (sorry, please remind me if it
was you ;) ).
See also:
http://minetest.net/

View File

@ -1,29 +0,0 @@
TO-DO List:
- New Nodes:
- Computers:
- Mainframe (well me have a rackserver now)
- My Computer :P
- Peripherals:
- Scanner ( well we have a printer/scanner combo now)
- Consoles:
- NES
- SNES
- DC
- Handhelds
- GB/C
- GBA
- Calculator
- Smartphone
- Animated screens
- Implement some kind of games (take code from `tetris' mod?). [It would be
nice if Minetest provided a "canvas" GUI widget :)].
- Get more suggestions :)

View File

@ -1,331 +0,0 @@
local S = homedecor.gettext
-- Amiga 500 lookalike
computer.register("computer:shefriendSOO", {
description = "SheFriendSOO",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 17, 32, 32, 12 }, -- Monitor Screen
{ 3, 3, 29, 26, 26, 3 }, -- Monitor Tube
{ 0, 0, 0, 32, 4, 17 } -- Keyboard
})
})
-- Some generic laptop
minetest.register_node("computer:vanio", {
drawtype = "mesh",
mesh = "computer_laptop.obj",
description = "Pony Vanio",
inventory_image = "computer_laptop_inv.png",
tiles = {"computer_laptop.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 4,
groups = {snappy=3},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.35, 0.35, 0.05, 0.35},
},
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio_off"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node("computer:vanio_off", {
drawtype = "mesh",
mesh = "computer_laptop_closed.obj",
tiles = {"computer_laptop.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, not_in_creative_inventory=1},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.35, 0.35, -0.4, 0.25},
},
drop = "computer:vanio",
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio"
minetest.set_node(pos, node)
return itemstack
end
})
-- Sony PlayStation lookalike
computer.register("computer:slaystation", {
description = "Pony SlayStation",
inventory_image = "computer_ps1_inv.png",
tiles_off = { top=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 11, 32, 6, 21 }, -- Console
{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
{ 5, 0, 4, 5, 2, 5 }, -- Controller 1 Center
{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
{ 22, 0, 4, 5, 2, 5 } -- Controller 2 Center
})
})
-- Sony PlayStation 2 lookalike
computer.register("computer:slaystation2", {
description = "Pony SlayStation 2",
inventory_image = "computer_ps2_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 2, 2, 11, 28, 3, 19 }, -- Console (Upper part)
{ 2, 0, 11, 26, 2, 19 }, -- Console (Lower part)
{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
{ 5, 0, 1, 5, 2, 8 }, -- Controller 1 Center
{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
{ 22, 0, 1, 5, 2, 8 } -- Controller 2 Center
})
})
-- Sinclair ZX Spectrum lookalike
computer.register("computer:specter", {
description = "SX Specter",
inventory_image = "computer_specter_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 3, 0, 0, 26, 4, 17 }, -- Keyboard
{ 18, 0, 18, 12, 6, 14 } -- Tape Player
})
})
-- Nintendo Wii lookalike
computer.register("computer:wee", {
description = "Nientiendo Wee",
inventory_image = "computer_wii_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 11, 0, 3, 10, 6, 26 }, -- Base
{ 12, 6, 4, 8, 22, 24 } -- Top
})
})
-- Apple iPad lookalike
minetest.register_node("computer:piepad", {
description = "Snapple Piepad",
drawtype = "signlike",
tiles = {"computer_piepad_inv.png"},
inventory_image = "computer_piepad_inv.png",
wield_image = "computer_piepad_inv.png",
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 8,
walkable = false,
groups = {oddly_breakable_by_hand=2},
selection_box = {type = "wallmounted"},
sounds = default.node_sound_wood_defaults()
})
-- Commodore 64 lookalike
computer.register("computer:admiral64", {
description = "Admiral64",
inventory_image = "computer_ad64_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 0, 32, 4, 18 } -- Keyboard
})
})
-- Commodore 128 lookalike
computer.register("computer:admiral128", {
description = "Admiral128",
inventory_image = "computer_ad128_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 0, 32, 4, 27 } -- Keyboard
})
})
-- XBox lookalike
computer.register("computer:hueg_box", {
description = "HUEG Box",
tiles_off = { },
node_box = computer.pixelnodebox(16, {
-- X Y Z W H L
{ 0, 0, 7, 16, 6, 9 }, -- Console
{ 2, 0, 1, 11, 3, 6 }, -- Controller
{ 2, 0, 0, 2, 3, 1 },
{ 11, 0, 0, 2, 3, 1 },
})
})
-- Generic Flat Screen LCD (16x9) with keyboard
local mo_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.43, 0.5, 0.2, 0.25 }
}
minetest.register_node("computer:monitor", {
description = S("Monitor and keyboard"),
inventory_image = "computer_monitor_inv.png",
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"computer_black.png", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = {snappy=3},
selection_box = mo_sbox,
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor_on"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node("computer:monitor_on", {
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"monitor_display.png^[transformFX", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 9,
walkable = false,
groups = {snappy=3, not_in_creative_inventory=1},
selection_box = mo_sbox,
drop = "computer:monitor",
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_alias("computer:monitor_bios", "computer:monitor")
minetest.register_alias("computer:monitor_loading", "computer:monitor")
minetest.register_alias("computer:monitor_login", "computer:monitor")
minetest.register_alias("computer:monitor_desktop", "computer:monitor")
--WIFI Router (linksys look-a-like)
minetest.register_node("computer:router", {
description = S("WIFI Router"),
inventory_image = "computer_router_inv.png",
tiles = {"computer_router_t.png","computer_router_bt.png","computer_router_l.png","computer_router_r.png","computer_router_b.png",
{name="computer_router_f_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}},}, --"computer_router_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.0625, 0.25, -0.375, 0.3125},
{-0.1875, -0.4375, 0.3125, -0.125, -0.1875, 0.375},
{0.125, -0.4375, 0.3125, 0.1875, -0.1875, 0.375},
{-0.0625, -0.4375, 0.3125, 0.0625, -0.25, 0.375}
}
}
})
local pct_cbox = {
type = "fixed",
fixed = { -0.1875, -0.5, -0.36, 0.1875, 0.34, 0.46 }
}
--Modern PC Tower
minetest.register_node("computer:tower", {
description = S("Computer Tower"),
inventory_image = "computer_tower_inv.png",
drawtype = "mesh",
mesh = "computer_tower.obj",
tiles = {"computer_tower.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
selection_box = pct_cbox,
collision_box = pct_cbox
})
minetest.register_alias("computer:tower_on", "computer:tower")
--Rack Server
minetest.register_node("computer:server", {
drawtype = "nodebox",
description = S("Rack Server"),
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
'computer_server_l.png',
'computer_server_r.png',
'computer_server_bt.png',
'computer_server_f_off.png'
},
inventory_image = "computer_server_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server_on"
minetest.set_node(pos, node)
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(),
S("Not enough vertical space to place a server!" ))
return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
})
minetest.register_node("computer:server_on", {
drawtype = "nodebox",
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
'computer_server_l.png',
'computer_server_r.png',
'computer_server_bt.png',
'computer_server_f_on.png',
},
inventory_image = "computer_server_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3,not_in_creative_inventory=1},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
sounds = default.node_sound_wood_defaults(),
drop = 'computer:server',
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server"
minetest.set_node(pos, node)
return itemstack
end
})

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@ -1,4 +0,0 @@
default
homedecor_common
basic_materials
unifieddyes

View File

@ -1,99 +0,0 @@
computer = {}
screwdriver = screwdriver or {}
computer.register = function (name, def)
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_"
local ONSTATE = modname..":"..basename
local OFFSTATE = modname..":"..basename.."_off"
local cdef = table.copy(def)
minetest.register_node(ONSTATE, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
description = cdef.description,
inventory_image = cdef.inventory_image,
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
tiles = {
TEXPFX.."tp.png",
TEXPFX.."bt.png",
TEXPFX.."rt.png",
TEXPFX.."lt.png",
TEXPFX.."bk.png",
TEXPFX.."ft.png"
},
node_box = cdef.node_box,
selection_box = cdef.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if cdef.on_turn_off and cdef.on_turn_off(pos, node, clicker, itemstack) then
return itemstack
end
node.name = OFFSTATE
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node(OFFSTATE, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
tiles = {
(TEXPFX.."tp"..(cdef.tiles_off.top and "_off" or "")..".png"),
(TEXPFX.."bt"..(cdef.tiles_off.bottom and "_off" or "")..".png"),
(TEXPFX.."rt"..(cdef.tiles_off.right and "_off" or "")..".png"),
(TEXPFX.."lt"..(cdef.tiles_off.left and "_off" or "")..".png"),
(TEXPFX.."bk"..(cdef.tiles_off.back and "_off" or "")..".png"),
(TEXPFX.."ft"..(cdef.tiles_off.front and "_off" or "")..".png")
},
node_box = cdef.node_box_off or cdef.node_box,
selection_box = cdef.node_box_off or cdef.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if cdef.on_turn_on and cdef.on_turn_on(pos, node, clicker, itemstack) then
return itemstack
end
node.name = ONSTATE
minetest.set_node(pos, node)
return itemstack
end,
drop = ONSTATE
})
end
computer.register_handheld = function (name, def)
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_inv"
local ONSTATE = modname..":"..basename
minetest.register_craftitem(ONSTATE, {
description = def.description,
inventory_image = TEXPFX..".png",
wield_image = TEXPFX..".png"
})
end
computer.pixelnodebox = function (size, boxes)
local fixed = { }
for _, box in ipairs(boxes) do
local x, y, z, w, h, l = unpack(box)
fixed[#fixed + 1] = {
(x / size) - 0.5,
(y / size) - 0.5,
(z / size) - 0.5,
((x + w) / size) - 0.5,
((y + h) / size) - 0.5,
((z + l) / size) - 0.5
}
end
return {
type = "fixed",
fixed = fixed
}
end
local MODPATH = minetest.get_modpath("computer")
dofile(MODPATH.."/computers.lua")
dofile(MODPATH.."/printers.lua")
dofile(MODPATH.."/recipes.lua")
dofile(MODPATH.."/tetris.lua")

File diff suppressed because it is too large Load Diff

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@ -1,124 +0,0 @@
# Blender v2.69 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_laptop.mtl
o Cube.001
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@ -1,138 +0,0 @@
# Blender v2.69 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_laptop_closed.mtl
o Cube.001
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@ -1,33 +0,0 @@
# Blender v2.72 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_tower.mtl
o Cube.001
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@ -1,143 +0,0 @@
# Blender v2.66 (sub 1) OBJ File: ''
# www.blender.org
mtllib tetris_arcade.mtl
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@ -1,61 +0,0 @@
-- Printers of some kind or another
local S = homedecor.gettext
minetest.register_node("computer:printer", {
description = S("Printer-Scanner Combo"),
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.125, 0.4375, -0.4375, 0.375},
{-0.4375, -0.5, -0.125, -0.25, -0.0625, 0.375},
{0.25, -0.5, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.0625, 0.4375, -0.0625, 0.375},
{-0.375, -0.4375, 0.25, 0.375, -0.0625, 0.4375},
{-0.25, -0.25, 0.4375, 0.25, 0.0625, 0.5},
{-0.25, -0.481132, -0.3125, 0.25, -0.4375, 0}
},
},
})
-- "bedflinger" style 3D Printer (Prusa i3 or equivalent)
local cbox = {
type = "fixed",
fixed = {-0.25, -0.25, -0.5, 0.3, 0.3, 0.25 }
}
minetest.register_node("computer:3dprinter_bedflinger", {
description = S('3D Printer ("bedflinger")'),
inventory_image = "computer_3dprinter_bedflinger_inv.png",
tiles = {
{ name = "computer_3dprinter_bedflinger.png", color = 0xffffffff },
"computer_3dprinter_filament.png"
},
paramtype = "light",
walkable = true,
groups = {snappy=3, ud_param2_colorable = 1},
sound = default.node_sound_wood_defaults(),
drawtype = "mesh",
mesh = "computer_3dprinter_bedflinger.obj",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = cbox,
collision_box = cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
end,
on_dig = unifieddyes.on_dig,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
})

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@ -1,141 +0,0 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
minetest.register_craft({
output = "computer:shefriendSOO",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "group:wood", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:slaystation",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "group:wood", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:vanio",
recipe = {
{ "basic_materials:plastic_sheet", "", "" },
{ "default:glass", "", "" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:specter",
recipe = {
{ "", "", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:slaystation2",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:admiral64",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "group:wood", "group:wood", "group:wood" }
}
})
minetest.register_craft({
output = "computer:admiral128",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
}
})
minetest.register_craft({
output = "computer:wee",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:copper_ingot", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:piepad",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:glass", "basic_materials:plastic_sheet" }
}
})
--new stuff
minetest.register_craft({
output = "computer:monitor",
recipe = {
{ "basic_materials:plastic_sheet", "default:glass","" },
{ "basic_materials:plastic_sheet", "default:glass","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal_fragment", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:router",
recipe = {
{ "default:steel_ingot","","" },
{ "default:steel_ingot" ,"basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "default:mese_crystal_fragment","basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:tower",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:steel_ingot", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "default:coal_lump", "basic_materials:plastic_sheet" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "basic_materials:plastic_sheet", "default:steel_ingot","" },
{ "basic_materials:plastic_sheet", "default:mese_crystal", "basic_materials:plastic_sheet" },
{ "basic_materials:plastic_sheet", "dye:black", "basic_materials:plastic_sheet", }
}
})
minetest.register_craft({
output = "computer:server",
recipe = {
{ "computer:tower", "computer:tower", "computer:tower", },
{ "computer:tower", "computer:tower", "computer:tower" },
{ "computer:tower", "computer:tower", "computer:tower" }
}
})
minetest.register_craft({
output = "computer:tetris_arcade",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal", "basic_materials:plastic_sheet", },
{ "dye:black", "default:glass", "dye:black" },
{ "basic_materials:plastic_sheet", "basic_materials:energy_crystal", "basic_materials:plastic_sheet" }
}
})

View File

@ -1,291 +0,0 @@
local S = homedecor.gettext
local shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
{ { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
{ x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
{ { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
{ x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
{ { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
{ x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
{ { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
{ x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
{ x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
{ { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
{ x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
{ x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
{ { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
{ x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
{ x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
{ x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png",
"computer_blue.png", "computer_green.png", "computer_orange.png", "computer_yellow.png" }
local background = "image[0,0;3.55,6.66;computer_black.png]"
local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[3.6,4.5;0.6,0.6;rotateleft;"..minetest.formspec_escape(S("L")).."]"
.."button[4.2,4.5;0.6,0.6;down;v]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;"..minetest.formspec_escape(S("R")).."]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
local formsize = "size[5.9,5.7]"
local boardx, boardy = 0, 0
local sizex, sizey, size = 0.29, 0.29, 0.31
local comma = ","
local semi = ";"
local close = "]"
local concat = table.concat
local insert = table.insert
local draw_shape = function(id, x, y, rot, posx, posy)
local d = shapes[id][rot]
local scr = {}
local ins = #scr
for i=1,4 do
local tmp = { "image[",
(d.x[i]+x)*sizex+posx, comma,
(d.y[i]+y)*sizey+posy, semi,
size, comma, size, semi,
colors[id], close }
ins = ins + 1
scr[ins] = concat(tmp)
end
return concat(scr)
end
local function step(pos, fields)
local meta = minetest.get_meta(pos)
local t = minetest.deserialize(meta:get_string("tetris"))
local function new_game(p)
local nex = math.random(7)
t = {
board = {},
boardstring = "",
previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
score = 0,
cur = math.random(7),
nex = nex,
x=4, y=0, rot=1
}
local timer = minetest.get_node_timer(p)
timer:set(0.3, 0)
end
local function update_boardstring()
local scr = {}
local ins = #scr
for i, line in pairs(t.board) do
for _, tile in pairs(line) do
local tmp = { "image[",
tile[1]*sizex+boardx, comma,
i*sizey+boardy, semi,
size, comma, size, semi,
colors[tile[2]], close }
ins = ins + 1
scr[ins] = concat(tmp)
end
end
t.boardstring = concat(scr)
end
local function add()
local d = shapes[t.cur][t.rot]
for i=1,4 do
local l = d.y[i] + t.y
if not t.board[l] then t.board[l] = {} end
insert(t.board[l], {d.x[i] + t.x, t.cur})
end
end
local function scroll(l)
for i=l, 1, -1 do
t.board[i] = t.board[i-1] or {}
end
end
local function check_lines()
for i, line in pairs(t.board) do
if #line >= 10 then
scroll(i)
t.score = t.score + 20
end
end
end
local function check_position(x, y, rot)
local d = shapes[t.cur][rot]
for i=1,4 do
local cx, cy = d.x[i]+x, d.y[i]+y
if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
return false
end
for _, tile in pairs(t.board[ cy ] or {}) do
if tile[1] == cx then return false end
end
end
return true
end
local function stuck()
if check_position(t.x, t.y+1, t.rot) then return false end
return true
end
local function tick()
if stuck() then
if t.y <= 0 then
return false end
add()
check_lines()
update_boardstring()
t.cur, t.nex = t.nex, math.random(7)
t.x, t.y, t.rot = 4, 0, 1
t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
else
t.y = t.y + 1
end
return true
end
local function move(dx, dy)
local newx, newy = t.x+dx, t.y+dy
if not check_position(newx, newy, t.rot) then return end
t.x, t.y = newx, newy
end
local function rotate(dr)
local no = #(shapes[t.cur])
local newrot = (t.rot+dr) % no
if newrot<1 then newrot = newrot+no end
if not check_position(t.x, t.y, newrot) then return end
t.rot = newrot
end
local function key()
if fields.left then
move(-1, 0)
end
if fields.rotateleft then
rotate(-1)
end
if fields.down then
t.score = t.score + 1
move(0, 1)
end
if fields.drop then
while not stuck() do
t.score = t.score + 2
move(0, 1)
end
end
if fields.rotateright then
rotate(1)
end
if fields.right then
move(1, 0)
end
end
local run = true
if fields then
if fields.new then
new_game(pos)
else
key(fields)
end
else
run = tick()
end
if t then
local scr = { formsize, background,
t.boardstring, t.previewstring,
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
t.score, close, buttons }
meta:set_string("formspec", concat(scr)
..default.gui_bg..default.gui_bg_img..default.gui_slots)
meta:set_string("tetris", minetest.serialize(t))
end
return run
end
minetest.register_node("computer:tetris_arcade", {
description=S("Tetris Arcade"),
drawtype = "mesh",
mesh = "tetris_arcade.obj",
tiles = {"tetris_arcade.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
on_rotate = screwdriver.rotate_simple,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formsize
.."button[2,2.5;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
..default.gui_bg..default.gui_bg_img..default.gui_slots)
end,
on_timer = function(pos)
return step(pos, nil)
end,
on_receive_fields = function(pos, formanme, fields, sender)
step(pos, fields)
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.is_protected(pos, placer:get_player_name()) or
minetest.is_protected({x=pos.x, y=pos.y+1, z=pos.z}, placer:get_player_name()) then
return itemstack
end
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player(placer:get_player_name(), S("No room for place the Arcade!"))
return itemstack
end
local dir = placer:get_look_dir()
local node = {name="computer:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
minetest.set_node(pos, node)
itemstack:take_item()
return itemstack
end
})

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