Commit Graph

12 Commits

Author SHA1 Message Date
Gaël C
f26fd1cccb Fixups 2024-01-04 23:54:59 +01:00
Gaël C
e5b8f2b3b8 Refactor to use only Settings objects for settings.
Also remove globally stored path for modpath and data.
Basically use less global variables for better adaptation to multithreading.
2024-01-04 22:47:50 +01:00
Gaël C
b3d79eaaf8 Added more comments in terrainlib_lua 2022-01-07 14:48:36 +01:00
Gaël C
68c19c3b94 terrainlib_lua: replaced space indents by tabs 2022-01-06 15:36:31 +01:00
Gael-de-Sailly
09de0fd298 Added reference to scientific paper 2021-07-28 19:50:27 +02:00
Gaël C
ecd1f0e08f Added time statistics and removed debug prints 2021-06-25 21:05:14 +02:00
Gaël C
b02387944d Pre-generation: reverse X and Y directions everywhere
to make directions compatible with the mapgen code
2021-06-04 18:24:06 +02:00
Gaël C
74733549df Various bugfixes and workarounds
Now working in pure Lua!
Some parts of the code are very hacky (e.g. noise) and the way new and old codes have been glued together is sometimes to be rewritten.
But at least it works.
2021-06-03 23:30:04 +02:00
Gaël C
cb297af047 Add all code for generating a grid on world creation.
Not tested ; will likely need much testing and bugfix.
2021-06-03 20:08:57 +02:00
Gaël C
19efeaaff6 Globalize modpath and worldpath 2021-06-03 20:04:08 +02:00
Gaël C
7495d8a690 Added grid twisting (twist.lua)
Equivalent of Python terrainlib's 'bounds.py'
2021-06-02 18:42:40 +02:00
Gaël C
c99b8338e0 Lua Terrainlib: added first Lua files for erosion and flow routing
Tested, but not linked with the mod, yet.
2021-06-01 19:07:09 +02:00