Gael-de-Sailly
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4772cddf39
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Added screenshot in README
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2020-04-12 18:17:57 +02:00 |
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Gael-de-Sailly
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30cbc14302
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More robust and faster code for grid twisting on the Lua side.
At chunkgen init, build a list of the polygons instead of calculating them for every node.
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2020-04-12 16:42:03 +02:00 |
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Gael-de-Sailly
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e227755531
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Implemented grid twisting. Still many possible bugs, potentially clumsy implementation, but it seems to work.
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2020-04-12 09:40:10 +02:00 |
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Gael-de-Sailly
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c8139de6d7
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Added bounds.py: twists the grid as if the rivers were elastic bounds. Unused for now.
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2020-04-11 14:29:39 +02:00 |
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Gael-de-Sailly
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ecba126983
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Add a small random number to DEM when calculating flow direction, to smooth flat areas
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2020-04-11 14:27:56 +02:00 |
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Gael-de-Sailly
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8b78f6c5b4
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Implemented isostatic rebound: loss of weight due to erosion will compensate at regional scale
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2020-04-10 19:37:27 +02:00 |
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Gael-de-Sailly
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6752ffa91d
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Added README
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2020-04-10 17:29:32 +02:00 |
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Gael-de-Sailly
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0bf351b2f6
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Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion
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2020-04-09 21:15:41 +02:00 |
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