Commit Graph

13 Commits

Author SHA1 Message Date
Gaël C
2c5e0ee5af Code style consistency: use tabs for indentation in all Lua code 2021-07-24 18:55:13 +02:00
Gaël C
32bc9561b6 Made interactive loading optional but enabled by default 2021-06-26 16:02:00 +02:00
Gaël C
7e39189368 Load data on request instead of loading everything at first.
Data is cached in memory in case it is reused.
Offset values have a callback that converts them to the range ±0.5
2021-06-26 13:17:09 +02:00
Gaël C
636773487a Optimized load.lua by avoiding multi-argument packing 2021-06-26 11:49:26 +02:00
Gaël C
51f3a2719d Generate and load map after mod loading
This has needed to globalize map tables
2021-06-05 11:24:28 +02:00
Gaël C
74733549df Various bugfixes and workarounds
Now working in pure Lua!
Some parts of the code are very hacky (e.g. noise) and the way new and old codes have been glued together is sometimes to be rewritten.
But at least it works.
2021-06-03 23:30:04 +02:00
Gaël C
cb297af047 Add all code for generating a grid on world creation.
Not tested ; will likely need much testing and bugfix.
2021-06-03 20:08:57 +02:00
Gaël C
19efeaaff6 Globalize modpath and worldpath 2021-06-03 20:04:08 +02:00
Gael-de-Sailly
6b9c091dd5 Fix file opening mode on the Lua side, to avoid crashes on Windows 2020-11-14 17:31:36 +01:00
Gael-de-Sailly
a9ab0e53d3 Change folder structure: data files are now in a directory.
Also added a demo 400x400 map, that is overriden on pre-processing.
2020-04-26 23:29:36 +02:00
Gael-de-Sailly
55725ad94b Re-organized the code. All polygon-related calculations go to polygons.lua. 2020-04-14 21:11:54 +02:00
Gael-de-Sailly
af7a7ce26d Compress data files (reduces size by a factor 3-4) 2020-04-13 15:59:34 +02:00
Gael-de-Sailly
0bf351b2f6 Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion 2020-04-09 21:15:41 +02:00