Gael-de-Sailly
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13d3e70b66
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Implemented variable river width.
Also changed the river data exported by terrain_rivers.py. They will not be compatible with what's generated by older versions.
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2020-04-13 12:15:10 +02:00 |
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Gael-de-Sailly
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4b63ed371e
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Add more information in the polygon table
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2020-04-13 10:31:38 +02:00 |
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Gael-de-Sailly
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eba90803fe
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Removed useless debug print
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2020-04-13 10:01:23 +02:00 |
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Gael-de-Sailly
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34de4269ee
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Add directly a reference to the polygon table in the polygon list, instead of adding an index
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2020-04-13 09:54:04 +02:00 |
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Gael-de-Sailly
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56cebecb13
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More robust and faster code for grid twisting on the Lua side.
At chunkgen init, build a list of the polygons instead of calculating them for every node.
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2020-04-13 09:27:41 +02:00 |
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Gael-de-Sailly
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b7c6f71635
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Implemented grid twisting. Still many possible bugs, potentially clumsy implementation, but it seems to work.
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2020-04-13 09:27:41 +02:00 |
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Gael-de-Sailly
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0bf351b2f6
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Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion
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2020-04-09 21:15:41 +02:00 |
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