Gael-de-Sailly
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cd4b517585
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terrain_rivers.py: mapsize is now the number of intervals
instead of the number of nodes.
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2020-04-26 19:51:21 +02:00 |
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Gael-de-Sailly
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cd90a21df4
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Enhanced visualization code to display colormaps, and reuse the same code for initial and further viewing, in view_map.py
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2020-04-26 18:30:29 +02:00 |
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Gael-de-Sailly
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206c68813e
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Switch again to using river direction and flux instead of table of bounds
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2020-04-26 18:10:23 +02:00 |
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Gael-de-Sailly
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6af6795d90
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Comment and clarify
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2020-04-26 17:13:38 +02:00 |
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Gael-de-Sailly
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49bc397718
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Fix parameters for Simplex noise, to make sure the last octave has not a greater scale than 1
Also use a 401x401 grid instead of 400, so that there are 400 intervals
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2020-04-26 16:52:40 +02:00 |
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Gael-de-Sailly
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b5db63d267
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Re-added river flow data because needed for map preview
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2020-04-13 15:01:44 +02:00 |
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Gael-de-Sailly
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13d3e70b66
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Implemented variable river width.
Also changed the river data exported by terrain_rivers.py. They will not be compatible with what's generated by older versions.
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2020-04-13 12:15:10 +02:00 |
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Gael-de-Sailly
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b7c6f71635
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Implemented grid twisting. Still many possible bugs, potentially clumsy implementation, but it seems to work.
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2020-04-13 09:27:41 +02:00 |
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Gael-de-Sailly
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ed34dec4fa
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Adjust number of octaves in function of map size
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2020-04-12 17:26:37 +02:00 |
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Gael-de-Sailly
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8b78f6c5b4
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Implemented isostatic rebound: loss of weight due to erosion will compensate at regional scale
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2020-04-10 19:37:27 +02:00 |
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Gael-de-Sailly
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0bf351b2f6
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Initial commit: working example using a basis of Simplex noise and implementing river flowing, lakes, and erosion
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2020-04-09 21:15:41 +02:00 |
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