Gaël C
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f26fd1cccb
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Fixups
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2024-01-04 23:54:59 +01:00 |
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Gaël C
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e5b8f2b3b8
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Refactor to use only Settings objects for settings.
Also remove globally stored path for modpath and data.
Basically use less global variables for better adaptation to multithreading.
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2024-01-04 22:47:50 +01:00 |
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Gaël C
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11e6e72324
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Started refactoring code structure to support a separate mapgen thread
Probably not working for now (untested), still some things to do
Also making the code cleaner
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2023-12-28 15:27:36 +01:00 |
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Gael-de-Sailly
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417ce1bcbc
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Use builtin logging system and appropriate loglevels
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2022-01-03 16:33:56 +01:00 |
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Gaël C
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e3cadcdbc6
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Collect garbage during pre-generation to free some space and reduce OOM problems
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2021-07-26 22:28:45 +02:00 |
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Gaël C
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f7bc5ee0b4
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Added logs during pre-generation
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2021-07-25 10:14:15 +02:00 |
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Gaël C
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2c5e0ee5af
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Code style consistency: use tabs for indentation in all Lua code
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2021-07-24 18:55:13 +02:00 |
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Gaël C
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32bc9561b6
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Made interactive loading optional but enabled by default
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2021-06-26 16:02:00 +02:00 |
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Gaël C
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a313244d07
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Rename generate.lua -> pregenerate.lua
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2021-06-23 19:53:56 +02:00 |
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