mirror of
https://gitlab.com/gaelysam/mapgen_rivers.git
synced 2025-07-03 17:00:42 +02:00
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15 Commits
Author | SHA1 | Date | |
---|---|---|---|
14163681cc | |||
af7a7ce26d | |||
da98a538bb | |||
b5db63d267 | |||
1adb4fbece | |||
13d3e70b66 | |||
4b63ed371e | |||
eba90803fe | |||
34de4269ee | |||
4e8288afbe | |||
56cebecb13 | |||
b7c6f71635 | |||
6314117642 | |||
ed34dec4fa | |||
538bfb6d6d |
5
.gitignore
vendored
5
.gitignore
vendored
@ -1,9 +1,10 @@
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||||
__pycache__/
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dem
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lakes
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links
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rivers
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size
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offset_x
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offset_y
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bounds_x
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bounds_y
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rivers
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unused/
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|
201
init.lua
201
init.lua
@ -24,22 +24,22 @@ local X = tonumber(sfile:read('*l'))
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local Z = tonumber(sfile:read('*l'))
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copy_if_needed('dem')
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local dem = load_map(worldpath..'dem', 2, true)
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local dem = load_map(worldpath..'dem', 2, true, X*Z)
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copy_if_needed('lakes')
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local lakes = load_map(worldpath..'lakes', 2, true)
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copy_if_needed('links')
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local links = load_map(worldpath..'links', 1, false)
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copy_if_needed('rivers')
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local rivers = load_map(worldpath..'rivers', 4, false)
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local lakes = load_map(worldpath..'lakes', 2, true, X*Z)
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copy_if_needed('bounds_x')
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local bounds_x = load_map(worldpath..'bounds_x', 4, false, (X-1)*Z)
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copy_if_needed('bounds_y')
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local bounds_z = load_map(worldpath..'bounds_y', 4, false, X*(Z-1))
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copy_if_needed('offset_x')
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local offset_x = load_map(worldpath..'offset_x', 1, true)
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local offset_x = load_map(worldpath..'offset_x', 1, true, X*Z)
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for k, v in ipairs(offset_x) do
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offset_x[k] = (v+0.5)/256
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end
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copy_if_needed('offset_y')
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local offset_z = load_map(worldpath..'offset_y', 1, true)
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local offset_z = load_map(worldpath..'offset_y', 1, true, X*Z)
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for k, v in ipairs(offset_z) do
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offset_z[k] = (v+0.5)/256
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end
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@ -54,7 +54,7 @@ local function get_point_location(x, z)
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return x+offset_x[i], z+offset_z[i]
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end
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local function interp(v00, v01, v10, v11, xf, zf)
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local function interp(v00, v01, v11, v10, xf, zf)
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local v0 = v01*xf + v00*(1-xf)
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local v1 = v11*xf + v10*(1-xf)
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return v1*zf + v0*(1-zf)
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@ -65,22 +65,29 @@ local data = {}
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local blocksize = 12
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local sea_level = 1
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local min_catchment = 25
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local max_catchment = 40000
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local riverbed_slope = 0.4
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local storage = minetest.get_mod_storage()
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if storage:contains("blocksize") then
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blocksize = storage:get_int("blocksize")
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else
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storage:set_int("blocksize", blocksize)
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end
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if storage:contains("sea_level") then
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sea_level = storage:get_int("sea_level")
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else
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storage:set_int("sea_level", sea_level)
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end
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if storage:contains("min_catchment") then
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min_catchment = storage:get_float("min_catchment")
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else
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storage:set_float("min_catchment", min_catchment)
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local get_settings = dofile(modpath .. 'settings.lua')
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blocksize = get_settings('blocksize', 'int', blocksize)
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sea_level = get_settings('sea_level', 'int', sea_level)
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min_catchment = get_settings('min_catchment', 'float', min_catchment)
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max_catchment = get_settings('max_catchment', 'float', max_catchment)
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riverbed_slope = get_settings('riverbed_slope', 'float', riverbed_slope) * blocksize
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-- Width coefficients: coefficients solving
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-- wfactor * min_catchment ^ wpower = 1/(2*blocksize)
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-- wfactor * max_catchment ^ wpower = 1
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local wpower = math.log(2*blocksize)/math.log(max_catchment/min_catchment)
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local wfactor = 1 / max_catchment ^ wpower
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local function river_width(flow)
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flow = math.abs(flow)
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if flow < min_catchment then
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return 0
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end
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return math.min(wfactor * flow ^ wpower, 1)
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end
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local function generate(minp, maxp, seed)
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@ -98,12 +105,10 @@ local function generate(minp, maxp, seed)
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local ystride = a.ystride -- Tip : the ystride of a VoxelArea is the number to add to the array index to get the index of the position above. It's faster because it avoids to completely recalculate the index.
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local chulens = maxp.z - minp.z + 1
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local polygon_number = {}
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local polygons = {}
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local xpmin, xpmax = math.max(math.floor(minp.x/blocksize - 0.5), 0), math.min(math.ceil(maxp.x/blocksize), X-2)
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local zpmin, zpmax = math.max(math.floor(minp.z/blocksize - 0.5), 0), math.min(math.ceil(maxp.z/blocksize), Z-2)
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local n = 1
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local n_filled = 0
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for xp = xpmin, xpmax do
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for zp=zpmin, zpmax do
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local iA = index(xp, zp)
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@ -112,6 +117,7 @@ local function generate(minp, maxp, seed)
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local iD = index(xp, zp+1)
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local poly_x = {offset_x[iA]+xp, offset_x[iB]+xp+1, offset_x[iC]+xp+1, offset_x[iD]+xp}
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local poly_z = {offset_z[iA]+zp, offset_z[iB]+zp, offset_z[iC]+zp+1, offset_z[iD]+zp+1}
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local polygon = {x=poly_x, z=poly_z, i={iA, iB, iC, iD}}
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local bounds = {}
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local xmin = math.max(math.floor(blocksize*math.min(unpack(poly_x)))+1, minp.x)
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@ -144,73 +150,128 @@ local function generate(minp, maxp, seed)
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local zmax = math.min(math.floor(xlist[l*2]), maxp.z)
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local i = (x-minp.x) * chulens + (zmin-minp.z) + 1
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for z=zmin, zmax do
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polygon_number[i] = n
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polygons[i] = polygon
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i = i + 1
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n_filled = n_filled + 1
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end
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end
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end
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polygons[n] = {x=poly_x, z=poly_z, i={iA, iB, iC, iD}}
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n = n + 1
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polygon.dem = {dem[iA], dem[iB], dem[iC], dem[iD]}
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polygon.lake = math.min(lakes[iA], lakes[iB], lakes[iC], lakes[iD])
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local river_west = river_width(bounds_z[iA])
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local river_north = river_width(bounds_x[iA-zp])
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local river_east = 1-river_width(bounds_z[iB])
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local river_south = 1-river_width(bounds_x[iD-zp-1])
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if river_west > river_east then
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local mean = (river_west + river_east) / 2
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river_west = mean
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river_east = mean
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end
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if river_north > river_south then
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local mean = (river_north + river_south) / 2
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river_north = mean
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river_south = mean
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end
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polygon.rivers = {river_west, river_north, river_east, river_south}
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local around = {0,0,0,0,0,0,0,0}
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if zp > 0 then
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around[1] = river_width(bounds_z[iA-X])
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around[2] = river_width(bounds_z[iB-X])
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end
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if xp < X-2 then
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around[3] = river_width(bounds_x[iB-zp])
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around[4] = river_width(bounds_x[iC-zp-1])
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end
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if zp < Z-2 then
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around[5] = river_width(bounds_z[iC])
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around[6] = river_width(bounds_z[iD])
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end
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if xp > 0 then
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around[7] = river_width(bounds_x[iD-zp-2])
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around[8] = river_width(bounds_x[iA-zp-1])
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end
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polygon.river_corners = {math.max(around[8], around[1]), math.max(around[2], around[3]), math.max(around[4], around[5]), math.max(around[6], around[7])}
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end
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end
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local i = 1
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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local npoly = polygon_number[i]
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if npoly then
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local poly = polygons[npoly]
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local poly = polygons[i]
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if poly then
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local xf, zf = geometry.transform_quadri(poly.x, poly.z, x/blocksize, z/blocksize)
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if xf < 0 or xf > 1 or zf < 0 or zf > 1 then
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print(xf, zf, x, z)
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end
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local i00, i01, i11, i10 = unpack(poly.i)
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local terrain_height = math.floor(interp(
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dem[i00],
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dem[i01],
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dem[i10],
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dem[i11],
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local is_river = false
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local depth_factor = 0
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local r_west, r_north, r_east, r_south = unpack(poly.rivers)
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if xf >= r_east then
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is_river = true
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depth_factor = xf-r_east
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xf = 1
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elseif xf <= r_west then
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is_river = true
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depth_factor = r_west-xf
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xf = 0
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end
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if zf >= r_south then
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is_river = true
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depth_factor = zf-r_south
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zf = 1
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elseif zf <= r_north then
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is_river = true
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depth_factor = r_north-zf
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zf = 0
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end
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if not is_river then
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local c_NW, c_NE, c_SE, c_SW = unpack(poly.river_corners)
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if xf+zf <= c_NW then
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is_river = true
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depth_factor = c_NW-xf-zf
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xf, zf = 0, 0
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elseif 1-xf+zf <= c_NE then
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is_river = true
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depth_factor = c_NE-1+xf-zf
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xf, zf = 1, 0
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elseif 2-xf-zf <= c_SE then
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is_river = true
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depth_factor = c_SE-2+xf+zf
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xf, zf = 1, 1
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elseif xf+1-zf <= c_SW then
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is_river = true
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depth_factor = c_SW-xf-1+zf
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xf, zf = 0, 1
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end
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end
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if not is_river then
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xf = (xf-r_west) / (r_east-r_west)
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zf = (zf-r_north) / (r_south-r_north)
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end
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local vdem = poly.dem
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local terrain_height = math.floor(0.5+interp(
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vdem[1],
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vdem[2],
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vdem[3],
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vdem[4],
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xf, zf
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))
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local lake_height = math.floor(math.min(
|
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lakes[i00],
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lakes[i01],
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lakes[i10],
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lakes[i11]
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))
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local lake_height = math.max(math.floor(poly.lake), terrain_height)
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if is_river then
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terrain_height = math.min(math.max(lake_height, sea_level) - math.floor(1+depth_factor*riverbed_slope), terrain_height)
|
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end
|
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local is_lake = lake_height > terrain_height
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local is_river = false
|
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if xf < 1/6 then
|
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if links[i00] == 1 and rivers[i00] >= min_catchment then
|
||||
is_river = true
|
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elseif links[i10] == 3 and rivers[i10] >= min_catchment then
|
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is_river = true
|
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end
|
||||
end
|
||||
|
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if zf < 1/6 then
|
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if links[i00] == 2 and rivers[i00] >= min_catchment then
|
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is_river = true
|
||||
elseif links[i01] == 4 and rivers[i01] >= min_catchment then
|
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is_river = true
|
||||
end
|
||||
end
|
||||
|
||||
local ivm = a:index(x, minp.y-1, z)
|
||||
|
||||
if terrain_height >= minp.y then
|
||||
for y=minp.y, math.min(maxp.y, terrain_height) do
|
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if y == terrain_height then
|
||||
if is_lake or y <= sea_level then
|
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data[ivm] = c_sand
|
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elseif is_river then
|
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data[ivm] = c_rwater
|
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else
|
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data[ivm] = c_lawn
|
||||
end
|
||||
|
7
load.lua
7
load.lua
@ -1,11 +1,12 @@
|
||||
local function load_map(filename, bytes, signed)
|
||||
local function load_map(filename, bytes, signed, size)
|
||||
local file = io.open(filename, 'r')
|
||||
local data = file:read('*all')
|
||||
if #data < bytes*size then
|
||||
data = minetest.decompress(data)
|
||||
end
|
||||
|
||||
local map = {}
|
||||
|
||||
local size = math.floor(#data/bytes)
|
||||
|
||||
for i=1, size do
|
||||
local i0, i1 = (i-1)*bytes+1, i*bytes
|
||||
local elements = {data:byte(i0, i1)}
|
||||
|
7
save.py
7
save.py
@ -1,8 +1,13 @@
|
||||
import numpy as np
|
||||
import zlib
|
||||
|
||||
def save(data, fname, dtype=None):
|
||||
if dtype is not None:
|
||||
data = data.astype(dtype)
|
||||
|
||||
bin_data = data.tobytes()
|
||||
bin_data_comp = zlib.compress(bin_data, 9)
|
||||
if len(bin_data_comp) < len(bin_data):
|
||||
bin_data = bin_data_comp
|
||||
with open(fname, 'wb') as f:
|
||||
f.write(data.tobytes())
|
||||
f.write(bin_data)
|
||||
|
41
settings.lua
Normal file
41
settings.lua
Normal file
@ -0,0 +1,41 @@
|
||||
local storage = minetest.get_mod_storage()
|
||||
local settings = minetest.settings
|
||||
|
||||
local function get_settings(key, dtype, default)
|
||||
if storage:contains(key) then
|
||||
if dtype == "string" then
|
||||
return storage:get_string(key)
|
||||
elseif dtype == "int" then
|
||||
return storage:get_int(key)
|
||||
elseif dtype == "float" then
|
||||
return storage:get_float(key)
|
||||
end
|
||||
end
|
||||
|
||||
local conf_val = settings:get('mapgen_rivers_' .. key)
|
||||
if conf_val then
|
||||
if dtype == "int" then
|
||||
conf_val = tonumber(conf_val)
|
||||
storage:set_int(key, conf_val)
|
||||
elseif dtype == "float" then
|
||||
conf_val = tonumber(conf_val)
|
||||
storage:set_float(key, conf_val)
|
||||
elseif dtype == "string" then
|
||||
storage:set_string(key, conf_val)
|
||||
end
|
||||
|
||||
return conf_val
|
||||
else
|
||||
if dtype == "int" then
|
||||
storage:set_int(key, default)
|
||||
elseif dtype == "float" then
|
||||
storage:set_float(key, default)
|
||||
elseif dtype == "string" then
|
||||
storage:set_string(key, default)
|
||||
end
|
||||
|
||||
return default
|
||||
end
|
||||
end
|
||||
|
||||
return get_settings
|
@ -23,7 +23,7 @@ n = np.zeros((mapsize, mapsize))
|
||||
#micronoise_depth = 0.05
|
||||
|
||||
params = {
|
||||
"octaves" : 8,
|
||||
"octaves" : int(np.log2(mapsize)),
|
||||
"persistence" : 0.5,
|
||||
"lacunarity" : 2.,
|
||||
}
|
||||
@ -76,11 +76,13 @@ offset_y = np.clip(np.floor(oy * 256), -128, 127)
|
||||
|
||||
save(model.dem, 'dem', dtype='>i2')
|
||||
save(model.lakes, 'lakes', dtype='>i2')
|
||||
save(model.dirs, 'links', dtype='u1')
|
||||
save(model.rivers, 'rivers', dtype='>u4')
|
||||
save(np.abs(bx), 'bounds_x', dtype='>i4')
|
||||
save(np.abs(by), 'bounds_y', dtype='>i4')
|
||||
save(offset_x, 'offset_x', dtype='i1')
|
||||
save(offset_y, 'offset_y', dtype='i1')
|
||||
|
||||
save(model.rivers, 'rivers', dtype='>u4')
|
||||
|
||||
with open('size', 'w') as sfile:
|
||||
sfile.write('{:d}\n{:d}'.format(mapsize, mapsize))
|
||||
|
||||
|
39
view_map.py
Executable file
39
view_map.py
Executable file
@ -0,0 +1,39 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import numpy as np
|
||||
import zlib
|
||||
import matplotlib.pyplot as plt
|
||||
|
||||
def load_map(name, dtype, shape):
|
||||
dtype = np.dtype(dtype)
|
||||
with open(name, 'rb') as f:
|
||||
data = f.read()
|
||||
if len(data) < shape[0]*shape[1]*dtype.itemsize:
|
||||
data = zlib.decompress(data)
|
||||
return np.frombuffer(data, dtype=dtype).reshape(shape)
|
||||
|
||||
shape = np.loadtxt('size', dtype='u4')
|
||||
n = shape[0] * shape[1]
|
||||
dem = load_map('dem', '>i2', shape)
|
||||
lakes = load_map('lakes', '>i2', shape)
|
||||
rivers = load_map('rivers', '>u4', shape)
|
||||
|
||||
plt.subplot(1,3,1)
|
||||
plt.pcolormesh(dem, cmap='viridis')
|
||||
plt.gca().set_aspect('equal', 'box')
|
||||
#plt.colorbar(orientation='horizontal')
|
||||
plt.title('Raw elevation')
|
||||
|
||||
plt.subplot(1,3,2)
|
||||
plt.pcolormesh(lakes, cmap='viridis')
|
||||
plt.gca().set_aspect('equal', 'box')
|
||||
#plt.colorbar(orientation='horizontal')
|
||||
plt.title('Lake surface elevation')
|
||||
|
||||
plt.subplot(1,3,3)
|
||||
plt.pcolormesh(np.log(rivers), vmin=0, vmax=np.log(n/25), cmap='Blues')
|
||||
plt.gca().set_aspect('equal', 'box')
|
||||
#plt.colorbar(orientation='horizontal')
|
||||
plt.title('Rivers discharge')
|
||||
|
||||
plt.show()
|
Reference in New Issue
Block a user