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mobs_monster/init.lua

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-- Load support for intllib.
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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-- Check for translation method
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("mobs_monster") -- 5.x translation function
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
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S = intllib.make_gettext_pair() -- new gettext method
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else
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S = intllib.Getter() -- old text file method
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end
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
mobs.intllib_monster = S
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-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_monster = true
input:close()
input = nil
end
-- helper function
local function ddoo(mob)
if minetest.settings:get_bool("mobs_monster." .. mob) == false then
print("[Mobs_Monster] " .. mob .. " disabled!")
return
end
dofile(path .. mob .. ".lua")
end
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-- Monsters
ddoo("dirt_monster") -- PilzAdam
ddoo("dungeon_master")
ddoo("oerkki")
ddoo("sand_monster")
ddoo("stone_monster")
ddoo("tree_monster")
ddoo("lava_flan") -- Zeg9
ddoo("mese_monster")
ddoo("spider") -- AspireMint
ddoo("land_guard")
ddoo("fire_spirit")
-- Load custom spawning
if mobs.custom_spawn_monster then
dofile(path .. "spawn.lua")
end
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-- Lucky Blocks
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if minetest.get_modpath("lucky_block") then
dofile(path .. "lucky_block.lua")
end
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print ("[MOD] Mobs Redo Monsters loaded")