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mirror of https://github.com/mt-mods/moretrees.git synced 2025-06-28 22:26:45 +02:00

83 Commits

Author SHA1 Message Date
20770027a6 Merge branch 'FrostRanger-master-patch-01795' into 'master'
Fixed cedars spawning deep underground

See merge request VanessaE/moretrees!11
2020-11-22 05:17:21 +00:00
06aaee3187 Fixed cedars spawning deep underground 2020-11-22 05:12:09 +00:00
8c0a83dacb Merge branch 'heavygale-master-patch-74197' into 'master'
Update moretrees.de.tr

See merge request VanessaE/moretrees!10
2020-11-15 11:22:10 +00:00
Max
24bb114a11 Update moretrees.de.tr 2020-11-15 11:01:19 +00:00
c559ea3aef Merge branch 'mt5-translation' into 'master'
Add MT5 client-side translation

See merge request VanessaE/moretrees!8
2020-08-26 00:43:45 +00:00
3212fae8cf Add MT5 client-side translation
- Improve french translation

Warnings:
- many untranslated new strings for German and Spanish translations (some help would be appreciated)
- Inner and Outer Stairs are still badly translated (since there is [no support for this in stairs api yet](https://github.com/minetest/minetest_game/issues/2582)).
2020-08-26 02:11:54 +02:00
ea92403fa3 Add luacheck and fix warnings 2020-08-26 02:11:18 +02:00
dd36f8b63e Merge branch 'food_cutting_board' into 'master'
Add coconut milk craft using cutting board from farming redo

See merge request VanessaE/moretrees!7
2020-08-25 17:44:00 +00:00
dc93bb5f16 Add coconut milk craft using cutting board from farming redo
- Add coconut milk to group vessel
- Give an empty vessel back to player after eating coconut milk
2020-08-25 19:31:39 +02:00
e72c539cdc add minimum minetest version key for contentdb 2020-06-03 13:00:26 -04:00
66fd6724c5 Merge branch 'respect_protection' into 'master'
Respect protection when placing saplings

See merge request VanessaE/moretrees!6
2020-04-23 02:40:25 +00:00
fa83e1b262 Respect protection when placing saplings 2020-04-22 22:09:04 +00:00
f94f1bea26 Merge branch 'patch-1' into 'master'
Fix missing comma messing with load order

See merge request VanessaE/moretrees!5
2020-04-20 08:14:05 +00:00
09f08b50bc Fix missing comma messing with load order 2020-04-20 08:04:21 +00:00
d335eceecc Merge branch 'cocomilk-axe-bugfix' into 'master'
Fix bug with coconut-milk craft

See merge request VanessaE/moretrees!3
2020-02-02 19:19:47 +00:00
89bffdecaf Fix bug with coconut-milk craft
When crafting, tool used was fully repaired.
Now crafting will do damages on tool used instead.
2020-02-02 15:13:41 +01:00
6fd3729669 Merge branch 'fences' into 'master'
add optional fences and gates

See merge request VanessaE/moretrees!2
2019-10-03 18:13:57 +00:00
25250e6eea add optional fences and gates 2019-10-03 18:13:57 +00:00
9bc0bc1b68 Merge branch 'jungletree_drop' into 'master'
make moretrees:jungletree_trunk drop default:jungletree

See merge request VanessaE/moretrees!1
2019-10-03 18:10:58 +00:00
d097fd6044 make moretrees:jungletree_trunk drop default:jungletree 2019-10-03 18:10:58 +00:00
216acdc6b1 override default sapling/tree/leaves/wood/etc
get rid of "apple" from descriptions
2019-06-18 14:51:50 -04:00
dde035cb5e use table.copy instead of clone-node 2019-06-18 14:37:06 -04:00
acb534d8d0 fix derps in tables 2019-05-22 21:05:04 -04:00
f45ffc09bf Use a "set" for surface list rather than a plain table
(requires biome_lib from commit a96f015c or later)
2019-05-22 20:03:15 -04:00
e912fba6c8 tweak on-gen to be faster still 2019-05-22 19:16:30 -04:00
7161cfbdee rework how sapling growth is defined
if on-gen, saplings grow per their biome_defs.lua settings
if placed, they grow on the surfaces given in the tables:

* anything but palms will grow on the dirt surfaces
* conifers can also grow on a cold surface, but other trees will not
* only palms can grow on sand, but they will not grow on dirt or cold
2019-05-22 19:09:41 -04:00
a27af10d2e put on_gen saplings into creative inv, adjust description 2019-05-22 18:44:09 -04:00
e474194daf speed up sapling growth.
they're just too damned slow

also sped up the on_gen ones
they were slower than they needed to be
2019-05-22 18:41:03 -04:00
d521e34758 license fixups: use LGPL 3.0 for code, CC-by-SA 4.0 for media 2018-11-08 18:40:16 -05:00
109b2009fb don't register grow actions for "ongen" saplings
if moretrees is not in spawn-saplings mode.
2018-10-25 11:59:44 -04:00
90a2d33707 use swap_node where possible, for speed 2018-10-25 10:27:29 -04:00
61d1c54faf Merge pull request #45 from yoan31/patch-1
Create fr.txt
2018-05-11 09:05:10 -04:00
4e8cfdcd8c Add the translation to Spanish (#35)
* Agrege la traduccion al español

* Actualizado
2018-04-23 20:06:35 -07:00
f08f2d46f8 Create fr.txt
French traduction.
2018-04-12 10:27:22 +02:00
324155f805 Merge pull request #41 from HybridDog/settingfix
Use new setting function to fix a warning
2018-01-09 14:36:57 -05:00
e5524c007d follow minetest lua code style guidelines 2018-01-09 20:01:47 +01:00
ae53dc2e9b Merge pull request #40 from HybridDog/jungfix
Remove obsolete jungletree legacy aliases
2018-01-09 13:10:15 -05:00
ba2cd3d9b8 Use new setting functions 2017-12-30 16:25:26 +01:00
af6d08414b Remove obsolete jungletree legacy aliases
Bas080's jungletree mod from 2013 registered those nodes, so the aliases are very old.
The sumpf modpack uses an updated version of that jungletree mod, so when using sumpf and moretrees together a warning appeared.
2017-12-30 16:23:54 +01:00
1c0e3c7215 Fix max search area exceeded crash.
find_nodes_in_area is limited to 82^3 nodes, and will abort
the server if that is exceeded. Assure we never do.
2017-12-15 12:32:53 -08:00
aac8386b5a Add .luacheckrc. 2017-12-15 11:22:22 -08:00
c9add9b24d remove some debug prints 2017-08-12 20:26:33 -04:00
f9d12a9def explicitly describe on-generated saplings 2017-08-12 20:17:53 -04:00
82744f4a96 don't add "waving" to default leaves/jungle leaves
(they already have it now)
2017-08-12 20:09:14 -04:00
e5d30fed3d whitespace fixes in tree_biomes.txt 2017-08-12 20:06:43 -04:00
4e4636d6fe get rid of old "sideways" trunks crafts 2017-08-12 20:01:05 -04:00
922058700d spacing fixes 2017-08-12 19:04:02 -04:00
cccfb1953b remove acacia trees entirely.
they're handled by minetest_game now (have been for a while)
only some aliases and an "avoid" setting for other trees remain.
2017-08-12 18:59:41 -04:00
f3a740f07e generate saplings by default 2017-06-17 19:40:39 -04:00
37e39a9ba7 fix broken leafdecay on jungle tree and fir tree 2017-03-30 21:51:58 -04:00
3d7bcca134 set is_ground_content properly
to prevent cavegen griefing on everything but saplings
2017-03-15 13:04:48 -04:00
2967c107d8 use new minetest_game leafdecay API 2017-03-14 20:26:59 -04:00
f83f167d18 adapt plantlike leaves' scale for current engine 2017-02-10 09:48:20 -05:00
471a11f92d pine_sapling_ongen -> cedar_sapling_ongen alias 2016-08-21 15:56:02 -04:00
b00d4f4a18 Merge pull request #27 from Rogier-5/new-screenshot
New screenshot
2016-07-03 04:53:11 -04:00
5735554d6a Merge pull request #26 from Rogier-5/poplar
Add poplar tree
2016-07-03 04:52:27 -04:00
23ac37fc4c Add new screenshot featuring all trees & instructions for recreating it
The previous screenshot showed only a few of the available trees.
The new one shows all of them (except acacia, which is disabled,
and in the default game anyway, and beech).

As finding a suitable spot where even a significant proportion of
trees is only visible at all is near impossible, this scene was
crafted, and instructions and a script for recreating it are included.
2016-07-03 08:30:16 +02:00
d72574d288 Add poplar tree
Poplars exist in two kinds: small and large trees. Both use the same
nodes, except for the sapling. Poplar leaves may drop one or the
other sapling.

Poplar trees require a humid environment, and water nearby.
Provided there is water, an occasional poplar will grow under less humid
conditions.
2016-07-03 07:16:36 +02:00
8aa4888dee Merge pull request #25 from Rogier-5/date-palm
Adding date palm & improvement to coconut palm
2016-07-02 20:59:52 -04:00
9028366407 fixup! Add date palm
Some textual improvements
2016-07-01 11:11:48 +02:00
9dd610e0e6 fixup! Add date palm
Add an option to allow dates to grow unpollinated as well.
Female palms will be pollinated randomly.
2016-06-28 19:04:06 +02:00
75e8027bf7 Make cocos palm regrow coconuts.
This feature is optional, and can be turned off.

Existing cocos trees are converted.
2016-06-27 23:23:54 +02:00
c87a169fdd Add recipes with dates (and nuts, and coconut)
Using a combination of dates, nuts and coconut, an extremely high
energy date-nut cake can be baked (32 units of food). It's main purpose
is to be a very concentrated transport mechanism of food, but it can be
used for instant replenishment of a starving soul. In practise, it will
be used to craft date-nut energy bars, which merely have a good
nutritional value (4 units).

Because of its exceptional nature, the cake requires special ingredients
(all three types of nuts, as well as coconuts), and given the ingredients,
3 steps are needed (including one cooking step) to bake it. All of the
ingredients themselves, except dates, are not found in nature, but must
also be prepared.
2016-06-27 23:23:54 +02:00
afab0692df Add date palm
Spawns in hot and dry desert, but requires water. This makes it a bit harder to
find, but where found, it can be more abundant.
If found in the middle of a desert, its presence indicates a water source below
the surface.

As an additional optional feature, dates (slowly) grow back after harvesting.
2016-06-27 23:23:54 +02:00
9ced339ce5 Add dependency on vessels mod
Acorn coconut milk and muffin batter recipes use a drinking glass.
2016-06-27 23:23:54 +02:00
47980f5c86 Merge pull request #23 from Rogier-5/cedar
Restore previous pine as cedar
2016-05-18 13:06:00 -04:00
cd9926f9e5 Restore previous pine as cedar
Commit ad0cbbc0f disabled the previous moretrees pine, and aliased it to the
default minetest pine.  The default pine is a completely different tree though,
with different apppearance and different textures.

This commit restores the previous pine tree, renaming it to cedar to avoid a tree
name clash with the default game. Any existing moretrees pine trees will be
converted to cedar, so that their appearance does not change. Moretrees pine
trees that have already been converted to the default pine tree are not converted
back.
2016-05-18 16:54:45 +02:00
ee5bc1dfb3 Add screenshot.png 2016-03-27 22:32:39 -07:00
62eb522948 Adding standard mod files 2016-03-27 21:16:35 -07:00
8e0eeb5747 fix sapling growth
(biome_lib requires "foo.bar" when using "quoted string" function calls)
2015-08-21 15:31:05 -04:00
fa3c3c6004 fix alias 2015-08-21 09:07:31 -04:00
0c596f332e fix copy&paste error in green -> default jungle leaves alias 2015-08-17 18:20:19 -04:00
1cd2216731 don't copy default settings to user's world folder. 2015-08-15 17:15:08 -04:00
2aad14a883 fix bad texture refs on saplings 2015-08-15 17:13:18 -04:00
f59fd56257 use default leaf decay code for everything. 2015-08-15 16:58:17 -04:00
6694b8da61 made birch, spruce, fir, and jungle trees spawn again
turned out to be I was using foo:bar for their function calls, which
biome_lib filters out (only group defs can use that format).  Changed
them to quoted-string "foo.bar" format.  Also, jungle trees need a
moretrees-specific copy of the default jungle trunk node so that there's
something unique to match against for the density limit.

also, made jungle trees use the same biome settings as giant tree ferns
2015-08-14 14:40:45 -04:00
2ae8a32aa3 Use default nodes wherever possible
for pines, jungle trees/leaves, acacias
2015-08-14 13:16:51 -04:00
7a105a0841 don't run the decay code on ANY of the default trees
this also disables decaying default trees and default jungletrees with
the regular default single color leaves
2015-08-14 11:45:13 -04:00
10ce68961f update to match the renaming of plants_lib --> biome_lib 2015-08-09 10:34:53 -04:00
ba170ee66e use clone-node method to redefine apple
(only way to add a new group item, for compat with rubenwardy's food mod)
2015-07-30 09:42:47 -04:00
8276d82bac Add default:dirt_with_dry_grass to acacia_biome. 2015-07-19 16:44:22 -04:00
ad0cbbc0fa don't define acacia and pine nodes - alias them to the default ones instead 2015-07-19 16:41:55 -04:00
adecd4b1ea add support for the default stairs mod
renamed the relevant enable setting
2015-07-19 16:00:30 -04:00
64 changed files with 3872 additions and 1124 deletions

30
.luacheckrc Normal file
View File

@ -0,0 +1,30 @@
std = "lua51+minetest"
unused_args = false
allow_defined_top = true
max_line_length = 999
max_comment_line_length = 999
stds.minetest = {
read_globals = {
"minetest",
"vector",
"VoxelManip",
"VoxelArea",
"PseudoRandom",
"ItemStack",
"default",
table = {
fields = {
"copy",
},
},
"dump",
}
}
read_globals = {
"biome_lib",
"stairsplus",
"stairs",
"doors",
}

958
LICENSE
View File

@ -3,390 +3,618 @@ Minetest mod moretrees
All source code:
© 2013, Vanessa Ezekowitz <vanessaezekowitz@gmail.com>
Published under the terms and conditions of the WTFPL.
All sapling textures (textures/*_sapling.png):
Date & cocos palm code (date_palm.lua, cocos_palm.lua)
© 2016, Rogier <rogier777@gmail.com>
All date & date palm textures, date-based food, cocos flower & green coconuts,
and all poplar textures:
© 2016, Rogier <rogier777@gmail.com>
- Three of the date palm textures are modifications of existing moretrees textures
- The green coconuts are a modification of the brown coconut
- The date cake batter is a modification of the acorn muffin batter
All other sapling textures (textures/*_sapling.png):
© 2013, Tim Huppertz <mitroman@naturalnet.de>
Published under the terms and conditions of CC-BY-SA-3.0 Unported.
All other textures:
© 2013, Vanessa Ezekowitz <vanessaezekowitz@gmail.com>
Published under the terms and conditions of CC-BY-SA-3.0 Unported.
-------------------------------------------------------------------------------
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@ -8,4 +8,4 @@ jungle trees mod, and big contributions by RealBadAngel.
Brought together into one mod and made L-systems compatible by Vanessa
Ezekowitz.
Dependencies: <a href="https://github.com/VanessaE/plantlife">plants_lib</a> and default
Dependencies: <a href="https://forum.minetest.net/viewtopic.php?f=11&t=12999">biome_lib</a> and default

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@ -24,6 +24,40 @@ moretrees.palm_biome = {
max_count = 10,
}
moretrees.date_palm_biome = {
surface = "default:desert_sand",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 339,
min_elevation = -1,
max_elevation = 10,
near_nodes = {"default:water_source"},
near_nodes_size = 20,
near_nodes_count = 100,
near_nodes_vertical = 20,
temp_min = -0.20,
humidity_max = 0.20,
rarity = 10,
max_count = 30,
}
moretrees.date_palm_biome_2 = {
surface = "default:desert_sand",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 340,
min_elevation = 11,
max_elevation = 30,
near_nodes = {"default:water_source"},
near_nodes_size = 1,
near_nodes_count = 1,
near_nodes_vertical = 30,
temp_min = -0.20,
humidity_max = 0.20,
rarity = 10,
max_count = 30,
}
moretrees.apple_tree_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
@ -90,18 +124,6 @@ moretrees.willow_biome = {
max_count = 5,
}
moretrees.acacia_biome = {
surface = { "default:dirt_with_grass", "default:desert_sand" },
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 15,
seed_diff = 1,
rarity = 50,
max_count = 15,
plantlife_limit = -1,
humidity_min = 0.3,
humidity_max = 0,
}
moretrees.rubber_tree_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
@ -118,18 +140,24 @@ moretrees.rubber_tree_biome = {
}
moretrees.jungletree_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 5,
surface = {
"default:dirt",
"default:dirt_with_grass",
"woodsoils:dirt_with_leaves_1",
"woodsoils:grass_with_leaves_1",
"woodsoils:grass_with_leaves_2"
},
avoid_nodes = {"moretrees:jungletree_trunk"},
max_count = 12,
avoid_radius = 3,
rarity = 85,
seed_diff = 329,
min_elevation = -5,
max_elevation = 10,
temp_min = 0.25,
near_nodes = {"default:water_source"},
near_nodes_size = 20,
near_nodes_count = 7,
rarity = 10,
max_count = 10,
min_elevation = 1,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,
near_nodes_count = 1,
plantlife_limit = -0.9,
}
moretrees.spruce_biome = {
@ -144,11 +172,12 @@ moretrees.spruce_biome = {
max_count = 5,
}
moretrees.pine_biome = {
moretrees.cedar_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 336,
min_elevation = 0, --Added to solve an issue where cedar trees would sometimes spawn deep underground
near_nodes = {"default:water_source"},
near_nodes_size = 15,
near_nodes_count = 5,
@ -156,6 +185,97 @@ moretrees.pine_biome = {
max_count = 10,
}
-- Poplar requires a lot of water.
moretrees.poplar_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 6,
seed_diff = 341,
min_elevation = 0,
max_elevation = 50,
near_nodes = {"default:water_source"},
near_nodes_size = 15,
near_nodes_vertical = 5,
near_nodes_count = 1,
humidity_min = -0.7,
humidity_max = -1,
rarity = 50,
max_count = 15,
}
-- The humidity requirement it quite restrictive (apparently).
-- Spawn an occasional poplar elsewhere.
moretrees.poplar_biome_2 = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 6,
seed_diff = 341,
min_elevation = 0,
max_elevation = 50,
near_nodes = {"default:water_source"},
near_nodes_size = 15,
near_nodes_vertical = 4,
near_nodes_count = 10,
humidity_min = 0.1,
humidity_max = -0.6,
rarity = 50,
max_count = 1,
}
-- Subterranean lakes provide enough water for poplars to grow
moretrees.poplar_biome_3 = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 6,
seed_diff = 342,
min_elevation = 0,
max_elevation = 50,
near_nodes = {"default:water_source"},
near_nodes_size = 1,
near_nodes_vertical = 25,
near_nodes_count = 1,
humidity_min = -0.5,
humidity_max = -1,
rarity = 0,
max_count = 30,
}
moretrees.poplar_small_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 4,
seed_diff = 343,
min_elevation = 0,
max_elevation = 50,
near_nodes = {"default:water_source"},
near_nodes_size = 10,
near_nodes_vertical = 5,
near_nodes_count = 1,
humidity_min = -0.7,
humidity_max = -1,
rarity = 50,
max_count = 10,
}
moretrees.poplar_small_biome_2 = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 4,
seed_diff = 343,
min_elevation = 0,
max_elevation = 50,
near_nodes = {"default:water_source"},
near_nodes_size = 10,
near_nodes_vertical = 4,
near_nodes_count = 5,
humidity_min = 0.1,
humidity_max = -0.6,
rarity = 50,
max_count = 3,
}
moretrees.fir_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
@ -180,4 +300,3 @@ moretrees.fir_biome_snow = {
delete_above = true,
spawn_replace_node = true
}

335
cocos_palm.lua Normal file
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@ -0,0 +1,335 @@
-- © 2016, Rogier <rogier777@gmail.com>
-- Translation support
local S = minetest.get_translator("moretrees")
-- Some constants
local coconut_drop_ichance = 8
-- Make the cocos palm fruit trunk a real trunk (it is generated as a fruit)
local trunk = minetest.registered_nodes["moretrees:palm_trunk"]
local ftrunk = {}
local gftrunk = {}
for k,v in pairs(trunk) do
ftrunk[k] = v
gftrunk[k] = v
end
ftrunk.tiles = {}
gftrunk.tiles = {}
for k,v in pairs(trunk.tiles) do
ftrunk.tiles[k] = v
gftrunk.tiles[k] = v
end
ftrunk.drop = "moretrees:palm_trunk"
gftrunk.drop = "moretrees:palm_trunk"
ftrunk.after_destruct = function(pos, oldnode)
local coconuts = minetest.find_nodes_in_area(
{x=pos.x-1, y=pos.y, z=pos.z-1},
{x=pos.x+1, y=pos.y, z=pos.z+1},
{"group:moretrees_coconut"}
)
for _,coconutpos in pairs(coconuts) do
-- minetest.dig_node(coconutpos) does not cause nearby coconuts to be dropped :-( ...
--minetest.dig_node(coconutpos)
local items = minetest.get_node_drops(minetest.get_node(coconutpos).name)
minetest.swap_node(coconutpos, biome_lib.air)
for _, itemname in pairs(items) do
minetest.add_item(coconutpos, itemname)
end
end
end
-- Make the different trunk types distinguishable (but barely)
ftrunk.tiles[1] = "moretrees_palm_trunk_top.png^[transformR90"
gftrunk.tiles[1] = "moretrees_palm_trunk_top.png^[transformR180"
gftrunk.description = gftrunk.description.." (gen)"
minetest.register_node("moretrees:palm_fruit_trunk", ftrunk)
minetest.register_node("moretrees:palm_fruit_trunk_gen", gftrunk)
local coconut_regrow_abm_spec = {
nodenames = { "moretrees:palm_fruit_trunk" },
interval = moretrees.coconut_flower_interval,
chance = moretrees.coconut_flower_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
local coconuts = minetest.find_nodes_in_area(
{x=pos.x-1, y=pos.y, z=pos.z-1},
{x=pos.x+1, y=pos.y, z=pos.z+1},
"group:moretrees_coconut"
)
-- Expected growth interval increases exponentially with number of coconuts already hanging.
-- Also: if more coconuts are hanging, the chance of picking an empty spot decreases as well...
if math.random(2^#coconuts) <= 2 then
-- Grow in area of 3x3 round trunk
local dx=math.floor(math.random(3)-2)
local dz=math.floor(math.random(3)-2)
local coconutpos = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local coconutnode = minetest.get_node(coconutpos)
if coconutnode.name == "air" then
minetest.swap_node(coconutpos, {name="moretrees:coconut_0"})
end
end
end
}
if moretrees.coconuts_regrow then
minetest.register_abm(coconut_regrow_abm_spec)
end
-- Spawn initial coconuts
-- Spawn initial coconuts
-- (Instead of coconuts, a generated-palm fruit trunk is generated with the tree. This
-- ABM converts the trunk to a regular fruit trunk, and spawns some coconuts)
minetest.register_abm({
nodenames = { "moretrees:palm_fruit_trunk_gen" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.swap_node(pos, {name="moretrees:palm_fruit_trunk"})
local poslist = minetest.find_nodes_in_area(
{x=pos.x-1, y=pos.y, z=pos.z-1},
{x=pos.x+1, y=pos.y, z=pos.z+1},
"air"
)
local genlist = {}
for k,v in pairs(poslist) do
genlist[k] = {x = math.random(100), pos = v}
end
table.sort(genlist, function(a, b) return a.x < b.x; end)
local count = 0
for _, gen in pairs(genlist) do
minetest.swap_node(gen.pos, {name = "moretrees:coconut_3"})
count = count + 1
if count == 4 then
break
end
end
end,
})
-- Register coconuts, and make them regrow
local coconut_growfn = function(pos, elapsed)
local node = minetest.get_node(pos)
local delay = moretrees.coconut_grow_interval
if not node then
return
elseif not moretrees.coconuts_regrow then
-- Regrowing has been turned off. Make coconust grow instantly
minetest.swap_node(pos, {name="moretrees:coconut_3"})
return
elseif node.name == "moretrees:coconut_3" then
-- Drop coconuts (i.e. remove them), so that new coconuts can grow.
-- Coconuts will drop as items with a small chance
if math.random(coconut_drop_ichance) == 1 then
if moretrees.coconut_item_drop_ichance > 0
and math.random(moretrees.coconut_item_drop_ichance) == 1 then
local items = minetest.get_node_drops(minetest.get_node(pos).name)
for _, itemname in pairs(items) do
minetest.add_item(pos, itemname)
end
end
minetest.swap_node(pos, biome_lib.air)
end
else
-- Grow coconuts to the next stage
local offset = string.len("moretrees:coconut_x")
local n = string.sub(node.name, offset)
minetest.swap_node(pos, {name=string.sub(node.name, 1, offset-1)..n+1})
end
-- Don't catch up when elapsed time is large. Regular visits are needed for growth...
local timer = minetest.get_node_timer(pos)
timer:start(delay + math.random(moretrees.coconut_grow_interval))
end
local coconut_starttimer = function(pos, elapsed)
local timer = minetest.get_node_timer(pos)
local base_interval = moretrees.coconut_grow_interval * 2 / 3
timer:set(base_interval + math.random(base_interval), elapsed or 0)
end
for _,suffix in ipairs({"_0", "_1", "_2", "_3", ""}) do
local name
if suffix == "_0" then
name = S("Coconut Flower")
else
name = S("Coconut")
end
local drop = ""
local coco_group = 1
local tile = "moretrees_coconut"..suffix..".png"
local timerfn = coconut_growfn
local constructfn = coconut_starttimer
if suffix == "_3" then
drop = "moretrees:coconut"
tile = "moretrees_coconut.png"
elseif suffix == "" then
drop = nil
coco_group = nil
timerfn = nil
constructfn = nil
end
local coconutdef = {
description = name,
tiles = {tile},
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = { fleshy=3, dig_immediate=3, flammable=2, moretrees_coconut=coco_group },
inventory_image = tile.."^[transformR180",
wield_image = tile.."^[transformR180",
sounds = default.node_sound_defaults(),
drop = drop,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}
},
on_timer = timerfn,
on_construct = constructfn,
}
minetest.register_node("moretrees:coconut"..suffix, coconutdef)
end
-- convert exisiting cocos palms. This is a bit tricky...
-- Try to make sure that this is indeed a generated tree, and not manually-placed trunks and/or coconuts
if moretrees.coconuts_convert_existing_palms then
local spec = {
name = "moretrees:convert_existing_cocos_palms_to_regrow_coconuts",
nodenames = "moretrees:coconut",
action = function(pos, node, active_object_count, active_object_count_wider)
local trunks
local cvtrunks
local leaves
local coconuts
-- One regular trunk must be adjacent to the coconut
trunks = minetest.find_nodes_in_area(
{x=pos.x-1, y=pos.y, z=pos.z-1},
{x=pos.x+1, y=pos.y, z=pos.z+1},
"moretrees:palm_trunk"
)
if #trunks ~= 1 then
return
end
local tpos = trunks[1]
-- 1 or 2 other trunks must be one level below to the trunk being converted.
trunks = minetest.find_nodes_in_area(
{x=tpos.x-1, y=tpos.y-1, z=tpos.z-1},
{x=tpos.x+1, y=tpos.y-1, z=tpos.z+1},
"moretrees:palm_trunk"
)
if #trunks < 1 or #trunks > 2 then
return
end
-- 1 or 2 other trunks must be two levels below to the trunk being converted.
trunks = minetest.find_nodes_in_area(
{x=tpos.x-1, y=tpos.y-2, z=tpos.z-1},
{x=tpos.x+1, y=tpos.y-2, z=tpos.z+1},
"moretrees:palm_trunk"
)
if #trunks < 1 or #trunks > 2 then
return
end
-- 1 or 2 trunks must at the level of the trunk being converted.
cvtrunks = minetest.find_nodes_in_area(
{x=tpos.x-1, y=tpos.y, z=tpos.z-1},
{x=tpos.x+1, y=tpos.y, z=tpos.z+1},
"moretrees:palm_trunk"
)
if #cvtrunks < 1 or #cvtrunks > 2 then
return
end
-- No trunks may be one level above the trunk being converted.
trunks = minetest.find_nodes_in_area(
{x=tpos.x-1, y=tpos.y+1, z=tpos.z-1},
{x=tpos.x+1, y=tpos.y+1, z=tpos.z+1},
"moretrees:palm_trunk"
)
if #trunks ~= 0 then
return
end
-- Leaves must be one level above the trunk being converted.
leaves = minetest.find_nodes_in_area(
{x=tpos.x-1, y=tpos.y+1, z=tpos.z-1},
{x=tpos.x+1, y=tpos.y+1, z=tpos.z+1},
"moretrees:palm_leaves"
)
if #leaves == 0 then
return
end
-- Leaves must be two levels above the trunk being converted.
leaves = minetest.find_nodes_in_area(
{x=tpos.x-1, y=tpos.y+2, z=tpos.z-1},
{x=tpos.x+1, y=tpos.y+2, z=tpos.z+1},
"moretrees:palm_leaves"
)
if #leaves == 0 then
return
end
-- No cocos fruit trunk may already be adjacent to the coconut
trunks = minetest.find_nodes_in_area(
{x=pos.x-1, y=pos.y, z=pos.z-1},
{x=pos.x+1, y=pos.y, z=pos.z+1},
"moretrees:palm_fruit_trunk"
)
if #trunks ~= 0 then
return
end
-- No cocos fruit trunk may be adjacent to or below the trunk being converted.
trunks = minetest.find_nodes_in_area(
{x=tpos.x-1, y=tpos.y-2, z=tpos.z-1},
{x=tpos.x+1, y=tpos.y, z=tpos.z+1},
"moretrees:palm_fruit_trunk"
)
if #trunks ~= 0 then
return
end
-- Convert trunk and all coconuts nearby. Maybe convert 2 trunks, just in case...
for _, tpos_1 in pairs(cvtrunks) do
minetest.swap_node(tpos_1, {name = "moretrees:palm_fruit_trunk"})
coconuts = minetest.find_nodes_in_area(
{x=tpos_1.x-1, y=tpos_1.y, z=tpos_1.z-1},
{x=tpos_1.x+1, y=tpos_1.y, z=tpos_1.z+1},
"moretrees:coconut"
)
for _, coconutpos in pairs(coconuts) do
minetest.swap_node(coconutpos, {name = "moretrees:coconut_3"})
end
end
end,
}
if minetest.register_lbm then
minetest.register_lbm(spec)
else
spec.interval = 3691
spec.chance = 10
minetest.register_abm(spec)
end
end
-- If regrowing was previously disabled, but is enabled now, make sure timers are started for existing coconuts
if moretrees.coconuts_regrow then
local spec = {
name = "moretrees:restart_coconut_regrow_timer",
nodenames = "group:moretrees_coconut",
action = function(pos, node, active_object_count, active_object_count_wider)
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
coconut_starttimer(pos)
else
local timeout = timer:get_timeout()
local elapsed = timer:get_elapsed()
if timeout - elapsed > moretrees.coconut_grow_interval * 4/3 then
coconut_starttimer(pos, math.random(moretrees.coconut_grow_interval * 4/3))
end
end
end,
}
if minetest.register_lbm then
minetest.register_lbm(spec)
else
spec.interval = 3659
spec.chance = 10
minetest.register_abm(spec)
end
end

View File

@ -1,16 +1,8 @@
local S = moretrees.intllib
local S = minetest.get_translator("moretrees")
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
minetest.register_craft({
output = "moretrees:"..treename.."_trunk 2",
recipe = {
{"moretrees:"..treename.."_trunk_sideways"},
{"moretrees:"..treename.."_trunk_sideways"}
}
})
minetest.register_craft({
type = "shapeless",
output = "moretrees:"..treename.."_planks 4",
@ -19,14 +11,6 @@ for i in ipairs(moretrees.treelist) do
}
})
minetest.register_craft({
type = "shapeless",
output = "moretrees:"..treename.."_planks 4",
recipe = {
"moretrees:"..treename.."_trunk_sideways"
}
})
minetest.register_craft({
type = "fuel",
recipe = "moretrees:"..treename.."_sapling",
@ -54,7 +38,8 @@ minetest.register_craftitem("moretrees:coconut_milk", {
description = S("Coconut Milk"),
inventory_image = "moretrees_coconut_milk_inv.png",
wield_image = "moretrees_coconut_milk.png",
on_use = minetest.item_eat(2),
on_use = minetest.item_eat(2, "vessels:drinking_glass"),
groups = {vessel = 1},
})
minetest.register_craftitem("moretrees:raw_coconut", {
@ -63,6 +48,35 @@ minetest.register_craftitem("moretrees:raw_coconut", {
on_use = minetest.item_eat(4),
})
minetest.register_craftitem("moretrees:date", {
description = S("Date"),
inventory_image = "moretrees_date.png",
on_use = minetest.item_eat(1),
})
minetest.register_craftitem("moretrees:date_nut_snack", {
description = S("Date & nut snack"),
inventory_image = "moretrees_date_nut_snack.png",
on_use = minetest.item_eat(4),
})
minetest.register_craftitem("moretrees:date_nut_batter", {
description = S("Date-nut cake batter"),
inventory_image = "moretrees_date_nut_batter.png",
})
minetest.register_craftitem("moretrees:date_nut_cake", {
description = S("Date-nut cake"),
inventory_image = "moretrees_date_nut_cake.png",
on_use = minetest.item_eat(32),
})
minetest.register_craftitem("moretrees:date_nut_bar", {
description = S("Date-nut energy bar"),
inventory_image = "moretrees_date_nut_bar.png",
on_use = minetest.item_eat(4),
})
minetest.register_craftitem("moretrees:acorn_muffin_batter", {
description = S("Acorn Muffin batter"),
inventory_image = "moretrees_acorn_muffin_batter.png",
@ -80,9 +94,9 @@ minetest.register_craftitem("moretrees:spruce_nuts", {
on_use = minetest.item_eat(1),
})
minetest.register_craftitem("moretrees:pine_nuts", {
description = S("Roasted Pine Cone Nuts"),
inventory_image = "moretrees_pine_nuts.png",
minetest.register_craftitem("moretrees:cedar_nuts", {
description = S("Roasted Cedar Cone Nuts"),
inventory_image = "moretrees_cedar_nuts.png",
on_use = minetest.item_eat(1),
})
@ -104,11 +118,117 @@ for i in ipairs(moretrees.cutting_tools) do
},
replacements = {
{ "moretrees:coconut", "moretrees:raw_coconut" },
{ tool, tool }
}
})
end
-- give tool back with wear preserved
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if (itemstack:get_name() == "moretrees:coconut_milk") then
for i, j in pairs(old_craft_grid) do
-- find tool used to do the craft
local ocg_name = j:get_name()
if ((ocg_name ~= "") and (ocg_name ~= "moretrees:coconut") and (ocg_name ~= "vessels:drinking_glass")) then
-- abort if using cutting board
if minetest.get_item_group(ocg_name, "food_cutting_board") == 1 then
return
end
-- create a new tool and set wear
local t = ItemStack(ocg_name)
local w = j:get_wear()
-- works if tool used is an axe
local uses = j:get_tool_capabilities().groupcaps.choppy.uses or 0
if (w == 0 and uses ~= 0) then
-- tool has never been used
-- use tool once
t:set_wear(65535/(9*(uses - 1)))
else
-- set wear back
t:set_wear(w)
-- use tool once
if (uses ~= 0) then
t:add_wear(65535/(9*(uses - 1)))
end
end
-- add to craft inventory
craft_inv:add_item("craft", t)
end
end
end
end)
-- coconut milk using food_cutting_board from farming redo
if minetest.registered_items["farming:cutting_board"] then
minetest.register_craft({
type = "shapeless",
output = "moretrees:coconut_milk",
recipe = {
"moretrees:coconut",
"vessels:drinking_glass",
"group:food_cutting_board",
},
replacements = {
{ "moretrees:coconut", "moretrees:raw_coconut" },
{ "group:food_cutting_board", "farming:cutting_board" },
}
})
end
minetest.register_craft({
type = "shapeless",
output = "moretrees:date_nut_snack",
recipe = {
"moretrees:date",
"moretrees:date",
"moretrees:date",
"moretrees:spruce_nuts",
"moretrees:cedar_nuts",
"moretrees:fir_nuts",
}
})
-- The date-nut cake is an exceptional food item due to its highly
-- concentrated nature (32 food units). Because of that, it requires
-- many different ingredients, and, starting from the base ingredients
-- found or harvested in nature, it requires many steps to prepare.
local flour
if minetest.registered_nodes["farming:flour"] then
flour = "farming:flour"
else
flour = "moretrees:acorn_muffin_batter"
end
minetest.register_craft({
type = "shapeless",
output = "moretrees:date_nut_batter",
recipe = {
"moretrees:date_nut_snack",
"moretrees:date_nut_snack",
"moretrees:date_nut_snack",
"moretrees:coconut_milk",
"moretrees:date_nut_snack",
"moretrees:raw_coconut",
"moretrees:coconut_milk",
flour,
"moretrees:raw_coconut",
},
replacements = {
{ "moretrees:coconut_milk", "vessels:drinking_glass 2" }
}
})
minetest.register_craft({
type = "cooking",
output = "moretrees:date_nut_cake",
recipe = "moretrees:date_nut_batter",
})
minetest.register_craft({
type = "shapeless",
output = "moretrees:date_nut_bar 8",
recipe = {"moretrees:date_nut_cake"},
})
minetest.register_craft({
type = "shapeless",
output = "moretrees:acorn_muffin_batter",
@ -138,8 +258,8 @@ minetest.register_craft({
minetest.register_craft({
type = "cooking",
output = "moretrees:pine_nuts 4",
recipe = "moretrees:pine_cone",
output = "moretrees:cedar_nuts 4",
recipe = "moretrees:cedar_cone",
})
minetest.register_craft({

762
date_palm.lua Normal file
View File

@ -0,0 +1,762 @@
-- Date palms.
--
-- Date palms grow in hot and dry desert, but they require water. This makes them
-- a bit harder to find. If found in the middle of the desert, their presence
-- indicates a water source below the surface.
--
-- As an additional feature (which can be disabled), dates automatically regrow after
-- harvesting (provided a male tree is sufficiently nearby).
-- If regrowing is enabled, then ripe dates will not hang forever. Most will disappear
-- (e.g. eaten by birds, ...), and a small fraction will drop as items.
-- © 2016, Rogier <rogier777@gmail.com>
local S = minetest.get_translator("moretrees")
-- Some constants
local dates_drop_ichance = 4
local stems_drop_ichance = 4
local flowers_wither_ichance = 3
-- implementation
local dates_regrow_prob
if moretrees.dates_regrow_unpollinated_percent <= 0 then
dates_regrow_prob = 0
elseif moretrees.dates_regrow_unpollinated_percent >= 100 then
dates_regrow_prob = 1
else
dates_regrow_prob = 1 - math.pow(moretrees.dates_regrow_unpollinated_percent/100, 1/flowers_wither_ichance)
end
-- Make the date palm fruit trunk a real trunk (it is generated as a fruit)
local trunk = minetest.registered_nodes["moretrees:date_palm_trunk"]
local ftrunk = {}
local fftrunk = {}
local mftrunk = {}
for k,v in pairs(trunk) do
ftrunk[k] = v
end
ftrunk.tiles = {}
for k,v in pairs(trunk.tiles) do
ftrunk.tiles[k] = v
end
ftrunk.drop = "moretrees:date_palm_trunk"
ftrunk.after_destruct = function(pos, oldnode)
local dates = minetest.find_nodes_in_area(
{x=pos.x-2, y=pos.y, z=pos.z-2},
{x=pos.x+2, y=pos.y, z=pos.z+2},
{"group:moretrees_dates"}
)
for _,datespos in pairs(dates) do
-- minetest.dig_node(datespos) does not cause nearby dates to be dropped :-( ...
local items = minetest.get_node_drops(minetest.get_node(datespos).name)
minetest.swap_node(datespos, biome_lib.air)
for _, itemname in pairs(items) do
minetest.add_item(datespos, itemname)
end
end
end
for k,v in pairs(ftrunk) do
mftrunk[k] = v
fftrunk[k] = v
end
fftrunk.tiles = {}
mftrunk.tiles = {}
for k,v in pairs(trunk.tiles) do
fftrunk.tiles[k] = v
mftrunk.tiles[k] = v
end
-- Make the different types of trunk distinguishable (but not too easily)
ftrunk.tiles[1] = "moretrees_date_palm_trunk_top.png^[transformR180"
ftrunk.description = ftrunk.description.." (gen)"
fftrunk.tiles[1] = "moretrees_date_palm_trunk_top.png^[transformR90"
mftrunk.tiles[1] = "moretrees_date_palm_trunk_top.png^[transformR-90"
minetest.register_node("moretrees:date_palm_fruit_trunk", ftrunk)
minetest.register_node("moretrees:date_palm_ffruit_trunk", fftrunk)
minetest.register_node("moretrees:date_palm_mfruit_trunk", mftrunk)
-- ABM to grow new date blossoms
local date_regrow_abm_spec = {
nodenames = { "moretrees:date_palm_ffruit_trunk", "moretrees:date_palm_mfruit_trunk" },
interval = moretrees.dates_flower_interval,
chance = moretrees.dates_flower_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
local dates = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y, z=pos.z-2}, {x=pos.x+2, y=pos.y, z=pos.z+2}, "group:moretrees_dates")
-- New blossom interval increases exponentially with number of dates already hanging
-- In addition: if more dates are hanging, the chance of picking an empty spot decreases as well...
if math.random(2^#dates) <= 2 then
-- Grow in area of 5x5 round trunk; higher probability in 3x3 area close to trunk
local dx=math.floor((math.random(50)-18)/16)
local dz=math.floor((math.random(50)-18)/16)
local datepos = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local datenode = minetest.get_node(datepos)
if datenode.name == "air" then
if node.name == "moretrees:date_palm_ffruit_trunk" then
minetest.swap_node(datepos, {name="moretrees:dates_f0"})
else
minetest.swap_node(datepos, {name="moretrees:dates_m0"})
end
end
end
end
}
if moretrees.dates_regrow_pollinated or moretrees.dates_regrow_unpollinated_percent > 0 then
minetest.register_abm(date_regrow_abm_spec)
end
-- Choose male or female palm, and spawn initial dates
-- (Instead of dates, a dates fruit trunk is generated with the tree. This
-- ABM converts the trunk to a female or male fruit trunk, and spawns some
-- hanging dates)
minetest.register_abm({
nodenames = { "moretrees:date_palm_fruit_trunk" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local type
if math.random(100) <= moretrees.dates_female_percent then
type = "f"
minetest.swap_node(pos, {name="moretrees:date_palm_ffruit_trunk"})
else
type = "m"
minetest.swap_node(pos, {name="moretrees:date_palm_mfruit_trunk"})
end
local dates1 = minetest.find_nodes_in_area(
{x=pos.x-1, y=pos.y, z=pos.z-1},
{x=pos.x+1, y=pos.y, z=pos.z+1},
"air"
)
for _,genpos in pairs(dates1) do
if math.random(100) <= 20 then
if type == "m" then
minetest.swap_node(genpos, {name = "moretrees:dates_n"})
else
minetest.swap_node(genpos, {name = "moretrees:dates_f4"})
end
end
end
local dates2 = minetest.find_nodes_in_area(
{x=pos.x-2, y=pos.y, z=pos.z-2},
{x=pos.x+2, y=pos.y, z=pos.z+2},
"air"
)
for _,genpos in pairs(dates2) do
if math.random(100) <= 5 then
if type == "m" then
minetest.swap_node(genpos, {name = "moretrees:dates_n"})
else
minetest.swap_node(genpos, {name = "moretrees:dates_f4"})
end
end
end
end,
})
-- Dates growing functions.
-- This is a bit complex, as the purpose is to find male flowers at horizontal distances of over
-- 100 nodes. As searching such a large area is time consuming, this is optimized in four ways:
-- - The search result (the locations of male trees) is cached, so that it can be used again
-- - Only 1/9th of the desired area is searched at a time. A new search is only performed if no male
-- flowers are found in the previously searched parts.
-- - Search results are shared with other female palms nearby.
-- - If previous searches for male palms have consumed too much CPU time, the search is skipped
-- (This means no male palms will be found, and the pollination of the flowers affected will be
-- delayed. If this happens repeatedly, eventually, the female flowers will wither...)
-- A caching method was selected that is suited for the case where most date trees are long-lived,
-- and where the number of trees nearby is limited:
-- - Locations of male palms are stored as metadata for every female palm. This means that a player
-- visiting a remote area with some date palms will not cause extensive searches for male palms as
-- long overdue blossoming ABMs are triggered for every date palm.
-- - Even when male palms *are* cut down, a cache refill will only be performed if the cached results do not
-- contain a male palm with blossoms.
-- The method will probably perform suboptimally:
-- - If female palms are frequently chopped down and replanted.
-- Freshly grown palms will need to search for male palms again
-- (this is mitigated by the long blossoming interval, which increases the chance that search
-- results have already been shared)
-- - If an area contains a large number of male and female palms.
-- In this area, every female palm will have an almost identical list of male palm locations
-- as metadata.
-- - If all male palms within range of a number of female palms have been chopped down (with possibly
-- new ones planted). Although an attempt was made to share search results in this case as well,
-- a number of similar searches will unavoidably be performed by the different female palms.
-- - If no male palms are in range of a female palm. In that case, there will be frequent searches
-- for newly-grown male palms.
-- Search statistics - used to limit the search load.
local sect_search_stats = {} -- Search statistics - server-wide
local function reset_sect_search_stats()
sect_search_stats.count = 0 -- # of searches
sect_search_stats.skip = 0 -- # of times skipped
sect_search_stats.sum = 0 -- total time spent
sect_search_stats.min = 999999999 -- min time spent
sect_search_stats.max = 0 -- max time spent
end
reset_sect_search_stats()
sect_search_stats.last_us = 0 -- last time a search was done (microseconds, max: 2^32)
sect_search_stats.last_s = 0 -- last time a search was done (system time in seconds)
-- Find male trunks in one section (=1/9 th) of the searchable area.
-- sect is -4 to 4, where 0 is the center section
local function find_fruit_trunks_near(ftpos, sect)
local r = moretrees.dates_pollination_distance + 2 * math.sqrt(2)
local sect_hr = math.floor(r / 3 + 0.9999)
local sect_vr = math.floor(r / 2 + 0.9999)
local t0us = minetest.get_us_time()
local t0s = os.time()
-- Compute elapsed time since last search.
-- Unfortunately, the time value wraps after about 71 minutes (2^32 microseconds),
-- so it must be corrected to obtain the actual elapsed time.
if t0us < sect_search_stats.last_us then
-- Correct a simple wraparound.
-- This is not sufficient, as the time value may have wrapped more than once...
sect_search_stats.last_us = sect_search_stats.last_us - 2^32
end
if t0s - sect_search_stats.last_s > 2^32/1000000 then
-- One additional correction is enough for our purposes.
-- For exact results, more corrections may be needed though...
-- (and even not applying this correction at all would still only yield
-- a minimal risk of a non-serious miscalculation...)
sect_search_stats.last_us = sect_search_stats.last_us - 2^32
end
-- Skip the search if it is consuming too much CPU time
if sect_search_stats.count > 0 and moretrees.dates_blossom_search_iload > 0
and sect_search_stats.sum / sect_search_stats.count > moretrees.dates_blossom_search_time_treshold
and t0us - sect_search_stats.last_us < moretrees.dates_blossom_search_iload * (sect_search_stats.sum / sect_search_stats.count) then
sect_search_stats.skip = sect_search_stats.skip + 1
return nil
end
local basevec = { x = ftpos.x + 2 * sect.x * sect_hr,
y = ftpos.y,
z = ftpos.z + 2 * sect.z * sect_hr}
-- find_nodes_in_area is limited to 82^3, make sure to not overrun it
local sizevec = { x = sect_hr, y = sect_vr, z = sect_hr }
if sect_hr * sect_hr * sect_vr > 41^3 then
sizevec = vector.apply(sizevec, function(a) return math.min(a, 41) end)
end
local all_palms = minetest.find_nodes_in_area(
vector.subtract(basevec, sizevec),
vector.add(basevec, sizevec),
{"moretrees:date_palm_mfruit_trunk", "moretrees:date_palm_ffruit_trunk"})
-- Collect different palms in separate lists.
local female_palms = {}
local male_palms = {}
local all_male_palms = {}
for _, pos in pairs(all_palms) do
if pos.x ~= ftpos.x or pos.y ~= ftpos.y or pos.z ~= ftpos.z then
local node = minetest.get_node(pos)
if node and node.name == "moretrees:date_palm_ffruit_trunk" then
table.insert(female_palms,pos)
elseif node then
table.insert(all_male_palms,pos)
-- In sector 0, all palms are of interest.
-- In other sectors, forget about palms that are too far away.
if sect == 0 then
table.insert(male_palms,pos)
else
local ssq = 0
for _, c in pairs({"x", "z"}) do
local dc = pos[c] - ftpos[c]
ssq = ssq + dc * dc
end
if math.sqrt(ssq) <= r then
table.insert(male_palms,pos)
end
end
end
end
end
-- Update search statistics
local t1us = minetest.get_us_time()
if t1us < t0us then
-- Wraparound. Assume the search lasted less than 2^32 microseconds (~71 min)
-- (so no need to apply another correction)
t0us = t0us - 2^32
end
sect_search_stats.last_us = t0us
sect_search_stats.last_s = t0s
sect_search_stats.count = sect_search_stats.count + 1
sect_search_stats.sum = sect_search_stats.sum + t1us-t0us
if t1us - t0us < sect_search_stats.min then
sect_search_stats.min = t1us - t0us
end
if t1us - t0us > sect_search_stats.max then
sect_search_stats.max = t1us - t0us
end
return male_palms, female_palms, all_male_palms
end
local function dates_print_search_stats(log)
local stats
if sect_search_stats.count > 0 then
stats = string.format("Male date tree searching stats: searches: %d/%d: average: %d µs (%d..%d)",
sect_search_stats.count, sect_search_stats.count + sect_search_stats.skip,
sect_search_stats.sum/sect_search_stats.count, sect_search_stats.min, sect_search_stats.max)
else
stats = string.format("Male date tree searching stats: searches: 0/0: average: (no searches yet)")
end
if log then
minetest.log("action", "[moretrees] " .. stats)
end
return true, stats
end
minetest.register_chatcommand("dates_stats", {
description = "Print male date palm search statistics",
params = "|chat|log|reset",
privs = { server = true },
func = function(name, param)
param = string.lower(param:gsub("%s+", ""))
if param == "" or param == "chat" then
return dates_print_search_stats(false)
elseif param == "log" then
return dates_print_search_stats(true)
elseif param == "reset" then
reset_sect_search_stats()
return true
else
return false, "Invalid subcommand; expected: '' or 'chat' or 'log' or 'reset'"
end
end,
})
-- Find the female trunk near the female flowers to be pollinated
local function find_female_trunk(fbpos)
local trunks = minetest.find_nodes_in_area({x=fbpos.x-2, y=fbpos.y, z=fbpos.z-2},
{x=fbpos.x+2, y=fbpos.y, z=fbpos.z+2},
"moretrees:date_palm_ffruit_trunk")
local ftpos
local d = 99
for x, pos in pairs(trunks) do
local ssq = 0
for _, c in pairs({"x", "z"}) do
local dc = pos[c] - fbpos[c]
ssq = ssq + dc * dc
end
if math.sqrt(ssq) < d then
ftpos = pos
d = math.sqrt(ssq)
end
end
return ftpos
end
-- Find male blossom near a male trunk,
-- the male blossom must be in range of a specific female blossom as well
local function find_male_blossom_near_trunk(fbpos, mtpos)
local r = moretrees.dates_pollination_distance
local blossoms = minetest.find_nodes_in_area({x=mtpos.x-2, y=mtpos.y, z=mtpos.z-2},
{x=mtpos.x+2, y=mtpos.y, z=mtpos.z+2},
"moretrees:dates_m0")
for x, mbpos in pairs(blossoms) do
local ssq = 0
for _, c in pairs({"x", "z"}) do
local dc = mbpos[c] - fbpos[c]
ssq = ssq + dc * dc
end
if math.sqrt(ssq) <= r then
return mbpos
end
end
end
-- Find a male blossom in range of a specific female blossom,
-- using a nested list of male blossom positions
local function find_male_blossom_in_mpalms(ftpos, fbpos, mpalms)
-- Process the elements of mpalms.sect (index -4 .. 4) in random order
-- First, compute the order in which the sectors will be searched
local sect_index = {}
local sect_rnd = {}
for i = -4,4 do
local n = math.random(1023)
sect_index[n] = i
table.insert(sect_rnd, n)
end
table.sort(sect_rnd)
-- Search the sectors
local sect_old = 0
local sect_time = minetest.get_gametime()
for _, n in pairs(sect_rnd) do
-- Record the oldest sector, so that it can be searched if no male
-- blossoms were found
if not mpalms.sect_time[sect_index[n]] then
sect_old = sect_index[n]
sect_time = 0
elseif mpalms.sect_time[sect_index[n]] < sect_time then
sect_old = sect_index[n]
sect_time = mpalms.sect_time[sect_index[n]]
end
if mpalms.sect[sect_index[n]] and #mpalms.sect[sect_index[n]] then
for px, mtpos in pairs(mpalms.sect[sect_index[n]]) do
local node = minetest.get_node(mtpos)
if node and node.name == "moretrees:date_palm_mfruit_trunk" then
local mbpos = find_male_blossom_near_trunk(fbpos, mtpos)
if mbpos then
return mbpos
end
elseif node and node.name ~= "ignore" then
-- no more male trunk here.
mpalms.sect[sect_index[n]][px] = nil
end
end
end
end
return nil, sect_old
end
-- Find a male blossom in range of a specific female blossom,
-- using the cache associated with the given female trunk
-- If necessary, recompute part of the cache
local last_search_result = {}
local function find_male_blossom_with_ftrunk(fbpos,ftpos)
local meta = minetest.get_meta(ftpos)
local mpalms
local cache_changed = true
-- Load cache. If distance has changed, start with empty cache instead.
local mpalms_dist = meta:get_int("male_palms_dist")
if mpalms_dist and mpalms_dist == moretrees.dates_pollination_distance then
mpalms = meta:get_string("male_palms")
if mpalms and mpalms ~= "" then
mpalms = minetest.deserialize(mpalms)
cache_changed = false
end
end
if not mpalms or not mpalms.sect then
mpalms = {}
mpalms.sect = {}
mpalms.sect_time = {}
meta:set_int("male_palms_dist", moretrees.dates_pollination_distance)
cache_changed = true
end
local fpalms_list
local all_mpalms_list
local sector0_searched = false
-- Always make sure that sector 0 is cached
if not mpalms.sect[0] then
mpalms.sect[0], fpalms_list, all_mpalms_list = find_fruit_trunks_near(ftpos, {x = 0, z = 0})
mpalms.sect_time[0] = minetest.get_gametime()
sector0_searched = true
cache_changed = true
last_search_result.female = fpalms_list
last_search_result.male = all_mpalms_list
end
-- Find male palms
local mbpos, sect_old = find_male_blossom_in_mpalms(ftpos, fbpos, mpalms)
-- If not found, (re)generate the cache for an additional sector. But don't search it yet (for performance reasons)
-- (Use the globally cached results if possible)
if not mbpos and not sector0_searched then
if not mpalms.sect_time[0] or mpalms.sect_time[0] == 0 or math.random(3) == 1 then
-- Higher probability of re-searching the center sector
sect_old = 0
end
-- Use globally cached result if possible
mpalms.sect[sect_old] = nil
if sect_old == 0 and mpalms.sect_time[0] and mpalms.sect_time[0] > 0
and last_search_result.male and #last_search_result.male then
for _, pos in pairs(last_search_result.female) do
if pos.x == ftpos.x and pos.y == ftpos.y and pos.z == ftpos.z then
mpalms.sect[sect_old] = last_search_result.male
-- Next time, don't use the cached result
mpalms.sect_time[sect_old] = nil
cache_changed = true
end
end
end
-- Else do a new search
if not mpalms.sect[sect_old] then
mpalms.sect[sect_old], fpalms_list, all_mpalms_list = find_fruit_trunks_near(ftpos, {x = (sect_old + 4) % 3 - 1, z = (sect_old + 4) / 3 - 1})
cache_changed = true
if sect_old == 0 then
-- Save the results if it is sector 0
-- (chance of reusing results from another sector are smaller)
last_search_result.female = fpalms_list
last_search_result.male = all_mpalms_list
end
if mpalms.sect[sect_old] then
mpalms.sect_time[sect_old] = minetest.get_gametime()
else
mpalms.sect_time[sect_old] = nil
end
end
end
-- Share search results with other female trunks in the same area
-- Note that the list of female trunks doesn't (shouldn't :-) contain the current female trunk.
if fpalms_list and #fpalms_list and #all_mpalms_list then
local all_mpalms = {}
all_mpalms.sect = {}
all_mpalms.sect_time = {}
all_mpalms.sect[0] = all_mpalms_list
-- Don't set sect_time[0], so that the cached sector will be re-searched soon (if necessary)
local all_mpalms_serialized = minetest.serialize(all_mpalms)
for _, pos in pairs(fpalms_list) do
local fmeta = minetest.get_meta(pos)
local fdist = fmeta:get_int("male_palms_dist")
if not fdist or fdist ~= moretrees.dates_pollination_distance then
fmeta:set_string("male_palms", all_mpalms_serialized)
fmeta:set_int("male_palms_dist", moretrees.dates_pollination_distance)
end
end
end
-- Save cache.
if cache_changed then
meta:set_string("male_palms", minetest.serialize(mpalms))
end
return mbpos
end
-- Find a male blossom in range of a specific female blossom
local function find_male_blossom(fbpos)
local ftpos = find_female_trunk(fbpos)
if ftpos then
return find_male_blossom_with_ftrunk(fbpos, ftpos)
end
return nil
end
-- Growing function for dates
local dates_growfn = function(pos, elapsed)
local node = minetest.get_node(pos)
local delay = moretrees.dates_grow_interval
local action
if not node then
return
elseif not moretrees.dates_regrow_pollinated and dates_regrow_prob == 0 then
-- Regrowing of dates is disabled.
if string.find(node.name, "moretrees:dates_f") then
minetest.swap_node(pos, {name="moretrees:dates_f4"})
elseif string.find(node.name, "moretrees:dates_m") then
minetest.swap_node(pos, {name="moretrees:dates_n"})
else
minetest.swap_node(pos, biome_lib.air)
end
return
elseif node.name == "moretrees:dates_f0" and math.random(100) <= 100 * dates_regrow_prob then
-- Dates grow unpollinated
minetest.swap_node(pos, {name="moretrees:dates_f1"})
action = "nopollinate"
elseif node.name == "moretrees:dates_f0" and moretrees.dates_regrow_pollinated and find_male_blossom(pos) then
-- Pollinate flowers
minetest.swap_node(pos, {name="moretrees:dates_f1"})
action = "pollinate"
elseif string.match(node.name, "0$") then
-- Make female unpollinated and male flowers last a bit longer
if math.random(flowers_wither_ichance) == 1 then
if node.name == "moretrees:dates_f0" then
minetest.swap_node(pos, {name="moretrees:dates_fn"})
else
minetest.swap_node(pos, {name="moretrees:dates_n"})
end
action = "wither"
else
action = "nowither"
end
elseif node.name == "moretrees:dates_f4" then
-- Remove dates, and optionally drop them as items
if math.random(dates_drop_ichance) == 1 then
if moretrees.dates_item_drop_ichance > 0 and math.random(moretrees.dates_item_drop_ichance) == 1 then
local items = minetest.get_node_drops(minetest.get_node(pos).name)
for _, itemname in pairs(items) do
minetest.add_item(pos, itemname)
end
end
minetest.swap_node(pos, {name="moretrees:dates_n"})
action = "drop"
else
action = "nodrop"
end
elseif string.match(node.name, "n$") then
-- Remove stems.
if math.random(stems_drop_ichance) == 1 then
minetest.swap_node(pos, biome_lib.air)
return "stemdrop"
end
action = "nostemdrop"
else
-- Grow dates
local offset = 18
local n = string.sub(node.name, offset)
minetest.swap_node(pos, {name=string.sub(node.name, 1, offset-1)..n+1})
action = "grow"
end
-- Don't catch up when elapsed time is large. Regular visits are needed for growth...
local timer = minetest.get_node_timer(pos)
timer:start(delay + math.random(moretrees.dates_grow_interval))
return action
end
--[[
-- Alternate growth function for dates.
-- It calls the primary growth function, but also measures CPU time consumed.
-- Use this function to analyze date growing performance.
local stat = {}
stat.count = 0
local dates_growfn_profiling = function(pos, elapsed)
local t0 = minetest.get_us_time()
local action = dates_growfn(pos, elapsed)
local t1 = minetest.get_us_time()
if t1 < t0 then
t1 = t1 + 2^32
end
stat.count = stat.count + 1
if not stat[action] then
stat[action] = {}
stat[action].count = 0
stat[action].sum = 0
stat[action].min = 9999999999
stat[action].max = 0
end
stat[action].count = stat[action].count + 1
stat[action].sum = stat[action].sum + t1-t0
if t1-t0 < stat[action].min then
stat[action].min = t1-t0
end
if t1-t0 > stat[action].max then
stat[action].max = t1-t0
end
if stat.count % 10 == 0 then
io.write(".")
io.flush()
end
if stat.count % 100 == 0 then
print(string.format("Date grow statistics %5d:", stat.count))
local sum = 0
local count = 0
if sect_search_stats.count > 0 and stat.pollinate and stat.pollinate.count > 0 then
print(string.format("\t%-12s: %6d (%4.1f%%): %6dus (%d..%d)",
"search", sect_search_stats.count,
100*sect_search_stats.count/stat.pollinate.count,
sect_search_stats.sum/sect_search_stats.count,
sect_search_stats.min, sect_search_stats.max))
else
print(string.format("\t%-12s: %6d (%4.1f%%): %6dus (%d..%d)",
"search", sect_search_stats.count,
0, 0, 0, 0))
end
for action,data in pairs(stat) do
if action ~= "count" then
count = count + data.count
sum = sum + data.sum
print(string.format("\t%-12s: %6d (%4.1f%%): %6dus (%d..%d)",
action, data.count,
100*data.count/stat.count, data.sum/data.count,
data.min, data.max))
end
end
print(string.format("\t%-12s: %6d ( 100%%): %6dus",
"TOTAL", count, sum/count))
end
end
--]]
-- Register dates
local dates_starttimer = function(pos, elapsed)
local timer = minetest.get_node_timer(pos)
local base_interval = moretrees.dates_grow_interval * 2 / 3
timer:set(base_interval + math.random(base_interval), elapsed or 0)
end
local dates_drop = {
items = {
{items = { "moretrees:date" }},
{items = { "moretrees:date" }},
{items = { "moretrees:date" }},
{items = { "moretrees:date" }},
{items = { "moretrees:date" }, rarity = 2 },
{items = { "moretrees:date" }, rarity = 2 },
{items = { "moretrees:date" }, rarity = 2 },
{items = { "moretrees:date" }, rarity = 2 },
{items = { "moretrees:date" }, rarity = 5 },
{items = { "moretrees:date" }, rarity = 5 },
{items = { "moretrees:date" }, rarity = 5 },
{items = { "moretrees:date" }, rarity = 5 },
{items = { "moretrees:date" }, rarity = 20 },
{items = { "moretrees:date" }, rarity = 20 },
{items = { "moretrees:date" }, rarity = 20 },
{items = { "moretrees:date" }, rarity = 20 },
}
}
for _,suffix in ipairs({"f0", "f1", "f2", "f3", "f4", "m0", "fn", "n"}) do
local name
if suffix == "f0" or suffix == "m0" then
name = S("Date Flowers")
elseif suffix == "n" or suffix == "fn" then
name = S("Date Stem")
else
name = S("Dates")
end
local dropfn = suffix == "f4" and dates_drop or ""
local datedef = {
description = name,
tiles = {"moretrees_dates_"..suffix..".png"},
visual_scale = 2,
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = { fleshy=3, dig_immediate=3, flammable=2, moretrees_dates=1 },
inventory_image = "moretrees_dates_"..suffix..".png^[transformR0",
wield_image = "moretrees_dates_"..suffix..".png^[transformR90",
sounds = default.node_sound_defaults(),
drop = dropfn,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.3, -0.3, 0.3, 3.5, 0.3}
},
on_timer = dates_growfn,
on_construct = (moretrees.dates_regrow_pollinated or moretrees.dates_regrow_unpollinated_percent > 0)
and dates_starttimer,
}
minetest.register_node("moretrees:dates_"..suffix, datedef)
end
-- If regrowing was previously disabled, but is enabled now, make sure timers are started for existing dates
if moretrees.dates_regrow_pollinated or moretrees.dates_regrow_unpollinated_percent > 0 then
local spec = {
name = "moretrees:restart_dates_regrow_timer",
nodenames = "group:moretrees_dates",
action = function(pos, node, active_object_count, active_object_count_wider)
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
dates_starttimer(pos)
else
local timeout = timer:get_timeout()
local elapsed = timer:get_elapsed()
if timeout - elapsed > moretrees.dates_grow_interval * 4/3 then
dates_starttimer(pos, math.random(moretrees.dates_grow_interval * 4/3))
end
end
end,
}
if minetest.register_lbm then
minetest.register_lbm(spec)
else
spec.interval = 3557
spec.chance = 10
minetest.register_abm(spec)
end
end

View File

@ -6,68 +6,55 @@ moretrees.enable_apple_tree = true
moretrees.enable_oak = true
moretrees.enable_sequoia = true
moretrees.enable_palm = true
moretrees.enable_pine = true
moretrees.enable_date_palm = true
moretrees.enable_cedar = true
moretrees.enable_rubber_tree = true
moretrees.enable_willow = true
moretrees.enable_acacia = true
moretrees.enable_birch = true
moretrees.enable_spruce = true
moretrees.enable_jungle_tree = true
moretrees.enable_fir = true
moretrees.enable_poplar = true
moretrees.enable_beech = false
-- set this to true to make moretrees spawn saplings at mapgen time instead
-- of fully-grown trees, which will grow into full trees very quickly. With
-- older versions of plants_lib, doing this will reduce mapgen lag.
-- of fully-grown trees, which will grow into full trees after a very short
-- delay. This reduces mapgen lag in some situations, and fixes situations
-- where the mapgen conflicts with the tree generator.
moretrees.spawn_saplings = false
moretrees.spawn_saplings = true
-- Set this to true to allow usage of the stairsplus mod in moreblocks
-- Set this to true to allow defining stairs/slabs/etc. If Moreblocks is
-- installed, this will use that mod's Stairs Plus component. Otherwise, it
-- will use the default stairs mod in minetest_game, if present
moretrees.enable_stairsplus = true
moretrees.enable_stairs = true
-- Set this to true if you want the plantlike drawtype for leaves, which
-- If this variable is set to true, register fences for moretrees wood
moretrees.enable_fences = false
-- Set this to true if you want the plantlike drawtype for leaves, which
-- improves some peoples' framerates without resorting to making leaf nodes opaque.
-- Affects default leaves and default jungle leaves also.
moretrees.plantlike_leaves = false
-- Set this to true to enable leaf decay of all trees except the default ones.
moretrees.enable_leafdecay = true
-- Enable this one if you want this mod's leafdecay code to affect the old
-- default trees too; this setting is independent of the one above. You'll
-- want to manually disable the default leafdecay code in minetest_game if
-- you enable this, otherwise you'll have two sets of leaf decay code running
-- at the same time, which will just waste CPU for no benefit.
moretrees.enable_default_leafdecay = true
-- Enable this one for default *jungle* leaves
moretrees.enable_default_jungle_leafdecay = true
-- Enable this if you want moretrees to redefine default apples so that they
-- fall when leaves decay/are dug.
moretrees.enable_redefine_apple = true
-- various settings to configure default and default-jungle leaf decay.
-- Set this to true to enable leaf decay of all trees except the default ones.
moretrees.enable_leafdecay = true
-- various related settings to configure leaf decay.
moretrees.leafdecay_delay = 2
moretrees.leafdecay_chance = 100
moretrees.leafdecay_chance = 5
moretrees.leafdecay_radius = 5
moretrees.default_jungle_leafdecay_delay = 2
moretrees.default_jungle_leafdecay_chance = 100
moretrees.default_jungle_leafdecay_radius = 5
moretrees.palm_leafdecay_radius = 15
moretrees.default_leafdecay_delay = 3
moretrees.default_leafdecay_chance = 50
moretrees.default_leafdecay_radius = 4
moretrees.palm_leafdecay_radius = 10
-- Change these settings if you want default trees to be gradually cut down
-- above the elevation where firs normally generate.
@ -76,10 +63,71 @@ moretrees.firs_remove_default_trees = false
moretrees.firs_remove_interval = 2
moretrees.firs_remove_chance = 150
-- Cocos palm settings
moretrees.coconuts_regrow = true
moretrees.coconuts_convert_existing_palms = true -- Converting existing palm trees will make coconuts regrow on them as well
-- Else, they will only regrow on newly-spawned palms
-- However, conversion is not an exact science, and although an attempt is
-- made to detect whether a trunk belongs to an actual palm, some coconut trunks
-- and some coconuts may be incorrectly converted.
moretrees.coconut_flower_interval = 59
moretrees.coconut_flower_chance = 67
moretrees.coconut_grow_interval = 2 * moretrees.coconut_flower_interval * moretrees.coconut_flower_chance
-- Actual interval will randomly vary between 67% and 133% of this value
-- 2 * 59 * 67 ~ 2 hours. So flowers become coconuts in about 6 hours
moretrees.coconut_item_drop_ichance = 10 -- inverse probability of ripe coconuts dropping as items (instead of disappearing)
-- Date palm settings
-- Suggested configuration alternatives:
-- - Dates grow only when pollinated:
-- - Set dates_regrow_pollinated to true
-- - Set dates_regrow_unpollinated_percent to 0
-- - Dates grow without pollination. Pollination disabled:
-- - Set dates_regrow_pollinated to false
-- - Set dates_regrow_unpollinated_percent to some larger positive value, e.g. 95
-- - Dates grow, but more and faster if male flowers are nearby
-- - Set dates_regrow_pollinated to true
-- - Set dates_regrow_unpollinated_percent to some small positive value, e.g. 33
-- - Optional but recommended: Reduce the pollination distance, e.g. to 30
-- Note that it should not be necessary to disable pollination for performance
-- reasons. A lot of effort has gone into ensuring that date growing will not cause lag.
--
-- If lag is suspected, use the chat command '/dates_stats' to obtain the male dates
-- search time, as well as the counts of total number of searches requested and the
-- number of searches actually performed.
moretrees.dates_regrow_pollinated = true -- Enable pollination. If enabled, male trees are required for dates to grow.
-- If disabled, dates_regrow_unpollinated_percent must be non-zero for dates to regrow.
moretrees.dates_regrow_unpollinated_percent = 0 -- Percentage of female dates becoming dates without being pollinated.
-- If 0, dates_regrow_pollinated must be enabled for dates to grow.
moretrees.dates_female_percent = 57 -- Ratio of female to male trees - tune this to improve # of generated trees that actually bear fruit
-- ~57% gives near optimal results for groups of 3 random trees, while it is only slightly suboptimal
-- for groups of 2 and 4 random trees (~2% less fruit than optimal).
-- Optimal values per group size: 2: 50%, 3: 57.78%, 4: 63%, 5: 66.9%, 6: 69.9%, [...], 12: 79.8%
-- So 57% is optimal for small groups of trees. As larger groups have more female palms anyway, a
-- less than optimal proportion of female to male trees is not a problem.
moretrees.dates_pollination_distance = 120
moretrees.dates_blossom_search_time_treshold = 1000 -- If average male blossom search time (in microseconds) exceeds this, start limiting the search load.
moretrees.dates_blossom_search_iload = 10 -- Inverse fraction of CPU time that male blossom searching search may consume.
-- As searching a large area (radius: dates_pollination_distance/3 per attempt) can cause lag,
-- this limits the search frequency server-wide so that the impact on server lag is minimised
-- For personal servers, this can be set lower, or even to 1 or 0 (0 disables load limiting).
-- Obtain the current average search time using /dates_stats
moretrees.dates_flower_interval = 59
moretrees.dates_flower_chance = 181
moretrees.dates_grow_interval = 2 * moretrees.dates_flower_interval * moretrees.dates_flower_chance
-- As date palms have a high yield, don't grow dates too fast
-- The actual interval will vary randomly between 67% and 133% of this value.
-- 2 * 59 * 181 ~ 6 hours. So by default flowers become dates in about one (human) day.
moretrees.dates_item_drop_ichance = 10 -- inverse probability of ripe dates dropping as items (instead of disappearing)
-- Sapling settings
moretrees.sapling_interval = 500
moretrees.sapling_chance = 20
moretrees.sapling_interval = 100
moretrees.sapling_chance = 5
-- If this variable is set to true, drop leaves out as entities during leaf
-- decay, rather than just disappearing them.

View File

@ -1,5 +0,0 @@
default
plants_lib
moreblocks?
intllib?

171
init.lua
View File

@ -2,22 +2,54 @@
--
-- This mod adds more types of trees to the game
--
-- Some of the node definitions and textures came from cisoun's conifers mod
-- Some of the node definitions and textures came from cisoun's conifers mod
-- and bas080's jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz.
--
-- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
-- Firs and Jungle tree axioms/rules by Vanessa Dannenberg, with the
-- latter having been tweaked by RealBadAngel, most other axioms/rules written
-- by RealBadAngel.
--
-- License: WTFPL for all parts (code and textures, including those copied
-- from the jungletree and conifers mods) except the default jungle tree trunk
-- texture, which is CC-By-SA.
moretrees = {}
minetest.override_item("default:sapling", {
description = "Sapling"
})
minetest.override_item("default:tree", {
description = "Tree"
})
minetest.override_item("default:wood", {
description = "Wooden Planks"
})
minetest.override_item("default:leaves", {
description = "Leaves"
})
minetest.override_item("default:fence_wood", {
description = "Wooden Fence"
})
minetest.override_item("default:fence_rail_wood", {
description = "Wooden Fence Rail"
})
if minetest.get_modpath("doors") then
minetest.override_item("doors:gate_wood_closed", {
description = "Wooden Fence Gate"
})
minetest.override_item("doors:gate_wood_open", {
description = "Wooden Fence Gate"
})
end
-- Read the default config file (and if necessary, copy it to the world folder).
local worldpath=minetest.get_worldpath()
@ -25,36 +57,16 @@ local modpath=minetest.get_modpath("moretrees")
dofile(modpath.."/default_settings.txt")
if io.open(worldpath.."/moretrees_settings.txt","r") == nil then
io.input(modpath.."/default_settings.txt")
io.output(worldpath.."/moretrees_settings.txt")
local size = 2^13 -- good buffer size (8K)
while true do
local block = io.read(size)
if not block then
io.close()
break
end
io.write(block)
end
else
if io.open(worldpath.."/moretrees_settings.txt","r") then
io.close()
dofile(worldpath.."/moretrees_settings.txt")
end
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
moretrees.intllib = S
-- infinite stacks checking
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
if minetest.get_modpath("unified_inventory") or not
minetest.settings:get_bool("creative_mode") then
moretrees.expect_infinite_stacks = false
else
moretrees.expect_infinite_stacks = true
@ -76,10 +88,11 @@ moretrees.cutting_tools = {
dofile(modpath.."/tree_models.lua")
dofile(modpath.."/node_defs.lua")
dofile(modpath.."/date_palm.lua")
dofile(modpath.."/cocos_palm.lua")
dofile(modpath.."/biome_defs.lua")
dofile(modpath.."/saplings.lua")
dofile(modpath.."/crafts.lua")
dofile(modpath.."/leafdecay.lua")
-- tree spawning setup
@ -89,92 +102,104 @@ if moretrees.spawn_saplings then
moretrees.spawn_oak_object = "moretrees:oak_sapling_ongen"
moretrees.spawn_sequoia_object = "moretrees:sequoia_sapling_ongen"
moretrees.spawn_palm_object = "moretrees:palm_sapling_ongen"
moretrees.spawn_pine_object = "moretrees:pine_sapling_ongen"
moretrees.spawn_date_palm_object = "moretrees:date_palm_sapling_ongen"
moretrees.spawn_cedar_object = "moretrees:cedar_sapling_ongen"
moretrees.spawn_rubber_tree_object = "moretrees:rubber_tree_sapling_ongen"
moretrees.spawn_willow_object = "moretrees:willow_sapling_ongen"
moretrees.spawn_acacia_object = "moretrees:acacia_sapling_ongen"
moretrees.spawn_birch_object = "moretrees:birch_sapling_ongen"
moretrees.spawn_spruce_object = "moretrees:spruce_sapling_ongen"
moretrees.spawn_jungletree_object = "moretrees:jungletree_sapling_ongen"
moretrees.spawn_fir_object = "moretrees:fir_sapling_ongen"
moretrees.spawn_fir_snow_object = "snow:sapling_pine"
moretrees.spawn_poplar_object = "moretrees:poplar_sapling_ongen"
moretrees.spawn_poplar_small_object = "moretrees:poplar_small_sapling_ongen"
else
moretrees.spawn_beech_object = moretrees.beech_model
moretrees.spawn_apple_tree_object = moretrees.apple_tree_model
moretrees.spawn_oak_object = moretrees.oak_model
moretrees.spawn_sequoia_object = moretrees.sequoia_model
moretrees.spawn_palm_object = moretrees.palm_model
moretrees.spawn_pine_object = moretrees.pine_model
moretrees.spawn_date_palm_object = moretrees.date_palm_model
moretrees.spawn_cedar_object = moretrees.cedar_model
moretrees.spawn_rubber_tree_object = moretrees.rubber_tree_model
moretrees.spawn_willow_object = moretrees.willow_model
moretrees.spawn_acacia_object = moretrees.acacia_model
moretrees.spawn_birch_object = "moretrees:grow_birch"
moretrees.spawn_spruce_object = "moretrees:grow_spruce"
moretrees.spawn_jungletree_object = "moretrees:grow_jungletree"
moretrees.spawn_fir_object = "moretrees:grow_fir"
moretrees.spawn_fir_snow_object = "moretrees:grow_fir_snow"
moretrees.spawn_birch_object = "moretrees.grow_birch"
moretrees.spawn_spruce_object = "moretrees.grow_spruce"
moretrees.spawn_jungletree_object = "moretrees.grow_jungletree"
moretrees.spawn_fir_object = "moretrees.grow_fir"
moretrees.spawn_fir_snow_object = "moretrees.grow_fir_snow"
moretrees.spawn_poplar_object = moretrees.poplar_model
moretrees.spawn_poplar_small_object = moretrees.poplar_small_model
end
if moretrees.enable_beech then
plantslib:register_generate_plant(moretrees.beech_biome, moretrees.spawn_beech_object)
biome_lib:register_generate_plant(moretrees.beech_biome, moretrees.spawn_beech_object)
end
if moretrees.enable_apple_tree then
plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.spawn_apple_tree_object)
biome_lib:register_generate_plant(moretrees.apple_tree_biome, moretrees.spawn_apple_tree_object)
end
if moretrees.enable_oak then
plantslib:register_generate_plant(moretrees.oak_biome, moretrees.spawn_oak_object)
biome_lib:register_generate_plant(moretrees.oak_biome, moretrees.spawn_oak_object)
end
if moretrees.enable_sequoia then
plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.spawn_sequoia_object)
biome_lib:register_generate_plant(moretrees.sequoia_biome, moretrees.spawn_sequoia_object)
end
if moretrees.enable_palm then
plantslib:register_generate_plant(moretrees.palm_biome, moretrees.spawn_palm_object)
biome_lib:register_generate_plant(moretrees.palm_biome, moretrees.spawn_palm_object)
end
if moretrees.enable_pine then
plantslib:register_generate_plant(moretrees.pine_biome, moretrees.spawn_pine_object)
if moretrees.enable_date_palm then
biome_lib:register_generate_plant(moretrees.date_palm_biome, moretrees.spawn_date_palm_object)
biome_lib:register_generate_plant(moretrees.date_palm_biome_2, moretrees.spawn_date_palm_object)
end
if moretrees.enable_cedar then
biome_lib:register_generate_plant(moretrees.cedar_biome, moretrees.spawn_cedar_object)
end
if moretrees.enable_rubber_tree then
plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.spawn_rubber_tree_object)
biome_lib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.spawn_rubber_tree_object)
end
if moretrees.enable_willow then
plantslib:register_generate_plant(moretrees.willow_biome, moretrees.spawn_willow_object)
end
if moretrees.enable_acacia then
plantslib:register_generate_plant(moretrees.acacia_biome, moretrees.spawn_acacia_object)
biome_lib:register_generate_plant(moretrees.willow_biome, moretrees.spawn_willow_object)
end
if moretrees.enable_birch then
plantslib:register_generate_plant(moretrees.birch_biome, moretrees.spawn_birch_object)
biome_lib:register_generate_plant(moretrees.birch_biome, moretrees.spawn_birch_object)
end
if moretrees.enable_spruce then
plantslib:register_generate_plant(moretrees.spruce_biome, moretrees.spawn_spruce_object)
biome_lib:register_generate_plant(moretrees.spruce_biome, moretrees.spawn_spruce_object)
end
if moretrees.enable_jungle_tree then
plantslib:register_generate_plant(moretrees.jungletree_biome, moretrees.spawn_jungletree_object)
biome_lib:register_generate_plant(moretrees.jungletree_biome, moretrees.spawn_jungletree_object)
end
if moretrees.enable_fir then
plantslib:register_generate_plant(moretrees.fir_biome, moretrees.spawn_fir_object)
biome_lib:register_generate_plant(moretrees.fir_biome, moretrees.spawn_fir_object)
if minetest.get_modpath("snow") then
plantslib:register_generate_plant(moretrees.fir_biome_snow, moretrees.spawn_fir_snow_object)
biome_lib:register_generate_plant(moretrees.fir_biome_snow, moretrees.spawn_fir_snow_object)
end
end
if moretrees.enable_poplar then
biome_lib:register_generate_plant(moretrees.poplar_biome, moretrees.spawn_poplar_object)
biome_lib:register_generate_plant(moretrees.poplar_biome_2, moretrees.spawn_poplar_object)
biome_lib:register_generate_plant(moretrees.poplar_biome_3, moretrees.spawn_poplar_object)
biome_lib:register_generate_plant(moretrees.poplar_small_biome, moretrees.spawn_poplar_small_object)
biome_lib:register_generate_plant(moretrees.poplar_small_biome_2, moretrees.spawn_poplar_small_object)
end
-- Code to spawn a birch tree
function moretrees:grow_birch(pos)
minetest.remove_node(pos)
function moretrees.grow_birch(pos)
minetest.swap_node(pos, biome_lib.air)
if math.random(1,2) == 1 then
minetest.spawn_tree(pos, moretrees.birch_model1)
else
@ -184,8 +209,8 @@ end
-- Code to spawn a spruce tree
function moretrees:grow_spruce(pos)
minetest.remove_node(pos)
function moretrees.grow_spruce(pos)
minetest.swap_node(pos, biome_lib.air)
if math.random(1,2) == 1 then
minetest.spawn_tree(pos, moretrees.spruce_model1)
else
@ -209,12 +234,12 @@ moretrees.ct_rules_b1 = "[-FBf][+FBf]"
moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b2 = "[-fB][+fB]"
function moretrees:grow_jungletree(pos)
function moretrees.grow_jungletree(pos)
local r1 = math.random(2)
local r2 = math.random(3)
if r1 == 1 then
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
else
else
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
end
moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
@ -239,17 +264,17 @@ function moretrees:grow_jungletree(pos)
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
end
minetest.remove_node(pos)
minetest.swap_node(pos, biome_lib.air)
local leaves = minetest.find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.remove_node(leaves[leaf])
minetest.swap_node(leaves[leaf], biome_lib.air)
end
minetest.spawn_tree(pos, moretrees.jungletree_model)
end
-- code to spawn fir trees
function moretrees:grow_fir(pos)
function moretrees.grow_fir(pos)
if math.random(2) == 1 then
moretrees.fir_model.leaves="moretrees:fir_leaves"
else
@ -266,17 +291,17 @@ function moretrees:grow_fir(pos)
moretrees.fir_model.iterations = 7
moretrees.fir_model.random_level = 5
minetest.remove_node(pos)
minetest.swap_node(pos, biome_lib.air)
local leaves = minetest.find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.remove_node(leaves[leaf])
minetest.swap_node(leaves[leaf], biome_lib.air)
end
minetest.spawn_tree(pos,moretrees.fir_model)
end
-- same thing, but a smaller version that grows only in snow biomes
function moretrees:grow_fir_snow(pos)
function moretrees.grow_fir_snow(pos)
if math.random(2) == 1 then
moretrees.fir_model.leaves="moretrees:fir_leaves"
else
@ -293,12 +318,12 @@ function moretrees:grow_fir_snow(pos)
moretrees.fir_model.iterations = 2
moretrees.fir_model.random_level = 2
minetest.remove_node(pos)
minetest.swap_node(pos, biome_lib.air)
local leaves = minetest.find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.remove_node(leaves[leaf])
minetest.swap_node(leaves[leaf], biome_lib.air)
end
minetest.spawn_tree(pos,moretrees.fir_model)
end
print(S("[Moretrees] Loaded (2013-02-11)"))
print("[Moretrees] Loaded (2013-02-11)")

View File

@ -1,117 +0,0 @@
-- leaf decay
-- this function is based on the default leafdecay code
local process_drops = function(pos, name)
local drops = minetest.get_node_drops(name)
for _,dropitem in ipairs(drops) do
if dropitem ~= name
or (string.find(name, "leaves") and moretrees.decay_leaves_as_items) then
local newpos = {
x=pos.x + math.random() - 0.5,
y=pos.y + math.random() - 0.5,
z=pos.z + math.random() - 0.5
}
minetest.add_item(newpos, dropitem)
end
end
end
if moretrees.enable_leafdecay then
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
if treename ~= "jungletree" and treename ~= "fir" and treename ~= "palm" then
minetest.register_abm({
nodenames = "moretrees:"..treename.."_leaves",
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.leafdecay_radius, { "ignore", "moretrees:"..treename.."_trunk" }) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
end
end
minetest.register_abm({
nodenames = {"moretrees:jungletree_leaves_red","moretrees:jungletree_leaves_green","moretrees:jungletree_leaves_yellow"},
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.leafdecay_radius, {"ignore", "default:jungletree", "moretrees:jungletree_trunk"}) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
minetest.register_abm({
nodenames = {"moretrees:fir_leaves", "moretrees:fir_leaves_bright"},
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.leafdecay_radius, { "ignore", "moretrees:fir_trunk" }) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
minetest.register_abm({
nodenames = "moretrees:palm_leaves",
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.palm_leafdecay_radius, { "ignore", "moretrees:palm_trunk" }) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
end
if moretrees.enable_default_leafdecay then
minetest.register_abm({
nodenames = "default:leaves",
interval = moretrees.default_leafdecay_delay,
chance = moretrees.default_leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.default_leafdecay_radius, { "ignore", "default:tree" }) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
end
-- Decay apple tree blossoms from nature_classic mod
if minetest.get_modpath("nature_classic") then
minetest.register_abm({
nodenames = "moretrees:apple_blossoms",
interval = moretrees.default_leafdecay_delay,
chance = moretrees.default_leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.leafdecay_radius, { "ignore", "moretrees:apple_tree_trunk" }) then return end
process_drops(pos, "moretrees:apple_tree_leaves")
minetest.remove_node(pos)
nodeupdate(pos)
end
})
end
if moretrees.enable_default_jungle_leafdecay then
minetest.register_abm({
nodenames = "default:jungleleaves",
interval = moretrees.default_jungle_leafdecay_delay,
chance = moretrees.default_jungle_leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.default_jungle_leafdecay_radius, { "ignore", "default:jungletree" }) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
end

View File

@ -1,74 +0,0 @@
# Translation by Xanthin
### crafts.lua ###
Coconut Milk = Kokosnussmilch
Raw Coconut = Kokosnussfleisch
Acorn Muffin batter = Eichelmuffinteig
Acorn Muffin = Eichelmuffin
Roasted Spruce Cone Nuts = Geroestete Fichtenzapfen
Roasted Pine Cone Nuts = Geroestete Kiefernzapfen
Roasted Fir Cone Nuts = Geroestete Tannenzapfen
### node_defs.lua ###
Beech Tree Trunk = Buchenstamm
Apple Tree Trunk = Apfelbaumstamm
Oak Tree Trunk = Eichenstamm
Giant Sequoia Trunk = Riesenmammutbaumstamm
Birch Tree Trunk = Birkenstamm
Palm Tree Trunk = Palmenstamm
Spruce Tree Trunk = Fichtenstamm
Pine Tree Trunk = Kiefernstamm
Willow Tree Trunk = Weidenstamm
Rubber Tree Trunk = Gummibaumstamm
Jungle Tree Trunk = Tropenbaumstamm
Douglas Fir Trunk = Douglasienstamm
Beech Tree Planks = Buchebretter
Apple Tree Planks = Apfelbaumbretter
Oak Tree Planks = Eichenbretter
Giant Sequoia Planks = Riesenmammutbaumbretter
Birch Tree Planks = Birkebretter
Palm Tree Planks = Palmenbretter
Spruce Tree Planks = Fichtenbretter
Pine Tree Planks = Kiefernbretter
Willow Tree Planks = Weidenbretter
Rubber Tree Planks = Gummibaumbretter
Jungle Tree Planks = Tropenholzbretter
Douglas Fir Planks = Douglasienbretter
Beech Tree Sapling = Buchesetzling
Apple Tree Sapling = Apfelbaumsetzling
Oak Tree Sapling = Eichensetzling
Giant Sequoia Sapling = Riesenmammutbaumsetzling
Birch Tree Sapling = Birkensetzling
Palm Tree Sapling = Palmensetzling
Spruce Tree Sapling = Fichtensetzling
Pine Tree Sapling = Kiefernsetzling
Willow Tree Sapling = Weidensetzling
Rubber Tree Sapling = Gummibaumsetzling
Jungle Tree Sapling = Tropenbaumsetzling
Douglas Fir Sapling = Douglasiensetzling
Beech Tree Leaves = Buchenlaub
Apple Tree Leaves = Apfelbaumlaub
Oak Tree Leaves = Eichenlaub
Giant Sequoia Leaves = Riesenmammutbaumlaub
Birch Tree Leaves = Birkenlaub
Palm Tree Leaves = Palmenlaub
Spruce Tree Leaves = Fichtennadeln
Pine Tree Leaves = Kiefernnadeln
Willow Tree Leaves = Weidenlaub
Rubber Tree Leaves = Gummibaumlaub
Jungle Tree Leaves = Tropenbaumlaub
Douglas Fir Leaves = Douglasiennadeln
Acorn = Eichel
Coconut = Kokosnuss
Spruce Cone = Fichtenzapfen
Pine Cone = Kiefernzapfen
Fir Cone = Tannenzapfen
Jungle Sapling = Tropenbaumsetzling
Jungle Tree Leaves (Green) = Tropenbaumlaub (gruen)
Jungle Tree Leaves (Yellow) = Tropenbaumlaub (gelb)
Jungle Tree Leaves (Red) = Tropenbaumlaub (rot)
Douglas Fir Leaves (Bright) = Douglasiennadeln (breit)
Rubber Tree Trunk (Empty) = Gummibaumstamm (leer)
[Moretrees] Loaded (2013-02-11) = [Moretrees] geladen (2013-02-11)

211
locale/moretrees.de.tr Normal file
View File

@ -0,0 +1,211 @@
# textdomain: moretrees
# Translation by Xanthin and heavygale
### cocos_palm.lua ###
Coconut=Kokosnuss
Coconut Flower=Kokosnussblüte
### crafts.lua ###
Acorn Muffin=Eichelmuffin
Acorn Muffin batter=Eichelmuffinteig
Coconut Milk=Kokosnussmilch
Date=Dattel
Date & nut snack=Dattel & Nuss-Snack
Date-nut cake=Dattelnusskuchen
Date-nut cake batter=Dattelnuss-Kuchenteig
Date-nut energy bar=Dattelnuss-Energieriegel
Raw Coconut=Kokosnussfleisch
Roasted Cedar Cone Nuts=Geröstete Zedernzapfenkerne
Roasted Fir Cone Nuts=Geroestete Tannenzapfenkerne
Roasted Spruce Cone Nuts=Geroestete Fichtenzapfenkerne
### date_palm.lua ###
Date Flowers=Dattelblüten
Date Stem=Dattelstamm
Dates=Datteln
### node_defs.lua ###
@1 (fast growth)=@1 (schnelles Wachstum)
Acorn=Eichel
Apple Tree=Apfelbaum
Apple Tree Fence=Apfelbaum-Zaun
Apple Tree Fence Gate=Apfelbaum-Tor
Apple Tree Fence Rail=Apfelbaum-Schiene
Apple Tree Leaves=Apfelbaumlaub
Apple Tree Planks=Apfelbaumbretter
Apple Tree Planks Slab=Apfelbaumplatte
Apple Tree Planks Stair=Apfelbaumstufe
Apple Tree Sapling=Apfelbaumsetzling
Apple Tree Trunk=Apfelbaumstamm
Apple Tree Trunk Slab=Apfelbaumstammplatte
Apple Tree Trunk Stair=Apfelbaumstammstufe
Beech Tree=Buche
Beech Tree Fence=Buchenholz-Zaun
Beech Tree Fence Gate=Buchenholz-Tor
Beech Tree Fence Rail=Buchenholz-Schiene
Beech Tree Leaves=Buchenlaub
Beech Tree Planks=Buchenholzbretter
Beech Tree Planks Slab=Buchenholzplatte
Beech Tree Planks Stair=Buchenholzstufe
Beech Tree Sapling=Buchesetzling
Beech Tree Trunk=Buchenstamm
Beech Tree Trunk Slab=Buchenstammplatte
Beech Tree Trunk Stair=Buchenstammstufe
Birch Tree=Birke
Birch Tree Fence=Birkenholz-Zaun
Birch Tree Fence Gate=Birkenholz-Tor
Birch Tree Fence Rail=Birkenholz-Schiene
Birch Tree Leaves=Birkenlaub
Birch Tree Planks=Birkebretter
Birch Tree Planks Slab=Birkenholzplatte
Birch Tree Planks Stair=Birkeholzstufe
Birch Tree Sapling=Birkensetzling
Birch Tree Trunk=Birkenstamm
Birch Tree Trunk Slab=Birkenstammplatte
Birch Tree Trunk Stair=Birkenstammstufe
Cedar Cone=Zedernzapfen
Cedar Tree=Zeder
Cedar Tree Fence=Zedernholz-Zaun
Cedar Tree Fence Gate=Zedernholz-Tor
Cedar Tree Fence Rail=Zedernholz-Schiene
Cedar Tree Leaves=Zederblätter
Cedar Tree Planks=Zedernholzbretter
Cedar Tree Planks Slab=Zedernholzplatte
Cedar Tree Planks Stair=Zedernholzstufe
Cedar Tree Sapling=Zedersetzling
Cedar Tree Trunk=Zederstamm
Cedar Tree Trunk Slab=Zederstammplatte
Cedar Tree Trunk Stair=Zederstamm Stufe
Date Palm Tree=Dattelpalme
Date Palm Tree Fence=Dattelpalmen-Zaun
Date Palm Tree Fence Gate=Dattelpalmen-Tor
Date Palm Tree Fence Rail=Dattelpalmen-Schiene
Date Palm Tree Leaves=Dattelpalmenblätter
Date Palm Tree Planks=Dattelpalmenbretter
Date Palm Tree Planks Slab=Dattelpalmenplatte
Date Palm Tree Planks Stair=Dattelpalmenstufe
Date Palm Tree Sapling=Dattelpalmensetzling
Date Palm Tree Trunk=Dattelpalmenstamm
Date Palm Tree Trunk Slab=Dattelpalmenstammplatte
Date Palm Tree Trunk Stair=Dattelpalmenstammstufe
Douglas Fir=Douglasie
Douglas Fir Fence=Douglasien-Zaun
Douglas Fir Fence Gate=Douglasien-Tor
Douglas Fir Fence Rail=Douglasien-Schiene
Douglas Fir Leaves=Douglasiennadeln
Douglas Fir Leaves (Bright)=Douglasiennadeln (breit)
Douglas Fir Planks=Douglasienbretter
Douglas Fir Planks Slab=Douglasienplatte
Douglas Fir Planks Stair=Douglasienstufe
Douglas Fir Sapling=Douglasiensetzling
Douglas Fir Trunk=Douglasienstamm
Douglas Fir Trunk Slab=Douglasienstammplatte
Douglas Fir Trunk Stair=Douglasienstammstufe
Fir Cone=Tannenzapfen
Giant Sequoia=Riesenmammutbaum
Giant Sequoia Fence=Riesenmammutbaum-Zaun
Giant Sequoia Fence Gate=Riesenmammutbaum-Tor
Giant Sequoia Fence Rail=Riesenmammutbaum-Schiene
Giant Sequoia Leaves=Riesenmammutbaumlaub
Giant Sequoia Planks=Riesenmammutbaumbretter
Giant Sequoia Planks Slab=Riesenmammutbaumplatte
Giant Sequoia Planks Stair=Riesenmammutbaumstufe
Giant Sequoia Sapling=Riesenmammutbaumsetzling
Giant Sequoia Trunk=Riesenmammutbaumstamm
Giant Sequoia Trunk Slab=Riesenmammutbaumstammplatte
Giant Sequoia Trunk Stair=Riesenmammutbaumstammstufe
Jungle Tree=Tropenbaum
Jungle Tree Fence=Tropenbaum-Zaun
Jungle Tree Fence Gate=Tropenbaum-Tor
Jungle Tree Fence Rail=Tropenbaum-Schiene
Jungle Tree Leaves=Tropenbaumlaub
Jungle Tree Leaves (@1)=Tropenbaumlaub (@1)
Jungle Tree Planks=Tropenholzbretter
Jungle Tree Planks Slab=Tropenholzplatte
Jungle Tree Planks Stair=Tropenholzstufe
Jungle Tree Sapling=Tropenbaumsetzling
Jungle Tree Trunk=Tropenbaumstamm
Jungle Tree Trunk Slab=Tropenbaumstammplatte
Jungle Tree Trunk Stair=Tropenbaumstammstufe
Oak Tree=Eiche
Oak Tree Fence=Eichenholz-Zaun
Oak Tree Fence Gate=Eichenholz-Tor
Oak Tree Fence Rail=Eichenholz-Schiene
Oak Tree Leaves=Eichenlaub
Oak Tree Planks=Eichenbretter
Oak Tree Planks Slab=Eichenholzplatte
Oak Tree Planks Stair=Eichenholzstufe
Oak Tree Sapling=Eichensetzling
Oak Tree Trunk=Eichenstamm
Oak Tree Trunk Slab=Eichenstammplatte
Oak Tree Trunk Stair=Eichenstammstufe
Palm Tree=Palme
Palm Tree Fence=Plamenholz-Zaun
Palm Tree Fence Gate=Plamenholz-Tor
Palm Tree Fence Rail=Plamenholz-Schiene
Palm Tree Leaves=Palmenlaub
Palm Tree Planks=Palmenbretter
Palm Tree Planks Slab=Plamenholzplatte
Palm Tree Planks Stair=Plamenholzstufe
Palm Tree Sapling=Palmensetzling
Palm Tree Trunk=Palmenstamm
Palm Tree Trunk Slab=Palmenstammplatte
Palm Tree Trunk Stair=Palmenstammstufe
Poplar Tree=Pappel
Poplar Tree Fence=Pappelholz-Zaun
Poplar Tree Fence Gate=Pappelholz-Tor
Poplar Tree Fence Rail=Pappelholz-Schiene
Poplar Tree Leaves=Pappelblätter
Poplar Tree Planks=Pappelholzbretter
Poplar Tree Planks Slab=Pappelholzsplatte
Poplar Tree Planks Stair=Pappelholzstufe
Poplar Tree Sapling=Pappelsetzling
Poplar Tree Trunk=Pappelstamm
Poplar Tree Trunk Slab=Pappelstammplatte
Poplar Tree Trunk Stair=Pappelstammstufe
Red=rot
Rubber Tree=Gummibaum
Rubber Tree Fence=Gummibaum-Zaun
Rubber Tree Fence Gate=Gummibaum-Tor
Rubber Tree Fence Rail=Gummibaum-Schiene
Rubber Tree Leaves=Gummibaumlaub
Rubber Tree Planks=Gummibaumbretter
Rubber Tree Planks Slab=Gummibaumplatte
Rubber Tree Planks Stair=Gummibaumstufe
Rubber Tree Sapling=Gummibaumsetzling
Rubber Tree Trunk=Gummibaumstamm
Rubber Tree Trunk (Empty)=Gummibaumstamm (leer)
Rubber Tree Trunk Slab=Gummibaumstammplatte
Rubber Tree Trunk Stair=Gummibaumstammstufe
Small poplar Tree Sapling=Kleiner Pappelsetzling
Spruce Cone=Fichtenzapfen
Spruce Tree=Fichte
Spruce Tree Fence=Fichtenholz-Zaun
Spruce Tree Fence Gate=Fichtenholz-Zaun
Spruce Tree Fence Rail=Fichtenholz-Schiene
Spruce Tree Leaves=Fichtennadeln
Spruce Tree Planks=Fichtenbretter
Spruce Tree Planks Slab=Fichtenholzplatte
Spruce Tree Planks Stair=Fichtenholzstufe
Spruce Tree Sapling=Fichtensetzling
Spruce Tree Trunk=Fichtenstamm
Spruce Tree Trunk Slab=Fichtenstammplatte
Spruce Tree Trunk Stair=Fichtenstammstufe
Willow Tree=Weide
Willow Tree Fence=Weidenholz-Zaun
Willow Tree Fence Gate=Weidenholz-Tor
Willow Tree Fence Rail=Weidenholz-Schiene
Willow Tree Leaves=Weidenlaub
Willow Tree Planks=Weidenbretter
Willow Tree Planks Slab=Weidenholzplatte
Willow Tree Planks Stair=Weidenholzstufe
Willow Tree Sapling=Weidensetzling
Willow Tree Trunk=Weidenstamm
Willow Tree Trunk Slab=Weidenstammplatte
Willow Tree Trunk Stair=Weidenstammstufe
Yellow=gelb

211
locale/moretrees.es.tr Normal file
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@ -0,0 +1,211 @@
# textdomain: moretrees
# Translation by Carlos Barraza
### cocos_palm.lua ###
Coconut=Coco
Coconut Flower=
### crafts.lua ###
Acorn Muffin=Mollete de Bellota
Acorn Muffin batter= Masa de Mollete de Bellota
Coconut Milk=Leche de Coco
Date=Datilera
Date & nut snack=Datilera y Nueces
Date-nut cake=Pastel de Datilera
Date-nut cake batter=Pasta de torta de Datilera
Date-nut energy bar=Barra energetica de Datilera
Raw Coconut=Coco crudo
Roasted Cedar Cone Nuts=Coco de Alamo Tostado
Roasted Fir Cone Nuts=Cono de Abeto Tostado
Roasted Spruce Cone Nuts=Cono de Picea Tostado
### date_palm.lua ###
Date Flowers=Flores de Datilera
Date Stem=Tallo de Datilera
Dates=Datilera
### node_defs.lua ###
@1 (fast growth)=
Acorn=Bellota
Apple Tree=
Apple Tree Fence=
Apple Tree Fence Gate=
Apple Tree Fence Rail=
Apple Tree Leaves=Hojas de Arbol de Manzana
Apple Tree Planks=Madera de Arbol de Manzana
Apple Tree Planks Slab=
Apple Tree Planks Stair=
Apple Tree Sapling=Retoño de Arbol de Manzana
Apple Tree Trunk=Tronco de Arbol de Manzana
Apple Tree Trunk Slab=
Apple Tree Trunk Stair=
Beech Tree=
Beech Tree Fence=
Beech Tree Fence Gate=
Beech Tree Fence Rail=
Beech Tree Leaves=Hojas de Arbol de Haya
Beech Tree Planks=Madera de Arbol de Haya
Beech Tree Planks Slab=
Beech Tree Planks Stair=
Beech Tree Sapling=Retoño de Arbol de Haya
Beech Tree Trunk=Tronco de Arbol de Haya
Beech Tree Trunk Slab=
Beech Tree Trunk Stair=
Birch Tree=
Birch Tree Fence=
Birch Tree Fence Gate=
Birch Tree Fence Rail=
Birch Tree Leaves=Hojas de Arbol de Abedul
Birch Tree Planks=Madera de Arbol de Abedul
Birch Tree Planks Slab=
Birch Tree Planks Stair=
Birch Tree Sapling=Retoño de Arbol de Abedul
Birch Tree Trunk=Tronco de Arbol de Abedul
Birch Tree Trunk Slab=
Birch Tree Trunk Stair=
Cedar Cone=Coco de Alamo
Cedar Tree=
Cedar Tree Fence=
Cedar Tree Fence Gate=
Cedar Tree Fence Rail=
Cedar Tree Leaves=Hojas de Arbol de Cedro
Cedar Tree Planks=Madera de Arbol de Cedro
Cedar Tree Planks Slab=
Cedar Tree Planks Stair=
Cedar Tree Sapling=Retoño de Arbol de Cedro
Cedar Tree Trunk=Tronco de Arbol de Cedro
Cedar Tree Trunk Slab=
Cedar Tree Trunk Stair=
Date Palm Tree=
Date Palm Tree Fence=
Date Palm Tree Fence Gate=
Date Palm Tree Fence Rail=
Date Palm Tree Leaves=
Date Palm Tree Planks=Madera de Palmera Datilera
Date Palm Tree Planks Slab=
Date Palm Tree Planks Stair=
Date Palm Tree Sapling=
Date Palm Tree Trunk=Tronco de Palmera Datilera
Date Palm Tree Trunk Slab=
Date Palm Tree Trunk Stair=
Douglas Fir=
Douglas Fir Fence=
Douglas Fir Fence Gate=
Douglas Fir Fence Rail=
Douglas Fir Leaves=Hojas de Arbol de Abeto de Douglas
Douglas Fir Leaves (Bright)=Hojas de Arbol de Abeto de Douglas (Brillante)
Douglas Fir Planks=Madera de Arbol de Abeto de Douglas
Douglas Fir Planks Slab=
Douglas Fir Planks Stair=
Douglas Fir Sapling=Retoño de Arbol de Abeto de Douglas
Douglas Fir Trunk=Tronco de Arbol de Abeto de Douglas
Douglas Fir Trunk Slab=
Douglas Fir Trunk Stair=
Fir Cone=Coco de Abeto
Giant Sequoia=
Giant Sequoia Fence=
Giant Sequoia Fence Gate=
Giant Sequoia Fence Rail=
Giant Sequoia Leaves=Hojas de Sequoia Gigante
Giant Sequoia Planks=Madera de Sequoia Gigante
Giant Sequoia Planks Slab=
Giant Sequoia Planks Stair=
Giant Sequoia Sapling=Retoño de Arbol de Sequoia Gigante
Giant Sequoia Trunk=Tronco de Sequoia Gigante
Giant Sequoia Trunk Slab=
Giant Sequoia Trunk Stair=
Jungle Tree=Tronco de Arbol de Arbol de la Selva
Jungle Tree Fence=
Jungle Tree Fence Gate=
Jungle Tree Fence Rail=
Jungle Tree Leaves=Hojas de Arbol de la Selva
Jungle Tree Leaves (@1)=Hojas de Arbol de la Selva (@1)
Jungle Tree Planks=
Jungle Tree Planks Slab=
Jungle Tree Planks Stair=
Jungle Tree Sapling=
Jungle Tree Trunk=
Jungle Tree Trunk Slab=
Jungle Tree Trunk Stair=
Oak Tree=
Oak Tree Fence=
Oak Tree Fence Gate=
Oak Tree Fence Rail=
Oak Tree Leaves=Hojas de Arbol de Roble
Oak Tree Planks=Madera de Arbol de Roble
Oak Tree Planks Slab=
Oak Tree Planks Stair=
Oak Tree Sapling=Retoño de Arbol de Roble
Oak Tree Trunk=Tronco de Arbol de Roble
Oak Tree Trunk Slab=
Oak Tree Trunk Stair=
Palm Tree=
Palm Tree Fence=
Palm Tree Fence Gate=
Palm Tree Fence Rail=
Palm Tree Leaves=Hojas de Palmera
Palm Tree Planks=Madera de Palmera
Palm Tree Planks Slab=
Palm Tree Planks Stair=
Palm Tree Sapling=Retoño de Palmera
Palm Tree Trunk=Tronco de Palmera
Palm Tree Trunk Slab=
Palm Tree Trunk Stair=
Poplar Tree=
Poplar Tree Fence=
Poplar Tree Fence Gate=
Poplar Tree Fence Rail=
Poplar Tree Leaves=Hojas de Arbol de Alamo
Poplar Tree Planks=Madera de Arbol de Alamo
Poplar Tree Planks Slab=
Poplar Tree Planks Stair=
Poplar Tree Sapling=Retoño de Arbol de Alamo
Poplar Tree Trunk=Tronco de Arbol de Alamo
Poplar Tree Trunk Slab=
Poplar Tree Trunk Stair=
Red=Roja
Rubber Tree=
Rubber Tree Fence=
Rubber Tree Fence Gate=
Rubber Tree Fence Rail=
Rubber Tree Leaves=Hojas de Arbol de Arbol de Goma
Rubber Tree Planks=Madera de Arbol de Arbol de Goma
Rubber Tree Planks Slab=
Rubber Tree Planks Stair=
Rubber Tree Sapling=Retoño de Arbol de Arbol de Goma
Rubber Tree Trunk=Tronco de Arbol de Arbol de Goma
Rubber Tree Trunk (Empty)=Tronco de Arbol de Goma (Vacio)
Rubber Tree Trunk Slab=
Rubber Tree Trunk Stair=
Small poplar Tree Sapling=
Spruce Cone=Coco de Picea
Spruce Tree=
Spruce Tree Fence=
Spruce Tree Fence Gate=
Spruce Tree Fence Rail=
Spruce Tree Leaves=Hojas de Arbol de Abeto
Spruce Tree Planks=Madera de Arbol de Abeto
Spruce Tree Planks Slab=
Spruce Tree Planks Stair=
Spruce Tree Sapling=Retoño de Arbol de Abeto
Spruce Tree Trunk=Tronco de Arbol de Abeto
Spruce Tree Trunk Slab=
Spruce Tree Trunk Stair=
Willow Tree=
Willow Tree Fence=
Willow Tree Fence Gate=
Willow Tree Fence Rail=
Willow Tree Leaves=Hojas de Arbol de Sauce
Willow Tree Planks=Madera de Arbol de Sauce
Willow Tree Planks Slab=
Willow Tree Planks Stair=
Willow Tree Sapling=Retoño de Arbol de Sauce
Willow Tree Trunk=Tronco de Arbol de Sauce
Willow Tree Trunk Slab=
Willow Tree Trunk Stair=
Yellow=Amarilla

211
locale/moretrees.fr.tr Normal file
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@ -0,0 +1,211 @@
# textdomain: moretrees
# Translation by Yoan31 and Louis Royer
### cocos_palm.lua ###
Coconut=Noix de coco
Coconut Flower=Fleur de coco
### crafts.lua ###
Acorn Muffin=Muffins au gland
Acorn Muffin batter=Pate à muffins au Gland
Coconut Milk=Lait de coco
Date=Datte
Date & nut snack=Collation aux dattes et aux noix
Date-nut cake=Gâteau datte-noix
Date-nut cake batter=Pâte à gâteau datte-noix
Date-nut energy bar=Barre énergétique datte-noix
Raw Coconut=Noix de coco crue
Roasted Cedar Cone Nuts=Noix de pomme de pin roties
Roasted Fir Cone Nuts=Noix de cône de sapin roties
Roasted Spruce Cone Nuts=Noix de cône de sapin roties
### date_palm.lua ###
Date Flowers=Fleurs de datte
Date Stem=Tige de datte
Dates=Dattes
### node_defs.lua ###
@1 (fast growth)=@1 (croissance rapide)
Acorn=Gland
Apple Tree=Pommier
Apple Tree Fence=Barrière en bois de pommier
Apple Tree Fence Gate=Porte de clôture en bois de pommier
Apple Tree Fence Rail=Clôture en bois de pommier
Apple Tree Leaves=Feuilles de pommier
Apple Tree Planks=Planches de pommier
Apple Tree Planks Slab=Dalle en bois de pommier
Apple Tree Planks Stair=Escaliers en bois de pommier
Apple Tree Sapling=Pousse d'arbre de pommier
Apple Tree Trunk=Tronc d'arbre de pommier
Apple Tree Trunk Slab=Dalle en tronc de pommier
Apple Tree Trunk Stair=Escalier en tronc de pommier
Beech Tree=Hêtre
Beech Tree Fence=Barrière en bois de hêtre
Beech Tree Fence Gate=Porte de clôture en bois de hêtre
Beech Tree Fence Rail=Clôture en bois de hêtre
Beech Tree Leaves=Feuilles de hêtre
Beech Tree Planks=Planches de hêtre
Beech Tree Planks Slab=Dalle en bois de hêtre
Beech Tree Planks Stair=Escalier en bois de hêtre
Beech Tree Sapling=Pousse d'arbre de hêtre
Beech Tree Trunk=Tronc d'arbre de hêtre
Beech Tree Trunk Slab=Dalle en tronc de hêtre
Beech Tree Trunk Stair=Escalier en tronc de hêtre
Birch Tree=Bouleau
Birch Tree Fence=Barrière en bois de bouleau
Birch Tree Fence Gate=Porte de clôture en bois de bouleau
Birch Tree Fence Rail=Clôture en bois de bouleau
Birch Tree Leaves=Feuilles de bouleau
Birch Tree Planks=Planches d'arbre de bouleau
Birch Tree Planks Slab=Dalle en bois de bouleau
Birch Tree Planks Stair=Escalier en bois de bouleau
Birch Tree Sapling=Pousse d'arbre de bouleau
Birch Tree Trunk=Tronc d'arbre de bouleau
Birch Tree Trunk Slab=Dalle en tronc de bouleau
Birch Tree Trunk Stair=Escalier en tronc de bouleau
Cedar Cone=Pomme de pin
Cedar Tree=Pin
Cedar Tree Fence=Barrière en bois de pin
Cedar Tree Fence Gate=Porte de clôture en bois de pin
Cedar Tree Fence Rail=Clôture en bois de pin
Cedar Tree Leaves=Feuilles de pin
Cedar Tree Planks=Planches d'arbre de pin
Cedar Tree Planks Slab=Dalle en bois de pin
Cedar Tree Planks Stair=Escalier en bois de pin
Cedar Tree Sapling=Pousse d'arbre de pin
Cedar Tree Trunk=Tronc d'arbre de pin
Cedar Tree Trunk Slab=Dalle en tronc de pin
Cedar Tree Trunk Stair=Escalier en tronc de pin
Date Palm Tree=Dattier
Date Palm Tree Fence=Barrière en bois de dattier
Date Palm Tree Fence Gate=Porte de clôture en bois de dattier
Date Palm Tree Fence Rail=Clôture en bois de dattier
Date Palm Tree Leaves=Feuille de dattier
Date Palm Tree Planks=Planches de dattier
Date Palm Tree Planks Slab=Dalle en bois de dattier
Date Palm Tree Planks Stair=Escalier en bois de dattier
Date Palm Tree Sapling=Pousse de dattier
Date Palm Tree Trunk=Tronc de dattier
Date Palm Tree Trunk Slab=Dalle en tronc de dattier
Date Palm Tree Trunk Stair=Escalier en tronc de dattier
Douglas Fir=Sapin de Douglas
Douglas Fir Fence=Barrière en bois de sapin de Douglas
Douglas Fir Fence Gate=Porte de clôture en bois de sapin de Douglas
Douglas Fir Fence Rail=Clôture en bois de sapin de Douglas
Douglas Fir Leaves=Feuilles de sapin de Douglas
Douglas Fir Leaves (Bright)=Feuille de sapin de Douglas (brillant)
Douglas Fir Planks=Planches de sapin de Douglas
Douglas Fir Planks Slab=Dalle en bois de sapin de Douglas
Douglas Fir Planks Stair=Escalier en bois de sapin de Douglas
Douglas Fir Sapling=Pousse de sapin de Douglas
Douglas Fir Trunk=Tronc de sapin de Douglas
Douglas Fir Trunk Slab=Dalle en tronc de sapin de Douglas
Douglas Fir Trunk Stair=Escalier en tronc de sapin de Douglas
Fir Cone=Pomme de sapin
Giant Sequoia=Séquoia géant
Giant Sequoia Fence=Barrière en bois de séquoia géant
Giant Sequoia Fence Gate=Porte de clôture en bois de séquoia géant
Giant Sequoia Fence Rail=Clôture en bois de séquoia géant
Giant Sequoia Leaves=Feuilles de séquoia géant
Giant Sequoia Planks=Planches de séquoia géant
Giant Sequoia Planks Slab=Dalle en bois de séquoia géant
Giant Sequoia Planks Stair=Escalier en bois de séquoia géant
Giant Sequoia Sapling=Pousse de séquoia géant
Giant Sequoia Trunk=Tronc de séquoia géant
Giant Sequoia Trunk Slab=Dalle en tronc de séquoia géant
Giant Sequoia Trunk Stair=Escalier en tronc de séquoia géant
Jungle Tree=Arbre de la jungle
Jungle Tree Fence=Barrière en bois d'arbre de la jungle
Jungle Tree Fence Gate=Porte de clôture en bois d'arbre de la jungle
Jungle Tree Fence Rail=Clôture en bois d'arbre de la jungle
Jungle Tree Leaves=Feuilles d'arbre de la jungle
Jungle Tree Leaves (@1)=Feuilles d'arbre de la jungle (@1)
Jungle Tree Planks=Planches d'arbre de la jungle
Jungle Tree Planks Slab=Dalle en bois d'arbre de la jungle
Jungle Tree Planks Stair=Escalier en bois d'arbre de la jungle
Jungle Tree Sapling=Pousse d'arbre de la jungle
Jungle Tree Trunk=Tronc d'arbre de la jungle
Jungle Tree Trunk Slab=Dalle en tronc d'arbre de la jungle
Jungle Tree Trunk Stair=Escalier en tronc d'arbre de la jungle
Oak Tree=Chêne
Oak Tree Fence=Barrière en bois de chêne
Oak Tree Fence Gate=Porte de clôture en bois de chêne
Oak Tree Fence Rail=Clôture en bois de chêne
Oak Tree Leaves=Feuilles de chêne
Oak Tree Planks=Planches de chêne
Oak Tree Planks Slab=Dalle en bois de chêne
Oak Tree Planks Stair=Escalier en bois de chêne
Oak Tree Sapling=Pousse d'arbre de chêne
Oak Tree Trunk=Tronc d'arbre de chêne
Oak Tree Trunk Slab=Dalle en tronc de chêne
Oak Tree Trunk Stair=Escalier en tronc de chêne
Palm Tree=Palmier
Palm Tree Fence=Barrière en bois de palmier
Palm Tree Fence Gate=Porte de clôture en bois de palmier
Palm Tree Fence Rail=Clôture en bois de palmier
Palm Tree Leaves=Feuilles de palmier
Palm Tree Planks=Planches de palmier
Palm Tree Planks Slab=Dalle en bois de palmier
Palm Tree Planks Stair=Escalier en bois de palmier
Palm Tree Sapling=Pousse d'arbre de palmier
Palm Tree Trunk=Tronc d'arbre de palmier
Palm Tree Trunk Slab=Dalle en tronc de palmier
Palm Tree Trunk Stair=Escalier en tronc de palmier
Poplar Tree=Peuplier
Poplar Tree Fence=Barrière en bois de peuplier
Poplar Tree Fence Gate=Porte de clôture en bois de peuplier
Poplar Tree Fence Rail=Clôture en bois de peuplier
Poplar Tree Leaves=Feuilles de peuplier
Poplar Tree Planks=Plances de peuplier
Poplar Tree Planks Slab=Dalle en bois de peuplier
Poplar Tree Planks Stair=Escalier en bois de peuplier
Poplar Tree Sapling=Pousse de peuplier
Poplar Tree Trunk=Tronc de peuplier
Poplar Tree Trunk Slab=Dalle en tronc de peuplier
Poplar Tree Trunk Stair=Escalier en tronc de peuplier
Red=rouge
Rubber Tree=Arbre à caoutchouc
Rubber Tree Fence=Barrière en bois d'arbre à caoutchouc
Rubber Tree Fence Gate=Porte de clôture en bois d'arbre à caoutchouc
Rubber Tree Fence Rail=Clôture en bois d'arbre à caoutchouc
Rubber Tree Leaves=Feuilles d'arbre à caoutchouc
Rubber Tree Planks=Planches d'arbre à caoutchouc
Rubber Tree Planks Slab=Dalle en bois d'arbre à caoutchouc
Rubber Tree Planks Stair=Escalier en bois d'arbre à caoutchouc
Rubber Tree Sapling=Pousse d'arbre à caoutchouc
Rubber Tree Trunk=Tronc d'arbre a caoutchouc
Rubber Tree Trunk (Empty)=Tronc d'arbre à caoutchouc (vide)
Rubber Tree Trunk Slab=Dalle en tronc d'arbre à caoutchouc
Rubber Tree Trunk Stair=Escalier en tronc d'arbre à caoutchouc
Small poplar Tree Sapling=Pousse de petit peuplier
Spruce Cone=Cône de sapin
Spruce Tree=Épicéa
Spruce Tree Fence=Barrière en bois d'épicéa
Spruce Tree Fence Gate=Porte de clôture en bois d'épicéa
Spruce Tree Fence Rail=Clôture en bois d'épicéa
Spruce Tree Leaves=Feuilles d'épicéa
Spruce Tree Planks=Planches d'arbre d'épicéa
Spruce Tree Planks Slab=Dalle en bois d'épicéa
Spruce Tree Planks Stair=Escalier en bois d'épicéa
Spruce Tree Sapling=Pousse d'arbre d'épicéa
Spruce Tree Trunk=Tronc d'arbre d'épicéa
Spruce Tree Trunk Slab=Dalle en tronc d'épicéa
Spruce Tree Trunk Stair=Escalier en tronc d'épicéa
Willow Tree=Saule
Willow Tree Fence=Barrière en bois de saule
Willow Tree Fence Gate=Porte de clôture en bois de saule
Willow Tree Fence Rail=Clôture en bois de saule
Willow Tree Leaves=Feuilles de saule
Willow Tree Planks=Planches de saule
Willow Tree Planks Slab=Dalle en bois de saule
Willow Tree Planks Stair=Escalier en bois de saule
Willow Tree Sapling=Pousse de saule
Willow Tree Trunk=Tronc d'arbre de saule
Willow Tree Trunk Slab=Dalle en tronc de saule
Willow Tree Trunk Stair=Escalier en tronc de saule
Yellow=jaune

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@ -1,74 +1,210 @@
# Template
# textdomain: moretrees
### cocos_palm.lua ###
Coconut=
Coconut Flower=
### crafts.lua ###
Coconut Milk =
Raw Coconut =
Acorn Muffin batter =
Acorn Muffin =
Roasted Spruce Cone Nuts =
Roasted Pine Cone Nuts =
Roasted Fir Cone Nuts =
Acorn Muffin=
Acorn Muffin batter=
Coconut Milk=
Date=
Date & nut snack=
Date-nut cake=
Date-nut cake batter=
Date-nut energy bar=
Raw Coconut=
Roasted Cedar Cone Nuts=
Roasted Fir Cone Nuts=
Roasted Spruce Cone Nuts=
### date_palm.lua ###
Date Flowers=
Date Stem=
Dates=
### node_defs.lua ###
Beech Tree Trunk =
Apple Tree Trunk =
Oak Tree Trunk =
Giant Sequoia Trunk =
Birch Tree Trunk =
Palm Tree Trunk =
Spruce Tree Trunk =
Pine Tree Trunk =
Willow Tree Trunk =
Rubber Tree Trunk =
Jungle Tree Trunk =
Douglas Fir Trunk =
Beech Tree Planks =
Apple Tree Planks =
Oak Tree Planks =
Giant Sequoia Planks =
Birch Tree Planks =
Palm Tree Planks =
Spruce Tree Planks =
Pine Tree Planks =
Willow Tree Planks =
Rubber Tree Planks =
Jungle Tree Planks =
Douglas Fir Planks =
Beech Tree Sapling =
Apple Tree Sapling =
Oak Tree Sapling =
Giant Sequoia Sapling =
Birch Tree Sapling =
Palm Tree Sapling =
Spruce Tree Sapling =
Pine Tree Sapling =
Willow Tree Sapling =
Rubber Tree Sapling =
Jungle Tree Sapling =
Douglas Fir Sapling =
Beech Tree Leaves =
Apple Tree Leaves =
Oak Tree Leaves =
Giant Sequoia Leaves =
Birch Tree Leaves =
Palm Tree Leaves =
Spruce Tree Leaves =
Pine Tree Leaves =
Willow Tree Leaves =
Rubber Tree Leaves =
Jungle Tree Leaves =
Douglas Fir Leaves =
Acorn =
Coconut =
Spruce Cone =
Pine Cone =
Fir Cone =
Jungle Sapling =
Jungle Tree Leaves (Green) =
Jungle Tree Leaves (Yellow) =
Jungle Tree Leaves (Red) =
Douglas Fir Leaves (Bright) =
Rubber Tree Trunk (Empty) =
[Moretrees] Loaded (2013-02-11) =
@1 (fast growth)=
Acorn=
Apple Tree=
Apple Tree Fence=
Apple Tree Fence Gate=
Apple Tree Fence Rail=
Apple Tree Leaves=
Apple Tree Planks=
Apple Tree Planks Slab=
Apple Tree Planks Stair=
Apple Tree Sapling=
Apple Tree Trunk=
Apple Tree Trunk Slab=
Apple Tree Trunk Stair=
Beech Tree=
Beech Tree Fence=
Beech Tree Fence Gate=
Beech Tree Fence Rail=
Beech Tree Leaves=
Beech Tree Planks=
Beech Tree Planks Slab=
Beech Tree Planks Stair=
Beech Tree Sapling=
Beech Tree Trunk=
Beech Tree Trunk Slab=
Beech Tree Trunk Stair=
Birch Tree=
Birch Tree Fence=
Birch Tree Fence Gate=
Birch Tree Fence Rail=
Birch Tree Leaves=
Birch Tree Planks=
Birch Tree Planks Slab=
Birch Tree Planks Stair=
Birch Tree Sapling=
Birch Tree Trunk=
Birch Tree Trunk Slab=
Birch Tree Trunk Stair=
Cedar Cone=
Cedar Tree=
Cedar Tree Fence=
Cedar Tree Fence Gate=
Cedar Tree Fence Rail=
Cedar Tree Leaves=
Cedar Tree Planks=
Cedar Tree Planks Slab=
Cedar Tree Planks Stair=
Cedar Tree Sapling=
Cedar Tree Trunk=
Cedar Tree Trunk Slab=
Cedar Tree Trunk Stair=
Date Palm Tree=
Date Palm Tree Fence=
Date Palm Tree Fence Gate=
Date Palm Tree Fence Rail=
Date Palm Tree Leaves=
Date Palm Tree Planks=
Date Palm Tree Planks Slab=
Date Palm Tree Planks Stair=
Date Palm Tree Sapling=
Date Palm Tree Trunk=
Date Palm Tree Trunk Slab=
Date Palm Tree Trunk Stair=
Douglas Fir=
Douglas Fir Fence=
Douglas Fir Fence Gate=
Douglas Fir Fence Rail=
Douglas Fir Leaves=
Douglas Fir Leaves (Bright)=
Douglas Fir Planks=
Douglas Fir Planks Slab=
Douglas Fir Planks Stair=
Douglas Fir Sapling=
Douglas Fir Trunk=
Douglas Fir Trunk Slab=
Douglas Fir Trunk Stair=
Fir Cone=
Giant Sequoia=
Giant Sequoia Fence=
Giant Sequoia Fence Gate=
Giant Sequoia Fence Rail=
Giant Sequoia Leaves=
Giant Sequoia Planks=
Giant Sequoia Planks Slab=
Giant Sequoia Planks Stair=
Giant Sequoia Sapling=
Giant Sequoia Trunk=
Giant Sequoia Trunk Slab=
Giant Sequoia Trunk Stair=
Jungle Tree=
Jungle Tree Fence=
Jungle Tree Fence Gate=
Jungle Tree Fence Rail=
Jungle Tree Leaves=
Jungle Tree Leaves (@1)=
Jungle Tree Planks=
Jungle Tree Planks Slab=
Jungle Tree Planks Stair=
Jungle Tree Sapling=
Jungle Tree Trunk=
Jungle Tree Trunk Slab=
Jungle Tree Trunk Stair=
Oak Tree=
Oak Tree Fence=
Oak Tree Fence Gate=
Oak Tree Fence Rail=
Oak Tree Leaves=
Oak Tree Planks=
Oak Tree Planks Slab=
Oak Tree Planks Stair=
Oak Tree Sapling=
Oak Tree Trunk=
Oak Tree Trunk Slab=
Oak Tree Trunk Stair=
Palm Tree=
Palm Tree Fence=
Palm Tree Fence Gate=
Palm Tree Fence Rail=
Palm Tree Leaves=
Palm Tree Planks=
Palm Tree Planks Slab=
Palm Tree Planks Stair=
Palm Tree Sapling=
Palm Tree Trunk=
Palm Tree Trunk Slab=
Palm Tree Trunk Stair=
Poplar Tree=
Poplar Tree Fence=
Poplar Tree Fence Gate=
Poplar Tree Fence Rail=
Poplar Tree Leaves=
Poplar Tree Planks=
Poplar Tree Planks Slab=
Poplar Tree Planks Stair=
Poplar Tree Sapling=
Poplar Tree Trunk=
Poplar Tree Trunk Slab=
Poplar Tree Trunk Stair=
Red=
Rubber Tree=
Rubber Tree Fence=
Rubber Tree Fence Gate=
Rubber Tree Fence Rail=
Rubber Tree Leaves=
Rubber Tree Planks=
Rubber Tree Planks Slab=
Rubber Tree Planks Stair=
Rubber Tree Sapling=
Rubber Tree Trunk=
Rubber Tree Trunk (Empty)=
Rubber Tree Trunk Slab=
Rubber Tree Trunk Stair=
Small poplar Tree Sapling=
Spruce Cone=
Spruce Tree=
Spruce Tree Fence=
Spruce Tree Fence Gate=
Spruce Tree Fence Rail=
Spruce Tree Leaves=
Spruce Tree Planks=
Spruce Tree Planks Slab=
Spruce Tree Planks Stair=
Spruce Tree Sapling=
Spruce Tree Trunk=
Spruce Tree Trunk Slab=
Spruce Tree Trunk Stair=
Willow Tree=
Willow Tree Fence=
Willow Tree Fence Gate=
Willow Tree Fence Rail=
Willow Tree Leaves=
Willow Tree Planks=
Willow Tree Planks Slab=
Willow Tree Planks Stair=
Willow Tree Sapling=
Willow Tree Trunk=
Willow Tree Trunk Slab=
Willow Tree Trunk Stair=
Yellow=

4
mod.conf Normal file
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@ -0,0 +1,4 @@
name = moretrees
depends = default, biome_lib, vessels
optional_depends = doors, stairs, moreblocks, farming
min_minetest_version = 5.2.0

View File

@ -1,148 +1,325 @@
local S = moretrees.intllib
local S = minetest.get_translator("moretrees")
moretrees.avoidnodes = {}
moretrees.treelist = {
{"beech", "Beech Tree"},
{"apple_tree", "Apple Tree"},
{"oak", "Oak Tree", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"sequoia", "Giant Sequoia"},
{"birch", "Birch Tree"},
{"palm", "Palm Tree", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 },
{"spruce", "Spruce Tree", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"pine", "Pine Tree", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"willow", "Willow Tree"},
{"acacia", "Acacia Tree"},
{"rubber_tree", "Rubber Tree"},
{"jungletree", "Jungle Tree"},
{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"beech", S("Beech Tree")},
{"apple_tree", S("Apple Tree")},
{"oak", S("Oak Tree"), "acorn", S("Acorn"), {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"sequoia", S("Giant Sequoia")},
{"birch", S("Birch Tree")},
{"palm", S("Palm Tree"), "palm_fruit_trunk_gen", S("Palm Tree"), {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 },
{"date_palm", S("Date Palm Tree"), "date_palm_fruit_trunk", S("Date Palm Tree"), {0, 0, 0, 0, 0, 0}, 0.0 },
{"spruce", S("Spruce Tree"), "spruce_cone", S("Spruce Cone"), {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"cedar", S("Cedar Tree"), "cedar_cone", S("Cedar Cone"), {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"poplar", S("Poplar Tree")},
{"poplar_small", S("Poplar Tree")},
{"willow", S("Willow Tree")},
{"rubber_tree", S("Rubber Tree")},
{"fir", S("Douglas Fir"), "fir_cone", S("Fir Cone"), {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"jungletree", S("Jungle Tree"), nil, nil, nil, nil, "default_junglesapling.png" },
}
local dirs1 = { 21, 20, 23, 22, 21 }
moretrees.treedesc = {
beech = {
trunk = S("Beech Tree Trunk"),
planks = S("Beech Tree Planks"),
sapling = S("Beech Tree Sapling"),
leaves = S("Beech Tree Leaves"),
trunk_stair = S("Beech Tree Trunk Stair"),
trunk_slab = S("Beech Tree Trunk Slab"),
planks_stair = S("Beech Tree Planks Stair"),
planks_slab = S("Beech Tree Planks Slab"),
fence = S("Beech Tree Fence"),
fence_rail = S("Beech Tree Fence Rail"),
fence_gate = S("Beech Tree Fence Gate"),
},
apple_tree = {
trunk = S("Apple Tree Trunk"),
planks = S("Apple Tree Planks"),
sapling = S("Apple Tree Sapling"),
leaves = S("Apple Tree Leaves"),
trunk_stair = S("Apple Tree Trunk Stair"),
trunk_slab = S("Apple Tree Trunk Slab"),
planks_stair = S("Apple Tree Planks Stair"),
planks_slab = S("Apple Tree Planks Slab"),
fence = S("Apple Tree Fence"),
fence_rail = S("Apple Tree Fence Rail"),
fence_gate = S("Apple Tree Fence Gate"),
},
oak = {
trunk = S("Oak Tree Trunk"),
planks = S("Oak Tree Planks"),
sapling = S("Oak Tree Sapling"),
leaves = S("Oak Tree Leaves"),
trunk_stair = S("Oak Tree Trunk Stair"),
trunk_slab = S("Oak Tree Trunk Slab"),
planks_stair = S("Oak Tree Planks Stair"),
planks_slab = S("Oak Tree Planks Slab"),
fence = S("Oak Tree Fence"),
fence_rail = S("Oak Tree Fence Rail"),
fence_gate = S("Oak Tree Fence Gate"),
},
sequoia = {
trunk = S("Giant Sequoia Trunk"),
planks = S("Giant Sequoia Planks"),
sapling = S("Giant Sequoia Sapling"),
leaves = S("Giant Sequoia Leaves"),
trunk_stair = S("Giant Sequoia Trunk Stair"),
trunk_slab = S("Giant Sequoia Trunk Slab"),
planks_stair = S("Giant Sequoia Planks Stair"),
planks_slab = S("Giant Sequoia Planks Slab"),
fence = S("Giant Sequoia Fence"),
fence_rail = S("Giant Sequoia Fence Rail"),
fence_gate = S("Giant Sequoia Fence Gate"),
},
birch = {
trunk = S("Birch Tree Trunk"),
planks = S("Birch Tree Planks"),
sapling = S("Birch Tree Sapling"),
leaves = S("Birch Tree Leaves"),
trunk_stair = S("Birch Tree Trunk Stair"),
trunk_slab = S("Birch Tree Trunk Slab"),
planks_stair = S("Birch Tree Planks Stair"),
planks_slab = S("Birch Tree Planks Slab"),
fence = S("Birch Tree Fence"),
fence_rail = S("Birch Tree Fence Rail"),
fence_gate = S("Birch Tree Fence Gate"),
},
palm = {
trunk = S("Palm Tree Trunk"),
planks = S("Palm Tree Planks"),
sapling = S("Palm Tree Sapling"),
leaves = S("Palm Tree Leaves"),
trunk_stair = S("Palm Tree Trunk Stair"),
trunk_slab = S("Palm Tree Trunk Slab"),
planks_stair = S("Palm Tree Planks Stair"),
planks_slab = S("Palm Tree Planks Slab"),
fence = S("Palm Tree Fence"),
fence_rail = S("Palm Tree Fence Rail"),
fence_gate = S("Palm Tree Fence Gate"),
},
date_palm = {
trunk = S("Date Palm Tree Trunk"),
planks = S("Date Palm Tree Planks"),
sapling = S("Date Palm Tree Sapling"),
leaves = S("Date Palm Tree Leaves"),
trunk_stair = S("Date Palm Tree Trunk Stair"),
trunk_slab = S("Date Palm Tree Trunk Slab"),
planks_stair = S("Date Palm Tree Planks Stair"),
planks_slab = S("Date Palm Tree Planks Slab"),
fence = S("Date Palm Tree Fence"),
fence_rail = S("Date Palm Tree Fence Rail"),
fence_gate = S("Date Palm Tree Fence Gate"),
},
spruce = {
trunk = S("Spruce Tree Trunk"),
planks = S("Spruce Tree Planks"),
sapling = S("Spruce Tree Sapling"),
leaves = S("Spruce Tree Leaves"),
trunk_stair = S("Spruce Tree Trunk Stair"),
trunk_slab = S("Spruce Tree Trunk Slab"),
planks_stair = S("Spruce Tree Planks Stair"),
planks_slab = S("Spruce Tree Planks Slab"),
fence = S("Spruce Tree Fence"),
fence_rail = S("Spruce Tree Fence Rail"),
fence_gate = S("Spruce Tree Fence Gate"),
},
cedar = {
trunk = S("Cedar Tree Trunk"),
planks = S("Cedar Tree Planks"),
sapling = S("Cedar Tree Sapling"),
leaves = S("Cedar Tree Leaves"),
trunk_stair = S("Cedar Tree Trunk Stair"),
trunk_slab = S("Cedar Tree Trunk Slab"),
planks_stair = S("Cedar Tree Planks Stair"),
planks_slab = S("Cedar Tree Planks Slab"),
fence = S("Cedar Tree Fence"),
fence_rail = S("Cedar Tree Fence Rail"),
fence_gate = S("Cedar Tree Fence Gate"),
},
poplar = {
trunk = S("Poplar Tree Trunk"),
planks = S("Poplar Tree Planks"),
sapling = S("Poplar Tree Sapling"),
leaves = S("Poplar Tree Leaves"),
trunk_stair = S("Poplar Tree Trunk Stair"),
trunk_slab = S("Poplar Tree Trunk Slab"),
planks_stair = S("Poplar Tree Planks Stair"),
planks_slab = S("Poplar Tree Planks Slab"),
fence = S("Poplar Tree Fence"),
fence_rail = S("Poplar Tree Fence Rail"),
fence_gate = S("Poplar Tree Fence Gate"),
},
poplar_small = {
sapling = S("Small poplar Tree Sapling"),
},
willow = {
trunk = S("Willow Tree Trunk"),
planks = S("Willow Tree Planks"),
sapling = S("Willow Tree Sapling"),
leaves = S("Willow Tree Leaves"),
trunk_stair = S("Willow Tree Trunk Stair"),
trunk_slab = S("Willow Tree Trunk Slab"),
planks_stair = S("Willow Tree Planks Stair"),
planks_slab = S("Willow Tree Planks Slab"),
fence = S("Willow Tree Fence"),
fence_rail = S("Willow Tree Fence Rail"),
fence_gate = S("Willow Tree Fence Gate"),
},
rubber_tree = {
trunk = S("Rubber Tree Trunk"),
planks = S("Rubber Tree Planks"),
sapling = S("Rubber Tree Sapling"),
leaves = S("Rubber Tree Leaves"),
trunk_stair = S("Rubber Tree Trunk Stair"),
trunk_slab = S("Rubber Tree Trunk Slab"),
planks_stair = S("Rubber Tree Planks Stair"),
planks_slab = S("Rubber Tree Planks Slab"),
fence = S("Rubber Tree Fence"),
fence_rail = S("Rubber Tree Fence Rail"),
fence_gate = S("Rubber Tree Fence Gate"),
},
fir = {
trunk = S("Douglas Fir Trunk"),
planks = S("Douglas Fir Planks"),
sapling = S("Douglas Fir Sapling"),
leaves = S("Douglas Fir Leaves"),
trunk_stair = S("Douglas Fir Trunk Stair"),
trunk_slab = S("Douglas Fir Trunk Slab"),
planks_stair = S("Douglas Fir Planks Stair"),
planks_slab = S("Douglas Fir Planks Slab"),
fence = S("Douglas Fir Fence"),
fence_rail = S("Douglas Fir Fence Rail"),
fence_gate = S("Douglas Fir Fence Gate"),
},
jungletree = {
trunk = S("Jungle Tree Trunk"),
planks = S("Jungle Tree Planks"),
sapling = S("Jungle Tree Sapling"),
leaves = S("Jungle Tree Leaves"),
trunk_stair = S("Jungle Tree Trunk Stair"),
trunk_slab = S("Jungle Tree Trunk Slab"),
planks_stair = S("Jungle Tree Planks Stair"),
planks_slab = S("Jungle Tree Planks Slab"),
fence = S("Jungle Tree Fence"),
fence_rail = S("Jungle Tree Fence Rail"),
fence_gate = S("Jungle Tree Fence Gate"),
},
}
-- local dirs1 = { 21, 20, 23, 22, 21 }
local dirs2 = { 12, 9, 18, 7, 12 }
local dirs3 = { 14, 11, 16, 5, 14 }
-- local dirs3 = { 14, 11, 16, 5, 14 }
local moretrees_new_leaves_drawtype = "allfaces_optional"
local moretrees_plantlike_leaves_visual_scale = 1
if moretrees.plantlike_leaves then
if moretrees.plantlike_leaves then
moretrees_new_leaves_drawtype = "plantlike"
moretrees_plantlike_leaves_visual_scale = 1.189
moretrees_plantlike_leaves_visual_scale = math.sqrt(2)
end
-- redefine default leaves to handle plantlike and/or leaf decay options
if moretrees.enable_default_leafdecay then
minetest.override_item("default:leaves", {
groups = { snappy = 3, flammable = 2, leaves = 1 }
})
end
if moretrees.plantlike_leaves then
minetest.override_item("default:leaves", {
inventory_image = minetest.inventorycube("default_leaves.png"),
drawtype = "plantlike",
visual_scale = 1.189
})
else
minetest.override_item("default:leaves", {
waving = 1
visual_scale = math.sqrt(2)
})
end
-- redefine default jungle leaves for same
if moretrees.enable_default_leafdecay then
minetest.override_item("default:jungleleaves", {
groups = { snappy = 3, flammable = 2, leaves = 1 }
})
end
if moretrees.plantlike_leaves then
minetest.override_item("default:jungleleaves", {
inventory_image = minetest.inventorycube("default_jungleleaves.png"),
drawtype = "plantlike",
visual_scale = 1.189
})
else
minetest.override_item("default:jungleleaves", {
waving = 1
visual_scale = math.sqrt(2)
})
end
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
local treedesc = moretrees.treelist[i][2]
local fruit = moretrees.treelist[i][3]
local fruitdesc = moretrees.treelist[i][4]
local selbox = moretrees.treelist[i][5]
local vscale = moretrees.treelist[i][6]
if treename ~= "jungletree" then -- the default game provides jungle tree trunk/planks nodes.
local saptex = moretrees.treelist[i][7]
-- player will get a sapling with 1/100 chance
-- player will get leaves only if he/she gets no saplings,
-- this is because max_items is 1
local droprarity = 100
local decay = moretrees.leafdecay_radius
if treename == "palm" then
droprarity = 20
decay = moretrees.palm_leafdecay_radius
elseif treename == "date_palm" then
decay = moretrees.palm_leafdecay_radius
end
if treename ~= "jungletree" -- the default game provides jungle tree and pine trunk/planks nodes.
and treename ~= "poplar_small"
and treename ~= "pine" then
saptex = "moretrees_"..treename.."_sapling.png"
minetest.register_node("moretrees:"..treename.."_trunk", {
description = S(treedesc.." Trunk"),
description = moretrees.treedesc[treename].trunk,
tiles = {
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
paramtype2 = "facedir",
is_ground_content = true,
is_ground_content = false,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("moretrees:"..treename.."_planks", {
description = S(treedesc.." Planks"),
description = moretrees.treedesc[treename].planks,
tiles = {"moretrees_"..treename.."_wood.png"},
is_ground_content = true,
is_ground_content = false,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("moretrees:"..treename.."_sapling", {
description = S(treedesc.." Sapling"),
description = moretrees.treedesc[treename].sapling,
drawtype = "plantlike",
tiles = {"moretrees_"..treename.."_sapling.png"},
inventory_image = "moretrees_"..treename.."_sapling.png",
tiles = {saptex},
inventory_image = saptex,
paramtype = "light",
paramtype2 = "waving",
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_defaults(),
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"moretrees:" ..treename.. "_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 6, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
description = S(treedesc.." Sapling"),
drawtype = "plantlike",
tiles = {"moretrees_"..treename.."_sapling.png"},
inventory_image = "moretrees_"..treename.."_sapling.png",
paramtype = "light",
paramtype2 = "waving",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1,sapling=1},
sounds = default.node_sound_defaults(),
drop = "moretrees:"..treename.."_sapling"
})
-- player will get a sapling with 1/100 chance
-- player will get leaves only if he/she gets no saplings,
-- this is because max_items is 1
local droprarity = 100
if treename == "palm" then
droprarity = 20
end
local moretrees_leaves_inventory_image = nil
local moretrees_new_leaves_waving = nil
@ -154,14 +331,15 @@ for i in ipairs(moretrees.treelist) do
end
minetest.register_node("moretrees:"..treename.."_leaves", {
description = S(treedesc.." Leaves"),
description = moretrees.treedesc[treename].leaves,
drawtype = moretrees_new_leaves_drawtype,
waving = moretrees_new_leaves_waving,
visual_scale = moretrees_plantlike_leaves_visual_scale,
tiles = { "moretrees_"..treename.."_leaves.png" },
inventory_image = moretrees_leaves_inventory_image,
paramtype = "light",
groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
is_ground_content = false,
groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 1},
sounds = default.node_sound_leaves_defaults(),
drop = {
@ -173,43 +351,136 @@ for i in ipairs(moretrees.treelist) do
},
})
if minetest.get_modpath("moreblocks") and moretrees.enable_stairsplus then
if moretrees.enable_stairs then
if minetest.get_modpath("moreblocks") then
-- stairsplus:register_all(modname, subname, recipeitem, {fields})
-- stairsplus:register_all(modname, subname, recipeitem, {fields})
stairsplus:register_all(
"moretrees",
treename.."_trunk",
"moretrees:"..treename.."_trunk",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2, not_in_creative_inventory=1 },
tiles = {
"moretrees_"..treename.."_trunk_top.png",
stairsplus:register_all(
"moretrees",
treename.."_trunk",
"moretrees:"..treename.."_trunk",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2, not_in_creative_inventory=1 },
tiles = {
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
description = moretrees.treedesc[treename].trunk,
drop = treename.."_trunk",
}
)
stairsplus:register_all(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
tiles = { "moretrees_"..treename.."_wood.png" },
description = moretrees.treedesc[treename].planks,
drop = treename.."_planks",
}
)
elseif minetest.get_modpath("stairs") then
stairs.register_stair_and_slab(
"moretrees_"..treename.."_trunk",
"moretrees:"..treename.."_trunk",
{ snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2 },
{ "moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
description = S(treedesc.." Trunk"),
drop = treename.."_trunk",
}
)
moretrees.treedesc[treename].trunk_stair,
moretrees.treedesc[treename].trunk_slab,
default.node_sound_wood_defaults()
)
stairsplus:register_all(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
tiles = { "moretrees_"..treename.."_wood.png" },
description = S(treedesc.." Planks"),
drop = treename.."_planks",
}
)
stairs.register_stair_and_slab(
"moretrees_"..treename.."_planks",
"moretrees:"..treename.."_planks",
{ snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 },
{ "moretrees_"..treename.."_wood.png" },
moretrees.treedesc[treename].planks_stair,
moretrees.treedesc[treename].planks_slab,
default.node_sound_wood_defaults()
)
end
end
if moretrees.enable_fences then
local planks_name = "moretrees:" .. treename .. "_planks"
local planks_tile = "moretrees_" .. treename .. "_wood.png"
default.register_fence("moretrees:" .. treename .. "_fence", {
description = moretrees.treedesc[treename].fence,
texture = planks_tile,
inventory_image = "default_fence_overlay.png^" .. planks_tile ..
"^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^" .. planks_tile ..
"^default_fence_overlay.png^[makealpha:255,126,126",
material = planks_name,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("moretrees:" .. treename .. "_fence_rail", {
description = moretrees.treedesc[treename].fence_rail,
texture = planks_tile,
inventory_image = "default_fence_rail_overlay.png^" .. planks_tile ..
"^default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^" .. planks_tile ..
"^default_fence_rail_overlay.png^[makealpha:255,126,126",
material = planks_name,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
if minetest.global_exists("doors") then
doors.register_fencegate("moretrees:" .. treename .. "_gate", {
description = moretrees.treedesc[treename].fence_gate,
texture = planks_tile,
material = planks_name,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
end
end
end
minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
description = S("@1 (fast growth)", moretrees.treedesc[treename].sapling),
drawtype = "plantlike",
tiles = {saptex},
inventory_image = saptex,
paramtype = "light",
paramtype2 = "waving",
walkable = false,
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_defaults(),
drop = "moretrees:"..treename.."_sapling",
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"moretrees:" ..treename.. "_sapling_ongen",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 6, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
local fruitname = nil
if fruit then
minetest.register_node("moretrees:"..fruit, {
description = S(fruitdesc),
fruitname = "moretrees:"..fruit
minetest.register_node(fruitname, {
description = fruitdesc,
drawtype = "plantlike",
tiles = { "moretrees_"..fruit..".png" },
inventory_image = "moretrees_"..fruit..".png^[transformR180",
@ -217,23 +488,34 @@ for i in ipairs(moretrees.treelist) do
visual_scale = vscale,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = selbox
},
groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1},
groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1, leafdecay = 1, leafdecay_drop = 1},
sounds = default.node_sound_defaults(),
})
end
if treename ~= "jungletree"
and treename ~= "poplar_small"
and treename ~= "pine" then
default.register_leafdecay({
trunks = { "moretrees:"..treename.."_trunk" },
leaves = { "moretrees:"..treename.."_leaves", fruitname },
radius = decay,
})
end
minetest.register_abm({
nodenames = { "moretrees:"..treename.."_trunk_sideways" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
nfdir = dirs2[fdir+1]
local nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "moretrees:"..treename.."_trunk", param2 = nfdir})
end,
})
@ -246,48 +528,50 @@ for i in ipairs(moretrees.treelist) do
end
end
-- Add small poplar saplings
local poplar_sapling = minetest.registered_nodes["moretrees:poplar_sapling"]
local poplar_sapling_ongen = minetest.registered_nodes["moretrees:poplar_sapling_ongen"]
local poplar_small_sapling = {}
local poplar_small_sapling_ongen = {}
for k,v in pairs(poplar_sapling) do
poplar_small_sapling[k] = v
end
for k,v in pairs(poplar_sapling_ongen) do
poplar_small_sapling_ongen[k] = v
end
poplar_small_sapling.tiles = {"moretrees_poplar_small_sapling.png"}
poplar_small_sapling.inventory_image = "moretrees_poplar_small_sapling.png"
poplar_small_sapling.is_ground_content = true
poplar_small_sapling_ongen.tiles_ongen = {"moretrees_poplar_small_sapling.png"}
poplar_small_sapling_ongen.inventory_image_ongen = "moretrees_poplar_small_sapling.png"
poplar_small_sapling_ongen.drop = "moretrees:poplar_small_sapling"
poplar_small_sapling_ongen.is_ground_content = true
minetest.register_node("moretrees:poplar_small_sapling", poplar_small_sapling)
minetest.register_node("moretrees:poplar_small_sapling_ongen", poplar_small_sapling_ongen)
if moretrees.spawn_saplings then
table.insert(moretrees.avoidnodes, "moretrees:poplar_sapling")
table.insert(moretrees.avoidnodes, "moretrees:poplar_small_sapling_ongen")
end
local poplar_leaves_drop = minetest.registered_nodes["moretrees:poplar_leaves"].drop
minetest.override_item("moretrees:poplar_leaves", {
drop = {
max_items = poplar_leaves_drop.maxitems,
items = {
{items = {"moretrees:poplar_sapling"}, rarity = 1.33 * poplar_leaves_drop.items[1].rarity },
{items = {"moretrees:poplar_small_sapling"}, rarity = 1.33 * poplar_leaves_drop.items[1].rarity },
{items = {"moretrees:poplar_leaves"} }
}
}
})
-- Extra nodes for jungle trees:
minetest.register_node("moretrees:jungletree_sapling", {
description = S("Jungle Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
paramtype2 = "waving",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("moretrees:jungletree_sapling_ongen", {
description = S("Jungle Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
paramtype2 = "waving",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
drop = "moretrees:jungletree_sapling"
})
local jungleleaves = {"green","yellow","red"}
local jungleleavesnames = {"Green", "Yellow", "Red"}
for color = 1, 3 do
local jungleleaves = {"yellow","red"}
local jungleleavesnames = {S("Yellow"), S("Red")}
for color = 1, #jungleleaves do
local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color]
local moretrees_leaves_inventory_image = nil
@ -299,18 +583,19 @@ for color = 1, 3 do
end
minetest.register_node(leave_name, {
description = S("Jungle Tree Leaves ("..jungleleavesnames[color]..")"),
description = S("Jungle Tree Leaves (@1)", jungleleavesnames[color]),
drawtype = moretrees_new_leaves_drawtype,
waving = moretrees_new_leaves_waving,
visual_scale = moretrees_plantlike_leaves_visual_scale,
tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"},
inventory_image = moretrees_leaves_inventory_image,
paramtype = "light",
groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
is_ground_content = false,
groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 3 },
drop = {
max_items = 1,
items = {
{items = {'moretrees:jungletree_sapling'}, rarity = 100 },
{items = {"default:junglesapling"}, rarity = 100 },
{items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} }
}
},
@ -318,6 +603,19 @@ for color = 1, 3 do
})
end
-- To get Moretrees to generate its own jungle trees among the default mapgen
-- we need our own copy of that node, which moretrees will match against.
local jungle_tree = table.copy(minetest.registered_nodes["default:jungletree"])
jungle_tree.drop = "default:jungletree"
minetest.register_node("moretrees:jungletree_trunk", jungle_tree)
default.register_leafdecay({
trunks = { "default:jungletree", "moretrees:jungletree_trunk" },
leaves = { "default:jungleleaves", "moretrees:jungletree_leaves_yellow", "moretrees:jungletree_leaves_red" },
radius = moretrees.leafdecay_radius,
})
-- Extra needles for firs
local moretrees_leaves_inventory_image = nil
@ -334,7 +632,8 @@ minetest.register_node("moretrees:fir_leaves_bright", {
tiles = { "moretrees_fir_leaves_bright.png" },
inventory_image = moretrees_leaves_inventory_image,
paramtype = "light",
groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1 },
is_ground_content = false,
groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 3 },
drop = {
max_items = 1,
items = {
@ -345,22 +644,29 @@ minetest.register_node("moretrees:fir_leaves_bright", {
sounds = default.node_sound_leaves_defaults()
})
default.register_leafdecay({
trunks = { "moretrees:fir_trunk" },
leaves = { "moretrees:fir_leaves", "moretrees:fir_leaves_bright" },
radius = moretrees.leafdecay_radius,
})
if moretrees.enable_redefine_apple then
minetest.override_item("default:apple",
{groups = { fleshy=3, dig_immediate=3, flammable=2, leafdecay=3, leafdecay_drop=1, attached_node = 1}
})
local appledef = table.copy(minetest.registered_nodes["default:apple"])
appledef.groups.attached_node = 1
minetest.register_node(":default:apple", appledef)
end
table.insert(moretrees.avoidnodes, "default:jungletree")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk")
table.insert(moretrees.avoidnodes, "default:pine_tree")
table.insert(moretrees.avoidnodes, "default:acacia_tree")
table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
table.insert(moretrees.avoidnodes, "default:tree")
if moretrees.spawn_saplings then
table.insert(moretrees.avoidnodes, "snow:sapling_pine")
table.insert(moretrees.avoidnodes, "default:junglesapling")
table.insert(moretrees.avoidnodes, "moretrees:jungle_tree_sapling")
table.insert(moretrees.avoidnodes, "moretrees:jungle_tree_sapling_ongen")
table.insert(moretrees.avoidnodes, "snow:sapling_pine")
table.insert(moretrees.avoidnodes, "default:junglesapling")
table.insert(moretrees.avoidnodes, "default:pine_sapling")
end
-- "empty" (tapped) rubber tree nodes
@ -372,10 +678,10 @@ minetest.register_node("moretrees:rubber_tree_trunk_empty", {
"moretrees_rubber_tree_trunk_top.png",
"moretrees_rubber_tree_trunk_empty.png"
},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
})
@ -385,43 +691,53 @@ minetest.register_abm({
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
nfdir = dirs2[fdir+1]
local nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "moretrees:rubber_tree_trunk_empty", param2 = nfdir})
end,
})
-- For compatibility with old nodes and recently-changed nodes.
-- For compatibility with old nodes, recently-changed nodes, and default nodes
minetest.register_alias("technic:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("farming_plus:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("farming:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("technic:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("farming_plus:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("farming:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("technic:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("farming_plus:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("farming:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("technic:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("farming_plus:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("farming:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("technic:rubber_tree_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("farming_plus:rubber_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("farming:rubber_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("technic:rubber_tree_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("farming_plus:rubber_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("farming:rubber_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("default:junglesapling","moretrees:jungletree_sapling")
minetest.register_alias("moretrees:jungletree_trunk_sideways", "moreblocks:horizontal_jungle_tree")
minetest.register_alias("moretrees:jungletree_trunk", "default:jungletree")
minetest.register_alias("moretrees:jungletree_planks", "default:junglewood")
minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk")
minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways")
minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves")
minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright")
minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling")
minetest.register_alias("jungletree:leaves_green", "moretrees:jungletree_leaves_green")
minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red")
minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow")
minetest.register_alias("conifers:trunk", "moretrees:fir_trunk")
minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways")
minetest.register_alias("conifers:leaves", "moretrees:fir_leaves")
minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright")
minetest.register_alias("conifers:sapling", "moretrees:fir_sapling")
minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk")
minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways")
minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves")
minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright")
minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling")
minetest.register_alias("moretrees:jungletree_sapling", "default:junglesapling")
minetest.register_alias("moretrees:jungletree_trunk_sideways", "moreblocks:horizontal_jungle_tree")
minetest.register_alias("moretrees:jungletree_planks", "default:junglewood")
minetest.register_alias("moretrees:jungletree_leaves_green", "default:jungleleaves")
minetest.register_alias("conifers:trunk", "moretrees:fir_trunk")
minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways")
minetest.register_alias("conifers:leaves", "moretrees:fir_leaves")
minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright")
minetest.register_alias("conifers:sapling", "moretrees:fir_sapling")
minetest.register_alias("moretrees:acacia_trunk", "default:acacia_tree")
minetest.register_alias("moretrees:acacia_planks", "default:acacia_wood")
minetest.register_alias("moretrees:acacia_sapling", "default:acacia_sapling")
minetest.register_alias("moretrees:acacia_leaves", "default:acacia_leaves")
minetest.register_alias("moretrees:pine_trunk", "moretrees:cedar_trunk")
minetest.register_alias("moretrees:pine_planks", "moretrees:cedar_planks")
minetest.register_alias("moretrees:pine_sapling", "moretrees:cedar_sapling")
minetest.register_alias("moretrees:pine_leaves", "moretrees:cedar_leaves")
minetest.register_alias("moretrees:pine_cone", "moretrees:cedar_cone")
minetest.register_alias("moretrees:pine_nuts", "moretrees:cedar_nuts")
minetest.register_alias("moretrees:pine_sapling_ongen", "moretrees:cedar_sapling_ongen")
minetest.register_alias("moretrees:dates", "moretrees:dates_f4")

View File

@ -1,93 +1,84 @@
-- sapling growth
-- these tables only affect hand-placed saplings
-- mapgen-placed always use their biome def settings, which are much more
-- limited, in the interest of speed.
local dirt_surfaces = {
set = true,
["default:dirt"] = true,
["default:dirt_with_grass"] = true,
["default:dirt_with_dry_grass"] = true,
["default:dirt_with_coniferous_litter"] = true,
["default:dirt_with_rainforest_litter"] = true,
["woodsoils:dirt_with_leaves_1"] = true,
["woodsoils:dirt_with_leaves_2"] = true,
["woodsoils:grass_with_leaves_1"] = true,
["woodsoils:grass_with_leaves_2"] = true
}
local conifer_surfaces = {
set = true,
["default:dirt"] = true,
["default:dirt_with_grass"] = true,
["default:dirt_with_dry_grass"] = true,
["default:dirt_with_coniferous_litter"] = true,
["default:dirt_with_rainforest_litter"] = true,
["woodsoils:dirt_with_leaves_1"] = true,
["woodsoils:dirt_with_leaves_2"] = true,
["woodsoils:grass_with_leaves_1"] = true,
["woodsoils:grass_with_leaves_2"] = true,
["default:dirt_with_snow"] = true
}
local sand_surfaces = {
set = true,
["default:sand"] = true,
["default:desert_sand"] = true,
["cottages:loam"] = true,
-- note, no silver sand here.
-- too cold for a palm, too... well... sandy for anything else.
}
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
local tree_model = treename.."_model"
local tree_biome = treename.."_biome"
local surfaces
local grow_function = moretrees[tree_model]
if treename ~= "birch" and treename ~= "spruce" and treename ~= "fir" and treename ~= "jungletree" then
plantslib:dbg(dump(moretrees[tree_biome].surface))
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:"..treename.."_sapling",
grow_nodes = moretrees[tree_biome].surface,
grow_function = moretrees[tree_model],
})
plantslib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:"..treename.."_sapling_ongen",
grow_nodes = moretrees[tree_biome].surface,
grow_function = moretrees[tree_model],
})
if treename == "spruce"
or treename == "fir"
or treename == "cedar"
or treename == "pine" then
surfaces = conifer_surfaces
elseif string.find(treename, "palm") then
surfaces = sand_surfaces
else
surfaces = dirt_surfaces
end
if treename == "spruce"
or treename == "fir"
or treename == "birch"
or treename == "jungletree" then
grow_function = "moretrees.grow_"..treename
end
biome_lib:dbg(dump(moretrees[tree_biome].surface))
biome_lib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:"..treename.."_sapling",
grow_nodes = surfaces,
grow_function = grow_function,
})
biome_lib:grow_plants({
grow_delay = 2,
grow_chance = 1,
grow_plant = "moretrees:"..treename.."_sapling_ongen",
grow_nodes = surfaces,
grow_function = grow_function,
})
end
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:birch_sapling",
grow_nodes = moretrees.birch_biome.surface,
grow_function = "moretrees:grow_birch"
})
plantslib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:birch_sapling_ongen",
grow_nodes = moretrees.birch_biome.surface,
grow_function = "moretrees:grow_birch"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:spruce_sapling",
grow_nodes = moretrees.spruce_biome.surface,
grow_function = "moretrees:grow_spruce"
})
plantslib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:spruce_sapling_ongen",
grow_nodes = moretrees.spruce_biome.surface,
grow_function = "moretrees:grow_spruce"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:fir_sapling",
grow_nodes = moretrees.fir_biome.surface,
grow_function = "moretrees:grow_fir"
})
plantslib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:fir_sapling_ongen",
grow_nodes = moretrees.fir_biome.surface,
grow_function = "moretrees:grow_fir"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:jungletree_sapling",
grow_nodes = moretrees.jungletree_biome.surface,
grow_function = "moretrees:grow_jungletree"
})
plantslib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:jungletree_sapling_ongen",
grow_nodes = moretrees.jungletree_biome.surface,
grow_function = "moretrees:grow_jungletree"
})

168
screenshot.lua Normal file
View File

@ -0,0 +1,168 @@
-- Usage:
-- - Create a new world
-- - Set world mapgen: v6
-- - Set world seed: 2625051331357512570
-- - Enable the moretrees mod
-- - Edit the moretrees source
-- - Disable all trees in default_settings.lua
-- - Recommended: make saplings grow fast in default_settings.lua:
-- sapling_interval = 5
-- sapling_chance = 1
-- - Apply the patch below to moretrees
-- (so that jungle trees are always large, and differently-colored):
-- use 'git apply --ignore-space-change'
-- - Make sure this file (you are reading) will be loaded when minetest starts !
-- (e.g. add 'dofile(modpath.."/screenshot.lua")' to init.lua)
-- - Start minetest
-- - Goto 700,y,-280 (approximately)
-- - Make sure the world is loaded between x = 650 .. 780 and z = -350 .. -180
-- - Give the chat command '/make-scene'
-- - Wait & walk/fly around until all trees have grown
-- - goto the platform at 780, 30, -277
-- - Set the viewing range to 300, with fog enabled
-- - Take a screenshot.
-- Patch to apply to moretrees
--[[
diff --git a/init.lua b/init.lua
index 8189ffd..afd4644 100644
--- a/init.lua
+++ b/init.lua
@@ -225,9 +225,12 @@ moretrees.ct_rules_b1 = "[-FBf][+FBf]"
moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b2 = "[-fB][+fB]"
+local jleaves = 1
function moretrees.grow_jungletree(pos)
local r1 = math.random(2)
local r2 = math.random(3)
+ r1 = jleaves
+ jleaves = jleaves % 2 + 1
if r1 == 1 then
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
else
@@ -235,6 +238,7 @@ function moretrees.grow_jungletree(pos)
end
moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
+ r2=3
if r2 == 1 then
moretrees.jungletree_model.trunk_type = "single"
moretrees.jungletree_model.iterations = 2
]]
minetest.register_chatcommand("make-scene", {
func = function()
minetest.place_node({x=780, y=30, z=-277}, {name="default:obsidian"})
minetest.place_node({x=780, y=30, z=-278}, {name="default:obsidian"})
minetest.place_node({x=781, y=30, z=-277}, {name="default:obsidian"})
minetest.place_node({x=781, y=30, z=-278}, {name="default:obsidian"})
minetest.place_node({x=781, y=30, z=-276}, {name="default:obsidian"})
minetest.place_node({x=780, y=30, z=-276}, {name="default:obsidian"})
for z = -360, -300 do
local dy=2
for x = 630 + (-z - 360)/3, 660 + (-z - 300)/3 do
for y = 5, 22 do
minetest.place_node({x=x, y=y, z=z}, {name="default:desert_stone"})
end
for y = 23, 25 + dy do
minetest.place_node({x=x, y=y, z=z}, {name="default:desert_sand"})
end
dy = 0
end
end
minetest.place_node({x=717, y=2, z=-298}, {name = "moretrees:palm_sapling"})
minetest.place_node({x=713, y=2, z=-302}, {name = "moretrees:palm_sapling"})
minetest.place_node({x=713, y=2, z=-307}, {name = "moretrees:palm_sapling"})
minetest.place_node({x=717, y=2, z=-318}, {name = "moretrees:palm_sapling"})
minetest.place_node({x=723, y=2, z=-320}, {name = "moretrees:palm_sapling"})
minetest.place_node({x=645, y=26, z=-314}, {name="moretrees:date_palm_sapling"})
minetest.place_node({x=653, y=26, z=-322}, {name="moretrees:date_palm_sapling"})
minetest.place_node({x=649, y=26, z=-334}, {name="moretrees:date_palm_sapling"})
minetest.place_node({x=662, y=26, z=-342}, {name="moretrees:date_palm_sapling"})
minetest.place_node({x=672, y=5, z=-305}, {name="moretrees:oak_sapling"})
minetest.place_node({x=690, y=6, z=-322}, {name="moretrees:oak_sapling"})
minetest.place_node({x=695, y=7, z=-335}, {name="moretrees:oak_sapling"})
minetest.place_node({x=699, y=4, z=-301}, {name="moretrees:oak_sapling"})
minetest.place_node({x=751, y=5, z=-254}, {name="moretrees:apple_tree_sapling"})
minetest.place_node({x=729, y=3, z=-275}, {name="moretrees:apple_tree_sapling"})
minetest.place_node({x=747, y=4, z=-270}, {name="moretrees:apple_tree_sapling"})
minetest.place_node({x=671, y=5, z=-283}, {name="default:junglesapling"})
minetest.place_node({x=680, y=4, z=-287}, {name="default:junglesapling"})
minetest.place_node({x=702, y=4, z=-288}, {name="default:junglesapling"})
minetest.place_node({x=646, y=12, z=-199}, {name="moretrees:spruce_sapling"})
minetest.place_node({x=644, y=14, z=-177}, {name="moretrees:spruce_sapling"})
minetest.place_node({x=678, y=9, z=-211}, {name="moretrees:spruce_sapling"})
minetest.place_node({x=663, y=10, z=-215}, {name="moretrees:spruce_sapling"})
minetest.place_node({x=637, y=3, z=-263}, {name="moretrees:sequoia_sapling"})
minetest.place_node({x=625, y=3, z=-250}, {name="moretrees:sequoia_sapling"})
minetest.place_node({x=616, y=3, z=-233}, {name="moretrees:sequoia_sapling"})
minetest.place_node({x=635, y=3, z=-276}, {name="moretrees:sequoia_sapling"})
minetest.place_node({x=681, y=11, z=-260}, {name="moretrees:sequoia_sapling"})
minetest.place_node({x=682, y=10, z=-247}, {name="moretrees:sequoia_sapling"})
minetest.place_node({x=737, y=7, z=-195}, {name="moretrees:cedar_sapling"})
minetest.place_node({x=720, y=8, z=-189}, {name="moretrees:cedar_sapling"})
minetest.place_node({x=704, y=7, z=-187}, {name="moretrees:cedar_sapling"})
minetest.place_node({x=731, y=2, z=-227}, {name="moretrees:poplar_sapling"})
minetest.place_node({x=721, y=2, z=-233}, {name="moretrees:poplar_sapling"})
minetest.place_node({x=712, y=1, z=-237}, {name="moretrees:poplar_sapling"})
minetest.place_node({x=743, y=3, z=-228}, {name="moretrees:poplar_small_sapling"})
minetest.place_node({x=750, y=3, z=-230}, {name="moretrees:poplar_small_sapling"})
minetest.place_node({x=731, y=5, z=-233}, {name="moretrees:poplar_small_sapling"})
minetest.place_node({x=702, y=2, z=-274}, {name="moretrees:birch_sapling"})
minetest.place_node({x=697, y=2, z=-271}, {name="moretrees:birch_sapling"})
minetest.place_node({x=696, y=2, z=-264}, {name="moretrees:birch_sapling"})
minetest.place_node({x=710, y=2, z=-265}, {name="moretrees:birch_sapling"})
minetest.place_node({x=707, y=8, z=-247}, {name="moretrees:fir_sapling"})
minetest.place_node({x=699, y=10, z=-254}, {name="moretrees:fir_sapling"})
minetest.place_node({x=729, y=5, z=-261}, {name="moretrees:fir_sapling"})
minetest.place_node({x=732, y=5, z=-252}, {name="moretrees:fir_sapling"})
minetest.place_node({x=741, y=4, z=-262}, {name="moretrees:fir_sapling"})
minetest.place_node({x=751, y=2, z=-286}, {name="moretrees:willow_sapling"})
minetest.place_node({x=760, y=5, z=-223}, {name="moretrees:rubber_tree_sapling"})
minetest.place_node({x=762, y=5, z=-230}, {name="moretrees:rubber_tree_sapling"})
minetest.place_node({x=766, y=5, z=-243}, {name="moretrees:rubber_tree_sapling"})
minetest.place_node({x=764, y=6, z=-252}, {name="moretrees:rubber_tree_sapling"})
end
})
--[[
The following is a search/replace command suitable for vi (/vim) or sed, to convert minetest log
messages to equivalent lua commands:
s/.*\(\(moretrees\|default\)[^ ]*\) at (\([-0-9]\+\),\([-0-9]\+\),\([-0-9]\+\)).*/\t\tminetest.place_node({x=\3, y=\4, z=\5}, {name="\1"})/
E.g. a minetest log line of the following kind:
2016-07-03 11:30:50: ACTION[Server]: singleplayer places node moretrees:rubber_tree_sapling at (760,5,-223)
Becomes:
minetest.place_node({x=760, y=5, z=-223}, {name="moretrees:rubber_tree_sapling"})
(Except that the example log line above has an extra space added, so it won't be converted)
vi/vim users: Add the minetest log lines to this file, then enter the following command, with
<expression> replaced with the search/replace expression above.
:%<expression>
sed users: Add the minetest log lines to this file, then execute the following command at the shell
prompt with <expression> replaced by the search/replace expression above. Don't forget the
single-quotes.
sed '<expression>' < screenshot.lua > screenshot-new.lua
Windows users: You're probably out of luck. And the effort of doing such a thing is probably
larger anyway than the effort of copying an existing line and typing things manually.
]]

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@ -1,23 +1,24 @@
Elevation Temperature Nearness to Nearby What nodes Perlin Avoid
Tree type (m) (approx., °C) some node water to spawn on seed diff radius
-----------------------------------------------------------------------------------------------------------------------
jungle tree - 5 to +10 above +15 water, 20 10 dirt_with_grass 329 5
fir above +25 -20 to +10 n/a n/a dirt_with_grass 359 8
firs on snow above +15 -20 to +10 n/a n/a snow:snow 359 8
palm - 1 to + 1 +15 to +32 water, 15 10 sand 330 5
apple + 1 to +10 +23 to +32 n/a n/a dirt_with grass 331 15
oak 0 to +10 + 4 to +16 n/a n/a dirt_with grass 332 15
sequoia 0 to +10 -30 to +50 n/a n/a dirt_with grass 333 10
birch +10 to +15 -20 to +10 n/a n/a dirt_with grass 334 5
spruce above +20 -20 to +10 n/a n/a dirt_with grass 335 10
pine n/a n/a water, 15 5 dirt_with grass 336 10
willow - 5 to + 5 n/a water, 15 5 dirt_with grass 337 20
acacia n/a n/a n/a n/a dirt_with_grass,
desert_sand n/a 15
rubber - 5 to + 5 above +32 water, 15 10 dirt_with_grass 338 20
Elevation Temperature Nearness to Nearby What nodes Perlin Avoid
Tree type (m) (approx., °C) some node water to spawn on seed diff radius
--------------------------------------------------------------------------------------------------------------
jungle tree - 5 to +10 above +15 water, 20 10 dirt_with_grass 329 5
fir above +25 -20 to +10 n/a n/a dirt_with_grass 359 8
firs on snow above +15 -20 to +10 n/a n/a snow:snow 359 8
palm - 1 to + 1 +15 to +32 water, 15 10 sand 330 5
date palm - 1 to +10 above +39 water, 20h,20v 100 desert_sand 339 10
date palm +11 to +30 above +39 water, 1h,30v 1 desert_sand 340 10
apple + 1 to +10 +23 to +32 n/a n/a dirt_with grass 331 15
oak 0 to +10 + 4 to +16 n/a n/a dirt_with grass 332 15
sequoia 0 to +10 -30 to +50 n/a n/a dirt_with grass 333 10
birch +10 to +15 -20 to +10 n/a n/a dirt_with grass 334 5
spruce above +20 -20 to +10 n/a n/a dirt_with grass 335 10
cedar n/a n/a water, 15 5 dirt_with grass 336 10
willow - 5 to + 5 n/a water, 15 5 dirt_with grass 337 20
rubber - 5 to + 5 above +32 water, 15 10 dirt_with_grass 338 20
poplar n/a -10 to +26 water, 15h,5v 1 dirt_with_grass 341,342,343 10
beech n/a n/a n/a n/a dirt_with_grass 2 10
beech n/a n/a n/a n/a dirt_with_grass 2 10
Notes:
@ -26,9 +27,8 @@ Notes:
Beech trees are meant to replace default trees, but are themselves disabled by default. They grow in the same areas
as the default ones do, and under the same conditions.
Acacia trees depend on humidity as their primary control, and they don't use the fertile ground option. They grow near
the edges of a desert biome, occasionally into the grass beyond, and anywhere else on desert sand or dirt with grass,
where the humidity is low (but not bone dry).
Fir trees appear in a snow biome only with older versions of SPlizard's Snow Biomes mod. In more recent versions,
these trees will not grow, due to an engine bug.
Cedar trees replace, and are identical to, the original pine trees, as the minetest default game now has (a completely
different type of) pine trees.

View File

@ -43,6 +43,36 @@ moretrees.oak_model={
fruit_chance=3,
}
moretrees.poplar_model={
axiom="TTTaaBCCCCCCCCCCCcccBBB[[f]&&G++f++Gf++Gf++Gf++G--]G[[f]&&G++f++Gf++Gf++Gf++G--]Gff",
rules_a="T",
rules_b="[[T]&&G++f++ff++ff++ff++f--]G",
rules_c="[[T]&&G++f++ff++ff++ff++f--G++[d]G[d]G++G[d]G[d]G[d]G++G[d]G[d]G[d]G++G[d]G[d]G[d]G++G[d]G]G",
rules_d="f",
trunk="moretrees:poplar_trunk",
leaves="moretrees:poplar_leaves",
angle=45,
iterations=0,
random_level=0,
trunk_type="single",
thin_branches=false,
}
moretrees.poplar_small_model={
axiom="TT[T]BCCCCccBBff",
rules_a="T",
rules_b="[[f]&&G++f++Gf++Gf++Gf++G--]G",
rules_c="[[T]&&G++f++[d]Gf++[d]Gf++[d]Gf++[d]G--]G",
rules_d="f",
trunk="moretrees:poplar_trunk",
leaves="moretrees:poplar_leaves",
angle=45,
iterations=0,
random_level=0,
trunk_type="single",
thin_branches=false,
}
moretrees.sequoia_model={
axiom="FFFFFFFFFFddccA///cccFddcFA///ddFcFA/cFFddFcdBddd/A/ccdcddd/ccAddddcFBcccAccFdFcFBcccc/BFdFFcFFdcccc/B",
rules_a="[&&&GGF[++^FFdd][--&Fddd]//Fdd[+^Fd][--&Fdd]]////[&&&GGF[++^FFdd][--&Fddd]//Fdd[+^Fd][--&Fdd]]////[&&&GGF[++^FFdd][--&Fddd]//Fdd[+^Fd][--&Fdd]]",
@ -88,8 +118,13 @@ moretrees.birch_model2={
thin_branches=true
}
-- Coconuts can't be generated as fruit, because there is no support for the
-- special fruit trunks that allow coconuts to regrow at the correct position
-- in the tree.
-- So, a placeholder fruit trunk is spawned. An ABM will convert it to the final
-- fruit trunk, and generate the actual coconuts.
moretrees.palm_model={
axiom="FFcccccc&FFFFFddd[^&&&GR][^///&&&GR][^//////&&&GR][^***&&&GR]FA//A//A//A//A//A",
axiom="FFcccccc&FFFFFdddRA//A//A//A//A//A",
rules_a="[&fb&bbb[++f--&ffff&ff][--f++&ffff&ff]&ffff&bbbb&b]",
rules_b="f",
rules_c="/",
@ -101,7 +136,32 @@ moretrees.palm_model={
random_level=0,
trunk_type="single",
thin_branches=true,
fruit="moretrees:coconut",
fruit="moretrees:palm_fruit_trunk_gen",
fruit_chance=0
}
-- Dates can't be generated as fruit, because there is no support for the
-- special (male and female) fruit trunks that allow dates to regrow at the
-- correct position in the tree.
-- So, a generic fruit trunk is spawned. An ABM will convert it to a male
-- or female fruit trunk, and generate the actual dates.
moretrees.date_palm_model={
axiom="TTTTddddddddddccccccccccRT[TGGGGT]"..
"ccccc[&&a]ccccc[&&a]ccccc[&&a]ccccc[&&a]ccccc[&&a]ccccc[&&a]"..
"GGccccc[&a]ccccc[&a]ccccc[&a]ccccc[&a]ccccc[&a]ccccc[&a]"..
"GGccccc[a]ccccc[a]ccccc[a]ccccc[a]ccccc[a]ccccc[a]",
rules_a="Gffb&bbb[++f--&ffff&ff][--f++&ffff&ff]&ff&ff&bb&bb&bb",
rules_b="f",
rules_c="/",
rules_d="F",
trunk="moretrees:date_palm_trunk",
leaves="moretrees:date_palm_leaves",
angle=18,
iterations=1,
random_level=0,
trunk_type="single",
thin_branches=false,
fruit="moretrees:date_palm_fruit_trunk",
fruit_chance=0
}
@ -138,20 +198,20 @@ moretrees.spruce_model2={
fruit_chance=8
}
moretrees.pine_model={
moretrees.cedar_model={
axiom="FFFFFcccdddB///cFdFB////cFdFB///cFdFB///cFdFA///cFdFA///cFdFB[FF]f",
rules_a="[&&&TTTT[++^TFdd][--&TFd]//Tdd[+^Fd][--&Fdd]]",
rules_b="[&&&TTT[++^Fdd][--&Fdd]//dd[+^d][--&Fd]]",
rules_c="/",
rules_d="F",
trunk="moretrees:pine_trunk",
leaves="moretrees:pine_leaves",
trunk="moretrees:cedar_trunk",
leaves="moretrees:cedar_leaves",
angle=30,
iterations=2,
random_level=0,
trunk_type="single",
thin_branches=true,
fruit="moretrees:pine_cone",
fruit="moretrees:cedar_cone",
fruit_chance=8
}
@ -169,37 +229,6 @@ moretrees.willow_model={
thin_branches=true
}
moretrees.acacia_model={
axiom="FFFFFFccccA",
rules_a = "[B]//[B]//[B]//[B]",
rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge
.."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern
.."Gffffffff--G--"
.."ffffffffG++G++"
.."fffffffff--G--"
.."fffffffff++G++"
.."fffffffff--G--"
.."ffffffffG++G++"
.."Gffffffff--G--"
.."fffffffGG"
.."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge
.."ffffGGG++G++" -- second layer
.."GGfffff--G--"
.."ffffffG++G++"
.."fffffff--G--"
.."ffffffG++G++"
.."GGfffff--G--"
.."ffffGGG",
rules_c = "/",
trunk="moretrees:acacia_trunk",
leaves="moretrees:acacia_leaves",
angle=45,
iterations=3,
random_level=0,
trunk_type="single",
thin_branches=true,
}
moretrees.rubber_tree_model={
axiom="FFFFA",
rules_a="[&FFBFA]////[&BFFFA]////[&FBFFA]",
@ -217,8 +246,8 @@ moretrees.jungletree_model={
axiom=nil,
rules_a=nil,
rules_b=nil,
trunk="default:jungletree",
leaves="moretrees:jungletree_leaves_green",
trunk="moretrees:jungletree_trunk",
leaves="default:jungleleaves",
leaves2=nil,
leaves2_chance=nil,
angle=45,