Commit Graph

86 Commits

Author SHA1 Message Date
f658d12641 Use github.com/bamiaux/rez instead of github.com/nfnt/resize for resampling the pyramid tiles. It is much faster but needs some testing. 2015-12-25 22:07:54 +01:00
6ae5936de9 Be more verbose if image decoding failed. 2015-08-24 10:58:46 +02:00
08031f1dcd Do more boundary checks in block decoding. 2015-08-24 10:45:28 +02:00
011cd0e4f4 Be more defensive in decoding node id table in blocks. 2015-08-23 22:48:54 +02:00
c4c35dc10d Use a sync.Pool to recycle the zlib readers. Speeds up the decoding of database blocks significantly. 2015-08-08 16:01:23 +02:00
ab1a86384b Reset zlib reader instead of re-opening it before reading meta data from block. Speeds up decoding of blocks significantly. Using a sync.Pool will seed it up even more. 2015-08-08 13:00:12 +02:00
e606e2700f Fixes #14. mtseeder and mtwebmapper now have command line flags -ymin=block and -ymax=block to limit the y range of mapping. Defaults to full range. 2015-07-27 19:03:47 +02:00
62a53dc26b Unified handling of printing versions of programs (--version). Setting version to 0.5 2015-07-26 22:04:16 +02:00
7f82d482f5 More header updates. 2015-07-26 16:44:51 +02:00
f6e5eb8510 Moved ordering of two int64 to common/math. 2015-07-26 16:40:50 +02:00
becf017edc Small cleanup. Moved min to common/math. 2015-07-26 12:32:59 +02:00
e1eb03813f Add a -transparent-dim=percent flag to set the extra dimming of transparent materials each depth meter. 2015-07-26 11:55:38 +02:00
93d4aedffa Fixed non-interleaved sqlite support. 2015-07-23 16:20:42 +02:00
e8e4d6afeb Cache empty tiles to speed up seeding. Enforce Go 1.4 for the ability to compress better. 2015-07-22 01:11:14 +02:00
8b4f4b1401 Merged. 2015-07-21 23:38:18 +02:00
39df42b675 Removed another use of fmt.Printf. 2015-07-21 23:35:10 +02:00
fb2b03a14a Fix reciever naming in coverage 3d. 2015-07-21 22:09:28 +02:00
1921b8211b Some little experiment with a coverage index to speed up spatial queries if backend has no Z order support. 2015-07-21 22:01:10 +02:00
80113b885f Fix for issue #10. Set transparency level of pixels based on the alpha channel of colors.txt. 2015-07-20 14:56:41 +02:00
ecd599e44d Terminate all log.Printf with a new line. 2015-07-20 14:19:41 +02:00
91a50a4622 Log missing colors only once to make log output less spammy. 2015-07-20 14:01:01 +02:00
232feaa435 Dont store air only information in decoded block. This can be found out pretty easy by analysing the other fields if needed. 2015-07-20 13:27:46 +02:00
b66c7fdff3 Redis client: Pulled micro optimisation over from server when constructing bulk strings. 2015-06-28 14:41:07 +02:00
2d00eb9567 Simplifications when decoding blocks from database to save some memory allocations. 2015-06-21 22:47:06 +02:00
1baf9f9dee Silence a few golint warnings. 2015-05-27 18:13:39 +02:00
787fc959d0 Removed some dead code. 2015-05-01 14:04:23 +02:00
cf9cbe7087 Fixed hill shading for transparent structures a bit. Still not optimal. 2014-10-28 11:53:18 +01:00
121a046eee Increase base transparency from 45% to 50%. 2014-10-27 21:42:09 +01:00
f3ed470d57 Set transparency attenuation to %45 + 2%/m. 2014-10-26 23:53:58 +01:00
f5d84f0b7b Only use the transparent image generation if there where any transparent blocks. 2014-10-26 22:36:57 +01:00
b8bae923ec Prevent stopping depth scanning too early when handling transparent nodes. 2014-10-26 20:39:53 +01:00
8452a26fcd Render transparent tiles if command line flag is set. 2014-10-26 18:36:47 +01:00
2aa9ee0e24 Collect more statistics about number of solid and transparent blocks and print them in mttilemapper. 2014-10-26 17:09:23 +01:00
99ff99a8f4 Added cascading transparent annuation algorithm based on spans. 2014-10-26 11:01:36 +01:00
eaa3949b10 Added a flag to decoded block to check if it contains any transparent colors. Useful to establish a fast path in transparent rendering if it does not. 2014-10-25 11:20:51 +02:00
4f49d114c6 span buffers: Simplified code by throwing away cases that cannot happen. Extended unit tests with more pattern to check. 2014-10-21 18:03:27 +02:00
269e63ea59 span buffer test now passes. Code ist still too complicated. 2014-10-21 17:41:19 +02:00
e744390503 Repaired old unit tests. Added unit test for span buffers ... which currently fails. :-/ 2014-10-21 16:11:20 +02:00
a82d20f14b Complete code of insert into span buffer. Looks complicated and needs testing. 2014-10-21 12:08:01 +02:00
d880983abc merged 2014-10-21 01:11:37 +02:00
1a087d127c Started implementing span buffers to handle transparency spans in right Y order. 2014-10-21 01:09:50 +02:00
c03d382ca6 Pass pointer to Colors struct around which makes it easier to eg. find transparent colors. 2014-10-19 21:05:38 +02:00
8b42446acc Do not render air only blocks. Nice performance speed up! :-) 2014-10-19 17:15:33 +02:00
1c530a2ce7 Sort transparent colors from colors.txt to front of lookup table. Makes it easier
to determine if a color index corresponds to a transparent color.
2014-10-19 11:43:53 +02:00
c428756beb mtwebmapper: First version of pyramid tile updater. Needs testing. 2014-09-21 17:30:19 +02:00
216f641fa3 mtwebmapper: Move BaseTileCreator to common. TODO: Make mtseeder use it, too. 2014-09-20 15:21:01 +02:00
400a65f563 mtredisalize: Add infrastructure to send backend store changes to separate daemons. 2014-09-17 09:51:34 +02:00
a468741a24 Moved PNG loading to common. 2014-09-16 01:13:12 +02:00
90bfc225b8 When generating shaded tiles draw to pix buffer directly instead of calling Set() for each pixel. Set resize filter for generating pyramid tiles to Lanczos3 because of better visual results. 2014-09-16 00:08:31 +02:00
f762154b05 Made tile renderer resetable to reduce the memory for render more than one tile. 2014-09-14 14:57:49 +02:00