Sascha L. Teichmann
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f6e5eb8510
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Moved ordering of two int64 to common/math.
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2015-07-26 16:40:50 +02:00 |
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Sascha L. Teichmann
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becf017edc
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Small cleanup. Moved min to common/math.
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2015-07-26 12:32:59 +02:00 |
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Sascha L. Teichmann
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e1eb03813f
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Add a -transparent-dim=percent flag to set the extra dimming of transparent materials each depth meter.
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2015-07-26 11:55:38 +02:00 |
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Sascha L. Teichmann
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93d4aedffa
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Fixed non-interleaved sqlite support.
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2015-07-23 16:20:42 +02:00 |
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Sascha L. Teichmann
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e8e4d6afeb
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Cache empty tiles to speed up seeding. Enforce Go 1.4 for the ability to compress better.
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2015-07-22 01:11:14 +02:00 |
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Sascha L. Teichmann
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8b4f4b1401
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Merged.
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2015-07-21 23:38:18 +02:00 |
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Sascha L. Teichmann
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39df42b675
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Removed another use of fmt.Printf.
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2015-07-21 23:35:10 +02:00 |
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Sascha L. Teichmann
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fb2b03a14a
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Fix reciever naming in coverage 3d.
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2015-07-21 22:09:28 +02:00 |
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Sascha L. Teichmann
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1921b8211b
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Some little experiment with a coverage index to speed up spatial queries if backend has no Z order support.
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2015-07-21 22:01:10 +02:00 |
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Sascha L. Teichmann
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80113b885f
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Fix for issue #10. Set transparency level of pixels based on the alpha channel of colors.txt.
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2015-07-20 14:56:41 +02:00 |
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Sascha L. Teichmann
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ecd599e44d
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Terminate all log.Printf with a new line.
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2015-07-20 14:19:41 +02:00 |
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Sascha L. Teichmann
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91a50a4622
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Log missing colors only once to make log output less spammy.
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2015-07-20 14:01:01 +02:00 |
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Sascha L. Teichmann
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232feaa435
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Dont store air only information in decoded block. This can be found out pretty easy by analysing the other fields if needed.
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2015-07-20 13:27:46 +02:00 |
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Sascha L. Teichmann
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b66c7fdff3
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Redis client: Pulled micro optimisation over from server when constructing bulk strings.
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2015-06-28 14:41:07 +02:00 |
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Sascha L. Teichmann
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2d00eb9567
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Simplifications when decoding blocks from database to save some memory allocations.
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2015-06-21 22:47:06 +02:00 |
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Sascha L. Teichmann
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1baf9f9dee
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Silence a few golint warnings.
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2015-05-27 18:13:39 +02:00 |
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Sascha L. Teichmann
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787fc959d0
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Removed some dead code.
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2015-05-01 14:04:23 +02:00 |
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Sascha L. Teichmann
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cf9cbe7087
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Fixed hill shading for transparent structures a bit. Still not optimal.
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2014-10-28 11:53:18 +01:00 |
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Sascha L. Teichmann
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121a046eee
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Increase base transparency from 45% to 50%.
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2014-10-27 21:42:09 +01:00 |
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Sascha L. Teichmann
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f3ed470d57
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Set transparency attenuation to %45 + 2%/m.
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2014-10-26 23:53:58 +01:00 |
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Sascha L. Teichmann
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f5d84f0b7b
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Only use the transparent image generation if there where any transparent blocks.
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2014-10-26 22:36:57 +01:00 |
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Sascha L. Teichmann
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b8bae923ec
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Prevent stopping depth scanning too early when handling transparent nodes.
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2014-10-26 20:39:53 +01:00 |
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Sascha L. Teichmann
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8452a26fcd
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Render transparent tiles if command line flag is set.
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2014-10-26 18:36:47 +01:00 |
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Sascha L. Teichmann
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2aa9ee0e24
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Collect more statistics about number of solid and transparent blocks and print them in mttilemapper.
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2014-10-26 17:09:23 +01:00 |
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Sascha L. Teichmann
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99ff99a8f4
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Added cascading transparent annuation algorithm based on spans.
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2014-10-26 11:01:36 +01:00 |
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Sascha L. Teichmann
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eaa3949b10
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Added a flag to decoded block to check if it contains any transparent colors. Useful to establish a fast path in transparent rendering if it does not.
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2014-10-25 11:20:51 +02:00 |
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Sascha L. Teichmann
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4f49d114c6
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span buffers: Simplified code by throwing away cases that cannot happen. Extended unit tests with more pattern to check.
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2014-10-21 18:03:27 +02:00 |
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Sascha L. Teichmann
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269e63ea59
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span buffer test now passes. Code ist still too complicated.
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2014-10-21 17:41:19 +02:00 |
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Sascha L. Teichmann
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e744390503
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Repaired old unit tests. Added unit test for span buffers ... which currently fails. :-/
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2014-10-21 16:11:20 +02:00 |
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Sascha L. Teichmann
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a82d20f14b
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Complete code of insert into span buffer. Looks complicated and needs testing.
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2014-10-21 12:08:01 +02:00 |
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Sascha L. Teichmann
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d880983abc
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merged
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2014-10-21 01:11:37 +02:00 |
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Sascha L. Teichmann
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1a087d127c
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Started implementing span buffers to handle transparency spans in right Y order.
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2014-10-21 01:09:50 +02:00 |
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Sascha L. Teichmann
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c03d382ca6
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Pass pointer to Colors struct around which makes it easier to eg. find transparent colors.
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2014-10-19 21:05:38 +02:00 |
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Sascha L. Teichmann
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8b42446acc
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Do not render air only blocks. Nice performance speed up! :-)
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2014-10-19 17:15:33 +02:00 |
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Sascha L. Teichmann
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1c530a2ce7
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Sort transparent colors from colors.txt to front of lookup table. Makes it easier
to determine if a color index corresponds to a transparent color.
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2014-10-19 11:43:53 +02:00 |
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Sascha L. Teichmann
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c428756beb
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mtwebmapper: First version of pyramid tile updater. Needs testing.
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2014-09-21 17:30:19 +02:00 |
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Sascha L. Teichmann
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216f641fa3
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mtwebmapper: Move BaseTileCreator to common. TODO: Make mtseeder use it, too.
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2014-09-20 15:21:01 +02:00 |
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Sascha L. Teichmann
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400a65f563
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mtredisalize: Add infrastructure to send backend store changes to separate daemons.
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2014-09-17 09:51:34 +02:00 |
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Sascha L. Teichmann
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a468741a24
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Moved PNG loading to common.
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2014-09-16 01:13:12 +02:00 |
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Sascha L. Teichmann
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90bfc225b8
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When generating shaded tiles draw to pix buffer directly instead of calling Set() for each pixel. Set resize filter for generating pyramid tiles to Lanczos3 because of better visual results.
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2014-09-16 00:08:31 +02:00 |
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Sascha L. Teichmann
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f762154b05
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Made tile renderer resetable to reduce the memory for render more than one tile.
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2014-09-14 14:57:49 +02:00 |
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Sascha L. Teichmann
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3a0b922a9e
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Implemented a greedy search algorithm to figure out the block regions with are not fully covered after a rendering step.
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2014-09-14 11:41:25 +02:00 |
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Sascha L. Teichmann
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9106d71363
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Moved image saving to common.
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2014-09-14 00:31:28 +02:00 |
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Sascha L. Teichmann
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5319e113bf
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Moved color parsing to common.
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2014-09-14 00:02:04 +02:00 |
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Sascha L. Teichmann
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560afae6c4
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Moved redis client from tilemapper to common.
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2014-09-13 19:18:12 +02:00 |
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Sascha L. Teichmann
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b445cfb33a
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Moved bloch decoding and rendering from tilemapper to common.
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2014-09-12 20:22:34 +02:00 |
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Sascha L. Teichmann
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223d11df0b
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Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%.
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2014-09-12 12:37:27 +02:00 |
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Sascha L. Teichmann
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eb9cfb9959
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Clip coordinates in interleaved spatial queries to world boundaries.
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2014-09-07 21:36:59 +02:00 |
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Sascha L. Teichmann
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13bb251f35
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Moved all the block producer/consumer interfaces to common.
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2014-09-07 16:12:18 +02:00 |
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Sascha L. Teichmann
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d75fe4f102
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Moved Block as type to common structures.
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2014-09-07 15:57:25 +02:00 |
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