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nether-pack/nether/portal.lua

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--code copied from Pilzadam's nether mod and edited
-- kills the player if he uses PilzAdam portal
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local portal_target = nether.buildings+1
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local nether_prisons = minetest.setting_getbool("enable_damage")
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local obsidian_portal_kills = nether_prisons and true
local mclike_portal = false
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local abm_allowed
minetest.after(5, function()
abm_allowed = true
end)
table.icontains = table.icontains or function(t, v)
for _,i in ipairs(t) do
if i == v then
return true
end
end
return false
end
local players_in_nether = {}
-- only get info from file if nether prisons
if nether_prisons then
local file = io.open(minetest.get_worldpath()..'/nether_players', "r")
if file then
local contents = file:read('*all')
io.close(file)
if contents then
players_in_nether = string.split(contents, " ")
end
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end
end
local function save_nether_players()
local output = ''
for _,name in ipairs(players_in_nether) do
output = output..name..' '
end
local f = io.open(minetest.get_worldpath()..'/nether_players', "w")
f:write(output)
io.close(f)
end
local update_background
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if nether_prisons then
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function update_background(player, down)
if down then
player:set_sky({r=15, g=0, b=0}, "plain")
else
player:set_sky(nil, "regular")
end
end
else
function update_background()end
end
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-- returns nodename if area is generated, else calls generation function
local function generated_or_generate(pos)
local name = minetest.get_node(pos).name
if name ~= "ignore" then
return name
end
minetest.get_voxel_manip():read_from_map(pos, pos)
name = minetest.get_node_or_nil(pos)
if not name then
minetest.emerge_area(vector.subtract(pos, 80), vector.add(pos, 80))
return false
end
return name.name
end
-- where the player appears after dying
local function get_player_died_target(player)
local target = vector.add(player:getpos(), {x=math.random(-100,100), y=0, z=math.random(-100,100)})
target.y = portal_target + math.random(4)
return target
end
-- used for obsidian portal
local function obsidian_teleport(player, pname)
minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
if obsidian_portal_kills then
player:set_hp(0)
return true
end
if not mclike_portal then
local target = vector.round(get_player_died_target(player))
if generated_or_generate(target) then
player:moveto(target)
return true
end
end
return false
end
-- teleports players to nether or helps it
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local function player_to_nether(player, safe)
local pname = player:get_player_name()
if table.icontains(players_in_nether, pname) then
return
end
players_in_nether[#players_in_nether+1] = pname
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save_nether_players()
if not safe then
minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
player:set_hp(0)
if not nether_prisons then
player:moveto(get_player_died_target(player))
end
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end
update_background(player, true)
end
local function player_from_nether(player)
local pname = player:get_player_name()
local changes
for n,i in ipairs(players_in_nether) do
if i == pname then
table.remove(players_in_nether, n)
changes = true
end
end
if changes then
save_nether_players()
end
update_background(player)
end
local function player_exists(name)
for _,player in pairs(minetest.get_connected_players()) do
if player:get_player_name() == name then
return true
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end
end
return false
end
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-- Chatcommands (edited) written by sss
minetest.register_chatcommand("to_hell", {
params = "[<player_name>]",
description = "Send someone to hell",
func = function(name, pname)
if not minetest.check_player_privs(name, {nether=true}) then
return false, "You need the nether priv to execute this chatcommand."
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end
if not player_exists(pname) then
pname = name
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end
local player = minetest.get_player_by_name(pname)
if not player then
return false, "Something went wrong."
end
minetest.chat_send_player(pname, "Go to hell !!!")
player_to_nether(player)
return true, pname.." is now in the nether."
end
})
minetest.register_chatcommand("from_hell", {
params = "[<player_name>]",
description = "Extract from hell",
func = function(name, pname)
if not minetest.check_player_privs(name, {nether=true}) then
return false, "You need the nether priv to execute this chatcommand."
end
if not player_exists(pname) then
pname = name
end
local player = minetest.get_player_by_name(pname)
if not player then
return false, "Something went wrong."
end
minetest.chat_send_player(pname, "You are free now")
player_from_nether(player)
local pos = player:getpos()
player:moveto({x=pos.x, y=100, z=pos.z})
return true, pname.." is now out of the nether."
end
})
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if nether_prisons then
-- randomly set player position when he/she dies in nether
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minetest.register_on_respawnplayer(function(player)
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local pname = player:get_player_name()
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if not table.icontains(players_in_nether, pname) then
return
end
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local target = get_player_died_target(player)
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player:moveto(target)
minetest.after(0, function(pname, target)
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-- fixes respawn bug
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local player = minetest.get_player_by_name(pname)
if player then
player:moveto(target)
end
end, pname, target)
return true
end)
-- function for teleporting players where they belong to
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local function update_players()
for _,player in pairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
local ppos = player:getpos()
if table.icontains(players_in_nether, pname) then
if ppos.y > nether.start then
player:moveto({x=ppos.x, y=portal_target, z=ppos.z})
update_background(player, true)
--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport out of the nether."..
"\n2. Maybe the server lagged."..
"\n3. please rejoin")]]
end
elseif ppos.y < nether.start then
update_background(player)
player:moveto({x=ppos.x, y=20, z=ppos.z})
--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport to the nether."..
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"\n2. Maybe the server lagged."..
"\n3. please rejoin")]]
end
end
end
-- fix wrong player positions
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local timer = 0 --doesn't work if the server lags
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= 2 then
--minetest.after(1, update_players)
update_players()
timer = 0
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end
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end)
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-- set background when player joins
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minetest.register_on_joinplayer(function(player)
minetest.after(0, function(player)
if player
and player:getpos().y < nether.start then
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update_background(player, true)
end
end, player)
end)
else
-- test if player is in nether when he/she joins
minetest.register_on_joinplayer(function(player)
minetest.after(0, function(player)
if player:getpos().y < nether.start then
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if not table.icontains(players_in_nether, pname) then
players_in_nether[#players_in_nether+1] = pname
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end
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return
end
for i,name in pairs(players_in_nether) do
if name == pname then
players_in_nether[i] = nil
return
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end
end
end, player)
end)
end
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-- removes the violet stuff from the obsidian portal
local function remove_portal_essence(pos)
for z = -1,1 do
for y = -2,2 do
for x = -1,1 do
local p = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
if minetest.get_node(p).name == "nether:portal" then
minetest.remove_node(p)
end
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end
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end
end
end
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-- change parts of the particledefinition instead of recreating it every time
local particledef = {
amount = 32,
time = 4,
minvel = {x=0, y=1, z=0},
maxvel = {x=0, y=2, z=0},
minacc = {x=-0.5,y=-3,z=-0.3},
maxacc = {x=0.5,y=-0.4,z=0.3},
minexptime = 1,
maxexptime = 1,
minsize = 0.4,
maxsize = 3,
collisiondetection = true,
}
-- teleports player to neter (obsidian portal)
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local function obsi_teleport_player(player, pos, target)
local pname = player:get_player_name()
if table.icontains(players_in_nether, pname) then
return
end
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local objpos = player:getpos()
objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
if minetest.get_node(vector.round(objpos)).name ~= "nether:portal" then
return
end
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if not obsidian_teleport(player, pname) then
-- e.g. ungenerated area
return
end
players_in_nether[#players_in_nether+1] = pname
save_nether_players()
update_background(player, true)
remove_portal_essence(pos)
minetest.sound_play("nether_portal_usual", {to_player=pname, gain=1})
--obj:setpos(target)
end
-- abm for particles of the obsidian portal essence and for teleporting
minetest.register_abm({
nodenames = {"nether:portal"},
interval = 1,
chance = 2,
catch_up = false,
action = function(pos, node)
if not abm_allowed then
return
end
particledef.minpos = {x=pos.x-0.25, y=pos.y-0.5, z=pos.z-0.25}
particledef.maxpos = {x=pos.x+0.25, y=pos.y+0.34, z=pos.z+0.25}
particledef.texture = "nether_portal_particle.png^[transform"..math.random(0,7)
minetest.add_particlespawner(particledef)
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:is_player() then
local meta = minetest.get_meta(pos)
local target = minetest.string_to_pos(meta:get_string("target"))
if target then
minetest.after(3, obsi_teleport_player, obj, pos, target)
end
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end
end
end,
})
local function move_check(p1, max, dir)
local p = {x=p1.x, y=p1.y, z=p1.z}
local d = math.abs(max-p1[dir]) / (max-p1[dir])
while p[dir] ~= max do
p[dir] = p[dir] + d
if minetest.get_node(p).name ~= "default:obsidian" then
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return false
end
end
return true
end
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local function check_portal(p1, p2)
if p1.x ~= p2.x then
if not move_check(p1, p2.x, "x") then
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return false
end
if not move_check(p2, p1.x, "x") then
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return false
end
elseif p1.z ~= p2.z then
if not move_check(p1, p2.z, "z") then
return false
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end
if not move_check(p2, p1.z, "z") then
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return false
end
else
return false
end
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if not move_check(p1, p2.y, "y") then
return false
end
if not move_check(p2, p1.y, "y") then
return false
end
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return true
end
-- tests if it's an obsidian portal
local function is_portal(pos)
for d=-3,3 do
for y=-4,4 do
local px = {x=pos.x+d, y=pos.y+y, z=pos.z}
local pz = {x=pos.x, y=pos.y+y, z=pos.z+d}
if check_portal(px, {x=px.x+3, y=px.y+4, z=px.z}) then
return px, {x=px.x+3, y=px.y+4, z=px.z}
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end
if check_portal(pz, {x=pz.x, y=pz.y+4, z=pz.z+3}) then
return pz, {x=pz.x, y=pz.y+4, z=pz.z+3}
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end
end
end
end
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-- put here the function for creating a second portal
local create_second_portal
if mclike_portal then
function create_second_portal(target)
-- change target here
end
end
-- adds the violet portal essence
local function make_portal(pos)
local p1, p2 = is_portal(pos)
if not p1
or not p2 then
print("[nether] something failed.")
return false
end
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local in_nether = p1.y < nether.start
if in_nether
and not mclike_portal then
print("[nether] aborted, obsidian portals can't be used to get out")
return
end
for d=1,2 do
for y=p1.y+1,p2.y-1 do
local p
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if p1.z == p2.z then
p = {x=p1.x+d, y=y, z=p1.z}
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else
p = {x=p1.x, y=y, z=p1.z+d}
end
if minetest.get_node(p).name ~= "air" then
return false
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end
end
end
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local param2
if p1.z == p2.z then
param2 = 0
else
param2 = 1
end
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local target = {x=p1.x, y=p1.y, z=p1.z}
target.x = target.x + 1
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if in_nether then
target.y = 0
create_second_portal(target)
else
target.y = portal_target + math.random(4)
end
if not generated_or_generate(target)
and mclike_portal then
return false
end
for d=0,3 do
for y=p1.y,p2.y do
local p = {}
if param2 == 0 then
p = {x=p1.x+d, y=y, z=p1.z}
else
p = {x=p1.x, y=y, z=p1.z+d}
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end
if minetest.get_node(p).name == "air" then
minetest.set_node(p, {name="nether:portal", param2=param2})
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end
local meta = minetest.get_meta(p)
meta:set_string("p1", minetest.pos_to_string(p1))
meta:set_string("p2", minetest.pos_to_string(p2))
meta:set_string("target", minetest.pos_to_string(target))
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end
end
print("[nether] construction accepted.")
return true
end
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-- destroy the portal when destroying obsidian
minetest.override_item("default:obsidian", {
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local p1 = minetest.string_to_pos(meta:get_string("p1"))
local p2 = minetest.string_to_pos(meta:get_string("p2"))
local target = minetest.string_to_pos(meta:get_string("target"))
if not p1 or not p2 then
return
end
for x=p1.x,p2.x do
for y=p1.y,p2.y do
for z=p1.z,p2.z do
local nn = minetest.get_node({x=x,y=y,z=z}).name
if nn == "default:obsidian" or nn == "nether:portal" then
if nn == "nether:portal" then
minetest.remove_node({x=x,y=y,z=z})
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end
local m = minetest.get_meta({x=x,y=y,z=z})
m:set_string("p1", "")
m:set_string("p2", "")
m:set_string("target", "")
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end
end
end
end
meta = minetest.get_meta(target)
if not meta then
return
end
p1 = minetest.string_to_pos(meta:get_string("p1"))
p2 = minetest.string_to_pos(meta:get_string("p2"))
if not p1 or not p2 then
return
end
for x=p1.x,p2.x do
for y=p1.y,p2.y do
for z=p1.z,p2.z do
local nn = minetest.get_node({x=x,y=y,z=z}).name
if nn == "default:obsidian" or nn == "nether:portal" then
if nn == "nether:portal" then
minetest.remove_node({x=x,y=y,z=z})
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end
local m = minetest.get_meta({x=x,y=y,z=z})
m:set_string("p1", "")
m:set_string("p2", "")
m:set_string("target", "")
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end
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end
end
end
end
})
-- override mese crystal fragment for making an obsidian portal
minetest.after(0.1, function()
minetest.override_item("default:mese_crystal_fragment", {
on_place = function(stack, player, pt)
if pt.under
and minetest.get_node(pt.under).name == "default:obsidian" then
--print("[nether] tries to enable a portal")
local done = make_portal(pt.under)
if done then
minetest.chat_send_player(
player:get_player_name(),
"Warning: If you are in the nether you may not be able to find the way out!"
)
if not minetest.setting_getbool("creative_mode") then
stack:take_item()
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end
end
end
return stack
end
})
end)
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-- a not filled square
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vector.square = vector.square or
function(r)
local tab, n = {}, 1
for i = -r+1, r do
for j = -1, 1, 2 do
local a, b = r*j, i*j
tab[n] = {a, b}
tab[n+1] = {b, a}
n=n+2
end
end
return tab
end
-- detects if it's a portal
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local function netherport(pos)
local x, y, z = pos.x, pos.y, pos.z
for _,i in pairs({-1, 3}) do
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if minetest.get_node({x=x, y=y+i, z=z}).name ~= "nether:white" then
return
end
end
for _,sn in pairs(vector.square(1)) do
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if minetest.get_node({x=x+sn[1], y=y-1, z=z+sn[2]}).name ~= "nether:netherrack"
or minetest.get_node({x=x+sn[1], y=y+3, z=z+sn[2]}).name ~= "nether:blood_cooked" then
return
end
end
for _,sn in pairs(vector.square(2)) do
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if minetest.get_node({x=x+sn[1], y=y-1, z=z+sn[2]}).name ~= "nether:netherrack_black"
or minetest.get_node({x=x+sn[1], y=y+3, z=z+sn[2]}).name ~= "nether:wood_empty" then
return
end
end
for i = -1,1,2 do
for j = -1,1,2 do
if minetest.get_node({x=x+i, y=y+2, z=z+j}).name ~= "nether:apple" then
return
end
end
end
for i = -2,2,4 do
for j = 0,2 do
for k = -2,2,4 do
if minetest.get_node({x=x+i, y=y+j, z=z+k}).name ~= "nether:netherrack_brick_blue" then
return
end
end
end
end
for i = -1,1 do
for j = -1,1 do
if minetest.get_node({x=x+i, y=y+4, z=z+j}).name ~= "nether:wood_empty" then
return
end
end
end
return true
end
-- cache known portals
local known_portals_d = {}
local known_portals_u = {}
local function get_portal(t, z,x)
return t[z] and t[z][x]
end
local function set_portal(t, z,x, y)
t[z] = t[z] or {}
t[z][x] = y
end
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-- used when a player eats that fruit in a portal
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function nether_port(player, pos)
if not player
or not pos
or not pos.x then
minetest.log("error", "[nether] nether_port: something failed.")
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return
end
if not netherport(pos) then
return
end
minetest.sound_play("nether_teleporter", {pos=pos})
local meta = minetest.get_meta({x=pos.x, y=pos.y-1, z=pos.z})
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if pos.y < nether.start then
set_portal(known_portals_d, pos.z,pos.x, pos.y)
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player_from_nether(player)
local my = tonumber(meta:get_string("y"))
local y = get_portal(known_portals_u, pos.z,pos.x)
if y then
if y ~= my then
meta:set_string("y", y)
end
else
y = my or 100
end
pos.y = y
player:moveto(pos)
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else
set_portal(known_portals_u, pos.z,pos.x, pos.y)
local my = tonumber(meta:get_string("y"))
local y = get_portal(known_portals_d, pos.z,pos.x)
if y then
if y ~= my then
meta:set_string("y", y)
end
else
y = my or portal_target+math.random(4)
end
pos.y = y
player:moveto(pos)
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player_to_nether(player, true)
end
minetest.sound_play("nether_teleporter", {pos=pos})
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return true
end