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make obsidian portal always work
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cacfae9502
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@ -1,9 +1,10 @@
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--code copied from Pilzadam's nether mod and edited
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-- kills the player if he uses PilzAdam portal
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local obsidian_portal_kills = true
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local portal_target = nether.buildings+1
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local nether_prisons = minetest.setting_getbool("enable_damage")
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local obsidian_portal_kills = nether_prisons and true
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local mclike_portal = false
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local abm_allowed
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minetest.after(5, function()
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@ -55,6 +56,46 @@ else
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function update_background()end
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end
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-- returns nodename if area is generated, else calls generation function
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local function generated_or_generate(pos)
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local name = minetest.get_node(pos).name
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if name ~= "ignore" then
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return name
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end
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minetest.get_voxel_manip():read_from_map(pos, pos)
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name = minetest.get_node_or_nil(pos)
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if not name then
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minetest.emerge_area(vector.subtract(pos, 80), vector.add(pos, 80))
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return false
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end
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return name.name
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end
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-- where the player appears after dying
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local function get_player_died_target(player)
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local target = vector.add(player:getpos(), {x=math.random(-100,100), y=0, z=math.random(-100,100)})
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target.y = portal_target + math.random(4)
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return target
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end
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-- used for obsidian portal
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local function obsidian_teleport(player, pname)
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minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
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if obsidian_portal_kills then
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player:set_hp(0)
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return true
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end
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if not mclike_portal then
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local target = vector.round(get_player_died_target(player))
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if generated_or_generate(target) then
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player:moveto(target)
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return true
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end
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end
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return false
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end
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-- teleports players to nether or helps it
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local function player_to_nether(player, safe)
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local pname = player:get_player_name()
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if table.icontains(players_in_nether, pname) then
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@ -63,10 +104,7 @@ local function player_to_nether(player, safe)
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players_in_nether[#players_in_nether+1] = pname
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save_nether_players()
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if not safe then
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minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
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if obsidian_portal_kills then
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player:set_hp(0)
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end
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obsidian_teleport(player, pname)
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end
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update_background(player, true)
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end
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@ -147,10 +185,10 @@ if nether_prisons then
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if not table.icontains(players_in_nether, pname) then
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return
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end
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local target = vector.add(player:getpos(), {x=math.random(-100,100), y=0, z=math.random(-100,100)})
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target.y = portal_target + math.random(4)
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local target = get_player_died_target(player)
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player:moveto(target)
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minetest.after(0, function(pname, target)
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-- fixes respawn bug
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local player = minetest.get_player_by_name(pname)
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if player then
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player:moveto(target)
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@ -206,10 +244,9 @@ else
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minetest.register_on_joinplayer(function(player)
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minetest.after(0, function(player)
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if player:getpos().y < nether.start then
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if table.icontains(players_in_nether, pname) then
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return
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if not table.icontains(players_in_nether, pname) then
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players_in_nether[#players_in_nether+1] = pname
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end
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players_in_nether[#players_in_nether+1] = pname
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return
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end
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for i,name in pairs(players_in_nether) do
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@ -252,21 +289,30 @@ local particledef = {
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}
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-- teleports player to neter (obsidian portal)
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local function obsi_teleport_player(obj, pos, target)
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local pname = obj:get_player_name()
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local function obsi_teleport_player(player, pos, target)
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local pname = player:get_player_name()
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if table.icontains(players_in_nether, pname) then
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return
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end
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local objpos = obj:getpos()
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local objpos = player:getpos()
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objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
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if minetest.get_node(vector.round(objpos)).name ~= "nether:portal" then
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return
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end
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if not obsidian_teleport(player, pname) then
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-- e.g. ungenerated area
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return
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end
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players_in_nether[#players_in_nether+1] = pname
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save_nether_players()
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update_background(player, true)
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remove_portal_essence(pos)
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minetest.sound_play("nether_portal_usual", {to_player=pname, gain=1})
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player_to_nether(obj)
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--obj:setpos(target)
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end
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@ -353,7 +399,15 @@ local function is_portal(pos)
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end
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end
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-- adds the violed portal essence
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-- put here the function for creating a second portal
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local create_second_portal
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if mclike_portal then
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function create_second_portal(target)
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-- change target here
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end
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end
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-- adds the violet portal essence
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local function make_portal(pos)
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local p1, p2 = is_portal(pos)
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if not p1
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@ -362,7 +416,10 @@ local function make_portal(pos)
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return false
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end
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if p1.y < nether.start then
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local in_nether = p1.y < nether.start
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if in_nether
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and not mclike_portal then
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print("[nether] aborted, obsidian portals can't be used to get out")
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return
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end
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@ -390,7 +447,17 @@ local function make_portal(pos)
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local target = {x=p1.x, y=p1.y, z=p1.z}
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target.x = target.x + 1
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target.y = portal_target + math.random(4)
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if in_nether then
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target.y = 0
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create_second_portal(target)
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else
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target.y = portal_target + math.random(4)
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end
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if not generated_or_generate(target)
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and mclike_portal then
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return false
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end
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for d=0,3 do
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for y=p1.y,p2.y do
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