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https://github.com/HybridDog/nether-pack.git
synced 2024-12-25 02:00:23 +01:00
Helper functions for other mods and an obsidian portal bugfix (#15)
* The obsidian portal is the first way for a player to reach the nether, so if damage is enabled and `nether.trap_players` is disabled, the obsidian portal should teleport the player instead of killing him/her since after death he/she respawns in the overworld and not in the nether. A small change in `obsi_teleport_player` fixes this problem. Fixes #16. * There exist other mods which need to check if players are in the nether and teleport them to/from the nether, so we add four helper functions: `nether.is_player_in_nether`, `nether.is_player_trapped_in_nether`. `nether.external_nether_teleport` and `nether.registry_update`. Fixes #14. * Add the `in_hell`, `trapped_in_hell` and `update_hells_registry` chat commands, which can be used for debugging * `players_in_nether` has no meaningful effect if `nether.trap_players` is disabled, so we rename it to `players_trapped_in_nether`. * Add `nether.bottom`, which approximately corresponds to the lower end of the nether
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02d14a8970
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@ -52,6 +52,9 @@ nether.start = f_h_max+100
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-- Height of the nether (bottom of the nether is nether_middle - NETHER_HEIGHT)
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local NETHER_HEIGHT = 30
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-- bottom height of the nether.
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nether.bottom = nether_middle - NETHER_HEIGHT - 100
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-- Maximum amount of randomness in the map generation
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local NETHER_RANDOM = 2
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@ -11,7 +11,7 @@ minetest.after(5, function()
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end)
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local save_path = minetest.get_worldpath() .. "/nether_players"
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local players_in_nether = {}
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local players_trapped_in_nether = {}
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-- Load the list of players which are trapped in the nether
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-- (or would be trapped if nether.trap_players was true)
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@ -23,7 +23,7 @@ do
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if contents then
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local playernames = string.split(contents, " ")
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for i = 1,#playernames do
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players_in_nether[playernames[i]] = true
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players_trapped_in_nether[playernames[i]] = true
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end
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end
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end
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@ -31,7 +31,7 @@ end
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local function save_nether_players()
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local playernames,n = {},1
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for name in pairs(players_in_nether) do
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for name in pairs(players_trapped_in_nether) do
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playernames[n] = name
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n = n+1
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end
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@ -41,6 +41,17 @@ local function save_nether_players()
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io.close(f)
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end
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-- Nether aware mods will need to know if a player is in the nether.
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function nether.is_player_in_nether(player)
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local pos = player:get_pos()
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return (pos.y < nether.start) and (pos.y >= nether.bottom)
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end
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-- For testing nether trap state tracking.
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function nether.is_player_trapped_in_nether(player)
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return players_trapped_in_nether[player:get_player_name()]
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end
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local update_background
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if nether.trap_players then
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function update_background(player, down)
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@ -54,6 +65,36 @@ else
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function update_background()end
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end
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-- Nether aware mods may have other means of moving players between the Nether
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-- and Overworld, and if so, they should tell us about it so we can keep track
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-- of the player state.
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function nether.external_nether_teleport(player, pos)
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if not nether.trap_players then
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player:set_pos(pos)
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return
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end
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local destination_in_nether = (pos.y < nether.start) and (pos.y >= nether.bottom)
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update_background(player, destination_in_nether)
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local pname = player:get_player_name()
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players_trapped_in_nether[pname] = destination_in_nether or nil
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player:set_pos(pos)
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end
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-- Has the player dug their way out of the nether?
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-- Has nether.trap_players been disabled?
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function nether.registry_update(player)
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local pos = player:get_pos()
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local in_nether = (pos.y < nether.start) and (pos.y >= nether.bottom)
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local pname = player:get_player_name()
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if nether.trap_players then
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players_trapped_in_nether[pname] = in_nether or nil
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update_background(player, in_nether)
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elseif players_trapped_in_nether[pname] then
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players_trapped_in_nether[pname] = nil
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update_background(player, false)
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end
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end
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-- returns nodename if area is generated, else calls generation function
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local function generated_or_generate(pos)
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local node = minetest.get_node_or_nil(pos)
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@ -79,11 +120,12 @@ end
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-- used for obsidian portal
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local function obsidian_teleport(player, pname, target)
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minetest.chat_send_player(pname, "For any reason you arrived here. Type " ..
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minetest.chat_send_player(pname, "For some reason you arrived here. Type " ..
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"/nether_help to find out things like craft recipes.")
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players_in_nether[pname] = true
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players_trapped_in_nether[pname] = true
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save_nether_players()
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update_background(player, true)
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if target then
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player:set_pos(target)
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else
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@ -94,14 +136,14 @@ end
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-- teleports players to nether or helps it
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local function player_to_nether(player, pos)
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local pname = player:get_player_name()
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players_in_nether[pname] = true
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players_trapped_in_nether[pname] = true
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save_nether_players()
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update_background(player, true)
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if pos then
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player:set_pos(pos)
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return
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end
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minetest.chat_send_player(pname, "For any reason you arrived here. " ..
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minetest.chat_send_player(pname, "For some reason you arrived here. " ..
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"Type /nether_help to find out things like craft recipes.")
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if nether.trap_players then
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player:set_hp(0)
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@ -113,8 +155,8 @@ end
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local function player_from_nether(player, pos)
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local pname = player:get_player_name()
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if players_in_nether[pname] then
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players_in_nether[pname] = nil
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if players_trapped_in_nether[pname] then
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players_trapped_in_nether[pname] = nil
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save_nether_players()
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end
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update_background(player, false)
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@ -176,13 +218,98 @@ minetest.register_chatcommand("from_hell", {
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end
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})
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-- Useful for debugging Nether player state tracking. Written by Deathwing777
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minetest.register_chatcommand("in_hell", {
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params = "[<player_name>]",
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description = "Is the player in hell?",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false,
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"You need the nether priv to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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return false, "Something went wrong."
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end
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local status = pname.." is in the "
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if nether.is_player_in_nether(player) then
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status = status.."NETHER!"
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else
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status = status.."OVERWORLD!"
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end
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return true, status
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end
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})
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-- Useful for debugging Nether player state tracking. Written by Deathwing777
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minetest.register_chatcommand("trapped_in_hell", {
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params = "[<player_name>]",
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description = "Is the player trapped in hell?",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false,
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"You need the nether priv to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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return false, "Something went wrong."
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end
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local status = pname
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if nether.is_player_trapped_in_nether(player) then
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status = status.." is TRAPPED in nether!"
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else
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status = status.." is NOT trapped in nether!"
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end
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return true, status
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end
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})
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-- Useful for debugging Nether player state tracking. Written by Deathwing777
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minetest.register_chatcommand("update_hells_registry", {
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params = "[<player_name>]",
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description = "Update player state if they got to or from the nether in another way.",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false,
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"You need the nether priv to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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return false, "Something went wrong."
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end
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nether.registry_update(player)
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local status = pname
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if nether.is_player_trapped_in_nether(player) then
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status = status.." is TRAPPED in nether!"
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else
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status = status.." is NOT trapped in nether!"
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end
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return true, status
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end
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})
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-- Disallow teleportation and change spawn positions if the nether traps players
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if nether.trap_players then
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-- randomly set player position when he/she dies in nether
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minetest.register_on_respawnplayer(function(player)
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local pname = player:get_player_name()
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if not players_in_nether[pname] then
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if not players_trapped_in_nether[pname] then
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return
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end
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local target = get_player_died_target(player)
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@ -197,14 +324,14 @@ if nether.trap_players then
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return true
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end)
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-- override set_pos etc. to disallow player teleportion by e.g. travelnet
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-- override set_pos etc, to disallow player teleportion by e.g. travelnet
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local function can_teleport(player, pos)
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if not player:is_player() then
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-- the same metatable is used for entities
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return true
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end
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local pname = player:get_player_name()
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local in_nether = players_in_nether[pname] == true
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local in_nether = players_trapped_in_nether[pname] == true
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-- test if the target is valid
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if pos.y < nether.start then
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@ -299,7 +426,7 @@ local particledef = {
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-- teleports player to neter (obsidian portal)
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local function obsi_teleport_player(player, pos, target)
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local pname = player:get_player_name()
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if players_in_nether[pname] then
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if players_trapped_in_nether[pname] then
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return
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end
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@ -310,7 +437,7 @@ local function obsi_teleport_player(player, pos, target)
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end
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local has_teleported
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if damage_enabled then
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if (damage_enabled and nether.trap_players) then
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obsidian_teleport(player, pname)
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has_teleported = true
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elseif not mclike_portal then
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