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Nether mod for Minetest
https://forum.minetest.net/viewtopic.php?t=10265
1c033a048f
* The obsidian portal is the first way for a player to reach the nether, so if damage is enabled and `nether.trap_players` is disabled, the obsidian portal should teleport the player instead of killing him/her since after death he/she respawns in the overworld and not in the nether. A small change in `obsi_teleport_player` fixes this problem. Fixes #16. * There exist other mods which need to check if players are in the nether and teleport them to/from the nether, so we add four helper functions: `nether.is_player_in_nether`, `nether.is_player_trapped_in_nether`. `nether.external_nether_teleport` and `nether.registry_update`. Fixes #14. * Add the `in_hell`, `trapped_in_hell` and `update_hells_registry` chat commands, which can be used for debugging * `players_in_nether` has no meaningful effect if `nether.trap_players` is disabled, so we rename it to `players_trapped_in_nether`. * Add `nether.bottom`, which approximately corresponds to the lower end of the nether |
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nether | ||
.gitignore | ||
LICENSE.txt | ||
modpack.txt | ||
README.md |
For a description of this Minetest mod, please refer to the forum topic: https://forum.minetest.net/viewtopic.php?f=9&t=10265
TODO:
- Mapgen: Find a way to get the perlin noise values inside [-1; 1] or use another noise. The problem is visible in the nether forest, where the mapgen code flattens the ceiling if it is very high.
- Mapgen: Generate more detail inside the simple pyramid-like "buildings", e.g. add a small treasure chest node which contains items