mirror of
https://github.com/HybridDog/nether-pack.git
synced 2024-12-25 18:20:23 +01:00
Helper functions for other mods and an obsidian portal bugfix (#15)
* The obsidian portal is the first way for a player to reach the nether, so if damage is enabled and `nether.trap_players` is disabled, the obsidian portal should teleport the player instead of killing him/her since after death he/she respawns in the overworld and not in the nether. A small change in `obsi_teleport_player` fixes this problem. Fixes #16. * There exist other mods which need to check if players are in the nether and teleport them to/from the nether, so we add four helper functions: `nether.is_player_in_nether`, `nether.is_player_trapped_in_nether`. `nether.external_nether_teleport` and `nether.registry_update`. Fixes #14. * Add the `in_hell`, `trapped_in_hell` and `update_hells_registry` chat commands, which can be used for debugging * `players_in_nether` has no meaningful effect if `nether.trap_players` is disabled, so we rename it to `players_trapped_in_nether`. * Add `nether.bottom`, which approximately corresponds to the lower end of the nether
This commit is contained in:
parent
02d14a8970
commit
1c033a048f
@ -52,6 +52,9 @@ nether.start = f_h_max+100
|
|||||||
-- Height of the nether (bottom of the nether is nether_middle - NETHER_HEIGHT)
|
-- Height of the nether (bottom of the nether is nether_middle - NETHER_HEIGHT)
|
||||||
local NETHER_HEIGHT = 30
|
local NETHER_HEIGHT = 30
|
||||||
|
|
||||||
|
-- bottom height of the nether.
|
||||||
|
nether.bottom = nether_middle - NETHER_HEIGHT - 100
|
||||||
|
|
||||||
-- Maximum amount of randomness in the map generation
|
-- Maximum amount of randomness in the map generation
|
||||||
local NETHER_RANDOM = 2
|
local NETHER_RANDOM = 2
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ minetest.after(5, function()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
local save_path = minetest.get_worldpath() .. "/nether_players"
|
local save_path = minetest.get_worldpath() .. "/nether_players"
|
||||||
local players_in_nether = {}
|
local players_trapped_in_nether = {}
|
||||||
|
|
||||||
-- Load the list of players which are trapped in the nether
|
-- Load the list of players which are trapped in the nether
|
||||||
-- (or would be trapped if nether.trap_players was true)
|
-- (or would be trapped if nether.trap_players was true)
|
||||||
@ -23,7 +23,7 @@ do
|
|||||||
if contents then
|
if contents then
|
||||||
local playernames = string.split(contents, " ")
|
local playernames = string.split(contents, " ")
|
||||||
for i = 1,#playernames do
|
for i = 1,#playernames do
|
||||||
players_in_nether[playernames[i]] = true
|
players_trapped_in_nether[playernames[i]] = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -31,7 +31,7 @@ end
|
|||||||
|
|
||||||
local function save_nether_players()
|
local function save_nether_players()
|
||||||
local playernames,n = {},1
|
local playernames,n = {},1
|
||||||
for name in pairs(players_in_nether) do
|
for name in pairs(players_trapped_in_nether) do
|
||||||
playernames[n] = name
|
playernames[n] = name
|
||||||
n = n+1
|
n = n+1
|
||||||
end
|
end
|
||||||
@ -41,6 +41,17 @@ local function save_nether_players()
|
|||||||
io.close(f)
|
io.close(f)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Nether aware mods will need to know if a player is in the nether.
|
||||||
|
function nether.is_player_in_nether(player)
|
||||||
|
local pos = player:get_pos()
|
||||||
|
return (pos.y < nether.start) and (pos.y >= nether.bottom)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- For testing nether trap state tracking.
|
||||||
|
function nether.is_player_trapped_in_nether(player)
|
||||||
|
return players_trapped_in_nether[player:get_player_name()]
|
||||||
|
end
|
||||||
|
|
||||||
local update_background
|
local update_background
|
||||||
if nether.trap_players then
|
if nether.trap_players then
|
||||||
function update_background(player, down)
|
function update_background(player, down)
|
||||||
@ -54,6 +65,36 @@ else
|
|||||||
function update_background()end
|
function update_background()end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Nether aware mods may have other means of moving players between the Nether
|
||||||
|
-- and Overworld, and if so, they should tell us about it so we can keep track
|
||||||
|
-- of the player state.
|
||||||
|
function nether.external_nether_teleport(player, pos)
|
||||||
|
if not nether.trap_players then
|
||||||
|
player:set_pos(pos)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local destination_in_nether = (pos.y < nether.start) and (pos.y >= nether.bottom)
|
||||||
|
update_background(player, destination_in_nether)
|
||||||
|
local pname = player:get_player_name()
|
||||||
|
players_trapped_in_nether[pname] = destination_in_nether or nil
|
||||||
|
player:set_pos(pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Has the player dug their way out of the nether?
|
||||||
|
-- Has nether.trap_players been disabled?
|
||||||
|
function nether.registry_update(player)
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local in_nether = (pos.y < nether.start) and (pos.y >= nether.bottom)
|
||||||
|
local pname = player:get_player_name()
|
||||||
|
if nether.trap_players then
|
||||||
|
players_trapped_in_nether[pname] = in_nether or nil
|
||||||
|
update_background(player, in_nether)
|
||||||
|
elseif players_trapped_in_nether[pname] then
|
||||||
|
players_trapped_in_nether[pname] = nil
|
||||||
|
update_background(player, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- returns nodename if area is generated, else calls generation function
|
-- returns nodename if area is generated, else calls generation function
|
||||||
local function generated_or_generate(pos)
|
local function generated_or_generate(pos)
|
||||||
local node = minetest.get_node_or_nil(pos)
|
local node = minetest.get_node_or_nil(pos)
|
||||||
@ -79,11 +120,12 @@ end
|
|||||||
|
|
||||||
-- used for obsidian portal
|
-- used for obsidian portal
|
||||||
local function obsidian_teleport(player, pname, target)
|
local function obsidian_teleport(player, pname, target)
|
||||||
minetest.chat_send_player(pname, "For any reason you arrived here. Type " ..
|
minetest.chat_send_player(pname, "For some reason you arrived here. Type " ..
|
||||||
"/nether_help to find out things like craft recipes.")
|
"/nether_help to find out things like craft recipes.")
|
||||||
players_in_nether[pname] = true
|
players_trapped_in_nether[pname] = true
|
||||||
save_nether_players()
|
save_nether_players()
|
||||||
update_background(player, true)
|
update_background(player, true)
|
||||||
|
|
||||||
if target then
|
if target then
|
||||||
player:set_pos(target)
|
player:set_pos(target)
|
||||||
else
|
else
|
||||||
@ -94,14 +136,14 @@ end
|
|||||||
-- teleports players to nether or helps it
|
-- teleports players to nether or helps it
|
||||||
local function player_to_nether(player, pos)
|
local function player_to_nether(player, pos)
|
||||||
local pname = player:get_player_name()
|
local pname = player:get_player_name()
|
||||||
players_in_nether[pname] = true
|
players_trapped_in_nether[pname] = true
|
||||||
save_nether_players()
|
save_nether_players()
|
||||||
update_background(player, true)
|
update_background(player, true)
|
||||||
if pos then
|
if pos then
|
||||||
player:set_pos(pos)
|
player:set_pos(pos)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
minetest.chat_send_player(pname, "For any reason you arrived here. " ..
|
minetest.chat_send_player(pname, "For some reason you arrived here. " ..
|
||||||
"Type /nether_help to find out things like craft recipes.")
|
"Type /nether_help to find out things like craft recipes.")
|
||||||
if nether.trap_players then
|
if nether.trap_players then
|
||||||
player:set_hp(0)
|
player:set_hp(0)
|
||||||
@ -113,8 +155,8 @@ end
|
|||||||
|
|
||||||
local function player_from_nether(player, pos)
|
local function player_from_nether(player, pos)
|
||||||
local pname = player:get_player_name()
|
local pname = player:get_player_name()
|
||||||
if players_in_nether[pname] then
|
if players_trapped_in_nether[pname] then
|
||||||
players_in_nether[pname] = nil
|
players_trapped_in_nether[pname] = nil
|
||||||
save_nether_players()
|
save_nether_players()
|
||||||
end
|
end
|
||||||
update_background(player, false)
|
update_background(player, false)
|
||||||
@ -176,13 +218,98 @@ minetest.register_chatcommand("from_hell", {
|
|||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
-- Useful for debugging Nether player state tracking. Written by Deathwing777
|
||||||
|
minetest.register_chatcommand("in_hell", {
|
||||||
|
params = "[<player_name>]",
|
||||||
|
description = "Is the player in hell?",
|
||||||
|
func = function(name, pname)
|
||||||
|
if not minetest.check_player_privs(name, {nether=true}) then
|
||||||
|
return false,
|
||||||
|
"You need the nether priv to execute this chatcommand."
|
||||||
|
end
|
||||||
|
if not player_exists(pname) then
|
||||||
|
pname = name
|
||||||
|
end
|
||||||
|
local player = minetest.get_player_by_name(pname)
|
||||||
|
if not player then
|
||||||
|
return false, "Something went wrong."
|
||||||
|
end
|
||||||
|
|
||||||
|
local status = pname.." is in the "
|
||||||
|
if nether.is_player_in_nether(player) then
|
||||||
|
status = status.."NETHER!"
|
||||||
|
else
|
||||||
|
status = status.."OVERWORLD!"
|
||||||
|
end
|
||||||
|
|
||||||
|
return true, status
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Useful for debugging Nether player state tracking. Written by Deathwing777
|
||||||
|
minetest.register_chatcommand("trapped_in_hell", {
|
||||||
|
params = "[<player_name>]",
|
||||||
|
description = "Is the player trapped in hell?",
|
||||||
|
func = function(name, pname)
|
||||||
|
if not minetest.check_player_privs(name, {nether=true}) then
|
||||||
|
return false,
|
||||||
|
"You need the nether priv to execute this chatcommand."
|
||||||
|
end
|
||||||
|
if not player_exists(pname) then
|
||||||
|
pname = name
|
||||||
|
end
|
||||||
|
local player = minetest.get_player_by_name(pname)
|
||||||
|
if not player then
|
||||||
|
return false, "Something went wrong."
|
||||||
|
end
|
||||||
|
|
||||||
|
local status = pname
|
||||||
|
if nether.is_player_trapped_in_nether(player) then
|
||||||
|
status = status.." is TRAPPED in nether!"
|
||||||
|
else
|
||||||
|
status = status.." is NOT trapped in nether!"
|
||||||
|
end
|
||||||
|
|
||||||
|
return true, status
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Useful for debugging Nether player state tracking. Written by Deathwing777
|
||||||
|
minetest.register_chatcommand("update_hells_registry", {
|
||||||
|
params = "[<player_name>]",
|
||||||
|
description = "Update player state if they got to or from the nether in another way.",
|
||||||
|
func = function(name, pname)
|
||||||
|
if not minetest.check_player_privs(name, {nether=true}) then
|
||||||
|
return false,
|
||||||
|
"You need the nether priv to execute this chatcommand."
|
||||||
|
end
|
||||||
|
if not player_exists(pname) then
|
||||||
|
pname = name
|
||||||
|
end
|
||||||
|
local player = minetest.get_player_by_name(pname)
|
||||||
|
if not player then
|
||||||
|
return false, "Something went wrong."
|
||||||
|
end
|
||||||
|
|
||||||
|
nether.registry_update(player)
|
||||||
|
local status = pname
|
||||||
|
if nether.is_player_trapped_in_nether(player) then
|
||||||
|
status = status.." is TRAPPED in nether!"
|
||||||
|
else
|
||||||
|
status = status.." is NOT trapped in nether!"
|
||||||
|
end
|
||||||
|
|
||||||
|
return true, status
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
-- Disallow teleportation and change spawn positions if the nether traps players
|
-- Disallow teleportation and change spawn positions if the nether traps players
|
||||||
if nether.trap_players then
|
if nether.trap_players then
|
||||||
-- randomly set player position when he/she dies in nether
|
-- randomly set player position when he/she dies in nether
|
||||||
minetest.register_on_respawnplayer(function(player)
|
minetest.register_on_respawnplayer(function(player)
|
||||||
local pname = player:get_player_name()
|
local pname = player:get_player_name()
|
||||||
if not players_in_nether[pname] then
|
if not players_trapped_in_nether[pname] then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local target = get_player_died_target(player)
|
local target = get_player_died_target(player)
|
||||||
@ -197,14 +324,14 @@ if nether.trap_players then
|
|||||||
return true
|
return true
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- override set_pos etc. to disallow player teleportion by e.g. travelnet
|
-- override set_pos etc, to disallow player teleportion by e.g. travelnet
|
||||||
local function can_teleport(player, pos)
|
local function can_teleport(player, pos)
|
||||||
if not player:is_player() then
|
if not player:is_player() then
|
||||||
-- the same metatable is used for entities
|
-- the same metatable is used for entities
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
local pname = player:get_player_name()
|
local pname = player:get_player_name()
|
||||||
local in_nether = players_in_nether[pname] == true
|
local in_nether = players_trapped_in_nether[pname] == true
|
||||||
|
|
||||||
-- test if the target is valid
|
-- test if the target is valid
|
||||||
if pos.y < nether.start then
|
if pos.y < nether.start then
|
||||||
@ -299,7 +426,7 @@ local particledef = {
|
|||||||
-- teleports player to neter (obsidian portal)
|
-- teleports player to neter (obsidian portal)
|
||||||
local function obsi_teleport_player(player, pos, target)
|
local function obsi_teleport_player(player, pos, target)
|
||||||
local pname = player:get_player_name()
|
local pname = player:get_player_name()
|
||||||
if players_in_nether[pname] then
|
if players_trapped_in_nether[pname] then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -310,7 +437,7 @@ local function obsi_teleport_player(player, pos, target)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local has_teleported
|
local has_teleported
|
||||||
if damage_enabled then
|
if (damage_enabled and nether.trap_players) then
|
||||||
obsidian_teleport(player, pname)
|
obsidian_teleport(player, pname)
|
||||||
has_teleported = true
|
has_teleported = true
|
||||||
elseif not mclike_portal then
|
elseif not mclike_portal then
|
||||||
|
Loading…
Reference in New Issue
Block a user