Autocrafter groups support (#74)

* Add support for recipes with groups to autocrafter

* fix autocrafter replacements

* remove unnecessary check and move some code

* reorder and change back var name

* only whitespace changes

* reuse hash that is asigned to variable anyway

* add get_matching_craft

function that looks for the best matching recipe according to what user
put in recipe inventory

some crafts use groups in multiple recipes

* return right away if there is a chached craft

gives us more horizontal space to work with

* indentation adjusting

* use get_matching_craft to get best craft

this line was buggy anyhow

* new craft format: decremented_input

craft.decremented_input now only holds the items. Extra parameters are
dropped

* bugfix: when item has no groups

"" and unknown items have no def and thus no groups

* add function has_room_for_output

moving the output space calculation into its own function
helps keep autocraft() short and overseeable

* use has_room_for_output

* remove double-check of available materials

* add warning to ensure double-check was not needed

* rebuild cache whenever recipe inv changes

no need to check if still current, this only happens when user is
interacting and can only be better to do so.
Otherwise we would have to check groups etc. again just to check, so
might as well reset cache.

* remove unused line

* use minetest.get_item_group()

* whitespace cleanup

make code easier to read and give it a more
"thoughtthrough" look than the "smash it in to make it work" look it has
had.

(I'm holding back, there would be more to do overall through this mod)

* add .editorconfig

this should also help keep consistency throughout this mod

* changelog updated

at least the most recent more important ones

* whitespace changelog (trailing spaces)

---------

Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: OgelGames <olliverdc28@gmail.com>
Co-authored-by: wsor4035 <24964441+wsor4035@users.noreply.github.com>
This commit is contained in:
Luke aka SwissalpS 2024-01-14 02:41:28 +01:00 committed by GitHub
parent 578e45257b
commit 360ed9bdde
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 364 additions and 148 deletions

9
.editorconfig Normal file
View File

@ -0,0 +1,9 @@
root = true
[*]
tab_width = 4
charset = utf-8
end_of_line = lf
indent_style = tab
insert_final_newline = false
trim_trailing_whitespace = true

View File

@ -1,11 +1,14 @@
local S = minetest.get_translator("pipeworks") local S = minetest.get_translator("pipeworks")
local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second -- cache some recipe data to avoid calling the slow function
-- minetest.get_craft_result() every second
local autocrafterCache = {}
local craft_time = 1 local craft_time = 1
local function count_index(invlist) local function count_index(invlist)
local index = {} local index = {}
for _, stack in pairs(invlist) do for _, stack in pairs(invlist) do
stack = ItemStack(stack)
if not stack:is_empty() then if not stack:is_empty() then
local stack_name = stack:get_name() local stack_name = stack:get_name()
index[stack_name] = (index[stack_name] or 0) + stack:get_count() index[stack_name] = (index[stack_name] or 0) + stack:get_count()
@ -21,41 +24,152 @@ local function get_item_info(stack)
return description, name return description, name
end end
-- Get best matching recipe for what user has put in crafting grid.
-- This function does not consider crafting method (mix vs craft)
local function get_matching_craft(output_name, example_recipe)
local recipes = minetest.get_all_craft_recipes(output_name)
if not recipes then
return example_recipe
end
if 1 == #recipes then
return recipes[1].items
end
local index_example = count_index(example_recipe)
local best_score = 0
local index_recipe, best_index, score, group
for i = 1, #recipes do
score = 0
index_recipe = count_index(recipes[i].items)
for recipe_item_name, _ in pairs(index_recipe) do
if index_example[recipe_item_name] then
score = score + 1
elseif recipe_item_name:sub(1, 6) == "group:" then
group = recipe_item_name:sub(7)
for example_item_name, _ in pairs(index_example) do
if minetest.get_item_group(example_item_name, group) > 0 then
score = score + 1
break
end
end
end
end
if best_score < score then
best_index = i
end
end
return best_index and recipes[best_index].items or example_recipe
end
local function get_craft(pos, inventory, hash) local function get_craft(pos, inventory, hash)
local hash = hash or minetest.hash_node_position(pos) local hash = hash or minetest.hash_node_position(pos)
local craft = autocrafterCache[hash] local craft = autocrafterCache[hash]
if not craft then if craft then return craft end
local recipe = inventory:get_list("recipe")
local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe}) local example_recipe = inventory:get_list("recipe")
craft = {recipe = recipe, consumption=count_index(recipe), output = output, decremented_input = decremented_input} local output, decremented_input = minetest.get_craft_result({
autocrafterCache[hash] = craft method = "normal", width = 3, items = example_recipe
})
local recipe = example_recipe
if output and not output.item:is_empty() then
recipe = get_matching_craft(output.item:get_name(), example_recipe)
end end
craft = {
recipe = recipe,
consumption = count_index(recipe),
output = output,
decremented_input = decremented_input.items
}
autocrafterCache[hash] = craft
return craft return craft
end end
local function autocraft(inventory, craft) -- From a consumption table with groups and an inventory index, build
if not craft then return false end -- a consumption table without groups
-- check if we have enough material available local function calculate_consumption(inv_index, consumption_with_groups)
local inv_index = count_index(inventory:get_list("src")) inv_index = table.copy(inv_index)
for itemname, number in pairs(craft.consumption) do consumption_with_groups = table.copy(consumption_with_groups)
if (not inv_index[itemname]) or inv_index[itemname] < number then return false end
end local consumption = {}
-- check if output and all replacements fit in dst local groups = {}
local output = craft.output.item
local out_items = count_index(craft.decremented_input.items) -- First consume all non-group requirements
out_items[output:get_name()] = (out_items[output:get_name()] or 0) + output:get_count() -- This is done to avoid consuming a non-group item which is also
local empty_count = 0 -- in a group
for _,item in pairs(inventory:get_list("dst")) do for key, count in pairs(consumption_with_groups) do
if item:is_empty() then if key:sub(1, 6) == "group:" then
empty_count = empty_count + 1 groups[#groups + 1] = key:sub(7, #key)
else else
local name = item:get_name() if not inv_index[key] or inv_index[key] < count then
if out_items[name] then return nil
out_items[name] = out_items[name] - item:get_free_space() end
consumption[key] = (consumption[key] or 0) + count
consumption_with_groups[key] = consumption_with_groups[key] - count
assert(consumption_with_groups[key] == 0)
consumption_with_groups[key] = nil
inv_index[key] = inv_index[key] - count
assert(inv_index[key] >= 0)
end
end
-- Next, resolve groups using the remaining items in the inventory
local take
if #groups > 0 then
for itemname, count in pairs(inv_index) do
if count > 0 then
local def = minetest.registered_items[itemname]
local item_groups = def and def.groups or {}
for i = 1, #groups do
local group = groups[i]
local groupname = "group:" .. group
if item_groups[group] and item_groups[group] >= 1
and consumption_with_groups[groupname] > 0
then
take = math.min(count, consumption_with_groups[groupname])
consumption_with_groups[groupname] =
consumption_with_groups[groupname] - take
assert(consumption_with_groups[groupname] >= 0)
consumption[itemname] =
(consumption[itemname] or 0) + take
inv_index[itemname] = inv_index[itemname] - take
assert(inv_index[itemname] >= 0)
end
end
end end
end end
end end
for _,count in pairs(out_items) do
-- Finally, check everything has been consumed
for key, count in pairs(consumption_with_groups) do
if count > 0 then
return nil
end
end
return consumption
end
local function has_room_for_output(list_output, index_output)
local name
local empty_count = 0
for _, item in pairs(list_output) do
if item:is_empty() then
empty_count = empty_count + 1
else
name = item:get_name()
if index_output[name] then
index_output[name] = index_output[name] - item:get_free_space()
end
end
end
for _, count in pairs(index_output) do
if count > 0 then if count > 0 then
empty_count = empty_count - 1 empty_count = empty_count - 1
end end
@ -63,22 +177,54 @@ local function autocraft(inventory, craft)
if empty_count < 0 then if empty_count < 0 then
return false return false
end end
return true
end
local function autocraft(inventory, craft)
if not craft then return false end
-- check if output and all replacements fit in dst
local output = craft.output.item
local out_items = count_index(craft.decremented_input)
out_items[output:get_name()] =
(out_items[output:get_name()] or 0) + output:get_count()
if not has_room_for_output(inventory:get_list("dst"), out_items) then
return false
end
-- check if we have enough material available
local inv_index = count_index(inventory:get_list("src"))
local consumption = calculate_consumption(inv_index, craft.consumption)
if not consumption then
return false
end
-- consume material -- consume material
for itemname, number in pairs(craft.consumption) do for itemname, number in pairs(consumption) do
for _ = 1, number do -- We have to do that since remove_item does not work if count > stack_max -- We have to do that since remove_item does not work if count > stack_max
for _ = 1, number do
inventory:remove_item("src", ItemStack(itemname)) inventory:remove_item("src", ItemStack(itemname))
end end
end end
-- craft the result into the dst inventory and add any "replacements" as well -- craft the result into the dst inventory and add any "replacements" as well
inventory:add_item("dst", output) inventory:add_item("dst", output)
local leftover
for i = 1, 9 do for i = 1, 9 do
inventory:add_item("dst", craft.decremented_input.items[i]) leftover = inventory:add_item("dst", craft.decremented_input[i])
if leftover and not leftover:is_empty() then
minetest.log("warning", "[pipeworks] autocrafter didn't " ..
"calculate output space correctly.")
end
end end
return true return true
end end
-- returns false to stop the timer, true to continue running -- returns false to stop the timer, true to continue running
-- is started only from start_autocrafter(pos) after sanity checks and cached recipe -- is started only from start_autocrafter(pos) after sanity checks and
-- recipe is cached
local function run_autocrafter(pos, elapsed) local function run_autocrafter(pos, elapsed)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory() local inventory = meta:get_inventory()
@ -90,7 +236,7 @@ local function run_autocrafter(pos, elapsed)
return false return false
end end
for _ = 1, math.floor(elapsed/craft_time) do for _ = 1, math.floor(elapsed / craft_time) do
local continue = autocraft(inventory, craft) local continue = autocraft(inventory, craft)
if not continue then return false end if not continue then return false end
end end
@ -114,33 +260,17 @@ end
-- note, that this function assumes allready being updated to virtual items -- note, that this function assumes allready being updated to virtual items
-- and doesn't handle recipes with stacksizes > 1 -- and doesn't handle recipes with stacksizes > 1
local function after_recipe_change(pos, inventory) local function after_recipe_change(pos, inventory)
local hash = minetest.hash_node_position(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
autocrafterCache[hash] = nil
-- if we emptied the grid, there's no point in keeping it running or cached -- if we emptied the grid, there's no point in keeping it running or cached
if inventory:is_empty("recipe") then if inventory:is_empty("recipe") then
minetest.get_node_timer(pos):stop() minetest.get_node_timer(pos):stop()
autocrafterCache[minetest.hash_node_position(pos)] = nil
meta:set_string("infotext", S("unconfigured Autocrafter")) meta:set_string("infotext", S("unconfigured Autocrafter"))
inventory:set_stack("output", 1, "") inventory:set_stack("output", 1, "")
return return
end end
local recipe = inventory:get_list("recipe") local craft = get_craft(pos, inventory, hash)
local hash = minetest.hash_node_position(pos)
local craft = autocrafterCache[hash]
if craft then
-- check if it changed
local cached_recipe = craft.recipe
for i = 1, 9 do
if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then
autocrafterCache[hash] = nil -- invalidate recipe
craft = nil
break
end
end
end
craft = craft or get_craft(pos, inventory, hash)
local output_item = craft.output.item local output_item = craft.output.item
local description, name = get_item_info(output_item) local description, name = get_item_info(output_item)
meta:set_string("infotext", S("'@1' Autocrafter (@2)", description, name)) meta:set_string("infotext", S("'@1' Autocrafter (@2)", description, name))
@ -149,7 +279,8 @@ local function after_recipe_change(pos, inventory)
after_inventory_change(pos) after_inventory_change(pos)
end end
-- clean out unknown items and groups, which would be handled like unknown items in the crafting grid -- clean out unknown items and groups, which would be handled like unknown
-- items in the crafting grid
-- if minetest supports query by group one day, this might replace them -- if minetest supports query by group one day, this might replace them
-- with a canonical version instead -- with a canonical version instead
local function normalize(item_list) local function normalize(item_list)
@ -180,58 +311,65 @@ local function on_output_change(pos, inventory, stack)
end end
width_idx = (width_idx < 3) and (width_idx + 1) or 1 width_idx = (width_idx < 3) and (width_idx + 1) or 1
end end
-- we'll set the output slot in after_recipe_change to the actual result of the new recipe -- we'll set the output slot in after_recipe_change to the actual
-- result of the new recipe
end end
after_recipe_change(pos, inventory) after_recipe_change(pos, inventory)
end end
-- returns false if we shouldn't bother attempting to start the timer again after this -- returns false if we shouldn't bother attempting to start the timer again
-- after this
local function update_meta(meta, enabled) local function update_meta(meta, enabled)
local state = enabled and "on" or "off" local state = enabled and "on" or "off"
meta:set_int("enabled", enabled and 1 or 0) meta:set_int("enabled", enabled and 1 or 0)
local list_backgrounds = "" local list_backgrounds = ""
if minetest.get_modpath("i3") or minetest.get_modpath("mcl_formspec") then if minetest.get_modpath("i3") or minetest.get_modpath("mcl_formspec") then
list_backgrounds = "style_type[box;colors=#666]" list_backgrounds = "style_type[box;colors=#666]"
for i=0, 2 do for i = 0, 2 do
for j=0, 2 do for j = 0, 2 do
list_backgrounds = list_backgrounds .. "box[".. 0.22+(i*1.25) ..",".. 0.22+(j*1.25) ..";1,1;]" list_backgrounds = list_backgrounds .. "box[" ..
0.22 + (i * 1.25) .. "," .. 0.22 + (j * 1.25) .. ";1,1;]"
end end
end end
for i=0, 3 do for i = 0, 3 do
for j=0, 2 do for j = 0, 2 do
list_backgrounds = list_backgrounds .. "box[".. 5.28+(i*1.25) ..",".. 0.22+(j*1.25) ..";1,1;]" list_backgrounds = list_backgrounds .. "box[" ..
5.28 + (i * 1.25) .. "," .. 0.22 + (j * 1.25) .. ";1,1;]"
end end
end end
for i=0, 7 do for i = 0, 7 do
for j=0, 2 do for j = 0, 2 do
list_backgrounds = list_backgrounds .. "box[".. 0.22+(i*1.25) ..",".. 5+(j*1.25) ..";1,1;]" list_backgrounds = list_backgrounds .. "box[" ..
0.22 + (i * 1.25) .. "," .. 5 + (j * 1.25) .. ";1,1;]"
end end
end end
end end
local size = "10.2,14" local size = "10.2,14"
local fs = local fs =
"formspec_version[2]".. "formspec_version[2]" ..
"size["..size.."]".. "size[" .. size .. "]" ..
pipeworks.fs_helpers.get_prepends(size).. pipeworks.fs_helpers.get_prepends(size) ..
list_backgrounds.. list_backgrounds ..
"list[context;recipe;0.22,0.22;3,3;]".. "list[context;recipe;0.22,0.22;3,3;]" ..
"image[4,1.45;1,1;[combine:16x16^[noalpha^[colorize:#141318:255]".. "image[4,1.45;1,1;[combine:16x16^[noalpha^[colorize:#141318:255]" ..
"list[context;output;4,1.45;1,1;]".. "list[context;output;4,1.45;1,1;]" ..
"image_button[4,2.6;1,0.6;pipeworks_button_" .. state .. ".png;" .. state .. ";;;false;pipeworks_button_interm.png]" .. "image_button[4,2.6;1,0.6;pipeworks_button_" .. state .. ".png;" ..
"list[context;dst;5.28,0.22;4,3;]".. state .. ";;;false;pipeworks_button_interm.png]" ..
"list[context;src;0.22,5;8,3;]".. "list[context;dst;5.28,0.22;4,3;]" ..
pipeworks.fs_helpers.get_inv(9).. "list[context;src;0.22,5;8,3;]" ..
"listring[current_player;main]".. pipeworks.fs_helpers.get_inv(9) ..
"listring[current_player;main]" ..
"listring[context;src]" .. "listring[context;src]" ..
"listring[current_player;main]".. "listring[current_player;main]" ..
"listring[context;dst]" .. "listring[context;dst]" ..
"listring[current_player;main]" "listring[current_player;main]"
if minetest.get_modpath("digilines") then if minetest.get_modpath("digilines") then
fs = fs.."field[0.22,4.1;4.5,0.75;channel;"..S("Channel")..";${channel}]".. fs = fs .. "field[0.22,4.1;4.5,0.75;channel;" .. S("Channel") ..
"button[5,4.1;1.5,0.75;set_channel;"..S("Set").."]".. ";${channel}]" ..
"button_exit[6.8,4.1;2,0.75;close;"..S("Close").."]" "button[5,4.1;1.5,0.75;set_channel;" .. S("Set") .. "]" ..
"button_exit[6.8,4.1;2,0.75;close;" .. S("Close") .. "]"
end end
meta:set_string("formspec",fs) meta:set_string("formspec", fs)
-- toggling the button doesn't quite call for running a recipe change check -- toggling the button doesn't quite call for running a recipe change check
-- so instead we run a minimal version for infotext setting only -- so instead we run a minimal version for infotext setting only
@ -251,9 +389,12 @@ local function update_meta(meta, enabled)
end end
-- 1st version of the autocrafter had actual items in the crafting grid -- 1st version of the autocrafter had actual items in the crafting grid
-- the 2nd replaced these with virtual items, dropped the content on update and set "virtual_items" to string "1" -- the 2nd replaced these with virtual items, dropped the content on update and
-- the third added an output inventory, changed the formspec and added a button for enabling/disabling -- set "virtual_items" to string "1"
-- so we work out way backwards on this history and update each single case to the newest version -- the third added an output inventory, changed the formspec and added a button
-- for enabling/disabling
-- so we work out way backwards on this history and update each single case
-- to the newest version
local function upgrade_autocrafter(pos, meta) local function upgrade_autocrafter(pos, meta)
local meta = meta or minetest.get_meta(pos) local meta = meta or minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
@ -264,7 +405,8 @@ local function upgrade_autocrafter(pos, meta)
update_meta(meta, true) update_meta(meta, true)
if meta:get_string("virtual_items") == "1" then -- we are version 2 if meta:get_string("virtual_items") == "1" then -- we are version 2
-- we already dropped stuff, so lets remove the metadatasetting (we are not being called again for this node) -- we already dropped stuff, so lets remove the metadatasetting
-- (we are not being called again for this node)
meta:set_string("virtual_items", "") meta:set_string("virtual_items", "")
else -- we are version 1 else -- we are version 1
local recipe = inv:get_list("recipe") local recipe = inv:get_list("recipe")
@ -304,18 +446,23 @@ minetest.register_node("pipeworks:autocrafter", {
return inv:room_for_item("src", stack) return inv:room_for_item("src", stack)
end, end,
input_inventory = "dst", input_inventory = "dst",
connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}}, connect_sides = {
left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1
}
},
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("src", 3*8) inv:set_size("src", 3 * 8)
inv:set_size("recipe", 3*3) inv:set_size("recipe", 3 * 3)
inv:set_size("dst", 4*3) inv:set_size("dst", 4 * 3)
inv:set_size("output", 1) inv:set_size("output", 1)
update_meta(meta, false) update_meta(meta, false)
end, end,
on_receive_fields = function(pos, formname, fields, sender) on_receive_fields = function(pos, formname, fields, sender)
if (fields.quit and not fields.key_enter_field) or not pipeworks.may_configure(pos, sender) then if (fields.quit and not fields.key_enter_field)
or not pipeworks.may_configure(pos, sender)
then
return return
end end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -362,7 +509,9 @@ minetest.register_node("pipeworks:autocrafter", {
end, end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player) allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not pipeworks.may_configure(pos, player) then if not pipeworks.may_configure(pos, player) then
minetest.log("action", string.format("%s attempted to take from autocrafter at %s", player:get_player_name(), minetest.pos_to_string(pos))) minetest.log("action", string.format("%s attempted to take from " ..
"autocrafter at %s",
player:get_player_name(), minetest.pos_to_string(pos)))
return 0 return 0
end end
upgrade_autocrafter(pos) upgrade_autocrafter(pos)
@ -378,7 +527,9 @@ minetest.register_node("pipeworks:autocrafter", {
after_inventory_change(pos) after_inventory_change(pos)
return stack:get_count() return stack:get_count()
end, end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) allow_metadata_inventory_move = function(
pos, from_list, from_index, to_list, to_index, count, player)
if not pipeworks.may_configure(pos, player) then return 0 end if not pipeworks.may_configure(pos, player) then return 0 end
upgrade_autocrafter(pos) upgrade_autocrafter(pos)
local inv = minetest.get_meta(pos):get_inventory() local inv = minetest.get_meta(pos):get_inventory()
@ -419,13 +570,14 @@ minetest.register_node("pipeworks:autocrafter", {
if type(msg) == "table" then if type(msg) == "table" then
if #msg < 3 then return end if #msg < 3 then return end
local inv = meta:get_inventory() local inv = meta:get_inventory()
for y=0,2,1 do for y = 0, 2, 1 do
for x=1,3,1 do for x = 1, 3, 1 do
local slot = y*3+x local slot = y * 3 + x
if minetest.registered_items[msg[y+1][x]] then if minetest.registered_items[msg[y + 1][x]] then
inv:set_stack("recipe",slot,ItemStack(msg[y+1][x])) inv:set_stack("recipe", slot, ItemStack(
msg[y + 1][x]))
else else
inv:set_stack("recipe",slot,ItemStack("")) inv:set_stack("recipe", slot, ItemStack(""))
end end
end end
end end
@ -434,11 +586,12 @@ minetest.register_node("pipeworks:autocrafter", {
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
local recipe = {} local recipe = {}
for y=0,2,1 do for y = 0, 2, 1 do
local row = {} local row = {}
for x=1,3,1 do for x = 1, 3, 1 do
local slot = y*3+x local slot = y * 3 + x
table.insert(row, inv:get_stack("recipe",slot):get_name()) table.insert(row, inv:get_stack(
"recipe", slot):get_name())
end end
table.insert(recipe, row) table.insert(recipe, row)
end end
@ -465,4 +618,4 @@ minetest.register_node("pipeworks:autocrafter", {
}, },
}, },
}) })
pipeworks.ui_cat_tube_list[#pipeworks.ui_cat_tube_list+1] = "pipeworks:autocrafter" pipeworks.ui_cat_tube_list[#pipeworks.ui_cat_tube_list + 1] = "pipeworks:autocrafter"

View File

@ -3,6 +3,60 @@ Changelog
2023-06-22 (SwissalpS, rubenwardy)
groups support in recipe. Set recipe as usual via recipe formspec or digilines.
Autocrafter now resolves matching recipe using groups so that items in input
inventory are used, that match group and no longer only strictly what user
has in recipe-inventory
2023-06-21 (OgelGames, BuckarooBanzay)
fix autocrafter destroying replacement items (OG)
remove facedir debugging logs (BB)
2023-05-28 (SwissalpS)
support setting 'can_receive' for teleport tubes via digiline
2023-05-19 (fluxionary, OgelGames)
log items going through teleport tubes
2022-12-02 (wsor4035)
bring back compatibility with mineclone2
2022-11-11 (OgelGames)
prevent tp- and sand-tubes from breaking themselves and refactor part of code
2022-09-18 (fluxionary)
protection checks before break-/placeing a node -> less violation logs
2022-08-14 (wsor4035)
prevent tubes from connecting to furnace front
2022-08-13 (TurkeyMcMac)
moved teleport-tube database to mod-storage
2022-06-23 (S-S-X)
on_repair tweak, improved repairing tubes
* many updates not mentioned here *
2017-10-19 (thetaepsilon) 2017-10-19 (thetaepsilon)
Directional flowables are now implemented. Directional flowables are now implemented.
All devices for which it is relevant (valve, flow sensor etc.) have been converted so that they only flow on their connecting sides, so pressure propogation now works as expected for these devices when pressure logic is enabled. All devices for which it is relevant (valve, flow sensor etc.) have been converted so that they only flow on their connecting sides, so pressure propogation now works as expected for these devices when pressure logic is enabled.
@ -50,91 +104,91 @@ What *does not* work:
*seems this hasn't been updated in a while* *seems this hasn't been updated in a while*
2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item 2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item
transport mod as a default part of this mod, to make tubes do something useful! transport mod as a default part of this mod, to make tubes do something useful!
Thanks to Nore and RealBadAngel for the code contributions! Thanks to Nore and RealBadAngel for the code contributions!
2013-01-05: made storage tanks connect from top/bottom, made storage tank and 2013-01-05: made storage tanks connect from top/bottom, made storage tank and
pipe textures use the ^ combine operator so they can show the actual liquid pipe textures use the ^ combine operator so they can show the actual liquid
going through the pipes/tanks. going through the pipes/tanks.
2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor 2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor
logic error resulting from moving the water flowing code into it's own file logic error resulting from moving the water flowing code into it's own file
when I originally imported it. Many thanks to Mauvebic for writing it! when I originally imported it. Many thanks to Mauvebic for writing it!
2013-01-04: First stage of integrating Mauvebic's water flowing code. This is 2013-01-04: First stage of integrating Mauvebic's water flowing code. This is
experimental and doesn't move water yet - but at least it doesn't break experimental and doesn't move water yet - but at least it doesn't break
anything :-) anything :-)
2013-01-01: Various minor tweaks to textures, facedir settings, some other 2013-01-01: Various minor tweaks to textures, facedir settings, some other
stuff. Changed crafting recipes to account for revamped pumps, valves, etc. stuff. Changed crafting recipes to account for revamped pumps, valves, etc.
Now requires the moreores mod and most recent git (for mese crystal fragments) Now requires the moreores mod and most recent git (for mese crystal fragments)
to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal
pipe with a metal panel overlayed into the middle). Also, tweaked pipes to pipe with a metal panel overlayed into the middle). Also, tweaked pipes to
always drop the empty ones. Revamped pumps so that now they should sit in/on always drop the empty ones. Revamped pumps so that now they should sit in/on
liquid and be connected only from the top, relegated grates to decorational- liquid and be connected only from the top, relegated grates to decorational-
only, added outlet spigot. Got rid of a few obsolete textures. Got rid of only, added outlet spigot. Got rid of a few obsolete textures. Got rid of
that whole _x and _z naming thing - now all directional devices (pumps, valves, that whole _x and _z naming thing - now all directional devices (pumps, valves,
spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find
nearby pipes. nearby pipes.
2012-09-17: Added test object for pneumatic tube autorouting code, made tubes 2012-09-17: Added test object for pneumatic tube autorouting code, made tubes
connect to it and any object that bears groups={tubedevice=1} (connects to any connect to it and any object that bears groups={tubedevice=1} (connects to any
side) side)
2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since 2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since
that is derived from home decor) that is derived from home decor)
2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various 2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various
objects, with options: If homedecor is installed, use the plastic sheeting objects, with options: If homedecor is installed, use the plastic sheeting
therein. If not, we define it manually. If the Technic mod is installed, therein. If not, we define it manually. If the Technic mod is installed,
don't define any recipes at all. Also removed the extra "loaded!" messages and don't define any recipes at all. Also removed the extra "loaded!" messages and
tweaked the default pipe alias to point to something that is actually visible tweaked the default pipe alias to point to something that is actually visible
:-) :-)
2012-09-01: flattened wielded pipe segment. 2012-09-01: flattened wielded pipe segment.
2012-08-24: Added square-ish pneumatic tubes with their own autoplace code 2012-08-24: Added square-ish pneumatic tubes with their own autoplace code
(does not connect to steel pipes or pipe-oriented devices), then revised their (does not connect to steel pipes or pipe-oriented devices), then revised their
textures shortly after. Fixed a recursion bug that sometimes caused a stack textures shortly after. Fixed a recursion bug that sometimes caused a stack
overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs
with the new pipes. with the new pipes.
2012-08-22: Added outlet grate, made it participate in autoplace algorithm. 2012-08-22: Added outlet grate, made it participate in autoplace algorithm.
Extended storage tank to show fill level in 10% steps (0% to 100%). Added Extended storage tank to show fill level in 10% steps (0% to 100%). Added
"expansion tank" that appears if the user stacks tanks upwards. (Downwards is "expansion tank" that appears if the user stacks tanks upwards. (Downwards is
not checked). not checked).
2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a 2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a
little to allow for more flexible placement. Re-organized code a bit to allow little to allow for more flexible placement. Re-organized code a bit to allow
for some upcoming rules changes. Made storage tanks' upper/lower fittins and for some upcoming rules changes. Made storage tanks' upper/lower fittins and
intake grate participate in autoplace algorithm. intake grate participate in autoplace algorithm.
2012-08-20: Added temporary nodes for storage tank and intake grating, but 2012-08-20: Added temporary nodes for storage tank and intake grating, but
without autoplace. without autoplace.
2012-08-19: Pumps and valves now fully participate in the 2012-08-19: Pumps and valves now fully participate in the
auto-rotate/auto-place algorithm. auto-rotate/auto-place algorithm.
2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and 2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
they auto-connect! Also added temporary nodes for pump and valve (each with an they auto-connect! Also added temporary nodes for pump and valve (each with an
on/off setting - punch to change). No crafting recipes yet and the pipes still on/off setting - punch to change). No crafting recipes yet and the pipes still
don't do anything useful yet. Soon. don't do anything useful yet. Soon.
2012-08-06: Moved this changelog off the forum post and into a separate file. 2012-08-06: Moved this changelog off the forum post and into a separate file.
2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to 2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to
create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z
capped stubs and a short centered horizontal segment. Changed node definitions capped stubs and a short centered horizontal segment. Changed node definitions
so that the aforementioned "short centered" segment is given on dig/drop. so that the aforementioned "short centered" segment is given on dig/drop.
Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded
indicator images to the capped ends, removed some redundant comments. Made the indicator images to the capped ends, removed some redundant comments. Made the
empty/loaded indication at the capped end more prominent. empty/loaded indication at the capped end more prominent.
2012-07-21: Added screenshot showing pipes as they look now that nodebox 2012-07-21: Added screenshot showing pipes as they look now that nodebox
texture rotation is fixed. texture rotation is fixed.
2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of 2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of
'pipes'... after a couple of mistakes :-) 'pipes'... after a couple of mistakes :-)
2012-07-12: moved project to github. 2012-07-12: moved project to github.