4379b1904d
add decorative tubes: one steel block embedded the other passing through an airtight pane
2015-02-01 00:02:52 +01:00
61af474116
rename tubes to tube_registration to avoid catch-all usage
2015-01-29 22:53:03 +01:00
a98af7bf15
split the big tubes file up into functional modules independend from the tube registration and add their respective crafting recipes
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use this opportunity to remove some whitespaces issues from it
2015-01-29 22:37:29 +01:00
b54a868c33
chmod -x *.lua
2015-01-29 21:59:35 +01:00
009b9e9276
split the filter-injector specific code out of the generic item_transport
2015-01-29 19:57:23 +01:00
50359104c7
Use mesh nodes for all nodebox-based pipe-related nodes
2015-01-15 06:25:41 -05:00
d5480f5ff0
Major rewrite of items in tubes
2014-08-14 16:22:03 +02:00
7cf5e3cfb9
Refactor node breaker
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Merge node breaker into the generic wielder mechanism. Center the wield
inventory in all wielders' formspecs. Implement full auto-upgrade of
legacy node breakers, occurring upon use or punching of the node breaker.
Make node breaker respect on_dig hooks.
2014-07-23 09:50:50 -04:00
46d44eebcf
Refactor deployer and dispenser
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Merge implementations into a single "wielder" mechanism. Clean up the
code a bit. Fix get_player_control_bits for the dispenser (it wasn't
indicating the sneak setting). Fix drops for dispenser (dispenser_on was
dropping as itself). Show item image, as well as name, at head of form.
2014-07-23 09:50:50 -04:00
ebccf81758
Add dispenser
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The dispenser is an automated item dropper.
2014-07-21 09:52:58 -04:00
aee9f7e6d6
Add trash can
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The trash can can be used either manually (via form) or at the end of
a pipe. It destroys whatever is placed in it.
2014-07-15 00:52:33 +01:00
8aea4b1a13
add conversion routine for cheapie's auto tree taps
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turns them into nodebreakers with technic taps if auto tree taps are not
defined and if technic tree taps are.
2014-07-11 09:48:43 -04:00
f57443e96f
mesecons_rules must be global. made so, confined to pipeworks.{} table.
2013-12-21 03:33:06 -05:00
bdbdab0dfd
rules_all has to be global. made it so, confined to pipeworks.{} table
2013-12-21 03:30:07 -05:00
f697b94dae
get rid of a redundant comment
2013-12-17 20:38:30 -05:00
177966013a
close the file handle after checking if the config file exists, add a comment
2013-12-17 20:36:21 -05:00
01e76e1ea7
remove redundant ~= nil
2013-12-17 20:28:54 -05:00
dfed550cae
don't write pipeworks config file anymore. if a user needs one, they can
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create it themselves :-)
2013-12-17 20:27:46 -05:00
2481c06bf0
fix incorrect variable name
2013-12-15 05:26:39 -05:00
eabced6976
default settings have to be global or pipeworks can't see them
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(duh!) confined them to pipeworks.{} table.
2013-12-15 04:43:13 -05:00
659b4e42b2
local-ize a few more variables, move all of the nodebox models
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into their own file and confine them and pretty much everything
else to the pipeworks.{} table (still global though). More to
come.
2013-12-15 04:35:59 -05:00
bd80f18cfc
local-ize pretty muchg everything that was previously global except where
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stuff needs to be globally-visible. Also, fix a bad drop on valve.
2013-12-15 02:53:10 -05:00
7289bfcfba
Split pipe and tube autorouting functions into separate files.
2013-11-25 23:55:52 -05:00
7887d28e08
make worldpath and modpath pipeworks-namespace-specific and global
2013-10-29 14:08:23 -04:00
6eaf8eac62
FiX CYCLIC option being ignored.
2013-10-21 11:15:12 +02:00
79897c8fe6
Better deployer and node breaker mesecons rules.
2013-10-06 10:35:53 +02:00
6323a923e0
always read default_settings.txt before reading the world-folder's settings file
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also close the file after copying.
2013-08-05 04:36:50 -04:00
c0af957167
added ability to disable most components via config file in world folder
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moved pipes out of init.lua and into a separate file.
some minor formatting changes
2013-07-13 22:39:25 -04:00
2f843fdd76
remove a bunch of useless metadata and settings
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("pipelike" everywhere, but it isn't used for anything)
2013-07-04 03:12:45 -04:00
7d8be5ddf0
got rid of oldpipes.lua
2013-07-04 02:58:44 -04:00
17ee4f6aab
Phased out all deprecated minetest.env:* uses in favor of minetest.*
2013-06-30 23:55:07 -04:00
89be094a1e
Add option to disable cyclic behaviour
2013-06-28 15:16:28 +02:00
e728df46df
Super duper pipeworks deployer and node breaker updates.
2013-06-23 19:15:31 -04:00
47b6c25abe
minor tweaks to various dofile() calls, moved one from tubes.lua to init.lua
2013-06-22 17:51:57 -04:00
5bf21e553e
more minor lighting/texture tweaks
2013-06-09 19:19:28 -04:00
b68a66ef4a
Add vertical version of airtight pipe entry
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if automatically rotates to connect to the thing you point at, if a connection
is possible.
2013-06-08 01:00:49 -04:00
65c4ffde7b
Add inventory images for pipes.
2013-03-18 23:00:00 -03:00
aaacd37c6f
Removed node breaker and deployer. These belong in technic, not pipeworks.
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Added aliases to avoid unknown nodes/map breakage. Old code has been moved
into pipeworks/attic/
2013-01-31 18:49:47 -05:00
fe0fd68601
Changed the name of some textures for naming conventions. Added deployer and node breaker (most of the code is from Technic, the textures too).
2013-01-20 17:53:17 +01:00
b3fcf6734f
Added autocrafter.
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Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
2013-01-19 15:37:27 +01:00
109729cfb2
Added Nore's item transport mod and integrated it into pipeworks
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Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes! Thanks to Nore and RealBadAngel for the code.
Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
2013-01-13 21:45:03 -05:00
14102d7c3a
made storage tanks connect from top/bottom, made storage tank and pipe
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textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
2013-01-05 21:14:09 -05:00
0a1f90c391
Made pipes able to carry water!
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It was just a minor logic error resulting from moving the water flowing code
into it's own file when I originally imported it. Many thanks to Mauvebic for
writing it!
2013-01-04 01:34:25 -05:00
6419ecb117
First stage of integrating Mauvebic's water flowing code. This is experimental
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and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-04 00:15:23 -05:00
4eaad14048
Minor tweak to fix missing smooth bend on some T-junctions.
2013-01-01 17:51:55 -05:00
1a562d23a8
added a "sealed" entry/exit panel (really just a horizontal pipe with a metal
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panel overlayed into the middle). Also, tweaked pipes to always drop the
empty ones.
2013-01-01 16:30:21 -05:00
6cca6f9857
revamped pumps so that now they should sit in/on liquid and be connected only
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from the top, relegated grates to decorational-only, added outlet spigot. Got
rid of a few obsolete textures. Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
c47d6b02df
Added crafting recipes for various objects, with options: If homedecor is
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installed, use the plastic sheeting therein. If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all. Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
4a834d17b2
Added pneumatic tubes with their own autoplace code (does not connect to
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steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
83f853d2ae
old pipes were overridind the pipeworks:pipe defintion that belongs with the
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new pipes.
2012-08-24 10:31:18 -04:00