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								 thetaepsilon-gamedev | 30bedbfecc | new flow logic: abms.lua: hoist simple flowable neighbour calculation into if-block in preparation for directional flowables support | 2017-10-15 18:18:48 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | edbb3aace9 | todo: new flow logic: spigot/fountainheads to place flowing water on turn-off; make decorative gratings do something useful | 2017-10-15 15:32:07 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | fa4817136c | changelog.txt: add entry for node breaker work | 2017-10-14 21:48:44 +01:00 |  | 
			
				
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								 Vanessa Ezekowitz | 2e0891cf1b | revise nodebreaker front/business end textures | 2017-10-14 16:11:05 -04:00 |  | 
			
				
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								 thetaepsilon-gamedev | cd9102cef1 | wielder.lua: add LBM to refund mese picks for pre-transition node breakers | 2017-10-14 20:00:46 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | eefcbc1e86 | wielder.lua: can_tool_dig_node(): try falling back to hand if inserted tool can't break node | 2017-10-14 19:29:33 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 47ba123113 | wielder.lua: change node breaker recipe to use gear items | 2017-10-14 19:17:03 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 4915b2564f | wielder.lua: properly implement can_tool_dig_node() | 2017-10-14 19:04:51 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | f8cb55a60e | wielder.lua: set default ghost tool for node breaker to the hand, add stub implementation of can_tool_dig_node() to check if set tool can dig node | 2017-10-14 18:51:57 +01:00 |  | 
			
				
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								 Vanessa Ezekowitz | 366dd24e5b | add a proper gear image | 2017-10-14 12:48:43 -04:00 |  | 
			
				
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								 thetaepsilon-gamedev | a81834558a | crafts.lua: add gear item for node breaker crafting | 2017-10-14 17:13:45 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | b0de9d9958 | clean up node breaker textures to remove spikes | 2017-10-13 22:39:14 +01:00 |  | 
			
				
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								 Vanessa Ezekowitz | a028aef9c9 | Merge pull request #204 from thetaepsilon-gamedev/master More pressure_logic work | 2017-10-09 06:38:54 -04:00 |  | 
			
				
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								 thetaepsilon-gamedev | 467907602b | changelog.txt: back entries for pressure_logic work | 2017-10-08 19:22:07 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 085ee7b497 | todo: remove new flow logic item about node variant switching | 2017-10-08 19:13:52 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 72f793e2b3 | new flow logic: abm_register.lua: add extra safeguarding for conditional activation of new flow logic | 2017-10-08 19:11:58 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 084174123d | default_settings.lua: remove old default for new_flow_logic left over from transition to pipeworks.toggles.pressure_logic | 2017-10-08 18:21:17 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | d5e3f1cf68 | new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor | 2017-10-08 17:38:28 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | ce0983d239 | devices.lua: adjust flow sensor threshold to more closely model classic mode | 2017-10-08 16:41:00 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | c2553928f2 | new flow logic: flowable_node_registry_install.lua: add set size checking guard | 2017-10-08 16:20:30 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | eaf6c33bae | new flow logic: abms.lua: implement node transitions | 2017-10-08 16:19:51 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 32a24730f1 | new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe | 2017-10-08 15:07:12 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | e98e4e268b | new flow logic: flowable node registry: add initial support for transition triggers | 2017-10-08 14:27:40 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 7e09da50c2 | todo: update new flow logic items for cleanup handler work | 2017-10-08 11:41:42 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 6a25e56336 | new flow logic: algorithmic and value tuning for non-finite mode | 2017-10-08 11:32:08 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | f94c93bb59 | new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in run_output() | 2017-10-07 22:35:08 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | d4346919bc | new flow logic: abms.lua: pass initial pressure to run_output() to allow falling-level event detection | 2017-10-07 22:29:17 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 9ab197af2f | new flow logic: abms.lua: implement non-finite mode behaviour for neighbour output helper | 2017-10-07 22:21:54 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 07e769d1b9 | new flow logic: abms.lua: pass finite mod flag to output handler callbacks in flowlogic.run_output() | 2017-10-07 22:07:30 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | bd32b4fca2 | new flow logic: abms.lua: pass finite mode flag to run_output() | 2017-10-07 22:03:53 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 453a114cd0 | new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to register.output() | 2017-10-07 21:55:49 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 187e755aa5 | new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run(), leave to flowlogic.run_output() | 2017-10-07 21:44:33 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | ea92bfe4d3 | devices.lua: raise maximum pressure for pumps | 2017-10-07 21:36:41 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 91d057fcab | new flow logic: tear out old abm registration code | 2017-10-07 19:42:49 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 9c770532e6 | new flow logic: abms.lua: refactor run_input to run as part of master run() ABM | 2017-10-07 19:19:09 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | be1a6d53aa | new flow logic: flowable_node_registry_install.lua: factor out register.intake_simple into generic registration and helper wrapper | 2017-10-07 18:07:55 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 65b3448796 | new flow logic: abms.lua: refactor flowlogic.run_output() into a processing stage of flowlogic.run() | 2017-10-07 17:55:14 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 016f9de82f | new flow logic: abms.lua: refactor ABM logic into new master ABM, make balance_pressure() take current pressure and return new pressure | 2017-10-07 17:33:42 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 608a9a6980 | new flow logic: abms.lua: wrap up pressure value accesses behind accessor object | 2017-10-07 17:14:50 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 34cfee8a2f | new flow logic: start adding replacement ABM logic | 2017-10-07 16:12:36 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 1669cfd451 | new flow logic: flowable_node_registry_install.lua: add duplicate registration guard for register.output() | 2017-10-07 15:42:00 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | d175f0b94f | todo: new flow logic: add item for node variant switching | 2017-10-07 13:49:33 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 157f117c62 | todo: new flow logic: add directionality code and ABM ordering items | 2017-10-07 13:40:38 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 57362118dc | todo: remove old item for is_node_flowable() | 2017-10-07 13:25:44 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 6f90ee0875 | new flow logic: abms.lua: add companion cleaner helper for neighbour output | 2017-10-07 13:24:46 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 31a67cf4f9 | new flow logic: flowable_node_registry_install.lua: add proper documentation for register.output_simple() | 2017-10-07 13:15:42 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 4f58a3039c | new flow logic: flowable_node_registry_install.lua: separate pressure threshold into upper and lower hysteresis values | 2017-10-07 13:05:52 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 465e28cbd3 | devices.lua: factor out usage of flowlogic helper into dedicated registry function | 2017-10-07 12:16:36 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 7eb5dc6aca | flowable_node_registry_install.lua: silence registration debugging by default | 2017-10-04 18:54:51 +01:00 |  | 
			
				
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								 thetaepsilon-gamedev | 750612181a | add finite water feature toggle and auto-detect code | 2017-10-03 20:53:49 +01:00 |  |