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thetaepsilon-gamedev 750612181a add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
models add screwdriver rotation handling on most pipes-related nodes 2017-03-17 10:07:34 -04:00
new_flow_logic move new flow logic flag to dedicated toggles table 2017-10-03 20:38:56 +01:00
textures Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
todo remove register_local_pipes.lua as node registration has been moved to more appropriate files 2017-10-01 18:23:58 +01:00
.gitignore update .gitignore 2016-08-29 18:25:40 +02:00
LICENSE Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
README New wiki url in README 2015-03-09 00:05:13 +02:00
autocrafter.lua fix scale on autocrafter's on/off switch 2017-04-12 07:09:35 -04:00
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
autoplace_pipes.lua allow external devices to connect to pipes 2017-04-12 07:10:48 -04:00
autoplace_tubes.lua Namespace pollution cleanup (Used list at #154) 2017-04-04 05:27:37 -03:00
changelog.txt changelog.txt: back-entries for new flow logic work 2017-09-30 21:27:50 +01:00
common.lua remove some debug prints 2017-04-11 19:45:59 -04:00
compat-chests.lua filter: allow to take items out of locked chests if same owner (#193) 2017-08-17 15:20:38 -04:00
compat-furnaces.lua cache on/off button image refs and commonly-used label for same 2017-04-11 18:52:39 -04:00
crafts.lua split the big tubes file up into functional modules independend from the tube registration and add their respective crafting recipes 2015-01-29 22:37:29 +01:00
decorative_tubes.lua make all tubes call the routing functions 2015-02-07 02:45:17 -05:00
default_settings.lua init.lua: turn off by-default new flow logic for now 2017-09-27 17:37:46 +01:00
depends.txt hard dep on mesecons 2017-09-27 02:23:28 -04:00
description.txt update description a bit (typo, outdated a little) 2017-02-07 16:04:02 -05:00
devices.lua new flow logic: abms.lua: rename neighbour output helper to better indicate lack of rotation support 2017-10-01 21:20:30 +01:00
filter-injector.lua make the filters use ghostitems (#197) 2017-09-25 23:22:25 -04:00
flowing_logic.lua flowing_logic.lua: separate out new logic into seperate file 2017-09-27 17:49:49 +01:00
init.lua add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
item_transport.lua give more possibilities to mods (#194) 2017-08-20 18:05:08 -04:00
legacy.lua remove dead code to remove undeclared variable access warning 2015-02-04 12:41:25 +01:00
lua_tube.lua Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
luaentity.lua Adjust rate control code to work better 2017-07-03 18:43:03 -04:00
mod.conf Adding standard mod files 2016-03-27 21:28:04 -07:00
models.lua Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
pipes.lua move new flow logic flag to dedicated toggles table 2017-10-03 20:38:56 +01:00
routing_tubes.lua Change scope of local variable 'nodecolor': (#185) 2017-06-08 01:54:09 -04:00
screenshot.png Add screenshot.png 2016-03-27 22:31:33 -07:00
settingtypes.txt Add lua controlled tube (#199) 2017-09-25 23:21:15 -04:00
signal_tubes.lua Add digiline_conductor and mesecon_and_digiline_conductor tubes (#195) 2017-09-25 23:19:35 -04:00
sorting_tubes.lua cache on/off button image refs and commonly-used label for same 2017-04-11 18:52:39 -04:00
teleport_tube.lua fix scale of on/off switch in teleport tube 2017-04-12 14:36:50 -04:00
trashcan.lua add list rings to pipework inventories 2016-08-29 18:28:43 +02:00
tube_registration.lua fix a crash (#190) 2017-07-20 01:42:34 -04:00
vacuum_tubes.lua Nice settings (#171) 2017-04-13 21:13:30 -04:00
wielder.lua Replace old nodeupdate() with new minetest.check_for_falling() (#200) 2017-09-25 23:55:11 -04:00

README

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/VanessaE/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed.  Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections.  Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program).  These windows only appear on straight 
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px 
textures.  Anything less just looks terrible.