85b55f57a4
Version MFF.
2018-09-08 14:42:39 +02:00
f76668969e
Do not trust node.param2.
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The table lookup will fail if node.param2 is outside [0-3] which
is easily possible since there are several ways to modify param2
values of nodes. Force truncating param2 to always be 0-3 before
using it in a table lookup.
2016-06-11 17:09:07 -07:00
10cf11e008
A few more fixes (spamming the commit log again...)
2013-12-21 11:11:36 +01:00
bd80f18cfc
local-ize pretty muchg everything that was previously global except where
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stuff needs to be globally-visible. Also, fix a bad drop on valve.
2013-12-15 02:53:10 -05:00
3d19cca557
Add fountainhead (vertical spigot, basically).
2013-10-27 22:38:19 -04:00
b310c201b5
fix nil references in flowing_logic.lua
2013-08-07 22:16:47 -04:00
c0af957167
added ability to disable most components via config file in world folder
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moved pipes out of init.lua and into a separate file.
some minor formatting changes
2013-07-13 22:39:25 -04:00
2f843fdd76
remove a bunch of useless metadata and settings
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("pipelike" everywhere, but it isn't used for anything)
2013-07-04 03:12:45 -04:00
7e7ddd9c95
rewrite flowing logic a bit to eliminate excessive add_node/remove_node calls
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also got rid of obsolete optdepends
2013-07-04 00:01:08 -04:00
17ee4f6aab
Phased out all deprecated minetest.env:* uses in favor of minetest.*
2013-06-30 23:55:07 -04:00
d4dddc41ec
add flow sensor. Sends mesecons signal when water is flowing through it.
2013-05-10 18:28:57 -04:00
9231f9fa01
made valves and airtight entry panels work.
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Removed "flowing" spigot from creative inventory.
2013-05-10 17:28:11 -04:00
54a78297bb
remove water node at spigot only at the
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pouring-->off transition, not repeatedly.
2013-05-10 16:17:47 -04:00
b0d92dd358
periodically remove one water node next to each "on" pump that's also flowing
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This should make it work more or less correctly with finite water.
also, fix a bug where a blocked spigot still looks like its pouring, and check
for blockages on every step.
2013-05-10 15:59:56 -04:00
8f12d18b1d
fix a bug where spigot pouring would replace the node under it with
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water. Also clean up spigot logic slightly.
2013-04-28 17:45:25 -04:00
4e1ac10a5a
forgot to account for facedir in spigots when I added that water stream
2013-01-14 19:55:41 -05:00
3a7b9fa31c
Added a little stub to the bottom of the spigot, showing the water texture,
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so that when a spigot is flowing, it looks like water is actually pouring out
of it.
2013-01-14 14:34:55 -05:00
0a1f90c391
Made pipes able to carry water!
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It was just a minor logic error resulting from moving the water flowing code
into it's own file when I originally imported it. Many thanks to Mauvebic for
writing it!
2013-01-04 01:34:25 -05:00
88bc800ccb
minor spacing tweaks, nothing functional
2013-01-04 01:12:39 -05:00
6419ecb117
First stage of integrating Mauvebic's water flowing code. This is experimental
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and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-04 00:15:23 -05:00