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Commit Graph

10 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
d4dddc41ec add flow sensor. Sends mesecons signal when water is flowing through it. 2013-05-10 18:28:57 -04:00
Vanessa Ezekowitz
9231f9fa01 made valves and airtight entry panels work.
Removed "flowing" spigot from creative inventory.
2013-05-10 17:28:11 -04:00
Vanessa Ezekowitz
54a78297bb remove water node at spigot only at the
pouring-->off transition, not repeatedly.
2013-05-10 16:17:47 -04:00
Vanessa Ezekowitz
b0d92dd358 periodically remove one water node next to each "on" pump that's also flowing
This should make it work more or less correctly with finite water.

also, fix a bug where a blocked spigot still looks like its pouring, and check
for blockages on every step.
2013-05-10 15:59:56 -04:00
Vanessa Ezekowitz
8f12d18b1d fix a bug where spigot pouring would replace the node under it with
water.  Also clean up spigot logic slightly.
2013-04-28 17:45:25 -04:00
Vanessa Ezekowitz
4e1ac10a5a forgot to account for facedir in spigots when I added that water stream 2013-01-14 19:55:41 -05:00
Vanessa Ezekowitz
3a7b9fa31c Added a little stub to the bottom of the spigot, showing the water texture,
so that when a spigot is flowing, it looks like water is actually pouring out
of it.
2013-01-14 14:34:55 -05:00
Vanessa Ezekowitz
0a1f90c391 Made pipes able to carry water!
It was just a minor logic error resulting from moving the water flowing code
into it's own file when I originally imported it.  Many thanks to Mauvebic for
writing it!
2013-01-04 01:34:25 -05:00
Vanessa Ezekowitz
88bc800ccb minor spacing tweaks, nothing functional 2013-01-04 01:12:39 -05:00
Vanessa Ezekowitz
6419ecb117 First stage of integrating Mauvebic's water flowing code. This is experimental
and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-04 00:15:23 -05:00